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Sony PlayStation consoles have generally been the go-to platform for many gamers since the mid-1990s, with the exception of one or two generations. In fact, it’s not uncommon to hear PlayStation being used as a generic term for consoles in general.
Sony obviously wasn’t the first company to launch a console, with the likes of Atari, Nintendo, and Sega coming before it. But it certainly made gaming cool again, bringing the medium to new audiences.
The first PlayStation was originally conceived as a result of a 1991 partnership between it and industry bigwig Nintendo. The house of Mario wanted to release a CD-based add-on console for the Super Nintendo Entertainment System (SNES) at the time, and enlisted Sony to develop the machine.
Nintendo took Sony by surprise when it announced a partnership with Philips for an add-on instead at the 1991 CES expo. Sony wasn’t keen to ditch all its work that went into the machine and therefore chose to launch a standalone PlayStation in 1994. The $299 price tag in the US also undercut Sega’s Saturn by a considerable $100, with Sony infamously announcing this price at E3 1995.
The PS1 was among the first wave of consoles capable of delivering 3D visuals, while also being arguably the first CD-based console to really gain widespread, global popularity. This differed from its arch rival’s offering, the Nintendo 64, which still used cartridges. CDs had much slower loading times than cartridges but offered 700MB of data compared to the maximum of 64MB of storage seen on later N64 games. This allowed PS1 developers to cram tons of in-game content, plenty of hours of audio tracks/voice acting, and loads of video content into their games. In fact, it wasn’t uncommon to see N64 ports of PS1 games — like Tony Hawk’s Pro Skater — lacking music tracks, more voice acting, and/or videos.
Powering the console was a 33Mhz RISC-based processor and a Toshiba-designed GPU, along with other bits of silicon for high-quality audio and video. Oddly enough, the console didn’t include dedicated 2D silicon, resulting in some 2D games looking better on rival platforms of the time (e.g. Sega Saturn).
Some of the more prominent games released for the PlayStation include the Wipeout series, Final Fantasy 7, Tekken franchise, Gran Turismo 1 and 2, Metal Gear Solid, Ape Escape, Spyro the Dragon series, and the Crash Bandicoot franchise.
Sony also released a special developer-focused console dubbed the Net Yaroze PlayStation, allowing users to develop their own games. These are among the most sought-after PlayStation consoles these days for collectors.
Sony later launched a Pocket Station accessory, similar to Sega’s VMUs for the Dreamcast. This was essentially a memory card with a screen, allowing you to play simple games on it.
How do you follow up on the wildly successful PlayStation? Well, you release the $299 PlayStation 2, which managed to eclipse the original console in nearly every way. Released in 2000, Sony embraced the multimedia experience by offering support for DVDs. This was a big deal because the PS2 actually became one of the cheaper DVD players on the market at the time.
It wasn’t the most powerful console of the era though, as the Microsoft Xbox and Nintendo GameCube often enjoyed better-looking graphics. But studios that put in the time and effort were able to deliver gorgeous games like Gran Turismo 4, Metal Gear Solid 2, Shadow of the Colossus, and the God of War titles. In fact, we got our first taste of HD games during this era, albeit at 1080i like Gran Turismo 4 and Tourist Trophy.
Another major feather in the PS2’s cap was backward compatibility with PS1 games, which meant you didn’t have to abandon your entire collection of older PlayStation games.
As for the controller, Sony opted to essentially keep the PS1’s DualShock design. However, the company also made the face buttons pressure-sensitive, so pressing “X” harder would result in faster acceleration in racing games, for example.
Sony reportedly had to apply for special export permits from the Japanese government over fears that the PS2 could be used for military applications. One oft-cited but erroneous report claimed that former Iraqi dictator Saddam Hussein bought thousands of consoles for use in weapons development.
The company also launched a Broadband Adapter for online play as well as a hard drive too. Both accessories plugged into the back of the original PS2s, but this expansion bay was removed when the slimline PS2 launched.
Between the PS2 and PS3 launches, Sony decided to launch the first handheld in PlayStation history with the PlayStation Portable (PSP) back in 2004. Unlike Nintendo and its conservative approach to handheld power, Sony took the brute-force approach with the PSP by offering a processor that was closer to the Dreamcast and PS2. This resulted in many ports of contemporary home console titles.
The PSP also delivered features like Sony’s Memory Card Pro Duo format for storage, a built-in web browser, and a large LCD screen. Toss in multimedia playback functionality and Wi-Fi, and you had a feature-packed handheld for the time.
Sony used the so-called UMD format for games, which was essentially a mini-disc. The upside was this offered almost 2GB of storage space, but the downside was that loading times were absolutely horrible.
Sony would go on to launch several PSP revisions during its lifetime. The first was the PSP Slim (or PSP-2000), featuring a sleeker design, USB charging, and double the RAM and storage. We also saw the PSP-3000 (featuring a better screen and integrated mic), the PSP Go (with a slideout gamepad, no UMD drive, and 16GB of internal storage), and the PSP Street (ditching Wi-Fi).
Sony originally demonstrated the ability to use a PSP as a rearview mirror in an F1 racing game for the PS3, but this feature never made it into a commercial game.
Popular online import website Lik-Sang was forced to shut down in 2006 after getting embroiled in a legal battle with Sony. The website came under fire from Sony for selling PSPs to customers in the UK ahead of the official UK launch. Lik-Sang alleged that even Sony executives were importing PSPs from the company.
Flush with success after the PS1 and PS2, Sony had all the confidence in the world when it revealed the PS3. Or was it arrogance? Judging by its infamous E3 2006 press conference, we’d go with the latter.
The PS3 was filled to the brim with exotic and/or cutting-edge tech at launch, such as a purpose-built Cell processor, Nvidia RSX GPU, and a Blu-ray drive. And this was Sony’s first console designed with HD from the get-go, supporting an HDMI output and 1080p resolution. The company even offered support for PS2 games by including the PS2’s hardware in the new console.
All of this tech came at a price though, and the announcement of a $499 price tag for the base 20GB variant (or $599 for the 60GB model) at E3 2006 drew gasps from the crowd in attendance. PlayStation godfather Ken Kutaragi would double down on the decision by insisting that people would want to work more hours in order to be able to buy the new console. Sheesh.
Unfortunately for Sony, the first year and a bit of release was a disappointment due to both the price and the somewhat barren game library. This period even saw the spawning of the “PS3 has no games” meme, owing to the drought of titles in the early going.
Another issue for the PS3 at this time was that the system was even harder to develop for than the PS2, owing to the Cell processor and the seven specialized Synergistic Processing Units (SPUs). The latter processors were essentially used akin to today’s multi-threaded or multi-core CPUs, and it took a long time for developers to get to grips with this. This tricky architecture meant that many multi-platform titles looked better on Xbox 360 in those early years.
The PS3 underwent several cost-cutting revisions in its lifecycle, with Sony killing PS2 support a couple of years in by removing the relevant silicon, introducing a slim model, and then later offering a super-slim option. These measures all meant that the PS3 eventually became a more affordable proposition. Combine the price tag with the excellent games library, and it’s no wonder the PS3 eventually outsold the Xbox 360 globally.
The PS3 initially supported Linux distributions as an alternative operating system, but Sony later killed this feature due to security concerns (i.e. hacking). Sony was taken to court for this move, with the company eventually settling out of court.
Clusters of PS3s were also used for supercomputing purposes, while the Folding @ Home project even allowed regular consumers to donate their PS3’s power to scientific research.
PS3 controllers shipped with gyroscope-style functionality dubbed SixAxis. Unfortunately, the first generation of controllers lacked vibration owing to a lawsuit by Immersion. Sony would explain this omission by claiming that vibration interfered with the SixAxis sensors. The company would later implement both vibration and SixAxis functionality after settling with Immersion.
Sony first showed off the PS3 with a so-called “boomerang” controller in 2005, before reverting to the traditional DualShock form factor prior to launch.
Sony’s Cell processor was designed in partnership with IBM and Toshiba in a deal worth $400 million. IBM then offered a modified version of this processor to Microsoft for the Xbox 360, according to one of the lead engineers in charge of the Cell project. Yep, Sony essentially funded its competition’s processor.
Sony followed up on the PSP with the PlayStation Vita in 2012, and it makes a strong argument for being one of the most technologically impressive handheld consoles of all time. Featuring a gorgeous OLED screen, dual analog sticks, and a slick design, the Vita definitely made a favorable first impression.
The big selling point with the new handheld was a rear trackpad, allowing you to control various elements of a game by touching the back of your machine. For example, the platformer Tearaway allowed you to manipulate the environment, while Borderlands 2 mapped the melee attack to this touchpad.
The PlayStation Vita originally shipped with no meaningful internal storage, forcing users to buy memory cards to store digital downloads and saves. Unfortunately, Sony opted for expensive proprietary storage media, starting at $20 for a 4GB memory card all the way to $100 for a 32GB card. Even a measly 16GB card retailed for $60 at launch. No wonder third-party adapters surfaced which allowed you to use SD cards.
Sadly, the PS Vita was a notable flop. It sold just over 16 million units to date, according to VGChartz. Meanwhile, the Nintendo 3DS has sold over 75 million units according to the Japanese company’s website. In other words, even the Nintendo GameCube, which lagged behind the PS2 and Xbox in terms of sales, outsold the Vita. This makes it the least successful console in PlayStation history.
Some of the more prominent games released on the Vita include Tearaway, Gravity Rush, Killzone Mercenary, Persona 4 Golden, Uncharted: Golden Abyss, and Dragon’s Crown. Fortunately, the console was also compatible with PSP and PS1 titles.
Sony released the PlayStation TV in 2013, which was a mini-console designed to be hooked up to a TV. Users could connect their PS3 or PS4 controller to the machine, playing some Vita and PSP titles as well as using it for streaming video.
The Vita gained a reputation as a haven for indie games, with numerous titles like Luftrausers, Spelunky, Fez, Guacamelee, and Bastion appearing on the handheld. In fact, indie titles were still being developed for the platform in 2021.
Sony released the Vita Slim a few years after the original model. The new device was thinner as the name implies, but it also brought an LCD screen, 1GB of internal storage, standard micro-USB charging, and longer battery life.
It seemed like Sony learned its lesson with the PS3, as 2013’s PS4 launched at a solid $399 price tag and opted for largely conventional hardware. The PS4 offered an AMD APU, featuring an octa-core Jaguar-based CPU, custom AMD graphics, and 8GB of GDDR5 RAM. This was largely similar to the Xbox One, but with Sony’s console offering more impressive AMD graphics and faster RAM.
This architecture made the PS4 a very developer-friendly console, allowing studios to hit the ground running and deliver some great titles from the get-go. These games included exclusives like Uncharted 4: A Thief’s End, Horizon Zero Dawn, God of War, Marvel’s Spider-Man, Gran Turismo Sport, and Ghost of Tsushima. The vast majority of multi-platform games also ran better on the PS4 compared to the Xbox One.
One big downer was that the PS4 doesn’t support older PlayStation titles such as the PS3 and PS2 libraries. Instead, some PS2 games were re-released as “Classics” titles for digital download. This was in sharp contrast to the Xbox One, which offered backward compatibility with loads of Xbox 360 and original Xbox titles.
Sony also introduced a revised DualShock 4 controller with the new console, featuring a trackpad, a light strip on the back of the gamepad, and a “Share” button so users can quickly share screenshots and videos.
The Japanese company later launched the PS4 Slim and PS4 Pro in 2016, with the former offering a thinner, more compact design. The latter upped the ante with much faster CPU clock speeds, beefed-up graphics, and 4K gaming support (via so-called checkerboard rendering).
VR gameplay came to the PS4 thanks to the PlayStation VR headset, with support for a variety of games. Notable titles include Astro Bot Rescue Mission, Resident Evil 7, Ace Combat 7, Beat Saber, Gran Turismo Sport, and Tetris Effect.
Sony’s latest console is the PlayStation 5, and it represents another major step forward in terms of technology. The Achilles heel of the PS4 was the CPU, which was actually built with low-end tablets and netbooks in mind. But Sony upgraded things in a big way with the PS5, using an octa-core AMD Zen 2 CPU paired with RDNA2 graphics and 16GB of GDDR6 RAM.
Another noteworthy feature in this generation is hardware-based ray tracing, which allows for more realistic lighting and reflection effects. This graphical technique wasn’t quite possible on earlier consoles, and was limited to high-end gaming PCs at first.
The PS5’s horsepower means it delivers native 4K gameplay for many games compared to the PS4 Pro’s checkerboarded/upscaled 4K for most titles (and the PS4’s 1080p support). Sony’s newest machine also brings 60fps and even 120fps gameplay to the table for smoother performance, as well as 40fps gaming for some titles.
The PS5 is available in two variants, with both featuring the same horsepower and 825GB SSD. But the standard model comes with a 4K Blu-ray disc drive for $499, while the $399 variant lacks a physical disc drive and relies on digital downloads only.
Sony quietly released a new PS5 variant in 2022, being equipped with a 6nm processor rather than the original’s 7nm design. This makes for a cooler, more quiet console.
Prominent PS5 games include Gran Turismo 7, Returnal, Ratchet and Clank: Rift Apart, Spider-Man: Miles Morales, Horizon Forbidden West, and the Demon’s Souls remake.
Sony announced an all-you-can-eat subscription gaming service for the platform in March 2022. The service is divided into three tiers, with the first being the existing PlayStation Plus service and the other two dubbed PlayStation Plus Extra and PlayStation Plus Premium. The latter option also gives you access to PS2 classics and titles ported from other PlayStation consoles.
That’s it for our look at the history of PlayStation consoles! How many PlayStation machines do you own? Let us know in the comments below. And give us your pick for your favorite PlayStation console via the poll.
This series of machines had a reputation for CD drive problems – the original optical pickup sled (KSM-440AAM) was made of thermoplastic and placed close to the power supply, eventually leading to uneven wear that moved the laser into a position where it was no longer parallel with the CD surface. Late KSM-440ACM drives had the sled replaced with a die-cast one with hard nylon inserts in order to address the issue.
The PAL region consoles from SCPH-1002 up to SCPH-5552 were different from the systems released in other regions in that they had a different menu design; a grey blocked background with square icons for the Memory Card (an icon showing a PlayStation with 2 memory cards inserted) and CD player (an icon with musical keyboards) menus. The CD player also included reverberation effects unique to those systems until the release of the PS one in 2000, which featured a slightly modified version of the BIOS.
With the release of the SCPH-5000 series being produced only in Japan, it followed the same exterior design as the Japanese SCPH-3xxx series, its only differences being that it was switched to Rev. C hardware (same as late 1001/1002 units) with some upgrades to flawed components from previous models and a reduced retail price. This was followed by the first major consolidation, SCPH-550x/5001 and PAL-exclusive SCPH-5552 units, released in April 1997. This model further addressed the reliability issues with the disc drive assembly by placing the drive further away from the power supply in order to reduce heat; the chipset was also redesigned to use digital servo for focus/tracking and also to auto-calibrate the drive, as opposed to manual gain/bias calibration on earlier models. Also, shielding and PSU wiring were simplified, and from the SCPH-5001 on the RCA jacks and RFU power connectors were removed from the rear panel and the printed text on the back was changed to reliefs of the same. Starting with the SCPH-550x series, PAL variants had the "power" and "open" buttons changed from text to symbols, something that would later appear on the redesigned PS one. Originally, the PlayStation was supposed to have provision on Video CD support, but this feature was only included on the Asian exclusive SCPH-5903 model.
These were followed by the SCPH-700x and SCPH-750x series, released in April 1998—they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1) and these were the last models to support parallel port for Gameshark devices and Xploder Pro. In addition, a slight change of the start-up screen was made; the diamond remains unchanged but the font used for Sony Computer and Entertainment is now consistent, making the words appear smaller than the diamond overall, and the trademark symbol (™) is now placed after "Computer Entertainment" instead of after the diamond, as it was on the earlier models. New to the SCPH-700x series was the introduction of the "Sound Scope" – light show music visualizations. These were accessible by pressing the Select button while playing any normal audio CD in the system"s CD player. While watching these visualizations, players could also add various effects like color cycling or motion blur and can save/load their memory card. These were seen on the SCPH-700x, 750x, 900x, and PS one models.
The final revision to the original PlayStation was the SCPH-900x series, released in May 1999. These had the same hardware as the SCPH-750x models, except the parallel port was removed and the size of the PCB is further reduced. The removal of the parallel port is partially due to the fact that Sony did not release an official add-on for it; it was used for cheat cartridges, and for the parallel port to defeat the regional lockouts and copy protection. The PlayStation Link Cable connection was supported by only a handful of games. The SCPH-900x was the last model to support it, as the Serial I/O port was removed on all PS one models.
The PS one, released on 7 July 2000, was originally based on essentially the same hardware as the SCPH-900x; the serial port was removed, the controller/memory card ports moved to the main PCB and the internal power supply replaced with an external 7.5VDC power adapter with the other required power rails being generated internally on the main using a mixture of regulators and DC/DC converters for the various rails. It also incorporated a slightly modified version of the menu design previously used only on PAL consoles. The later revision (still designated as SCPH-10x but with a different PM-41(2) main circuit board) was functionally identical, but reduced manufacturing cost for a last time by moving to more highly integrated chips, namely the replacement of external RAM with on-chip RAM, which both reduced the parts count and allowed the use of smaller and cheaper packages by reducing the number of pins required.
There were also debugging consoles - these were generally in either blue or green cases, although there were some special production units (mostly intended for use as show demo units) that were grey, the same as the retail consoles. The debug units were designed to be as close as possible to retail consoles, so they only had 2MB of ram (the developer boards had 8MB) and had standard retail boot ROMs. The only real difference is that the CD controller was reprogrammed so that it would identify any disc that had a data track as being "licensed", rather than requiring the region code in the lead-in that was present on pressed PlayStation CDs. This was done to allow developers to burn games to CD-R for testing. A side-effect of this was that most debug consoles would also boot discs from other regions (one notable exception being the later NTSC:J debugs, which only boot Japanese titles), although this was not officially supported. Sony made specific debug consoles for each region, and the TRC (technical requirement checklist) provided by Sony for each region required testing the title on the correct debug stations.
The reason for the two different case colors was a hardware change that Sony had made fairly early in the PlayStation production cycle - the original machines were built using Rev. A (early Japan market units) or Rev. B (later Japan units, US and Europe) hardware, both using the same GPU with VRAM to store the video data. Later models used Rev. C silicon and SGRAM - although the two chipsets had very similar performance, and Rev. C was explicitly designed with compatibility in mind, they were not identical - the Rev. C version was significantly faster at doing alpha blending, and hence the PS "semitransparent" writing mode - it was also rather slow at certain screen memory block moves (basically, ones involving narrow vertical strips of the display) on top of this there were some minor hardware bugs in the older silicon that had been addressed by including workarounds for them in the libraries - the later library versions checked the GPU type at startup time and disabled the patches if they were not needed. Because this made the two machine types quite significantly different from each other, the developer had to test the title on both machines before submitting. The blue debugs (DTL-H100x, DTL-H110x) had the old silicon and the green ones (DTL-H120x) had the new silicon.
In 1997, Sony released a version of the PlayStation called the Net Yaroze. It only came via mail order and was more expensive than the regular PlayStation ($750 instead of $299 for the original PlayStation). It had a matte black finish instead of the usual gray, and most importantly, came with tools and instructions that allowed a user to be able to program PlayStation games and applications without the need for a full development unit, which was more expensive than a normal PlayStation (official development kits cost around $50,000.00 at the time). It was only available to approved video game developers, who needed to sign an agreement that they wouldn"t distribute their games to anyone else or try to reverse-engineer the hardware. The Net Yaroze lacked many of the features the full developer suite provided, lacking the on-demand support and code libraries that licensed developers had.Ridge Racer ran entirely from the system RAM (except for the streamed music tracks).regional lockout; it would play games from any territory. It would not however play CD-R discs, so it was not possible to create self-booting Yaroze games without a modified PlayStation.
The PS One (officially stylized as PS one and alternatively spelled PSOne and PSone) is a smaller, redesigned version of the original PlayStation platform.PlayStation 2.
Sony also released a version with a 5-inch LCD screen and an adaptor (though it did not have a battery: it is powered by plugging the adaptor in a main socket, or in a car). It was called the Combo pack. However, it includes a headphone jack (for headphones or other audio connection) and an AV mini jack for connecting camcorders or other devices.
Designed specifically for the Southeast Asian market, this is the only model capable of playing Video CD movies and includes an additional security chip to curb piracy rampant in some Southeast Asian countries.
These models, intended for developers, all feature A/V Direct Out, parallel and serial ports; none of them feature Sound Scope. They also have low-quality CD drives. These models can also boot software with any region code (except for those with later Japanese boot ROMs).
Sony Computer Entertainment has released an LCD screen add-on for the PSOne, the slimmed-down version of its original PlayStation game console. The $129 high-definition screen plugs into the back of the console and allows players to take their game-playing on the road, without the need to hook up to a TV set.
Sony PSOne 5" LCD Screen The Sony PSOne LCD screen connects to your Sony Playstation PSOne system. The 5" LCD screen delivers crisp picture and stereo sound. The PSOne LCD allows you to play your favorite games at home or on the go!
Sony Playstation PSone PS1 LCD Screen Only Tested and Working SCPH-131 #1G. Sony Playstation PSone PS1 LCD Screen Only Tested and Working SCPH-131 Missing Speaker Covers/ Screws - FAST & FREE SHIPPING!!! Screen has been tested & working on a Sony PSone system. Everything works great but is missing the speaker covers and screws (see pictures). No other cords or anything else included. Please look at all pictures for item condition (example: s cratches, scuffs, stains, marks, paint wear, writing, dents) Ask all questions prior to purchase. TERMS OF SERVICE Payment: Payment is due via PayPal within 2 days. Return Policy: Approved returns will have the shipping cost deducted prior to refund. Shipping Information for International Customers : We ship all international orders via eBay’s Global Shipping program.
Condition: Used, Condition: Screen has been tested and working on a sony PSone system. Everything works great with no issues but is missing the speaker covers and screws (see pictures). No other cords or anything else included., Brand: Sony, Model: SCPH- 131, MPN: LCD
Product Information The Sony PSOne SCPH-141 LCD game console features a built-in 5-inch LCD display that lets you play games while traveling, and eliminates the need for any A/V…
Was Sony s PlayStation Vita Handheld Console Ahead of Its Time MUO Was Sony s PlayStation Vita Handheld Console Ahead of Its Time While gamers may have underappreciated Sony"s PS Vita, that doesn"t stop it being a revolutionary console. Here"s why. The PlayStation Vita might be Sony"s most underrated console. Despite being a technological triumph, with both software and hardware we"d never seen before, the PS Vita failed to take off, receiving little support from both gamers and Sony. Despite its commercial failure, the PS Vita had features that were ahead of its time, and to this day, Sony"s handheld console still has offerings that even modern consoles like Nintendo"s Switch (OLED model) lack. Let"s look at eight features that made the PS Vita ahead of its time. 1 The Original PS Vita Had an OLED Screen When , its key selling point was—you guessed it—its brand new OLED screen. Which would be impressive... if the PlayStation Vita didn"t launch with an OLED screen. Nearly a decade ago. The fact that Nintendo thought that an OLED screen was so essential to this new Switch that it"s literally named after this feature is a testament to how forward-thinking Sony was when it launched the Vita with one—and that wasn"t even its star attraction. 2 You Could Connect to More Than Just Wi-Fi With the PS Vita The PS Vita came with an optional 3G model, which was a lot more impressive back in 2012. 3G support meant that you could play online in more places than ever before—a feature even the latest
Switch still lacks. This is another nod to how the Vita was ahead of its time, with Sony taking into account that if you"re playing your handheld device in a number of locations, there"s a good chance not all of them will have Wi-Fi. 3 The PS Vita Had Fantastic Backward Compatibility Though its exclusive game library wasn"t anything to write home about (anyone for a game of Touch My Katamari?), the Vita"s backward compatibility was excellent. You could play most PS1 classics, PSP games, and PlayStation Minis all by digitally downloading them via the PS Store straight on to your Vita. Backward compatibility on the Vita made up for its lacking game library, and hey—playing retro games anywhere you like is a wonderful thing. 4 Remote Play on the PS Vita Was a Game Changer Another feature that made the PS Vita"s game library explode was Remote Play. Here, you could stream any PS3 or PS4 game directly onto your Vita. Ever wanted to play God of War, or Uncharted 4 on your Vita? You can with Remote Play. And, with adding external triggers on your Vita, you won"t have to sacrifice too much by playing on your handheld. It"s a shame, then, that Sony didn"t keep up Remote Play support on the Vita, meaning that you couldn"t progress past some parts of games without playing them on your PS4 first. Remote Play expanded the Vita"s gaming library into something formidable, allowing Sony to make its games portable without creating a brand-new handheld port. 5 The PS Vita Let You Organize Your Games Into Folders A
common complaint amongst Switch users is the lack of organization on the console, with no way of sorting your games. Even with the Switch (OLED model), this is still the case. It"s strange that Nintendo still hasn"t taken a page out of Sony"s—and every phone maker"s—book. Folders are an essential way to avoid clutter on your screen and easily locate what game or app you want without having to trawl through everything you have installed. Folders are small addition, but you"ll notice very quickly if they aren"t there. Fortunately, the PS Vita knew that. 6 You Could Easily Connect Bluetooth Headphones to the PS Vita Nowadays, you"ll regularly see people with AirPods and other wireless headphones, but back in 2012, wireless headphones and earbuds were not the norms. So, it"s a cool future-proof move by the PS Vita to let you easily connect Bluetooth headphones to it. It"s slightly ironic that the Vita spotted a trend without becoming one itself, and it"s strange that this is a feature we still don"t see with modern handhelds like the Switch. You"ll need an adapter with Nintendo"s device, unlike the Vita which you can directly connect to. 7 The Original PS Vita Wasn t Prone to Joystick-Drift Controller, joystick, or simply stick-drift has plagued most consoles, including the Switch"s Joy-Cons, the Xbox Controller, and the . This phenomenon occurs where you aren"t touching anything on your controller, yet your character is moving, due to a malfunction inside the thumb-stick. The original PS Vita 1000
series had a bulkier build than the more recent 2000 series—AKA the "slim" version (which also replaced the OLED screen with an LCD one). It was this original version that had fewer complaints about joystick-drift, possibly due to this more secure build. Given that all current-gen controllers are suffering from stick-drift, that the 1000 series Vita somehow minimized this issue is impressive. 8 There Was a Way You Could Play the PS Vita Docked —PS TV The idea of playing on multiple devices or formats is a big attraction to cloud gaming services like Stadia, as well as the Switch, which you can connect to your TV or monitor to play your games like a more traditional console. Years before this hit the mainstream, the PS Vita had a similar feature. Towards the end of 2014 in the US, Sony released a non-handheld version of the PS Vita, called the PlayStation TV. This micro-console essentially served as a "docked" PS Vita, functioning like a Vita on your TV. While not as seamless as the Switch, this is another ingenious move by Sony that arrived years before such things were commonplace. A bonus of the PS TV was that you could use both PS3 and PS4 controllers on it, with the extra buttons replacing the Vita"s front and back touchpads. This meant that using the PS TV, you could play a two-player PS4 game using both a PS3 and PS4 controller. That"s pretty neat. With the PS Vita Discontinued the Nintendo Switch Steps Up It"s sad that the Vita never caught on, despite many of its future-proof features.
It"s even sadder that, despite these features being on the Vita nearly a decade ago, we"re still seeing a lack of them in modern handheld consoles. Sony discontinued the PS Vita in 2019. And, while you can still find one on the second-hand marketplace, there won"t be any new games or support for it. Right now, if you"re looking for a modern, actively supported, yet slightly lacking handheld device (thanks to the Vita), the Nintendo Switch is the way to go. .
Shivam Khatwani Modified 30 Sep 2022 Follow Us Comment Share How many fights did Muhammad Ali win Muhammad Ali is widely regarded as the best boxer to have ever stepped inside the squared circle. In a career that lasted over two decades, he fought in a total of 61 fights and won 56 of them, with 37 victories coming by way of knockout. Ali started training in boxing at the age of 12. Just six years into his training, the legendary boxer went on to win a gold medal at the 1960 Olympic Games at the age of 18. He turned professional the same year. Muhammad Ali"s professional career was nothing short of iconic. Ali was a true champion who never backed out from any challenge. He knew that to be great, he needed to stay active inside the ring and welcome every challenge with open arms. From 1970 to 1975, the former heavyweight champion fought 22 times. These weren"t easy fights by any means. Ali fought and won against some of the best during that time, including Jerry Quarry, Ken Norton, George Foreman, and Joe Frazier.
Muhammad Ali s grandson is set to make his PFL debut The Ali family name is set to carry on in the world of combat sports as another of the legendary boxer"s grandsons, Biaggio Ali Walsh, is set to make his MMA debut at the PFL World Championships. It is worth noting that Biaggio Ali Walsh is the older brother of Nico Ali Walsh, who carries the Ali family name in the world of boxing. The 24-year-old will fight in the opening bout of the prelim card for the PFL World Championships set to take place at Madison Square Garden in November. Biaggio Ali Walsh took to Instagram to announce the same. While suggesting that he can"t wait to continue the fighting tradition that runs through his family, the grandson of Muhammad Ali said:
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Fall Guys Is Still Coming To Switch, Mediatonic Promises Nintendo Life News revealed as part of latest update by Share: Image: No news is good news, they say — except when it"s about Switch ports, in which case "no news" is sometimes a synonym for "please don"t ask us about the Switch port". In the case of Mediatonic"s , a battle-royale-style multiplayer game that met with great success in the early pandemic days of 2020, no news about the Switch port that they promised doesn"t necessarily mean they"ve forgotten about it or given up. , which allows players on PC and PlayStation to play with and against each other regardless of platform, Mediatonic snuck in a small update: We know that is highly anticipated. We"re finalising development, and though it isn"t within this update, it’s still coming! Until then, we"re super excited to enable this cross-platform functionality for our existing platforms as a first step. Also mentioned in the blog post is a new mode, Sweet Thieves, which seems like an -style PVP game that divides players into Thieves and Guardians. Guardians can catch and detain Thieves, who are trying to steal candy pieces, but Thieves can free each other from jail. Stay tuned — we may get more Fall Guys news soon. Are you still hoping for Fall Guys on Switch? What do you reckon is the holdup? Let us know your thoughts in the comments. [source ] Related Games Share: About Formerly of Official Nintendo Magazine, GameSpot, and Xbox UK, you can now find Kate"s writing all over the internet.
She moved to Canada a few years ago, but gets tea imported from England, because she has good priorities. Comments ) Not sure anyone cares at this point It would probably be best to release it at the start of summer since school will be out and more people could play the "new" game. I’m still playing Fall Guys on PC and don’t really have any interest in a Switch port. Just me tho. I’m excited for others to get the opportunity to play it and help grow the install base! Yeah, they were about 6 months too late with this one, unfortunately. The game still has a solid player base, but nobody talks about it anymore. Fall Guys is still a thing? I thought that died out like... a year ago. No hate for anyone who enjoys it, but how many people even still play it? According to stteam charts it still gets several thousand players at any time, with 10k at the peak. It"s definetly not as hot as something like Warframe or pokemon, but that"s still respectable IMO. I"d just love to hear something about Outer Wilds. Or House of the Dead. Or the supposed Batman Arkham collection. Or the supposed Alan Wake game coming to the Switch. Fall Guys was a brief phenomenon in the heart of the pandemic when people needed a break from Animal Crossing. Cool that it"s still coming, but I stopped caring long ago. I do. Fair enough I guess. I didn"t really like it when I played it back when it was on PS+ so I really haven"t been keeping track. All I see is the hype dying down and then no one talking about it. I don"t know
if I still have interest in this, honestly. It feels like this has just been a side project for them rather than them trying to get this game to Switch owners ASAP. They missed the boat with this one. I know games get delayed but this is inexcusable. From Summer 2021 to still TBD, something shady is going on. It"s an online multiplayer game & the switches online is rubbish Speak for yourselves, people. As someone who doesn"t own a PlayStation, I"ve been dying to play this game. It"s unfortunate that it"s taken so long, but I think the Switch is a much better audience for a platforming, party-type multi-player game. I think it"ll do well. I"ve been dying to play this game last Summer, but now the excitement is gone. Some games are worth the wait, and some become less anticipated with time. I’m in the boat of people who do care, as I don’t have access to online for PS4, and I would really prefer to play the game portably anyway. As a fan of Wipeout and other obstacle course style shows, I really want to give this game a go, as it sounds quite fun! The fact that they keep delaying this release with vague reasoning and no announced window of release, while the game keeps getting Playstation centric DLC, it sure makes you ponder.... I completely forgot about this game, and I was excited to play it but didn"t hear a thing from the game, I"m now looking forward to other games, to be honest. This game is highly anticipated in my house. However, the longer it takes, the less excited we get. Depending on
when it finally comes out, will determine if we still buy it or not. Like if this comes out this Spring, we"ll probably buy it. If it"s not until summer when Splatoon 3 and some other big multiplayer games are released, we"ll probably skip. You guys talking about they were to late. But wile its not talked about anymore, the community is a nice small one, and isn"t full of cringe ten year old"s.It dropped in popularity before all the kids came in the ruin it, So wile you guys don"t care, I"m probably going to double dip on this game. It actually has a large player base. Its just not talked about a lot. This would have been awesome in late 2020. I will still get it if it is like ten bucks. I"m not sure if "better late than never" applies to Fall Guys. I can most definitely say the same for Genshin Impact. This far after launch, they really need to include this game as free with Nintendo Switch Online. Make their money with in-game purchases. Otherwise, I fear not enough people will spend $20 and there won"t be enough people online to play with. Seems almost pointless to release at this point when all the hype for it has pretty much vanished. At least it should run well after all this time..right...right? Wasn"t this supposed to come out in like.. Summer of 2021? If Epic Games already bought it, they should make it free and keep it up with the in game purchases, that would seriously revive the game For anyone who asks, I care. Even if you don"t, a lot of others do Played this to death on PC and
admittedly it just made me borderline angry so in the end I just stopped caring about this game. Whether it comes to Switch doesn"t matter to me one way or the other. I remember excitedly waiting for this port back when everyone thought it would be on Switch Oct or Nov 2020. Looks at Watch. I blame Epic Games. I still want the game but my hype level is down by about 1,000X. Lots of others don"t care either including myself but honestly I just want Breath of the Wild 2 and Bayonetta 3 at this point. That"s 100% fine if you don"t care. I never said anyone had to Love Fall Guys on the Playstation. I still play it to this day. It"s also one of the few games the wife plays too! I was so hyped for this, but I don"t care anymore, I"m gonna play Nintendo Switch Sports and Mario Strikers online with friends instead A lot of people saying nobody cares any more but I’d bet there’s a ton of people who only have a Switch or Xbox (mainly kids) who will have always wanted to play it but never could. Doubt it’ll be the streamer’s darling game again but would be shocked if it doesn’t chart high on Switch for a while once it’s out. August 2020: Fall Guys Original Release (No Switch or Xbox) February 2021: Fall Guys Announced for Switch May 2021: Announce Switch/Xbox Version will be Delayed November 2021: Announce Switch/Xbox Version will be Delayed to 2022 February 2022: Announce it"s coming to Switch/Xbox, but still no set date At this point, part of me thinks they should just focus on PC/PS. Fall Guys dropped
in the height of the pandemic and the amount of people that still play it now when there are numerous competitors is far less than it used to be. There"s even articles talking about how no one plays this game specifically anymore because there are better and more trendy options. If anyone was really dying to play this game, I think they would have done it already on PC/PS. Is there a sate when it is out? No worries It better come with cross progression. No joke if it took this long at least give us that. This probably wouldn"t have been an issue from the start if they had been smarter and deceloped the game for Switch & Xbox along with the Playstation version from the start even if they couldn"t release them yet because of the Sony contract they signed for the game to be home console exclusive to Playstation for a year. They obviously did not planned things ahead. I"m still highly anticipating the game to come out on the Switch! Even though I"m playing on PS4 for the time being, I"m still wanting to get the Switch version. I find that playing on PS4 is a good way to practice for the Switch version haha Leave A Comment Hold on there, you need to to post a comment... Related Articles Triggered Shell shocked What did the critics think? Frontier justice? Songs of praise Title: System: Also Available For: , , Publisher: Developer: Genre: Party Players: 1 (60 Online) Release Date: Switch eShop Official Site: Where to buy: Related.
Hocus Pocus 2 takeaway Is there scope for a sequel for this Disney film × Follow Us Create Notifications New User posted their first comment this is comment text Link Approve Reject & ban Delete Log in Manage your profile Editing Story Queue
Shrija Ganguly Modified 30 Sep 2022 Follow Us Comment Share A still from "Hocus Pocus 2" (Image via IMDb) Hocus Pocus 2 is Anne Fletcher"s sequel to the 1993 film of the same name. It marks the return of the Sanderson sisters, who were resurrected unknowingly by teenagers. The film is set against the backdrop of the Salem witch trials in 1693. IMDb"s synopsis of the film reads:
"Three young women accidentally bring back the Sanderson Sisters to modern day Salem and must figure out how to stop the child-hungry witches from wreaking havoc on the world." Featuring actors Bette Midler, Sarah Jessica Parker, and Kathy Najimy, who reprised their roles as Winifred "Winnie" Sanderson, Sarah Sanderson, and Mary Sanderson, respectively, Hocus Pocus 2 premiered on Disney+ on Friday, September 30, 2022. View this post on Instagram Instagram Post Read on to find out if another film in the Hocus Pocus franchise is possible.
A brief overview of the film Hocus Pocus 2 began with Salem, 1653, where 16-year-old Winnie was banished from the village for declining to marry a man the Reverend chose. The sisters escaped the situation and stumbled upon Mother Witch, who gave Winnie the one-eyed spellbook she swore by. Cut to present-day Salem, where 16-year-old Becca and her best friend Izzy discussed their plans for the former"s birthday. The context for Becca and Izzy"s strained relations with their former best friend Cassie is also established. Becca and Izzy went to Gilbert"s magic store, where they were regulars. Gilbert gifted Becca the Black Flame Candle, which is used to call upon the witches/resurrect them. An unaware Becca and Izzy went to the forest and lit the candle, which led to the resurrection of Winifred, Mary, and Sarah. View this post on Instagram Instagram Post Although Becca and Izzy initially successfully fooled the sisters, they soon caught up with the teenagers" lies that children"s souls were available in the form of skincare. Becca and Izzy also visited Cassie"s house to caution her father, Mr. Traske, after discovering that the sisters required their enemy"s blood to conjure a powerful spell. Cassie and her family were the descendants of the Reverend and thus made for the perfect enemy. Despite containing the witches, leaving them unchecked resulted in Cassie"s abduction. When Becca and Izzy went to save Cassie, Becca discovered that she had powers too and was a witch. View this post on Instagram Instagram Post Even though friends could not stop the sisters from conjuring up the all-powerful spell, they helped Winnie after she was the only one left from the performance. Both Sarah and Mary had been reduced to dust since they were the sacrifices that Winnie had to make to attain power. The film ended with Becca, Izzy, and Cassie helping Winnie and sending her back to her sisters. The best friends also left as the Mother Witch trailed behind them.
Hannah Waddingham s Mother Witch A potential sequel to Hocus Pocus 2 could explain the history of Hannah Waddingham s Mother Witch, who appeared in front of the sisters in the forbidden forest in 1653, and why she is called so. View this post on Instagram Instagram Post The Mother Witch seemed to live in the forest, which she called the sacred altar for the witches. Her archaic English could refer to the time she has spent in Salem, while her words. The following words further indicated that she could have borne the brunt of being a social deviant: "New world, same story." She did not just appear in the film as a witch but also as a bird with a shade of red on the top edge of its wings. Even when the film ended, and Cassie, Becca, and Izzy walked home, Mother Witch followed them in the form of the bird.
Timeless Stories Logout No Results Found Get the free App now Manage notifications Popular Sports (30+) CricketCricket HomeScheduleT20 World CupT20 warm upIND vs SAENG vs PAKAUS vs ENGLegends LeagueECS T10 CroatiaWBBL 2022ECC T10SMAT 2022Bukhatir LeagueNZ T20 Tri-SeriesWomen"s Asia Cup 2022ECT10 FootballFootball HomeNewslettersSK Experts ScheduleEPLNations LeagueLa LigaLigue 1Champions LeagueFIFA WCMLS Bundesliga Serie A WWEWWE HomeNewslettersRumor RoundupRAWSmackDownResultsRosterChampionsWWE Crown Jewel 2022PPV ScheduleAEW EsportsEsports HomeMinecraftOverwatch 2RobloxGenshin ImpactFortniteGTAStreamersFree FirePUBGValorantBGMIPop CultureAnimeGaming TechWiki Guides TennisTennis HomeTennis calendarTennis Results TodayATP RankingsWTA RankingsRoger FedererRafael NadalNovak DjokovicSerena Williams MMAMMA HomeUFC NewsONE ChampionshipUFC Fight NightScheduleRankingsResultsUFC Fights TonightONE Championship ResultsONE Championship ScheduleONE Championship Rankings KabaddiKabaddi HomePKL 2022PKL SchedulePKL Points TableKabaddi Rules WikiWiki HomeMinecraft WikiNaruto WikiTikTok WikiYoutube WikiGTA WikiTerraria WikiOne Piece Wiki MoreSportsBasketballIndian FootballNFLMinecraftFormula 1NascarPop CultureCollege FootballHockeyGolfAthleticsBadmintonGymnasticsWrestlingSwimmingTennisShootingBoxingArcheryWinter SportsRobloxFree PicksSkateboardingKho KhoLifestyle LINKS About Us Write For Us Policies Editorial Standards Journalism Awards Fact Check Affiliate Program Careers CSR Privacy Policy Contact Us Edition: English हिन्दी