hvga 480x320 tft lcd in stock
This TFT 3.5 Inch LCD display support 480x320 pixel resolutions. The display uses the ILI9481 graphics controller. The module includes the 5V-3.3V power conversion circuit and no additional level conversion circuitry is required. This Module can be inserted directly into the Arduino Mega2560 Board.
3.5inch RPi LCD (A) and 3.5inch RPi LCD (B) are hardware compatible with each other (uses different driver), and can be mutually substituted in most cases. (A) for low cost ver. while (B) for IPS ver. with better displaying.
Why the LCD doesn"t work with my Raspbian?To use the LCD with the Raspberry Pi official image, driver (SPI touch interface only) should be installed first. Please refer to the user manual.
However, for the first testing, you may want to use our image directly (if provided).Why the LCD still doesn"t work with the Waveshare provided image?Make sure the hardware connection is correct and connects fine.
Since the first-generation Raspberry Pi released, Waveshare has been working on designing, developing, and producing various fantastic touch LCDs for the Pi. Unfortunately, there are quite a few pirated/knock-off products in the market. They"re usually some poor copies of our early hardware revisions, and comes with none support service.
It is the cutest display for the Raspberry Pi. It features a 3.5" display with 480x320 16-bit color pixels and a resistive touch overlay. It"s designed to fit nicely not only to the Pi Model A or B but also works perfectly fine with the Model B+/2B/3B/4B.
This LCD Touchscreen HAT fits snuggly on top of the Raspberry Pi, practically form fitting on top of it so as not to compromise the overall dimensions of the credit card sized single board computer. The resistive touchscreen provides you with an easy way to display information coming off of the Raspberry Pi and the OS currently running on it.
The 4:3 aspect ratio backlit LCD equipped on this HAT possesses a resolution of 480 by 320 pixels with over 65 thousand colors and an SPI interface with a 16MHz driver speed. Simply plug the 13x2 GPIO header into your desired Raspberry Pi and you"ll be able to start using your new resistive touch screen!
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
With 480x320 color pixels, this 3.5” LCD display module adopts ILI9488 driver chip and integrates GT911 touch chip that supports 5 capacitive touch-points at most. This display supports for SPI (4-wire) communication mode and performs excellently in the angle of view (60/60/60/60). In addition, the module provides compatibility with GDI (work with main-controllers with GDI), plug and play. Furthermore, it features high resolution, wide viewing angle, and simple wiring, which can be used in all sorts of display applications, such as, IoT controlling device, game console, desktop event notifier, touch interface, etc.
The 3.5” LCD module can be powered at 3.3~5V and is compatible with multiple main-controllers: UNO, Leonardo, ESP32, ESP8266, FireBeetle M0. Use the GDI interface to work with M0, which could effectively reduce wiring steps. Besides, there is an onboard MicroSD card slot for displaying more pictures.
The TFT LCD class provides basic firmware functionalities like Init, ResetDevice, WriteDevice, WriteDataToDevice, WriteBlock and FillRectangle.
bpl(loopstart)SCR_WIDTH,SCR_HEIGHT,SCR_ROT = const(480),const(320),const(5)TFT_CLK_PIN,TFT_MOSI_PIN,TFT_MISO_PIN,TFT_CS_PIN = const(6),const(7),const(4),const(0)
display = ILI9488(spi,cs=Pin(TFT_CS_PIN),dc=Pin(TFT_DC_PIN),rst=Pin(TFT_RST_PIN),w=SCR_WIDTH,h=SCR_HEIGHT,r=SCR_ROT)display.SetPosition(0,0);display.FillRectangle(0,0,480,320,0xBDF7)# Read files.
Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.
This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.
To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.
As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.
With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).