logitech lcd screen free sample

Easily implement Logitech steering wheel support for your game by using a set of predefined force feedback effects or customize your own effects by specifying individual forces. The SDK also wraps the wheel’s DirectInput controls so you don’t have to.

logitech lcd screen free sample

At a guess, it"s on of the "Terminal Greek" fonts (probably Terminal Greek 737 (437G) Standard) as they seem to be the only two active in that screen shot.

logitech lcd screen free sample

Video conferencing room solutions with Logitech Tap deliver calendar integration, touch-to-join, instant content sharing, and always-on readiness. Pre-configured with room-optimized software from Google, Microsoft, or Zoom, Logitech Room Solutions include all necessary components: Tap touch controller, small form factor computer, in-wall rated cabling, and Logitech MeetUp or Rally conference camera.

logitech lcd screen free sample

The Logitech G15 keyboard is squarely aimed at gamers, but everyday users will like some of the design touches that have been incorporated. The soft blue backlighting and integrated flip-up LCD screen are features we wonder how we lived without, and the layout shows obvious signs of responding to customer feedback. The gaming macro keys round out this all-around king of keyboards. While the key pressing was slightly soft for our tastes, regular typing tasks were not a problem

There has been a recent barrage of keyboards and mice from all the major players. Most of these new input devices are geared toward gamers and media center users. The choices run the gamut:  From wireless to ergonomic, from Bluetooth enabled to pointer integrated Frankenstein-like keyboards. Logitech leads the pack, having introduced more new input devices in the past few months than in the previous three years combined. One that will no doubt catch everyone’s attention is the gamer-geared G15 keyboard. The glowing behemoth of a device is a force to be reckoned with. While it is not wireless, nor does it sport the remarkably useless keyboard mounted scroll wheel, it does contain the first multi-line programmable LCD screen. Intrigued? We were.

Even though the keyboard is large, there is little wasted space. The G15 oozes with functionality and features. Most notable is the large, blue backlit LCD screen at the top. The LCD can be flipped down, again for a more professional look, or opened to expose the screen and media keys below. The LCD can be programmed to display different information by game developers, such as ammo, chat, etc. The default use while navigating through Windows is to cycle between displaying one screen with the date, time and an analog clock, and a display of CPU and memory usage. We didn’t realize how useful this was until we had a chance to experience it. As of the time of publication, there is a small community of G15 fanatics that is still in its infancy and assembled around G15forums.com. There is a program called LCDHype that can be used to create scripts for added LCD screen functionality. How truly useful the LCD will be is yet to be determined, but the prospects are great.

The second major feature of the G15, and the reason it is gi-normous, is the large set of programmable macro keys along the left side. Three sets of six macro keys adorn the side, along with three mode keys. The mode keys switch the set of 18 macro keys to a different set of macros, effectively making the keyboard capable of supporting 54 macros. Is this overkill? Not really. As any gamer knows, in any one game you can have different modes of play or different characters. Having the ability to switch between sets of macros is almost essential. In addition, the software supports profiles, which means that the macros are entirely game dependant. Open up World of Warcraft, and the LCD proudly displays, “World of Warcraft profile activated.” We found with City of Heroes, we had to switch back to Windows and then to the game for the profile to be correctly loaded (most likely due to the game having a separate loader, which dupes the software). Macros can be recorded using the software application or in-game with the macro record button.

The media keys are your usual, standard keys seen on many keyboards now:  Play, pause, stop, forward, and back. The center wheel spins to adjust volume. The media keys are relatively old hat for Logitech now, and support for media players is widespread. As an added bonus, the LCD will display track information for most players.

One of the stranger features of the G15 is the gaming mode switch. Such a broadly named feature should have wide-ranging effects, optimizing the keyboard performance to standards never before seen in gaming peripherals, right? This one just turns off the Windows key. We were slightly underwhelmed, even though it is a useful feature. The mute button is placed outside of the media space, where it can be accessed when the LCD is closed.

One thing Logitech has improved over the past few years is the quality of their software. That is apparent with the great configuration utility included. We found it to be very stable, and experienced no stability problems or unusual behavior. The included application allows the user to set up macros and adjust a few simple settings such as the time between LCD screen displays. The software ships with several profiles for popular games, which most gamers will probably discard for their own custom settings. The macro functionality adds a layer of productivity to the G15 as well. You could add a profile for any program, essentially making every program instantly scriptable.

The Logitech G15 is simply the keyboard to beat. The aesthetics, functionality, and uniqueness make the competition look like a child’s toy. While the full functionality of the G15 LCD has yet to be realized, even the simple programs are useful, and Logitech deserves kudos for the fact that it’s there at all. The macro keys are simple to program and arranged in a manner that makes them useful for everyday applications, and even more so for gamers. Simply put, the G15 draws a lot of attention, and it deserves it.

logitech lcd screen free sample

Integrating ScreenBeam in-room wireless display into a Dell Optiplex paired with the Logitech MeetUp video bar and the Logitech Tap control panel allows participants within a conference room to join a UC session without requiring a PC to host/join the meeting. They can simply walk in and join the meeting by using the Logitech Tap controller.

When users need to present, it’s simply tap one to wirelessly connect and present. The ScreenBeam receiver provides an app-free and standards-based wireless connection for Windows, Android, iOS, macOS and Chromebook devices eliminating all contact points including dongles, buttons, remote controls and switches.  When in room users connect wirelessly to ScreenBeam, both in room and remote participants will see content shared by wireless display presenter

In this configuration, the Dell Optiplex runs the UC software of choice while the Logitech MeetUp provides the camera, microphone and speaker functions, and the Logitech Tap launches and controls the meeting. The Logitech Tap also supports content from the ScreenBeam receiver via HDMI injecting the content into the UC meeting as well as displaying the content on the in-room monitor.

With a Windows 10 device and a touch-enabled room display, presenters can instantly capture and save annotations on the room display and share with the other room attendee’s in real-time. Read more about how ScreenBeam’s support for Microsoft Windows Ink and interactive touch displays can digitally transform meetings

logitech lcd screen free sample

The G510 strikes a perfect balance between price and performance. While the G19 adds two USB ports, and a couple extra buttons, I just don"t think it justifies the extra $80. If money is no object, then by all means, get a G19 for the extras. But for my dollar, the G510 is the way to go. I really have no complaints other than the humdrum LCD screen. Quite simply, it"s the best keyboard I"ve ever owned.

One thing we all take for granted is our keyboard. We use it everyday, but how many of us really think about what a keyboard has to offer? One group of people who most certainly think about such things are gamers. A dedicated gaming keyboard offers several key features such as macro keys for executing complicated commands, LCD screens with key game data, and extra comfort for extended play sessions.

Logitech has long been considered one of the leaders in peripherals for PC gamers. Everything from mice and keyboards to speakers and headsets are available from Logitech. The Logitech G510 keyboard comes with 18 programmable keys, an LCD screen with cool applets for games and everyday tasks, and a comfortable feel that allows gamers to go at it for hours on end. At $119.99, it"s quite a bit more affordable than Logitech"s top-of-the-line $199.99 G19, but is the G19 worth the additional cost, or is the G510 the way to go? Let"s find out. Oh, and we"re giving one away!

It"s hard to say you really need anything, besides a keyboard of some sort. But a keyboard built specifically for gaming will most certainly offers some discernible benefits for gamers. The aforementioned programmable buttons save valuable time, the LCD screen provides access to useful data, the ports for microphones and headphones gives gamers the abilty to voice chat without fiddling about, and the benefits go on. So do you need one? For the truly hardcore gamer, it"s almost not optional.

The G510 is on the lower end of Logitech"s line of gaming keyboards, but with that in mind, it comes with a slightly more budget-friendly price tag of $119. Compare that to the mechanical Logitech G710+ at $149 and the beast of a keyboard known as the Logitech G19 at $199, and the G510 begins to feel like quite a deal.

Razer, Logitech"s biggest competitor, offers similar models priced at $99 for the Anasi and $139 for the BlackWidow. While Razer"s BlackWidow has a USB port, something the G510 is lacking, it does not have nearly the amount of customizable keys, so it"s a tradeoff between the two. The Anasi, while cheaper, lacks the microphone and headphone port found on Logitech"s G510. The Razer models do not feature the LCD screen offered on the Logitech model; a feature that, for some gamers, could be a deal breaker.

One thing the Logitech G510 keyboard is lacking is mechanical keys, which is a feature many gamers look for. Mechanical keyboards use individual switches for each key while a membrane keyboard is one unit under the keys, and they make that audible "click" when pushed. Many say they improve speed, but I don"t notice the difference.

While the Logitech G510 might seem expensive for a keyboard, the features it brings to table when compared to the competition actually make it a decent value for gamers looking to boost their performance. That being said, like anything else, it is not without flaws; and we will get to those in a bit. Does the rest of the features make up for the lack of mechanical keys? Keep reading to find out.

The Logitech G510 comes in an appropriate sized box, which is to say the box is pretty big, as is the keyboard itself. Nothing about the packaging blew me away, but it"s what"s inside that counts.

Did I mention that the keyboard is big? It spans 21 inches across, and 9.9 inches deep. If you have a small workspace, don"t expect to have much room for your mouse to move around. That"s not a knock against the keyboard. Obviously, a LCD screen, a full number pad and 18 programmable keys are going to add some additional girth to the keyboard, but it is most certainly something to keep in mind if space is at a premium where you do your gaming.

The keyboard itself is very aesthetically pleasing. It has a slick design, and the adjustable backlight makes it match the rest of your rig. For example, I"m still using my Razer Copperhead mouse from about five years ago, and it lights up bright green. With a bit of adjusting through the accompanying keyboard software, the G510 keyboard"s backlight is green, and the mouse and keyboard look like a match made in heaven. The backlight of the LCD screen is the same as the color chosen for the keys, and the software grants access to a color wheel, so the choices of colors are infinite.

Obviously, the primary purpose for the Logitech G510 is playing PC games. It has plenty of use outside of gaming, but we will get to those later. After all, the G in the model name is there for a reason. So how is the Logitech G510 for playing games? In a word, fantastic. I made a conscious decision to go with a cheaper model from the Logitech line, simply to see how it measured up to the more expensive models, and I must say, I am thoroughly impressed.

The "G keys" as Logitech calls them, are quite useful, and there are 18 of them, so the possibilities are nearly limitless. Many popular games have preset macros and useful functions mapped to the extra keys automatically, which will save you a little time. But for games that don"t, the process of mapping new keys is incredibly easy. It also comes with a quick macro button, so you can save important sets of keystrokes on the fly without needing to exit your game.

The games that benefit the most from having the additional buttons are MMORPGs. Typically, characters will have a rotation of spells that they run through, and having a single key programmed to work the rotation makes things flow more smoothly. For example, my Mage in WoW used to have 4 spells that would always be cast in succession. If I owned the Logitech G510 at that time, I could have used one of the G keys to store that rotation and save myself some valuable time.

One of the most important factors with a keyboard such as this is the comfort. As gamers, we often find ourselves sitting in front of our PC for hours on end, and the G510 most certainly delivers in that regard. It includes an optional wrist support, which adds a couple of inches to the already large keyboard, but is totally worth using, as it keeps your wrists from getting sore during long play sessions. The keys are stiff enough to feel satisfying but soft enough to keep your hands from cramping. Overall, the Logitech G510 is just a really comfortable keyboard.

A feature I absolutely love is the switch to disable system keys. It"s placed next to the LCD screen, and when turned on, you no longer need to worry about accidentally minimizing your game because you pressed the Windows key.

The only underwhelming part of the G510 gaming keyboard is the LCD screen. It"s cool that it has a little RSS reader and can check your POP3 email; for actual gaming though, it"s just not supported by enough games. Logitech has a list on their website with games that support the use of the LCD screen, but it"s underwhelming to say the least. World of Warcraft is one of those games, but other than that, many popular games are missing in action. Still, it"s a cool thing to have if your game supports it, and it not, seeing your CPU and RAM usage at a glance is certainly something that comes in handy.

Obviously, when Logitech built the G510 gaming keyboard, it had gamers as its primary focus, but how does it work in every day life? Actually, it works surprisingly well. The comfort I spoke about earlier shows through here as well. Spending eight hours a day typing on a keyboard is how I spend five days a week of my life, and the G510 actually feels substantially more comfortable for that.

The G510 strikes a perfect balance between price and performance. While the G19 adds two USB ports, and a couple extra buttons, I just don"t think it justifies the extra $80. If money is no object, then by all means, get a G19 for the extras. But for my dollar, the G510 is the way to go. I really have no complaints other than the humdrum LCD screen. Quite simply, it"s the best keyboard I"ve ever owned.

logitech lcd screen free sample

A while ago I worked on improving Logitech G15 LCD-screen support under Linux. I recently got an email from someone who wanted to add support for the LCD panel in the Logitech Z-10 speakers to lcdproc, asking me to describe the process I went through to improve G15 support in lcdproc and how I made it work without requiring the unmaintained g15daemon code.

3.2 As part of this it was not just dealing with the LCD, it also was acting as a dispatches for G-key key-presses. IMHO the key-press handling clearly belonged in the kernel. These keys are just extra keys, all macro functionality is handled inside software on the host/PC side. So as a kernel dev I found that these really should be handled as normal keys and emit normal evdev event with KEY_FOO codes from a /dev/input/event# kernel node.

3.3 It is a daemon, rather then a library; and most other code which would deal with the LCD such as lcdproc was a daemon itself too, so now we would have lcdproc"s LCDd talking to g15daemon to get to the LCD which felt rather roundabout.

Which sends KEY_MACRO1 .. KEY_MACRO18, KEY_MACRO_PRESET1 .. KEY_MACRO_PRESET3, KEY_MACRO_RECORD_START, KEY_KBD_LCD_MENU1 .. KEY_KBD_LCD_MENU4 keypresses for all the special keys. Note this requires that the kernel HID driver is left attached to the USB interface, which required changes on the g15dameon/lcdproc side.

5.1 lcdproc already did have a g15 driver, which talked to g15daemon. So at first I started testing with this (at this point all my kernel work would not work, since g15daemon would take full control of the USB interface unbinding my kernel driver). I did a couple of bug-fixes / cleanups in this setup to get the code to a starting point where I could run it and it would not show any visible rendering bugs in any of the standard lcdproc screens

5.2 I wrote a little lcdproc helper library, lib_hidraw, which can be used by lcdproc drivers to open a /dev/hidraw device for them. The main feature is, you give the lib_hidraw_open() helper a list of USB-ids you are interested in; and it will then find the right /dev/hidraw# device node (which may be different every boot) and open it for you.

5.3 The actual sending of the bitmap to the LCD screen is quite simple, but it does need to be a very specific format. The format rendering is done by libg15render. So now it was time to replace the code talking to g15daemon with code to directly talk to the LCD through a /dev/hidraw# interface. I kept the libg15render dependency since that was fine. After a bit of refactoring, the actual change over to directly sending the data to the LCD was not that big.

5.4 The change to stop using the g15daemon meant that the g15 driver also lost support for detecting presses on the 4 buttons directly under the LCD which are meant for controlling the menu on the LCD. But now that the code is using /dev/hidraw# the kernel driver I wrote would actually work and report KEY_KBD_LCD_MENU1 .. KEY_KBD_LCD_MENU4 keypresses. So I did a bunch of cleanup / refactoring of lcdproc"s linux_input driver and made it take over the reporting of those button presses.

5.5 I wanted everything to just work out of the box, so I wrote some udev rules which automatically generate a lcdproc.conf file configuring the g15 + linux_input drivers (including the key-mapping for the linux_input driver) when a G15 keyboard gets plugged in and the lcdproc.conf file does not exist yet.

All this together means that users under Fedora, where I also packaged all this can now do "dnf install lcdproc", pluging their G15 keyboard and everything will just work.

After the email exchange I got curious and found a pair of these speakers 2nd hand for a nice price. The author of the initial email was happy with me doing the work on this. So I added support for the Z-10 speakers to lcdproc (easy) and wrote a set of kernel-patches to support the display and 1-4 keys on the speaker as LCD menu keys.

I"ve also prepared an update to the Fedora lcdproc packages so that they will now support the Z-10 speakers OOTB, if you have these and are running Fedora, then (once the update has reached the repos) a "sudo dnf install lcdproc" followed by unplugging + replugging the Z-10 speakers should make the display come alive and show the standard lcdproc CPU/mem usage screens.

logitech lcd screen free sample

The Logitech LCD/GamePanel SDK introduces second screen capability that allows GamePanel-enabled Logitech gaming keyboards to display in-game info, system statistics, and more. The SDK enables integration of GamePanel functionality within your code.

The Logitech Gaming Software comes with an LCD emulator. You can access it by going to your task bar tray CTRL + SHIFT + RIGHT CLICK on Logitech Gaming Software tray icon and press "LCD Emulator"

This crate will try to locate and load LogitechLcd.dll at runtime. We start by looking up the CLSID in the Windows registry, if it’s found we load the library with a call to LoadLibrary() with the full path. If it fails we call LoadLibrary() with just the DLL name. This will search your PATH for the library.