tft display eyes free sample

The prototype was built by plugging the ESP32 and displays into breadboards and using jumper wires. This is convenient for initial experimentation but is prone to poor connection especially if moved about. It the eyes are to be used as part of a costume then soldering all connections is recommended.

Normally the TFT chip select line for a single display is defined within a user_setup file of the TFT_eSPI library, however when using the library with two displays the chip selects must be controlled by the sketch, thus you must NOT define the TFT_CS pin in the TFT_eSPI library setup files. Instead, the chip selects (CS) must be defined in the "config.h" tab of the Animated_Eyes_2 sketch.

The TFT_eSPI library uses "user_setup" files to define all the parameters for the display, processor and interfaces, for the Animated_Eyes_2 sketch the "Setup47_ST7735.h" file was used with the wiring as shown above.

The displays used for testing were 128x128 ST7735 displays, the TFT_eSPI library setup file may need to be changed as these displays come in many configuration variants.

tft display eyes free sample

This new library is a standalone library that contains the TFT driver as well as the graphics functions and fonts that were in the GFX library. This library has significant performance improvements when used with an UNO (or ATmega328 based Arduino) and MEGA.

Examples are included with the library, including graphics test programs. The example sketch TFT_Rainbow_one shows different ways of using the font support functions. This library now supports the "print" library so the formatting features of the "print" library can be used, for example to print to the TFT in Hexadecimal, for example:

To use the F_AS_T performance option the ILI9341 based display must be connected to an MEGA as follows:MEGA +5V to display pin 1 (VCC) and pin 8 (LED) UNO 0V (GND) to display pin 2 (GND)

TFT_ILI9341 library updated on 1st July 2015 to version 12, this latest version is attached here to step 8:Minor bug when rendering letter "T" in font 4 without background fixed

tft display eyes free sample

We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle!  Perfect for creating electronic gauges and special effects.

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!

There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.

The above illustration shows the connections to the display.  The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).

Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.

This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.

The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.

Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.

The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.

After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.

This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit.  This makes the library an excellent choice for those who want to write their own applications.

As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.

The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.

There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.

To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples.  While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.

A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item.  This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).

One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.

The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.

The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder.  Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.

tft display eyes free sample

If you want to buy a new monitor, you might wonder what kind of display technologies I should choose. In today’s market, there are two main types of computer monitors: TFT LCD monitors & IPS monitors.

The word TFT means Thin Film Transistor. It is the technology that is used in LCD displays.  We have additional resources if you would like to learn more about what is a TFT Display. This type of LCDs is also categorically referred to as an active-matrix LCD.

These LCDs can hold back some pixels while using other pixels so the LCD screen will be using a very minimum amount of energy to function (to modify the liquid crystal molecules between two electrodes). TFT LCDs have capacitors and transistors. These two elements play a key part in ensuring that the TFT display monitor functions by using a very small amount of energy while still generating vibrant, consistent images.

Industry nomenclature: TFT LCD panels or TFT screens can also be referred to as TN (Twisted Nematic) Type TFT displays or TN panels, or TN screen technology.

IPS (in-plane-switching) technology is like an improvement on the traditional TFT LCD display module in the sense that it has the same basic structure, but has more enhanced features and more widespread usability.

Both TFT display and IPS display are active-matrix displays, neither can’t emit light on their own like OLED displays and have to be used with a back-light of white bright light to generate the picture. Newer panels utilize LED backlight (light-emitting diodes) to generate their light hence utilizing less power and requiring less depth by design. Neither TFT display nor IPS display can produce color, there is a layer of RGB (red, green, blue) color filter in each LCD pixels to produce the color consumers see. If you use a magnifier to inspect your monitor, you will see RGB color in each pixel. With an on/off switch and different level of brightness RGB, we can get many colors.

Winner. IPS TFT screens have around 0.3 milliseconds response time while TN TFT screens responds around 10 milliseconds which makes the latter unsuitable for gaming

Winner. the images that IPS displays create are much more pristine and original than that of the TFT screen. IPS displays do this by making the pixels function in a parallel way. Because of such placing, the pixels can reflect light in a better way, and because of that, you get a better image within the display.

As the display screen made with IPS technology is mostly wide-set, it ensures that the aspect ratio of the screen would be wider. This ensures better visibility and a more realistic viewing experience with a stable effect.

Winner. While the TFT LCD has around 15% more power consumption vs IPS LCD, IPS has a lower transmittance which forces IPS displays to consume more power via backlights. TFT LCD helps battery life.

Normally, high-end products, such as Apple Mac computer monitors and Samsung mobile phones, generally use IPS panels. Some high-end TV and mobile phones even use AMOLED (Active Matrix Organic Light Emitting Diodes) displays. This cutting edge technology provides even better color reproduction, clear image quality, better color gamut, less power consumption when compared to LCD technology.

This kind of touch technology was first introduced by Steve Jobs in the first-generation iPhone. Of course, a TFT LCD display can always meet the basic needs at the most efficient price. An IPS display can make your monitor standing out.

tft display eyes free sample

TFT (Thin Film Transistor) LCD (Liquid Crystal Display) we are talking here is TN (Twisted Nematic) type TFT displays which is align with the term in the TV and computer market. Now, TFT displays have taken over the majority of low-end color display market. They have wide applications in TV, computer monitors, medical, appliance, automotive, kiosk, POS terminals, low end mobile phones, marine, aerospace, industrial meters, smart homes, consumer electronic products etc. For more information about TFT displays, please visit our knowledge base.

Talking about Pros and Cons of TFT displays, we need to clarify which display they are compared to. To some displays, TFT displays might have advantages, but compared with another display, the same character might become the disadvantages of TFT displays. We will try our best to make clear as below.

Less Energy Consumption: Compared with CRT(Cathode-Ray Tube) VFD ( Vacuum Fluorescent Display) and LED (Light Emitting Diode) display, which made laptop possible.

Excellent physical design. TFT displays are very easy to design and integrated with other components, such as resistive and capacitive touch panels (RTP, CTP, PCAP) etc.

Minimum Eye Strain: Because TFT panel itself doesn’t emit light itself like CRT, LED, VFD. The light source is LED backlight which is filtered well with the TFT glass in front for the blue light.

More Energy Consumption: Compared with monochrome displays and OLED (PMOLED and AMOLED) display, which makes TFT displays less attractive in wearable device.

Poor response time and viewing angle: Compared with IPS LCD displays, AMOLED displays and recent micro-LED display. TFT displays still need to note viewing angle of 6 o’clock or 12 o’clock in the datasheet and still have the gray scale inversion issue.

High tooling cost: Depending on which generation production line to produce and also depending on its size. Building a TFT display fab normally need billions of dollars. For a big size display which needs high generation production line to produce. The NRE cost can be millions dollars.

Sunlight Readability: Because it is very expensive to produce transflective TFT LCD displays, in order to be readable under the sunlight, very bright LED backlight (> 1,000 nits) has to be used. The power needed is high and also need to deal with heat management. If used together with touch panel, expensive optical bonding (OCA or OCR) and surface treatment (AR, AF) technologies have to be used.

tft display eyes free sample

The wide range of conditions over which LCD monitors are used means that it is desirable to produce displays whose luminance (brightness) can be altered to match both bright and dim environments. This allows a user to set the screen to a comfortable level of brightness depending on their working conditions and ambient lighting. Manufacturers will normally quote a maximum brightness figure in their display specification, but it is also important to consider the lower range of adjustments possible from the screen as you would probably never want to use it at its highest setting. Indeed with specs often ranging up to 500 cd/m2, you will certainly need to use the screen at something a little less harsh on the eyes. As a reminder, we test the full range of backlight adjustments and the corresponding brightness values during each of our reviews. During our calibration process as well we try to adjust the screen to a setting of 120 cd/m2 which is considered the recommended luminance for an LCD monitor in normal lighting conditions. This process helps to give you an idea of what adjustments you need to make to the screen in order to return a luminance which you might actually want to use day to day.

Changing the display luminance is achieved by reducing the total light output for both CCFL- and LED-based backlights. By far the most prevalent technique for dimming the backlight is called Pulse Width Modulation (PWM), which has been in use for many years in desktop and laptop displays. However, this technique is not without some issues and the introduction of displays with high brightness levels and the popularisation of LED backlights has made the side-effects of PWM more visible than before, and in some cases may be a source of visible flicker, eyestrain, eye fatigue, headaches and other associated issues for people sensitive to it. This article is not intended to alarm, but is intended to show how PWM works and why it is used, as well as how to test a display to see its effects more clearly. We will also take a look at the methods some manufacturers are now adopting to address these concerns and provide flicker-free backlights instead. As awareness grows, more and more manufacturers are focusing on eye health with their monitor ranges.

Pulse Width Modulation (PWM) is one method of reducing the perceived luminance in displays, which it achieves by cycling the backlight on and off very rapidly, at a frequency you can’t necessary detect with the naked eye, but which could lead to eye issues, headaches etc. This method generally means that at 100% brightness a constant voltage is applied to the backlight and it is continuously lit. As you lower the brightness control the perceived luminance for the user reduces due to a number of possible controlling factors:

2) Modulation –The modulation of the cycling has an impact on the perceived brightness, and this describes the difference between the luminance in an “on” and in an “off” state. In some examples the backlight is completely turned off during the cycle so it is literally being turned on/off rapidly across the full brightness adjustment range. In those examples the luminance output is controlled really by the duty cycle only (see point 3). In other examples the backlight is not always being completely turned off but rather the voltage applied to the backlight is being rapidly alternated, resulting in less extreme differences between the on and off states. Often this modulation will be narrow in the high brightness range of the display, but as you reduce further, the modulation becomes wider until it reaches a point where the backlight is being switched completely off. From there, the change in the duty cycle (point 3) controls the further changes in the luminance output.

While PWM is attractive to hardware makers for the reasons outlined above, it can also introduce distracting visual effects if not used carefully. Flicker from LED backlights is typically much more visible than for older CCFL backlights at the same duty cycle because the LED’s are able to switch on and off much faster, and do not continue to “glow” after the power is cut off. This means that where the CCFL backlight showed rather smooth luminance variation, the LED version shows sharper transitions between on and off states. This is why more recently the subject of PWM has cropped up online and in reviews, since more and more displays are moving to W-LED backlighting units now.

Where the effect of flicker can really come into play is any time the user’s eyes are moving. Under constant illumination with no flickering (e.g. sunlight) the image is smoothly blurred and is how we normally perceive motion. However, when combined with a light source using PWM several discrete afterimages of the screen may be perceived simultaneously and reduce readability and the ability of the eyes to lock onto objects. From the earlier analysis of the CCFL backlighting we know that false colour may be introduced as well, even when the original image is monochromatic. Below are shown examples of how text might appear while the eyes are moving horizontally under different backlights.

It is important to remember that this is entirely due to the backlight, and the display itself is showing a static image. Often it is said that humans cannot see more than 24 frames per second (fps), which is not true and actually corresponds to the approximate frame rate needed to perceive continuous motion. In fact, while the eyes are moving (such as when reading) it is possible to see the effects of flicker at several hundred hertz. The ability to observe flicker varies greatly between individuals, and even depends on where a user is looking since peripheral vision is most sensitive.

It is also important to distinguish the difference between flicker in CRT displays and CCFL and LED backlit TFT displays. While a CRT may flicker as low as 60Hz, only a small strip is illuminated at any time as the electron gun scans from top to bottom. With CCFL and LED backlit TFT displays the entire screen surface illuminates at once, meaning much more light is emitted over a short time. This can be more distracting than in CRTs in some cases, especially if short duty cycles are used.

The flicker itself in display backlights may be subtle and not easily perceptible for some people, but the natural variation in human vision seems to make it clearly visible to others. With the use of high-brightness LED’s on the rise it is becoming increasingly necessary to use short PWM duty cycles to control brightness, making flicker more of a problem. With users spending many hours every day looking at their monitors, shouldn’t we consider the long term effects of both perceptible and imperceptible flicker?

A much better method of course would be to purchase a display not relying on PWM for dimming, or at least one which uses a much higher cycling frequency. Few manufacturers seem to have implemented PWM at frequencies that would limit visible artefacts (well above 500Hz for CCFL and above 2000 Hz for LED). Additionally, some displays using PWM do not use a 100% duty cycle even at full brightness, meaning they will always produce flicker. Several LED-based displays may in fact be currently available which do not use PWM, but until backlight frequency and modulation become listed in specifications it will be necessary to see the display in person. Some manufacturers promote “flicker free” monitors in their range (BenQ, Acer for example) which are designed to not use PWM at all and instead use a Direct Current (DC) method of backlight dimming. Other manufacturers such as Eizo talk about flicker free backlights but also list a hybrid solution for their backlight dimming, where PWM is used for some of the brightness adjustment range at the lower end. In fact it seems an increasingly common practice for a screen to be PWM free down to a certain point, and then fro PWM to be used to really drive down the minimum luminance from there.

(Optional) Set the camera white balance by getting a reading off the screen while displaying only white. If not possible, then manually set the white balance to about 6000K.

Display a single vertical thin white line on a black background on the monitor (1-3 pixels wide should be fine). The image should be the only thing visible. Here is an example you may wish to save and use, show it full screen on your monitor.

What we are doing with this technique is turning a temporal effect into a spatial one by moving the camera during capture. The only significant source of light during the image capture is the thin line on the display, which is exposed onto consecutive columns on the sensor. If the backlight is flickering, different columns will have different brightness or colour values determined by the backlight at the time it was exposed.

The oscillographs for a typical CCFL display using PWM at 0% looks like the above. You can see the transitions from on to off are less sudden as the phosphors don’t go dark as quickly as with LED backlight units. As a result, the use of PWM may be less problematic to users.

As we said at the beginning, this article is not designed to scare people away from modern LCD displays, rather to help inform people of this potential issue. With the growing popularity in W-LED backlit monitors it does seem to be causing more user complaints than older displays, and this is related to the PWM technique used and ultimately the type of backlight selected. Of course the problems which can potentially be caused by the use of PWM are not seen by everyone, and in fact I expect there are far more people who would never notice any of the symptoms than there are people who do. For those who do suffer from side effects including headaches and eye strain there is an explanation at least.

With the long term and proven success of a technology like Pulse Width Modulation, and the many years of use in CCFL displays we can’t see it being widely changed at any time soon to be honest, even with the popular move to W-LED backlit units. It is still a reliable method for controlling the backlight intensity and therefore offering a range of brightness adjustments which every user would want and need. Those who are concerned about its side effects or who have had problems with previous displays should try and consider the frequency of the PWM in their new display, or perhaps even try and find a screen where it is not used at all in backlight dimming. Some manufacturers are proactively addressing this concern through the use of flicker free backlights, and so options are emerging which do not use PWM.

tft display eyes free sample

The questionnaire collected demographic data, eye symptoms (e.g., dry eye and eye fatigue), non-eye related symptoms, work-related factors, lighting problems, and counteracting behaviors for lighting problems. The demographic data included age, gender, and history of myopia. Questions on eye symptoms were adapted from the Health Aspect of Lighting at Work by Health and Safety Executive [15]. In this study, we defined symptoms of dry eye as the presence of either dryness or irritation according to previous literature [22]. Non-eye-related symptoms including physical fatigue, neck pain, and shoulder pain were surveyed. We also assessed the work-related factors of shift type, experience at the job, working time, break time, duration of visually demanding tasks per working day, duration spent on display screens per working day, and the shortest distance between eyes and objects. With regard to lighting problems, we assessed the perceptions of disability glare (direct interference with vision), discomfort glare (not directly impaired but causing discomfort, annoyance, irritability, or distraction), requirement of color discrimination, flicker, and veiling reflections. One of the adaptations is counteracting behaviors like changing posture. In the study, needing to move closer and frequent shifting to view from different angles were chosen as counteracting behaviors for lighting problems.

A total of 91 microscope workers (response rate: 67.4%) completed the study. Among them, the majority were females (92.3%), and the average age was 31.5 years old (SD = 5.6). There were 54.9% who had a history of myopia. Thirty-four workers (37.4%) were on the night shift, and the median experience at the job was 14 months (interquartile range = 7–54.3). Workers spent 9.4 h each day staring at the screen on average, and the average shortest distance between eyes and objects was about 30 cm (Table 1). Among the 91 workers, the most prevalent eye symptom was eye fatigue (63.7%), followed by symptoms of dry eye (41.8%), eye itch (22.0%), and blurred vision or sense of oppression (13.2% each). Among non-eye related symptoms, the most frequently reported one was physical fatigue (38.5%), followed by shoulder pain (37.4%) and neck pain (30.8%). Workers with dry eye symptoms were more likely to have a history of myopia (p < 0.01), have physical fatigue (p < 0.01), have shoulder pain (p < 0.01), and have neck pain (p = 0.01) compared with those without dry eye symptoms. On the other hand, workers with eye fatigue were more likely to be female (p = 0.04), have long experience at the job (p < 0.01), have physical fatigue (p < 0.01), have shoulder pain (p < 0.01), have neck pain (p < 0.01), and have short break times (p = 0.01) when compared with those without eye fatigue (Table 1).

Some studies that examine the association between work-related factors and dry eye symptoms [10,11] report that poor lighting, low humidity, and employment duration were considered as risk factors of dry eye in cleanroom [5]. The present study found that workers with dry eye symptoms reported a high prevalence of disability and discomfort glare, compared with those without dry eye symptoms. One possible reason accounting for the association between glare and dry eye symptoms is that glare put additional stress on the visual system [6]. Although glare has been reported to increase blink rates [6], subjects viewing electronic displays have a higher prevalence of incomplete blinks (occurring when the upper eyelid is unsuccessful in cover the entire corneal surface) [24], which may cause dry eye symptoms due to significant tear evaporation and tear break up [25]. Furthermore, the cleanroom microscope workers had prolonged high demand in performing visual inspections, which is a task with a high cognitive demand. Rosenfield et al. have found that high cognitive demand results in a significant reduction in mean blink rate [24], and Li et al. indicated that while eyes are focused on close objects, the number of blinks is decreased [26]. Taken together, we speculate that dry eye among these cleanroom workers may be associated with glare through changes in blink rates. The association between counteracting behaviors and dry eye symptoms among cleanroom workers is rarely addressed, and the present study further found that the counteracting behavior of needing to move closer was significantly associated with dry eye symptoms. It is possible that workers exposed to glare had a high prevalence of dry eye symptoms (Table 2), and were more likely to change posture to reduce glare [6,20]. During near work, counteracting behaviors, such as changing posture and shielding the eyes from the light source, are often used to reduce glare [20]. Changing posture and work at a close distance could be seen as human adaptations to cope with glare and extensive near work, respectively, and the common ways of changing posture was to bend the head forward, probably to keep excessive light from going into the eyes [6,20]. Furthermore, Li et al. indicated that near work combined with long-term use of video display terminals was associated with dry eye disease [26]. Therefore, prolonged exposure to glare and near work may give rise to negative visual health, such as dry eye symptoms [8,9,27].

4. Su S.B., Lu C.W., Sheen J.W., Kuo S.C., Guo H.R. Tear secretion dysfunction among women workers engaged in light-on tests in the TFT-LCD industry. BMC Public Health.2006;6:303. doi: 10.1186/1471-2458-6-303. PubMed] [CrossRef]

5. Su S.B., Wang B.J., Tai C., Chang H.F., Guo H.R. Higher prevalence of dry symptoms in skin, eyes, nose and throat among workers in clean rooms with moderate humidity. J. Occup. Health.2009;51:364–369. doi: 10.1539/joh.Q8002. [PubMed] [CrossRef]

9. Toomingas A., Hagberg M., Heiden M., Richter H., Westergren K.E., Tornqvist E.W. Risk factors, incidence and persistence of symptoms from the eyes among professional computer users. Work.2014;47:291–301. [PubMed]

13. Bogdanici C.M., Sandulache D.E., Nechita C.A. Eyesight quality and computer vision syndrome. Rom. J. Ophthalmol.2017;61:112–116. doi: 10.22336/rjo.2017.21. PubMed] [CrossRef]

14. Parihar J.K., Jain V.K., Chaturvedi P., Kaushik J., Jain G., Parihar A.K. Computer and visual display terminals (VDT) vision syndrome (CVDTS) Med. J. Armed Forces India.2016;72:270–276. doi: 10.1016/j.mjafi.2016.03.016. PubMed] [CrossRef]

28. Su S.B., Sheen J.W., Kuo S.C., Guo H.R., Lu C. Survey of Ophthalmologic Symptoms of Light-On Test Workers in TFT-LCD Industry. Chin. J. Occup. Med.2004;11:107–115.