tft lcd vs hd led quotation
IPS (In-Plane Switching) lcd is still a type of TFT LCD, IPS TFT is also called SFT LCD (supper fine tft ),different to regular tft in TN (Twisted Nematic) mode, theIPS LCD liquid crystal elements inside the tft lcd cell, they are arrayed in plane inside the lcd cell when power off, so the light can not transmit it via theIPS lcdwhen power off, When power on, the liquid crystal elements inside the IPS tft would switch in a small angle, then the light would go through the IPS lcd display, then the display on since light go through the IPS display, the switching angle is related to the input power, the switch angle is related to the input power value of IPS LCD, the more switch angle, the more light would transmit the IPS LCD, we call it negative display mode.
The regular tft lcd, it is a-si TN (Twisted Nematic) tft lcd, its liquid crystal elements are arrayed in vertical type, the light could transmit the regularTFT LCDwhen power off. When power on, the liquid crystal twist in some angle, then it block the light transmit the tft lcd, then make the display elements display on by this way, the liquid crystal twist angle is also related to the input power, the more twist angle, the more light would be blocked by the tft lcd, it is tft lcd working mode.
A TFT lcd display is vivid and colorful than a common monochrome lcd display. TFT refreshes more quickly response than a monochrome LCD display and shows motion more smoothly. TFT displays use more electricity in driving than monochrome LCD screens, so they not only cost more in the first place, but they are also more expensive to drive tft lcd screen.The two most common types of TFT LCDs are IPS and TN displays.
Confused about LED vs. LCD vs. TFT? Here"s everything you need to know. Creating or upgrading a device display or screen can involve a lot of different things, but it often comes down to one major question - what kind of display should you get?
So, there are 3 common displays LED, LCD and TFT available in the market. All terms refer to the flat-panel display, or screen, of a computer monitor or television set. In this article, we are going to differentiate between them. It will help you to choose a better one.
LCD stands for liquid crystal display. Works by adjusting the amount of light blocked. Usually has a backlight but might not (clocks, calculators, Nintendo Gameboy). The green-black ones can be very cheap and are a mature technology. Response time can be slow. An LCD display uses the light balancing qualities of crystals. Today LCDs are used in a great number of products and applications. Your TV, computer screen, calculator, cell phone and the dreaded alarm clock are all made of an LCD flat panel. Color LCDs produce the color based on two techniques: Passive matrix and active matrix. Passive matrix is the cheapest technology of the two. The other technology is called an active matrix or TFT. Active matrix displays produce really sharp and clear images.
This is a type of LCD with a thin film transistor attached to each pixel. All computer LCD screens are TFT since the early 2000s; older ones had slower response times and poorer color. Cost is now very good; power consumption is fairly good but dominated by the backlight. Has to be manufactured out of glass. The TFT layer is embedded in the screen itself, it reduces crosstalk between pixels. Crosstalk happens when a signal sends to a pixel also affects the pixel next to it. This makes the TFT technology the technology offering the best resolution and image quality. It also makes it a bit more expensive. Today TFTs have become the standard when producing LCD screens.
LED stands for a light emitting diode. As the name suggests, emits light rather than blocking it like LCD. Used for red/green/blue/white indicator lights everywhere. Some manufacturers advertise "LED" displays that are TFT screens with a white LED backlight, which is just confusing. Ones that are real LED screens are usually OLED.
Some devices actually have backlights made from Red, Green and Blue LEDs, normally referred to as RGB LED, which tend to have better color reproduction than any other display.
LED screen is just like saying that it is a plastic screen. You still have the WHOLE screen illuminated all the time and LED is "good" only for being more eco-friendly and probably more bright at max setting if you ever need this.
An LCD panel is, in fact, 2 layers of glass with some volume of Liquid Crystal in between. These two form the panel itself. The 2 layers are usually called Color Filter Glass (above) and TFT glass (below).
LCDs can’t completely prevent light from passing through, though, even during dark scenes, so dimming the light source itself aids in creating deeper blacks and more impressive contrast in the picture.
A standard TFT has a whole "lamp" behind it, illuminating the whole screen all the time. This way, you cannot have a true black, as it is still illuminated and stay grayish.
TFTs are a type of active matrix display that controls individual pixel updates several times per second on the screen to update the image relative to the content source.
TFT displays use more electricity than regular LCD screens, so they not only cost more in the first place, but they are also more expensive to operate.
LCDs use fluorescent lights while LEDs use those light emitting diodes. The fluorescent lights in an LCD are always behind the screen. On an LED, the light emitting diodes can be placed either behind the screen or around its edges.
• Provide electrical emergency/unscheduled diagnostics, repairs of production equipment during production and performs scheduled electrical maintenance repairs of production equipment during machine service.
In market, LCD means passive matrix LCDs which increase TN (Twisted Nematic), STN (Super Twisted Nematic), or FSTN (Film Compensated STN) LCD Displays. It is a kind of earliest and lowest cost display technology.
LCD screens are still found in the market of low cost watches, calculators, clocks, utility meters etc. because of its advantages of low cost, fast response time (speed), wide temperature range, low power consumption, sunlight readable with transflective or reflective polarizers etc. Most of them are monochrome LCD display and belong to passive-matrix LCDs.
TFT LCDs have capacitors and transistors. These are the two elements that play a key part in ensuring that the TFT display monitor functions by using a very small amount of energy without running out of operation.
Normally, we say TFT LCD panels or TFT screens, we mean they are TN (Twisted Nematic) Type TFT displays or TN panels, or TN screen technology. TFT is active-matrix LCDs, it is a kind of LCD technologies.
TFT has wider viewing angles, better contrast ratio than TN displays. TFT display technologies have been widely used for computer monitors, laptops, medical monitors, industrial monitors, ATM, point of sales etc.
Actually, IPS technology is a kind of TFT display with thin film transistors for individual pixels. But IPS displays have superior high contrast, wide viewing angle, color reproduction, image quality etc. IPS screens have been found in high-end applications, like Apple iPhones, iPads, Samsung mobile phones, more expensive LCD monitors etc.
Both TFT LCD displays and IPS LCD displays are active matrix displays, neither of them can produce color, there is a layer of RGB (red, green, blue) color filter in each LCD pixels to make LCD showing colors. If you use a magnifier to see your monitor, you will see RGB color. With switch on/off and different level of brightness RGB, we can get many colors.
Neither of them can’t release color themselves, they have relied on extra light source in order to display. LED backlights are usually be together with them in the display modules as the light sources. Besides, both TFT screens and IPS screens are transmissive, it will need more power or more expensive than passive matrix LCD screens to be seen under sunlight. IPS screens transmittance is lower than TFT screens, more power is needed for IPS LCD display.
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
The transmittance of a pixel of an LCD panel typically does not change linearly with the applied voltage,sRGB standard for computer monitors requires a specific nonlinear dependence of the amount of emitted light as a function of the RGB value.
Less expensive PVA panels often use dithering and FRC, whereas super-PVA (S-PVA) panels all use at least 8 bits per color component and do not use color simulation methods.BRAVIA LCD TVs offer 10-bit and xvYCC color support, for example, the Bravia X4500 series. S-PVA also offers fast response times using modern RTC technologies.
When the field is on, the liquid crystal molecules start to tilt towards the center of the sub-pixels because of the electric field; as a result, a continuous pinwheel alignment (CPA) is formed; the azimuthal angle rotates 360 degrees continuously resulting in an excellent viewing angle. The ASV mode is also called CPA mode.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
Backlight intensity is usually controlled by varying a few volts DC, or generating a PWM signal, or adjusting a potentiometer or simply fixed. This in turn controls a high-voltage (1.3 kV) DC-AC inverter or a matrix of LEDs. The method to control the intensity of LED is to pulse them with PWM which can be source of harmonic flicker.
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
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Compared with ordinary LCDs, TFT LCDs provide very clear images/text with shorter response times. TFT LCDs are increasingly being used to bring better visual effects to products.
TFT stands for “thin film transistor”. The transistor of a color TFT LCD is composed of a thin film of amorphous silicon deposited on glass. It acts as a control valve to provide the appropriate voltage to the liquid crystal for each sub-pixel. This is why TFT LCDs are also known as active matrix displays.
TFT LCDs have a liquid crystal layer between a glass substrate formed by the TFT and transparent pixel electrodes and another glass substrate with a color filter (RGB) and a transparent counter electrode. Each pixel in the active matrix is paired with a transistor that includes a capacitor, which gives each sub-pixel the ability to retain its charge without sending a charge every time it needs to be replaced. This means that TFT LCDs are more responsive.
To understand how a TFT LCD works, we must first grasp the concept of a field effect transistor (FET), which is a transistor that uses an electric field to control the flow of current. It is a component with three terminals: source, gate and drain. fet controls the flow of current by applying a voltage to the gate, thereby changing the conductivity between the drain and source.
Using the FET, we can build a circuit as follows. The data bus sends a signal to the source of the FET, and when SEL SIGNAL applies a voltage to the gate, a drive voltage is generated on the TFT LCD panel. A sub-pixel is lit. A TFT LCD display contains thousands or millions of such driver circuits.
Color TFT LCD from 1.8 inch ~ 15 inch, there are different resolutions and interfaces. How to choose the right TFT LCD, you can refer to the previous article “LCD | How to choose a liquid crystal display module
Adding these variations into the mix can definitely complicate your decision. However, by understanding the fundamental differences between common screen types, you should find it much easier to find the right monitor for you. Let’s dive into what makes LED and IPS monitors tick and the pros and cons that come with each type.
The LCD (Liquid Crystal Display) is currently the most common and popular flat panel display type. It’s display functions with an active backlight that is modulated via liquid crystals that allow for thinner, lighter, and more responsive displays.
The LCD slowly improved and beat out CRT and plasma display types over the years, and now includes TFT (Thin-Film Transistor) technology to enhance the quality of images even further. While virtually every screen these days is made up of some sort of LCD screen, there are still different types to consider. Which brings us back to LED and IPS displays.
In an LED display, LEDs (Light Emitting Diodes) serve as a backlight to light up individual pixels. LED displays are broken up even further into Edge-Lit and Direct-Lit, which differ in the way they’re positioned within the screen.
The overall benefit of LED displays is the fact that they’re generally brighter than comparable types, yet require less power. They’re often seen as the traditional, durable, and reliable option for gaming monitors.
IPS (In-Plane Switching) is probably the most common TFT LCD panel you’ll encounter when shopping for PC monitors. It’s often compared against TN (twisted nematic) and VA (vertical alignment) panel types. But IPS is viewed as the higher image quality option of the bunch.
The primary benefit of IPS displays is the high quality and detailed graphics it’s capable of producing. It’s often seen as the go-to for those desiring high visual fidelity and gorgeous visuals.
While the two may be often compared, they are actually functionally different pieces of technology. LED is backlight technology, while IPS is a panel technology, which makes a direct comparison difficult. But we can still run through how each type affects performance to give you a better idea of how your monitor will perform with one option or another – or maybe even both.
From the get-go, LEDs use very little energy. However, it’s worth noting that basic LED monitors will use even less power than their IPS LED counterparts. This has to do with the visuals on screen and how much light is necessary to illuminate them. Darker visuals, as well as those that are less vivid, require less light, meaning the LED screen can reduce power to conserve energy.
LEDs, on the other hand, are allabout brightness. While coloration may become washed out depending on the brightness settings, you can rest assured that the screen will always be illuminated.
Basic LED monitors usually have consistently minimal input lag and the capability to reach high refresh rates. If you’ve read any of our game settings guides, you know that 144Hz – 250Hz is the sweet spot for most shooters, and you should have no problem hitting this with a standard TN LED display.
On the flip side, most high-quality LEDs produce very little heat due to the variable display capabilities of the backlit screen. This can be a deciding factor if you’re concerned about overheating or are unable to shell out for other components to compensate.
Meanwhile, typical LED monitors without in-plane switching panels can’t get anywhere close to the same visual fidelity. This really is the primary tradeoff between the two technologies. Standard LEDs perform better, but they sacrifice some level of clarity, while IPS screens are performance hogs that make up for it with gorgeous displays.
However, a good LED monitor can be both inexpensive and reliable, especially if used for gaming. This part can really be a deal-breaker for the IPS panel. It all just depends on how much you’re willing to spend on a monitor for the visual upgrade.
If you’re planning on using the display for graphics work, editing, or some other type of creative visual work, you’ll want to shell out a bit more for an IPS display. If you plan on playing fast-paced shooters or other multiplayer titles, you’ll want an LED monitor with a TN panel for consistent performance.
Again it really isn’t a cut and dry issue between the two types of tech. Opting for an IPS display is a big investment that may not last long. And more than likely, you’ll be able to find an LED display to be the go-to option, with plenty of high-quality displays available for a reasonable price.
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For all the new technologies that have come our way in recent times, it’s worth taking a minute to consider an old battle going on between two display types. Two display types that can be found across monitors, TVs, mobile phones, cameras and pretty much any other device that has a screen.
In one corner is LED (light-emitting diode). It’s the most common type of display on the market, however, it might be unfamiliar because there’s slight labelling confusion with LCD (liquid crystal display).
For display purposes the two are the same, and if you see a TV or smartphone that states it has an ‘LED’ screen, it’s an LCD. The LED part just refers to the lighting source, not the display itself.
In a nutshell, LED LCD screens use a backlight to illuminate their pixels, while OLED’s pixels produce their own light. You might hear OLED’s pixels called ‘self-emissive’, while LCD tech is ‘transmissive’.
The light of an OLED display can be controlled on a pixel-by-pixel basis. This sort of dexterity isn’t possible with an LED LCD – but there are drawbacks to this approach, which we’ll come to later.
In cheaper TVs and LCD-screen phones, LED LCD displays tend to use ‘edge lighting’, where LEDs sit to the side of the display, not behind it. The light from these LEDs is fired through a matrix that feeds it through the red, green and blue pixels and into our eyes.
LED LCD screens can go brighter than OLED. That’s a big deal in the TV world, but even more so for smartphones, which are often used outdoors and in bright sunlight.
Brightness is generally measured as ‘nits’ – roughly the light of a candle per square metre. Brightness is important when viewing content in ambient light or sunlight, but also for high dynamic range video. This applies more to TVs, but phones boast credible video performance, and so it matters in that market too. The higher the level of brightness, the greater the visual impact.
Take an LCD screen into a darkened room and you may notice that parts of a purely black image aren’t black, because you can still see the backlighting (or edge lighting) showing through.
You’ll often see a contrast ratio quoted in a product’s specification, particularly when it comes to TVs and monitors. This tells you how much brighter a display’s whites are compared to its blacks. A decent LCD screen might have a contrast ratio of 1,000:1, which means the whites are a thousand times brighter than the blacks.
Contrast on an OLED display is far higher. When an OLED screen goes black, its pixels produce no light whatsoever. That means an infinite contrast ratio, although how great it looks will depend on how bright the screen can go. In general, OLED screens are best suited for use in darker rooms, and this is certainly the case where TVs are concerned.
OLED panels enjoy excellent viewing angles, primarily because the technology is so thin, and the pixels are so close to the surface. You can walk around an OLED TV or spread out in different spots in your living room, and you won’t lose out on contrast. For phones, viewing angles are extra important because you don’t tend to hold your hand perfectly parallel to your face.
Viewing angles are generally worse in LCDs, but this varies hugely depending on the display technology used. And there are lots of different kinds of LCD panel.
Perhaps the most basic is twisted nematic (TN). This is the type used in budget computer monitors, cheaper laptops, and very low-cost phones, and it offers poor angled viewing. If you’ve ever noticed that your computer screen looks all shadowy from a certain angle, it’s more than likely it uses a twisted nematic panel.
Thankfully, a lot of LCD devices use IPS panels these days. This stands for ‘in-plane switching’ and it generally provides better colour performance and dramatically improved viewing angles.
IPS is used in most smartphones and tablets, plenty of computer monitors and lots of TVs. It’s important to note that IPS and LED LCD aren’t mutually exclusive; it’s just another bit of jargon to tack on. Beware of the marketing blurb and head straight to the spec sheet.
The latest LCD screens can produce fantastic natural-looking colours. However, as is the case with viewing angles, it depends on the specific technology used.
OLED’s colours have fewer issues with pop and vibrancy, but early OLED TVs and phones had problems reining in colours and keeping them realistic. These days, the situation is better, Panasonic’s flagship OLEDs are used in the grading of Hollywood films.
Where OLED struggles is in colour volume. That is, bright scenes may challenge an OLED panel’s ability to maintain levels of colour saturation. It’s a weakness that LCD-favouring manufacturers enjoy pointing out.
Both have been the subject of further advancements in recent years. For LCD there’s Quantum Dot and Mini LED. The former uses a quantum-dot screen with blue LEDs rather than white LEDs and ‘nanocrystals’ of various sizes to convert light into different colours by altering its wavelength. Several TV manufacturers have jumped onboard Quantum Dot technology, but the most popular has been Samsung’s QLED branded TVs.
Mini LED is another derivation of LED LCD panels, employing smaller-sized LEDs that can emit more light than standard versions, increasing brightness output of the TV. And as they are smaller, more can be fitted into a screen, leading to greater control over brightness and contrast. This type of TV is becoming more popular, though in the UK and Europe it’s still relatively expensive. You can read more about Mini LED and its advantages in our explainer.
OLED, meanwhile, hasn’t stood still either. LG is the biggest manufacturer of large-sized OLED panels and has produced panels branded as evo OLED that are brighter than older versions. It uses a different material for its blue OLED material layer within the panel (deuterium), which can last for longer and can have more electrical current passed through it, increasing the brightness of the screen, and elevating the colour volume (range of colours it can display).
Another development is the eagerly anticipated QD-OLED. This display technology merges Quantum Dot backlights with an OLED panel, increasing the brightness, colour accuracy and volume, while retaining OLED’s perfect blacks, infinite contrast and potentially even wider viewing angles, so viewers can spread out anywhere in a room and see pretty much the same image. Samsung and Sonyare the two companies launching QD-OLED TVs in 2022.
And for smartphones there’s been a move towards AMOLED (Active-Matrix Organic Light Emitting Diode) screens for Android screens, while Apple has moved towards OLED for its smartphones and tried Mini LED with its iPad Pro. Technologies are consistently evolving with Superand Dynamic AMOLED versions available, more performance is being eked out.
While LED LCD has been around for much longer and is cheaper to make, manufacturers are beginning to move away from it, at least in the sense of the ‘standard’ LCD LED displays, opting to explore the likes of Mini LED and Quantum Dot variations.
OLED has gained momentum and become cheaper, with prices dipping well below the £1000 price point. OLED is much better than LED LCD at handling darkness and lighting precision, and offers much wider viewing angles, which is great for when large groups of people are watching TV. Refresh rates and motion processing are also better with OLED though there is the spectre of image retention.
If you’re dealing with a limited budget, whether you’re buying a phone, a monitor, a laptop or a TV, you’ll almost certainly end up with an LCD-based screen. OLED, meanwhile, incurs more of a premium but is getting cheaper, appearing in handheld gaming devices, laptops, some of the best smartphones as well as TVs
Which is better? Even if you eliminate money from the equation, it really comes down to personal taste. Neither OLED nor LCD LED is perfect. Some extol OLED’s skill in handling darkness, and its lighting precision. Others prefer LCD’s ability to go brighter and maintain colours at bright levels.
How do you decide? Stop reading this and go to a shop to check it out for yourself. While a shop floor isn’t the best environment in which to evaluate ultimate picture quality, it will at least provide an opportunity for you to realise your priorities. Whether you choose to side with LCD or OLED, you can take comfort in the fact that both technologies have matured considerably, making this is a safe time to invest.
In this research thermal and fluid fields of a 32-inch commercial thin film transistor liquid crystal display (TFT-LCD) TV panel were investigated numerically and experimentally. The new trend in the production of TFT-LCD, TV panel is to have slimmer screen displays. The original design with 180 LEDs (light emitting diodes) placed at the top and bottom edges of the panels was modified. In the new design, the panels were illuminated using only 72 LEDs placed underside and inside the panels. By this modification an important cost reduction has been achieved alongside having slimmer screen displays. Heat dissipated by these 72 LEDs must be removed in order to assure good image quality and long service life. Hence an appropriate thermal management is indispensable. To analyze temperature distribution at steady state condition a CFD (computational fluid dynamics) computer code “FloEFD” was used. The results obtained from the computational analysis have been validated by using experimental techniques. For this purpose thermocouples were attached on the panel and after the steady state has been reached, temperatures have been recorded in order to compare them to the distribution obtained by “FloEFD”. Furthermore, a thermal camera image of the panel by FLIR Thermacam SC2000 test device was obtained as another validation for temperature distribution.
Get rich colors, detailed images, and bright graphics from an LCD with a TFT screen. Our standard Displaytech TFT screens start at 1” through 7” in diagonal size and have a variety of display resolutions to select from. Displaytech TFT displays meet the needs for products within industrial, medical, and consumer applications.
TFT displays are LCD modules with thin-film transistor technology. The TFT display technology offers full color RGB showcasing a range of colors and hues. These liquid crystal display panels are available with touchscreen capabilities, wide viewing angles, and bright luminance for high contrast.
Our TFT displays have LVDS, RGB, SPI, and MCU interfaces. All Displaytech TFT LCD modules include an LED backlight, FPC, driver ICs, and the LCD panel.
We offer resistive and capacitive touch screens for our 2.8” and larger TFT modules. Our TFT panels have a wide operating temperature range to suit a variety of environments. All Displaytech LCDs are RoHS compliant.
We also offer semi-customization to our standard TFT screens. This is a cost-optimized solution to make a standard product better suit your application’s needs compared to selecting a fully custom TFT LCD. Customizations can focus on cover glass, mounting / enclosures, and more - contact us to discuss your semi-custom TFT solution.
LCD stands for “Liquid Crystal Display” and TFT stands for “Thin Film Transistor”. These two terms are used commonly in the industry but refer to the same technology and are really interchangeable when talking about certain technology screens. The TFT terminology is often used more when describing desktop displays, whereas LCD is more commonly used when describing TV sets. Don’t be confused by the different names as ultimately they are one and the same. You may also see reference to “LED displays” but the term is used incorrectly in many cases. The LED name refers only to the backlight technology used, which ultimately still sits behind an liquid crystal panel (LCD/TFT).
As TFT screens are measured differently to older CRT monitors, the quoted screen size is actually the full viewable size of the screen. This is measured diagonally from corner to corner. TFT displays are available in a wide range of sizes and aspect ratios now. More information about the common sizes of TFT screens available can be seen in our section about resolution.
The aspect ratio of a TFT describes the ratio of the image in terms of its size. The aspect ratio can be determined by considering the ratio between horizontal and vertical resolution.
Ultra-high resolution panels will offer varying aspect ratios including Ultra HD (3840 x 2160 = 16:9), 4K (4096 x 2160 = an odd 1:9:1 aspect ratio) and 5K (5120 x 2880 = 16:9)
The resolution of a TFT is an important thing to consider. All TFT’s have a certain number of pixels making up their liquid crystal matrix, and so each TFT has a “native resolution” which matches this number. It is always advisable to run the TFT at its native resolution as this is what it is designed to run at and the image does not need to be stretched or interpolated across the pixels. This helps keep the image at its most clear and at optimum sharpness. Some screens are better than others at running below the native resolution and interpolating the image which can sometimes be useful in games.
You generally cannot run a TFT at a resolution of above its native resolution although some screens have started to offer “Virtual” resolutions, for example “virtual 4k” where the screen will accept a 3840 x 2160 input from your graphics card but scale it back to match the native resolution of the panel which is often 2560 x 1440 in these examples. This whole process is rather pointless though as you lose a massive amount of image quality in doing so.
Ultra-high resolutions must be thought of in a slightly different way. Ultra HD (3840 x 2160) and 4K (4096 x 2160) resolutions are being provided nowadays on standard screen sizes like 24 – 27” for instance. Traditionally as you increased the resolution of panels it was about providing more desktop real estate to work with. However, with those resolutions being so high, and the screen size being relatively small still, the image and text becomes incredibly small if you run the screen at normal scaling at those native resolutions. For instance imagine a 3840 x 2160 resolution on a 24” screen compared with 1920 x 1080. The latter would probably be considered a comfortable font size for most users. These ultra-high resolutions nowadays are about improving image clarity and sharpness, and providing a higher pixel density (measured as pixels per inch = PPI). In doing so, you can improve the sharpness and clarity of an image much like Apple have famously done with their “Retina” displays on iPads and iPhones. To avoid complications with tiny images and fonts, you will then need to enable scaling in your operating system to make everything easier to see. For instance if you enabled scaling at 150% on a 3840 x 2160 resolution, you would end up with a screen real estate equivalent to a 2560 x 1440 panel (3840 / 1.5 = 2560 and 2160 / 1.5 = 1440). This makes text much easier to read and the whole image a more comfortable size, but you then get additional benefits from the higher pixel density instead, which results in a sharper and crisper image.
Generally you will need to take scaling in to consideration when purchasing any ultra-high resolution screen, unless it’s of a very large size. The scaling ability does vary however between different operating systems so be careful. Apple OS and modern Windows (8 and 10) are generally very good at handling scaling for ultra-high res displays. Older operating systems are less capable and may sometimes be complicated. You will also find varying support from different applications and games, and often end up with weird sized fonts or sections that are not scaled up and remain extremely small. A “standard” resolution where you don’t need to worry about scaling might be simpler for most users.
More and more you will see resolutions referred to by their common HD equivalents, particularly when it comes to TV’s. HD content is based purely on the resolution of the source and is commonly defined by the number of pixels vertically in the resolution. i.e. a 720 HD source has 720 vertical pixels in it’s resolution and a 1080 will have 1080. On top of this, there are two ways of showing this content, either using a progressive scan (e.g. 1080p) or an interlaced scan (1080i).
To display this content of this type, your screen needs to be able to 1) handle the full resolution naturally within its native resolution, and 2) be able to handle either the progressive scan or interlaced signal over whatever video interface you are using. If the screen cannot support the full resolution, the image can still be shown but it will be scaled down by the hardware and you won’t be take full advantage of the high resolution content. So for a monitor, if you want to watch 1080 HD content you will need a monitor which can support at least a vertical resolution of 1080 pixels, e.g. a 1920 x 1080 monitor.
This has given rise to modern Ultra HD standards and terms like 4K and 5K. Ultra HD is a term for monitors with a 3840 x 2160 resolution, that being four times the resolution of Full HD 1920 x 1080. Screens with this Ultra HD resolution are often referred to as “4K” as well, although strictly that should only be used for screens with 4092 x 2160 resolution (4K representing the vertical resolution here). There are also some 5K capable monitors produced which offer 5120 x 2880 resolution (5K here representing the vertical resolution). Please see the following sections which talk about Pixel Pitch and PPI and will help you understand these higher resolutions in more detail.
Unlike on CRT’s where the dot pitch is related to the sharpness of the image, the pixel pitch of a TFT is related to the distance between pixels. This value is fixed and is determined by the size of the screen and the native resolution (number of pixels) offered by the panel. Pixel pitch is normally listed in the manufacturers specification. Generally you need to consider that the ‘tighter’ the pixel pitch, the smaller the text will be, and potentially the sharper the image will be. To be honest, monitors are normally produced with a sensible resolution for their size and so even the largest pixel pitches return a sharp images and a reasonable text size. Some people do still prefer the larger-resolution-crammed-into-smaller-screen option though, giving a smaller pixel pitch and smaller text. It’s down to choice and ultimately eye-sight.
For instance you might see a 35″ ultra-wide screen with only a 2560 x 1080 resolution which would have a 0.3200 mm pixel pitch. Compare this to a 25″ screen with 2560 x 1400 resolution and 0.2162 mm pixel pitch and you can see there will be a significant different in font size and image sharpness. There are further considerations when it comes to the pixel pitch of ultra-high resolution displays like Ultra HD and 4K. See the section on PPI for more information.
Instead manufacturers are now focusing on delivering higher resolutions in to existing panel sizes, not for the purpose of providing more desktop real-estate, but for the purpose of improving image sharpness and picture quality. Apple started this trend with their “Retina Displays” used in iPads and iPhones, improving image sharpness and clarity massively. It is common now to see smaller screens such as 24″ and 27″ for instance, but with high resolutions like 3840 x 2160 (Ultra HD) or even 5120 x 2880 (5K). By packing more pixels in to the same screen size which would typically offer a 2560 x 1440 resolution, panel manufacturers are able to provide much smaller pixel pitches and improve picture sharpness and clarity. To measure this new way of looking at resolution you will commonly see the spec of ‘Pixels Per Inch’ (PPI) being used.
Of course the problem with this is that if you run a screen as small as 27″ with a 5K resolution, the font size is absolutely tiny by default. You get a massive boost of desktop real-estate, just like when moving from 1920 x 1080 to 2560 x 1440, but that’s not the purpose of these higher resolutions now. To overcome this you need to use the scaling options in your Operating System software to scale the image and make it more usable. Windows provides for instance scaling options like 125% and 150% within the control panel. On a 3840 x 2160 Ultra HD resolution if you use a 150% scaling option for example you will in effect reduce the desktop area by a third, resulting in the same desktop area as a 2560 x 1440 display (i.e. 2560 x 150% = 3840). The OS scaling makes font sizes more comfortable and reasonable, but you maintain the sharp picture quality and small pixel pitch of the higher resolution panel. A 3840 x 2160 res panel scaled at 150% in Windows will look sharper and crisper than a 2560 x 1440 native panel without scaling, despite the fact both would have the same effective desktop area available.
While this aspect is not always discussed by display manufacturers it is a very important area to consider when selecting a TFT monitor. The LCD panels producing the image are manufactured by many different panel vendors and most importantly, the technology of those panels varies. Different panel technologies will offer different performance characteristics which you need to be aware of. Their implementation is dependent on the panel size mostly as they vary in production costs and in target markets. The four main types of panel technology used in the desktop monitor market are:
IPS was originally introduced to try and improve on some of the drawbacks of TN Film. While initially viewing angles were improved, the panel technology was traditionally fairly poor when it came to response times and contrast ratios. Production costs were eventually reduced and the main investor in this technology has been LG.Display (formerly LG.Philips). The original IPS panels were developed into the so-called Super IPS (S-IPS) generation and started to be more widely used in mainstream displays. These were characterized by their good colour reproduction qualities, 8-bit colour depth (without the need for Frame Rate Control) and very wide viewing angles. These panels were traditionally still quite slow when it came to pixel response times however and contrast ratios were mediocre. In more recent years a change was made to the pixel alignment in these IPS panels (see our detailed panel technology article for more information) which gave rise to the so-called Horizontal-IPS (H-IPS) classification. With the introduction of overdrive technologies, response times were improved significantly, finally making IPS a viable choice for gaming. This has resulted more recently in IPS panels being often regarded as the best all-round technology and a popular choice for display manufacturers in today’s market. Improvements in energy consumption and reduced production costs lead to the generation of so-called e-IPS panels. Unlike normal 8-bit S-IPS and H-IPS classification panels, the e-IPS generation worked with a 6-bit + FRC colour depth. Developments and improvements with colour depths also gave rise to a generation of “10-bit” panels with some manufacturers inventing new names for the panels they were using, including the co-called Performance-IPS (p-IPS). It is important to understand that these different variants are ultimately very similar and the names are often interchanged by different display vendors. For more information, see our detailed panel technologies guide.
Nowadays IPS panels are produced and developed by several leading panel manufacturers. LG.Display technically own the IPS name and continue to invest in this popular technology. Samsung began production of their very similar PLS (Plane to Line Switching) technology, as did AU Optronics with their AHVA (Advanced Hyper Viewing Angle). These are all so similar in performance and features that they can be simply referred to now as “IPS-type”. Indeed monitor manufacturers will normally stick to the common IPS name but the underlying panel may be produced by any number of different manufacturers investing in this type of panel tech. AU Optronics have done a good job with finally increasing the refresh rate of their IPS panels, and making them a more viable option for gamers. Native 144Hz IPS-type panels are now available and response times continue to be reduced as well. Modern IPS panels are characterized by decent response times, if not quite as fast as TN Film they are certainly more fluid than older panels. Contrast ratios are typically around 1000:1 and viewing angles continue to be the widest and most stable of any panel technology. You will find varying colour depths including 6-bit+FRC and 8-bit commonly being used, although this makes little difference in practice. One of the remaining limitations with IPS-type technologies are the so-called “IPS glow”, where darker content introduces a pale glow when viewed from an angle. It’s a characteristic of the panel technology and pretty hard to avoid without additional filters being added to the panels. On larger and wider screens some people find this glow distracting and problematic.
The original early VA panels were quickly scrapped due to their poor viewing angles, and in their place came the two main types of VA matrix. Multi-Domain Vertical Alignment (MVA) and Patterned Vertical Alignment (PVA) panels. These VA variants were characterized by their reasonably wide viewing angles, being better than TN Film but not as wide as IPS. They were originally poor when it came to pixel response times but offered 8-bit colour depths and the best static contrast ratios of all the technologies discussed here. Traditionally VA panels were capable of static contrast ratios of around 1000 – 1200:1 but this has even been improved now to 3000:1 and above. Until very recently VA panels remained very slow and so were not really suitable for gaming. However during 2012 we saw advancements with the latest generation of VA panels and through the use of overdrive technologies this has been significantly improved. Perhaps the main limitation with VA panels is still their viewing angles when compared with popular IPS panel options. Gamma and contrast shifts can be an issue and the technology also suffers from an inherent off-centre contrast shift issue which can be distracting to some users. Through the years we have seen several different generations of VA panels. AU Optronics are the main manufacturer of MVA matrices, and we have seen the so-called Premium-MVA (P-MVA) and Advanced-MVA (AMVA) generations emerge. Chi Mei Innolux (previously Chi Mei Optoelectronics / CMO) also make their own variant of MVA which they call Super-MVA (S-MVA).The only manufacturer of PVA panels is Samsung as it is their own version of VA technology. We have seen several generations from them including Super-PVA (S-PVA) and cPVAandSVA. For more information, see our detailed panel technologies guide.
This technology was developed by Sharp for use in some of their TFT displays. It consists of several improvements that Sharp claim to have made, mainly to counter the drawbacks of the popular TN Film technology. They have introduced an Anti-Glare / Anti-Reflection (AGAR) screen coating which forms a quarter-wavelength filter. Incident light is reflected back from front and rear surfaces 180° out of phase, thus canceling reflection rather diffusing it as others do. As well as reducing glare and reflection from the screen, this is marketed as being able to offer deeper black levels. Sharp also claim to offer better contrast ratios than any competing technology (VA and IPS); but with more emphasis on improving these other technologies, this is probably not the case with more modern panels. There are very few ASV monitors around really, with the majority of the market being dominated by TN, VA and IPS panels.
This technology was developed by BOE Hydis, and is not really very widely used in the desktop TFT market, more in the mobile and tablet sectors. It is worth mentioning however in case you come across displays using this technology. It was developed by BOE Hydis to offer improved brightness and viewing angles to their display panels and claims to be able to offer a full 180/180 viewing angle field as well as improved colours. This is basically just an advancements from IPS and is still based on In Plane technology. They claim to “modify pixels” to improve response times and viewing angles thanks to improved alignment. They have also optimised the use of the electrode surface (fringe field effect), removed shadowed areas between pixels, horizontally aligned electric fields and replaced metal electrodes with transparent ones. More information about AFFS can be found here.
This panel technology was developed by NEC LCD, and is reported to offer wide viewing angles, fast response times, high luminance, wide colour gamut and high definition resolutions. Of course, there is a lot of marketing speak in there, and the technology is not widely employed in the mainstream monitor market. Wide viewing angles are possible thanks to the horizontal alignment of liquid crystals when electrically charged. This alignment also helps keep response times low, particularly in grey to grey transitions. Their SFT range also offers high definition resolutions and are commonly used in medical displays where extra fine detail is required.
NEC’s SFT technology was first developed to be labelled as Advanced-SFT (A-SFT) which offered enhanced luminance figures. This then developed further to Super Advanced-SFT (SA-SFT) where colour gamut reached 72% of the NTSC colour space, and then to Ultra Advanced-SFT (UA-SFT) where the gamut was still at 72% or higher, but with a further enhancement of the luminance as compared with SA-SFT. These changes were all made possible thanks to the improved transmissivity of the SFT technology. More information is available from NEC LCD
One thing to note regarding pixel response time is that the overall performance of the TFT will also depend on the technology of the panel used. TN film panels offer response time graphs similar to that above, but screens based on traditional VA / IPSvariant panels can show response time graphs more like this (we are assuming for now non-overdriven panels):
Some reviews sites including TFTCentral have access to advanced photosensor (photodiodе + low-noise operational amplifier) and oscilloscope measurement equipment which allows them to measure response time as detailed above. See our article about response times for more information on that method. Graphs showing response time according to their equipment are produced. Other sites rely on observed responsiveness to compare how well a panel can perform in practice and what a user might see in normal use. We think it is important to study both methods if possible to give a fuller picture of a panels performance. For visual tests TFTCentral uses a program called PixPerAn (developed by Prad.de) which is good for comparing monitor responsiveness with its series of tests. The favourite seems to be the moving car test as shown here:
Movement isn’t perfectly fluid. Depending on its speed, the car is shown in several successive positions. If the car goes very fast, the positions are very close and the eye perceives a flowing movement. A monitor without ghosting effects would have previous images completely fading away when a new one appears. This is the theory and in practice, it’s often not the case as images fade progressively. Sometimes up to 5 afterglow images remain on the monitor and represent the visible white trail behind objects. Some monitors have strong overdrives in addition to image anticipation algorithms and where these are too aggressively applied, or poorly controlled, it can result in problems. In this case, an image can appear in front or behind the main object, creating a white or dark halo commonly.
In addition to pixel response time measurements and visual tests described above, it is also possible to capture the levels of blurring and smearing the human eye will experience on a display. This is achieved using a pursuit camera setup. They are simply cameras which follow the on-screen motion and are extremely accurate at measuring motion blur, ghosting and overdrive artefacts of moving images. Since they simulate the eye tracking motion of moving eyes, they can be useful in giving an idea of how a moving image appears to the end user. It is the blurring caused by eye tracking on continuously-displayed refreshes (sample-and-hold) that we are keen to analyse with this new approach. This is not pixel persistence caused by response times; but a different cause of display motion blur which cannot be captured using static camera tests. Low response times do have a positive impact on motion blur, and higher refresh rates also help reduce blurring to a degree. It does not matter how low response times are, or how high refresh rates are, you will still see motion blur from LCD displays under normal operation to some extent and that is what this section is designed to measure. Further technologies specifically designed to reduce perceived motion blur are required to eliminate the blur seen on these type of sample-and-hold displays which we will also look at.
For these tests we use the Blurbusters.com Ghosting Motion Test which is designed to be used with pursuit camera setups. The pursuit camera method is explained at BlurBusters. We carry out the tests at various refresh rates, with and without any Blur Reduction mode enabled. These UFO objects were moving horizontally at 960 pixels per second, at a frame rate matching refresh rate of the monitor.
These tests capture the kind of blurring you would see with the naked eye when tracking moving objects across the screen (example from the Asus ROG Swift PG279Q). As you increase the refresh rate the perceived blurring is reduced, as refresh rate has a direct impact on motion blur. It is not eliminated entirely due to the nature of the sample-and-hold LCD display and the tracking of your eyes. No matter how fast the refresh rate and pixel response times are, you cannot eliminate the perceived motion blur without other methods.Tests like the above would give you an idea of the kind of perceived motion blur range when using the particular screen without any bur reduction mode active.
On screens with blur reduction backlights it is possible to greatly reduce the perceived motion blur. With these blur reduction features enabled the backlight is strobed briefly, once per refresh, for low persistence.The brief backlight flash prevents tracking-based motion blur and the moving object is far easier to see when tracking it across the screen with your eyes (or by the pursuit camera). Normally these blur reduction modes lead to extremely little leftover ghosting caused by pixel transitions (virtually invisible to the human eye), since nearly all (>99%+) pixel transitions, including overdrive artefacts, are now kept unseen by the human eye, while the backlight is turned off between refreshes.
The Contrast Ratio of a TFT is the difference between the darkest black and the brightest white it is able to display. This is really defined by the pixel structure and how effectively it can let light through and block light out from the backlight unit. As a rule of thumb, the higher the contrast ratio, the better. The depth of blacks and the brightness of the whites are better with a higher contrast ratio. This is also referred to as the static contrast ratio.
When considering a TFT monitor, a contrast ratio of 1000:1 is pretty standard nowadays for TN Film and IPS-type panels. VA-type panels can offer static contrast ratios of 3000:1 and above which are significantly higher than other competing panel technologies.
Some technologies boast the ability to dynamically control contrast (Dynamic Contrast Ratio – DCR) and offer much higher contrast ratios which are incredibly high (millions:1 for instance!). Be wary of these specs as they are dynamic only, and the technology is not always very useful in practice. Traditionally, TFT monitors were said to offer poor black depth, but with the extended use of VA panels, the improvements from IPS and TN Film technology, and new Dynamic Contrast Control technologies, we are seeing good improvements in this area. Black point is also tied in to contrast ratio. The lower the black point, the better, as this will ensure detail is not lost in dark image when trying to distinguish between different shades.
Brightness as a specification is a measure of the brightest white the TFT can display, and is more accurately referred to as its luminance. Typically TFT’s are far too bright for comfortable use, and the On Screen Display (OSD) is used to turn the brightness setting down. Brightness is measure in cd/m2 (candella per metre squared). Note that the recommended brightness setting for a TFT screen in normal lighting conditions is 120 cd/m2. Default brightness of screens out of the box is regularly much higher so you need to consider whether the monitor controls afford you a decent adjustment range and the ability to reduce the luminance to a comfortable level based on your ambient lighting conditions. Different uses may require different brightness settings as well so it is handy when reviews record the luminance range possible from the screen as you adjust the brightness control from 100 to 0%.
The colour depth of a TFT panel is related to how many colours it can produce and should not be confused with colour space (gamut). The more colours available, the better the colour range can potentially be. Colour reproduction is also different however as this related to how reliably produced the colours are compared with those desired.
Colour gamut in TFT monitors refers to the range of colours the screen is capable of displaying, and how much of a given reference colour space it might be able to display. It is ultimately linked to backlight technology and not to the panel itself.
Experiments at the beginning of the last century into the human eye eventually led to the creation of a system that encompassed all the range of