tft display tutorial brands

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We created a function which accepts numbers as input and displays them as a pie chart. We just use draw arc and filled circle functions.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

tft display tutorial brands

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here. At the end of this article, you can :Write texts and numbers with your desired font.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

The second adds a library that supports drivers of MCUFRIEND Arduino display shields.#include "TouchScreen.h" // only when you want to use touch screen#include "bitmap_mono.h" // when you want to display a bitmap image from library#include "bitmap_RGB.h" // when you want to display a bitmap image from library#include "Fonts/FreeSans9pt7b.h" // when you want other fonts#include "Fonts/FreeSans12pt7b.h" // when you want other fonts#include "Fonts/FreeSerif12pt7b.h" // when you want other fonts#include "FreeDefaultFonts.h" // when you want other fonts#include "SPI.h" // using sdcard for display bitmap image#include "SD.h"

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().

fillScreen function change the color of screen to t color. The t should be a 16bit variable containing UTFT color code.#define BLACK 0x0000#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEF#define BLUE 0x001F#define GREEN 0x07E0#define CYAN 0x07FF#define RED 0xF800#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define PINK 0xF81F

Drawing Linestft.drawFastVLine(x,y,h,t);//drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t t)tft.drawFastHLine(x,y,w,t);//drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t t)tft.drawLine(xi,yi,xj,yj,t);//drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t t)

drawLinefunction draws a line that starts in xi and yi locationends is in xj and yj and the color is t.for (uint16_t a=0; a<5; a++){ tft.drawFastVLine(x+a, y, h, t);}for (uint16_t a=0; a<5; a++){ tft.drawFastHLine(x, y+a, w, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi+a, yi, xj+a, yj, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi, yi+a, xj, yj+a, t);}

These three blocks of code draw lines like the previous code with 5-pixel thickness.tft.fillRect(x,y,w,h,t);//fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.drawRect(x,y,w,h,t);//drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.fillRoundRect(x,y,w,h,r,t);//fillRoundRect (int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)tft.drawRoundRect(x,y,w,h,r,t);//drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)

Drawing Circlestft.drawCircle(x,y,r,t); //drawCircle(int16_t x, int16_t y, int16_t r, uint16_t t)tft.fillCircle(x,y,r,t); //fillCircle(int16_t x, int16_t y, int16_t r, uint16_t t)

fillCirclefunction draws a filled circle in x and y location and r radius and t color.for (int p = 0; p < 4000; p++){ j = 120 * (sin(PI * p / 2000));i = 120 * (cos(PI * p / 2000));j2 = 60 * (sin(PI * p / 2000));i2 = 60 * (cos(PI * p / 2000));tft.drawLine(i2 + 160, j2 + 160, i + 160, j + 160, col[n]);}

Drawing Trianglestft.drawTriangle(x1,y1,x2,y2,x3,y3,t);//drawTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)tft.fillTriangle(x1,y1,x2,y2,x3,y3,t);//fillTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)

This code sets the cursor position to of x and ytft.setTextColor(t); //setTextColor(uint16_t t)tft.setTextColor(t,b); //setTextColor(uint16_t t, uint16_t b)

The second function just displays the string.showmsgXY(x,y,sz,&FreeSans9pt7b,"www.Electropeak.com");//void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg)void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){ uint16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}

This function changes the font of the text. You should add this function and font libraries.for (int j = 0; j < 20; j++) {tft.setCursor(145, 290);int color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);tft.print("www.Electropeak.com");delay(30);}

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point, You can use sin(); and cos(); functions. you should define the PI number. To change colors, you can use color565(); function and replace your RGB code.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"#define PI 3.1415926535897932384626433832795int col[8];void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.setRotation(1);tft.invertDisplay(true);tft.fillScreen(0xffff);showmsgXY(170, 250, 2, &FreeSans9pt7b, "Loading...");col[0] = tft.color565(155, 0, 50);col[1] = tft.color565(170, 30, 80);col[2] = tft.color565(195, 60, 110);col[3] = tft.color565(215, 90, 140);col[4] = tft.color565(230, 120, 170);col[5] = tft.color565(250, 150, 200);col[6] = tft.color565(255, 180, 220);col[7] = tft.color565(255, 210, 240);}void loop() {for (int i = 8; i > 0; i--) {tft.fillCircle(240 + 40 * (cos(-i * PI / 4)), 120 + 40 * (sin(-i * PI / 4)), 10, col[0]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 1)*PI / 4)), 120 + 40 * (sin(-(i + 1)*PI / 4)), 10, col[1]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 2)*PI / 4)), 120 + 40 * (sin(-(i + 2)*PI / 4)), 10, col[2]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 3)*PI / 4)), 120 + 40 * (sin(-(i + 3)*PI / 4)), 10, col[3]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 4)*PI / 4)), 120 + 40 * (sin(-(i + 4)*PI / 4)), 10, col[4]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 5)*PI / 4)), 120 + 40 * (sin(-(i + 5)*PI / 4)), 10, col[5]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 6)*PI / 4)), 120 + 40 * (sin(-(i + 6)*PI / 4)), 10, col[6]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 7)*PI / 4)), 120 + 40 * (sin(-(i + 7)*PI / 4)), 10, col[7]); delay(15);}}

In this template, We converted a.jpg image to.c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#include "Ard_Logo.h"#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextSize(sz);tft.println(msg);}uint8_t r = 255, g = 255, b = 255;uint16_t color;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(WHITE);tft.drawRGBBitmap(100, 50, Logo, 350, 200);delay(1000);tft.setTextSize(2);for (int j = 0; j < 20; j++) {color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);showmsgXY(95, 280, 1, &FreeSans12pt7b, "ELECTROPEAK PRESENTS");delay(20);}delay(1000);for (int i = 0; i < 480; i++) {tft.vertScroll(0, 480, i);tft.drawFastVLine(i, 0, 320, 0xffff); // vertical linedelay(5);}while (1);}

In this template, We used draw lines, filled circles, and string display functions.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;uint16_t ox=0,oy=0;int ave=0, avec=0, avet=0;////////////////////////////////////////////////////////////////void aveg(void){int z=0;Serial.println(ave);Serial.println(avec);avet=ave/avec;Serial.println(avet);avet=avet*32;for (int i=0; i<24; i++){for (uint16_t a=0; a<3; a++){tft.drawLine(avet+a, z, avet+a, z+10, 0xFB21);} // thickfor (uint16_t a=0; a<2; a++){ tft.drawLine(avet-a, z, avet-a, z+10, 0xFB21);} delay(100); z=z+20; } } ////////////////////////////////////////////////////////////////// void dchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; tft.drawCircle(nx, ny, 10, 0x0517); tft.drawCircle(nx, ny, 9, 0x0517); tft.fillCircle(nx, ny, 7, 0x0517); delay (100); ox=nx; oy=ny; } /////////////////////////////////////////////////////////////////////// void dotchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; int plus=0; float fplus=0; int sign=0; int y=0,x=0; y=oy; x=ox; float xmines, ymines; xmines=nx-ox; ymines=ny-oy; if (ox>nx){xmines=ox-nx;sign=1;}elsesign=0;for (int a=0; a<(ny-oy); a++){fplus+=xmines/ymines;plus=fplus;if (sign==1)tft.drawFastHLine(0, y, x-plus, 0xBFDF);elsetft.drawFastHLine(0, y, x+plus, 0xBFDF);y++;delay(5);}for (uint16_t a=0; a<2; a++){tft.drawLine(ox+a, oy, nx+a, ny, 0x01E8);} // thickfor (uint16_t a=0; a<2; a++){tft.drawLine(ox, oy+a, nx, ny+a, 0x01E8);}ox=nx;oy=ny;}////////////////////////////////////////////////////////////////////void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);}void loop() {tft.invertDisplay(true);tft.fillScreen(0xffff);dotchart_10x10(3, 0);dotchart_10x10(2, 1);dotchart_10x10(4, 2);dotchart_10x10(4, 3);dotchart_10x10(5, 4);dotchart_10x10(3, 5);dotchart_10x10(6, 6);dotchart_10x10(7, 7);dotchart_10x10(9, 8);dotchart_10x10(8, 9);dotchart_10x10(10, 10);dchart_10x10(3, 0);dchart_10x10(2, 1);dchart_10x10(4, 2);dchart_10x10(4, 3);dchart_10x10(5, 4);dchart_10x10(3, 5);dchart_10x10(6, 6);dchart_10x10(7, 7);dchart_10x10(9, 8);dchart_10x10(8, 9);dchart_10x10(10, 10);tft.setRotation(1);tft.setTextSize(2);tft.setTextColor(0x01E8);tft.setCursor(20, 20);tft.print("Average");int dl=20;for (int i=0;i<6;i++){for (uint16_t a=0; a<3; a++){tft.drawLine(dl, 40+a, dl+10, 40+a, 0xFB21);}dl+=16;}tft.setRotation(0);aveg();while(1);}

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Volume.h"#define BLACK 0x0000int a = 0,b = 4000,c = 1000,d = 3000;int s=2000;int j, j2;int i, i2;int White;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);White = tft.color565(255, 255, 255);while(1){if (a < s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a-300) / 2000));i = 14 * (cos(PI * (a-300) / 2000));j2 = 1 * (sin(PI * (a-300) / 2000));i2 = 1 * (cos(PI * (a-300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a++;}if (b < s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b-300) / 2000));i = 14 * (cos(PI * (b-300) / 2000));j2 = 1 * (sin(PI * (b-300) / 2000));i2 = 1 * (cos(PI * (b-300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b++;}if (c < s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c-300) / 2000));i = 14 * (cos(PI * (c-300) / 2000));j2 = 1 * (sin(PI * (c-300) / 2000));i2 = 1 * (cos(PI * (c-300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c++;}if (d < s) { j = 14 * (sin(PI * d / 2000)); i = 14 * (cos(PI * d / 2000)); j2 = 1 * (sin(PI * d / 2000)); i2 = 1 * (cos(PI * d / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White); j = 14 * (sin(PI * (d-300) / 2000)); i = 14 * (cos(PI * (d-300) / 2000)); j2 = 1 * (sin(PI * (d-300) / 2000)); i2 = 1 * (cos(PI * (d-300) / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000); tft.fillRect(402, 285, 30, 30, 0x0000); tft.setTextSize(2); tft.setTextColor(0xffff); tft.setCursor(402, 285); tft.print(d / 40); tft.print("%"); d++;} if (a > s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a+300) / 2000));i = 14 * (cos(PI * (a+300) / 2000));j2 = 1 * (sin(PI * (a+300) / 2000));i2 = 1 * (cos(PI * (a+300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a--;}if (b > s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b+300) / 2000));i = 14 * (cos(PI * (b+300) / 2000));j2 = 1 * (sin(PI * (b+300) / 2000));i2 = 1 * (cos(PI * (b+300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b--;}if (c > s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c+300) / 2000));i = 14 * (cos(PI * (c+300) / 2000));j2 = 1 * (sin(PI * (c+300) / 2000));i2 = 1 * (cos(PI * (c+300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c--;}if (d > s) {j = 14 * (sin(PI * d / 2000));i = 14 * (cos(PI * d / 2000));j2 = 1 * (sin(PI * d / 2000));i2 = 1 * (cos(PI * d / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White);j = 14 * (sin(PI * (d+300) / 2000));i = 14 * (cos(PI * (d+300) / 2000));j2 = 1 * (sin(PI * (d+300) / 2000));i2 = 1 * (cos(PI * (d+300) / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000);tft.fillRect(402, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(402, 285);tft.print(d / 40); tft.print("%");d--;}}}

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the.h file and add it to folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "images.h"#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"int a = 3000;int b = 4000;int j, j2;int i, i2;void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;// tft.drawFastHLine(0, y, tft.width(), 0xffff);tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(WHITE);tft.setTextSize(sz);tft.print(msg);delay(1000);}void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);tft.drawBitmap(20, 20, Line1, 45, 45, 0xffff);//batterytft.drawBitmap(65, 20, Line2, 45, 45, 0xffff);//wifitft.drawBitmap(125, 25, Line3, 45, 45, 0xffff);//mailtft.drawBitmap(185, 25, Line4, 45, 45, 0xffff);//instagramtft.drawBitmap(245, 25, Line6, 45, 45, 0xffff);//powertft.drawBitmap(20, 260, Line5, 45, 45, 0xffff);//twittertft.drawBitmap(410, 140, Line7, 45, 45, 0xffff);//raintft.setTextSize(6);tft.setTextColor(0xffff);tft.setCursor(280, 210);tft.print("20:45");tft.setTextSize(2);tft.setTextColor(0xffff);showmsgXY(330, 280, 1, &FreeSans12pt7b, "Saturday");showmsgXY(300, 305, 1, &FreeSans12pt7b, "6 October 2018");while (1);}

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By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().

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Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

Next, we move to the void setup function where we initialize the screen and call different test functions to display certain texts or images.  These functions can be edited to display what you want based on your project needs.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions as regards this project.

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Recently, I had the idea to make a digital picture frame—one of these kinds which load images from SD cards and show each image for some time. I was remembering myself that I already own a small TFT display, the KMR-1.8 SPI, that works out of the box with an Arduino Uno. When I digged up my KMR-1.8 SPI, I realized that it has also an in-built SD card reader. Moreover, I looked up the Internet and found ready-to-use libraries for the in-built SD card reader as well as showing images on the TFT display. For these reasons, I thought making such an digital picture frame will turn out very easy.

When I started to implement my first lines of codes and started to connect my Arduino Uno to the KMR-1.8 SPI, I ran into two major problems. First, the colors of my image file did not match to the colors displayed by the KMR-1.8 (red and blue were interchanged). Second, my first prototypes stopped to work after about 5 minutes. The application started to freeze and showed the same image forever instead of displaying the next image after a chosen time.

There exists various versions of so-called “1.8 TFT displays” from different manufacturers. Not all of them are 100% compatible to each other. Therefore, if you own a TFT display and want to use my tutorial to make it work, please check if your TFT display really matches the version I used in this tutorial:

The source code relies on three header files (and libraries): SPI.h (Link), SD.h (Link) and TFT.h (Link). Please make sure that all of them are correctly installed before trying out my source code (In Arduino IDE: Tools -> Manage Libraries…).

I overcame the first problem by not using the default initialization method (“TFTscreen.begin();”) of the TFT library. Instead, I looked up whats inside the “begin”-method. I found a method called “initR” which has a parameter that allows to perform the initialization for a specific chip. Here, the parameter value “INITR_BLACKTAB” worked for me as the colors were then shown correctly. In addition, I call the method “setRotation” with parameter value “1” in order to be conform to the default initialization method. In the end, the code for the setting up the TFT library object looks like this:// ...

The code looks for image files (*.BMP) on the SD card and shows each image for 60 seconds. You can change the display time by setting “DELAY_IMAGE_SWAP” to a new value.

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We covered the basics of accelerometer previously inUsing Arduino with Parts and Sensors – Accelerometer Part 1andUsing Arduino with Parts and Sensors – Accelerometer Part 2. Today we’ll be testing KX022-1020 accelerometer using TFT liquid crystal panel. We’ll discuss how to control the TFT LCD in more detail in the next article. In addition, we’ll further exploreArduino Create. For more information about Arduino Create, please refer back tothisarticle.

We’ll continue using Arduino Create Web Editor as we did in our lasttutorial. To add the library, you can upload the zip file by selecting it from “Libraries” on the left menu and clicking on “ADD ZIP LIBRARY.”

Now the sample program is working fine, let’s try to display the values on a 1.8 inch TFT LCD monitor. Although this TFT liquid crystal monitor has a resolution slightly smaller than 126 x 160 px, it’ll be quite useful when displaying numbers or letters with Arduino etc.

In the past, we used 7-segment LED to display numerical values only. But this time, I tried to display the graph along with the values obtained from the accelerometer.

When using the TFT monitor, the connection method and the library used in the program may be different depending on the specification of each TFT monitor. The TFT monitor used in this tutorial is a monitorSainSmart ST7735R. In addition to Arduino, the monitor is also compatible with Raspberry.

In order to use the monitor to run the program in Arduino, we’ll have to modify the downloaded library a little bit.We’ll go over how to control the TFT LCD in more detail in the next article. Once everything is set, you will be able to output numerical values in the monitor as shown in the video below:

In the next part, we’ll create a simple device using the same accelerometer and TFT monitor. We’ll show how to create graphs and display the values obtained from the accelerometer on the TFT monitor.

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Thanks for bringing this to my attention. It appears that the upgrade package overwrites the FBTFT drivers, in particular, the Raspberry Pi bootloader. This seems to solve the problem:

dwc_otg.lpm_enable=0 console=ttyAMA0,115200 console=tty1 root=/dev/mmcblk0p6 rootfstype=ext4 elevator=deadline rootwait fbtft_device.custom fbtft_device.name=waveshare32b fbtft_device.gpios=dc:22,reset:27 fbtft_device.bgr=1 fbtft_device.speed=48000000 fbcon=map:10 fbcon=font:ProFont6x11 logo.nologo dma.dmachans=0x7f35 console=tty1 consoleblank=0 fbtft_device.fps=50 fbtft_device.rotate=0

Unfortunately, their “driver” is an SD card image containing a complete installation of Raspbian which has been preconfigured to use their display. Which is fine if you’re setting up a brand new system that doesn’t need to be a specific distro, but if you’re trying to add the display to an existing Raspberry Pi, already configured the way you want it, with software installed and data present, or if you want to use a specific distro such as Octopi, then it’s not terribly helpful.

Hello..I tired to interface this lcd “https://www.crazypi.com/raspberry-pi-products/Raspberry-Pi-Accessories/32-TOUCH-DISPLAY-RASPBERRY-PI” to my Raspberry pi model B+.I got a DVD containing image for LCD in the package.I burned it to the SD card and plugged in the display.But my lcd is completly blank.But green inidcation led (ACT LED) in board is blinking.Why my LCD is Blank ?

Thank you for this great tutorial. I looked everywhere for this information. I have an eleduino 3.5 version A. I was able to get it working on my Pi 2 by following your tutorial and using flexfb as the screen type. I got the other settings from the image that came with the product. I did find that the ts_calibrate didn’t recognize the screen so I installed xinput-calibrator and it worked fine.

I tried the steps in this tutorial. It’s very clear and easy to follow, thank you. But it didn’t work for me, I tried setting my device to flexfb. Only got white screen.

[ 0.000000] Kernel command line: dma.dmachans=0x7f35 bcm2708_fb.fbwidth=656 bcm2708_fb.fbheight=416 bcm2709.boardrev=0xa21041 bcm2709.serial=0x631a4eae smsc95xx.macaddr=B8:27:EB:1A:4E:AE bcm2708_fb.fbswap=1 bcm2709.disk_led_gpio=47 bcm2709.disk_led_active_low=0 sdhci-bcm2708.emmc_clock_freq=250000000 vc_mem.mem_base=0x3dc00000 vc_mem.mem_size=0x3f000000 dwc_otg.lpm_enable=0 console=ttyAMA0,115200 console=tty1 root=/dev/mmcblk0p2 rootfstype=ext4 elevator=deadline rootwait fbtft_device.custom fbtft_device.name=flexfb fbtft_device.gpios=dc:22,reset:27 fbtft_device.bgr=1 fbtft_device.speed=48000000 fbcon=map:10 fbcon=font:ProFont6x11 logo.nologo dma.dmachans=0x7f35 console=tty1 consoleblank=0 fbtft_device.fps=50 fbtft_device.rotate=0

thank you for your great tutorial, it got me on the right way. unfortunataly i only see some boot messages on the lcd and then it turns black. maybe you could give me a hint on how to get it working entirely.

i have a watterott display (https://github.com/watterott/RPi-Display) and changed the device-name to “rpi-display”. i use a rsapberrypi 2 and hae the latest raspian image installed.

Did you check to see if your device is supported yet? The device name should be specific for your screen, as listed in the fbtft file linked to in the beginning of the post

My system: Raspberry Pi 2 Model B with Raspian Wheezy from Febuary 2015. LCD display of Sainsmart 3.2 http://www.conrad.de/ce/de/product/1283498/Raspberry-Pi-Display-Modul-Touch-Display-81-cm-32/?ref=home&rt=home&rb=1

dwc_otg.lpm_enable=0 console=ttyAMA0,115200 console=tty1 root=/dev/mmcblk0p2 rootfstype=ext4 cgroup_enable=memory elevator=deadline rootwait fbtft_device.custom fbtft_device.name=sainsmart32_spi fbtft_device.gpios=dc:24,reset:25 fbtft_device.bgr=1 fbtft_device.speed=48000000 fbcon=map:10 fbcon=font:ProFont6x11 logo.nologo dma.dmachans=0x7f35 console=tty1 consoleblank=0 fbtft_device.fps=50 fbtft_device.rotate=90

The LCD display shows the raspberry correctly. However, the touch screen input does not work. The mouse pointer can I move correctly with your finger, but I can not select things (function of the left mouse button).

Thank you so much for this great tutorial. I have my WaveShare SpotPear 3.2″ V4 working fine on my Raspberry Pi 2. If you are having problems with this specific hardware, skip step 5.

Can someone upload SD card image that works with RBP2 ? My idea is to use Eleduino TFT as additional screen and play movies via HDMI.. is it possible?

Does anyone tried splash boot screen with waveshare v4 LCD and Rpi2? I tried to follow some example from https://github.com/notro/fbtft/wiki/Bootsplash but no success.

Great tutorial thanks; got an X session working great 1st time. Has anybody managed to get Kodi/XMBC working on the LCD either Kodi standalone, Raspbmc or Xbian?

fbtft_device name=waveshare32b gpios=dc:22,reset:27 speed=48000000 width=320 height=240 buswidth=8 init=-1,0xCB,0x39,0x2C,0x00,0x34,0x02,-1,0xCF,0x00,0XC1,0X30,-1,0xE8,0x85,0x00,0x78,-1,0xEA,0x00,0x00,-1,0xED,0x64,0x03,0X12,0X81,-1,0xF7,0x20,-1,0xC0,0x23,-1,0xC1,0x10,-1,0xC5,0x3e,0x28,-1,0xC7,0x86,-1,0×36,0x28,-1,0x3A,0x55,-1,0xB1,0x00,0x18,-1,0xB6,0x08,0x82,0x27,-1,0xF2,0x00,-1,0×26,0x01,-1,0xE0,0x0F,0x31,0x2B,0x0C,0x0E,0x08,0x4E,0xF1,0x37,0x07,0x10,0x03,0x0E,0x09,0x00,-1,0XE1,0x00,0x0E,0x14,0x03,0x11,0x07,0x31,0xC1,0x48,0x08,0x0F,0x0C,0x31,0x36,0x0F,-1,0×11,-2,120,-1,0×29,-1,0x2c,-3

After following this tut to the letter on a brand new image of Raspian, I find that the touch driver does not function. Anyone experience the same? Basically all I did was image a current copy of rasping, did a apt-get upgrade, and then did this tutorial. Then the touch driver does not work, meaning the pointer does not respond.

I remember that I plugged in the screen wrongly one time, before configuring any of the GPIO pins. Can this have damaged the screen? Still it’s weird that the display part works well and the touch part not at all.

I do not think that has anything to do with it. Other than power pins, the rest are communication. If it still works then you are good. No, there is something else. I do suspect it us related to the BCM pin numbering. The real question is… Why isnt the eeveloper responding? I have since abandoned this TFT because of his lack of response.

Here is a link to an updated image from waveshare. Upon install it got the display up and running, but I still do not have touch functionality. I’ve been playing around with it, but it has been to no avail…hopefully someone better at this stuff from me can get the touch working.

I am having an issue with getting the GUI back. Every time I use startx my pi just sits there for about two minutes saying “No protocol specified”, and then it just gives up. I went through this tutorial about four times now and am not certain why it is doing this. I have the exact same LCD as is in the tutotial (WaveShare 3.2b). any help would be great.

Thanks for the tutorial. It works, but I get the boot/command line stuff on the HDMI monitor and the LCD only comes on when I do startx. Is there a way to get everything to appear on the LCD screen?

This was an excellent tutorial. I have gotten an output to the screen, but no touchscreen usage . I have the Waveshare SpotPear 3.2 Inch LCD V4 screen, but using Raspberry PI 2 with wheezy. Any ideas?

I filed the steps to calibrate the screen but it did not work.I think because it did not find the TFT pin, because I think the touch problem is the assigned pin to control it changed.

i have raspberry pi 2 with 3.2 inch rpi lcd v4 waveshare spotpear.i have done as per your instructions.the display is working but touch screen not working.error shows waveshare32b module not found as well as touch screen module not found messages.

Unfortunately I have lost the Touch facility on my Waveshare 3.5″ LCD Touchscreen? Can you offer any reasons as to why? I copied the Raspbian image to my Raspberry Pi from the Waveshare website first of all. The Touchscreen displays but is not reactive with any touch

I have purchased a raspberry pi B+ total kit and waveshare 3.2 TFT display online. In the package i have been given a pre-loaded NOOBS installed SD card. I did not even start anything yet. What should i do what r the things needed and how to connect the display i really want to know. I need help as i don’t know anything. Does the above solution help or will u suggest something………………..

For anyone who have those unbranded cheap TFT touch modules and cannot get it to work with this guide, I had success on my 3.5″ with the following steps: http://pastebin.com/89qmFbPB

I have the WaveShare 3.5 (A) and cannot get it to work with the Kali Linux with TFT for Raspberry Pi. Have anybody gotten the A to work? (Not the B, theres instructions for the B already and dont work with A)

So I have the original image that came with my screen and it works fine with the LCD but my problem is that I want to use my LCD screen with other distros (at this time I am trying to use it with Kali Linux with TFT support by default https://www.offensive-security.com/kali-linux-vmware-arm-image-download/) What do I have to do to transfer the needed files from the original image that WORKS with the screen and use them with another image?

I originally bought this bundle http://www.amazon.com/gp/product/B013E0IJUK?psc=1&redirect=true&ref_=oh_aui_detailpage_o02_s00 with an RPi LCD V3 and no extra documentation on the specifics on the chipset. I tried with the bftft drivers but since I have no idea what to call this screen I just suppose it isn’t supported.

After 4 lost days I just decided to get another screen, a Waveshare 3.2 (just like the one on this tutorial), I’ll follow these steps and see if it work for me.

I’m not sure if the Jessie kernel is compatible – can anyone please confirm or not ?? Adafruit states that their setup for TFT screens are Wheezy only ; is this a different setup ??

I am using the same LCD and followed your tutorial. Have your tested the guide lately? Are you certain that it works? I see the boot messages on console but I get white screen as GUI starts.

That is what happens to mine also.. So long story short —> THIS SITE NEEDS TO BE UPDATED OR SHUT DOWN <— There are a hundred people on here that have all lost everything on the pi drive, and spent all day (or more) working thru this tutorial 4 or 5 (dozen) times and nothing. Just have to reinstall the os over again and again.

Hi, I am using raspberry pi 2 with raspbian jessie installed. I the waveshare spotpear 3.2 v4. The above instructions are not working. and after completing the steps there was no display from hdmi or lcd. One things to notify is.: the etc/modules files only had i2c-dev and not snd-bcm2835.

Sir, Your post has very useful to me. i am using Tinylcd. but i cant get display. i am performing all the steps in your post. i cant get touch controller information from the product website and also i am using RASPberryPi B+ model. could u please give me best solution to my work. Than you.

I have KeDei 3.5 inch TFT version 4.0 by Osoyoo. (released after January 1 2016) how do i get it working with vanilla Raspbian Jessie (do not want to install the image sent by the seller)

Thanks for the great tutorial. I do have a question. Once you install the drivers for the lcd are you effectively disabiling the hdmi port or is it still available to use and will the pi function with both displays. I have a pi 3

i am sorry, but i am a naive , and i have this question, can we upload any file into it for the display? like have a software in which if i tap it gives back a feedback to the code?

I’m a proper novice, have no coding experience. A these tutorials and walk throughs are invaluable. So thank you in advance for all the help and support.

I tried following your tutorial but I got stuck right at the first step… I enter sudo nano /usr/share/X11/xorg.conf.d/99-fbturbo.conf the whole screen is blank except for the command list at the bottom…

I started through your tutorial and completed step 3 and rebooted. After the Raspberry screen and some of the boot text on my HDMI monitor, I now have a black HDMI monitor and a white screen on my LCD. Does this mean that the bootloader was overwritten or something else is wrong? How am I supposed to enter in the proposed fixes to the bootloader, when I can’t get the RPi to boot? Do I have to interrupt the boot process at some point to reinstall the bootloader or what?

Its a script. Download and instead of running sudo ./LCD4-show run cat ./LCD4-show to simply display what it does without actually running it. The commands are fairly simple modifying a few files. I actually saved the LCD-show.tar.gz on my own server for faster future download but also for backup as it saved me tons of hours (if that’s a measuring unit for time :) )

i bought a 3.5 inch tft lcd screen from banggood. and i have installed raspian jessie, the latest version, in my sd card. but when i power on my Pi, only a white backlit screen comes. there are no images or graphics whatsoever.

PLEASE DELETE this article. You have great power with this article showing up for so many people in their search results, and you display ZERO responsibility. This is terrible!

Will your system work with my SainSmart 2.8″ 2.8 inch TFT LCD 240×320 Arduino DUE MEGA2560 R3 Raspberry Pi ? I would like to know before not be able to back out. Thanks, Lee

it worked. but the resolution is for bigger screens. i got the menubar small, but the rest appears too big , and out of screen. the wastebasket icon is 1/6 of my 3.2″ screen. wich HAS the resolution capability too display the whole desktop. But i’m a PI newby and dunno how to adjust the screen resolution on this display. anybody?

After I did the step that “INSTALL THE FBTFT DRIVERS” and then reboot, my raspberry pi couldn’t boot successfully and the green light is always on, could you help me solve this problem? Thank you.

tft display tutorial brands

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file: