common lcd panel resolutions brands
LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible
The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element. These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “
The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors
Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.
But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.
Find the native resolution of your monitor. Knowing the native resolution of your monitor will help you quickly get the clearest image. In Windows 7, 8, and most versions OS X, the recommended resolution will be labeled. Below are some common resolutions for monitors:
Desktop widescreen monitors are usually 1920 x 1080, though 2560 x 1440 and 3440 x 1440 are becoming more popular. Older 4:3 flat panels may be 1280 x 1024.
Change your resolution using the slider. Clicking the "Resolution" drop-down menu in Windows 7 and 8 will display the slider. Drag the slider to change the display resolution on your monitor. Resolutions other than the recommended one will result in a blurry, stretched, or squished image.
VGA was first released in 1987 by IBM as part of their PS/2 line of computers. Since its initial inception, VGA has taken on a few different meanings in recent years and is characterized by its 640×480 resolution. It also refers to the 15-pin D-subminiature VGA connector and the analog computer display standard. Currently, it’s used for high-definition resolutions of 1080p or higher.
Developed in 1988 (just one year after IBM introduced VGA) by NEC Home Electronics, SVGA was an improvement on its predecessor. It increased graphics display resolutions by up to 36%, which amounted to 800×600 pixels. SVGA was designed to be compatible with the IBM PC and eventually replace VGA.
If you’re not sure what XGA looks like, you’ve definitely seen it before. Most modern laptop computers—around 80% of the current market—use XGA, which is an LCD display that exhibits 1024×768 resolutions. Sizes range from 15.1 inches to 10.4 inches.
QXGA has a resolution of 2048×1536. This particular display mode is commonly used by graphics designers, computer engineers, and other users who require or prefer exact image details when using various programs for specific projects. It’s also ideal for users who use their devices to watch online videos.
With a resolution of 1600×21200, UXGA is also used by computer programmers, editors, and designers who require high definition and crystal clear images. It’s commonly used for watching TV shows, movies, and other forms of media or entertainment online to ensure an exceptional viewing quality.
WSXGA is basically a widescreen version of the original WXGA featuring a screen resolution of 1680×1050 with 32-bit pixels. It’s most commonly applied to wide screen LCD displays that are 15.4 inches diagonally.
LCD panel interfaces have changed over the years as resolutions have moved from 640×480 to 3840×2160. The following outlines the common ones that we support with our LCD controllers and cable kits. They cover most of the large size and higher resolution LCD panels on the market:
LVDS: LVDS was introduced in the late 1990’s and enabled connection for higher resolution panels with the benefit of reducing EMI. The LVDS interface is supported by most Digital View LCD controllers and covers panel resolutions from 640×480 to 3840×2160 though newer formats are replacing it for higher resolutions. It remains very popular for HD type resolutions, ie up to around 1920×1200. Most LCD panel manufacturers have LCD panels supporting LVDS, including AUO, BOE, Innolux, JDI, Kyocera, LG, Mitsubishi, Sharp, Tianma. LVDS is Low Voltage Differential Switching.
V-by-One: Increasingly common on 4K resolution panels typically 55″ and larger though I did find a 32″ 1920×1080 panel and 28″ 3840×2160 panel listed as in production. A benefit of V-by-One compared to LVDS is the reduction in cables for high resolution signal support and reduced EMI. LCD panel brands using V-by-One include AUO, BOE, Innolux, LG, Samsung, Sharp. I thought of V-by-One as replacing LVDS but apparently it was developed to replace FPD-Link.
eDP: First introduced in 2008 it is widely adopted by LCD panels used in laptops and similar devices. We are also now seeing it being used in higher resolution and brightness LCD panels but still typically smaller sizes, ie 30″ or smaller. Digital View LCD controller models supporting eDP include SVX-4096, SVX-2560, SVH-1920v2 and the new DD-1920-HDMI-EDPT. Brands using it include AUO, BOE, Innolux, LG, Panasonic, Samsung, Sharp, Tianma.
TTL: Supported by the ALR-1400v2 and HLR-1400v2 controllers this was the common panel interface when Digital View was founded in 1995. VGA (640×480) to XGA (1024×768) resolutions were mainstream at that time. Still used in commercial and industrial display applications AUO, Innolux, Kyocera, Mitsubishi, Samsung, Sharp, Tianma have LCD panels in production with resolutions such as 640×480, 800×480, 800×600, 1024×768. The name TTL is short for Transistor-Transistor Logic.
FPD-Link: The original low voltage differential switching signal but not to be confused with the LVDS interface on many panels as described above. It is now often used in the automotive market and currently up to FPD-Link III. It is not currently supported by any Digital View’s standard controller models though we are looking at it as a custom development option.
Our guide to the best monitors for PC gaming explains why those monitors are ideal for playing games at high resolutions and high framerates, but it doesn’t dig deep into the details of monitor technology. That’s what this guide is for: it breaks down what you need to know about modern displays: resolutions, aspect ratios, refresh rates, and the differences between panel types like IPS, VA, and TN.
While you might be inclined to go after the highest pixel count you can find or afford, this isn"t always the best strategy for finding an optimal display. Higher resolutions offer greater detail but require faster graphics cards for gaming purposes, and Windows" DPI scaling still isn"t perfect. How you use your PC as well as your hardware will help determine the ideal resolution and size for your next display.
LCD displays have a native resolution, and running games (or the desktop) below that resolution degrades image quality due to the scaling process of enlarging the image. Using lower resolution modes isn"t really a substitute for picking the right number of pixels in the first place.
1440p has become our recommendation as the best overall option. It"s great for office work, professional work, and gaming. You can still get higher refresh rate 144Hz panels (see below), plus G-Sync or FreeSync, and you can run at 100 percent scaling in Windows. For gaming purposes, however, you"ll want at least a GTX 1070/RTX 2060 or RX Vega 56 (or equivalent) graphics card.
Beyond 1440p, gaming gets dicey and expensive multi-GPU setups are often required for acceptable performance (though many games don"t even support multi-GPU, so that"s not always a viable solution). 4k displays are where most PCs top out, and while 5k and even 8k displays exist, those resolutions represent the bleeding edge of monitor design and generally aren"t useful for gaming purpose.
The most common and least expensive LCD panels are based on TN, or Twisted Nematic designs. Since TN screens are made on a vast scale and have been around a long time, they are very affordable. Online retailers stock an abundance of attractive 27-inch 1080p monitors(opens in new tab) with reasonable features starting at just $150. The price is nice, but the pixel density isn’t—and neither are the color quality or viewing angles, TN’s greatest weaknesses.
All TFT LCDs work by passing light, such as an LED, through a pair of polarized screens, a color filter, and liquid crystals that twist when current is applied to them. The more current applied, the more the liquid crystals twist and block light. Precise adjustments allow virtually any color or shade to be reproduced, but TN implementations have some limits.
Each pixel in an LCD display is made of red, green and blue subpixels. Colors are made by mixing varying brightness levels for these pixels, resulting in a perceived solid color to the user. The problem with TN is its widespread adoption of a 6-bit per channel model, instead of the 8-bit per channel used in better displays.
TN compensates for this shortcoming via FRC (Frame Rate Control), a pixel trick that uses alternating colors to produce a perceived third, but it"s a poor substitute for proper 24-bit color reproduction. When combined with the inversion and washout that comes from narrow viewing angles, TN"s elderly status in the LCD display world becomes clear.
IPS, short for In-Plane-Switching, was designed to overcome TN"s shortcomings as a display technology. IPS screens also use liquid crystals, polarized filters, and transmitters, but the arrangement is different, with the crystals aligned for better color visibility and less light distortion. Additionally, IPS panels typically use 8-bit depth per color instead of TN"s 6-bit, resulting in a full 256 shades to draw upon for each color.
The differences are pretty dramatic. While TN displays wash out at shallow angles and never truly "pop" with color no matter how well they are calibrated, IPS panels have rich, bright colors that don"t fade or shift when viewed from the sides. Moreover, pressing a finger on an IPS screen doesn"t cause trailing distortions, making them especially useful for touchscreen applications.
The complexity introduces additional overhead that reduces panel responsiveness. Most IPS displays clock in a few milliseconds slower than TN panels, with the best models managing 5ms grey-to-grey, and the more common 8ms panels can have noticeable blurring in gaming. Most IPS displays use a 60Hz refresh rate, though the best gaming displays now utilize IPS panels with 144Hz refresh rates, and a price to match.
A lot of research has been done with IPS and many variants exist, including Samsung"s popular PLS panels and AU Optronics AHVA (Advanced Hyper-Viewing Angle). The differences amount to subtle manufacturer variations or generational improvements on the technology, which has been around since 1996.
In between the high speed of TN and the color richness of IPS sits a compromise technology, the VA, or Vertically Aligned, panel. VA and its variants (PVA and MVA, but not AHVA) normally take the IPS approach with 8-bit color depth per channel and a crystal design that reproduces rich colors but retains some of the low latency and high refresh speed of TN. The result is a display that"s theoretically almost as colorful as IPS and almost as fast as TN.
VA panels have a few unique qualities, both positive and negative. They have superior contrast to both IPS and TN screens, often reaching a static 5000:1 ratio, and produce better black levels as a result. Advanced VA variants, such as the MVA panel used by Eizo in the Foris FG2421, support 120Hz officially and offer pixel latencies on par or better than IPS.
The flood of innovation in the display market shows no signs of abating, with TVs on one side and smartphones on the other driving new technologies such as curved screens and desktop-grade OLED panels that promise speeds, contrast and color beyond anything seen so far.
Most standard TFT-LCDs support a refresh rate of 60Hz, which means the screen is redrawn 60 times each second. While 60Hz may be sufficient for many desktop applications, higher refresh rates are desirable since they provide a smoother experience moving windows, watching video, and especially when gaming.
One method popular in gaming monitors is the inclusion of a strobed backlight, which disrupts eye tracking blur by cutting off the backlight for an instant, creating a CRT-like stable image. A strobed 120Hz display is more blur-free than a non-strobed 144Hz panel, but flickering the backlight understandably cuts down on the overall brightness of the image. Users with sensitive eyes can suffer from eyestrain and headaches induced from the flicker as well.
There"s a final, mostly hidden factor that affects display responsiveness: input latency. Latency stems from the delay caused by post-processing done to the video signal after it leaves the GPU but before it"s displayed on the monitor"s screen. Few if any manufacturers actually list this figure, stressing GTG numbers instead, as latency has been getting worse due to feature bloat. This makes determining latency difficult, but there"s a common sense guideline to selecting a display without excess input lag—more features mean more latency.
Used on some portable devices, and is a common alternative resolution to QCIF for webcams and other online video streams in low-bandwidth situations, and on video modes of early and later low-end digital cameras.
A common size for LCDs manufactured for small consumer electronics, basic mobile phones and feature phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from QQVGA dimensions.
Used with some smaller, cheaper portable devices, including lower-end cellphones and PDAs, and perhaps most commonly in the Nintendo Game Boy Advance (with, in that guise, 32k colours (15 bpp) on-screen).
Half the resolution in each dimension as standard VGA. First appeared as a VESA mode (134h=256 color, 135h=Hi-Color) that primarily allowed 80x30 character text with graphics, and should not be confused with CGA (320x200); QVGA is normally used when describing screens on portable devices (PDAs, pocket media players, feature phones, smartphones, etc.). No set colour depth or refresh rate is associated with this standard or those that follow, as it is dependent both on the manufacturing quality of the screen and the capabilities of the attached display driver hardware, and almost always incorporates an LCD panel with no visible line-scanning. However, it would typically be in the 8-to-12 bpp (256–4096 colours) through 18 bpp (262,144 colours) range.
Effectively 1/16 the total resolution (1/4 in each dimension) of "Full HD", but with the height aligned to an 8-pixel "macroblock" boundary. Common in small-screen video applications, including portable DVD players and the Sony PSP.
Various Apple, Atari, Commodore, Sinclair, Acorn, Tandy and other home and small-office computers introduced from 1977 through to the mid-1980s. They used televisions for display output and had a typical usable screen resolution from 102–320 pixels wide and usually 192–256 lines high, in non-interlaced (NI) mode for a more stable image (displaying a full image on each 1/50th / 1/60th-second field, instead of splitting it across each frame). The limited resolution led to displays with a characteristic wide overscan border around the active area. Some more powerful machines were able to display higher horizontal resolutions—either in text-mode alone or in low-colour bitmap graphics, and typically by halving the width of each pixel, rather than physically expanding the display area—but were still confined in the vertical dimension by the relatively slow horizontal scanning rate of a domestic TV set. These same standards—albeit with progressively greater colour depth and upstream graphical processing ability—would see extended use and popularity in TV-connected game consoles right through to the end of the 20th century.
Later, larger monitors (15" and 16") allowed use of an SVGA-like binary-half-megapixel 832×624 resolution (at 75 Hz) that was eventually used as the default setting for the original, late-1990s iMac. Even larger 17" and 19" monitors could attain higher resolutions still, when connected to a suitably capable computer, but apart from the 1152×870 "XGA+" mode discussed further below, Mac resolutions beyond 832×624 tended to fall into line with PC standards, using what were essentially rebadged PC monitors with a different cable connection. Mac models after the II (Power Mac, Quadra, etc.) also allowed at first 16-bit High Colour (65,536, or "Thousands of" colours), and then 24-bit True Colour (16.7M, or "Millions of" colours), but much like PC standards beyond XGA, the increase in colour depth past 8 bpp was not strictly tied to changing resolution standards.
The first PowerBook, released in 1991, replaced the original Mac Portable (basically an original Mac with an LCD, keyboard and trackball in a lunchbox-style shell), and introduced a new 640×400 greyscale screen. This was joined in 1993 with the PowerBook 165c, which kept the same resolution but added colour capability similar to that of Mac II (256 colours from a palette of 16.7 million).
Introduced on MCA-based PS/2 models in 1987, it replaced the digital TTL signaling of EGA and earlier standards with analog RGBHV signaling, using the synonymous VGA connector. As with EGA, the VGA standard actually encompasses a set of different resolutions; 640×480 is sometimes referred to as "VGA resolution" today, however as per the original standard this mode actually only supports 16 colours (4 bpp) at 60 Hz. Other common display modes also defined as VGA include 320×200 at 256 colours (8 bpp) (standard VGA resolution for DOS games that stems from halving the pixel rate of 640×400, but doubling color depth) and a text mode with 720×400 pixels; these modes run at 70 Hz and use non-square pixels, so 4:3 aspect correction is required for correct display.
Furthermore, VGA displays and adapters are generally capable of Mode X graphics, an undocumented mode to allow increased non-standard resolutions, most commonly 320×240 (with 8 bpp and square pixels) at 60 Hz.
The high-resolution mode introduced by 8514/A became a de facto general standard in a succession of computing and digital-media fields for more than two decades, arguably more so than SVGA, with successive IBM and clone videocards and CRT monitors (a multisync monitor"s grade being broadly determinable by whether it could display 1024×768 at all, or show it interlaced, non-interlaced, or "flicker-free"), LCD panels (the standard resolution for 14" and 15" 4:3 desktop monitors, and a whole generation of 11–15" laptops), early plasma and HD ready LCD televisions (albeit at a stretched 16:9 aspect ratio, showing down-scaled material), professional video projectors, and most recently, tablet computers.
An IBM display standard introduced in 1990. XGA built on 8514/A"s existing 1024×768 mode and added support for "high colour" (65,536 colours, 16 bpp) at 640×480. The second revision ("XGA-2") was a more thorough upgrade, offering higher refresh rates (75 Hz and up, non-interlaced, up to at least 1024×768), improved performance, and a fully programmable display engine capable of almost any resolution within its physical limits. For example, 1280×1024 (5:4) or 1360×1024 (4:3) in 16 colours at 60 Hz, 1056×400 [14h] Text Mode (132×50 characters); 800×600 in 256 or 64k colours; and even as high as 1600×1200 (at a reduced 50 Hz scan rate) with a high-quality multisync monitor (or an otherwise non-standard 960×720 at 60 Hz on a lower-end one capable of high refresh rates at 800×600, but only interlaced mode at 1024×768).I, 640×480×16 NI, high-res text) were commonly used outside Windows and other hardware-abstracting graphical environments.
Although not an official name, this term is now used to refer to 1152×864, which is the largest 4:3 array yielding less than a binary megapixel (2^20, 1048576 pixels, 1048 decimal kilopixels), thus allowing the greatest "normal" resolution at common colour depths with a standard amount of video memory (128 kB, 512 kB, 1 MB, 2 MB, etc.). Variants of this were used by Apple Computer (at 1152×870) and Sun Microsystems (at 1152×900) for 21" CRT displays.
A widely used aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with, therefore, square pixels—of standard 17" and 19" LCD monitors. It was often a recommended resolution for 17" and 19" CRTs also, though as they were usually produced in a 4:3 aspect ratio, it either gave non-square pixels or required adjustment to show small vertical borders at each side of the image. Allows 24-bit colour in 4 MB of graphics memory, or 4-bit colour in 640 kB.
An enhanced version of the WXGA format. This display aspect ratio was common in widescreen notebook computers, and many 19" widescreen LCD monitors until ca. 2010.
A wide version of the SXGA+ format, the native resolution for many 22" widescreen LCD monitors, also used in larger, wide-screen notebook computers until ca. 2010.
This display aspect ratio is the native resolution for many 24" widescreen LCD monitors, and is expected to also become a standard resolution for smaller-to-medium-sized wide-aspect tablet computers in the near future (as of 2012).
A wide version of the UXGA format. This display aspect ratio was popular on high-end 15" and 17" widescreen notebook computers, as well as on many 23–27" widescreen LCD monitors, until ca. 2010. It is also a popular resolution for home cinema projectors, besides 1080p, in order to show non-widescreen material slightly taller than widescreen (and therefore also slightly wider than it might otherwise be), and is the highest resolution supported by single-link DVI at standard colour depth and scan rate (i.e., no less than 24 bpp and 60 Hz non-interlaced)
A version of the XGA format, the native resolution for many 30" widescreen LCD monitors. Also, the highest resolution supported by dual-link DVI at a standard colour depth and non-interlaced refresh rate (i.e. at least 24 bpp and 60 Hz). Used on MacBook Pro with Retina display (13.3"). Requires 12 MB of memory/bandwidth for a single frame.
If your screen resolution is too high, icons and texts may appear too small and your hardware may be put under additional strain as the monitor struggles to hit the high resolutions. But if your screen resolution is set too low, it can result in poor image quality that takes up too much workspace and can also harm the results of your work.
The higher the number of pixels a screen can show, the sharper and more detailed the image quality. But, the number of pixels that a screen can show isn"t the only factor involved when it comes to image quality. There"s also pixel density. Monitors come in all kinds of sizes, as well as resolutions. You"ll often find monitors of different sizes that have the same number of pixels, for example a 24-inch monitor and a 32-inch monitor both with a screen resolution of 1920 x 1080. The image quality on the smaller monitor can often look sharper and more vivid because of its pixel density. This is measured in PPI (Pixels Per Inch). The smaller screen will have a higher number of pixels per inch than the larger screen.
If you want to change the screen resolution, click the down arrow next to the resolution. This will show a list of all the other display resolutions your screen can handle. Click one, and the resolution will be applied – temporarily at least.
For people working with complex 3D models, such as architects, animators or game developers, going above 1920 x 1080 can begin to put a real strain on your machine"s GPU (Graphics Processing Unit). If you want to go for a higher resolution, make sure your hardware can handle it, otherwise you may find your PC performs very slowly when trying to render at those high resolutions.
For photographers, we"d recommend going for the highest resolution you can afford. Still images don"t require as much graphical grunt to display on high-resolution screens, and most photographs are taken at well above 1080p resolutions. For example, a camera that takes 21-megapixel photos is actually capturing images at 5,104 x 4,092 resolution. Even a 4K monitor won"t display that natively, but the higher the resolution of the screen, the better (and more accurately) your photos will appear.
The resolutions we mention above apply to standard widescreen monitors with a 16:9 aspect ratio. However, some devices have different aspect ratios – and therefore different display resolutions.
Other excellent laptops with high screen resolutions recommended for digital creatives include the Surface Book 2(opens in new tab) (with a 3,240 x 2,160 resolution), the Dell XPS 15(opens in new tab), which comes with either a 2,560 x 1,080 screen, or a 3,840 x 2,160 display.
How big is big enough? When it comes to computer monitors, you want something that can fit comfortably on your desk while giving you plenty of screen real estate. While in the past sub-20-inch monitors were commonplace, today, unless you’re really constrained for space, there’s no real need to buy anything under 22 inches. For most, 24 inches is going to be a baseline, as you can pick up a number of screens at that size for around $100, and they look fantastic at 1080p.
Anywhere between 24 and 30 inches is going to be perfectly fine for most users. They let you make the most of modern resolutions and color clarity, and they also fit a couple of different web pages open at the same time without needing to use two monitors, which is handy for many professionals. They don’t tend to be too expensive at that size, either, unless you opt for the top-end models.
Today, all the best screens are still LCD monitors that use LED technology for a slim product that saves energy while providing ideal backlighting. We’ve been waiting years for OLED technology to make the transition to PC monitors, it isfinally beginning thanks to brands like LG, but the technology is still relatively rare.
1440p: The oft-forgotten stepchild in the gradual marriage of consumers and 4K, 1440p is still the suggested resolution for gamers, as it offers a noticeable improvement in visuals over 1080p but doesn’t overly tax your graphics card. It’s also far more affordable if you’re interested in extra features like high refresh rates. It is also commonly referred to as Quad HD/QHD.
5K:This resolution made headlines when Apple debuted it on its iMac, but it’s far from a common resolution even years later. Dell’s UP2715K is a great-looking display, but we would recommend many high-end 4K monitors before it, as you won’t be able to see too much difference between them.
While the above are the most common resolutions you’ll find on monitors, some fall into more niche categories. The best ultrawide monitors offer unique aspect ratios and resolutions with broad horizontal pixel counts, but less on the vertical dimension.
Aspect ratio: The aspect the screen shows images in (length compared to height). A common standard, and your best bet, is 16:9. It works with plenty of content, and it’s great for movies or games. Some fancy monitors like to stretch things out with ratios like 21:9, but that is more suitable for unusual work situations or hardcore gaming. Another common format, 16:10, provides slightly more vertical space for viewing multiple open documents or images. 3:2 is becoming more commonplace in laptops for better web viewing, but that’s rare on stand-alone displays.
The type of panel used to make your new display can have a major impact on what it looks like and how it performs. They all have their strengths and their weaknesses, making them better suited to different sorts of PC users. While manufacturers have made valiant attempts to bridge the gaps between the types, each tends to still have its evangelists, and depending on what you spend most of your time doing while on your PC, you’ll likely want to opt for one over the other. There can be a cost to pay for certain features, though.
TN: The most common panel type, Twisted Nematic (TN) displays offer good visuals and some of the fastest response times, making them great for gamers. But colors can look a little washed out, and viewing angles aren’t great. Displays with TN panels tend to be the most affordable.
VA:VA panels, sometimes referred to as MVA or PVA, have slightly better colors and good viewing angles, but can suffer from ghosting. While their response times can be good on paper, they don’t always translate well into real-world usage.
IPS: Displays with IPS panels tend to be the most expensive of the bunch, but what you get for your money is much richer colors and clear viewing angles that are near horizontal. The downside of IPS panels is that they don’t tend to have as fast response times as TN displays, so some consider them inferior for gaming. There are, however, gaming IPS displays, like the fantastic Asus PG279Q, which make good ground on their TN counterparts. Some IPS monitors suffer from quality control issues, though, and most IPS displays have a telltale glow when displaying dark images due to backlight bleeding.
There are also curved monitors to consider. They don’t have different resolutions than their flat counterparts, but present a concave curved screen, which can make a difference to the experience and tasks they’re best suited for.
There are a few different ports you should look for on your monitor. Where VGA and DVI were standards of yesteryear, today, new displays ship with HDMI, DisplayPort, and USB-C connections most commonly. To make things more confusing, each of those has its own multitude of generations, which you need to be aware of if you’re planning on running a high-resolution or high refresh rate display.
To run a display at 4K resolution, you’ll need to use HDMI 1.4 at the very least, though HDMI 2.0 would be required if you want to support a refresh rate of 60Hz, which should be a bare minimum unless all you do is watch movies on it (with HDMI 2.1 being the newest version of the standard). If you want to do high refresh rate gaming, especially at higher resolutions, DisplayPort 1.4 monitors can handle up to 8K at 60Hz and 4K at up to 200Hz, so they’re better suited than HDMI in that regard. DisplayPort 2.0 is also on the way.
The most common computer monitors are compact enough to sit on a table, desk, or stand. However, if you’re in the market for an enormous monitor, the most space-efficient choice is to mount the monitor onto a wall, thereby freeing up precious floor space. In this case, look for monitors thatcome with VESA standard mountingoptions or which are compatible with them. That way, you’ll have a larger selection of mounting arms from a variety of manufacturers to choose from, rather than being limited by specific mounting options.
Projector resolution is an important feature when choosing the right device for your needs. Resolution describes how clear a projected image will be based on how many pixels can be displayed on a given space. Common resolutions range from SVGA at 800 x 600 pixels up to 4K UHD with 3840 x 2160.
Another term commonly associated with projector resolutions is the aspect ratio. This is defined as the ratio between the image width and height. The three most common aspect ratios in the projector space are 4:3, 16:10, and 16:9.
WXGA – Building on the previously outlined standards, WXGA stands for “wide extended graphics array” and carries a resolution of 1280 x 800 pixels, resulting in a 16:10 aspect ratio. This ratio is associated with widescreen images as there are nearly twice as many horizontal pixels as there are vertical pixels. WXGA is the most common resolution with entry-level projectors.
4K UHD – The highest quality resolution readily available on the market today, 4K UHD comes in at 3840 x 2160 pixels. In professional circles, 4k UHD is commonly referred to as 4k x 2k.
The most common aspect ratio for content in home theater projectors settings (e.g. cable/satellite feeds, streaming content, etc.) is 16:9. That in mind, 1080p and 4k UHD are the two resolutions home users should consider. A few examples of projectors for home use include the X10-4K, PX727-4K, and PX747-4K.
Business and education settings aren’t as simple because projectors are used in a variety of scenarios. This versatility means that you can choose from a variety of resolutions that best fit your circumstances.
While there are a variety of standards associated with projector resolutions, the ones you’ll want to keep an eye out for include WXGA, FHD, WUXGA, and 4K UHD. In order to choose the right standard for your needs, you need to consider the type of media you will be showing with the projector (videos, PowerPoint presentations, etc.), and also the general size of the images and picture quality.
If you’ve ever been shopping for a computer screen or TV you’ve undoubtedly come across one or both of these terms. Today we’ll be diving right in to give you all the info you need to know about monitor resolutions and aspect ratios so you can make the best decision when selecting the right monitor for you.
In addition to a monitor’s panel type, screen size, refresh rate, etc., monitor resolution is usually one of the first specifications considered when shopping for a new monitor. Monitor resolution describes the visual dimensions of any given display. Expressed in terms of width and height, monitor resolution is comprised of a specific number of pixels.
In the example above, the 25-inch monitor would have a pixel density of about 88 ppi, while the 32-inch monitor would have a pixel density of about 69 ppi. In this situation, it’s safe to say that there would be some noticeable differences in image quality between the two, with the 25-inch display providing better-looking images. To take things even further, it is common for smartphones nowadays to have pixel densities ranging from 300 ppi all the way up to over 500 ppi.
About 720p Resolution: 720p resolution, or 1280 x 720, is a progressive-style monitor resolution. Is it the lowest of the HD-capable resolutions, and is utilized by all widespread HDTV broadcasters.
Otherwise known as ‘fullscreen’, the four-by-three aspect ratio was once the standard for films, broadcasts, and computer monitors in the 20th century. With the advent of HD resolutions, 4:3 is no longer quite as common.
Besides the resolution and aspect ratios, the curvature of the monitor also affects your viewing experience. Learn about the differences between a flat-screen or curved panel here. Or discover a variety of monitors for different needs from ViewSonic here.
"4K" refers to horizontal resolutions of around 4,000 pixels. The "K" stands for "kilo" (thousand). As things stand, the majority of 4K displays come with 3840 x 2160 pixel (4K UHDTV) resolution, which is exactly four times the pixel count of full HD displays (1920 x 1080 pixels). There are also 4096 x 2160 pixel (DCI 4K) displays for the film industry that are referred to as 4K displays.
Against a backdrop of ever higher digital camera photograph resolutions, higher resolution content of home video cameras supporting 4K, increasingly high definition displays on smartphones and tablets, and other such developments, full HD displays on PCs are becoming less and less attractive. At the same time, interest is increasing in large screens and multi-screen environments that allow larger work spaces to increase the efficiency of multi-tasking, which is essential for PCs.
AThe detail on displays is expressed in terms of pixel density or definition, and the numerical representation of that degree is expressed in ppi. Ppi stands for "pixels per inch." Reducing the distance between pixels (pixel pitch) without changing the screen size of the LCD panel increases the ppi, and the higher this number, the higher the definition of the display.
The FlexScan EV3237 can be used for either purpose. First, in the former case, the 31.5" wide LCD panel with 4K resolution offers a large work space (however, magnification via scaling also has to be taken into account; more details are provided later).
EIZO"s 27" FlexScan EV2736W wide LCD. The resolution is WQHD (2560 x 1440 pixels/109ppi). Before the FlexScan EV3237, this was the flagship model of the FlexScan EV series, but if you are just now starting to look at different products, you should include 4K displays in your consideration.
AAs mentioned earlier, today as HiDPI has reached a practical level, more and more laptops are being equipped with high-definition LCDs. These products offer high-definition display as the selling point with the assumption that scaling will be used for magnification, so high resolution does not mean a large work space as it did when display density was assumed to be fixed.
AIt"s necessary to be mindful of various things to mitigate the burden placed on the eyes, neck and shoulders by working on a PC. The minimum requirement of displays is that the LCD panel surface is non-glare to minimizereflectionand that the brightness, height and angle can be adjusted.
The Auto EcoView feature offers both energy savings and relief for tired eyes. It is easily configured using the OSD menu from the button on the front of the LCD (left). Starting with this new model, users can customize the maximum and minimum values for automatic brightness adjustment (right).
Recently there have been some 4K displays coming out that use TN panels with a narrow viewing angle to provide a lower price, but the FlexScan EV3237 uses an IPS panel with a wide viewing angle to minimize contrast and color changes at different angles. Of course, it"s chock full of EIZO"s proprietary technology for better picture and relief of eye fatigue, so the basic performance as an LCD is high even without the 4K display and large screen.
In addition to the large screen and high definition, it also has high-quality display, featuring an IPS panel with a wide viewing angle and offering smooth gradation with 10-bit gamma correction. The spectrum is equivalent to sRGB.