common lcd panel resolutions quotation

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9"

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

LCD panels" resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer"s specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.

common lcd panel resolutions quotation

For screen sizes (typically in inches, measured on the diagonal), see Display size. For a list of particular display resolutions, see Graphics display resolution.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

In 2002, 1024 × 768 eXtended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 21602048 × 2048 pixels).

The following table lists the usage share of display resolutions from two sources, as of June 2020. The numbers are not representative of computer users in general.

In recent years the 16:9 aspect ratio has become more common in notebook displays. 1366 × 768 (HD) has become popular for most low-cost notebooks, while 1920 × 1080 (FHD) and higher resolutions are available for more premium notebooks.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).

common lcd panel resolutions quotation

Looking for a specific TFT resolution? We offer LCD TFTs varying in resolution from 128x160 pixels to 800x480 pixels. Many of our TFT LCDs also have carrier boards to make integrating them into your product as simple as possible. All of our TFT LCDs offer full color RGB. If you"re not finding the correct TFT LCD for your product or project, please contact our support team to see if they can help you find an appropriate TFT display module for you.

common lcd panel resolutions quotation

Simply put, screen resolution is usually quoted as width x height and is measured in pixels. Every Toughbook will have a specific screen resolution. There are three main resolutions: XGA (1024 x 768), WXGA (1280 x 800) and HD (1920 x 1080 or 1280 x 720).

The way our eye perceives display resolution (sharpness) is affected by a number of factors, one of which is called aspect ratio. This is the display screen’s physical shape. There are two common aspect ratios, 4:3 (square) and 16:9 (widescreen).

Panasonic’s Fully-rugged Toughbooks like the CF-19, CF-30 and CF-31 all have 4:3 aspect ratios with varying screen resolutions. The semi-rugged and business-rugged Toughbooks offer up to HD screen resolutions with 16:9 aspect ratios.

common lcd panel resolutions quotation

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. Template:Resx). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. Template:Resx), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from Template:Resx (480) to Template:Resx (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

In 2002, Template:Resx eXtended Graphics Array was the most common display resolution.Template:Resx format to the layouts optimized for Template:Resx.

The availability of inexpensive LCD monitors made the 5:4 aspect ratio resolution of Template:Resx more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at Template:Resx resolution (UXGA) or higher such as Template:Resx QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like Template:Resx SXGA+ and wide aspects like Template:Resx WXGA, Template:Resx WXGA+, Template:Resx WSXGA+, and Template:Resx WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of Template:Resx WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the Template:Resx-pixel resolution were released by multiple manufacturers including Apple,MacBook Pro.Template:Resx pixels.

The following table lists the usage share of display resolutions from two sources, as of June 2020. The numbers are not representative of computer users in general.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

In recent years the 16:9 aspect ratio has become more common in notebook displays. Template:Resx (HD) has become popular for most low-cost notebooks, while Template:Resx (FHD) and higher resolutions are available for more premium notebooks.

As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.Template:Cn For example, 2K reference resolution is Template:Resx pixels, whereas 4K reference resolution is Template:Resx pixels. Nevertheless, 2K may also refer to resolutions like Template:Resx (full-aperture), Template:Resx (HDTV, 16:9 aspect ratio) or Template:Resx pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (Template:Resx NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the orientation of the rectangular pixels).

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. Template:Resx, Template:Resx and Template:Resx on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as Template:Resx or Template:Resx for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

The list of common resolutions article lists the most commonly used display resolutions for computer graphics, television, films, and video conferencing.

common lcd panel resolutions quotation

In the past decade, LCD monitors have replaced CRT screens for all but the most specialist applications. Although liquid crystal displays boast perfect

common lcd panel resolutions quotation

A resistive touch screen monitor is composed of a glass panel and a film screen, each covered with a thin metallic layer, separated by a narrow gap. When a user touches the screen, the two metallic layers make contact, resulting in electrical flow. The point of contact is detected by this change in voltage, and registers the X & Y coordinates from a touch.

Acrylonitrile butadiene styrene (ABS) is a common thermoplastic polymer. In layman’s terms, it is a form of plastic with higher impact resistance and toughness. ABS polymers are resistant to aqueous acids, alkalis, concentrated hydrochloric and phosphoric acids, alcohols and animal, vegetable and mineral oils. ABS enclosures are also much easier to customize with colors since it allows paint to adhere more than steel.

AG glass is added to protect the monitor’s LCD panel. When sunlight hits AG glass, the light energy is dispersed equally across the entire screen; these are no reflection “hot spots”. The AG coating results in a matte finish on the screen.

AR glass is added to protect the monitor’s LCD panel. When sunlight hits AR glass, the light energy is consolidated into a small but very bright reflected spot of light; the image on the rest of the screen stays in tact. By tilting or turning the monitor a few degrees, the operator can usually eliminate the bright spot entirely from his screen, and see clear start images even in direct bright sunlight.

The aspect ratio of a LCD display is the proportional relationship of its width compared to its height. The two numbers are commonly separated by a colon. The most common aspect ratios are 16:9 (aka widescreen) and 4:3 (closer to the shape of a square monitor, such as old CRT’s and TV’s). It is best to choose a monitor with the same aspect ratio as your video signal. You cannot customize a monitor’s native aspect ratio, so it is critical to know the aspect ratio of your incoming video signal beforehand.

An automated ambient light sensor (sometimes shortened to ALS) on an LCD monitor allows for automatic brightness adjustment based on the environmental light surrounding the monitor. Ambient Light Sensors allow users to set brightness and timing ranges to control the intensity of these automatic adjustments. This means users have the ability to specify the maximum and minimum brightness levels the Ambient Light Sensor can adjust between. Additionally, you can specify how long you would like the sensor to wait before adjusting the brightness (between 1 and 60 seconds).

The bezel is the outside frame or edge that surrounds the monitor’s front glass or LCD panel. For aesthetics or hygiene, some people prefer frameless, Zero-Bezel monitors.

Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)

The control of a LCD monitor is usually accomplished through the OSD (On-Screen Display) via a small group of pushbuttons on the rear or front of the monitor, or via an IR remote that allow the user to access the monitor’s settings.

Display Colors is the number of colors the monitor can display. The higher, the better. These numbers are always shown in millions unless it is a dated monitor. Standard LCD monitors have 16.7 million colors, which equals 24-bit color. Color bits and display colors are directly related since display colors is based on the power of two. This is because 2 raised to the 24th power comes out to ~16.7 million.

DVI stands for Digital Video Interface; it is a video-only signal. DVI uses a locking connector. DVI-I (Integrated) works with both digital and analog signals, one of the only connectors to allow this. DVI-D (Digital) works with digital only signals and allows for higher resolution. 1920 x 1200 is the highest resolution DVI can support, but only up to 15 feet. Lower resolutions (1280 x 1024) can be transmitted up to 49 feet.

A monitor’s enclosure rating will tell you the standard rating regarding its resistance to moisture, dust and solid objects.. Two of the most common standardized ratings are IP (Ingress Protection) and NEMA (National Electrical Manufacturer Association).

HDMI stands for High Definition Multimedia Interface; it transmits both audio and video digital signals. HDMI is similar to DVI except the connector does not lock in place. HDMI is able to carry an uncompressed A/V signal up to 15 feet. There are different categories of HDMI with the newest one (HDMI 2.1) capable of reaching 10K resolution. In general, HDMI can produce resolutions of FHD (1920×1080) and above or below. It is one of the most versatile cables currently available with the only downside being its lack of long cable runs and added cost to the manufacturer’s royalties.

The humidity specification on the LCD monitor data sheets relate to relative humidity (RH) and is shown as a percentage. Relative Humidity measures water vapor, but relative to the temperature of the air. It measures the amount of actual water vapor in the air compared to the total amount of vapor that can occur at the current temperature. The same absolute humidity level but in two different climates will result in two different relative humidities. The relative humidity would be higher in the cooler climate, and lower in the warmer climate. The higher the percentage, the more humid it is relative to the temperature in the environment. At 100% relative humidity, the air is saturated and is at its dew point.

Isotropic Failure results when direct sunlight and high ambient temperatures combine to overheat the LCD screen. The screen will darken, or turn completely black. If the monitor’s internal temperature approaches 100°C (212°F) temperatures, the LCD panel will suffer irreparable harm. Please note that a monitor’s internal temperature may far exceed ambient temperatures when positioned in direct, bright sunlight. Therefore, the rated operating temperature of the LCD panel and the overall monitor must be sufficient to survive the worst-case heat scenarios that the monitor will be exposed to.

LCD stands for Liquid Crystal Display. The LCD panel directs the light from the backlight and produces the picture we see on the monitor’s screen. LCD panels use tiny liquid crystals to shift the light from one color to the next. The crystals are controlled using voltage from the monitor. Different LCD panels offer different advantages and can vary the overall cost of the monitor greatly.

LED Backlights are the most common backlights used in LCD flat panel displays today. The LED backlights are what illuminates the LCD panel. Without any backlights, an image could not be seen. A monitor’s life is based on the life of the backlights because they are so essential. LED backlights succeeded CCFL backlights and are more energy efficient, offer better contrast and brightness, and greater color range. LED backlights must be used with LCD panels to display an image.

Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)

MTBF stands for Mean Time Between Failure. A monitor’s MTBF refers to the time period when the the monitor’s backlights will dim to 50% of the original brightness. MTBF is typically measured in hours. If the backlights of an LCD monitor with standard brightness levels dim to 50%, it is considered unusable because the screen is not bright enough for any use.

Multi-touch refers to the ability for a touchscreen to interpret multiple touch points being triggered at the same time. Common multi-touch actions include zooming in by performing a pinch-like maneuver, or pressing two buttons at the same time. Multi-touch is the overarching term that refers to any touchscreen action that accepts more than one touch point being triggered. This is common with P-Cap and some IP touch screens.

The MVA panel is a type of LCD panel. MVA panels are newer than TN panels and offer wider viewing angles (typically 178° x 178°) This allows the monitor to be used in landscape or portrait mode, or mounted above eye level, with no loss of image quality.

Open frame monitors are provided without typical enclosures. They are often used for limited-space applications, or when the display will be integrated into a machine or system. Open frame monitors and touch screens are available in two configurations: all components are mounted to the rear of the LC panel, or in a “kit” version, the LCD panel and all other components are provided loose, enabling the end user to mount them in any way they desire.

The operating temperature of the LCD video display is the range of temperature that is deemed acceptable for using the monitor. Operating outside the high end of this range can result in isotropic failure, or the components can begin to fail at temperatures below the low end of the range. The storage temperature of a monitor will always be equal to or greater than the operating temperature since monitors generate heat when operated.

Adding glass over a LCD panel does protect it. However, this also causes increased internal reflections, both from external light as well as from the LCD’s own backlights, thereby reducing image quality. It also creates an air gap between the glass and the panel.

Optical Bonding is the process of injecting an optical-grade resin into the gap between the LCD panel and the glass. This eliminates internal reflections, eliminates the possibility of internal condensation, increases the contrast ratio, and improves the image quality.

Landscape orientated monitors are long like a sprawling landscape — they stretch left to right. Landscape oriented monitors are the most common for viewing since it is the industry standard for almost all media, from film to broadcast TV.

Panel mount is a type of enclosure which enables you to flush-mount the monitor or touch screen into a panel, door or enclosure. Panel mount enclosures feature an oversized front bezel to enable mounting. The front face will protrude very slightly from the mounting surface, but the internal components will be safely enclosed inside the panel, door or enclosure. Panel mount enclosures offer added protection since only the front of the monitor is exposed.

Pinch-to-Zoom is a common multi-touch gesture used on many touchscreens, especially cell phones. This is when you use two fingers in a pinching motion to zoom in or out on a touchscreen. P-Cap (Projected Capacitive) touch screens enable this multi-touch capability.

Pixel pitch (AKA Dot Pitch) is the distance from one pixel’s center to the adjacent pixel’s center. Pixel pitch is measured in millimeters (mm) and most LCD monitors range from 0.10mm to 0.70mm. Pixel pitch is directly correlated to resolution and viewing distance. The smaller the pixel pitch, the more condensed the pixels are, and the higher the resolution. However, a smaller pixel pitch requires a closer viewing distance. The viewing distance should decide the ideal pixel pitch for you.

Polarizing filters are made from a type of transparent crystal, which allow certain light waves to pass through. A vertical allows vertical light waves, and blocks horizontal light waves, and vice versa. LCD monitors use two polarizers to control the brightness of the light. Care must be taken to choose the proper polarizers. For example, Incorrect polarizers used in Sunlight Readable monitors would result in the monitors appearing invisible to anyone wearing polarized sunglasses.

Powder coated steel is one of the most common materials used to build rugged equipment such as industrial-grade monitors, so long as the monitor will not be subjected to contact with liquids. The coating is applied electrostatically and then cured under heat. It provides a harder, tougher finish than conventional paint.

The power requirement of a monitor is the amount of voltage needed to turn on and operate the monitor. Common power requirements include 12VDC, 12-24VDC, 36VDC, 120VAC or 220VAC.

Protective glass is when an extra layer of glass is added onto the front of the LCD screen. The primary reason to place glass over the LCD panel is to protect the panel from damaged. AR (Anti-Reflective) or AG (Anti-Glare) glass will help to reduce unwanted reflections and glare.

Rack mount is a type of enclosure that features flanges on the left and right sides suitable for mounting directly into a standard 19” rack with the face of the LCD monitor visible at all times. The height of the unit is measured in rack units (RU) where 8U and 9U are most common to fit 17-inch or 19-inch LCDs.

The display resolution of a LCD monitor is the number of horizontal pixels multiplied by the number of vertical pixels. TRU-Vu’s display resolutions range from 640 x 480 up to 3840 x 2160 (aka 4K resolution). Larger display sizes will typically require higher resolutions that provide sharp image quality. However, LCD displays with smaller screen sizes can have lower pixel resolutions but still produce excellent image quality.

RGB stands for Red Green Blue. It is the color model used in sensing, representing, and displaying images in electronic systems like monitors and computers. RGB is an additive color model that adds the 3 primary colors (red, green, and blue) together to reproduce a an array of colors. Red, green, and blue together will result in white. LCD monitors will use RGB sub-pixels to create different colored pixels in order to represent a larger picture.

SAW (Surface Acoustic Wave) is a touch screen technology. SAW touch screens utilize a series of piezoelectric transducers and receivers along the sides of the monitor’s glass plate to create an invisible grid of ultrasonic waves on the surface. When the panel is touched, a portion of the wave is absorbed. This allows the receiving transducer to locate the touch point and send this data to the computer. SAW monitors can be activated by a finger, gloved hand, or soft-tip stylus.

The serial port is a serial communication interface where information is transferred in or out sequentially one bit at a time. The term serial port usually identifies hardware compliant to the RS-232 standard or similar. RS-232 is another common connection used to transmit data. For monitors, RS-232 can be used to power a touchscreen and communicate recorded touches to a connected computer.

The screen size of an LCD monitor is determined by measuring from one corner of the LCD screen (excluding the bezel) diagonally to the opposite corner of the LCD screen. Screen size is measured in inches. Screen size is not to be confused with Viewable Area, as the viewable area is the horizontal measurement multiplied by the vertical measurement of the LCD Screen.

SDI stands for Serial Digital Interface; it carries both audio and video digital signals. The SDI commonly used today is 3G-SDI and HD-SDI. These both feature locking BNC connectors as well as a resolutions of 1920 x 1080. HD-SDI is only able to do 1080i whereas the newer 3G-SDI is able to do 1080p60. SDI is a great “bridge” from source to end destination since it can be run up to 330 feet with an HD bitrate.

Stainless steel is a corrosion-resistant material that is commonly used to build equipment that will be exposed to liquids. Compared to other corrosion-resistant materials such as aluminum, stainless steel is typically heavier, and is susceptible to finger print markings, but does offer more protection. Stainless steel can be painted but it requires many more steps to prepare the surface.

Surface capacitive touch screen monitors have a transparent electrode layer placed on top of a glass panel, and covered by a protective cover. When an exposed finger touches the monitor screen, it reacts to the static electrical capacity of the human body; some of the electrical charge transfers from the screen to the user. This decrease in capacitance is detected by sensors located at the four corners of the screen, allowing the controller to determine the exact touch point. Surface capacitive touch screens can only be activated by the touch of human skin or a stylus holding an electrical charge. It will not activate with a gloved finger, or other objects.

The TN panel is a type of LCD panel; TN stands for twisted nematic and is one of the most widely used, cost effective, but oldest LCD panels available. The viewing angles are not as good as other types of panels, and are generally worn when viewing the monitor from below. However, the response time is one of the quickest out of all LCD panels.

In order to use a touch technology, there must be an interface to power the touch technology as well as translate your touches to the computer. The touch interface enables the touch panel to communicate with your computer. This interface will typically be a USB or RS-232 cable.

There are multiple types of touch screen technologies. The five most common touch screen technologies are 5-Wire Resistive, Surface Capacitive, Projected Capacitive (P-Cap), Surface Acoustic Wave (SAW) and infrared (IR), each having its own advantages and disadvantages. For example, some are designed and built to be used in almost any condition. However, the same technologies may reduce the brightness and overall image quality.

USB stands for Universal Serial Bus. It is one of the most common industry standard data connections used today. USB cables allow communication and power supply between computers, peripherals, and other computers. For monitors, USB can be used to power a touchscreen and communicate recorded touches to a connected computer.

VGA stands for Video Graphics Array; it carries only a video signal, no audio. VGA is a locking, analog connector and is one of the more common outputs on most older computer systems. The maximum resolution is UXGA (1600×1200) but VGA cables can go up to 100 ft. with only 800×600 resolution.

The video inputs on a monitor show what incoming video signals the monitor can interpret. This also tells you what cables are needed to send the signal from your source to the monitor. Common video inputs include: HDMI, VGA, DisplayPort, Composite BNC, DVI, and HD-SDI. Some transmit audio and video, others only transmit video.

The viewable area of a video display is the actual width of the LCD screen (typically in inches) x by the height of the LCD screen in inches (excluding the enclosure). This measures the total area of the screen and shows how wide and tall the screen will be. Monitors with the same Screen Size will have the same Viewable Area and visa versa.

The viewing angle of a monitor is the maximum angle the monitor can be viewed at before image quality degrades. Viewing angles are measured in horizontal and vertical degrees. When the monitor is in a position where viewing occurs outside of this maximum angle, the brightness and contrast ratio will begin to drop. At a severe enough angle, the perceived colors on screen will begin to shift. Make sure your monitor’s end position will allow viewing within these angles for ideal results. The worst viewing angle for most LCD panels is usually from the bottom looking upward at the panel. A MVA-type panel will provide full 178° x 178° viewing angles.

Zero Bezel or Bezel-Less enclosures are monitors which have no bezel, frame, or edge around the front edges. If you run your finger across the monitor’s front face, you would never feel a bump on the edges. Zero Bezel or Bezel-Less monitors are more stylish and hygienic. They are far superior medical displays, as the bezels found on standard LCD monitors often able germs and debris to collect near and under the bezel.

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A 1920 x 1080 native resolution screen will often be referred to as ‘Full HD.’ However, there are also ‘HD Ready’ screens that will have lower native resolutions.

The shape of the pixels can be round, square or rectangle, and because of this, ‘HD ready’ screens can have different resolutions like 1280 x 720, 1366 x 768 or 1024 x 768.

A standard definition TV transmission used to be the most common type of TV picture, although it has been widely replaced by high-definition transmissions.

People ask a common question before they buy a new high-definition TV: Can they still watch things that aren’t in high-definition? The answer is – of course you can!

Even though we now have even higher resolution content, true 1080p images are still not that common. They can still only be transmitted by a relatively small number of sources:

These are all regarded as high-definition image resolutions, and they will all look fantastic on your HD flat panel TV – even though they have different amounts of pixel information.

A rough rule of thumb is that if you are further away than 1.5 times the diagonal screen size, you will struggle to tell the difference between the various HD resolutions.

Because a TV has to handle a few different image resolutions, the quality of the internal processing can be as important as the native resolution of the screen.

And, as most people will find it hard to tell the difference between different resolutions of HD material, you shouldn’t get too hung up on the number of pixels of the screen you buy.

Most modern TVs have a resolution of 4K – which is 3840 x 2160 pixels. This will give you an excellent level of detail. In fact, for most people, older HDTVs with lower resolutions like 720p and 1080p will still provide an awesome picture.

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When shopping for a new TV, you"ll inevitably have to contend with all sorts of specifications, not the least of which is the screen"s resolution, or how many pixels comprise the onscreen image. One of the more common screen resolutions is known as 1080p, also referred to as Full High Definition or FHD.

The most common TV resolutions include 4K, 1080p, and 720p. Even these aren"t all the resolutions you may encounter; for example, some of the newest (and priciest) TVs offer 8K resolution, though there"s very little 8K content available to take advantage of that screen size and these TVs are generally still very expensive.

common lcd panel resolutions quotation

Video resolution and aspect ratio are things that every consumer is aware of on a basic level. When shopping for a screen or video player, they are often wowed by resolutions that may not inherently mean anything to them, but the shape and breadth of the picture, as well as its quality, definitely stands out to any consumer.

So, what is aspect ratio? Aspect ratio is basically a ratio between the width and height of the display surface. A perfectly square display, which is almost never used, would be a 1:1. The traditional aspect ratio of televisions was 4:3, where modern film, from the 1960s onward, commonly use either 1.85:1 or 2.39:1. This is why any home video release of a theatrical movie would commonly say that it had been formatted to fit a television screen, in times when CRT televisions were still common.

Resolution isn’t the same as aspect ratio. Any aspect ratio could sport a version of a base resolution if you chose to produce it in such a way. Resolution is simply the amount of pixels available on the display. Considering individual pixels carry a single colour value, and these combined to create an image, higher resolutions, a.k.a. more pixels, is always going to produce a sharper, higher-quality image.

Common resolutions you hear are things like 420p, 720p, 1080p and the vaunted 4K. These specify the number of pixels in a row across the screen. In a 4K screen, there are a whopping 4000 pixels in a single row across a display. The lower resolutions, you may notice, have a P next to them. This is because these lower resolutions were common, high-end specifications at one point, and an interlaced version of these resolutions also existed, accompanied by a letter I in their specs.

Lower resolutions, even mixed in with otherwise modern video, can set a mood, such as softening the video, adding a dream-like aspect to it, many other things. When indicating footage taken long ago, you may need to reduce the aspect ratio to 4:3, drop the resolution to something like archaic 320, and even put it through some filters to duplicate the old NTSC signals of analog video from back in the day.

common lcd panel resolutions quotation

In 1992, 8 years before the new millennium, IBM debuted the first smartphone: the Simon Personal Communicator. It featured a black-and-white 160 x 293 LCD touchscreen measuring 4.5 inches by 1.4 inches. In fact, Simon is believed to be the first commercially available phone with a touchscreen, and it came with a stylus for streamlined navigation.

In the next few years, phone manufacturers followed iPhone’s example and began making devices with multi-touch interfaces, higher screen resolutions, and larger phone screen sizes. In 2011, Samsung unveiled the Samsung Galaxy S2, which featured a 480 x 800 resolution. Then, in 2013, Motorola’s Moto X was thrust onto the scene with a screen size of 720 x 1280 pixels.

Let’s start with LCDs. TFT LCD displays are considered the most common. They deliver quality images and higher resolutions. IPS LCDs, which are mainly found in higher-end smartphones, offer improved battery life and deliver wider viewing angles. These types of displays are often found in iPhones, but by Apple’s proprietary names, “Retina,” or “Super Retina.” Then, there are capacitive touchscreen LCDs, which rely on the touch of a human finger for input.

Next, you’ll need to consider the display technology. OLED screens are known for their faster response times, better contrast, and longer battery lives. LCD screens, on the other hand, are better for outdoor viewing, deliver a natural color reproduction, and offer sharper images.