esp32 lcd display manufacturer
A beautiful 3.5” touchscreen display, based on ESP32-WROVER, with a built-in 2M pixel OV2640 camera, makes it an ever perfect platform for your ESP32 projects.
Makerfabs ESP32 3.5” Touch with camera is absolutely open for makers, and besides, Makerfabs provide plenty of Demos to help the users on the usage. Have a try at this fantastic display in your next ESP32 project!~
This MakePython ESP32 Color LCD is the color LCD version of the MakePython ESP32. The only difference is that this version using a colorful 1.3 inch LCD ST7789, which makes the boards suitable for applications that need a colorful display. Besides, also this version has 2 optional for users: WROOM(NO PSRAM) and WROVER(8MB PSRAM).
The MakePython ESP32 color LCD board is programmed with MicroPython by default, users can begin the MicroPython development as getting them on hand. There"s also the Makerfabs MakePython ESP8266.
ESP chips can generate various kinds of timings that needed by common LCDs on the market, like SPI LCD, I80 LCD (a.k.a Intel 8080 parallel LCD), RGB/SRGB LCD, I2C LCD, etc. The esp_lcd component is officially to support those LCDs with a group of universal APIs across chips.
In esp_lcd, an LCD panel is represented by esp_lcd_panel_handle_t, which plays the role of an abstract frame buffer, regardless of the frame memory is allocated inside ESP chip or in external LCD controller. Based on the location of the frame buffer and the hardware connection interface, the LCD panel drivers are mainly grouped into the following categories:
Controller based LCD driver involves multiple steps to get a panel handle, like bus allocation, IO device registration and controller driver install. The frame buffer is located in the controller’s internal GRAM (Graphical RAM). ESP-IDF provides only a limited number of LCD controller drivers out of the box (e.g. ST7789, SSD1306), More Controller Based LCD Drivers are maintained in the Espressif Component Registry
LCD Panel IO Operations - provides a set of APIs to operate the LCD panel, like turning on/off the display, setting the orientation, etc. These operations are common for either controller-based LCD panel driver or RGB LCD panel driver.
esp_lcd_panel_io_spi_config_t::dc_gpio_num: Sets the gpio number for the DC signal line (some LCD calls this RS line). The LCD driver will use this GPIO to switch between sending command and sending data.
esp_lcd_panel_io_spi_config_t::cs_gpio_num: Sets the gpio number for the CS signal line. The LCD driver will use this GPIO to select the LCD chip. If the SPI bus only has one device attached (i.e. this LCD), you can set the gpio number to -1 to occupy the bus exclusively.
esp_lcd_panel_io_spi_config_t::pclk_hz sets the frequency of the pixel clock, in Hz. The value should not exceed the range recommended in the LCD spec.
esp_lcd_panel_io_spi_config_t::spi_mode sets the SPI mode. The LCD driver will use this mode to communicate with the LCD. For the meaning of the SPI mode, please refer to the SPI Master API doc.
esp_lcd_panel_io_spi_config_t::lcd_cmd_bits and esp_lcd_panel_io_spi_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
esp_lcd_panel_io_spi_config_t::trans_queue_depth sets the depth of the SPI transaction queue. A bigger value means more transactions can be queued up, but it also consumes more memory.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the SPI IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_panel_io_i2c_config_t::dev_addr sets the I2C device address of the LCD controller chip. The LCD driver will use this address to communicate with the LCD controller chip.
esp_lcd_panel_io_i2c_config_t::lcd_cmd_bits and esp_lcd_panel_io_i2c_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the I2C IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_i80_bus_config_t::data_gpio_nums is the array of the GPIO number of the data bus. The number of GPIOs should be equal to the esp_lcd_i80_bus_config_t::bus_width value.
esp_lcd_panel_io_i80_config_t::pclk_hz sets the pixel clock frequency in Hz. Higher pixel clock frequency will result in higher refresh rate, but may cause flickering if the DMA bandwidth is not sufficient or the LCD controller chip does not support high pixel clock frequency.
esp_lcd_panel_io_i80_config_t::lcd_cmd_bits and esp_lcd_panel_io_i80_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
esp_lcd_panel_io_i80_config_t::trans_queue_depth sets the maximum number of transactions that can be queued in the LCD IO device. A bigger value means more transactions can be queued up, but it also consumes more memory.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the I80 IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_panel_dev_config_t::reset_gpio_num sets the GPIO number of the reset pin. If the LCD controller chip does not have a reset pin, you can set this value to -1.
More LCD panel drivers and touch drivers are available in IDF Component Registry. The list of available and planned drivers with links is in this table.
esp_lcd_panel_draw_bitmap() is the most significant function, that will do the magic to draw the user provided color buffer to the LCD screen, where the draw window is also configurable.
Commands sent by this function are short, so they are sent using polling transactions. The function does not return before the command transfer is completed. If any queued transactions sent by esp_lcd_panel_io_tx_color() are still pending when this function is called, this function will wait until they are finished and the queue is empty before sending the command(s).
Commands sent by this function are short, so they are sent using polling transactions. The function does not return before the command transfer is completed. If any queued transactions sent by esp_lcd_panel_io_tx_color() are still pending when this function is called, this function will wait until they are finished and the queue is empty before sending the command(s).
CoreInk is a brand new E-ink display in the M5Stack cores range. Controlled by the ESP32-PICO-D4 This new device includes a 200x200 1.54" Black and White E-ink Display. Compared to a regular LCD,E-ink displays are easier on the eyes, which makes them a great choice for reading or viewing for longer periods. Other benefits are the low power consumption and the ability to retain the image even if power to the display is terminated。For control the CoreInk integrates an multi-function button,A physical button, integrated status LED and buzzer.The device also includes a 390mAh lithium polymer battery,RTC(BM8563)for controlling accurate timing and deep sleep functionality. CoreInk features independent reset and power buttons,expansion ports(HY2.0-4P,M-BUS,HAT expansion)for attaching external sensors to expand functionality,for unlimited possibilities。
Want to display sensor readings in your ESP32 projects without resorting to serial output? Then an I2C LCD display might be a better choice for you! It consumes only two GPIO pins which can also be shared with other I2C devices.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an ESP32 into the parallel data required for an LCD display.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.
An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.
So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.
Connecting I2C LCD to ESP32 is very easy as you only need to connect 4 pins. Start by connecting the VCC pin to the VIN on the ESP32 and GND to ground.
Now we are left with the pins which are used for I2C communication. We are going to use the default I2C pins (GPIO#21 and GPIO#22) of the ESP32. Connect the SDA pin to the ESP32’s GPIO#21 and the SCL pin to the ESP32’s GPIO#22.
After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.
Plug in the ESP32’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.
So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this. Below is a simple I2C scanner sketch that scans your I2C bus and returns the address of each I2C device it finds.
After uploading the code, open the serial monitor at a baud rate of 115200 and press the EN button on the ESP32. You will see the I2C address of your I2C LCD display.
But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
First of all an object of LiquidCrystal_I2C class is created. This object takes three parameters LiquidCrystal_I2C(address, columns, rows). This is where you need to enter the address you found earlier, and the dimensions of the display.
In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.
After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your ESP32 sketch.
After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.
Connecting a colour screen over SPI to ESP32 based MCU’s is a straight forward process and is extremely similar to using one with the Arduino or ESP8266. Firstly though you need to ensure that you have set up your ESP32 to work with the Arduino IDE, see this articleif you have not already done so and then come back here.
Due to the planned game being more advanced than Space Invaders I needed a processor with more memory and speed than the Arduino could offer. Enter the ESP32 was the obvious choice, it has more power than the ESP8266 (not that that was an issue) and more importantly it has loads of input pins, cool! Wifi is also available but will not be required for this project unless we implemented a World High Score Table perhaps! I’m using a NodeMCU development board which brings out all the ESP32’s pins to headers and enables the board to be plugged into a 5V USB power source. It also adds a USB controller chip to handle program transfers with the host computer.
Connections – very careful now!Looking at the back we can see +3v3 (this screen can be powered from 5v as well), several grounds (Gnd) and SCL/SDA. This shouldmean that this device is an I²C device and can be easily connected to our Arduino. Err… Think again. This screen gave me no end of problems as connecting it to the I²C connections and running any demo I could find on the internet did not get anything on the display. I went back and looked at the listing for this device, it stated SPI Bus not I²C ! So it began to become apparent that this screen had an SPI interface. SCL and SDA would logically seem to be SPI clock and data (MOSI) respectively but other pin labels didn’t match normal SPI protocol labels. Reading several resources for other different screens and looking at the source code for the examples in the Arduino IDE Examples library lead me to find the correct connections to power and use this screen.
Power is self explanatory. LED adds a little extra brightness to the screen but it does still work if not connected. I’ve seen resistors added in series here and even variable ones to vary the brightness but I’ve ran it directly connected on this screen with no issues and wouldn’t want it dimmer as its not ultra bright. Connect it to the 5V pin of the NodeMCU to get 5V from the USB connection, this will make the screen nice and bright and clear. SCL is the SPI clock and goes to the NodeMCU’s hardware SPI pin (pin GPIO18). SDA is actually the SPI MOSI connection and goes to the NodeMCU’s SPI MOSI pin (GPIO23). RS is a Regsiter Select pin for ST7735 driver chips, this maps to a variable called TFT_DC in the Adafruitcode (explained later) that I was using for testing. This controls whether we are sending a command to the ST7735 chip or actual data. I think that Adafruit call it DC meaning Data Control, but I’m not sure. On some boards it may even be referred to as A0. For our purposed we connect it to GPIO2. RST is the screen reset and and is connected to pin GPIO4. These last two can connect to any NodeMCU pins that are not used for other functions. CS is Chip Select (usually referred to as Slave Select in the SPI protocol) and again can connect to any pin but I use the official SPI SS for the ESP32, GPIO5. If this is pulled low then this device can receive or send data on the SPI bus. If only one device in your design you could pull this low permanently and not use GPIO5.
Driver CodeWhen presented with this board (as mentioned above) it was difficult to work out where wires should go and what driver software I needed for the display. Looking at the solitary chip on the board and Googling revealed nothing. So I went back to the sellers listing and found buried deep in a sub-page description the phrase “7735 drive”. Googling this revealed Adafruit had written some drivers for this chip for a board they had created (which also had an SD card slot on it as well). It was not surprising I didn’t find the 7735 chip on the board as this chip is designed to by embedded onto the back of the screen. It was being armed with this source code and other web pages dealing with different chip sets but similar displays that I managed to work out (with a little trial and error) the connections talked about previously above. Initially I used the Adafruit driver code but gave issues with this screen (as it was designed to work with the one they sell). Look below.
Also when the screen orientation is rotated (in software) so you can write to the display any way up then more things either correct themselves or mess up again.
Fixing the ST7735 driver to work with this screen.So we have some work to do still to make this work well with our display. The driver we have used to get this up and running was not designed for this display exactly. Things appear clipped and off screen. There were other issues with colour (i.e. red was blue and blue was red amongst other colour problems) and other graphics routines were not correct. I won’t bore you with all the tiny re-writes I did but just supply you with the new driver for this particular display. This driver is very specific, i.e. only targeting this display and resolution but it may well work with many other similar displays. At the time of writing I have no other displays to test with but will be expanding the driver code as and when required. The full driver code is available from the link below, add it into your Arduino in the usual manner (Adding libraries to the Arduino IDE.)
Load up the example code that should now be available at “Files->Examples->XTronical ST7735 Library->GraphicsTestESP32”. This is basically the Adafruit example with just some tiny changes (It goes through all the tests for each rotational position of the screen) so that it uses the new driver file and slightly altered initialisation routine.
The content is intended to be updated from time to time, I will add more details if I found new display or library update. You can also help me enrich the content by leaving comments below.
You can run various IoT projects prefectly without any display. But not all IoT project only feed data in single direction (IoT to server), some IoT also gather real time information from the server for displaying.
My previous instructables, ESP32 Photo Clock is am example, it download a current minute photo from the Internet, decode the JPEG photo and display it.
Many Arduino projects use monochrome display, one of the reason is the limited resources of a MCU. 320 pixels width, 240 pixels height and 8 bits color for each RGB color channel means 230 KB for each full screen picture. But normal Arduino (ATmega328) only have 32 KB flash and it is time consuming (over a second) to read data from SD card and draw it to the color display.
ESP32 have changed the game! It have much faster processing power (16 MHz vs 240 MHz dual core), much more RAM (2 KB vs over 200 KB) and much more flash (32 KB vs 4 MB), so it is capable to utilize more color and higher resolution image for displaying. At the same time it is capable to do some RAM hungry process such as Animated GIF, JPEG or PNG file decoding, it is a very important feature for displaying information gathered from the internet.
Color display have many type of interfaces: Serial Peripheral Interface (SPI), 6-bit, 8-bit, 16-bit, 18-bit and 24-bit parallel interfaces and also NeoPixel!
SPI dominate the hobby electronics market, most likely because of fewer wire required to connect. Most display in my drawer only have SPI pins breaking out, so this instructables focus on SPI display and a few 8-bit display.
NeoPixel matrix is a very special type of color display. If you are interested in NeoPixel matrix display, here are some of my instructables using it:
There are various color display for hobby electronics: LCD, IPS LCD, OLED with different resolutions and different driver chips. LCD can have higher image density but OLED have better viewable angle, IPS LCD can have both. OLED have more power efficient for each light up pixel but may have burn-in problems. Color OLED operate in 14 V, it means you need a dedicate step-up circuit, but it is not a problem if you simply use with a break-out board. LCD in most case can direct operate in 3.3 V, the same operating voltage as ESP32, so you can consider not use break out board to make a slimmer product.
Software support on the other side also influence your selection. You can develop ESP32 program with Arduino IDE or direct use ESP-IDF. But since ESP-IDF did not have too much display library and not much display hardware supported, so I will concentrate on Arduino display libraries only.
OLED have a big advantage, the pixel only draw power if it lights up. On the other hand, LCD back light always draw full power even you are displaying a black screen. So OLED can help save some power for the project powered by a battery.
This is a 1.5" 128 x 128 color OLED, this form factor is very fit for smart-watch-like wearable project. The most barrier of select this should be the price tag is around 4 times of a normal LCD.
ST7735 is a very popular LCD driver model for the resolution 128x128 and 128x160. It may cause by its popularity, there are many manufacturer produce compatible product. However, they are not fully compatible.
Thanks for the popularity of wearable gadget, I can find more small size IPS LCD in the market this year(2018). The above picture is an 0.96" 80x160 IPS color LCD using ST7735 driver chip. As you can see in the 3rd picture, you can treat it as a 128x160 color display in code but only the middle part is actually displaying. The 4th picture is the display without breakout board, it is thin, tiny and very fit for a wearable project!
SSD1283A is 1.6" 130x130 display, it claim only consume 0.1 in sleep mode and backlight turned off. In sleep mode the last drawn screen still readable under sufficient lighting.
It is a 2.2" 176x220 color LCD. It is relatively fewer projects using this chips and resolution. It may caused by the success of its chip family brother, ILI9341 (0.2" larger in size but have near double resolution).
I think ILI9341 is the most popular LCD driver chip in the hobby electronics market. In most case it is 240x320 resolution and have many screen size from 1.7" to 3.5". Some breakout board also built-in touch screen feature.
ST7789 also a common driver chip in ESP32 community. One of the reason is ESP32 official development kit using it. As same as ILI9341, ST7789 also can drive 240x320 resolution.
This also the highest pixel density color display in my drawer. As same as normal LCD, it can direct operate in 3.3 V, so it is very good for making slim wearable device.
There are many display libraries that can support various hardware. I have picked 4 of most popular Arduino library for comparison:Adafruit GFX Family
The display speed is one of the most important thing we consider to select which library. I have chosen TFT_eSPI PDQ test for this comparison. I have made some effort to rewrite the PDQ test that can run in 4 libraries. All test will run with the same 2.8" ILI9341 LCD.
As I found TFT_eSPI is the most potential display library for ESP32 in this instructables, I have paid some effort to add support for all my display in hand. The newly added display support marked letter M in red at the above picture, here is my enhanced version:
Adafruit sell various display module in hobby electronics market and they also have very good support in software level. Their display libraries all built on a parent class called Adafruit_GFX, so I call it Adafruit GFX Family. This library generally support most Arduino hardware (also ESP32).
In Arduino Library Manager simply search "adafruit display", you can see all the family members. If you want to install it, say ILI9341, simply select "Adafruit ILI9341" and then click install. Remember also install its dependent library "Adafruit GFX Library".
This library method signature is very similar to Adafruit GFX, but it is tailor-made for ESP8266 or ESP32. I think the source code is optimised for ESP32, so the PDQ result is much faster than other libraries.
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
ESP32 + ILI9341 can run at SPI speed 40 MHz, it require some code change at library folder. The above pictures are the fine tuned result. Here are the code change summary:
ST7735 and ILI9341 are the most popular display, this 2 are better option for the beginner. You may notice LCD have a big weakness, the viewable angle, some color lost outside the viewable angle and the screen become unreadable. If you have enough budget, OLED or IPS LCD have much better viewable angle.
ILI9341 should be most valuable display for the beginner. Adafruit GFX Library should be most easy to use for the beginner, and since TFT_eSPI have very similar method signature, it is very easy to switch to a faster library later on.
OLED require 14 V to light up the pixel so it is not easy to decouple the breakout board. On the other hand, LCD (also IPS LCD) usually operate in 3.3 V, as same as the ESP32. In most case, there are only the LED control circuit required between LCD and ESP32, i.e. a transistor and few resistors. So it relatively easy to make it.
It is very important to read the data sheet first before you decide not using breakout board. The pins layout, pin pitch size, the sample circuit connection and maximum rating all you can find in data sheet. The maximum voltage is especially important, you should sticky follow the rating or you will blow your LCD. The chip can operate in 3.3 V but LED may be 2.8 - 3.0 V so it require some electronics in the middle, most data sheet have the sample circuit. You may ask your seller send a soft copy of data sheet to you or simply Google it by the model number.
My special hint: I like to soldering a FPC cable with the same pin pitch size as the LCD to help the connection with the MCU. I have used this technique in these instructables:
If you read through the data sheet of the color display, you may find most of color display can support 18 bit color depth (6 bit for each RGB channel). 18 bit color depth can have a better image quality that 16 bit color depth (5 bit in red and blue channel, 6 bit for green channel). However, only Ucglib actually run at 18 bit color depth (262,144 colors), other 3 libraries all run at 16 bit color depth (65,536 colors). It is because 18 bit color depth actually require transfer 3 bytes (24 bit) of data for each pixel, it means 50% more data require to transfer and store in memory. It is one of the reason why Ucglib run slower, but it can have a better image quality.
Thank you very much for posting this detailed review of the color display option available for "Duino users. You have saved me hours, maybe days of time wandering the web looking for information.0
Great article! Very interested in round displays. There are available round displays based on st7687s (128 * 128) and st7789 (240 * 240), but I have not found any information on practical use.
Hello! Yes, I purchased this display from keyestudio, connected it to esp32 using this library from dfrobot. It is only necessary to consider that the pinout of the display connectors differs from dfrobot and keyestudio.
I"m wanting to connect a VGA camera, the sort you find as a little module on eBay with OVPxxxx chip, to a screen such as ILxxxx family, which appears to have direct VGA input. I think it will work if I connect the camera directly with no MCU, but I"d also like to add a cross-hair to the display (for a drill targetting system). I wonder is it possible to intercept the serial video data and change individual pixels in a streaming fashion, instead of loading a whole screen into memory, changing it and passing it on? I ask because it seems to me it would need a much less powerful MCU.0
Thank you so much for such a great article. I have been trying to choose the best library to use for a project that will use either a SSD1351 or a ST7735 both being 128x128. The key to my project is to be able to dump a frame buffer in to the display and then recalculate the next frame buffer. :)
So, basically I make a reset in the beggining (read datasheet) then next I use only SPI_DAT and SPLI_CLK. If I destroy the sequence touching with an oscilloscope, the LCD stops to understand the sequence DAT/CLK and I have to make another reset.
Those 2 pins must be dedicated to the display, otherwise the display will get confused without the CS pin. One DAT/CLK to LCD and another DAT/CLK to I2C.
Hello! Thank"s for your instruction. I want to use your 8pin ili9486 320x480 spi display with one of your presented libraries and esp32. 1.) Could you please tell me the connections between the display and the esp32 and 2.) which numbers do I have to write into the line utft myglcd (ili9486,?,?,?,?)?