tft lcd vs full hd price

If you want to buy a new monitor, you might wonder what kind of display technologies I should choose. In today’s market, there are two main types of computer monitors: TFT LCD monitors & IPS monitors.

The word TFT means Thin Film Transistor. It is the technology that is used in LCD displays.  We have additional resources if you would like to learn more about what is a TFT Display. This type of LCDs is also categorically referred to as an active-matrix LCD.

These LCDs can hold back some pixels while using other pixels so the LCD screen will be using a very minimum amount of energy to function (to modify the liquid crystal molecules between two electrodes). TFT LCDs have capacitors and transistors. These two elements play a key part in ensuring that the TFT display monitor functions by using a very small amount of energy while still generating vibrant, consistent images.

Industry nomenclature: TFT LCD panels or TFT screens can also be referred to as TN (Twisted Nematic) Type TFT displays or TN panels, or TN screen technology.

IPS (in-plane-switching) technology is like an improvement on the traditional TFT LCD display module in the sense that it has the same basic structure, but has more enhanced features and more widespread usability.

These LCD screens offer vibrant color, high contrast, and clear images at wide viewing angles. At a premium price. This technology is often used in high definition screens such as in gaming or entertainment.

Both TFT display and IPS display are active-matrix displays, neither can’t emit light on their own like OLED displays and have to be used with a back-light of white bright light to generate the picture. Newer panels utilize LED backlight (light-emitting diodes) to generate their light hence utilizing less power and requiring less depth by design. Neither TFT display nor IPS display can produce color, there is a layer of RGB (red, green, blue) color filter in each LCD pixels to produce the color consumers see. If you use a magnifier to inspect your monitor, you will see RGB color in each pixel. With an on/off switch and different level of brightness RGB, we can get many colors.

Winner. IPS TFT screens have around 0.3 milliseconds response time while TN TFT screens responds around 10 milliseconds which makes the latter unsuitable for gaming

Winner. the images that IPS displays create are much more pristine and original than that of the TFT screen. IPS displays do this by making the pixels function in a parallel way. Because of such placing, the pixels can reflect light in a better way, and because of that, you get a better image within the display.

Winner. While the TFT LCD has around 15% more power consumption vs IPS LCD, IPS has a lower transmittance which forces IPS displays to consume more power via backlights. TFT LCD helps battery life.

Normally, high-end products, such as Apple Mac computer monitors and Samsung mobile phones, generally use IPS panels. Some high-end TV and mobile phones even use AMOLED (Active Matrix Organic Light Emitting Diodes) displays. This cutting edge technology provides even better color reproduction, clear image quality, better color gamut, less power consumption when compared to LCD technology.

This kind of touch technology was first introduced by Steve Jobs in the first-generation iPhone. Of course, a TFT LCD display can always meet the basic needs at the most efficient price. An IPS display can make your monitor standing out.

tft lcd vs full hd price

IPS (In-Plane Switching) lcd is still a type of TFT LCD, IPS TFT is also called SFT LCD (supper fine tft ),different to regular tft in TN (Twisted Nematic) mode, theIPS LCD liquid crystal elements inside the tft lcd cell, they are arrayed in plane inside the lcd cell when power off, so the light can not transmit it via theIPS lcdwhen power off, When power on, the liquid crystal elements inside the IPS tft would switch in a small angle, then the light would go through the IPS lcd display, then the display on since light go through the IPS display, the switching angle is related to the input power, the switch angle is related to the input power value of IPS LCD, the more switch angle, the more light would transmit the IPS LCD, we call it negative display mode.

The regular tft lcd, it is a-si TN (Twisted Nematic) tft lcd, its liquid crystal elements are arrayed in vertical type, the light could transmit the regularTFT LCDwhen power off. When power on, the liquid crystal twist in some angle, then it block the light transmit the tft lcd, then make the display elements display on by this way, the liquid crystal twist angle is also related to the input power, the more twist angle, the more light would be blocked by the tft lcd, it is tft lcd working mode.

A TFT lcd display is vivid and colorful than a common monochrome lcd display. TFT refreshes more quickly response than a monochrome LCD display and shows motion more smoothly. TFT displays use more electricity in driving than monochrome LCD screens, so they not only cost more in the first place, but they are also more expensive to drive tft lcd screen.The two most common types of TFT LCDs are IPS and TN displays.

tft lcd vs full hd price

Before you get a new monition for your organization, comparing the TFT display vs IPS display is something that you should do. You would want to buy the monitor which is the most advanced in technology. Therefore, understanding which technology is good for your organization is a must. click to view the 7 Best Types Of Display Screens Technology.

Technology is changing and becoming advanced day by day. Therefore, when you are looking to get a new monitor for your organization, LCD advantages, and disadvantage,  you have to be aware of the pros and cons of that monitor. Moreover, you need to understand the type of monitor you are looking to buy.

That is why it is important to break it down and discuss point by point so that you can understand it in a layman’s language devoid of any technical jargon. Therefore, in this very article, let’s discuss what exactly TFT LCDs and IPS LCDs are, and what are their differences? You will also find out about their pros and cons for your organization.

The word TFT means Thin-Film-Translator. It is the technology that is used in LCD or Liquid Crystal Display. Here you should know that this type of LCD is also categorically referred to as active-matrix LCDs. It tells that these LCDs can hold back some pixels while using other pixels. So, the LCD will be using a very minimum amount of energy to function. TFT LCDs have capacitors and transistors. These are the two elements that play a key part in ensuring that the display monitor functions by using a very small amount of energy without running out of operation.

Now, it is time to take a look at its features that are tailored to improve the experience of the monitor users significantly. Here are some of the features of the TFT monitor;

The display range covers the application range of all displays from 1 inch to 40 inches as well as the large projection plane and is a full-size display terminal.

No radiation, no scintillation, no harm to the user’s health. In particular, the emergence of TFT LCD electronic books and periodicals will bring humans into the era of a paperless office and paperless printing, triggering a revolution in the civilized way of human learning, dissemination, and recording.

It can be normally used in the temperature range from -20℃ to +50℃, and the temperature-hardened TFT LCD can operate at low temperatures up to -80 ℃. It can not only be used as a mobile terminal display, or desktop terminal display but also can be used as a large screen projection TV, which is a full-size video display terminal with excellent performance.

The manufacturing technology has a high degree of automation and good characteristics of large-scale industrial production. TFT LCD industry technology is mature, a mass production rate of more than 90%.

TFT LCD screen from the beginning of the use of flat glass plate, its display effect is flat right angles, let a person have a refreshing feeling. And LCDs are easier to achieve high resolution on small screens.

The word IPS refers to In-Plane-Switching which is a technology used to improve the viewing experience of the usual TFT displays. You can say that the IPS display is a more advanced version of the traditional TFT LCD module. However, the features of IPS displays are much more advanced and their applications are very much widespread. You should also know that the basic structure of the IPS LCD is the same as TFT LCD if you compare TFT LCD vs IPS.

As you already know, TFT displays do have a very quick response time which is a plus point for it. But, that does not mean IPS displays a lack of response time. In fact, the response time of an IPS LCD is much more consistent, stable, and quick than the TFT display that everyone used to use in the past. However, you will not be able to gauge the difference apparently by watching TFT and IPS displays separately. But, once you watch the screen side-by-side, the difference will become quite clear to you.

The main drawback of the TFT displays as figured above is the narrow-angle viewing experience. The monitor you buy for your organization should give you an experience of wide-angle viewing. It is very much true if you have to use the screen by staying in motion.

So, as IPS displays are an improved version of TFT displays the viewing angle of IPS LCDs is very much wide. It is a plus point in favor of IPS LCDs when you compare TFT vs IPS. With a TFT screen, you cannot watch an image from various angles without encountering halo effects, blurriness, or grayscale that will cause problems for your viewing.

It is one of the major and remarkable differences between IPS and TFT displays. So, if you don’t want to comprise on the viewing angles and want to have the best experience of viewing the screen from wide angles, the IPS display is what you want. The main reason for such a versatile and wonderful viewing angle of IPS display is the screen configuration which is widely set.

Now, when you want to achieve wide-angle viewing with your display screen, you need to make sure it has a faster level of frequency transmittance. It is where IPS displays overtake TFT displays easily in the comparison because the IPS displays have a much faster and speedier transmittance of frequencies than the TFT displays.

Now the transmittance difference between TFT displays and IPS displays would be around 1ms vs. 25ms. Now, you might think that the difference in milliseconds should not create much of a difference as far as the viewing experience is concerned. Yes, this difference cannot be gauged with a naked eye and you will find it difficult to decipher the difference.

However, when you view and an IPS display from a side-by-side angle and a TFT display from a similar angle, the difference will be quite evident in front of you. That is why those who want to avoid lagging in the screen during information sharing at a high speed; generally go for IPS displays. So, if you are someone who is looking to perform advanced applications on the monitor and want to have a wider viewing angle, then an IPS display is the perfect choice for you.

As you know, the basic structure of the IPS display and TFT displays are the same. So, it is quite obvious that an IPS display would use the same basic colors to create various shades with the pixels. However, there is a big difference with the way a TFT display would produce the colors and shade to an IPS display.

The major difference is in the way pixels get placed and the way they operate with electrodes. If you take the perspective of the TFT display, its pixels function perpendicularly once the pixels get activated with the help of the electrodes. It does help in creating sharp images.

But the images that IPS displays create are much more pristine and original than that of the TFT screen. IPS displays do this by making the pixels function in a parallel way. Because of such placing, the pixels can reflect light in a better way, and because of that, you get a better image within the display.

As you already know the features of both TFT and IPS displays, it would be easier for you to understand the difference between the two screen-types. Now, let’s divide the matters into three sections and try to understand the basic differences so that you understand the two technologies in a compressive way. So, here are the difference between an IPS display and a TFT display;

Now, before starting the comparison, it is quite fair to say that both IPS and TFT displays have a wonderful and clear color display. You just cannot say that any of these two displays lag significantly when it comes to color clarity.

However, when it comes to choosing the better display on the parameter of clarity of color, then it has to be the IPS display. The reason why IPS displays tend to have better clarity of color than TFT displays is a better crystal oriental arrangement which is an important part.

That is why when you compare the IPS LCD with TFT LCD for the clarity of color, IPS LCD will get the nod because of the better and advanced technology and structure.

IPS displays have a wider aspect ratio because of the wide-set configuration. That is why it will give you a better wide-angle view when it comes to comparison between IPS and TFT displays. After a certain angle, with a TFT display, the colors will start to get a bit distorted.

But, this distortion of color is very much limited in an IPS display and you may see it very seldom after a much wider angle than the TFT displays. That is why for wide-angle viewing, TFT displays will be more preferable.

When you are comparing TFT LCD vs. IPS, energy consumption also becomes an important part of that comparison. Now, IPS technology is a much advanced technology than TFT technology. So, it is quite obvious that IPS takes a bit more energy to function than TFT.

Also, when you are using an IPS monitor, the screen will be much larger. So, as there is a need for much more energy for the IPS display to function, the battery of the device will drain faster. Furthermore, IPS panels cost way more than TFT display panels.

1. The best thing about TFT technology is it uses much less energy to function when it is used from a bigger screen. It ensures that the cost of electricity is reduced which is a wonderful plus point.

2. When it comes to visibility, the TFT technology enhances your experience wonderfully. It creates sharp images that will have no problems for older and tired eyes.

1. One of the major problems of TFT technology is that it fails to create a wider angle of view. As a result, after a certain angle, the images in a TFT screen will distort marring the overall experience of the user.

Although IPS screen technology is very good, it is still a technology based on TFT, the essence of the TFT screen. Whatever the strength of the IPS, it is a TFT-based derivative.

Finally, as you now have a proper understanding of the TFT displays vs IPS displays, it is now easier for you when it comes to choose one for your organization. Technology is advancing at a rapid pace. You should not be surprised if you see more advanced display screens in the near future. However, so far, TFT vs IPS are the two technologies that are marching ahead when it comes to making display screens.

STONE provides a full range of 3.5 inches to 15.1 inches of small and medium-size standard quasi TFT LCD module, LCD display, TFT display module, display industry, industrial LCD screen, under the sunlight visually highlight TFT LCD display, industrial custom TFT screen, TFT LCD screen-wide temperature, industrial TFT LCD screen, touch screen industry. The LCD module is very suitable for industrial control equipment, medical instruments, POS system, electronic consumer products, vehicles, and other products.

tft lcd vs full hd price

Looking for a specific TFT resolution? We offer LCD TFTs varying in resolution from 128x160 pixels to 800x480 pixels. Many of our TFT LCDs also have carrier boards to make integrating them into your product as simple as possible. All of our TFT LCDs offer full color RGB. If you"re not finding the correct TFT LCD for your product or project, please contact our support team to see if they can help you find an appropriate TFT display module for you.

tft lcd vs full hd price

TFT LCD is a mature technology. OLED is a relatively new display technology, being used in more and more applications. As for Micro LED, it is a new generation technology with very promising future. Followings are the pros and cons of each display technology.

TFT Liquid Crystal Display is widely used these days. Since LCD itself doesn"t emit light. TFT LCD relies on white LED backlight to show content. This is an explanation of how TFT LCD works.

Relatively lower contrast:Light needs to pass through LCD glasses, liquid crystal layer, polarizers and color filters. Over 90% is lost. Also, LCD can not display pure black.

Organic Light-Emitting Diode is built from an electro-luminescent layer that contains organic compounds, which emit light in response to an electric current. There are two types of OLED, Passive Matrix OLED (PMOLED) and Active Matrix OLED (AMOLED). These driving methods are similar to LCD"s. PMOLED is controlled sequentially using a matrix addressing scheme, m + n control signals are required to address a m x n display. AMOLED uses a TFT backplane that can switch individual pixels on and off.

tft lcd vs full hd price

You can go ahead with a basic monitor if you only need it to get you through the day and help you send emails, post on social networks, surf the web, pay bills, watch films, and so on. For these uses, adequate-size screens with full HD displays are easily available. Heavy games demand displays with high resolution, a good response time, a fast refresh rate, and a wide viewing angle of up to 178 degrees or more. And, if you are a gaming enthusiast, you can search for AMD FreeSync or NVIDIA G-Sync technology for an engrossing gaming experience. Some gamers also search for two gaming monitors or a truly widescreen display to enjoy an enhanced view. For photographers, graphic designers, animators, coders, and other multimedia specialists, widescreen displays with Full HD or Quad HD resolution can be suitable. The IPS panel and other display technologies provide wide viewing angles and excellent colour accuracy. You will also need to think about response time, mounts, stands, and so on for an improved viewing experience. If you want to buy this device for work, such as working on spreadsheets or collaborating with coworkers, an LED or IPS display with Full HD resolution will be ideal.

If you want to enjoy high-quality pictures, you need a display with up to 1920x1080p Full HD display and more. But, a QHD or up to 4K variant will deliver more sharp and clear images. As far as the size is concerned, up to 81.28 cm (32) devices are enough for viewing from average desktop distances. You can find up to 81.28 cm (32) 4K gaming or general use displays. The refresh rate, which is measured in hertz, indicates how many times your display updates with new information every second (Hz). A large number delivers smooth images. Gamers desire a display with a refresh rate of at least 75 Hz as well as the shortest response time possible. But, if you are not a gamer, a refresh rate of 60 Hz should suffice. Curved displays are less eye-straining and have a large field of view. And, these displays are often wide, which indicates high performance. So, you can buy monitors online and enhance your overall viewing experience.

tft lcd vs full hd price

AMOLED and TFT are two types of display technology used in smartphones. AMOLED (active-matrix organic light-emitting diode) displays are made up of tiny organic light-emitting diodes, while TFT (Thin-Film Transistor) displays use inorganic thin-film transistors.

AMOLEDs are made from organic materials that emit light when an electric current is passed through them, while TFTs use a matrix of tiny transistors to control the flow of electricity to the display.

Refresh Rate: Another key difference between AMOLED and TFT displays is the refresh rate. The refresh rate is how often the image on the screen is updated. AMOLED screens have a higher refresh rate than TFT screens, which means that they can display images more quickly and smoothly.

Response Time: The response time is how long it takes for the pixels to change from one colour to another. AMOLED screens have a shorter response time than TFT screens..

Colour Accuracy/Display Quality: AMOLED screens are more accurate when it comes to displaying colours. This is because each pixel on an AMOLED screen emits its own light, which means that the colours are more pure and true to life. TFT screens, on the other hand, use a backlight to illuminate the pixels, which can cause the colours to appear washed out or less vibrant.

Viewing Angle: The viewing angle is the angle at which you can see the screen. AMOLED screens have a wider viewing angle than TFT screens, which means that you can see the screen from more angles without the colours looking distorted.

Power Consumption: One of the main advantages of AMOLED displays is that they consume less power than TFT displays. This is because the pixels on an AMOLED screen only light up when they need to, while the pixels on a TFT screen are always illuminated by the backlight.

Production Cost: AMOLED screens are more expensive to produce than TFT screens. This is because the manufacturing process for AMOLED screens is more complex, and the materials used are more expensive.

Availability: TFT screens are more widely available than AMOLED screens and have been around for longer. They are typically used in a variety of devices, ranging from phones to TVs.

Usage: AMOLED screens are typically used in devices where power consumption is a concern, such as phones and wearable devices. TFT screens are more commonly used in devices where image quality is a higher priority, such as TVs and monitors.

AMOLED and TFT are two different types of display technology. AMOLED displays are typically brighter and more vibrant, but they are more expensive to produce. TFT displays are cheaper to produce, but they are not as bright or power efficient as AMOLED displays.

The display technology that is best for you will depend on your needs and preferences. If you need a screen that is bright and vibrant, then an AMOLED display is a good choice. If you need a screen that is cheaper to produce, then a TFT display is a good choice. However, if you’re worried about image retention, then TFT may be a better option.

Nauticomp Inc.provides world-class fully customizable touchscreen displays for commercial and industrial settings. With features like sunlight readability, brightness adjustability, infrared lighting, full backlighting, all-weather capabilities, etc., our displays are second to none. Contact us today to learn more.

tft lcd vs full hd price

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tft lcd vs full hd price

LCD stands for “Liquid Crystal Display” and TFT stands for “Thin Film Transistor”. These two terms are used commonly in the industry but refer to the same technology and are really interchangeable when talking about certain technology screens. The TFT terminology is often used more when describing desktop displays, whereas LCD is more commonly used when describing TV sets. Don’t be confused by the different names as ultimately they are one and the same. You may also see reference to “LED displays” but the term is used incorrectly in many cases. The LED name refers only to the backlight technology used, which ultimately still sits behind an liquid crystal panel (LCD/TFT).

As TFT screens are measured differently to older CRT monitors, the quoted screen size is actually the full viewable size of the screen. This is measured diagonally from corner to corner. TFT displays are available in a wide range of sizes and aspect ratios now. More information about the common sizes of TFT screens available can be seen in our section about resolution.

The aspect ratio of a TFT describes the ratio of the image in terms of its size. The aspect ratio can be determined by considering the ratio between horizontal and vertical resolution.

Ultra-high resolution panels will offer varying aspect ratios including Ultra HD (3840 x 2160 = 16:9), 4K (4096 x 2160 = an odd 1:9:1 aspect ratio) and 5K (5120 x 2880 = 16:9)

The resolution of a TFT is an important thing to consider. All TFT’s have a certain number of pixels making up their liquid crystal matrix, and so each TFT has a “native resolution” which matches this number. It is always advisable to run the TFT at its native resolution as this is what it is designed to run at and the image does not need to be stretched or interpolated across the pixels. This helps keep the image at its most clear and at optimum sharpness. Some screens are better than others at running below the native resolution and interpolating the image which can sometimes be useful in games.

You generally cannot run a TFT at a resolution of above its native resolution although some screens have started to offer “Virtual” resolutions, for example “virtual 4k” where the screen will accept a 3840 x 2160 input from your graphics card but scale it back to match the native resolution of the panel which is often 2560 x 1440 in these examples. This whole process is rather pointless though as you lose a massive amount of image quality in doing so.

Ultra-high resolutions must be thought of in a slightly different way. Ultra HD (3840 x 2160) and 4K (4096 x 2160) resolutions are being provided nowadays on standard screen sizes like 24 – 27” for instance. Traditionally as you increased the resolution of panels it was about providing more desktop real estate to work with. However, with those resolutions being so high, and the screen size being relatively small still, the image and text becomes incredibly small if you run the screen at normal scaling at those native resolutions. For instance imagine a 3840 x 2160 resolution on a 24” screen compared with 1920 x 1080. The latter would probably be considered a comfortable font size for most users. These ultra-high resolutions nowadays are about improving image clarity and sharpness, and providing a higher pixel density (measured as pixels per inch = PPI). In doing so, you can improve the sharpness and clarity of an image much like Apple have famously done with their “Retina” displays on iPads and iPhones. To avoid complications with tiny images and fonts, you will then need to enable scaling in your operating system to make everything easier to see. For instance if you enabled scaling at 150% on a 3840 x 2160 resolution, you would end up with a screen real estate equivalent to a 2560 x 1440 panel (3840 / 1.5 = 2560 and 2160 / 1.5 = 1440). This makes text much easier to read and the whole image a more comfortable size, but you then get additional benefits from the higher pixel density instead, which results in a sharper and crisper image.

More and more you will see resolutions referred to by their common HD equivalents, particularly when it comes to TV’s. HD content is based purely on the resolution of the source and is commonly defined by the number of pixels vertically in the resolution. i.e. a 720 HD source has 720 vertical pixels in it’s resolution and a 1080 will have 1080. On top of this, there are two ways of showing this content, either using a progressive scan (e.g. 1080p) or an interlaced scan (1080i).

To display this content of this type, your screen needs to be able to 1) handle the full resolution naturally within its native resolution, and 2) be able to handle either the progressive scan or interlaced signal over whatever video interface you are using. If the screen cannot support the full resolution, the image can still be shown but it will be scaled down by the hardware and you won’t be take full advantage of the high resolution content. So for a monitor, if you want to watch 1080 HD content you will need a monitor which can support at least a vertical resolution of 1080 pixels, e.g. a 1920 x 1080 monitor.

This has given rise to modern Ultra HD standards and terms like 4K and 5K. Ultra HD is a term for monitors with a 3840 x 2160 resolution, that being four times the resolution of Full HD 1920 x 1080. Screens with this Ultra HD resolution are often referred to as “4K” as well, although strictly that should only be used for screens with 4092 x 2160 resolution (4K representing the vertical resolution here). There are also some 5K capable monitors produced which offer 5120 x 2880 resolution (5K here representing the vertical resolution). Please see the following sections which talk about Pixel Pitch and PPI and will help you understand these higher resolutions in more detail.

Unlike on CRT’s where the dot pitch is related to the sharpness of the image, the pixel pitch of a TFT is related to the distance between pixels. This value is fixed and is determined by the size of the screen and the native resolution (number of pixels) offered by the panel. Pixel pitch is normally listed in the manufacturers specification. Generally you need to consider that the ‘tighter’ the pixel pitch, the smaller the text will be, and potentially the sharper the image will be. To be honest, monitors are normally produced with a sensible resolution for their size and so even the largest pixel pitches return a sharp images and a reasonable text size. Some people do still prefer the larger-resolution-crammed-into-smaller-screen option though, giving a smaller pixel pitch and smaller text. It’s down to choice and ultimately eye-sight.

For instance you might see a 35″ ultra-wide screen with only a 2560 x 1080 resolution which would have a 0.3200 mm pixel pitch. Compare this to a 25″ screen with 2560 x 1400 resolution and 0.2162 mm pixel pitch and you can see there will be a significant different in font size and image sharpness. There are further considerations when it comes to the pixel pitch of ultra-high resolution displays like Ultra HD and 4K. See the section on PPI for more information.

Instead manufacturers are now focusing on delivering higher resolutions in to existing panel sizes, not for the purpose of providing more desktop real-estate, but for the purpose of improving image sharpness and picture quality. Apple started this trend with their “Retina Displays” used in iPads and iPhones, improving image sharpness and clarity massively. It is common now to see smaller screens such as 24″ and 27″ for instance, but with high resolutions like 3840 x 2160 (Ultra HD) or even 5120 x 2880 (5K). By packing more pixels in to the same screen size which would typically offer a 2560 x 1440 resolution, panel manufacturers are able to provide much smaller pixel pitches and improve picture sharpness and clarity. To measure this new way of looking at resolution you will commonly see the spec of ‘Pixels Per Inch’ (PPI) being used.

Of course the problem with this is that if you run a screen as small as 27″ with a 5K resolution, the font size is absolutely tiny by default. You get a massive boost of desktop real-estate, just like when moving from 1920 x 1080 to 2560 x 1440, but that’s not the purpose of these higher resolutions now. To overcome this you need to use the scaling options in your Operating System software to scale the image and make it more usable. Windows provides for instance scaling options like 125% and 150% within the control panel. On a 3840 x 2160 Ultra HD resolution if you use a 150% scaling option for example you will in effect reduce the desktop area by a third, resulting in the same desktop area as a 2560 x 1440 display (i.e. 2560 x 150% = 3840). The OS scaling makes font sizes more comfortable and reasonable, but you maintain the sharp picture quality and small pixel pitch of the higher resolution panel. A 3840 x 2160 res panel scaled at 150% in Windows will look sharper and crisper than a 2560 x 1440 native panel without scaling, despite the fact both would have the same effective desktop area available.

Scaling via your OS is not the same as scaling from your monitor. If you just simply ran the screen at a lower resolution like 2560 x 1440 within the resolution section of your graphics card, the image gets interpolated by the monitor scaler instead. You get the same end result of a 2560 x 1440 sized desktop area size, but the image clarity is lost and you lose a lot of sharpness. The monitor is doing the interpolation for you here. Instead you run the screen at the full 3840 x 2160 resolution in the graphics card settings and allow the OS scaling control to increase font size and make the image useable.

While this aspect is not always discussed by display manufacturers it is a very important area to consider when selecting a TFT monitor. The LCD panels producing the image are manufactured by many different panel vendors and most importantly, the technology of those panels varies. Different panel technologies will offer different performance characteristics which you need to be aware of. Their implementation is dependent on the panel size mostly as they vary in production costs and in target markets. The four main types of panel technology used in the desktop monitor market are:

This technology was developed by Sharp for use in some of their TFT displays. It consists of several improvements that Sharp claim to have made, mainly to counter the drawbacks of the popular TN Film technology. They have introduced an Anti-Glare / Anti-Reflection (AGAR) screen coating which forms a quarter-wavelength filter. Incident light is reflected back from front and rear surfaces 180° out of phase, thus canceling reflection rather diffusing it as others do. As well as reducing glare and reflection from the screen, this is marketed as being able to offer deeper black levels. Sharp also claim to offer better contrast ratios than any competing technology (VA and IPS); but with more emphasis on improving these other technologies, this is probably not the case with more modern panels. There are very few ASV monitors around really, with the majority of the market being dominated by TN, VA and IPS panels.

This technology was developed by BOE Hydis, and is not really very widely used in the desktop TFT market, more in the mobile and tablet sectors. It is worth mentioning however in case you come across displays using this technology. It was developed by BOE Hydis to offer improved brightness and viewing angles to their display panels and claims to be able to offer a full 180/180 viewing angle field as well as improved colours. This is basically just an advancements from IPS and is still based on In Plane technology. They claim to “modify pixels” to improve response times and viewing angles thanks to improved alignment. They have also optimised the use of the electrode surface (fringe field effect), removed shadowed areas between pixels, horizontally aligned electric fields and replaced metal electrodes with transparent ones. More information about AFFS can be found here.

This panel technology was developed by NEC LCD, and is reported to offer wide viewing angles, fast response times, high luminance, wide colour gamut and high definition resolutions. Of course, there is a lot of marketing speak in there, and the technology is not widely employed in the mainstream monitor market. Wide viewing angles are possible thanks to the horizontal alignment of liquid crystals when electrically charged. This alignment also helps keep response times low, particularly in grey to grey transitions. Their SFT range also offers high definition resolutions and are commonly used in medical displays where extra fine detail is required.

NEC’s SFT technology was first developed to be labelled as Advanced-SFT (A-SFT) which offered enhanced luminance figures. This then developed further to Super Advanced-SFT (SA-SFT) where colour gamut reached 72% of the NTSC colour space, and then to Ultra Advanced-SFT (UA-SFT) where the gamut was still at 72% or higher, but with a further enhancement of the luminance as compared with SA-SFT. These changes were all made possible thanks to the improved transmissivity of the SFT technology. More information is available from NEC LCD

On these older panels where overdrive was not being used, in reality the response time of the pixels will vary depending on the colour change they are making. In practice, a full black > white change is not common, and instead the pixel transitions are in shades of grey, and are then passed through the RGB colour filters. The speed of change will depend on the darkness of the transition, and traditionally (before overdrive) the transitions to lighter greys will be faster. Therefore, a manufacturers quoted response time does not necessarily mean that the speed of the pixels is the same for all the transitions. It is always a good idea to see if there are any third party measurements of response time for any given screen before considering how fast a panel really is in practice. Also take into account perceived response time measurements and comparisons between screens as we carry out in our reviews.

One thing to note regarding pixel response time is that the overall performance of the TFT will also depend on the technology of the panel used. TN film panels offer response time graphs similar to that above, but screens based on traditional VA / IPSvariant panels can show response time graphs more like this (we are assuming for now non-overdriven panels):

Overdrive or ‘Response Time Compensation’ (RTC) is a technology which is designed to boost the response times of pixels across all transitions, with particular focus on improving the grey to grey changes which is the most important as those transitions are far more common in real-life uses. It is achieved by sending an over-voltage to the pixels to make them change orientation more quickly. While the full black > white change remains largely unchanged (since it already received the maximum voltage anyway), improvements across other transitions are often dramatic. With the introduction of overdriven panels the ISO point is not always the fastest transition any more, and so if a monitor has a response time quoted as “grey to grey / G2G” then you can be pretty certain it is using overdrive technology. The manufacturers still want to quote the fastest response time of their panel and show the improvements they have made though, but be wary of this change away from the ISO standard of quoting response times. The ISO response times have hit a wall really with TN Film stuck at 5 – 8ms, IPS stuck at around 16ms and MVA/PVA stuck at about 12ms. However, with the introduction of overdrive technologies, the more important grey to grey transitions are now significantly improved, and response times of 1 – 5ms G2G are now common place. These technologies have allow significant improvements in all panel technologies, but particularly in IPS and VA panels where response times were previously poor.

Some reviews sites including TFTCentral have access to advanced photosensor (photodiodе + low-noise operational amplifier) and oscilloscope measurement equipment which allows them to measure response time as detailed above. See our article about response times for more information on that method. Graphs showing response time according to their equipment are produced. Other sites rely on observed responsiveness to compare how well a panel can perform in practice and what a user might see in normal use. We think it is important to study both methods if possible to give a fuller picture of a panels performance. For visual tests TFTCentral uses a program called PixPerAn (developed by Prad.de) which is good for comparing monitor responsiveness with its series of tests. The favourite seems to be the moving car test as shown here:

In addition to pixel response time measurements and visual tests described above, it is also possible to capture the levels of blurring and smearing the human eye will experience on a display. This is achieved using a pursuit camera setup. They are simply cameras which follow the on-screen motion and are extremely accurate at measuring motion blur, ghosting and overdrive artefacts of moving images. Since they simulate the eye tracking motion of moving eyes, they can be useful in giving an idea of how a moving image appears to the end user. It is the blurring caused by eye tracking on continuously-displayed refreshes (sample-and-hold) that we are keen to analyse with this new approach. This is not pixel persistence caused by response times; but a different cause of display motion blur which cannot be captured using static camera tests. Low response times do have a positive impact on motion blur, and higher refresh rates also help reduce blurring to a degree. It does not matter how low response times are, or how high refresh rates are, you will still see motion blur from LCD displays under normal operation to some extent and that is what this section is designed to measure. Further technologies specifically designed to reduce perceived motion blur are required to eliminate the blur seen on these type of sample-and-hold displays which we will also look at.

These tests capture the kind of blurring you would see with the naked eye when tracking moving objects across the screen (example from the Asus ROG Swift PG279Q). As you increase the refresh rate the perceived blurring is reduced, as refresh rate has a direct impact on motion blur. It is not eliminated entirely due to the nature of the sample-and-hold LCD display and the tracking of your eyes. No matter how fast the refresh rate and pixel response times are, you cannot eliminate the perceived motion blur without other methods.Tests like the above would give you an idea of the kind of perceived motion blur range when using the particular screen without any bur reduction mode active.

The Contrast Ratio of a TFT is the difference between the darkest black and the brightest white it is able to display. This is really defined by the pixel structure and how effectively it can let light through and block light out from the backlight unit. As a rule of thumb, the higher the contrast ratio, the better. The depth of blacks and the brightness of the whites are better with a higher contrast ratio. This is also referred to as the static contrast ratio.

When considering a TFT monitor, a contrast ratio of 1000:1 is pretty standard nowadays for TN Film and IPS-type panels. VA-type panels can offer static contrast ratios of 3000:1 and above which are significantly higher than other competing panel technologies.

Some technologies boast the ability to dynamically control contrast (Dynamic Contrast Ratio – DCR) and offer much higher contrast ratios which are incredibly high (millions:1 for instance!). Be wary of these specs as they are dynamic only, and the technology is not always very useful in practice. Traditionally, TFT monitors were said to offer poor black depth, but with the extended use of VA panels, the improvements from IPS and TN Film technology, and new Dynamic Contrast Control technologies, we are seeing good improvements in this area. Black point is also tied in to contrast ratio. The lower the black point, the better, as this will ensure detail is not lost in dark image when trying to distinguish between different shades.

Brightness as a specification is a measure of the brightest white the TFT can display, and is more accurately referred to as its luminance. Typically TFT’s are far too bright for comfortable use, and the On Screen Display (OSD) is used to turn the brightness setting down. Brightness is measure in cd/m2 (candella per metre squared). Note that the recommended brightness setting for a TFT screen in normal lighting conditions is 120 cd/m2. Default brightness of screens out of the box is regularly much higher so you need to consider whether the monitor controls afford you a decent adjustment range and the ability to reduce the luminance to a comfortable level based on your ambient lighting conditions. Different uses may require different brightness settings as well so it is handy when reviews record the luminance range possible from the screen as you adjust the brightness control from 100 to 0%.

The colour depth of a TFT panel is related to how many colours it can produce and should not be confused with colour space (gamut). The more colours available, the better the colour range can potentially be. Colour reproduction is also different however as this related to how reliably produced the colours are compared with those desired.

10-bit colour depth is typically only used for very high end graphics uses and in professional grade monitors. There are three main ways of implementing 10-bit colour depth support. Most screens which are advertised as having 10-bit support are actually using true 8-bit panels. There is an additional FRC stage added to extend the colour palette. This FRC can be applied either on the panel side (8-bit + FRC panels) or on the monitor LUT/electronics side. Either way, the screen simulates a larger colour depth and does not offer a ‘true’ 10-bit support. You can also only make use of this 10-bit support if you have a full end-to-end 10-bit workflow, including a supporting software, graphics card and operating system. There are a few ‘true’ 10-bit panels available but these are prohibitively expensive and rarely used at the moment. See our panel parts database for more information about different panels.

Colour gamut in TFT monitors refers to the range of colours the screen is capable of displaying, and how much of a given reference colour space it might be able to display. It is ultimately linked to backlight technology and not to the panel itself.

Laser Displays are capable of producing the biggest colour gamut for a system with three basic colours, but even a laser display cannot reproduce all the colours the human eye can see, although it is quite close to doing that. However, in today’s monitors, both CRT and LCD (except for some models I’ll discuss below), the spectrum of each of the basic colours is far from monochromatic. In the terms of the CIE diagram it means that the vertexes of the triangle are shifted from the border of the diagram towards its centre.

Traditionally, LCD monitors were capable of giving approximate coverage of the sRGB reference colour space as shown in the diagram above. This is defined by the backlighting used in these displays – Cold-cathode fluorescent lamps (CCFL) that are employed which emit radiation in the ultraviolet range which is transformed into white colour with the phosphors on the lamp’s walls. These backlight lamps shine through the LCD panel, and through the RGB sub-pixels which act as filters for each of the colours. Each filter cuts a portion of spectrum, corresponding to its pass-band, out of the lamp’s light. This portion must be as narrow as possible to achieve the largest colour gamut.

Of course the opposite is true if in fact you are working with content which is based on a wider colour space. In photography, the Adobe RGB colour space is often used and is wider than the sRGB reference. If you are working with wide gamut content, with wide gamut supported applications, you would want a screen that can correctly display the full range of colours. This could not be achieved using a traditional CCFL backlit display with only sRGB coverage, and so a wide gamut screen would be needed. Wide gamut displays are often aimed at colour enthusiasts and professional uses as a result.

Viewing angles are quoted in horizontal and vertical fields and often look like this in listed specifications: 170/160 (170° in horizontal viewing field, 160° in vertical). The angles are related to how the image looks as you move away from the central point of view, as it can become darker or lighter, and colours can become distorted as you move away from your central field of view. Because of the pixel orientation, the screen may not be viewable as clearly when looking at the screen from an angle, but viewing angles of TFT’s vary depending on the panel technology used.

TFT screens do not refresh in the same way as a CRT screen does, where the image is redrawn at a certain rate. As a TFT is a static image, and each pixel refreshes independently, setting the TFT at a common 60Hz native refresh rate does not cause the same problems as it would on a CRT. There is no cathode ray gun redrawing the image as a whole on a TFT. You will not get flicker, which is the main reason for having a high refresh rate on a CRT in the first place. Standard TFT monitors operate with a 60Hz recommended refresh rate, but can sometimes support up to 75Hz maximum (within the spec) or sometimes even further using ‘overclocking’ methods. The reason that 60Hz is recommended by all the manufacturers is that it is related to the vertical frequency that TFT panels run at. Some more detailed data sheets for the panels themselves clearly show that the operating vertical frequency is between about 56 and 64Hz, and that the panels ‘typically’ run at 60Hz (see the LG.Philips LM230W02 datasheet for instance – page 11). If you decide to run your refresh rate from your graphics card above the recommended 60Hz it will work fine, but the interface chip on the monitor will be in charge of scaling the frequency down to 60Hz anyway. Some screens will allow you to run at the maximum 75Hz as well for an additional boost in frame rates and some minor improvements in motion clarity. The support of this will really depend on the screen, your graphics card and the video connection being used. You may find the screen operates fine at the higher refresh rate setting but in reality the screen will often drop frames to meet the 60Hz recommended setting (or spec of the panel) anyway. Generally we would suggest sticking to 60Hz on standard TFT monitors.

One thing which some people are concerned about is the frames per second (fps) which their games can display. This is one of the key reasons users will look to boost their screen beyond 60Hz. This is related to the refresh rate of your screen and graphics card. There is an option for your graphics card to enable a feature called Vsync which synchronizes the frame rate of your graphics card with the operating frequency of your graphics card (i.e. the refresh rate). Without vsync on, the graphics card is not limited in it’s frame rate output and so will just output as many frames as it can. This can often result in graphical anomalies including ‘tearing’ of the image where the screen and graphics card are out of sync and the picture appears mixed as the monitor tries to keep up with the demanding frame rate from the card. To avoid this annoying symptom, vsync needs to be enabled. With vsync on, the frame rate that your graphics card is determined by the refresh rate you have set in Windows. Capping the refresh rate at 60hz in your display settings limits your graphics card to only output 60fps. If you set the refresh at 75hz then the card is outputting 75fps. What is actually displayed on the monitor might be a different matter though as we explained above.

You will see more mention of higher refresh rates from both LCD televisions and now desktop monitors. It’s important to understand the different technologies being used though and what constitutes a ‘real’ 120Hz and what is ‘interpolated’:

Interpolated 120Hz+– These technologies are the ones commonly used in LCD TV’s where TV signal input is limited to 50 / 60 Hz anyway (depending on PAL vs NTSC). To help overcome the issues relating to motion blur on such sets, manufacturers began to introduce a technology to artificially boost the frame rate of the screen. This is done by an internal processing within the hardware which adds an intermediate and interpolated (guessed / calculated) frame between each real frame, boosting from 50 / 60fps to 100 / 120 fps. This technology can offer a noticeable improvement in practice when it is controlled very well. Some sets even have 240 and 480Hz technologies which operate in the same way, but with further interpolation and inserted frames. See here for further information.

True 120HZ technology– to have a true 120Hz screen, it must be capable of accepting a full 120Hz signal output from a device (e.g. a graphics card). Because TV’s are limited at the moment by their input sources they tend to use the above interpolation technology, but with the advent of 3D TV and higher frequency input sources, this will change. Desktop monitors are a different matter though as graphics cards can obviously output a true 120Hz if you have a decent enough card. Some models can accept a 120Hz signal but need different interfaces to cope (e.g. dual-link DVI or DisplayPort).

Manufacturer specifications will usually list power consumption levels for the monitor which tell you the typical power usage you can expect from their model. This can help give you an idea of running costs, carbon footprint and electricity demands which are particularly important when you’re talking about multiple monitors or a large office environment. Power consumption of an LCD monitor is typically impacted by 3 areas:

Specs will often list a typical usage for the screen, normally related to whatever the default factory brightness control / luminance is. They may also list a maximum usage, when brightness is turned up to full and sometimes also an additional maximum when USB ports are in use. A standby power usage is often also included indicating the power draw when the screen is in standby mode. Some screens also feature various presets or modes designed to help limit power consumption, often just involving preset brightness settings. Again these can be useful in multi-monitor environments.

This relates to the connection type from the TFT to your PC or other external device. Older screens nearly all came with an analogue connection, commonly referred to as D-sub or VGA. This allows a connection from the VGA port on your graphics card, where the signal being produced from the graphics card is converted from a pure digital to an analogue signal. There are a number of algorithms implemented in TFT’s which have varying effectiveness in improving the image quality over a VGA connection. Some TFT’s with then offer a DVI input as well to allow you to make use of the DVI output from your graphics card which you might have. This will allow a pure digital connection which can sometimes offer an improved image quality. It is possible to get DVI – VGA converters. These will not offer any improvements over a standard analogue connection, as you are still going through a conversion from digital to analogue somewhere along the line. Dual-Link DVI is also sometimes used which is a single DVI connection but with more pins, allowing for higher resolution/refresh rate support than a single-link DVI.

Some screens also offer other interfaces designed for external devices such as games consoles and DVD players. HDMI, S-Video, Composite and Component are available on some models if this functionality is appealing and are widely implemented to allow connection of other external devices. Some of these interfaces are also capable of carrying sound as well as video (e.g. HDMI). With many modern graphics cards also offering HDMI connections, the availability of these on a monitor is very useful.

Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that allows consumers to connect mobile phones, tablets, and other portable consumer electronics (CE) devices to high-definition televisions (HDTVs) and monitors. You will sometimes see MHL listed in the spec and is often supported over the HDMI interfaces of a display.

tft lcd vs full hd price

The two buzzwords the tech world has been chatting about for a number of years now is IPS, (In-Plane Switching) screen technology used for liquid crystal displays or LCD’s for short, and TFT (Thin-Film-Transistor) an active matrix screen technology, which is more expensive, but a sharper image.

Designed in the 1980’s, but not introduced until nearly a decade later, in 1996, by Hitachi, IPS technology is nothing new, and a type of LCD design that affords greater viewing angles and higher-quality color reproduction than the traditional TN or Twisted Nematic LCDs.

TFT (Thin-Film-Transistor) Liquid Crystal Display is a thin display type, where a transistor embedded into each crystal gate; these transistors are then printed on thin-transparent film. The technology was designed to improve image qualities, such as contrast and addressability.

Also designed in the late 1980’s, TFT display technologies is just another variation of LCD displays that offer greater color, contrast, and response times as opposed to available passive matrix LCD’s. One of the primary differences between IPS and TFT display technologies is the cost. IPS is more expensive than TN technology. However, there are some key differences between the two that should be noted.

Before we go into the differences, let’s talk about features of each technology. Note that we’re not talking TVs, computer, or tablets, but screens on a much smaller scale, (think 7” or smaller) which uses different rules to fit that scale. First, it’s interesting to discover that the TFT display technologies is the most common type of color display technology; more monochrome displays still out-sell color, due to lower cost and lower power consumption, however, the narrow poor visibility of TFTs in direct sunlight is their downside; but I’m getting ahead of myself here.

IPS technology has come a long way in regards to cell phones and other LCD screens that are even much smaller. (Picture digital clocks on a radio, microwave, and hand-held games) Some of the features of an IPS screen include:Wider viewing angles – crystals are aligned horizontally rather than vertically, so it allows for better angled viewing, perfect for smaller screens, where you need to rotate the screen for better viewing

TFT display technologies have developed over the years and have become quite popular in tech circles. The features offered with this advancing technology are:Superior color display – for technology that requires it or for consumers that desire color screens

Variety of displays, which can be interfaced through a variety of bus types, including 18 and 24 bit for red/green/blue, LVDS, and 8 bit and 16 bit for a CPU – many controllers allow for two or more different types of interfaces on the same TFT screen

Let me explain. As you can see, both have excellent color display and clarity; however, IPS screens offer greater color reproduction and viewing angles because of the way crystal orientation and polarizers are arranged. In a TFT screen, the structure of the crystals results in angular retardation in the light. The IPS screens thus offer less distortion properties. Other differences include power consumption and cost. With IPS screens, it takes more power (up to 15% more) than with a TFT screen. If you’re on a monitor, such as a computer screen that’s bigger than 7 inches, it will drain your battery faster than if you’re on a 3.5” screen. Regarding cost, IPS panels are more expensive to produce than TFT panels.

If you want the benefits of having a Smartphone without a huge price tag, then TFT devices are your best bet. Another difference is that IPS screens have longer response times than TFT screens, so the lag output is greater. A few other key differences to be aware of are that with IPS panels, you get a bigger variety of panels, as was discussed above, with their super, advanced, and so forth developments, giving the consumer options, and IPS screens that can display 24-bit TrueColor; they also stay color-accurate and remain stable.

Now we will go over the downside of IPS screens, which we briefly touched on above, which includes a major disadvantage: cost. If you’re just looking for an average Smartphone or don’t need all the fancy coloring and clarity for LCD displays, then cost may not be a big factor; however, this is the main reason why IPS technology is beginning to come down. As with every new invention, discovery or technology, demand is everything. Another disadvantage is that colors may not always transcribe correctly or accurately, which may or may not be a deterrent. Also, high resolutions are not always readily available for personal applications. In certain circumstances, the brightness may not be enough, especially in darkness.

Steve Jobs said it best: “Design is not just what it looks like and feels like. Design is how it works.” I tend to agree with him. With TFT display technologies, less energy consumption is a big deal, especially when dealing with bigger screens, and of course less electricity means lower cost, overall. The visibility is sharper, meaning no geometric distortion, which is great for these tired, old eyes. The response time and physical design of the screens are also appealing. TFT displays can also save space and be placed virtually anywhere in an office or home, because of the brightly lit feature and crisp clear images.

Some cons of TFT screens deal with the viewing angle, which create distortion, resulting in a less-than-perfect image. Static resolution, meaning the resolution can’t be changed, may also cause a problem, but n