2 line lcd display arduino quotation
how to print any name (string) in top and bottom row. i am using 16x2 lcd. the sample program has only top line display. i cant understand how to print bottom line. kindly send any sample program for top and bottom line display. Thank you
I don"t really know what is the text_len value. I don"t know why that value is needed. And I don"t know what text_len does. But the code you provided now looks great. So, I have to put in the string "\4" before all of the text that has to be sent to LCD in the plugin and then I don"t need to use the text_len?
No, that doesn"t work. Without the functions with text_len all LCD characters fill with a random letter. The entire LCD filled with T letters. If I leave the text_len and modify other portions of code with your code the half of the fourth line still shows random characters and these random characters also fils 1/4 of the third line. That"s weird...
I added the "\4" to the beginning of the string for LCD in the plugin. I can display three lines from bottom to top or from top to bottom, but when I want to display four lines, the LCD starts showing weird things on fourth and third lines.
I don"t know what is really happening, but I think that the string that I want to show is too long. Maybe the plugin can"t send the string that is that long, maybe the Arduino cannot display that string... I don"t know how to fix this!
This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.
The first part of this article covers the basics of displaying text and numbers. In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal Arduino library.
As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:
These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.
For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.
Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.
After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.
Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.
In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.
We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.
To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.
The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.
After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.
In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.
Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.
The LiquidCrystal Arduino library has many other built-in functions which you might find useful. You can find an overview of them below with explanation and some code snippets.
Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.
This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.
Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.
This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.
The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.
With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.
Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.
/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */
After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.
In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!
I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.
In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.
The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.
The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.
Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:
Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:
The resistor in the diagram above sets the backlight brightness. A typical value is 220 Ohms, but other values will work too. Smaller resistors will make the backlight brighter.
All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.
In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include
Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:
There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.
TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:
This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).
This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:
Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.
The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:
You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.
The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:
Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:
This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.
This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.
This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:
Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.
lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.
This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:
This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.
This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):
What is the purpose of declaring LiquidCrystal_I2C lcd(0x27, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE); if we are using pins A4 and A5? I know that 0x27 is the ic address but what is the rest for?
I am getting a error while i m going to add zip file of lcd library error id this zip file does not contains a valid library please help me to resolve this issue as soon as possible.....
Hey guys. My LCD works fine using the above instructions (when replacing the existing LCD library in the Arduino directory) but I can"t get the backlight to ever switch off. Suggestions?
Granted, the Arduino doesn’t have much use for text when used on it’s own. It has no display. But a display can be attached, or text can be send/received through the serial port and other ways of communication.
In the case of a string, the array keeps going, until your Arduino finds a NULL character. The NULL character terminates the string – or indicates the end of the string.
It’s character zero. But we do not (yet) have to worry about that – but it is something to keep in mind. Since strings are quite often used, the language “C” which we use for Arduino Programming, comes with a standard library of string related functions, which handle quite a lot already automatically.
Note that if the number is bigger than the number of characters we need, then this will work just fine. However, your Arduino might allocate the extra characters as well and waste memory space as we’re not using it. On the other hand, if you expect the string to change in the program and all those characters might be needed, then you’d already be prepared.
The code highlighting of the Arduino IDE text editor, will show you if a string “breaks” or not, by changing character colors in the string you just typed.
The first line shows us the wrong way of doing it. The keywords of importance are printed in orange en the string in a green-like color. But … our string has a chunk of black text in it. The word “guest” is black. It means that this is not part of the string, which is caused by the double quotes around the word “guest”.
The third line shows us the trick with the backslash. We placed them right before the special character, so the compiler knows that the next character is special and part of the string.
Note that when you want the next character to be special as well, then you’d need to “escape” those as well. For example if we add multiple double quotes around the word “guest”: Serial.println("Hello \"\"guest\"\", welcome to Arduino");
This trick has to be used for certain other characters as well, for example starting a new line is an ASCII character (see the character table, and look in the “Esc” column). If we’d like to place a line break (start a new line) in our string, then we would need ASCII character 10, which we write as “\n”.
When we added ” has two nephews, called Bram and Max!” to that string/array, we royally exceed the pre-defined space, and your Arduino will try to print that anyway. Not being able to find the NULL character (we have overwritten it with a non-NULL character, a space-character, in this example), it will keep spitting out whatever is in memory until it finds a NULL character. Which might be right away, or never …
Another reason is that once an object has been defined, it actually kind-a behaves like a data type, which can use for variables. Say we have one “car” then we create a variable “MyCar” as the object (data type) “car”. But if we have a garage filled with cars, then we can re-use that same definition to create multiple variables (MyCar, YourCar, DadsCar, MomsCar), or even an array of cars (Cars[0], Cars[1], Cars[2],…).
With “Serial” we have already seen the methods (functions) “begin”, “print” and “println”. We call these methods to have the object do something , like start communication, or send a string to our Serial Monitor of our Arduino IDE.
As mentioned and shown before: the array of char variant of a string is a little cumbersome to work with. So the good people at Arduino created an object to make working with strings easier. Again a reminder: it’s the “String” with a capital “S”!!!
As we have seen with the old “string”, we can simply create a variable and assign it a value in one single line. Nothing new there, well except for the keyword “String” of course and the lack of square brackets.
Line 10 could also be written as Name = String("Bram"); , which will actually work as well, but now we assign the new object (holding the string “Bram”) to the old object, versus the method in the code where we assign just a string to the object.
We create the String object “Name” and assign it the value “Hans” (lines 7 and 8), which we can print with “Serial” as we have seen before. Now in line 12, we retrieve the length of our string – which is just the number of characters in the string, and not including the NULL terminating character. This is done with the “length()” method of the “String” object: Name.length() . This method will return a number, an integer, which we send right away to “Serial.print”.
In line 14, we call the method “concat()” to concatenate ” has two nephews, called Bram and Max!” to the original string “Hans”. As you can see, this works right away. But … there is an easier way to glue an extra string to your “String” object by simply using the plus symbol (+), even the compound operator “+=” works. See lines 27 and 28, where we use “+=” and even the regular “+”.
The “String” object however is even more powerful and can right away convert a number (int in this example) to a string, and replace or attach it to an existing string – see line 34 – which is something we cannot do with the previous “string” array of characters.
Now if we know that String("some text") returns a “String” object, and we know that we can glue strings together with the plus symbol (+), and we know that “Serial.println()” take a “String” as a parameter,… then we can do some tricks to save us the hassle of writing 2 “Serial” lines (print() and println()) whenever we want to print values or variables.
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On previous tutorials on our website, we have covered the use of several displays, LCDs, and TFTs, with diverse Arduino boards. From Nokia 5110 LCD display to different types of OLEDs, the reason for the tutorials has been to ensure that, as a reader, you know how to use many of the most popular displays so this help you make the best choice when trying to select the perfect display for your project. For today’s tutorial, we will continue in that line and examine how to use the 20×4 I2C Character LCD Display with Arduino.
The 20×4 LCD display is essentially a bigger (increased number of rows and columns) version of the 16×2 LCD display with which we have built several projects. The display has room to display 20 columns of characters on 4 rows which makes it perfect for displaying a large amount of text without scrolling. Each of the columns has a resolution of 5×8 pixels which ensures its visibility from a substantial distance. Asides its size, the interesting thing about this version of the display being used for today’s tutorial is the fact that it communicates via I2C, which means we will only require 2 wires asides GND and VCC to connect the display to the Arduino. This is possible via the Parallel to I2C module coupled to the display as shown in picture below. The I2C module can also be bought individually, and coupled to the 16 pins version of the display.
To demonstrate how to use this display, we will build a real-time clock which will display date and time on the LCD. To generate and keep track of date and time, we will use the DS3231 Real time clock. We covered the use of the DS3231 RTC module in the tutorial on DS3231 based Real-time Clock, you can check it out to learn more about its use with the Arduino.
The exact component used for this tutorial can be bought via the links attached and the power bank is only required to run the Arduino when not connected to the computer. You can replace this with a 9V battery and a center-positive power jack.
Since the display and the real-time clock are both I2C devices, they will be connected to the same pins on the Arduino. For the Arduino Uno, the I2C pins are located on Pin A5 (SCL) and A4 (SDA). This may differ on any of the other Arduino boards. Connect the components as shown in the schematics below;
To write the code for this project, we will use three main libraries; the DS1307 Library to easily interface with the DS3231 module, the liquid crystal I2C library to easily interface with the LCD display, and the Wire library for I2C communication. While the Wire library comes built into the Arduino IDE, the other two libraries can be downloaded and installed via the links attached to them.
As mentioned during the introduction, our task for today is to obtain time and date information from the RTC module and display on the LCD. As usual, I will do a breakdown of the code and try to explain some of the concepts within it that may be difficult to understand.
We start the code by including the libraries that will be used. After which we create an object of the Liquid crystal library, with the I2C address of the LCD as an argument. The I2C address can be obtained from the seller or as described in our tutorial on using the 16×2 LCD display to ESP32.
Next, we create a set of variables which comprises of byte arrays that represent custom characters to be created and displayed. The custom characters are usually 5pixels in width and 8 pixels in height, representing each box in the rows or columns of the LCD. The byte array represents which pixels of the box to be turned on or off.
Next, we write the void setup function and start by initializing the library using the lcd.begin() function, with the first argument representing the number of columns, and the second argument representing the number of rows. After this, the CreateCustomCharacters() function is called to convert the char variables created above into characters that can be displayed on the LCD. One of the characters created is then used to create a UI/frame which is displayed using the printFrame() function.
The first function is the printTime() which breaks down the time data stored in the “tm” variable to extract seconds, minutes and hour values. These values are then displayed on the LCD using the lcd.print() function.
The printDate function is similar to the printTime function. It extracts date information from the variable tm and uses the lcd.print() function to display it.
The printFrame() function, on the other hand, was used to create a sort of user interface for the project. it makes use of the characters created above. Each of the custom characters created is displayed using the lcd.write(byte(x)) function with x being the character number of the character to be displayed. The characters are positioned on the LCD using the lcd.setCursor() function which takes numbers representing the column and row on which the character is to be displayed, as arguments.
As usual, go over the schematics to be sure everything is connected as it should be, then connect the Arduino board to your PC and upload the code to it. Ensure all the libraries have been installed to avoid errors.
Different projects, come with different screen requirements. If you need to display a large amount of information and the size is not a constraint, the 20×4 I2C display is definitely one of the options you should consider.
This particular post will cover a bit of technology that most people simply know as "the LCD display". I"m not talking about the computer monitor type of LCD display; no, I"m talking about that small screen on many common pieces of electronics, the one that looks like this.
I"m going to talk about the LCM1602C LCD. The purpose of this post is to get away from a lot of the esoteric "how tos" of this particular display. Ya see, this display is based on the Hitachi HD44780 LCD controller. The nice thing about that is the specifications are readily available. The problem is that the specifications are not readily understood. Yes, I believe that this is an example of "lost in translation".
If you read many of the "how tos" for this display, you"d think you have to know how to program an Arduino, or how to program in C language, to program this particular display. I"m here to tell you that you can actually do it with nothing more than some wire and a power supply for the display. Mind you, it will be a lot of work to program it this way, but it"s definitely doable. It will also provide an understanding of what the Arduino, or Raspberry Pi, or C language, must be doing in order to program the display.
Let"s talk about the display first. This particular display is a 16 character by 2-line display. Its memory can hold up to 80 characters, 40 on each line of the display. The actual part that displays the characters can only show 16 characters across at any one time. Using the SHIFT command, you can move the part of the lines that are displayed.
The fourth line controls whether the logic on the data lines (line numbers 7 - 14, marked DB0 - DB7, respectively) is seen as commands, which the specification calls "INSTRUCTIONS", or data, which the specification calls "DATA".
The line marked as "R/W" or "read/write" controls whether the display reads in the logic from the data lines (called a WRITE), or sends data to the data lines (a READ).
Let"s talk about wiring up some basics on this not-so-beastly beast. Start with the logic power, which is pins 1 (GND) and 2 (Vcc, which for this board is +5 V). Since this board, which according to its specification, is powered by +5 V, that makes it ideal to power using a USB line. I used an Arduino Uno, which connects to a USB line and provides a 5 V output to power external devices. I"d also bought a couple of small mini-B USB connector break-out boards from Sparkfun to provide power for various 5 V projects.
You can do all of the wiring and logic with nothing more than some wire and switches, as you can see in this Youtube video. One issue of such a set-up is that of using a manual, human-operated switch on the EN (enable) line. The problem is that such switches create a condition called "bounce", which causes inputs to repeat.
I used an Arduino to drive my LCD display simply so that I could drive the various logic lines. I didn"t use any of the specialized Arduino libraries for driving a LCD; instead, I simply used the standard digitalWrite command to send the commands and data. The digitalWrite command merely sets the targetted output pin to either 0 V (GND, or LOW) or to +5 V (HIGH). This is equivalent to opening (LOW) or closing (HIGH) a switch. The difference is that using the Arduino means you don"t have the "bounce" problem. The hard part is that you have to code each HIGH and LOW of each line.
To simplify the steps, I"m going to use a table in which each HIGH is replaced by a 1, and a LOW is replaced by a 0. After each step, the EN (enable) line on the system has to be set HIGH, then LOW. This tells the LCD to read in the data or instructions.
If you happen to be using the normal LCD library for an Arduino, or programming the LCD using a C or C++ based system, then when you program it to, say, show the letter "H", or program it to have the cursor blink, then your programming has to be setting the various lines in a manner similar to what we just did above. Think of this as "assembly language for the LCD".
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I just recently purchased an Arduino Uno 3 and I wanted to make an ultrasonic distance sensor that outputs the readings to a 16x2 LCD. I followed this guide:
http://www.mertarduino.com/using-ultrasonic-distance-sensor-hc-sr04-with-lcd-display-and-arduino/2018/11/22/ but it gave an error when I uploaded the code. The error was: a function definition is not allowed here before "{" token. I don"t know too much about Arduinos, so I need help.