20x4 character lcd module display for arduino manufacturer

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20x4 character lcd module display for arduino manufacturer

This is20×4 Character LCD Displaywith Blue Backlight ASCII Alphanumeric Character. 20×4 character LCD Display can be Interface with almost All Digital Microcontroller such as Arduino, 8051, PIC, AVR, ARM, MSP, COP8, STM, Raspberry Pi etc. 4x20 Display also used in Industrial Research and Development R&D, Student Hobby DIY Project. About20×4 Character LCD Display: 20×4 LCD is a basic 20 character by 4 line display Blue White Back light.

Utilizes the extremely common AIP31066 interface chipset. You will need 7 general I/O pins (If use in 4-bit Mode) to interface to this LCD screen. Includes LED Backlight. Features of 20×4 LCD Display : Commonly Used in: Student Project, Collage, copiers, fax machines, laser printers, industrial test equipment, networking equipment such as routers and storage devices.SIZE: 20×4 (4 Rows and 20 Characters per Row), Can display 4-lines X 20-characters. Operate with 5V DC, Wide viewing angle and high contrast. Built-in industry standard HD44780 equivalent LCD controller. LCM type: Character, Package Contents: 1 X LCD 20×4.

20x4 character lcd module display for arduino manufacturer

A 20×4 dot matrix Character LCD Module display in STN Negative Blue LCD Mode, Six O’clock viewing direction, Wide Temperature Range (Operating Temp: -20°C to 70°C, Storage Temp: -30°C to 80°C), and White LED Backlight. It has a transmissive polarizer suitable for darker environment. This product is assembled Chip On board with 1/16 Duty and a Controller IC AC780S or equivalent. The interface type is Serial – I2C or IIC. This is an ROHS Compliant product manufactured with ISO standards and procedures.

20x4 character lcd module display for arduino manufacturer

This is a 20x4 Arduino compatible LCD display module with high speed I2C interface. It is able to display 20x4 characters on two lines, whitecharacterson blue background.

Generally, LCD display will run out of Arduino pin resource. It needs 6 digital pins and 2 power pin for a LCD display. If you want to build a robot project, it will be a problem with Arduino UNO and LCD display.

This I2C 20x4 LCD display module is designed for Arduino microcontroller. It is using I2C communication interface, With this I2C interface, only 2 lines (I2C) are required to display the information on any Arduino based projects. It will save at least 4 digital / analog pins on Arduino. All connector are standard XH2.54 (Breadboard type). You can connect it with jumper wire directly.

This 1602 LCD module has 8 I2C address in all, from 0x20 to 0x27. You can set one according to your requirements, avoiding the confliction of I2C address. And its contrast can be adjusted manually.

This board is able to be powered by 5V or 3.3V which make it compatible with both Arduino 101 or Arduino  DUE,  intel edison 3.3V system and standard Arduino UNO/Arduino Mega 5V system.

20x4 character lcd module display for arduino manufacturer

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20x4 character lcd module display for arduino manufacturer

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20x4 character lcd module display for arduino manufacturer

If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.

The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.

True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.

If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.

If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.

An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.

So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.

Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.

Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).

After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.

Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.

To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.

To install the library navigate to Sketch > Include Libraries > Manage Libraries… Wait for Library Manager to download the library index and update the list of installed libraries.

Filter your search by typing ‘liquidcrystal‘. There should be some entries. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry, and then select Install.

The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.

So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.

But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!

First of all an object of LiquidCrystal_I2C class is created. This object takes three parameters LiquidCrystal_I2C(address, columns, rows). This is where you need to enter the address you found earlier, and the dimensions of the display.

In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.

After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.

There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.

If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.

As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.

To use createChar() you first set up an array of 8 bytes. Each byte in the array represents a row of characters in a 5×8 matrix. Whereas, 0 and 1 in a byte indicate which pixel in the row should be ON and which should be OFF.

CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.

CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.

Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.

After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.

Let’s examine the Heart[8] array as an example. You can see how the bits (0s and 1s) are forming a heart shape. 0 turns the pixel off and 1 turns the pixel on.

In setup, a custom character is created using the createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.

20x4 character lcd module display for arduino manufacturer

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