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Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (3.5" diagonal) bright (6 white-LED backlight) and colorful (18-bit 262,000 different shades)! 320x480 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6236 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

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Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

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In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

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Hello everyone to my new tutorial in which we are going to program arduino for tft lcd shield of 3.5" with ILI9486 driver, 8 bit. I found it important to write this tutorial as if we see we find tutorial for 1.44, 1.8, 2.0, 2.4, 2.8 inch shields however there are no or less tutorials available for 3.5" shield as its completely different from other smaller tft lcd shields -adafruit tft lcd library doesn"t even support ILI9486 driver in 3.5" tft lcd, it supports drivers of tft shields lesser then 3.5"

Go through the above link to know better, lets start with our tutorial however if we can"t use Adafruit_TFTLCD library which library will we use ?, there"s a simple answer to this that"s MCUFRIEND_kbv library which helps to use 3.5" tft lcd shield, if you see this library makes it much more easier to program arduino for tft lcd shield than adafruit as we have to simply create a tft object in MCUFRIEND_kbv library and then using that we can control the tft lcd shield however in Adafruit_TFTLCD library we will have to create the object and also define connections which makes it a very long task.

Once added, create the tft object using library name and a name for object, you can also define some color codes for text which we are going to type, using the define function and giving color code. This all is to be done before setup.#include#include#define BLACK 0x0000#define RED 0xF800#define WHITE 0xFFFFMCUFRIEND_kbv tft;

Its time to now start our tft lcd screen and change the background, this is to be done by using some simple functions by obtaining the tft ID and changing the background bytft.fillScreen("color_name");void}

Now we will be programming in loop for printing text on TFT LCD shield, for that we will be using a number of functions such as -tft.setCursor("x","y");x means the position from the x axis on screen and y means position from the y axis on screen of tft lcd shield.tft.setTextSize("number");number here refers to text size which take parameter as number you can give any number from 1 according to your requirements.tft.setTextColor("color");color here means to give the color name we had defined before setup, this makes the text color as whatever you give.tft.print("value");value is nothing but what you want to print, whatever you give as value must be in double quotes.void loop() {// put your main code here, to run repeatedly:tft.setCursor(0,0);tft.setTextSize(3);tft.setTextColor(WHITE);tft.print("my first project with tft -");tft.setCursor(0,70);tft.setTextSize(2);tft.setTextColor(RED);tft.print("welcome to the world of arduino and display , myself I love arduino and game programming very much. This is why I have my own youtube channel in which I share my arduino projects and games made by me , isn"t it amazing !");}

Graphics which we see in our phone is combination of square, rectangle, circle, triangle, lines. This is why here we will learning how to draw the following shapes.tft.drawRect(x,y,width,height,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, width refers to set the width of rectangle, height refers to set the height of the rectangle and color means the color of rectangle you want it to be. You can use this same function by simply keeping the height and width same.tft.drawCircle(x,y,radius,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, radius is a para to set the radius of circle and color means the color of circle you want it to be.tft.drawTriangle(x1,y1,x2,y2,x3,y3,color);x1, y1, x2 etc. are to set the position of triangle"s three points from which lines are drawn.tft.drawLine(x1,y1,x2,y2,color);x1 and y1 are to set point 1 from which line is made to point 2 which is set by x2 and y2.

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page1_btn.initButton(&tft, tft.width() / 2. , tft.height() / 2. - (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "SENSOR", 2);

page3_btn.initButton(&tft, tft.width() / 2., tft.height() / 2. + (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "PARAMETER", 2);

tft.drawRoundRect(tft.width() / 2. - 1.5 * btnWidth, tft.height() / 2. - (1.5 * btnHeight + 2 * margin), 2 * btnWidth + btnWidth, 3 * btnHeight + 4 * margin, 10, GREEN);

plus_btn.initButton(&tft, tft.width() / 2. - btnWidth / 2. , 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "+", 5);

minus_btn.initButton(&tft, tft.width() / 2. + btnWidth / 2. + margin, 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "-", 5);

if (bColor != 255) tft.fillRect(x - nbChar * 3 * tsize - marg, y - nbChar * 1 * tsize - marg, nbChar * 6 * tsize + 2 * marg, nbChar * 2 * tsize + 2 * marg, bColor);

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The 3.5 inch TFT LCD Touch Display Shield for Arduino Uno is fully assembled, tested and ready to go. Add the touch display without wiring, no soldering! Simply plug it in and load up a library – you’ll have it running in under 10 minutes! Works best with any classic Arduino ATMEGA328 Board. RoboticsBD

So spice up your Arduino UNO project with a beautiful large touchscreen display shield with a built-in microSD card connection. This TFT display is big (3.5″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades)!

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The shield is fully assembled, tested, and ready to go. No wiring, no soldering! Simply plug it in and load up the library - you"ll have it running in under 10 minutes!

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This is the 3.5 inch touch screen for Arduino UNO and MEGA. It use 8-bit parallel bus, faster than serial SPI refresh , support 16-bit RGB 65K color display, display rich colors , easy to expand the experiment with SD card slot.

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I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I"ve been looking for alternatives.

Are these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?

What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?

Is there some method other than the approach I"m using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.

With the size of this table and the small amount of memory on the Arduino Uno, I started hunting for other bitmap fonts that would be legible while also taking up less memory. See reducing memory required for KeDei TFT library used with 3.5" TFT display with Arduino

What I have run into is that while I have found several different examples of bitmap fonts not all seem to be compatible with my specific 3.5" TFT LCD display.

The code for drawing a single line of a character is as follows. The outline of this function is to provide to the LCD controller a rectangle specifying the region of the display to be modified followed by a series of two 8 bit writes to set the two byte RGB565 color value of each of the pixels in the region.

static bool TFTLCD::draw_glyph(unsigned short x0, unsigned short y0, TftColor fg_color, TftColor bg_color, unsigned char bitMap, unsigned char bmWidth, unsigned char flags)

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

TFTLCD::draw_glyph(Font::now_x, Font::now_y, Font::font_color, Font::txt_backcolor, Font::font_table.table[char_i_x + char_m], Font::font_table.nCols, glyphFlags);

There are a number of font specifications including rasterized bitmap type fonts. These specifications do not necessarily describe the glyph bitmaps used in application such as the KeDei TFT library but rather provide a device independent description of a bitmap font format.

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Display brilliant colors on the Displaytech 3.5 inch TFT LCD module! This LCD display has 320 x 240 RGB resolution and uses the NewVision NV3035C single chip digital driver. The TFT driver IC supports 16M colors allowing for a range of hues to be displayed and can also support up to 22 different types of input video formats within RGB, CCIR656, and CCIR601 video formats. The 3.5” TFT is available with a touch screen panel in either resistive (single-finger or stylus pressure) or capacitive (five-finger, multi-gesture) touchscreen technology.

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This 320x240 resolution LCD TFT is equipped with a powerful backlight, providing visibility in bright lighting conditions including the direct sun. This 24-bit sunlight readable Liquid Crystal Display has a configurable LED driver with PWM, and an on-board FTDI FT812 Embedded Video Engine (EVE2). This display has 4 mounting holes, a 4-wire resistive touch panel, and is RoHS compliant.

Newhaven Display’s 3.5” EVE2 TFT is powered by an FTDI/Bridgetek graphic engine to bring you built-in graphics operations, embedded widgets, 1MB graphics memory and more. This Human Machine Interface (HMI) display comes fully equipped with resistive touch integration. We designed the EVE2 TFTs to work with Serial SPI communication allowing for the use of low-cost MCUs as the system host, making this display both powerful and affordable.

The EVE2 TFT module is built with a feature-rich controller that offers an all in one solution for managing graphics, audio and touch. Portrait and landscape modes are supported, as well as multiple image formats and video playback. The built-in widgets include everything from buttons and sliders to gauges and clocks, making for a complete interactive interface right out of the box. No extra casing is required to mount this TFT either – just use the built-in mounting brackets with any standard M3 screws. Connect this module with the NHD-FT81X-SHIELD Arduino Shield (sold separately) for quick and easy setup with Arduino development boards. The EVE2 TFT module is the leading-edge solution for HMI displays in any application.

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Alibaba.com offers 462 arduino tft screen products. About 62% % of these are lcd modules, 18%% are lcd touch screen, and 4%% are integrated circuits (old).

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Resistive touch screen TFT LCD, 3.5inch, 480×320 resolution. Standard Arduino interface, compatible with development boards like : Arduino UNO, Leonardo, UNO PLUS, NUCLEO, XNUCLEO. Onboard stand-alone touch controller, better touching than solutions that use AD pins directly for touch control. PWM backlight control, allows to adjust the backlight to a comfortable level. Micro SD slot, provides an easy way to store photos for displaying. Controlled via SPI, only a few Arduino pins are used. Comes with STM32 and Arduino examples, convenient for porting. מידע נוסףכמות של 3.5inch Touch LCD Shield for Arduino הוספה לסל