tn lcd panel polarized glasses free sample
From its structure, LCD is a flat display device. It looks like a sandwich that consists of a layer of liquid crystal, front and back ITO glasses, and front and back polarizer films. A liquid crystal cell is composed of front and back ITO glasses and is filled with liquid crystal and surrounded by the sealing glue (typically epoxy resin), only a liquid crystal entrance is left. There is a tiny gap between two glasses, only about a few um, which is filled by liquid crystal in vacuum conditions through the entrance. When the gap is full, the entrance will be sealed with epoxy resin, and the liquid crystal cell is done. And the front and back polarizer films are attached to the surface of the liquid crystal cell. There is an ITO conductive film between the liquid crystal and the glass. The function of the film is to bring the signal from the outside to the liquid crystal. The liquid crystal is arrayed systematically and orderly in the cell when the power is off. When the power is on, it will rearrange according to the rules we have predesigned, so it has special optical properties and electrical properties at the same time.
If we choose array 4, we can get 30 pieces of glass of 56*82 mm. We only need to make the length of the glass 2.0 mm shorter and we can get 2 more pieces of glasses, which can decrease the unit price.
One of my German clients told me there was an unexpected segment on 6321 LCD screen. That was because we haven’t completely cleaned the useless parts of ITO film. I have to protect my client’s privacy, so I can’t reveal the blueprint of 6321 LCD screen in this post.
Two, we need additional production processes and labour costs to make the view direction. Please see my post to learn more about view direction. In other words, the view direction of LCD screen is achieved and controlled by ITO glass.
As we talk about the tooling fee, we have to refer to the quantity of the first batch. We usually send 5~20 pieces of LCD screen samples to our customers. If you have received our samples, and you want a small batch of order like 100 pieces or 500 pieces, I am sorry to inform you that we can’t make it because the quantity you demand is below the MOQ (Minimum Order Quantity) and the wastage of starting up the machine is great. Only in mass production will the machine which makes ITO glass begin to operate. Therefore, if you want a small batch of orders, I strongly suggest that it goes with the sample order.
See the picture above. It has a black background and 3 colors, hasn’t it? The background is purely black, so it is a VA LCD screen. But LED backlight for this LCD screen has only one color (white), all the other three colors (blue, green and red) are silver printed on the front of ITO glass.
If one polarizer film is missing, we can see nothing. When the power is turned off, the color we see on the surface of LCD screen is the color of the polarizer film; when the power is turned on, the light we see is the color of the LED backlight.
9. Positive and Negative displays of LCD screens depend on the front polarizer film while Transmissive, Reflective and Transflective displays of LCD screens rely on the back polarizer film.
There are three different kinds of back polarizer film: transmissive back polarizer film, reflective back polarizer film and transflective back polarizer film. But there is only one kind of front polarizer film. If a LCD screen is a positive display, as long as we flip over the front polarizer film and attach it to the surface of the ITO glass, it’ll become a negative display LCD screen.
All the features of LCD screens are achieved by ITO glasses, polarizer films and other optical films. But the switch function of liquid crystal is extremely important for LCD displays. Otherwise, it can’t display any image.
3. Temperature testing of LCD screen is under certain conditions and we can’t guarantee the testing results if you don’t follow the temperature testing rules.
Do you have any questions about ITO glass, polarizer film and liquid crystal? You are welcome to email me and leave some comments. I also would love for the comments of those who are experienced in the LCD industry to comment as well.
In a broad sense, optical films are film products with optical properties. The two common types of optical films are backlight module and polarizing. The prominent applications of these films are OLED (Organic Light Emitting Diode) panels and TFT (Thin Film Transistor) LCD liquid crystal panels. Based on the material used to make films, the optical films can be bifurcated into functional thin films and selective separation membrane.
The functional thin film is mainly used for optical technology and selective separation membrane plays a crucial role in the waste water management system. The demand for optical films has increased due to the large sizes of LCD panels. This factor creates opportunities for the polarizing films. According to a report published by Research Dive, the optical films market is anticipated to garner revenue of $30.1 billion by 2024 with a healthy growth rate of 7.1% in the forecast period.
These type of films breakup the light and tend to distribute it evenly. The light rays are distributed in various directions; thus this results in diffuse-glare-free light. Diffuser films ensure that there is uniformity in brightness and they also reduce unpleasant spots that have linear and point sources of light. Various applications of diffuser films are as follows:Used in backlight
A Japanese company called as DuPoint Teijin Films Ltd has managed to create liquid polarizer that is used in LCD (Liquid Crystal Display). This is a combination of multilayer film technology and polymer that aids in recycling of the rejected polarized light back to the viewer; thus augmenting the output. Reflective polarizer film is used in STN (Super Twisted Nematic) display and reflection mode TN (Twisted Nematic).Indium Tin Oxide (ITO) Film:
This is made by using micro replication film structure technique in which the prism structure is created by acrylic resin. According to the geometric optics principle, the emitted light is passed via circulation of the prism film and the backlight film. This is converged at the front to generate a high brightening effect. Normal prism film is mainly used at LCD backlight units that aids in luminance by directing the light from the source of light.Multifunctional Prism Film:
This blocks the light and allows the light to pass through liquid crystals in the LCD panel. Polarizing film is the core element of the LCD panel that facilitates image display on the screen. Some of the vital benefits of polarizing films are as follows:High luminescence
Micro-lens array structure is utilized for combining prism and diffusion functions. The conventional prism sheets are replaced by micro-lens films in the LCD TV panels. This enhances the light efficiency of the LCD and is also cost effective in nature. Micro-lens films are manufactured by using IC (Integrated Circuit) technologies such as photo-resist processing, photolithography, and reactive ion etching. Some of the applications of micro-lens are as follows:Fiber couplers
Glass substrate with ITO electrodes. The shapes of these electrodes will determine the shapes that will appear when the LCD is switched ON. Vertical ridges etched on the surface are smooth.
A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liquid crystals do not emit light directlybacklight or reflector to produce images in color or monochrome.seven-segment displays, as in a digital clock, are all good examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements. LCDs can either be normally on (positive) or off (negative), depending on the polarizer arrangement. For example, a character positive LCD with a backlight will have black lettering on a background that is the color of the backlight, and a character negative LCD will have a black background with the letters being of the same color as the backlight. Optical filters are added to white on blue LCDs to give them their characteristic appearance.
LCDs are used in a wide range of applications, including LCD televisions, computer monitors, instrument panels, aircraft cockpit displays, and indoor and outdoor signage. Small LCD screens are common in LCD projectors and portable consumer devices such as digital cameras, watches, digital clocks, calculators, and mobile telephones, including smartphones. LCD screens are also used on consumer electronics products such as DVD players, video game devices and clocks. LCD screens have replaced heavy, bulky and less energy-efficient cathode-ray tube (CRT) displays in nearly all applications. The phosphors used in CRTs make them vulnerable to image burn-in when a static image is displayed on a screen for a long time, e.g., the table frame for an airline flight schedule on an indoor sign. LCDs do not have this weakness, but are still susceptible to image persistence.
Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, often made of Indium-Tin oxide (ITO) and two polarizing filters (parallel and perpendicular polarizers), the axes of transmission of which are (in most of the cases) perpendicular to each other. Without the liquid crystal between the polarizing filters, light passing through the first filter would be blocked by the second (crossed) polarizer. Before an electric field is applied, the orientation of the liquid-crystal molecules is determined by the alignment at the surfaces of electrodes. In a twisted nematic (TN) device, the surface alignment directions at the two electrodes are perpendicular to each other, and so the molecules arrange themselves in a helical structure, or twist. This induces the rotation of the polarization of the incident light, and the device appears gray. If the applied voltage is large enough, the liquid crystal molecules in the center of the layer are almost completely untwisted and the polarization of the incident light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying amounts thus constituting different levels of gray.
The chemical formula of the liquid crystals used in LCDs may vary. Formulas may be patented.Sharp Corporation. The patent that covered that specific mixture expired.
Most color LCD systems use the same technique, with color filters used to generate red, green, and blue subpixels. The LCD color filters are made with a photolithography process on large glass sheets that are later glued with other glass sheets containing a TFT array, spacers and liquid crystal, creating several color LCDs that are then cut from one another and laminated with polarizer sheets. Red, green, blue and black photoresists (resists) are used. All resists contain a finely ground powdered pigment, with particles being just 40 nanometers across. The black resist is the first to be applied; this will create a black grid (known in the industry as a black matrix) that will separate red, green and blue subpixels from one another, increasing contrast ratios and preventing light from leaking from one subpixel onto other surrounding subpixels.Super-twisted nematic LCD, where the variable twist between tighter-spaced plates causes a varying double refraction birefringence, thus changing the hue.
LCD in a Texas Instruments calculator with top polarizer removed from device and placed on top, such that the top and bottom polarizers are perpendicular. As a result, the colors are inverted.
The optical effect of a TN device in the voltage-on state is far less dependent on variations in the device thickness than that in the voltage-off state. Because of this, TN displays with low information content and no backlighting are usually operated between crossed polarizers such that they appear bright with no voltage (the eye is much more sensitive to variations in the dark state than the bright state). As most of 2010-era LCDs are used in television sets, monitors and smartphones, they have high-resolution matrix arrays of pixels to display arbitrary images using backlighting with a dark background. When no image is displayed, different arrangements are used. For this purpose, TN LCDs are operated between parallel polarizers, whereas IPS LCDs feature crossed polarizers. In many applications IPS LCDs have replaced TN LCDs, particularly in smartphones. Both the liquid crystal material and the alignment layer material contain ionic compounds. If an electric field of one particular polarity is applied for a long period of time, this ionic material is attracted to the surfaces and degrades the device performance. This is avoided either by applying an alternating current or by reversing the polarity of the electric field as the device is addressed (the response of the liquid crystal layer is identical, regardless of the polarity of the applied field).
Displays for a small number of individual digits or fixed symbols (as in digital watches and pocket calculators) can be implemented with independent electrodes for each segment.alphanumeric or variable graphics displays are usually implemented with pixels arranged as a matrix consisting of electrically connected rows on one side of the LC layer and columns on the other side, which makes it possible to address each pixel at the intersections. The general method of matrix addressing consists of sequentially addressing one side of the matrix, for example by selecting the rows one-by-one and applying the picture information on the other side at the columns row-by-row. For details on the various matrix addressing schemes see passive-matrix and active-matrix addressed LCDs.
LCDs, along with OLED displays, are manufactured in cleanrooms borrowing techniques from semiconductor manufacturing and using large sheets of glass whose size has increased over time. Several displays are manufactured at the same time, and then cut from the sheet of glass, also known as the mother glass or LCD glass substrate. The increase in size allows more displays or larger displays to be made, just like with increasing wafer sizes in semiconductor manufacturing. The glass sizes are as follows:
Until Gen 8, manufacturers would not agree on a single mother glass size and as a result, different manufacturers would use slightly different glass sizes for the same generation. Some manufacturers have adopted Gen 8.6 mother glass sheets which are only slightly larger than Gen 8.5, allowing for more 50 and 58 inch LCDs to be made per mother glass, specially 58 inch LCDs, in which case 6 can be produced on a Gen 8.6 mother glass vs only 3 on a Gen 8.5 mother glass, significantly reducing waste.AGC Inc., Corning Inc., and Nippon Electric Glass.
In 1888,Friedrich Reinitzer (1858–1927) discovered the liquid crystalline nature of cholesterol extracted from carrots (that is, two melting points and generation of colors) and published his findings at a meeting of the Vienna Chemical Society on May 3, 1888 (F. Reinitzer: Beiträge zur Kenntniss des Cholesterins, Monatshefte für Chemie (Wien) 9, 421–441 (1888)).Otto Lehmann published his work "Flüssige Kristalle" (Liquid Crystals). In 1911, Charles Mauguin first experimented with liquid crystals confined between plates in thin layers.
In 1922, Georges Friedel described the structure and properties of liquid crystals and classified them in three types (nematics, smectics and cholesterics). In 1927, Vsevolod Frederiks devised the electrically switched light valve, called the Fréedericksz transition, the essential effect of all LCD technology. In 1936, the Marconi Wireless Telegraph company patented the first practical application of the technology, "The Liquid Crystal Light Valve". In 1962, the first major English language publication Molecular Structure and Properties of Liquid Crystals was published by Dr. George W. Gray.RCA found that liquid crystals had some interesting electro-optic characteristics and he realized an electro-optical effect by generating stripe-patterns in a thin layer of liquid crystal material by the application of a voltage. This effect is based on an electro-hydrodynamic instability forming what are now called "Williams domains" inside the liquid crystal.
In the late 1960s, pioneering work on liquid crystals was undertaken by the UK"s Royal Radar Establishment at Malvern, England. The team at RRE supported ongoing work by George William Gray and his team at the University of Hull who ultimately discovered the cyanobiphenyl liquid crystals, which had correct stability and temperature properties for application in LCDs.
The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968.dynamic scattering mode (DSM) LCD that used standard discrete MOSFETs.
On December 4, 1970, the twisted nematic field effect (TN) in liquid crystals was filed for patent by Hoffmann-LaRoche in Switzerland, (Swiss patent No. 532 261) with Wolfgang Helfrich and Martin Schadt (then working for the Central Research Laboratories) listed as inventors.Brown, Boveri & Cie, its joint venture partner at that time, which produced TN displays for wristwatches and other applications during the 1970s for the international markets including the Japanese electronics industry, which soon produced the first digital quartz wristwatches with TN-LCDs and numerous other products. James Fergason, while working with Sardari Arora and Alfred Saupe at Kent State University Liquid Crystal Institute, filed an identical patent in the United States on April 22, 1971.ILIXCO (now LXD Incorporated), produced LCDs based on the TN-effect, which soon superseded the poor-quality DSM types due to improvements of lower operating voltages and lower power consumption. Tetsuro Hama and Izuhiko Nishimura of Seiko received a US patent dated February 1971, for an electronic wristwatch incorporating a TN-LCD.
In 1972, the concept of the active-matrix thin-film transistor (TFT) liquid-crystal display panel was prototyped in the United States by T. Peter Brody"s team at Westinghouse, in Pittsburgh, Pennsylvania.Westinghouse Research Laboratories demonstrated the first thin-film-transistor liquid-crystal display (TFT LCD).high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.active-matrix liquid-crystal display (AM LCD) in 1974, and then Brody coined the term "active matrix" in 1975.
In 1972 North American Rockwell Microelectronics Corp introduced the use of DSM LCDs for calculators for marketing by Lloyds Electronics Inc, though these required an internal light source for illumination.Sharp Corporation followed with DSM LCDs for pocket-sized calculators in 1973Seiko and its first 6-digit TN-LCD quartz wristwatch, and Casio"s "Casiotron". Color LCDs based on Guest-Host interaction were invented by a team at RCA in 1968.TFT LCDs similar to the prototypes developed by a Westinghouse team in 1972 were patented in 1976 by a team at Sharp consisting of Fumiaki Funada, Masataka Matsuura, and Tomio Wada,
In 1983, researchers at Brown, Boveri & Cie (BBC) Research Center, Switzerland, invented the passive matrix-addressed LCDs. H. Amstutz et al. were listed as inventors in the corresponding patent applications filed in Switzerland on July 7, 1983, and October 28, 1983. Patents were granted in Switzerland CH 665491, Europe EP 0131216,
The first color LCD televisions were developed as handheld televisions in Japan. In 1980, Hattori Seiko"s R&D group began development on color LCD pocket televisions.Seiko Epson released the first LCD television, the Epson TV Watch, a wristwatch equipped with a small active-matrix LCD television.dot matrix TN-LCD in 1983.Citizen Watch,TFT LCD.computer monitors and LCD televisions.3LCD projection technology in the 1980s, and licensed it for use in projectors in 1988.compact, full-color LCD projector.
In 1990, under different titles, inventors conceived electro optical effects as alternatives to twisted nematic field effect LCDs (TN- and STN- LCDs). One approach was to use interdigital electrodes on one glass substrate only to produce an electric field essentially parallel to the glass substrates.Germany by Guenter Baur et al. and patented in various countries.Hitachi work out various practical details of the IPS technology to interconnect the thin-film transistor array as a matrix and to avoid undesirable stray fields in between pixels.
Hitachi also improved the viewing angle dependence further by optimizing the shape of the electrodes (Super IPS). NEC and Hitachi become early manufacturers of active-matrix addressed LCDs based on the IPS technology. This is a milestone for implementing large-screen LCDs having acceptable visual performance for flat-panel computer monitors and television screens. In 1996, Samsung developed the optical patterning technique that enables multi-domain LCD. Multi-domain and In Plane Switching subsequently remain the dominant LCD designs through 2006.South Korea and Taiwan,
In 2007 the image quality of LCD televisions surpassed the image quality of cathode-ray-tube-based (CRT) TVs.LCD TVs were projected to account 50% of the 200 million TVs to be shipped globally in 2006, according to Displaybank.Toshiba announced 2560 × 1600 pixels on a 6.1-inch (155 mm) LCD panel, suitable for use in a tablet computer,transparent and flexible, but they cannot emit light without a backlight like OLED and microLED, which are other technologies that can also be made flexible and transparent.
In 2016, Panasonic developed IPS LCDs with a contrast ratio of 1,000,000:1, rivaling OLEDs. This technology was later put into mass production as dual layer, dual panel or LMCL (Light Modulating Cell Layer) LCDs. The technology uses 2 liquid crystal layers instead of one, and may be used along with a mini-LED backlight and quantum dot sheets.
Since LCDs produce no light of their own, they require external light to produce a visible image.backlight. Active-matrix LCDs are almost always backlit.Transflective LCDs combine the features of a backlit transmissive display and a reflective display.
CCFL: The LCD panel is lit either by two cold cathode fluorescent lamps placed at opposite edges of the display or an array of parallel CCFLs behind larger displays. A diffuser (made of PMMA acrylic plastic, also known as a wave or light guide/guiding plateinverter to convert whatever DC voltage the device uses (usually 5 or 12 V) to ≈1000 V needed to light a CCFL.
EL-WLED: The LCD panel is lit by a row of white LEDs placed at one or more edges of the screen. A light diffuser (light guide plate, LGP) is then used to spread the light evenly across the whole display, similarly to edge-lit CCFL LCD backlights. The diffuser is made out of either PMMA plastic or special glass, PMMA is used in most cases because it is rugged, while special glass is used when the thickness of the LCD is of primary concern, because it doesn"t expand as much when heated or exposed to moisture, which allows LCDs to be just 5mm thick. Quantum dots may be placed on top of the diffuser as a quantum dot enhancement film (QDEF, in which case they need a layer to be protected from heat and humidity) or on the color filter of the LCD, replacing the resists that are normally used.
WLED array: The LCD panel is lit by a full array of white LEDs placed behind a diffuser behind the panel. LCDs that use this implementation will usually have the ability to dim or completely turn off the LEDs in the dark areas of the image being displayed, effectively increasing the contrast ratio of the display. The precision with which this can be done will depend on the number of dimming zones of the display. The more dimming zones, the more precise the dimming, with less obvious blooming artifacts which are visible as dark grey patches surrounded by the unlit areas of the LCD. As of 2012, this design gets most of its use from upscale, larger-screen LCD televisions.
RGB-LED array: Similar to the WLED array, except the panel is lit by a full array of RGB LEDs. While displays lit with white LEDs usually have a poorer color gamut than CCFL lit displays, panels lit with RGB LEDs have very wide color gamuts. This implementation is most popular on professional graphics editing LCDs. As of 2012, LCDs in this category usually cost more than $1000. As of 2016 the cost of this category has drastically reduced and such LCD televisions obtained same price levels as the former 28" (71 cm) CRT based categories.
Monochrome LEDs: such as red, green, yellow or blue LEDs are used in the small passive monochrome LCDs typically used in clocks, watches and small appliances.
Today, most LCD screens are being designed with an LED backlight instead of the traditional CCFL backlight, while that backlight is dynamically controlled with the video information (dynamic backlight control). The combination with the dynamic backlight control, invented by Philips researchers Douglas Stanton, Martinus Stroomer and Adrianus de Vaan, simultaneously increases the dynamic range of the display system (also marketed as HDR, high dynamic range television or FLAD, full-area local area dimming).
The LCD backlight systems are made highly efficient by applying optical films such as prismatic structure (prism sheet) to gain the light into the desired viewer directions and reflective polarizing films that recycle the polarized light that was formerly absorbed by the first polarizer of the LCD (invented by Philips researchers Adrianus de Vaan and Paulus Schaareman),
Due to the LCD layer that generates the desired high resolution images at flashing video speeds using very low power electronics in combination with LED based backlight technologies, LCD technology has become the dominant display technology for products such as televisions, desktop monitors, notebooks, tablets, smartphones and mobile phones. Although competing OLED technology is pushed to the market, such OLED displays do not feature the HDR capabilities like LCDs in combination with 2D LED backlight technologies have, reason why the annual market of such LCD-based products is still growing faster (in volume) than OLED-based products while the efficiency of LCDs (and products like portable computers, mobile phones and televisions) may even be further improved by preventing the light to be absorbed in the colour filters of the LCD.
A pink elastomeric connector mating an LCD panel to circuit board traces, shown next to a centimeter-scale ruler. The conductive and insulating layers in the black stripe are very small.
A standard television receiver screen, a modern LCD panel, has over six million pixels, and they are all individually powered by a wire network embedded in the screen. The fine wires, or pathways, form a grid with vertical wires across the whole screen on one side of the screen and horizontal wires across the whole screen on the other side of the screen. To this grid each pixel has a positive connection on one side and a negative connection on the other side. So the total amount of wires needed for a 1080p display is 3 x 1920 going vertically and 1080 going horizontally for a total of 6840 wires horizontally and vertically. That"s three for red, green and blue and 1920 columns of pixels for each color for a total of 5760 wires going vertically and 1080 rows of wires going horizontally. For a panel that is 28.8 inches (73 centimeters) wide, that means a wire density of 200 wires per inch along the horizontal edge.
The LCD panel is powered by LCD drivers that are carefully matched up with the edge of the LCD panel at the factory level. The drivers may be installed using several methods, the most common of which are COG (Chip-On-Glass) and TAB (Tape-automated bonding) These same principles apply also for smartphone screens that are much smaller than TV screens.anisotropic conductive film or, for lower densities, elastomeric connectors.
Monochrome and later color passive-matrix LCDs were standard in most early laptops (although a few used plasma displaysGame Boyactive-matrix became standard on all laptops. The commercially unsuccessful Macintosh Portable (released in 1989) was one of the first to use an active-matrix display (though still monochrome). Passive-matrix LCDs are still used in the 2010s for applications less demanding than laptop computers and TVs, such as inexpensive calculators. In particular, these are used on portable devices where less information content needs to be displayed, lowest power consumption (no backlight) and low cost are desired or readability in direct sunlight is needed.
STN LCDs have to be continuously refreshed by alternating pulsed voltages of one polarity during one frame and pulses of opposite polarity during the next frame. Individual pixels are addressed by the corresponding row and column circuits. This type of display is called response times and poor contrast are typical of passive-matrix addressed LCDs with too many pixels and driven according to the "Alt & Pleshko" drive scheme. Welzen and de Vaan also invented a non RMS drive scheme enabling to drive STN displays with video rates and enabling to show smooth moving video images on an STN display.
Bistable LCDs do not require continuous refreshing. Rewriting is only required for picture information changes. In 1984 HA van Sprang and AJSM de Vaan invented an STN type display that could be operated in a bistable mode, enabling extremely high resolution images up to 4000 lines or more using only low voltages.
High-resolution color displays, such as modern LCD computer monitors and televisions, use an active-matrix structure. A matrix of thin-film transistors (TFTs) is added to the electrodes in contact with the LC layer. Each pixel has its own dedicated transistor, allowing each column line to access one pixel. When a row line is selected, all of the column lines are connected to a row of pixels and voltages corresponding to the picture information are driven onto all of the column lines. The row line is then deactivated and the next row line is selected. All of the row lines are selected in sequence during a refresh operation. Active-matrix addressed displays look brighter and sharper than passive-matrix addressed displays of the same size, and generally have quicker response times, producing much better images. Sharp produces bistable reflective LCDs with a 1-bit SRAM cell per pixel that only requires small amounts of power to maintain an image.
Segment LCDs can also have color by using Field Sequential Color (FSC LCD). This kind of displays have a high speed passive segment LCD panel with an RGB backlight. The backlight quickly changes color, making it appear white to the naked eye. The LCD panel is synchronized with the backlight. For example, to make a segment appear red, the segment is only turned ON when the backlight is red, and to make a segment appear magenta, the segment is turned ON when the backlight is blue, and it continues to be ON while the backlight becomes red, and it turns OFF when the backlight becomes green. To make a segment appear black, the segment is always turned ON. An FSC LCD divides a color image into 3 images (one Red, one Green and one Blue) and it displays them in order. Due to persistence of vision, the 3 monochromatic images appear as one color image. An FSC LCD needs an LCD panel with a refresh rate of 180 Hz, and the response time is reduced to just 5 milliseconds when compared with normal STN LCD panels which have a response time of 16 milliseconds.
Samsung introduced UFB (Ultra Fine & Bright) displays back in 2002, utilized the super-birefringent effect. It has the luminance, color gamut, and most of the contrast of a TFT-LCD, but only consumes as much power as an STN display, according to Samsung. It was being used in a variety of Samsung cellular-telephone models produced until late 2006, when Samsung stopped producing UFB displays. UFB displays were also used in certain models of LG mobile phones.
Twisted nematic displays contain liquid crystals that twist and untwist at varying degrees to allow light to pass through. When no voltage is applied to a TN liquid crystal cell, polarized light passes through the 90-degrees twisted LC layer. In proportion to the voltage applied, the liquid crystals untwist changing the polarization and blocking the light"s path. By properly adjusting the level of the voltage almost any gray level or transmission can be achieved.
In-plane switching is an LCD technology that aligns the liquid crystals in a plane parallel to the glass substrates. In this method, the electrical field is applied through opposite electrodes on the same glass substrate, so that the liquid crystals can be reoriented (switched) essentially in the same plane, although fringe fields inhibit a homogeneous reorientation. This requires two transistors for each pixel instead of the single transistor needed for a standard thin-film transistor (TFT) display. The IPS technology is used in everything from televisions, computer monitors, and even wearable devices, especially almost all LCD smartphone panels are IPS/FFS mode. IPS displays belong to the LCD panel family screen types. The other two types are VA and TN. Before LG Enhanced IPS was introduced in 2001 by Hitachi as 17" monitor in Market, the additional transistors resulted in blocking more transmission area, thus requiring a brighter backlight and consuming more power, making this type of display less desirable for notebook computers. Panasonic Himeji G8.5 was using an enhanced version of IPS, also LGD in Korea, then currently the world biggest LCD panel manufacture BOE in China is also IPS/FFS mode TV panel.
In 2015 LG Display announced the implementation of a new technology called M+ which is the addition of white subpixel along with the regular RGB dots in their IPS panel technology.
In 2011, LG claimed the smartphone LG Optimus Black (IPS LCD (LCD NOVA)) has the brightness up to 700 nits, while the competitor has only IPS LCD with 518 nits and double an active-matrix OLED (AMOLED) display with 305 nits. LG also claimed the NOVA display to be 50 percent more efficient than regular LCDs and to consume only 50 percent of the power of AMOLED displays when producing white on screen.
This pixel-layout is found in S-IPS LCDs. A chevron shape is used to widen the viewing cone (range of viewing directions with good contrast and low color shift).
Vertical-alignment displays are a form of LCDs in which the liquid crystals naturally align vertically to the glass substrates. When no voltage is applied, the liquid crystals remain perpendicular to the substrate, creating a black display between crossed polarizers. When voltage is applied, the liquid crystals shift to a tilted position, allowing light to pass through and create a gray-scale display depending on the amount of tilt generated by the electric field. It has a deeper-black background, a higher contrast ratio, a wider viewing angle, and better image quality at extreme temperatures than traditional twisted-nematic displays.
Blue phase mode LCDs have been shown as engineering samples early in 2008, but they are not in mass-production. The physics of blue phase mode LCDs suggest that very short switching times (≈1 ms) can be achieved, so time sequential color control can possibly be realized and expensive color filters would be obsolete.
Some LCD panels have defective transistors, causing permanently lit or unlit pixels which are commonly referred to as stuck pixels or dead pixels respectively. Unlike integrated circuits (ICs), LCD panels with a few defective transistors are usually still usable. Manufacturers" policies for the acceptable number of defective pixels vary greatly. At one point, Samsung held a zero-tolerance policy for LCD monitors sold in Korea.ISO 13406-2 standard.
Dead pixel policies are often hotly debated between manufacturers and customers. To regulate the acceptability of defects and to protect the end user, ISO released the ISO 13406-2 standard,ISO 9241, specifically ISO-9241-302, 303, 305, 307:2008 pixel defects. However, not every LCD manufacturer conforms to the ISO standard and the ISO standard is quite often interpreted in different ways. LCD panels are more likely to have defects than most ICs due to their larger size. For example, a 300 mm SVGA LCD has 8 defects and a 150 mm wafer has only 3 defects. However, 134 of the 137 dies on the wafer will be acceptable, whereas rejection of the whole LCD panel would be a 0% yield. In recent years, quality control has been improved. An SVGA LCD panel with 4 defective pixels is usually considered defective and customers can request an exchange for a new one.
Some manufacturers, notably in South Korea where some of the largest LCD panel manufacturers, such as LG, are located, now have a zero-defective-pixel guarantee, which is an extra screening process which can then determine "A"- and "B"-grade panels.clouding (or less commonly mura), which describes the uneven patches of changes in luminance. It is most visible in dark or black areas of displayed scenes.
The zenithal bistable device (ZBD), developed by Qinetiq (formerly DERA), can retain an image without power. The crystals may exist in one of two stable orientations ("black" and "white") and power is only required to change the image. ZBD Displays is a spin-off company from QinetiQ who manufactured both grayscale and color ZBD devices. Kent Displays has also developed a "no-power" display that uses polymer stabilized cholesteric liquid crystal (ChLCD). In 2009 Kent demonstrated the use of a ChLCD to cover the entire surface of a mobile phone, allowing it to change colors, and keep that color even when power is removed.
In 2004, researchers at the University of Oxford demonstrated two new types of zero-power bistable LCDs based on Zenithal bistable techniques.e.g., BiNem technology, are based mainly on the surface properties and need specific weak anchoring materials.
Resolution The resolution of an LCD is expressed by the number of columns and rows of pixels (e.g., 1024×768). Each pixel is usually composed 3 sub-pixels, a red, a green, and a blue one. This had been one of the few features of LCD performance that remained uniform among different designs. However, there are newer designs that share sub-pixels among pixels and add Quattron which attempt to efficiently increase the perceived resolution of a display without increasing the actual resolution, to mixed results.
Spatial performance: For a computer monitor or some other display that is being viewed from a very close distance, resolution is often expressed in terms of dot pitch or pixels per inch, which is consistent with the printing industry. Display density varies per application, with televisions generally having a low density for long-distance viewing and portable devices having a high density for close-range detail. The Viewing Angle of an LCD may be important depending on the display and its usage, the limitations of certain display technologies mean the display only displays accurately at certain angles.
Temporal performance: the temporal resolution of an LCD is how well it can display changing images, or the accuracy and the number of times per second the display draws the data it is being given. LCD pixels do not flash on/off between frames, so LCD monitors exhibit no refresh-induced flicker no matter how low the refresh rate.
Brightness and contrast ratio: Contrast ratio is the ratio of the brightness of a full-on pixel to a full-off pixel. The LCD itself is only a light valve and does not generate light; the light comes from a backlight that is either fluorescent or a set of LEDs. Brightness is usually stated as the maximum light output of the LCD, which can vary greatly based on the transparency of the LCD and the brightness of the backlight. Brighter backlight allows stronger contrast and higher dynamic range (HDR displays are graded in peak luminance), but there is always a trade-off between brightness and power consumption.
Low power consumption. Depending on the set display brightness and content being displayed, the older CCFT backlit models typically use less than half of the power a CRT monitor of the same size viewing area would use, and the modern LED backlit models typically use 10–25% of the power a CRT monitor would use.
Usually no refresh-rate flicker, because the LCD pixels hold their state between refreshes (which are usually done at 200 Hz or faster, regardless of the input refresh rate).
No theoretical resolution limit. When multiple LCD panels are used together to create a single canvas, each additional panel increases the total resolution of the display, which is commonly called stacked resolution.
As an inherently digital device, the LCD can natively display digital data from a DVI or HDMI connection without requiring conversion to analog. Some LCD panels have native fiber optic inputs in addition to DVI and HDMI.
Limited viewing angle in some older or cheaper monitors, causing color, saturation, contrast and brightness to vary with user position, even within the intended viewing angle.
Uneven backlighting in some monitors (more common in IPS-types and older TNs), causing brightness distortion, especially toward the edges ("backlight bleed").
As of 2012, most implementations of LCD backlighting use pulse-width modulation (PWM) to dim the display,CRT monitor at 85 Hz refresh rate would (this is because the entire screen is strobing on and off rather than a CRT"s phosphor sustained dot which continually scans across the display, leaving some part of the display always lit), causing severe eye-strain for some people.LED-backlit monitors, because the LEDs switch on and off faster than a CCFL lamp.
Fixed bit depth (also called color depth). Many cheaper LCDs are only able to display 262144 (218) colors. 8-bit S-IPS panels can display 16 million (224) colors and have significantly better black level, but are expensive and have slower response time.
Input lag, because the LCD"s A/D converter waits for each frame to be completely been output before drawing it to the LCD panel. Many LCD monitors do post-processing before displaying the image in an attempt to compensate for poor color fidelity, which adds an additional lag. Further, a video scaler must be used when displaying non-native resolutions, which adds yet more time lag. Scaling and post processing are usually done in a single chip on modern monitors, but each function that chip performs adds some delay. Some displays have a video gaming mode which disables all or most processing to reduce perceivable input lag.
Loss of brightness and much slower response times in low temperature environments. In sub-zero environments, LCD screens may cease to function without the use of supplemental heating.
The production of LCD screens uses nitrogen trifluoride (NF3) as an etching fluid during the production of the thin-film components. NF3 is a potent greenhouse gas, and its relatively long half-life may make it a potentially harmful contributor to global warming. A report in Geophysical Research Letters suggested that its effects were theoretically much greater than better-known sources of greenhouse gasses like carbon dioxide. As NF3 was not in widespread use at the time, it was not made part of the Kyoto Protocols and has been deemed "the missing greenhouse gas".
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Explanation of CCFL backlighting details, "Design News — Features — How to Backlight an LCD" Archived January 2, 2014, at the Wayback Machine, Randy Frank, Retrieved January 2013.
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With the large influx of new displays into the market boasting ‘3D support’, we thought we would produce an article which outlines some of the key technologies being used, where they differ and how they work. We will look at the two main techniques being used today, those being active shutter and passive polarization technologies. We will also discuss the trends in desktop displays from a 3D point of view as well as looking at the other aspects being developed to support 3D, such as panel technology.
Based on the principles of stereopsis, described by Sir Charles Wheatstone in the 1830’s, stereoscopic technology provides a different image to the viewer’s left and right eyes. Examples of this technology include anaglyph images and polarized glasses. Stereoscopic technologies generally involve special spectacles.
Active Stereo 3D – shutter glasses are used to produce the 3D effect for the user and actively separate the images seen by the left and right eye. For decades, this has been the standard solution for stereo 3D molecular visualization on the desktop and is still widely used
Passive Stereo 3D – special films are applied to the screen instead to produce the 3D effect, and polarized glasses separate the images for the left and right eye. This is the standard solution for delivering stereo 3D to audiences of more than a small group of people and is becoming increasingly popular in desktop displays as well.
Autostereoscopic 3D – means that no glasses are required. However, they are also prohibitively expensive at the moment and have often been delayed due to the slower up-take of stereoscopic screens in general.
Once Stereo 3D image pairs have been created by the source, they have to be prepared for the stereo display device that is being used by the user and transmitted to that display over a display interface in a format that the display can interpret and use. Dual-link DVI, HDMI 1.4a and DisplayPort all have the ability to transmit stereo images although in some cases the resolution is limited. Where active shutter glasses are being used, a synchronization signal for these is also generated and transmitted
Active, frame sequential, display with shutter glasses – As discussed earlier, the display presents left and right eyes in sequence and shutter glasses are synchronized with that display.
Passive (polarizing) display and polarized glasses – As discussed earlier, the use of polarizing or wavelength-filtering glasses exist. Passive displays come in a few forms. Some passive displays are created using dual display technology. To achieve this, two displays present images with different polarization, and they are typically aligned with a half-mirror that permits the light from both displays to be presented together to the user’s eyes. This approach allows for full brightness and full resolution stereo to be presented to the user. Far more common is the single display method. Here typically a polarizing filter or film is added to the front glass of a display, carefully aligned to rows or columns of pixels (or some checkerboard pattern). Left and right images of a stereo pair are aligned to the corresponding pixels. This approach is attractive because of the lower cost of the display (than dual display).
A great deal of innovation has been taking place in Stereo 3D display technologies, leading to a fairly complex set of options for driving these displays, and a need for the user to understand the display type and select the corresponding preparation and transmission method. With the increasing popularity of Stereo 3D content for consumers (e.g. Blu-ray 3D, transmission to the home from various cable and satellite providers), display interfaces have been evolving. This is particularly important as we understand the question of how now-dominant Liquid Crystal Displays (LCD) can work with Stereo 3D.
HDMI 1.4a and DisplayPort now support transmission of Stereo 3D frames and offer ‘plug and play’ support for Stereo3D via communication of device capabilities and standard Stereo 3D transmission formats. A key point about these transmission approaches is that the matching-up of appropriate glasses (including synchronization of active shutter glasses, where appropriate) is driven by the displays supporting the standards, rather than directly by the GPU or system generating Stereo 3D content. This will further simplify Stereo 3D solutions by taking out the requirement of an understanding by the user of exactly which glasses to use with a given display type. We already see this with the availability of stereo glasses (active and passive) from the vendors of consumer TV sets, all of which support the HDMI 1.4a standard.
One point of note, however, is that the current HDMI infrastructure, including the cables in use and most devices today, supports limited bandwidth. This means that 120Hz Stereo 3D can be achieved only up to 720p resolution. In order to support 1080p resolutions, the frame rate is limited to 48Hz, or 24Hz Stereo 3D. This refresh rate is suitable for film content playback (e.g. Blu-Ray 3D), the bandwidth required for 120Hz stereo (devices today support 48Hz stereo – corresponding to 24Hz Stereo for standard movie playback). However, because of this limitation you would perhaps not want to use a screen (including LCD TV’s) with HDMI 1.4a for 3D gaming since you would be limited to 720p resolution maximum at 120Hz. Instead if you want full 1080p support for 3D gaming you would need to consider a 120Hz capable desktop monitor with a suitable interface which will carry the higher bandwidth.
The first main stream method to reach the desktop LCD monitor market for delivering 3D content was active shutter technology using shutter glasses (SG). This is also sometimes referred to as time division switching. This 3D method is referred to as “active” since its glasses have an active role in the production of the 3D effect. It requires the use of liquid crystal shutter glasses (also called LC shutter glasses or active shutter glasses) to function. The special shutter glasses are used in conjunction with a certain type of 3D enabled display, graphics card and software package to create the illusion of a three dimensional image, an example of stereoscopy.
Each eye’s glass contains a liquid crystal layer which has the property of becoming dark when voltage is applied, being otherwise transparent. The glasses are controlled by a special transmitter connected to the display / PC that sends a timing signal that allows the glasses to alternately darken over one eye, and then the other, in synchronization with the refresh rate of the screen. Meanwhile, the display alternately displays different perspectives for each eye, using a technique called alternate-frame sequencing, which achieves the desired effect of each eye seeing only the image intended for it. So in simple terms, the glasses open and close at a very fast speed (60 times per second) and alternate between the right and left eye so that the image being viewed is only seen by one eye at a time. The synchronization of the glasses to the sequential left and right eye frames is typically accomplished using a VESA-standard 3-pin stereo connector on a GPU that connects either directly to the glasses or to an emitter that wirelessly communicates to the glasses.
SG technology has been widely used by many manufacturers and strongly promoted by NVIDIA who pioneered their “3D vision technology” for desktop LCD displays. AMD also offer a similar method using SG technology, and Samsung, Sony and Panasonic are key players in the LCD TV market and back the active shutter technology as their preferred method of delivering 3D to consumers. However, there is no industry standard defined at present which means each vendors methods (and glasses) may only work with a small set of compatible devices, and not when paired with other vendors equipment. While standardization is underway, it is important to bear this in mind when considering the purchase of a Stereo 3D solution that uses active shutter methods.
Since the shutter glasses are actively switching between each eye at a high frequency, you are only receiving half of the refresh rate / frame rate of the screen per eye. A normal LCD monitor would operate at 60Hz refresh rate and so that would actually provide very low refresh rates per eye if it was halved to 30Hz each. This would introduce a noticeable flicker and would not be usable on the most part. For SG technology on desktop LCD monitors there is a requirement for the screen to support a higher refresh rate of 120Hz which then matches the requirements previously outlined for older generation CRT displays. This is a true support of 120Hz input frequencies which has not been available in the past. This in turn can allow 60Hz per eye and a far higher frame rate is possible.
Not only will this allow you to use 3D content using SG methods, but it can also have uses in 2D gaming and applications. Since the screens can support a 120Hz input frequency, you can achieve double the frame rate of a traditional 60Hz screen which is important for people intending to run competitive or high end games on their display. It also helps improve perceived motion on an LCD screen, and will commonly help show smoother moving images.
Active shutter methods are often promoted as being “full HD 3D” and able to support 1080p resolution properly. In fact manufacturers backing this method often then refer to a supposed resolution limitation of passive technologies such as FPR which we will talk about later. In the case of SG methods, the full 1920 x 1080 resolution (of a 1080p image) is transmitted to each eye, although keep in mind that the shutter glasses mean that you are only ever seeing this through one eye at a time in reality.
As already explained, SG technology is reliant on active shutter glasses which are actively producing the 3D effect when in use. There are many different manufacturers of these glasses in the market including large LCD TV manufacturers like Sony and Samsung. The active shutter glasses are often criticised for being heavy, bulky and very expensive. Because they are technologically advanced, they are more expensive (by a considerable amount) than passive 3D glasses such as those used in FPR methods. Keep in mind also that they are not always supplied with a monitor or TV and so purchasing them separately can become expensive, especially for multiple users. They are quite heavy because of their in-built technology and the fact that they must be battery powered. This also means the glasses have to be charged from time to time. All in all they are generally quite bulky and heavy so not ideal sadly.
More of an issue with the 3DVision shutter-glasses is the fact that they only really work best in certain conditions. Ideally you want to play your games and view your 3D content with all nearby lights turned off and in darkened room conditions. Light from other sources including other screens, keyboards, artificial lights etc have a refresh frequency of their own and can introduce an unwanted “strobe” affect when combined with the refreshing of the active shutter glasses.
There are also potential issues with compatibility of these glasses between vendors and between different screens. In March 2011 Panasonic Corporation, together with XPAND 3D, have formulated the M-3DI Standard, which aims to provide industry-wide compatibility and standardisation of LC (Active) Shutter Glasses. This movement aims to bring about compatibility among manufacturers of 3D TV, computer, notebook, home projection, and cinema with standardised LC (Active) Shutter Glasses that will work across all 3D hardware seamlessly. It seems not to be gaining much traction however.
In the desktop LCD monitor arena, NVIDIA are a big player through their “3D Vision” kit. There have been a couple of versions to date including wired and wireless glasses. The latest version of their glasses is the NVIDIA 3D Vision Glasses 2. These come with a variety of enhancement features and technology and packaged in the form of better design. NVIDIA 3D Vision 2 comes 20 percent larger and are made using materials that are lighter and flexible. So, the problem of eye fatigue that is often felt by gamers due to the use of 3D glasses for a long time can now be reduced somewhat.
Since the very operation of active shutter glasses requires the lenses to be switched continually on and off in sync with the displays refresh rate, some degree of flicker is introduced. Since the glasses are normally used in conjunction with high refresh rates (120Hz) the flicking of the lenses on and off is not visible as such. However, over time the flickering can lead to eye fatigue or sometimes dizziness and headaches. This flickering has really been one of the main issues with active shutter methods, and is also one of the key reasons why other manufacturers have switched instead to passive 3D solutions. Heavy and bulky active shutter glasses can also become uncomfortable and tiring over even short periods of time.
One issue which has caused some concern for SG methods is the brightness of the image seen by the user. The active shutter glasses have a tint to them already and the brightness of the image is reduced noticeably when viewing 3D instead of 2D content.
Some measures have been taken to help improve this area. In the desktop display market NVIDIA 3D LightBoost is a technology implemented in the monitor or notebook panel and works by controlling the panel backlight to only turn on when the LCD screen contains a ghost free-image. Since that is a short period of time, the NVIDIA GPU can turn the backlight on with higher energy which results in increasing 3D brightness. Older NVIDIA 3D Vision glasses can be used with these improved LightBoost compatible displays as well, although not to the full extent of the benefits of using the latest generation of NVIDIA Vision Glasses 2. It also works when connecting to the screen using HDMI 1.4 3D and so content from external Blu-ray players and PlayStation 3’s for instance will also benefit. Look out for monitors certified as supporting NVIDIA Lightboost.
Polarized or passive 3D technology operates quite differently to active shutter (SG) techniques. Unlike SG techniques, the 3D effect is actually created by the screen or projected image and not by the glasses and so it is sometimes considered a more ‘true’ 3D technique. It is a “passive” technology since the glasses are not active in creating the 3D content and instead handle the polarization of the image being shown. It is the technology that’s typically used by cinemas to show modern 3D films like Avatar or Harry Potter in 3D.
In a projection system, such as that at a cinema, two images are projected onto the screen, and each image is polarized in a different direction. You wear polarized glasses with lenses that are polarized in opposite directions, each lens matching the polarization of its corresponding image. The polarized lens covering your left eye is polarized to block the right image, and the polarized lens covering your right eye is polarized to block the left image. So your left eye can only see the left image, and your right eye can only see the right image.
Showing two images with different polarizations is a little trickier on a flat-screen TV however and requires the addition of a special film which polarizes the image and splits what your right and left eye see when combined with the polarized glasses. These filter light to ensure that the correct eye sees the correct left or right image.
The main manufacturer who seem to be backing passive 3D methods for monitors and TV’s is LG, and they are promoting their FPR, or ‘Film-type Patterned Retarder” technology to give it its full name. FPR is a technology which is being heavily developed by LG.Display, who are very prevalent in the desktop monitor panel market and are responsible for producing the majority of IPS panels which are increasingly popular and widely used.
LG.Display (LGD) first declared its ambition to command the global 3D market at the Launching Ceremony for FPR 3D, held on December 9 at the Paju plant in Korea. With 45 participants related to the FPR 3D project including president & CEO, Young Soo Kwon, the ceremony was held to reconfirm the ambitious goal of LGD to become No.1 in 3D and inspire determination to accomplish the goal no matter what. The first FPR display was then unveiled by LG.Display on December 15th 2010 in Beijing, which included demonstrations comparing their new FPR technology against the more established shutter gla