arduino tft display game made in china

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino tft display game made in china

I am a Brit. So I seldom want to use accented characters. But you can mix and match printing with `u8g2_for_adafruit_gfx` object or regular `tft` object

arduino tft display game made in china

A pretty color LCD screen, an Arduino, a buzzer and a joystick is all you need for a minimalist gaming console for under $20. At least, that’s all [João Vilaça] needed to get this sweet version of Tetris up and running. He’s working on Breakout right now. His Breakout looks even better. See the postscript below for details.

It’s a testament to the current state of the hardware hacking scene that [João] could put this device together in an afternoon for so cheap, presumably after waiting a while for shipments from China. The 320×240 SPI color TFT LCD screen used to cost twice as much as this whole project did. And wiring it up is a simple matter of connecting this pin to that pin. Almost child’s play.

Equally impressive is the state of open source software. A TFT library from Seeed Studios makes the screen interface a piece of cake. [João] wrote his own sound and joystick code, and of course the Tetris gameplay itself, but it’d be much more than a few weeks’ work without standing on the shoulders of giants. Check out [João]’s Github for the project code and stick with us after the break for a demo video and some of our other favorite Arduino gaming hacks.

Now, we’ve seen a whole lot of Arduino-based gaming platforms around here before, and they range from the simplistic black-and-white to the bells-and-whistles of the Gameduino which tacks an FPGA onto your Arduino to enable sprites, awesome sound, and VGA output. But we’ve also got a place in our hearts for simplicity and comprehensibility, and [João]’s device and code has got those in spades.

If you’re ready to push your Arduino skills beyond blinking LEDs, [João]’s game project should be on your reading / building list. We can’t wait to see Breakout.

arduino tft display game made in china

The 3.5 "display module for easy adaptability and flexibility of library had long been a reliable basis for tender color.16-bit color TFT screen and 3.5 "in size. It works as a touch screen to incorporate a capacitive sensor, which allows us to control it by touching with the finger directly on it and has a resolution of 480 × 320 pixels, relatively high for its size. Uses the ILI9481 driver.

arduino tft display game made in china

In this video you can see how I created a mock up display of the classic Nintendo Donkey Kong game on an Arduino Uno. The display module used is an ST7735S 80×160 TFT screen sourced from eBay.

I didn’t have too many problems using this module. The main issue was the color codes were different to those specified in the GFX library. There is also some flickering at the top and right hand side of the display.

Questions or suggestions? Leave a comment below or on the Youtube video’s page. I’m still a C noob so I’m sure there’s a better way of doing everything. Lego Bro Thor was really pleased with his new games console, even if the ST7735S is slightly too big to fit in a 4×3 Lego window frame. I’m also impressed with the refresh rate of this screen. The motion looks pretty smooth in real life.

arduino tft display game made in china

The Arduino board has a wide variety of compatible displays that you can use in your electronic projects. In most projects, it’s very useful to give the user some sort of feedback from the Arduino.

With the TFT display you can display colorful images or graphics. This module has a resolution of 480 x 320. This module includes the SD card socket and SPI FLASH circuit.

This is a tiny display with just 1 x 0.96 Inch. This display has a black background, and displays characters in white. There are other similar displays that can show the characters in other colors.

arduino tft display game made in china

This post is an introduction to the Nextion display with the Arduino. We’re going to show you how to configure the display for the first time, download the needed resources, and how to integrate it with the Arduino UNO board. We’ll also make a simple graphical user interface to control the Arduino pins.

Nextion is a Human Machine Interface (HMI) solution. Nextion displays are resistive touchscreens that makes it easy to build a Graphical User Interface (GUI). It is a great solution to monitor and control processes, being mainly applied to IoT applications.

The Nextion has a built-in ARM microcontroller that controls the display, for example it takes care of generating the buttons, creating text, store images or change the background. The Nextion communicates with any microcontroller using serial communication at a 9600 baud rate.

To design the GUI, you use the Nextion Editor, in which you can add buttons, gauges, progress bars, text labels, and more to the user interface in an easy way. We have the 2.8” Nextion display basic model, that is shown in the following figure.

Connecting the Nextion display to the Arduino is very straightforward. You just need to make four connections: GND, RX, TX, and +5V. These pins are labeled at the back of your display, as shown in the figure below.

You can power up the Nextion display directly from the Arduino 5V pin, but it is not recommended. Working with insufficient power supply may damage the display. So, you should use an external power source. You should use a 5V/1A power adaptor with a micro USB cable. Along with your Nextion display, you’ll also receive a USB to 2 pin connector, useful to connect the power adaptor to the display.

The best way to get familiar with a new software and a new device is to make a project example. Here we’re going to create a user interface in the Nextion display to control the Arduino pins, and display data.

The user interface has two pages: one controls two LEDs connected to the Arduino pins, and the other shows data gathered from the DHT11 temperature and humidity sensor;

We won’t cover step-by-step how to build the GUI in the Nextion display. But we’ll show you how to build the most important parts, so that you can learn how to actually build the user interface. After following the instructions, you should be able to complete the user interface yourself.

Additionally, we provide all the resources you need to complete this project. Here’s all the resources you need (be aware that you may need to change some settings on the user interface to match your display size):

We’ll start by adding a background image. To use an image as a background, it should have the exact same dimensions as your Nextion display. We’re using the 2.8” display, so the background image needs to be 240×320 pixels. Check your display dimensions and edit your background image accordingly. As an example, we’re using the following image:

At this moment, you can start adding components to the display area. For our project, drag three buttons, two labels and one slider, as shown in the figure below. Edit their looks as you like.

All components have an attribute called objname. This is the name of the component. Give good names to your components because you’ll need them later for the Arduino code. Also note that each component has one id number that is unique to that component in that page. The figure below shows the objname and id for the slider.

You should trigger an event for the touchable components (the buttons and the slider) so that the Arduino knows that a component was touched. You can trigger events when you press or when you release a component.

Our second page will display data from the DHT11 temperature and humidity sensor. We have several labels to hold the temperature in Celsius, the temperature in Fahrenheit, and the humidity. We also added a progress bar to display the humidity and an UPDATE button to refresh the readings. The bBack button redirects to page0.

Notice that we have labels to hold the units like “ºC”, “ºF” and “%”, and empty labels that will be filled with the readings when we have our Arduino code running.

Once the GUI is ready, you need to write the Arduino code so that the Nextion can interact with the Arduino and vice-versa. Writing code to interact with the Nextion display is not straightforward for beginners, but it also isn’t as complicated as it may seem.

A good way to learn how to write code for the Arduino to interact with the Nextion display is to go to the examples folder in the Nextion library folder and explore. You should be able to copy and paste code to make the Arduino do what you want.

The first thing you should do is to take note of your components in the GUI that will interact with the Arduino and take note of their ID, names and page. Here’s a table of all the components the code will interact to (your components may have a different ID depending on the order you’ve added them to the GUI).

Finally, you need a function for the bUpdate (the update button). When you click this button the DHT temperature and humidity sensor reads temperature and humidity and displays them on the corresponding labels, as well as the humidity on the progress bar. That is the bUpdatePopCallback() function.

In this post we’ve introduced you to the Nextion display. We’ve also created a simple application user interface in the Nextion display to control the Arduino pins. The application built is just an example for you to understand how to interface different components with the Arduino – we hope you’ve found the instructions as well as the example provided useful.

In our opinion, Nextion is a great display that makes the process of creating user interfaces simple and easy. Although the Nextion Editor has some issues and limitations it is a great choice for building interfaces for your electronics projects. We have a project on how to create a Node-RED physical interface with the Nextion display and an ESP8266 to control outputs. Feel free to take a look.

arduino tft display game made in china

Here is how we play this game. The first player touches one box and into it enteredX, followed by the second player to do the same or entered your signO.

Upon pressing the screen, the background will change and display the rules and tutorials. As we have said, instead of X and O, we are using the colors red and blue. Blue player starts first.

If a combination of Xs or Os, in our case red or blue squares, coincide, then a new screen displays "winner" such that the color of the screen indicates which player won.

arduino tft display game made in china

Our company specializes in developing solutions that arerenowned across the globe and meet expectations of the most demanding customers. Orient Display can boast incredibly fast order processing - usually it takes us only 4-5 weeks to produce LCD panels and we do our best to deliver your custom display modules, touch screens or TFT and IPS LCD displays within 5-8 weeks. Thanks to being in the business for such a noteworthy period of time, experts working at our display store have gained valuable experience in the automotive, appliances, industrial, marine, medical and consumer electronics industries. We’ve been able to create top-notch, specialized factories that allow us to manufacture quality custom display solutions at attractive prices. Our products comply with standards such as ISO 9001, ISO 14001, QC 080000, ISO/TS 16949 and PPM Process Control. All of this makes us the finest display manufacturer in the market.

Without a shadow of a doubt, Orient Display stands out from other custom display manufacturers. Why? Because we employ 3600 specialists, includingmore than 720 engineers that constantly research available solutions in order to refine strategies that allow us to keep up with the latest technologiesand manufacture the finest displays showing our innovative and creative approach. We continuously strive to improve our skills and stay up to date with the changing world of displays so that we can provide our customers with supreme, cutting-edge solutions that make their lives easier and more enjoyable.

Customer service is another element we are particularly proud of. To facilitate the pre-production and product development process, thousands of standard solutions are stored in our warehouses. This ensures efficient order realization which is a recipe to win the hearts of customers who chose Orient Display. We always go to great lengths to respond to any inquiries and questions in less than 24 hours which proves that we treat buyers with due respect.

Choosing services offered by Orient Display equals a fair, side-by-side cooperation between the customer and our specialists. In each and every project, we strive to develop the most appropriate concepts and prototypes that allow us to seamlessly deliver satisfactory end-products. Forget about irritating employee turnover - with us, you will always work with a prepared expert informed about your needs.

In a nutshell, Orient Display means 18% of global market share for automotive touch screen displays, emphasis on innovation, flexibility and customer satisfaction.Don"t wait and see for yourself that the game is worth the candle!

arduino tft display game made in china

This impressive augmented reality headset is built using a Wemos D1 Mini ESP32 board. Other components include an MPU6050 IMU, two 1.54-inch LCD displays based on the ST7789 driver, 1mm thick mirrors, LiPo battery, TP4056 battery manager, push-buttons, and resistors.

You will also need access to a 3D printer to print all the parts of the headset. All the STL files are available on the maker"s Instructable, linked above. To program it, you"ll need the Arduino IDE; the maker has provided their code, completely written in the Processing language so they were able to test it on different operating systems easily.

The difficulty level of this project is intermediate. The parts required to build it include an ESP32, Yamaha YM2612 or YM3438 sound chip, TI SN76489AN sound chip, 3.5mm headphone jack for audio output, SD card slot for storage, 2.8-inch LCD display, push-buttons, power switch, D-pad, LEDs for status indicators, and 9~12V DC 599 mA battery for power.

The difficulty level of this project is hard. The core components required are an ESP32, Arduino IOT33, 16-bit multiplexer, 8-bit multiplexer, analog Hall sensor, electromagnet, buck converter, resistors, magnets, stepper drivers, 12V power adapter, and a slip ring.

Snake is a classic game that many people will recall playing on early mobile phones. Players control a simplistic on-screen snake. As the snake eats dots, it grows in length until its own tail becomes an obstacle in the game: colliding with that or the screen edges results in game over.

A hardware-based version of Snake is the focus of this project and the code for the game is available on Instructables. The core components required are an ESP32, breadboard, VGA port, VGA monitor, perfboard, and four push-buttons to control the snake.

Initially designed as an educational toy, the fully assembled version of the Retro ESP PCB is a drop-in replacement for the existing one in a Game Boy. Able to emulate a wide range of old-school consoles, it has full support for the ESP-ISP Dev toolchain, the Arduino toolchain, and utilizes the ESP32 WROVER board.

To build your own from scratch will take considerable skill. To help you, the maker has included the full details for how to make your own PCB. Other components required are capacitors, microSD card slot, LEDs, MOSFET, transistors, SMD resistors, SPDT slide switch, Wi-Fi module, linear regulator, lithium charger IC, audio amplifier, and a TFT display.

Here’s a new take on the classic game of Tetris. Difficult to make, this project uses an ESP32 and addressable WS2812B LED strips to recreate the falling tetrominoes. Additional components required include a frame, wires, and power supply.

Want to expand it further to include classic games like Breakout? Check out the third part of this video series from the maker. Also, if you do not like the complex construction, you can also build the same project using an LED matrix.

Claw machines are fund to play at the arcade, but it can be frustratingly difficult (and expensive) to finally get a hold of a prize! There are even online claw machines available, but they don"t offer quite the same experience using a keyboard or gamepad.

The Raspberry Pi with RetroPie is often used for retro gaming emulation, but ESP32 can also be used to reproduce some classic arcade games written in the easy-to-program MicroPython language.

The difficulty level of this project is intermediate. The maker shows how to create some of the classics such as Bomber, Breakout, and Snake. These games will run on ESP32 with an output to a VGA monitor.

An LCD screen is connected to an ESP32-DevKitC and the game can be controlled with momentary push-button switches. WAD files for Doom modifications are stored on an SD card. For sound, an audio amplifier is connected to a tiny speaker. Other components required for the project are resistors, capacitors, and jumper wires.

As the name of the project suggests, this is the world’s tiniest Game Boy Color, made with an ESP32! The difficulty level of this project is hard. Core components include an ESP-WROOM-32, a tiny speaker less than 1cm in diameter, a 150 mAh lithium ion battery, and a small 800x600 color OLED screen.

In this guide, we have taken a look at ten great gaming projects made with an ESP32 board. Most of them require some sort of controller and a display. Others make use of SD card modules, LEDs, batteries, capacitors, and other electronic components.

arduino tft display game made in china

Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has display requirement.

Framebuffer uses a video output device to drive a video display device from a memory buffer containing complete frame data. Simply put, a memory area is used to store the display content, and the display content can be changed by changing the data in the memory.

If you need to draw pictures, or display Chinese and English characters, we provide some basic functions here about some graphics processing in the directory RaspberryPi\c\lib\GUI\GUI_Paint.c(.h).

Set points of the display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.

The fill color of a certain window in the image buffer: the image buffer part of the window filled with a certain color, usually used to fresh the screen into blank, often used for time display, fresh the last second of the screen.

Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.;

Note: Each character library contains different characters; If some characters cannot be displayed, it is recommended that you can refer to the encoding set ro used.

arduino tft display game made in china

This library enables you to use Hardware-based PWM channels on Arduino AVR ATtiny-based boards (ATtiny3217, etc.), using megaTinyCore, to create and output PWM to pins.

This library enables you to use ISR-based PWM channels on Arduino AVR ATtiny-based boards (ATtiny3217, etc.), using megaTinyCore, to create and output PWM any GPIO pin.

Small low-level classes and functions for Arduino: incrementMod(), decToBcd(). strcmp_PP(), PrintStr, PrintStrN, printPad{N}To(), printIntAsFloat(), TimingStats, formUrlEncode(), FCString, KString, hashDjb2(), binarySearch(), linearSearch(), isSorted(), reverse(), and so on.

Cyclic Redundancy Check (CRC) algorithms (crc8, crc16ccitt, crc32) programmatically converted from C99 code generated by pycrc (https://pycrc.org) to Arduino C++ using namespaces and PROGMEM flash memory.

Various sorting algorithms for Arduino, including Bubble Sort, Insertion Sort, Selection Sort, Shell Sort (3 versions), Comb Sort (4 versions), Quick Sort (3 versions).

Date, time, timezone classes for Arduino supporting the full IANA TZ Database to convert epoch seconds to date and time components in different time zones.

Clock classes for Arduino that provides an auto-incrementing count of seconds since a known epoch which can be synchronized from external sources such as an NTP server, a DS3231 RTC chip, or an STM32 RTC chip.

Useful Arduino utilities which are too small as separate libraries, but complex enough to be shared among multiple projects, and often have external dependencies to other libraries.

Fast and compact software I2C implementations (SimpleWireInterface, SimpleWireFastInterface) on Arduino platforms. Also provides adapter classes to allow the use of third party I2C libraries using the same API.

Enables Bluetooth® Low Energy connectivity on the Arduino MKR WiFi 1010, Arduino UNO WiFi Rev.2, Arduino Nano 33 IoT, Arduino Nano 33 BLE and Nicla Sense ME.

Fully Asynchronous UDP Library for RASPBERRY_PI_PICO_W using CYW43439 WiFi with arduino-pico core. The library is easy to use and includes support for Unicast, Broadcast and Multicast environments.

The last hope for the desperate AVR programmer. A small (344 bytes) Arduino library to have real program traces and to find the place where your program hangs.

An Arduino library that takes input in degrees and output a string or integer for the 4, 8, 16, or 32 compass headings (like North, South, East, and West).

Directly interface Arduino, esp8266, and esp32 to DSC PowerSeries and Classic security systems for integration with home automation, remote control apps, notifications on alarm events, and emulating DSC panels to connect DSC keypads.

This library enables you to use Hardware-based PWM channels on Arduino AVRDx-based boards (AVR128Dx, AVR64Dx, AVR32Dx, etc.), using DxCore, to create and output PWM.

This library enables you to use ISR-based PWM channels on Arduino AVRDx-based boards (AVR128Dx, AVR64Dx, AVR32Dx, etc.), using DxCore, to create and output PWM any GPIO pin.

Small and easy to use Arduino library for using push buttons at INT0/pin2 and / or any PinChangeInterrupt pin.Functions for long and double press detection are included.Just connect buttons between ground and any pin of your Arduino - that"s itNo call of begin() or polling function like update() required. No blocking debouncing delay.

Arduino library for controlling standard LEDs in an easy way. EasyLed provides simple logical methods like led.on(), led.toggle(), led.flash(), led.isOff() and more.

OpenTherm Library to control Central Heating (CH), HVAC (Heating, Ventilation, Air Conditioning) or Solar systems by creating a thermostat using Arduino IDE and ESP32 / ESP8266 hardware.

An ESP8266/ESP32-AT library for Arduino providing an easy-to-use way to control ESP8266-AT/ESP32-AT WiFi shields using AT-commands. For AVR, Teensy, SAM DUE, SAMD21, SAMD51, STM32, nRF52, SIPEED_MAIX_DUINO and RP2040-based (Nano_RP2040_Connect, RASPBERRY_PI_PICO, etc.) boards using ESP8266/ESP32 AT-command shields.

ezTime - pronounced "Easy Time" - is a very easy to use Arduino time and date library that provides NTP network time lookups, extensive timezone support, formatted time and date strings, user events, millisecond precision and more.

ESP32 VGA, PAL/NTSC Color Composite, SSD1306 ILI9341 ST7789 Controller, PS/2 Mouse and Keyboard Controller, Graphics Library, Graphical User Interface (GUI), Sound Engine, Game Engine and ANSI/VT Terminal

A library for implementing fixed-point in-place Fast Fourier Transform on Arduino. It sacrifices precision and instead it is way faster than floating-point implementations.

The GCodeParser library is a lightweight G-Code parser for the Arduino using only a single character buffer to first collect a line of code (also called a "block") from a serial or file input and then parse that line into a code block and comments.

Arduino library for the Flysky/Turnigy RC iBUS protocol - servo (receive) and sensors/telemetry (send) using hardware UART (AVR, ESP32 and STM32 architectures)

An Arduino library to control the Iowa Scaled Engineering I2C-IRSENSE ( https://www.iascaled.com/store/I2C-IRSENSE ) reflective infrared proximity sensor.

Convinient way to map a push-button to a keyboard key. This library utilize the ability of 32u4-based Arduino-compatible boards to emulate USB-keyboard.

This library allows you to easily create light animations from an Arduino board or an ATtiny microcontroller (traffic lights, chaser, shopkeeper sign, etc.)

LiquidCrystal fork for displays based on HD44780. Uses the IOAbstraction library to work with i2c, PCF8574, MCP23017, Shift registers, Arduino pins and ports interchangably.

This library enables you to use ISR-based PWM channels on RP2040-based boards, such as Nano_RP2040_Connect, RASPBERRY_PI_PICO, with Arduino-mbed (mbed_nano or mbed_rp2040) core to create and output PWM any GPIO pin.

Arduino library for MCP4728 quad channel, 12-bit voltage output Digital-to-Analog Convertor with non-volatile memory and I2C compatible Serial Interface

This library enables you to use ISR-based PWM channels on an Arduino megaAVR board, such as UNO WiFi Rev2, AVR_Nano_Every, etc., to create and output PWM any GPIO pin.

Replace Arduino methods with mocked versions and let you develop code without the hardware. Run parallel hardware and system development for greater efficiency.

A library package for ARDUINO acting as ModBus slave communicating through UART-to-RS485 converter. Originally written by Geabong github user. Improved by Łukasz Ślusarczyk.

This library enables you to use ISR-based PWM channels on an nRF52-based board using Arduino-mbed mbed_nano core such as Nano-33-BLE to create and output PWM any GPIO pin.

This library enables you to use ISR-based PWM channels on an nRF52-based board using Adafruit_nRF52_Arduino core such as Itsy-Bitsy nRF52840 to create and output PWM any GPIO pin.

An Arduino library for the Nano 33 BLE Sense that leverages Mbed OS to automatically place sensor measurements in a ring buffer that can be integrated into programs in a simple manner.

his library enables you to use Hardware-based PWM channels on RP2040-based boards, such as Nano_RP2040_Connect, RASPBERRY_PI_PICO, with either Arduino-mbed (mbed_nano or mbed_rp2040) or arduino-pico core to create and output PWM to any GPIO pin.

This library enables you to use SPI SD cards with RP2040-based boards such as Nano_RP2040_Connect, RASPBERRY_PI_PICO using either RP2040 Arduino-mbed or arduino-pico core.

This library enables you to use ISR-based PWM channels on RP2040-based boards, such as ADAFRUIT_FEATHER_RP2040, RASPBERRY_PI_PICO, etc., with arduino-pico core to create and output PWM any GPIO pin.

The most powerful and popular available library for using 7/14/16 segment display, supporting daisy chaining so you can control mass amounts from your Arduino!

Enables smooth servo movement. Linear as well as other (Cubic, Circular, Bounce, etc.) ease movements for servos are provided. The Arduino Servo library or PCA9685 servo expanders are supported.

Enables reading and writing on SD card using SD card slot connected to the SDIO/SDMMC-hardware of the STM32 MCU. For slots connected to SPI-hardware use the standard Arduino SD library.

Menu library for Arduino with IoT capabilities that supports many input and display devices with a designer UI, code generator, CLI, and strong remote control capability.

Adds tcUnicode UTF-8 support to Adafruit_GFX, U8G2, tcMenu, and TFT_eSPI graphics libraries with a graphical font creation utility available. Works with existing libraries

A library for creating Tickers which can call repeating functions. Replaces delay() with non-blocking functions. Recommanded for ESP and Arduino boards with mbed behind.

This library enables you to use Interrupt from Hardware Timers on an Arduino, Adafruit or Sparkfun AVR board, such as Nano, UNO, Mega, Leonardo, YUN, Teensy, Feather_32u4, Feather_328P, Pro Micro, etc.

This library enables you to use Interrupt from Hardware Timers on supported Arduino boards such as AVR, Mega-AVR, ESP8266, ESP32, SAMD, SAM DUE, nRF52, STM32F/L/H/G/WB/MP1, Teensy, Nano-33-BLE, RP2040-based boards, etc.

A simple library to display numbers, text and animation on 4 and 6 digit 7-segment TM1637 based display modules. Offers non-blocking animations and scrolling!

Really tiny library to basic RTC functionality on Arduino. DS1307, DS3231 and DS3232 RTCs are supported. See https://github.com/Naguissa/uEEPROMLib for EEPROM support. Temperature, Alarms, SQWG, Power lost and RAM support.

Monochrome LCD, OLED and eInk Library. Display controller: SSD1305, SSD1306, SSD1309, SSD1312, SSD1316, SSD1318, SSD1320, SSD1322, SSD1325, SSD1327, SSD1329, SSD1606, SSD1607, SH1106, SH1107, SH1108, SH1122, T6963, RA8835, LC7981, PCD8544, PCF8812, HX1230, UC1601, UC1604, UC1608, UC1610, UC1611, UC1617, UC1638, UC1701, ST7511, ST7528, ST7565, ST7567, ST7571, ST7586, ST7588, ST75160, ST75256, ST75320, NT7534, ST7920, IST3020, IST3088, IST7920, LD7032, KS0108, KS0713, HD44102, T7932, SED1520, SBN1661, IL3820, MAX7219, GP1287, GP1247, GU800. Interfaces: I2C, SPI, Parallel.

True color TFT and OLED library, Up to 18 Bit color depth. Supported display controller: ST7735, ILI9163, ILI9325, ILI9341, ILI9486,LD50T6160, PCF8833, SEPS225, SSD1331, SSD1351, HX8352C.

RFC6455-based WebSockets Server and Client for Arduino boards, such as nRF52, Portenta_H7, SAMD21, SAMD51, STM32F/L/H/G/WB/MP1, Teensy, SAM DUE, RP2040-based boards, besides ESP8266/ESP32 (ESP32, ESP32_S2, ESP32_S3 and ESP32_C3) and WT32_ETH01. Ethernet shields W5100, W5200, W5500, ENC28J60, Teensy 4.1 NativeEthernet/QNEthernet or Portenta_H7 WiFi/Ethernet. Supporting websocket only mode for Socket.IO. Ethernet_Generic library is used as default for W5x00. Now supporting RP2040W

Enables network connection (local and Internet) and WiFiStorage for SAM DUE, SAMD21, SAMD51, Teensy, AVR (328P, 32u4, 16u4, etc.), Mega, STM32F/L/H/G/WB/MP1, nRF52, NINA_B302_ublox, NINA_B112_ublox, RP2040-based boards, etc. in addition to Arduino MKR WiFi 1010, Arduino MKR VIDOR 4000, Arduino UNO WiFi Rev.2, Nano 33 IoT, Nano RP2040 Connect. Now with fix of severe limitation to permit sending much larger data than total 4K and using new WiFi101_Generic library

Universal Timer with 1 millisecond resolution, based on system uptime (i.e. Arduino: millis() function or STM32: HAL_GetTick() function), supporting OOP principles.

arduino tft display game made in china

To make my projects with Arduino even more interesting bought this display of 3.5 inches. I thought I had bought a version with touch screen, but then I discovered that the version with support for touch screen sells in this other link.

It is a shield, IE, is to be plugged directly into the Arduino. My complaint is that does not extend any PIN and practically uses all, IE, You can"t do much on the Arduino UNO but play with the display. Detail to support the SD card to upload images.

Look at the game with different fonts and colors. To make something appear you must install some. I installed from this link, the version 1.1. The libraries are the Adafruit_GFX and Adafruit_TFTLCD. The touchscreen version also needs a library that can be downloaded on the same link, switching to the version 2.0.

Take a look at the video I made showing a program that generates circles, rectangles and triangles with random colors, In addition to the display pattern that comes with the library. I used the Arduino UNO:

I found the display quite slow. Not to make a watch, for example, because the display is blinking a lot when updated second by second. Maybe we can make a graph of the analog input A5, that doesn"t appear to be used to control, but to do so would have to weld or fit any wires directly into the board, because this shield does not extend any of the pins. Who knows in the Arduino Mega works best? I leave below link to the version with touchscreen and without touchscreen:

arduino tft display game made in china

Nothing can be compared when you can put your hard work to display on a 4” TFT display- From one end to the other end it"s 480*360 pixel to play with. 4” TFT Analog-GPS clock on Arduino

Every electronic hobbyist dreams to display his work on display – be it LCD, GLCD (64*128), OLED or TFT . LCDs are the oldest type of displays. If putting your work on LCD or GLCD is great then putting it on OLED is certainly greater but nothing can be compared when you can put your hard work to display on a 4” TFT display. From one end to the other end it"s 480*360 pixel to put up with and it"s very very impressive.

The latest Chinese TFT displays are very cheap and works perfectly with Arduino & Raspberry Pi. The TFT ILI9488 display costs about $8 on aliexpress.com. There are two varieties available one with 26 pins 13*2 DIL and the other is with pins aligned exactly to sit on an UNO board.

Arduino style – Directly sits exactly on an Arduino UNO board. The major disadvantage is that once it sits on an UNO board one can hardly use any other GPIO pins for other usages. Both these styles I"ve used for creating art works on Arduino & Raspberry Pi. The Arduino type has an extra SDCard attached and gets connected to the SPI (D-10,11,12,13) pins when inserted.

Hurdles:The main hurdles that I faced with these type of displays is that they are not common and all are made by mcufrends.com. Fortunately the mcufriends.com itself has made and freely distributed the MCUFRIEND_kbd.h header files which works out of the box for these displays and many other type of similar displays. The other header file that are required for this displays are Adafruit_GFX.h [both these header files are added in the archieve]

While the pin connections of the Arduino type is pretty clear and straight forward the same on Raspberry Pi type is not clear at all. However, here"s my hard work for you to make your life easy ! [See the connection diagram for both the types]

While the Arduino type shield is fairly easy to connect but difficult to attach other devices , the Raspberry Pi type shield is little difficult to find out the pin details but it has extremely easy & compact interface while fitted up . Here"s the 26 pin DIL pin details which will go to the same pins of Arduino.

These shields are basically for 3.3 volt operations. But upto 5 volt it works , However, prolong operation on 5 volt is not recommended as it gets heated up profusely. In case you want to free some other Arduino pins then you look into the mcufriend_shield.h file and re-write the connections as I shifted some connections to alternate pins.

Construction:The possibilities are limitless when you can tie up the display so easily. Here"s a GPS ana-digital clock with temperature indicator built with the following Bill Of Materials.

The connections are easy as shown in the schematic diagrams. Since all the top portion of the UNO is covered by the TFT shield, the connections for the LM-35, GPS receiver is taken from the bottom side of the UNO shield.

Software: This is real fun ! With small strokes of code the TFT behaves differently and opens up many different ways of displaying the output. Creating a thick line, making the hands move smoothly was real challenge as the Adafruit_GFX is not so much developed but a look back to the high school trigonometry is all that you need to make it all happen for you.

Operation:The present GPS receivers which have a built in patch antenna on top ,can locate the LEO GPS satellite very easily if you have your windows are open or glass covered. The moment it locates 2 such satellites ,the time starts ticking on the analog dial. At the same time the time is shown digitally on the right side with the temperature display at the bottom. For temperature sensor I"ve used a TMP36 sensor which works on 3.3 volt. However, an LM35 can also be used but you have to have 5volt supply for that.