common lcd panel resolutions supplier
LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible
The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element. These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “
The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors
Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.
But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.
As an Industrial LCD module distributor, we can supply a wide range of TFT LCDs in many sizes. Common resolutions are QVGA, VGA, SVGA and XGA. Wide aspect ratio displays are also available in many similar sizes and resolutions such as WQVGA, WVGA, WSVGA, and WXGA.
Our industrial LCD suppliers are manufacturers with different capabilities specially designed for a wide variety of industrial applications. High-brightness, sunlight readability and long life product guarantees are some of the special features available.
Get in touch to work closely with one of our LCD Solutions Specialists to determine the perfect display for your project. We can also recommend and supply the proper LCD controller board, inverter, LED driver, cables, touch screen, or other associated enhancement.
US Micro Products manufactures a wide selection of TFT LCD (Active Matrix LCDs) displays to accommodate the needs of OEMs across many different industries, including medical, industrial, gaming, military and many more.
An array of available interfaces, brightness levels, and temperature ranges ensure that our TFT LCDs work well with your design and in the environment of your choice
VGA was first released in 1987 by IBM as part of their PS/2 line of computers. Since its initial inception, VGA has taken on a few different meanings in recent years and is characterized by its 640×480 resolution. It also refers to the 15-pin D-subminiature VGA connector and the analog computer display standard. Currently, it’s used for high-definition resolutions of 1080p or higher.
Developed in 1988 (just one year after IBM introduced VGA) by NEC Home Electronics, SVGA was an improvement on its predecessor. It increased graphics display resolutions by up to 36%, which amounted to 800×600 pixels. SVGA was designed to be compatible with the IBM PC and eventually replace VGA.
If you’re not sure what XGA looks like, you’ve definitely seen it before. Most modern laptop computers—around 80% of the current market—use XGA, which is an LCD display that exhibits 1024×768 resolutions. Sizes range from 15.1 inches to 10.4 inches.
QXGA has a resolution of 2048×1536. This particular display mode is commonly used by graphics designers, computer engineers, and other users who require or prefer exact image details when using various programs for specific projects. It’s also ideal for users who use their devices to watch online videos.
With a resolution of 1600×21200, UXGA is also used by computer programmers, editors, and designers who require high definition and crystal clear images. It’s commonly used for watching TV shows, movies, and other forms of media or entertainment online to ensure an exceptional viewing quality.
WSXGA is basically a widescreen version of the original WXGA featuring a screen resolution of 1680×1050 with 32-bit pixels. It’s most commonly applied to wide screen LCD displays that are 15.4 inches diagonally.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).
Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9"
Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.
LCD panels" resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer"s specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
Used on some portable devices, and is a common alternative resolution to QCIF for webcams and other online video streams in low-bandwidth situations, and on video modes of early and later low-end digital cameras.
A common size for LCDs manufactured for small consumer electronics, basic mobile phones and feature phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from QQVGA dimensions.
Used with some smaller, cheaper portable devices, including lower-end cellphones and PDAs, and perhaps most commonly in the Nintendo Game Boy Advance (with, in that guise, 32k colours (15 bpp) on-screen).
Half the resolution in each dimension as standard VGA. First appeared as a VESA mode (134h=256 color, 135h=Hi-Color) that primarily allowed 80x30 character text with graphics, and should not be confused with CGA (320x200); QVGA is normally used when describing screens on portable devices (PDAs, pocket media players, feature phones, smartphones, etc.). No set colour depth or refresh rate is associated with this standard or those that follow, as it is dependent both on the manufacturing quality of the screen and the capabilities of the attached display driver hardware, and almost always incorporates an LCD panel with no visible line-scanning. However, it would typically be in the 8-to-12 bpp (256–4096 colours) through 18 bpp (262,144 colours) range.
Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP.
Various Apple, Atari, Commodore, Sinclair, Acorn, Tandy and other home and small-office computers introduced from 1977 through to the mid-1980s. They used televisions for display output and had a typical usable screen resolution from 102–320 pixels wide and usually 192–256 lines high, in non-interlaced (NI) mode for a more stable image (displaying a full image on each 1/50th / 1/60th-second field, instead of splitting it across each frame). The limited resolution led to displays with a characteristic wide overscan border around the active area. Some more powerful machines were able to display higher horizontal resolutions—either in text-mode alone or in low-colour bitmap graphics, and typically by halving the width of each pixel, rather than physically expanding the display area—but were still confined in the vertical dimension by the relatively slow horizontal scanning rate of a domestic TV set. These same standards—albeit with progressively greater colour depth and upstream graphical processing ability—would see extended use and popularity in TV-connected game consoles right through to the end of the 20th century.
Later, larger monitors (15" and 16") allowed use of an SVGA-like binary-half-megapixel 832×624 resolution (at 75 Hz) that was eventually used as the default setting for the original, late-1990s iMac. Even larger 17" and 19" monitors could attain higher resolutions still, when connected to a suitably capable computer, but apart from the 1152×870 "XGA+" mode discussed further below, Mac resolutions beyond 832×624 tended to fall into line with PC standards, using what were essentially rebadged PC monitors with a different cable connection. Mac models after the II (Power Mac, Quadra, etc.) also allowed at first 16-bit High Colour (65,536, or "Thousands of" colours), and then 24-bit True Colour (16.7M, or "Millions of" colours), but much like PC standards beyond XGA, the increase in colour depth past 8 bpp was not strictly tied to changing resolution standards.
The first PowerBook, released in 1991, replaced the original Mac Portable (basically an original Mac with an LCD, keyboard and trackball in a lunchbox-style shell), and introduced a new 640×400 greyscale screen. This was joined in 1993 with the PowerBook 165c, which kept the same resolution but added colour capability similar to that of Mac II (256 colours from a palette of 16.7 million).
Introduced on MCA-based PS/2 models in 1987, it replaced the digital TTL signaling of EGA and earlier standards with analog RGBHV signaling, using the synonymous VGA connector. As with EGA, the VGA standard actually encompasses a set of different resolutions; 640×480 is sometimes referred to as "VGA resolution" today, however as per the original standard this mode actually only supports 16 colours (4 bpp) at 60 Hz. Other common display modes also defined as VGA include 320×200 at 256 colours (8 bpp) (standard VGA resolution for DOS games that stems from halving the pixel rate of 640×400, but doubling color depth) and a text mode with 720×400 pixels; these modes run at 70 Hz and use non-square pixels, so 4:3 aspect correction is required for correct display.
Furthermore, VGA displays and adapters are generally capable of Mode X graphics, an undocumented mode to allow increased non-standard resolutions, most commonly 320×240 (with 8 bpp and square pixels) at 60 Hz.
The high-resolution mode introduced by 8514/A became a de facto general standard in a succession of computing and digital-media fields for more than two decades, arguably more so than SVGA, with successive IBM and clone videocards and CRT monitors (a multisync monitor"s grade being broadly determinable by whether it could display 1024×768 at all, or show it interlaced, non-interlaced, or "flicker-free"), LCD panels (the standard resolution for 14" and 15" 4:3 desktop monitors, and a whole generation of 11–15" laptops), early plasma and HD ready LCD televisions (albeit at a stretched 16:9 aspect ratio, showing down-scaled material), professional video projectors, and most recently, tablet computers.
An IBM display standard introduced in 1990. XGA built on 8514/A"s existing 1024×768 mode and added support for "high colour" (65,536 colours, 16 bpp) at 640×480. The second revision ("XGA-2") was a more thorough upgrade, offering higher refresh rates (75 Hz and up, non-interlaced, up to at least 1024×768), improved performance, and a fully programmable display engine capable of almost any resolution within its physical limits. For example, 1280×1024 (5:4) or 1360×1024 (4:3) in 16 colours at 60 Hz, 1056×400 [14h] Text Mode (132×50 characters); 800×600 in 256 or 64k colours; and even as high as 1600×1200 (at a reduced 50 Hz scan rate) with a high-quality multisync monitor (or an otherwise non-standard 960×720 at 60 Hz on a lower-end one capable of high refresh rates at 800×600, but only interlaced mode at 1024×768).I, 640×480×16 NI, high-res text) were commonly used outside Windows and other hardware-abstracting graphical environments.
Although not an official name, this term is now used to refer to 1152×864, which is the largest 4:3 array yielding less than a binary megapixel (2^20, 1048576 pixels, 1048 decimal kilopixels), thus allowing the greatest "normal" resolution at common colour depths with a standard amount of video memory (128 kB, 512 kB, 1 MB, 2 MB, etc.). Variants of this were used by Apple Computer (at 1152×870) and Sun Microsystems (at 1152×900) for 21" CRT displays.
A widely used aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with, therefore, square pixels—of standard 17" and 19" LCD monitors. It was often a recommended resolution for 17" and 19" CRTs also, though as they were usually produced in a 4:3 aspect ratio, it either gave non-square pixels or required adjustment to show small vertical borders at each side of the image. Allows 24-bit colour in 4 MB of graphics memory, or 4-bit colour in 640 kB.
An enhanced version of the WXGA format. This display aspect ratio was common in widescreen notebook computers, and many 19" widescreen LCD monitors until ca. 2010.
A wide version of the SXGA+ format, the native resolution for many 22" widescreen LCD monitors, also used in larger, wide-screen notebook computers until ca. 2010.
This display aspect ratio is the native resolution for many 24" widescreen LCD monitors, and is expected to also become a standard resolution for smaller-to-medium-sized wide-aspect tablet computers in the near future (as of 2012).
A wide version of the UXGA format. This display aspect ratio was popular on high-end 15" and 17" widescreen notebook computers, as well as on many 23–27" widescreen LCD monitors, until ca. 2010. It is also a popular resolution for home cinema projectors, besides 1080p, in order to show non-widescreen material slightly taller than widescreen (and therefore also slightly wider than it might otherwise be), and is the highest resolution supported by single-link DVI at standard colour depth and scan rate (i.e., no less than 24 bpp and 60 Hz non-interlaced)
A version of the XGA format, the native resolution for many 30" widescreen LCD monitors. Also, the highest resolution supported by dual-link DVI at a standard colour depth and non-interlaced refresh rate (i.e. at least 24 bpp and 60 Hz). Used on MacBook Pro with Retina display (13.3"). Requires 12 MB of memory/bandwidth for a single frame.
LCD panel interfaces have changed over the years as resolutions have moved from 640×480 to 3840×2160. The following outlines the common ones that we support with our LCD controllers and cable kits. They cover most of the large size and higher resolution LCD panels on the market:
LVDS: LVDS was introduced in the late 1990’s and enabled connection for higher resolution panels with the benefit of reducing EMI. The LVDS interface is supported by most Digital View LCD controllers and covers panel resolutions from 640×480 to 3840×2160 though newer formats are replacing it for higher resolutions. It remains very popular for HD type resolutions, ie up to around 1920×1200. Most LCD panel manufacturers have LCD panels supporting LVDS, including AUO, BOE, Innolux, JDI, Kyocera, LG, Mitsubishi, Sharp, Tianma. LVDS is Low Voltage Differential Switching.
V-by-One: Increasingly common on 4K resolution panels typically 55″ and larger though I did find a 32″ 1920×1080 panel and 28″ 3840×2160 panel listed as in production. A benefit of V-by-One compared to LVDS is the reduction in cables for high resolution signal support and reduced EMI. LCD panel brands using V-by-One include AUO, BOE, Innolux, LG, Samsung, Sharp. I thought of V-by-One as replacing LVDS but apparently it was developed to replace FPD-Link.
eDP: First introduced in 2008 it is widely adopted by LCD panels used in laptops and similar devices. We are also now seeing it being used in higher resolution and brightness LCD panels but still typically smaller sizes, ie 30″ or smaller. Digital View LCD controller models supporting eDP include SVX-4096, SVX-2560, SVH-1920v2 and the new DD-1920-HDMI-EDPT. Brands using it include AUO, BOE, Innolux, LG, Panasonic, Samsung, Sharp, Tianma.
TTL: Supported by the ALR-1400v2 and HLR-1400v2 controllers this was the common panel interface when Digital View was founded in 1995. VGA (640×480) to XGA (1024×768) resolutions were mainstream at that time. Still used in commercial and industrial display applications AUO, Innolux, Kyocera, Mitsubishi, Samsung, Sharp, Tianma have LCD panels in production with resolutions such as 640×480, 800×480, 800×600, 1024×768. The name TTL is short for Transistor-Transistor Logic.
FPD-Link: The original low voltage differential switching signal but not to be confused with the LVDS interface on many panels as described above. It is now often used in the automotive market and currently up to FPD-Link III. It is not currently supported by any Digital View’s standard controller models though we are looking at it as a custom development option.
LCDs follow a different set of rules than CRT displays offering advantages in terms of bulk, power consumption and flicker, as well as perfect geometry. They have the disadvantage of a much higher price, a poorer viewing angle and less accurate colour performance.
While CRTs are capable are displaying a range of resolutions and scaling them to fit the screen, an LCD panel has a fixed number of liquid crystal cells and can display only one resolution at full-screen size using one cell per pixel. Lower resolutions can be displayed by using only a proportion of the screen. For example, a 1024×768 panel can display at resolution of 640×480 by using only 66% of the screen.
Most LCDs are capable of rescaling lower-resolution images to fill the screen through a process known as rathiomatic expansion. However, this works better for continuous-tone images like photographs than it does for text and images with fine detail, where it can result in badly aliased objects as jagged artefacts appear to fill in the extra pixels. The best results are achieved by LCDs that resample the screen when scaling it up, thereby anti-aliasing the image when filling in the extra pixels. Not all LCDs can do this, however.
While support for multiple resolutions may not be their strong point, the ability to pivot the screen from a landscape to a portrait orientation is a feature that is particularly suited to flat panels. The technology that accomplishes this has been around since the mid-1990s and is now licensed by leading monitor and notebook manufacturers worldwide. Portrait mode is particularly appropriate for a number of the most popular PC applications – such as word processing, browsing the web and DTP – and an increasing number of LCD panels come with a suitable base and the necessary software to support the feature.
By the early 2000s many flat panels supported SXGA as their native resolution. SXGA is interesting in that it uses a 5:4 aspect ratio, unlike the other standards display resolutions, which use 4:3. 1024×1280 is particularly appropriate mode for web browsing, since so many web sites are optimised for a 1024 horizontal resolution.
Unlike CRT monitors, the diagonal measurement of an LCD is the same as its viewable area, so there’s no loss of the traditional inch or so behind the monitor’s faceplate or Bezel. The combination makes any LCD a match for a CRT 2 to 3 inches larger:
By early 1999 a number of leading manufacturers had 18.1in TFT models on the market capable of a native resolution of 1280×1024, and as high definition video has emerged from 2003 onwards many flat panel monitors have so-called full HD resolutions of 1920×1080.
A CRT has three electron guns whose streams must converge faultlessly in order to create a sharp image. There are no convergence problems with an LCD panel, because each cell is switched on and off individually. This is one reason why text looks so crisp on an LCD monitor. There’s no need to worry about refresh rates and flicker with an LCD panel – the LCD cells are either on or off, so an image displayed at a refresh rate as low as between 40-60Hz should not produce any more flicker than one at a 75Hz refresh rate.
Conversely, it’s possible for one or more cells on the LCD panel to be flawed. On a 1024×768 monitor, there are three cells for each pixel – one each for red, green, and blue – which amounts to nearly 2.4 million cells (1024x768x 3 = 2,359,296). There’s only a slim chance that all of these will be perfect; more likely, some will be stuck on (creating a bright defect) or off (resulting in a dark defect). Some buyers may think that the premium cost of an LCD display entitles them to perfect screens – unfortunately, this is not the case.
LCD monitors have other elements that you don’t find in CRT displays. The panels are lit by fluorescent tubes that snake through the back of the unit; sometimes, a display will exhibit brighter lines in some parts of the screen than in others. It may also be possible to see ghosting or streaking, where a particularly light or dark image can affect adjacent portions of the screen. And fine patterns such as dithered images may create Moiré or interference patterns that jitter.
Viewing angle problems on LCDs occur because the technology is a transmissive system which works by modulating the light that passes through the display, while CRTs are emissive. With emissive displays, there’s a material that emits light at the front of the display, which is easily viewed from greater angles. In an LCD, as well as passing through the intended pixel, obliquely emitted light passes through adjacent pixels, causing colour distortion.
Until the new millennium, most LCD monitors plugged into a computer’s familiar 15-pin analogue VGA port and used an analogue-to-digital converter to convert the signal into a form the panel can use. In fact, by then VGA represented an impediment to the adoption of new flat panel display technologies, because of the added cost for these systems to support an analogue interface.
However, by the late 1990s several working groups had proposed digital interface solutions for LCDs, but without gaining the widespread support necessary for the establishment of a standard. The impasse was finally broken through the efforts of the Digital Display Working Group (DDWG) – which included computer industry leaders Intel, Compaq, Fujitsu, Hewlett-Packard, IBM, NEC and Silicon Image – which had been formed in the autumn of 1998 with the objective of delivering a robust, comprehensive and extensible specification of the interface between digital displays and high-performance PCs. In the spring of 1999 the DDWG approved the first version of the Digital Visual Interface (DVI), a comprehensive specification which addressed protocol, electrical and mechanical definitions, was scalable to high-resolution digital support and which provided a connector that supported both analogue and digital displays.
The predominant display aspect ratio on today’s PC market, including laptops, 2-in-1 hybrids, tablets, and monitors, is 16:9. Also referred to as widescreen aspect ratio, it is suitable for movies and YouTube videos. Narrower screens such as those on Microsoft Surface devices with 3:2 aspect ratio are better optimized for productivity. The latter are closer to aspect ratios of paper documents and have ability to display more rows of text than the comparable 16:9 panels. Another widescreen aspect ratio you can find on mobile computers today is 16:10, but it is used on small number of devices. Primarily on compact 2-in-1 laptop / tablet PC hybrids.
Resolution refers to number of pixels that make up the image on a screen. A higher pixel count on a screen means sharper pictures, movies and text. It also means more space for displaying web pages and applications and side-by-side program use. Display resolution is expressed using horizontal and vertical pixel counts. The most frequently used resolutions on laptop and 2-in-1 PCs nowadays are 1366-by-768 (also known as HD) and 1920-by-1080 (Full HD or 1080p). 1920-by-1080 is the most appropriate screen resolution for laptops, in our opinion. Many of the affordable notebooks come with 1366-by-768 panels, which provide usable but not so sharp picture. However, inclusion of a Full HD display means a higher overall cost of a device and a somewhat greater power consumption. On the other hand, on smaller notebooks such as the popular low-priced 11.6-inchers, 1366×768 provides acceptable crispiness due to higher pixel per square inch (PPI) value.
Some high-end notebooks, regardless of their screen sizes, come with above-1080p resolutions, such as 3200×1800 and 3840×2160, popularly known as QHD+ 3K and Ultra HD (UHD) 4K. They have 3 and 4 times more pixels respectively than Full HD. 3K and 4K deliver breathtaking sharpness of displayed content, but there are some of disadvantages, too. First of all, user interface elements of Windows and programs appear by default very small on 3K and 4K resolutions. In order to make them better visible, users must use Windows’ built-in scaling functionality, allowing enlargement of UI elements. But, not all programs and parts of Windows itself respond well to scaling, which results in blurry fonts, menus, buttons, and dialog boxes. Another way is to decrease the native resolution using Screen Resolution settings in Windows’ Control Panel, but that makes investments in expensive high-res screens absurd and Windows environment may still look blurry. Furthermore, displays with huge number of pixels require more graphics computing resources and tend to consume more power, thus reducing battery life.
How good viewing angles on a display are, depends on panel technology. Two most common types are IPS (In Plane Switching) and TN (Twisted Nematic). IPS provides great viewing angles, close to 180 degrees, so picture on IPS displays looks good from any angle. Older and cheaper TN panels have problematic horizontal viewing angles. If you look at a TN display from a low perspective, color inversion will occur. For instance, black color will look gray, as shown on the first image below. Also, if you look at a TN display from a high perspective, content will appear washed-out.
There are two types of LCD panel coating: anti-glare or matte and glare-type or glossy. The former does a good job of preventing light reflections which are present in bright environments, such as well-lit offices and outdoors. Anti-glare displays, however, tend to show less vibrant colors than their glossy counterparts. The former are usually found on business-class notebooks, while the latter are used on consumer-oriented and touchscreen machines, with a few exceptions. What can help with outdoor usability is good display brightness, preferably above 300 cd/m². Many mainstream and budget laptops, 2-in-1s, and tablets have brightness of around 250 cd/m² and sometimes even as low as 200 cd/m².
A special kind of touch panels are those with active digitizer technology, supporting pressure-sensitive pen input. An example of pen-enabled devices is the Microsoft Surface series.
To sum things up, a high quality laptop display in our opinion has at least Full HD resolution for sharp picture and IPS technology to enable wide viewing angles as bare minimums. Lower resolutions are acceptable only on devices with small screens. Getting premium-priced PC devices with 3K or 4K resolutions doesn’t make much sense currently, due to a noticeably greater power consumption and the aforementioned scaling problem. Folks planning to use their computers outdoors should additionally require a high-brightness screen and anti-glare coating. Imaging professionals and multimedia enthusiasts, should be interested in the rest of the specs, primarily color gamut, accuracy, and contrast, but also willing to spend more money since notebooks with top-quality displays wear hefty price tags. As for gamers who want the best gaming experience possible, they should pay attention to the screen refresh rate which greatly affects smoothness of gameplays.
Screen Resolution is a measurement of its display area in pixels, given in (width × height-pixels). These resolutions will often be referred to in shorthand, showing the numeric value of the height. 1080p, 1440p, or 4K. The majority of computer displays have 1080p resolutions, with 1440p 4K gaining mainstream adoption. Other not as common resolutions include 2560 × 1440 (1440p or 2k) and 1600 × 900. You can also find displays with 5K resolutions, but there are only a few models available at this time.
Response Time refers to how LCD monitors constantly refresh the displayed image, but it isn’t always smooth process. When there is a lot of action happening on screen, the panel may not update quite fast enough to keep up with how the eye perceives motion. This results in a slightly blurry image. Response time measures how quickly it takes a monitor to update from one frame to the next. A lower response time means much less blur while a high response time means more blur.
When LCD monitors first came out, people did not pay much attention to the type of panel a monitor used. However, as users are becoming more educated on the advantages of certain types of panels, manufacturers are starting to advertise that information.
Twisted Nematic (TN)– The most common type of TFT display, TN provides very fast response times but poor color accuracy and viewing angles. Popular display technology for gaming monitors.
Vertical Alignment (VA) – VA panels are found in higher-grade monitors and tend to have better contrast ratios, viewing angles, and color accuracy compared to TN panels. They typically have slower response times than TN panels.
In-plane Switching (IPS) – IPS displays have even better color accuracy and viewing angles than VA and TN panels. IPS displays have slower response times than TN screens. There are several display panel types that are similar to IPS, including plane-line switching (PLS) and Super-IPS (S-IPS).
Mimo Monitors can create a custom-size LCD monitor to almost any specification. Whether it is a minor modification to an existing design, or by utilizing our extensive experience in the industry, we can almost always build what you need.
Aspect ratio - The ratio of the width of the display to the height. Current televisions are 16:9, Old televisions are 4:3 – 16:9, 16:10 and 4:3 are the most popular. Every other aspect ratio is less popular, but any aspect ratio can be created by resizing a panel.
Resolution - The number of pixels in the display – This will depend somewhat on the aspect ratio chosen. Higher resolution is better, but remember the pixel size on a 65” 1080p HDTV is actually 15x worse than on a 800x480 7” display. In other words, resolution doesn’t matter as much as sizes get smaller. Common resolutions are 800x480, 1024x600, 1280x800, 1366x768 1920x1080
Viewing Angle - This will depend on the technology of the LCD panel. TN vs. VA vs. IPS. More here (http://www.tnpanel.com/tn-vs-ips-va/) . In general, the better the viewing angle, the more expensive the resulting display. Typical are 150x140, 170x170 and 179x179. Or more commonly wide viewing angle or standard viewing angle.
Brightness or Luminance - It is the level of light emitted by an LCD display monitor. Luminance is reported in nits or cd/m2. They are actually the same thing. This matters for indoor and outdoor viewing and also if you want to draw people toward the display for advertising. Typical indoor brightness is 150 nits, indoor advertising is 300, bright indoor advertising is 700 and outdoor panels are 1000+
Touch panel - Optional human interface for interactivity. Typical choices are Display Only, Resistive (4 or 5 wire), and Capacitive touch options. Our blog discusses the advantages and disadvantages of capacitive touchscreens. SAW is another touch technology that is becoming less and less common.
TFT is an LCD Technology which adds a thin-film transistor at each pixel to supply common voltages to all elements. This voltage improves video content frame rates. Displays are predominantly utilizing color filter layers and white LED backlighting.