circle lcd display free sample
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Alibaba.com offers 21824 round lcd display products. About 12% % of these are lcd modules, 1%% are lcd touch screen, and 1%% are oled/e-paper modules.
A wide variety of round lcd display options are available to you, such as original manufacturer, odm and retailer.You can also choose from tft, ips and lcm round lcd display,
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
The above illustration shows the connections to the display. The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).
Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.
The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples. While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.
The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().
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HyperPixel 2.1 Round has all the great features of our other HyperPixels - crisp, brilliant IPS display, touchscreen, and high-speed DPI interface—it"s just rounder! You can use it with any Raspberry Pi with a 40 pin header* but it works particularly nicely with the Pi Zero footprint - we"ve designed it so you can mount a Zero neatly behind it, so you can"t see the Pi when you look at it from the front.
This version of HyperPixel would be great for custom interfaces and control panels - mounted on a wall it would make a really neat, minimalist smart home controller or a stylish "what"s playing" display for your sound system. Everything is pre-soldered and ready to go, just pop it onto your Pi, install our software, and away you go!
HyperPixel 2.1 Round uses a high-speed DPI interface, allowing it to shift 5x more pixel data than the usual SPI interface that these small Pi displays normally use. It has a 60 FPS frame rate and a resolution of approximately 229 pixels per inch (480x480px) on its 2.1" display. The display can show 18-bits of colour (262,144 colours).
The touchscreen variant is capacitive touch, that"s more sensitive and responsive to touch than a resistive touch display, and it"s capable of multi-touch!**
Please note: when installing HyperPixel 2.1 Round onto your Pi make sure not to press down on the screen surface. We recommend putting the screen face down on a soft surface and gently wiggling the Pi to mate with the extended header (or GPIO header). If you need to remove your Hyperpixel, take care not to pull on the edges of the glass display - it"s best to hold on to the rectangular PCB. As the glass edges of this display overhang the PCB they"re quite exposed, so it"s worth being extra careful with them.
With this version of HyperPixel, we"ve separated the display drivers and touch drivers which should hopefully make it easier to incorporate touch interfaces into your own programs. To download and install the display drivers:
Note that you"ll need another display, keyboard, and mouse to install the software, or you could do it remotely over SSH if you set your Pi up headlessly.
Raspberry Pi OS Bullseye includes major changes to how DPI display drivers work - a quick hack to get the screen working (with some loss of rotation/touch functionality) is to comment out dtoverlay=vc4-kms-v3d in boot/config.txt. We"re working on full support for Bullseye, but if you"re after an easy, fully featured Hyperpixel experience you should probably stick with Buster for now:
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This panel meter features a 3½ digit LCD with 8mm (0.31") digit height in a low profile housing. Fitted inside a threaded stud which allows easy mounting of the product through a 32.5mm (1.28”) hole, this unique enclosure is ideal for quick mounting. A rubber seal provides waterproof protection to IP67 / NEMA 4X when fitted between the meter and mounting panel. Connection is via screw terminals. The EM32-1B is a low cost, popular part, normally stocked in high quantity and suitable for new designs.
This article shows how to use the SSD1306 0.96 inch I2C OLED display with the Arduino. We’ll show you some features of the OLED display, how to connect it to the Arduino board, and how to write text, draw shapes and display bitmap images. Lastly, we’ll build a project example that displays temperature and humidity readings.
The organic light-emitting diode(OLED) display that we’ll use in this tutorial is the SSD1306 model: a monocolor, 0.96-inch display with 128×64 pixels as shown in the following figure.
The OLED display doesn’t require backlight, which results in a very nice contrast in dark environments. Additionally, its pixels consume energy only when they are on, so the OLED display consumes less power when compared with other displays.
The model we’re using here has only four pins and communicates with the Arduino using I2C communication protocol. There are models that come with an extra RESET pin. There are also other OLED displays that communicate using SPI communication.
Because the OLED display uses I2C communication protocol, wiring is very simple. You just need to connect to the Arduino Uno I2C pins as shown in the table below.
To control the OLED display you need the adafruit_SSD1306.h and the adafruit_GFX.h libraries. Follow the next instructions to install those libraries.
After wiring the OLED display to the Arduino and installing all required libraries, you can use one example from the library to see if everything is working properly.
The Adafruit library for the OLED display comes with several functions to write text. In this section, you’ll learn how to write and scroll text using the library functions.
First, you need to import the necessary libraries. The Wire library to use I2C and the Adafruit libraries to write to the display: Adafruit_GFX and Adafruit_SSD1306.
Then, you define your OLED width and height. In this example, we’re using a 128×64 OLED display. If you’re using other sizes, you can change that in the SCREEN_WIDTH, and SCREEN_HEIGHT variables.
The (-1) parameter means that your OLED display doesn’t have a RESET pin. If your OLED display does have a RESET pin, it should be connected to a GPIO. In that case, you should pass the GPIO number as a parameter.
To draw a pixel in the OLED display, you can use the drawPixel(x, y, color) method that accepts as arguments the x and y coordinates where the pixel appears, and color. For example:
The library also provides methods to displays rectangles with round corners: drawRoundRect() and fillRoundRect(). These methods accepts the same arguments as previous methods plus the radius of the corner. For example:
To draw a circle use the drawCircle(x, y, radius, color) method. The (x,y) coordinates indicate the center of the circle. You should also pass the radius as an argument. For example:
The library provides an additional method that you can use with shapes or text: the invertDisplay() method. Pass true as argument to invert the colors of the screen or false to get back to the original colors.
Copy your array to the sketch. Then, to display the array, use the drawBitmap() method that accepts the following arguments (x, y, image array, image width, image height, rotation). The (x, y) coordinates define where the image starts to be displayed.
In this section we’ll build a project that displays temperature and humidity readings on the OLED display. We’ll get temperature and humidity using the DHT11 temperature and humidity sensor. If you’re not familiar with the DHT11 sensor, read the following article:
The code starts by including the necessary libraries. The Wire, Adafruit_GFX and Adafruit_SSD1306 are used to interface with the OLED display. The Adafruit_Sensor and the DHT libraries are used to interface with the DHT22 or DHT11 sensors.
The (-1) parameter means that your OLED display doesn’t have a RESET pin. If your OLED display does have a RESET pin, it should be connected to a GPIO. In that case, you should pass the GPIO number as a parameter.
In this case, the address of the OLED display we’re using is 0x3C. If this address doesn’t work, you can run an I2C scanner sketch to find your OLED address. You can find the I2C scanner sketch here.
We use the setTextSize() method to define the font size, the setCursor() sets where the text should start being displayed and the print() method is used to write something on the display.
After wiring the circuit and uploading the code, the OLED display shows the temperature and humidity readings. The sensor readings are updated every five seconds.
The I2C address for the OLED display we are using is 0x3C. However, yours may be different. So, make sure you check your display I2C address using an I2C scanner sketch.
The OLED display provides an easy and inexpensive way to display text or graphics using an Arduino. We hope you’ve found this guide and the project example useful.