switch lcd display free sample

Enhance your designs with a switch that runs video or image sequences. Ideal for control rooms with real-time data, audio and broadcast panels, mission-critical applications, and medical applications.

Programmable display graphics for alphanumeric characters and animated sequences. 64 colors of backlighting can be controlled dynamically. Pushbutton switch with LCD, RGB LED backlighting.

64 colors of backlighting can be controlled dynamically. Pushbutton switch with LCD, RGB LED backlighting. Low energy. Dust-tight construction. Viewing area: 17.0mm x 13.0mm (horizontal x vertical).

Broad and even light distribution. Consistent backlighting. Low energy consumption. Programmable LCD with a variety of LED backlighting colors. Rubber dome.

Low-energy-consumption programmable LCD with a variety of LED backlighting colors. Rubber dome. High reliability and long life of one million actuations minimum.

Part Number: IS-S0109DEM -- A plug and play controller/indicator device made available to highlight the functionality and features of the powerful S0109 Single Switch Solution

The S0109 is a single switch, human machine interface (HMI) solution packaged in a small panel mount, pushbutton-sized display that allows for monitor and control of applications.

Part Number: IS-S04G1LC-S -- Human-Machine Interface with four programmable 64x32 LCD SmartDisplay pushbuttons that monitor and control four 7V-12V fans or lights over eight levels of speed/brightness

switch lcd display free sample

The Nintendo Switch is a clever piece of hardware that lets you play your games on the go or connected to your TV. Ordinarily, the Nintendo Switch works perfectly, letting you play the great Nintendo franchises like Mario, Zelda, and Animal Crossing without complaint.

However, the Switch isn"t immune to problems. There are plenty of potential issues you might encounter in the hardware and software. If you"re unlucky and find yourself with a console that won"t play ball, we"ve rounded up the most common Nintendo Switch problems and how to fix them.

There are various ways to make your Nintendo Switch battery last longer. For example, lower your brightness via System Settings > Screen Brightness. Turn off Wi-Fi and Bluetooth via System Settings > Airplane Mode and toggle it On.

The Switch offers 32GB internal storage, part of which is reserved for the system. This means that if you like to download lots of games and store them on your system long-term, it won"t take long before you run out of space.

There are a couple of ways around this. First, you can use the Switch"s data management tools to free up space. Go to System Settings > Data Management > Quick Archive. Here you can uninstall software, which you can always redownload later.

Second, you can buy a microSD card (up to 2TB) and insert it into your Switch. Then, go to System Settings > Data Management > Move Data Between System / microSD card. This lets you shift games from the internal storage to the external.

If your Switch screen is grubby, perhaps from fingerprints or when you took it outside, take a microfiber cloth and wipe the screen from top to bottom. Don"t forcefully push on the display. You can use a tiny bit of water if needs be—just to lightly moisten the cloth, not so it"s dripping.

If the screen is scratched, that"s trickier. Scratches are a common problem when taking the Switch in and out of the dock. You might be able to buff light scratches out with a cloth, but don"t hold out too much hope. Applying a screen protector might hide the smaller scratches, and it"ll keep you safe for the future too.

If your Joy-Con controllers are drifting, you might find none of this works. This is a known and oft-reported hardware problem with the Nintendo Switch. After ignoring the issue for ages, Nintendo has finally acknowledged the problem and will now repair your Joy-Cons (or Switch Lite, where you can"t detatch the controllers) free of charge.

There are plenty of reasons to keep your Switch connected to the internet. You can benefit from software updates, download games, play against others online, and more. So when your Switch can"t connect to the internet, it"s frustrating.

If a dead pixel occurs after you"ve owned the Switch for a while, you might need to put up with it (it"ll only be on the console itself, and it won"t appear on the TV when docked).

Your Nintendo Switch has a 12-month warranty. This means that if the console fails due to a fault in Nintendo"s hardware, the company will repair it for no cost. As such, if you notice a defect in your Switch that you"re unable to resolve, don"t delay in contacting Nintendo to report it.

switch lcd display free sample

So if the fear of the mere possibility of burn-in is your primary concern, the decision is simple: Buy an LCD-based display instead. But know that you"re sacrificing the best picture quality that money can buy. Here are some points to keep in mind:

What can you do to prevent burn-in on that new TV? As we mentioned, vary what you watch a bit. In particular, don"t watch something that has the same static areas displayed onscreen, nonstop for days on end.

The logos and news tickers on cable news channels are examples of those static areas -- they have elements that never move, and they remain on screen the entire time you"re watching. That means if you leave your TV running Fox News, CNN, MSNBC or ESPN all day long and don"t watch enough other programming, you"re more likely to get burn-in. Or at least, image retention, which we"ll discuss in a moment. If you play the same game for 8 hours a day, every day, the onscreen status display or HUD is also a likely culprit for burn-in.

To repeat, you can watch those channels, play games or whatever else to use your TV as a TV, your phone as a phone, etc. You just shouldn"t watch only those channels, all day every day. And if that sounds extreme, know that emails I"ve gotten from readers about burn-in always have some variation on "well I only watched that channel for 5 hours a day." If that sounds like you, get an LCD.

As long as you vary what"s displayed, chances are you"ll never experience burn-in. That varied content will age your screen evenly. So in a 24-hour period you watch a movie, play some games, binge some TV shows, they"re all varied enough that you should be fine.

We"ve designed the OLED screen to aim for longevity as much as possible, but OLED displays can experience image retention if subjected to static visuals over a long period of time. However, users can take preventative measures to preserve the screen [by] utilizing features included in the Nintendo Switch systems by default, such as auto-brightness function to prevent the screen from getting too bright, and the auto-sleep function to go into "auto sleep" mode after short periods of time.

You"re not crazy, probably. That"s just an extreme case of image retention. Chances are it will go away on its own as you watch stuff that isn"t the same still image of the puppy.Here"s a section of a 2018 LG C8 OLED TV screen displaying a gray test pattern after 5 hours watching CNN on the brightest (Vivid) mode. They"re the same image, but we"ve circled the section with the logo on the right to highlight it. To see it better, turn up the brightness. In person, it"s more visible in a dark room, but much less visible with moving images as opposed to a test pattern. Since it disappeared after running LG"s Pixel Refresher (see below), this is an example of image retention and not burn-in.Sarah Tew/CNET

If you play the same video game for hours and days on end, that game"s persistent scoreboard or heads-up display might burn in. Basically, anything that stays on screen for a long time and doesn"t change can cause image retention and perhaps, eventually, burn-in.

Apple, for one, flags users of OLED-screened iPhones, like the X, 11 and 12, that burn-in is a possibility. Here"s the quote from its support page for the products:With extended long-term use, OLED displays can also show slight visual changes. This is also expected behavior and can include "image persistence" or "burn-in," where the display shows a faint remnant of an image even after a new image appears on the screen. This can occur in more extreme cases such as when the same high contrast image is continuously displayed for prolonged periods of time. We"ve engineered the Super Retina and Super Retina XDR displays to be the best in the industry in reducing the effects of OLED "burn-in."

Also, OLED technology has gotten better. Billions of dollars have been spent on OLED manufacturing and R&D, and that"s ongoing. So stories you may have heard about "burn-in" likely entered the zeitgeist years ago about older OLED displays. You just don"t hear about newer OLEDs having these issues except in extreme situations like those discussed above. You"d likely hear a LOT more stories about OLED now that the two largest phone manufacturers, and many smaller ones, use OLEDs in millions of phones and have for years.

"There is generally no warranty coverage for image retention by TV companies and display manufacturers. Image retention may result when consumers are out of normal viewing conditions, and most manufacturers do not support warranty for such usage regardless of the type of display," said Tim Alessi, director of new products at LG.

The most comprehensive independent tests for burn-in on TVs was run by the aforementioned review site RTings. In August 2017 they began a burn-in torture test with LCD and OLED TVs, followed by a "real life" torture test in 2018. They stopped regularly updating the test in 2020, but that was after the equivalent of 5 years of normal use on multiple TVs, and still they felt that most people will never have an issue with burn-in.

Before you check it out, keep in mind what they"re doing is not normal use. You"d have to be trying to wreck a TV to make it look that bad, which is literally what they"re trying to do. That said, the information is still valuable, and the main takeaway is that OLED is indeed more susceptible to burn-in than LCD.

With OLED TVs, it"s something to keep in mind if you"re a TV news junkie, or only ever play one video game. Keep an eye out for image retention or uneven wear. If you spot it, perhaps switch up your viewing habits, adjust the TV"s settings, or run the pixel refresher a few times. And if you watch content with hours of the same static image each day, or just keep CNN, Fox or CNBC on in the background all day, you should probably get an LCD TV.

switch lcd display free sample

The Nintendo Switchvideo game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch"s software supports online gaming through Internet connectivity, as well as local wireless ad hoc connectivity with other consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system has no region lockout.Nintendo Switch Lite, was released on September 20, 2019. A revised higher-end version of the original system, featuring an OLED screen, was released on October 8, 2021.

The Nintendo Switch was unveiled on October 20, 2016. Known in development by its codename NX, the concept of the Switch came about as Nintendo"s reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile games. Nintendo"s then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch"s design is aimed at a wide demographic of video game players through multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia"s Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch"s game library alongside Nintendo"s first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.

As an eighth-generation console, the Nintendo Switch competes with Microsoft"s Xbox One and Sony"s PlayStation 4, and also competes with ninth generation consoles such as Microsoft"s Xbox Series X and Series S and Sony"s PlayStation 5. Nearly three million console units were shipped in its first month, exceeding Nintendo"s initial projection of two million and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. By the start of 2018, the Switch became the fastest-selling home or hybrid console in both Japan and the United States. As of September 2022fifth-best-selling game console of all time. Sales of the Switch have been strongly tied to sales of Nintendo"s first-party titles, with six games—Pokémon Sword and Shield, and

The initial conception for the Switch started shortly after the release of the Wii U in 2012.Nintendo 3DS or Wii U, but instead asked "what kind of new experience can we create?"Nintendo of America president and COO Reggie Fils-Aimé emphasized the console"s appeal as a device that would provide gamers the option to play at home or on the go and noted that it would enable developers to create new types of games.blue ocean strategy for the competitive console marketplace, as rather than compete feature for feature with the other consoles, they would establish unique and difficult-to-copy devices.Gunpei Yokoi that Nintendo has used over the last couple of decades.

The commercial failure of the Wii U also pressured Nintendo in the Switch"s development. Early sales of the Wii U were weak compared to the Wii, and major third-party studios like Electronic Arts and Ubisoft announced they would not support the console near the end of the Wii U"s first year, further hampering its sales. According to Fils-Aimé, when it became apparent that the Wii U"s life cycle performance would underperform the company"s expectations, the Switch became a "make or break product" for Nintendo.

The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo"s Entertainment Planning & Development Division (EPD), respectively.

Part of the inspiration of the Switch"s form and design was from feedback players had given Nintendo on the Wii Remote, according to Shinya Takahashi. With the release of games like Wii U GamePad and would want to play games on it anywhere, it became functionless if they moved a distance away from the main console. This served for Nintendo to design a home console that the player could take with them anywhere.

The first public news of about the Switch"s hardware happened alongside the announcement of Nintendo and DeNA"s partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX" and described it as a "brand new concept".E3 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as a Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders" meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.

On October 20, 2016, Nintendo officially announced the console under the name Nintendo Switch, alongside a trailer that demonstrated the hardware"s nature as a hybrid device.Jimmy Fallon on a broadcast of Breath of the Wild live.

Nintendo revealed technical details of the Switch, including its worldwide launch date and price, at a press event in Tokyo on January 13, 2017.livestreamed,voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages. A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch.

The Switch was officially released on March 3, 2017, worldwide in Japan and most English-speaking and Western markets. It was released with an MSRP of ¥29,980 in Japan, US$299.99 in the United States, £279.99 in the United Kingdom, and A$469.95 in Australia; with standardized pricing for the European market varying.HDMI cable.Mainland China.

The Switch continued to be officially released in particular markets, such as Argentina on August 15, 2017,Balkans since 2016, announced after opening their new offices in Istanbul, that Nintendo"s products will officially be distributed in Turkey later in the year.Singapore-based distributor, Maxsoft, officially launched the Nintendo Switch in the Philippines on November 30, 2018,Thailand on March 29, 2019,Malaysia on January 17, 2020.Tel Aviv-based distributor TorGaming Ltd., making them Nintendo"s official distributor in Israel, and launched their products in the market, including the Nintendo Switch, on March 1, 2019.Dubai-based distributor, Active Gulf, officially launched the Nintendo Switch in Oman on September 27, 2019.

Although the Nintendo Switch had not officially been released in China prior to December 2019, it is still widely available in the country due to grey market imports from Hong Kong and other regions, such as Japan.Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China, but has been unable to do so.Tencent in April 2019 to gain the necessary approvals to release the Switch in China, along with a test version of ¥2,099 RMB or about US$298.National Radio and Television Administration.WeChat payment systems.

Numerous special-edition models and bundles have been released, including those for Black Friday shopping day,My Nintendo Store at a reduced price of ¥24,980, was positioned towards households which already owned a Switch. It did not include a dock, AC adapter, HDMI cable, and charging grip.

By February 2021, about four years from the console"s release, Nintendo president Shuntaro Furukawa stated that "The Switch is in the middle of its life cycle".

The Nintendo Switch is a hybrid video game console, consisting of a console unit, a dock, and two Joy-Con controllers.home console that you can take with you on the go".

The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port, and intake vents. The Joy-Con slotting mechanism is visible on the short side.

The main unit of the Switch is the console, a battery-powered tablet-like monitor that consists of an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad.multi-touch capacitive sensing and includes haptic technology from Immersion Corporation.720p (1280×720 px).audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side.game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch console itself includes three buttons, all on the top of the device, Volume +/- and Power. The console has rails on the side, into which the Joy-Con controllers can be slid to attach them to the Switch unit.ambient light sensor on the front of the console adjusts the screen"s brightness automatically.

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.Voez in January 2018 via an update for the game.

Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the console when it is out of the dock, or on the screen attached to the dock when the console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.

Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.

The console, with or without Joy-Con attached, can be placed into the Switch dock, a docking station with electrical connectors to connect the console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.USB 2.0 ports and one USB 3.0 port.1080p and a maximum frame rate of 60 frames per second,The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked.

The Nintendo Switch comes with two controllers, collectively called Joy-Con and individually called the "Joy-Con (L)" and "Joy-Con (R)".gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.

The Switch also supports a wireless controller, called Nintendo Switch Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. The Pro Controller connects to the Switch via wireless Bluetooth communication, and is charged through a standard USB-C port on the controller.

The Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.

Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe.GameCube controllers connected via USB with the GameCube adapter that was available for the Wii U as well as a new adapter produced for the Switch; GameCube controllers can be used with most games compatible with the Switch"s Pro Controller, such as computer keyboards are supported for certain tasks, such as text entry.

In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch hardware to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.

In September 2018, with the release of Nintendo Switch Online, Nintendo introduced NES Controller style Joy-Con controllers alongside its classic games service. In September 2019, when SNES games were added to the service, wireless SNES Controllers were released. In September 2021, when Nintendo 64 games and Sega Genesis titles were added to the service alongside the Expansion Pack, wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services.

Stands and alternate docks have also been created for the Switch to overcome the limitations of the device"s own kickstand for tabletop play, including an official "Adjustable Charging Stand" that can be connected to the device"s AC adapter.

Original Switch models were released with model number "HAC-001". The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia.GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".Tegra X1 instead, composed of four ARM Cortex-A57 and four ARM Cortex-A53 CPU cores along with 256 Maxwell-based CUDA GPU cores.768 MHz when the device is docked, and in Handheld mode, fluctuating between the following speeds: 307.2 MHz, 384 MHz, and 460 MHz.GFLOPS in TV mode and 236 GFLOPS in Handheld mode.iFixit teardown of the final product confirmed 4GB of LPDDR4.1600 MHz in TV mode, while at a reduced 1331.2 MHz in Handheld mode.

The Switch offers Wi-Fi 5 (dual-band 802.11ac wireless connectivity compliant with 802.11 a/b/g/n/ac modes).wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles.Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators.Bluetooth 4.1 for wireless communication between the console and its controllers.LAN adapter for wired connectivity when the console is docked for TV mode.

The Switch is primarily powered in Handheld mode by a non-removable 4310 mAh, 3.7 V Lithium-ion rechargeable battery.The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life.USB-C connector on the console.mAh, 3.7 V Lithium-ion battery separate from the console, with an estimated twenty-hour lifespan.

The Switch includes 32 GB of internal storage,microSD, a microSDHC or a microSDXC card.microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.

The Switch console has a 3.5 mm headphone jack. At launch, the Switch did not support Bluetooth wireless headphones, though they can also be connected if a Bluetooth adaptor is connected to the headphone jack.

Around July 2018, Nintendo quietly released Switch units with minor hardware changes and updated firmware to block exploits in the original Switch models that led to the ability to extract ROM images from game cards and software.Team Xecuter and Gary Bowser in February that this hardware change was specifically the result of Team Xecuter"s sales of modified Switch chips that used the exploit.

An updated version of the Nintendo Switch under model number "HAC-001(-01)" was announced on July 17, 2019, and was released in Japan and North America in mid-August 2019, and in the United Kingdom in September 2019. This revision uses the Tegra X1+ SoC, a more efficient chipset compared to the Tegra X1 used in the original model. Thus, the time-on-battery was effectively extended to 4.5–9 hours, depending on the game played. No other system component was updated in this revision.

The Nintendo Switch is produced between Taiwan-based Foxconn and Japan-based Hosiden, with Foxconn accounting for the largest volume.below manufacturing cost at launch,product teardown firm, estimated that the Switch cost $257 to make compared to its $299 MSRP, with the console and dock at $167 while each Joy-Con costs $45.

Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console"s first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016.

On the presentation of the 2017 fiscal year results to investors, Nintendo"s newly named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.

In November 2020, Bloomberg reported that Nintendo asked its assembly partners to boost production of the Switch by 20% and raised its target goal of Switch sales for the 2020 fiscal year from 25 million units sold to 30 million units, having previously reportedly raised their target for the fiscal year from 22 million units sold to 25 million units in August 2020.COVID-19 pandemic.

On July 10, 2019, Nintendo announced a version of the Nintendo Switch dedicated to handheld play called the Nintendo Switch Lite. The Switch Lite is a single unit, integrating the Joy-Con as part of the main unit"s hardware, and uses a smaller screen measuring 5.5 inches (14 cm) diagonally. Additionally, a regular directional pad replaces the four directional buttons on the integrated left Joy-Con. While using a smaller battery than the original Switch, the Switch Lite uses a more power-efficient chipset, the 16-nanometer Tegra X1+, to extend the estimated use time from 2.5 to 6.5 hours to 3–7 hours on a single battery charge.1-2-Switch require separate Joy-Con to be used.

On July 6, 2021, Nintendo officially announced a new model called the Nintendo Switch – OLED Model. The OLED model features a 7-inch (180 mm) 720p OLED display, and when docked, output to 1080p resolution. Additionally, it features 64 GB of internal storage, enhanced audio functions, a magnesium alloy body and a wider adjustable stand for use in tabletop mode. The unit ships with a new dock that includes a wired LAN port.$349.99.£279.99 to £259.99, which Nintendo said also reflected changes in currency exchange rates.Pokémon Scarlet and Violet.

In early 2019, reports from Federal Communications Commision of changes to the Switch"s hardware in July 2019 were used as further evidence for a new model.magnesium alloy body in the second half of 2020global chip shortage beginning in 2020 impacted console production regardless.4K resolution, and the model would release in late 2021.Doug Bowser said that Nintendo aims to use technology to enhance gameplay, and does not create "technology for technology"s sake".Bloomberg again stated that a higher-end Switch was in development, and other upgrades were scrapped in favor of only the OLED screen in light of the chip shortage.Zynga—one company named by Bloomberg as having received a development kit of an upgraded Nintendo Switch model—also denied the factuality of the report.source code showing a custom chip with DLSS support made for Nintendo.

The Nintendo Switch runs on a custom-made operating system named Horizon, built on a microkernel architecture.user interface features tile-based access to games that are either present in the game card slot or stored within the unit"s storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay;Nintendo Account user ID.avatar from an internal gallery, or using a Mii. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.

Prior to the 4.0 update, players discovered that the Switch"s firmware included an Easter egg allowing players to play the NES Satoru Iwata; Golf was programmed by Iwata, and the game could only be accessed if the system clock was set to July 11 – the day when Iwata died in 2015 – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as an

In August 2018, a Twitter user found files on the Switch"s firmware while reverse-engineering the console, which suggested that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.

In April 2018, two separate groups discovered a method to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch. The exploit could not be patched through a software update, as the BootROM of the Tegra X1 can not be modified after the chip leaves the factory. Both groups had notified Nvidia and Nintendo of the exploit before publicly announcing their findings.

In June 2018, two hackers found a way to run the Switch system"s developer software menu on non-developer Switch units, allowing users to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo"s terms of service. A Nintendo spokesperson responded to "s article on the topic, saying that "Modified Nintendo Switch systems have been banned".

Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck"s Twitter account.

Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo"s promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features.

In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer in most games.Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) games, cloud storage for save data on most games, as well as other special offers and promotions.Nintendo 64 and Sega Genesis games.Free-to-play games such as

The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead.parental controls for the console.

Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch"s first third-party media app in any market.Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.Netflix to the Switch were "on-going".Tencent Video streaming service was launched exclusively for Nintendo Switch consoles officially distributed by Tencent in mainland China. An official version app will be launched at a later date.Funimation launched their own streaming app for the Nintendo Switch, featuring a reworked layout and new functions. The app became available via eShop in the United States and Canada on December 15, 2020, and will launch in various other countries at a later date,Twitch app launched for the Nintendo Switch on November 11, 2021, in most regions worldwide. The eShop version of the app allows users to watch or follow any live or recorded content on Twitch, but does not support any native ability for Switch players to contribute content.

Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.InkyPen, a comics and manga subscription app, launched exclusively on the Switch worldwide on December 17, 2018.FUZE4, a text-based programming language app, was released in August 2019.

Games for the Nintendo Switch can be obtained through either retail channels or digitally through the Nintendo eShop. Games distributed at retail are stored on proprietary cartridges, similar in design to the game cards used for Nintendo 3DS games, albeit smaller and thinner.Nintendo 64. Due to their small size at 31 by 21 by 3 millimetres (1.22 in × 0.83 in × 0.12 in),denatonium benzoate, a non-toxic bitterant used to discourage children from ingesting them.suggested retail price for Switch games at the console"s launch of US$60, equivalent to the price for new games on either the Xbox One and PlayStation 4.

Game cards at the time of the Switch"s release had a 32GB capacity; Nintendo had planned to introduce 64GB game cards by the second half of 2018, but had to push this back.

The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows, running these games over a network with the game computations performed on server hardware. These games may be tied to specific regions due to purchasing options. Early examples of such games on the Switch include

Unlike previous Nintendo home consoles, the Switch is region-free. This allows players to use cartridges or downloaded content from any part of the world, with the exception of Chinese game content which can only be played on Switch units manufactured for that country.ROM cartridge production pathways for those regions.

Emulated versions of games from previous Nintendo systems are offered through eShop and the Nintendo Switch Online service, although the blanket Virtual Console brand used for these releases on Wii, Wii U, and 3DS has been dropped.

Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch, led by Nintendo"s head of partner management Damon Baker.E3 2015, but by this point, the Wii U had already been considered a failure.Yacht Club Games, who have ported Chucklefish, Team17, and Devolver Digital, to gain titles for the platform and make the process of publishing easier. Nintendo still curates which titles they allow on the system, using the company"s past portfolio for evaluation, and still carefully time releases to keep a steady stream of new content. However, once a game is greenlit, pushing out patches and updates can be done rapidly and at no further cost to the developer.dev kit at 50,000 yen, or about $450, far under the cost of a comparable dev kit for other consoles, making it more amenable for smaller developers to afford and build for the unit.

While many independent developers have praised Nintendo for better support for the Switch, others, speaking anonymously through walled garden" approach with independent developers, a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it. These anonymous developers found that Nintendo was either eschewing some developers completely, or requiring them to have a well-known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch.

Nintendo had previously relied more on providing its own internally developed tools and libraries that third-party developers would use to develop games for earlier systems. With the Switch, the company went a different route. According to Takahashi, "we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software", taking advantage of the Nvidia chipset"s support for many standard libraries that allows for ease of transition from other platforms to the Switch.Unity Technologies, Epic Games, and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware, Unity, Unreal Engine 4, and the Vulkan and OpenGL graphical APIs, respectively;YoYo Games" GameMaker Studio 2 engine for the Switch.

By 2022, the Switch was generally considered to have reversed the trend of flagging third party support for Nintendo consoles and game platforms, something that was attributed to Nintendo having made concerted outreach efforts towards third parties to bring them on board;

The Switch did not launch with any bundled games or have any pre-loaded games or game demos; Fils-Aimé stated that once they had decided on the price point and evaluated the forthcoming game lineup, they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price.The Legend of Zelda: Breath of the Wild and 1-2-Switch.

Fils-Aimé said that Nintendo planned a "steady cadence of content" for the Switch after launch, avoiding the perceived situation with gaps between major releases for Wii U software.E3 2017, with a new title roughly every month into early 2018.

Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch"s predecessor, the Wii U, whose GamePad (left) some mistook as an accessory for the Wii rather than a controller for the Wii U.

A key part of marketing the Switch was to be "crystal clear in our communication of what the product was and what the product could do", according to Fils-Aimé, so as to avoid similar issues with how they presented the Wii U.Wii U GamePad, was more like a tablet, overshadowing the Wii U"s other features (such as dual-screen play modes). Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console, rather than being the flagship feature of an entirely new platform.

Additional television commercials followed the Super Bowl spot, which were to demonstrate Switch"s use cases among different demographics, as well as "casual" and "core" gaming audiences.2017 NCAA Division I men"s basketball tournament, the 2017 Kids" Choice Awards, and on programming blocks for Nickelodeon, Adult Swim, and Comedy Central.

In addition to advertising, Nintendo had planned several ways for players to try the system before its release through various "sampling events". Kimishima felt that it was important, particularly for "career gamers", for Nintendo to get the Switch into players" hands, so that players could understand how the system differs from Nintendo"s previous offerings. Kimishima also said that the company was "running a guerrilla marketing program where we"re just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference."

In June 2018, Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown, a televised competition where families competed in challenges around various Switch games in August 2018.

Following the January 2017 press conference revealing the unit"s pricing and release date, journalists expressed concern at the apparently high system price, comparable to the PlayStation 4 and Xbox One consoles but lacking some of their capabilities, the cost of the paid-for Nintendo Switch Online service, and the small number of games that were confirmed for launch.

Nintendo investors showed wariness at the Switch, as its stock price dropped in the months from the system"s announcement up until its release. Analysts believed investors felt the Switch was very risky and were unsure if the unit would draw new audiences to Nintendo.

Game and hardware developers were more positive towards the Switch, seeing the system as "a more unifying experience between their handheld and console divisions", but expressed concern on unanswered hardware specifications, and how Nintendo would market the unit to draw in developers.Hideo Kojima compared the notion of the Switch to his idea of "transfarring" that he presented in 2011, allowing players to take a game from a home platform to a portable one, which became the basis of Sony"s cross-buy program. He said that the Switch was "an extension of that idea. The fact you can play something at home and take it outside, this is the gamer"s dream. The Switch is an evolution of that."Todd Howard stated, "I think Nintendo is the only company that could pull something like this off," commenting on the Nintendo Switch"s design and functionality.Phil Spencer, head of Microsoft"s Xbox division, said he was impressed with Nintendo"s ability to "state a bold vision and build a product that delivers on that vision".

Retailers were also generally positive with the Switch; GameStop CEO Paul Reines stated the unit was transformative in the market and would be a "game-changer" that could "expand the audience for gaming".

Upon release, the Switch was praised by reviewers for having a lot of potential, but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console"s abilities. Reviewers also noted that the initial operating software and features were limited and included software bugs that, while likely to be fixed in time, marred the experience of the system.CNET"s Sean Hollister, Nintendo repaired affected controllers by placing a bit of foam near the antenna within the unit to better shield it. Going forward, Nintendo said they do not anticipate any other problems with connectivity issues.defective pixels on the LCD screen of the console, which Nintendo has stated "are normal and should not be considered a defect".fast food companies such as Arby"s and Domino"s Pizza, which made a practice of posting game-inspired artworks on social media.

About six months after release, Nintendo reported their usage statistics for the Switch. Using statistics collected by the system for the primary player on the console, they found that 30% of users operate the console in Handheld/Tabletop mode more than 80% of the time, slightly more than 50% of users operate the console in both TV mode and Handheld/Tabletop mode equally, with the remaining users preferring TV mode. Nintendo stated "We can clearly see that consumers are playing to suit their own play styles."

Following the implementation of firmware version 5.0.0, several Switch users began reporting that their consoles became unusable after having been docked within a third-party "portable" dock manufactured by Nyko. Nyko commented on the issue, stating that they were aware of the issue and thought it to be caused by the Switch"s handling of A/V output, while Nintendo advised users against docking their systems inside unlicensed docking peripherals. After purchasing the dock at a Walmart store in Jacksonville, Florida, and losing usability of his console upon using the dock, Switch owner Michael Skiathitis filed a class action lawsuit against Nyko, alleging the dock to be "prone to causing numerous problems to the devices they are intended to support" against the knowledge of purchasers, as well as noting that Nyko had not put much effort into warning consumers about the issue. Other Switch owners reported having their consoles bricked upon using various other third-party docks, including models made by FastSnail and Insignia.

Initial sales of the Switch were strong, with Nintendo reporting that based on its first week"s numbers, it was the company"s fastest-selling console.PlayStation 4 during its launch period.Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure.

Nintendo issued the Switch"s first month"s performance in their 2016 fiscal year results (which ended March 31, 2017), reporting that more than 2.74 million units had been sold worldwide, exceeding their target of two million.Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch.Breath of the Wild for the Switch making up nearly half of those sales.Breath of the Wild"s nearly 1-to-1 sales with the Switch console, Nintendo"s Kimishima said, "This high of an attach rate is more or less unprecedented".

The large sales within the first month forced Nintendo to increase their production capacity,air freight to ship Switch units instead of their usual overseas shipment, costing an estimated $45 per console, rather than the less-costly overseas shipment.

The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U"s lifetime 13.56 million sales. Five software titles had achieved at least one million in sales by this point: Breath of the Wild (4.7M), Mario Kart 8 Deluxe (4.42M), Splatoon 2 (3.61M), 1-2 Switch (1.37M), and Arms (1.35M).Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights" analysis showed the Switch was one of the top-five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii"s lifetime sales rather than the Wii U"s.

On December 12, 2017, the company announced the system had sold over 10 million units worldwide, having reached its sales goal for the 2017 fiscal year within nine months. Nintendo raised its Switch sales expectation to 14 million units for the fiscal year.

Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release,

Numbers are total of Nintendo Switch, Nintendo Switch Lite, and Nintendo Switch OLED units. See footnotes for quarters from September 2019 onward for partition of sales between the Switch and Switch Lite and footnotes for quarters from December 2021 onward for partition of sales between all units.

As of September 30, 2022Wii U (13.6 million units), GameCube (21.7 million units), Nintendo 64 (32.9 million units), Super Nintendo Entertainment System (49.1 million units), Nintendo Entertainment System (61.9 million units), Nintendo 3DS (75.92 million units), Game Boy Advance (81.51 million units), and Wii (101.63 million units).PlayStation 4 and Xbox One, and was on par with the PlayStation 2 and the Nintendo DS.Xbox 360 which stood for 21 months (August 2011(2011-08) – April 2013(2013-05)).PlayStation 5 breaking its streak in September 2021.Doug Bowser, the Switch has had an attach rate (games purchased per unit) of over 8 over its first four years.

Nintendo"s business performance, which had been struggling for several years, soared upon the release of the Switch. By May 23, 2017, the success of the Switch"s launch raised Nintendo"s stock price to its highest levels in seven years, and an increase in price of over 100% from the previous year. However, the price still trailed Nintendo"s peak price by about half, back in 2007 when it had just released the Wii.Capcom"s announcement of plans to release the popular

Nintendo"s quarterly reports, for the period ending September 30, 2017, showed a profit of $209 million, the first profitable quarter in several years, due to both success of the Switch and its mobile gaming strategy.

Nintendo"s quarterly profit jumped by 44% in the first fiscal quarter of 2018 and their net profit totalled $274.9 million during April–June 2018 due to new titles being released for the Switch such as

Nintendo"s yearly profit jumped by 39% during the April 2018–March 2019 fiscal year, and annual sales rose 14% to $10.7 billion due to "healthy" software sales for the Switch.

In August 2017, Los Angeles-based tablet peripheral manufacturer Gamevice, Inc. filed a lawsuit against Nintendo in the United States District Court for the Central District of California, alleging that the design of the Switch conflicts with its patent on the design for the Wikipad, an Android-based gaming device that also features a tablet with a detachable controller. The lawsuit sought damages on existing Switch sales and banning further sales of the console.

In March 2018, Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents. Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930, and was seeking to block imports of the Switch into the United States.United States Patent and Trademark Office had reviewed Gamevice"s patents and deemed all of its claims to be unpatentable, a ruling in favor of Nintendo. Gamevice stated they would be challenging the Office"s decision.

While appealing the Patent Office"s determination on its patents, Gamevice initiated a third infringement claim against Nintendo in March 2020 against a newly published patent it had obtained in August based on a game controller that would wrap around a smart phone. Gamevice sought to block imports of the Switch from Japan while the lawsuit was in progress.

A class action lawsuit was filed in the United States District Court for the Western District of Washington in July 2019 concerning a joystick defect in the console"s Joy-Con controllers, commonly referred to as "drift". The suit alleges that Nintendo is aware of a defect that causes the controllers to register movements without the joysticks being touched, but does not "disclose the defect and routinely refuses to repair the joysticks without charge".EULA for the Switch in a ruling made in March 2020.

Nintendo successfully obtained an injunction in December 2019 against a distributor of a hack made by Team Xecuter that enabled Switch users to obtain and run copyright-violating copies of Switch games on the console.$2 million.United States Department of Justice in October 2020, Nintendo filed another lawsuit against one of the arrested members, Gary Bowser, asserting two counts of trafficking and one count of copyright infringement.

While the Tegra X1 SoC features 4 Cortex-A57 plus 4 Cortex-A53 CPU cores, the Nintendo Switch only uses the former, of which 1 is reserved to the operating system.

The Switch does include a fully functioning web browser, however it is only used for network login pages, the eShop, displaying built in user manuals, and for sharing video and screenshots from the album. It is not accessible otherwise and lacks many features such as browser history and favorites.

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