different lcd modules free sample

Dr Pan: Hello, Greg. Character LCD module is one special dot matrix LCD Module with stationary size and resolution, operation voltage, interface, etc.

Take 20*2 character LCD module for example. There are 20 characters horizontally, 2 characters vertically. Each character is a 5*8 dot matrix. Outer dimension 116.0×37.0 mm and active area 73.5×11.5 mm. When you develop a custom dot matrix LCD module, it can be any length and width, resolution, but it takes a lot of time and great efforts to develop it. The most widely used dot matrix LCD modules with specific sizes were made public and it is very convenient for everyone to get them with no tooling fee. You will not have a lot of options when you choose a character LCD module, a custom dot matrix LCD module is still your first choice.

different lcd modules free sample

The liquid crystal display (LCD) is the most common display to find in DIY projects and home appliances alike. This is no surprise as they are simple to operate, low-powered, and incredibly cheap.

The screens are capable of a large variety of preset characters which cover most use cases in a variety of languages. You can control your LCD using the Liquid Crystal Library provided by Arduino. The display() and noDisplay() methods write to the LCD, as shown in the official tutorial on the Arduino website.

These tiny LCD screens are monochrome and have a screen size of 84 x 48 pixels, but don"t let that fool you. Coming in at around $2 on AliExpress, these displays are incredibly cheap and usually come with a backlight as standard.

Thin-film-transistor liquid-crystal displays (TFT LCDs) are in many ways another step up in quality when it comes to options for adding a screen to your Arduino. Available with or without touchscreen functionality, they also add the ability to load bitmap files from an on-board microSD card slot.

Arduino have an official guide for setting up their non-touchscreen TFT LCD screen. For a video tutorial teaching you the basics of setting up the touchscreen version, YouTuber educ8s.tv has you covered:

Looking for something a little different? An E-paper (or E-ink depending on who you ask) display might be right for you. These screens differ from the others giving a much more natural reading experience, it is no surprise that this technology is the cornerstone of almost every e-reader available.

different lcd modules free sample

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.

Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.

different lcd modules free sample

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

different lcd modules free sample

Crystalfontz America is the leading supplier of LCD, TFT, OLED and ePaper display modules and accessories. We specialize in providing our customers the very best in display products, cables and connectors.

In addition to our large catalog of displays, we offer LCD development kits, breakout boards, cables, ZIF connectors and all of the LCD software and drivers you need to develop your product or project. We are located in the U.S. so we can get product to you fast!

different lcd modules free sample

LCD connected to this controller will adjust itself to the memory map of this DDRAM controller; each location on the LCD will take 1 DDRAM address on the controller. Because we use 2 × 16 type LCD, the first line of the LCD will take the location of the 00H-0FH addresses and the second line will take the 40H-4FH addresses of the controller DDRAM; so neither the addresses of the 10H-27H on the first line or the addresses of the 50H-67H on the second line on DDRAM is used.

To be able to display a character on the first line of the LCD, we must provide written instructions (80h + DDRAM address where our character is to be displayed on the first line) in the Instruction Register-IR and then followed by writing the ASCII code of the character or address of the character stored on the CGROM or CGRAM on the LCD controller data register, as well as to display characters in the second row we must provide written instructions (C0H + DDRAM address where our character to be displayed on the second line) in the Instructions Register-IR and then followed by writing the ASCII code or address of the character on CGROM or CGRAM on the LCD controller data register.

As mentioned above, to display a character (ASCII) you want to show on the LCD, you need to send the ASCII code to the LCD controller data register-DR. For characters from CGROM and CGRAM we only need to send the address of the character where the character is stored; unlike the character of the ASCII code, we must write the ASCII code of the character we want to display on the LCD controller data register to display it. For special characters stored on CGRAM, one must first save the special character at the CGRAM address (prepared 64 addresses, namely addresses 0–63); A special character with a size of 5 × 8 (5 columns × 8 lines) requires eight consecutive addresses to store it, so the total special characters that can be saved or stored on the CGRAM addresses are only eight (8) characters. To be able to save a special character at the first CGRAM address we must send or write 40H instruction to the Instruction Register-IR followed by writing eight consecutive bytes of the data in the Data Register-DR to save the pattern/image of a special character that you want to display on the LCD [9, 10].

We can easily connect this LCD module (LCD + controller) with MCS51, and we do not need any additional electronic equipment as the interface between MCS51 and it; This is because this LCD works with the TTL logic level voltage—Transistor-Transistor Logic.

Pins 7–14 (8 Pins) of the display function as a channel to transmit either data or instruction with a channel width of 1 byte (D0-D7) between the display and MCS51. In Figure 6, it can be seen that each Pin connected to the data bus (D0-D7) of MCS51 in this case P0 (80h); P0.0-P0.7 MCS-51 connected to D0-D7 of the LCD.

Pins 4–6 are used to control the performance of the display. Pin 4 (Register Select-RS) is in charge of selecting one of the 2 display registers. If RS is given logic 0 then the selected register is the Instruction Register-IR, otherwise, if RS is given logic 1 then the selected register is the Data Register-DR. The implication of this selection is the meaning of the signal sent down through the data bus (D0-D7), if RS = 0, then the signal sent from the MCS-51 to the LCD is an instruction; usually used to configure the LCD, otherwise if RS = 1 then the data sent from the MCS-51 to the LCD (D0-D7) is the data (object or character) you want to display on the LCD. From Figure 6 Pin 4 (RS) is connected to Pin 16 (P3.6/W¯) of MCS-51 with the address (B6H).

Pin 5 (R/W¯)) of the LCD does not appear in Figure 6 is used for read/write operations. If Pin 5 is given logic 1, the operation is a read operation; reading the data from the LCD. Data will be copied from the LCD data register to MCS-51 via the data bus (D0-D7), namely Pins 7–14 of the LCD. Conversely, if Pin 5 is given a voltage with logical 0 then the operation is a write operation; the signal will be sent from the MCS51 to LCD through the LCD Pins (Pins 7–14); The signal sent can be in the form of data or instructions depending on the logic level input to the Register Select-RS Pin, as described above before if RS = 0 then the signal sent is an instruction, vice versa if the RS = 1 then the signal sent/written is the data you want to display. Usually, Pin 5 of the LCD is connected with the power supply GND, because we will never read data from the LCD data register, but only send instructions for the LCD work configuration or the data you want to display on the LCD.

Pin 6 of the LCD (EN¯) is a Pin used to enable the LCD. The LCD will be enabled with the entry of changes in the signal level from high (1) to low (0) on Pin 6. If Pin 6 gets the voltage of logic level either 1 or 0 then the LCD will be disabled; it will only be enabled when there is a change of the voltage level in Pin 6 from high logic level to low logic level for more than 1000 microseconds (1 millisecond), and we can send either instruction or data to processed during that enable time of Pin 6.

Pin 3 and Pin 15 are used to regulate the brightness of the BPL (Back Plane Light). As mentioned above before the LCD operates on the principle of continuing or inhibiting the light passing through it; instead of producing light by itself. The light source comes from LED behind this LCD called BPL. Light brightness from BPL can be set by using a potentiometer or a trimpot. From Figure 6 Pin 3 (VEE) is used to regulate the brightness of BPL (by changing the current that enters BPL by using a potentiometers/a trimpot). While Pin 15 (BPL) is a Pin used for the sink of BPL LED.

4RSRegister selector on the LCD, if RS = 0 then the selected register is an instruction register (the operation to be performed is a write operation/LCD configuration if Pin 5 (R/W¯) is given a logic 0), if RS = 1 then the selected register is a data register; if (R/W¯) = 0 then the operation performed is a data write operation to the LCD, otherwise if (R/W¯) = 1 then the operation performed is a read operation (data will be sent from the LCD to μC (microcontroller); it is usually used to read the busy bit/Busy Flag- BF of the LCD (bit 7/D7).

5(R/W¯)Sets the operating mode, logic 1 for reading operations and logic 0 for write operations, the information read from the LCD to μC is data, while information written to the LCD from μC can be data to be displayed or instructions used to configure the LCD. Usually, this Pin is connected to the GND of the power supply because we will never read data from the LCD but only write instructions to configure it or write data to the LCD register to be displayed.

6Enable¯The LCD is not active when Enable Pin is either 1 or 0 logic. The LCD will be active if there is a change from logic 1 to logic 0; information can be read or written at the time the change occurs.

different lcd modules free sample

– The open source and expandable hardware: Arduino is based on Atmel’s ATMEGA 8-bit microcontrollers and its SAM3X8E and SAMD21 32-bit microcontrollers. Development boards and modules are planned to be released under the premise of following the “Creative Commons License Agreement”, so experienced circuit designers can make their own modules and carry out corresponding expansions and improvements. Even users who are relatively inexperienced can make a trial version of the basic Uno development board, which is easy to understand the principle of its operation and save costs.

LCD means liquid crystal display. Basically, any displays can be used with Arduino, including alphanumeric character LCD display, monochrome graphic LCD display, color TFT LCD display, IPS LCD display. It can also be used for non LCD displays like: PMOLED display, AMOLED display, E-ink (E-paper) displays.  Orient Display developed easy interface (SPI, I2C) displays which can be easily used with Arduino.

LCD displays were first used for watches and calculators.  Now, LCD display technology dominants the display world, it can be found in wearables, smart homes, mobile phones, TVs, laptops, monitors, kiosks, aircraft cockpit, digital cameras, lab instrument, power grid etc.

LCD itself can emit light itself. It has to utilize outside light sources. LCD display module normally includes LCD glass (or LCD panel), LCD driving circuitry ( can be COG, COB or TAB) and a backlight.

A LCD display 16*2 is actually a basic and simple to use LCD module. It includes LCD glass, COB (Chip on PCB Board) LCD control board, backlight, zebra to connect LCD glass and control board and a bezel to hold everything together.  16×2 LCD display can display 16 characters per line and there are two lines. Each character has 5×7 dot matrix pixels and the cursor underneath. All 16×2 LCD display originally used standard Hitachi HD44780 driver. Of course the legendary HD44780 controller had EOL long time ago. All the 16×2 LCD displays use HD44780 compatible LCD controllers. Some of them are drop replacement, some of them need to modify the initialization code a little.

A 16×2 LCD has two registers like data register and command register. The RS (register select) is mainly used to change from one register to another. When the register set is ‘0’, then it is known as command register. Similarly, when the register set is ‘1’, then it is known as data register.

Data Register: The main function of the data register is to store the information which is to be exhibited on the LCD screen. Here, the ASCII value of the character is the information which is to be exhibited on the screen of LCD. Whenever we send the information to LCD, it transmits to the data register, and then the process will be starting there. When register set =1, then the data register will be selected.

There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.

The LiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and number of columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program.

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°).

The detailed LCD tutorial can be found in the article. ARDUINO LCD SET UP AND PROGRAMMING GUIDE or to check https://github.com/arduino-libraries/LiquidCrystal

different lcd modules free sample

In this Arduino tutorial we will learn how to connect and use an LCD (Liquid Crystal Display)with Arduino. LCD displays like these are very popular and broadly used in many electronics projects because they are great for displaying simple information, like sensors data, while being very affordable.

You can watch the following video or read the written tutorial below. It includes everything you need to know about using an LCD character display with Arduino, such as, LCD pinout, wiring diagram and several example codes.

An LCD character display is a unique type of display that can only output individual ASCII characters with fixed size. Using these individual characters then we can form a text.

The number of the rectangular areas define the size of the LCD. The most popular LCD is the 16×2 LCD, which has two rows with 16 rectangular areas or characters. Of course, there are other sizes like 16×1, 16×4, 20×4 and so on, but they all work on the same principle. Also, these LCDs can have different background and text color.

Next, The RSpin or register select pin is used for selecting whether we will send commands or data to the LCD. For example if the RS pin is set on low state or zero volts, then we are sending commands to the LCD like: set the cursor to a specific location, clear the display, turn off the display and so on. And when RS pin is set on High state or 5 volts we are sending data or characters to the LCD.

Next comes the R/W pin which selects the mode whether we will read or write to the LCD. Here the write mode is obvious and it is used for writing or sending commands and data to the LCD. The read mode is used by the LCD itself when executing the program which we don’t have a need to discuss about it in this tutorial.

After all we don’t have to worry much about how the LCD works, as the Liquid Crystal Library takes care for almost everything. From the Arduino’s official website you can find and see the functions of the library which enable easy use of the LCD. We can use the Library in 4 or 8 bit mode. In this tutorial we will use it in 4 bit mode, or we will just use 4 of the 8 data pins.

We will use just 6 digital input pins from the Arduino Board. The LCD’s registers from D4 to D7 will be connected to Arduino’s digital pins from 4 to 7. The Enable pin will be connected to pin number 2 and the RS pin will be connected to pin number 1. The R/W pin will be connected to Ground and theVo pin will be connected to the potentiometer middle pin.

We can adjust the contrast of the LCD by adjusting the voltage input at the Vo pin. We are using a potentiometer because in that way we can easily fine tune the contrast, by adjusting input voltage from 0 to 5V.

Yes, in case we don’t have a potentiometer, we can still adjust the LCD contrast by using a voltage divider made out of two resistors. Using the voltage divider we need to set the voltage value between 0 and 5V in order to get a good contrast on the display. I found that voltage of around 1V worked worked great for my LCD. I used 1K and 220 ohm resistor to get a good contrast.

There’s also another way of adjusting the LCD contrast, and that’s by supplying a PWM signal from the Arduino to the Vo pin of the LCD. We can connect the Vo pin to any Arduino PWM capable pin, and in the setup section, we can use the following line of code:

It will generate PWM signal at pin D11, with value of 100 out of 255, which translated into voltage from 0 to 5V, it will be around 2V input at the Vo LCD pin.

First thing we need to do is it insert the Liquid Crystal Library. We can do that like this: Sketch > Include Library > Liquid Crystal. Then we have to create an LC object. The parameters of this object should be the numbers of the Digital Input pins of the Arduino Board respectively to the LCD’s pins as follow: (RS, Enable, D4, D5, D6, D7). In the setup we have to initialize the interface to the LCD and specify the dimensions of the display using the begin()function.

The cursor() function is used for displaying underscore cursor and the noCursor() function for turning off. Using the clear() function we can clear the LCD screen.

So, we have covered pretty much everything we need to know about using an LCD with Arduino. These LCD Character displays are really handy for displaying information for many electronics project. In the examples above I used 16×2 LCD, but the same working principle applies for any other size of these character displays.

different lcd modules free sample

Despite all the restrictions, the travel industry is still going strong. All forms of transportation hubs are transforming to keep up with the digital world. A crucial part of this evolution is LCD advertising display boards. They’re playing a pivotal role in increasing the value of transportation facilities.

An LCD advertising display can help create dynamic infographics that help inform, engage, and entertain travelers. Not only that, they’re a crucial way to connect people to their destination and make the wait a lot more bearable.

LCD advertising displays at a bus station can help showcase a multitude of different things. They can provide route information, bus timings, advertisements, and visual media to help entertain the passengers. They’re an all-in-one ticket to the digital age for a standard bus station.

Airports are arguably the transportation hub that finds the most use out of LCD advertising displays. Whether it’s in the form of an advertising screen display, or a massive LCD video wall that showcases flight times and departure gates, you’ll see screens everywhere you go on airports.

Another transportation hub that benefits significantly from the presence of LCD advertising displays is subway stations. They can showcase train timings and routes, along with all kinds of advertisements. In addition, funny animations and visuals can also help improve people’s mood while they travel on the subway.

It’s no surprise to see almost every transportation hub making use of LCD digital signage. It is because there are so many different advantages that they provide. So let’s take a look at the main benefits of LCD digital signage in transportation.

Without these LCD advertising displays, transportation hubs wouldn’t effectively display timings and make announcements. In addition, the eye-catching nature of these displays helps ensure that viewers can immediately find whatever information they desire.

You can also easily customize the display to showcase information in the manner that you desire. In modern days, it isn’t easy to imagine a transportation hub without LCD advertising displays everywhere.

Most transportation hubs connect multiple routes, and it can be challenging to navigate complex systems without proper guidance. Unfortunately, carrying a map of all the routes is very inconvenient, and that’s where LCD advertising displays come into the equation.

The screens are large enough to provide travelers with complete route information on one display. In addition, modern LCD advertising displays can even provide travelers with real-time updates on route information.

LCD advertising displays can showcase commercial advertisements and public service advertisements. Therefore, they naturally get many views as most people are already looking at LCD advertising displays for information.

Another brilliant feature of LCD advertising displays is that they can showcase local information and different messages. For example, it’s common now for these LCD displays to showcase weather conditions, local events, and potential tourist attractions.

Uniview provides clients with some of the best LCDs on the market. We have two excellent advertising and transportation services products: the Outdoor dual-sided full glass – R600P and the Indoor interactive touch kiosk – IK120.

An interactive display can take a transportation hub to the next level and provide travelers with much value. The indoor interactive touch kiosk – IK120 is an interactive LCD that features four different templates that clients can choose between. Its capacitive touch screen is developed to offer users convenience via its unique interface function, including the 10 points touch and IPS displays.

Both these LCDs are ideal for transportation hubs! Our stele is widely used. You can add a variety of external assembly equipment to our stele (LCD display), such as cameras, printers, scanners, telephones, metal detectors, charging equipment, and so on. What you get is not only an LCD advertising display but also a multi-function device. In addition, you can install various APPs for advertising screen display to implement more applications, such as body temperature detection, skin detection, clock-in activities, interactive games, fitting games, and so on. You can even use our mupi (LCD display) to connect to the messaging system. It is equivalent to a carrier, which can realize multiple functional applications for you. Our mupi can be customized with different functions according to customer needs, and you can contact us for more information on customization.

LCD advertising displays are a key player in helping improve sales, messaging, and communication. Uniview LCD can help organizations take control in an advertising future that’s rapidly evolving. We provide high-quality displays that work well both for indoor and outdoor settings. Contact us for more details about LCD advertising displays.

different lcd modules free sample

LCD (Liquid Crystal Display) is an electronic screen that has a variety of uses. {LCD displays} are more efficient than LED or CRT displays because LCD displays work to block light opposed to emitting it. {LCD displays} are more advantageous compared to other types of displays because they are simple to program and because there are almost no restrictions for the input like with a seven segment display.

We offer four different types of LCD displays on this website which range in size from 2x40, 4x20, 2x16, and 240x128. These sizes indicate how many lines and characters each LCD display can have. For example, the 2x40 means the {LCD display} has two lines with up to forty characters on each line. We also have an Arduino and Raspberry Pi Compatible LCD Driver.

different lcd modules free sample

The LCD module interface with a microcontroller is simple and it is a primitive means of adding a visual appeal to your embedded application. There are two basic types of LCD modules in the market they are, Character LCD and Graphics LCD. Character LCDs are the some of the cheapest means LCD displays available today.

This post is first of a series of four posts that walks through entire process of interfacing an LCD module with a (any) microcontroller with all the basic concepts dealt in detail. Subscribe to our posts and get free updates on these follow-up posts.LCD Module Basic Theory (LCD Controllers, CG&DD RAM, PIN description,Timing Diagram, Commands)

This post will cover the basic theory that you should have a clear understanding of, before getting started with the programming. Some of the sections below are not really essential for the interface but it is a good practice to have a thorough knowledge about what you are indulging in. Whereas some listed below are absolutely mandatory to understand how the LCD module works and to predict how it will behave for a given situation.

The LCD module has display controller that are used to receive the data from the controller and uses it to display the data in a legible format. These controllers have an embedded font set that can be addressed by sending the corresponding ASCII value of the the character to be printed.

Most LCD modules have a HD44780 or compatible controller which is specially designed to build LCDs with one or two lines with a maximum of 40 character positions each. They are ASIC (Application Specific Integrated Circuit). A single HD44780 is able to display two lines of 8 characters each.

This the most common configuration of LCD that most people prefer mostly due to reduced cost and small footprint. In a 16 x 2 line display LCD module, each the two lines have 40 character positions of which only 16 can be displayed at a time. The remaining positions are invisible and cannot be seen. To display the remaining 24 characters, the LCD has an option to move the window of characters displayed to the right or left so that; it appears as though the characters are scrolling. Here is a table of the DD RAM addresses that are within the visible data region. Note that in this module, DD RAM locations 10 to 27 on the first line and 51 to 67 are not covered by the displayable window of 16A character per line.Line/Col0123456789101112131415One000102030405060708090A0B0C0D0E0F

The 20 x 4 display module is a slight variant of the 16 x 2 Module such that, a single 40 character (of which 16 are displayable) line is split up into 2 halves of 20 displayable characters each to make 4 lines. Here the first line displays the first 20 DD RAM locations (00 - 13) and the third line displays the remaining 20 DD RAM locations (14 - 53) of the first line in the case of 16 x 2 LCD Module and the second line displays the first 20 DD RAM locations (40 - 53) and the fourth line displays the remaining 20 DD RAM locations (54 - 67) of the second line in the case of 16 x 2 LCD Module. This is the module that I am using in this post. It has the disadvantage of not being able to scroll but looks better with 4 displayable lines.Here is a table of the DD RAM addresses that are within the visible region.#000102030405060708090A0B0C0D0E0F101112131000102030405060708090A0B0C0D0E0F10111213

7DB0LCD Data Bus line. They are responsible for the parallel data transfer. DB7 is used to check the busy Flag.In 4 bit mode, DB0 to DB3 are not used and are left open.

There are two registers in an LCD, they are Instruction register and the Data register. The register select (RS) pin is used to select either of the two the registers. When held low, the Instruction register is selected and similarly, when it is high, the data register is selected. A write to the data register will write to the Display Data RAM (DD RAM) in the address last pointed by the address pointer. The address pointer is automatically incremented after each write operation.

In the 20 x 4 LCD Module, all the locations of the DD Ram are mapped on to a character position in the display. Hence a write to the data register with proper ASCII code will produce proper displayable character in the screen. You can find a good ASCII table here. Some of the values in the ASCII table are not printable and hence are not mapped on to any character. A write to the DD Ram with one such data will display some glyph that you cannot recognize.

The LCD datasheet comes with a lot of electrical and Mechanical specifications. Though they are not redundant, for now we will consider only the command sheet and the timing diagram without which it is impossible to interface the module.

The command sheet is a table which contains the various commands that can be issued to the LCD module so that it behaves as intended. I have not attached an image of the command sheet as I could not find any of a good readable resolution. So I created a HTML version of the command sheet that you could use at any resolution dYtm, You can find the Command Sheet here (or I should call it command page). The cells that are filled with absolute values have to be used as such and the ones that are having letters are variables and take either 0 or 1 based on the task it has to perform.

Here, D4 to D7 are 0, D3 is 1 and RS and R/W are held low. These are all constant values and hence have to be used as such. But the, bits D0 to D2 are all variables. Depending on the values return at positions B, C and D the following action are performed by the LCD controller,

As you know these LCDs have a built in font set and can be used by indexing the ASCII value of the corresponding character. It capable of operating on 8 data lines (D0 to D7) or on 4 data lines (D4 to D7). The upcoming posts will discuss the 8 bit and 4 bit mode of LCD interface. Other than the data lines the LCD needs 3 command lines - RS, R/W and EN. Therefore in total, an LCD interface will need 11 (8+3) or 7 (4+3) pins of the microcontroller.

It is possible to further reduce the total number of port pins required from 7 (4+3) to 6 (4+2) by shorting the R/W pin to ground. If the R/W pin is connected to the ground, the LCD can be used to write data only. Reading from it is not possible. So we are not able to read the busy flag from the module. To live with this disability, we are forced to provide ample amount of delay loops (and hence compromise on the speed of execution) so that the LCD is seldom busy doing thing when new data is given.