prometheus 5000 touch screen monitors free sample
The steps below are the minimum necessary to configure a Monitoring node running Prometheus and Grafana with Omnibus GitLab:SSH into the Monitoring node.
A few configuration changes are required to allow GitLab to be monitored by an external Prometheus server. External servers are recommended for GitLab deployments with multiple nodes.
Sample Prometheus queries:% Memory available: ((node_memory_MemAvailable_bytes / node_memory_MemTotal_bytes) or ((node_memory_MemFree_bytes + node_memory_Buffers_bytes + node_memory_Cached_bytes) / node_memory_MemTotal_bytes)) * 100
GitLab monitors its own internal service metrics, and makes them available at the /-/metrics endpoint. Unlike other exporters, this endpoint requires authentication as it’s available on the same URL and port as user traffic.
If your GitLab server is running within Kubernetes, Prometheus collects metrics from the Nodes and annotated Pods in the cluster, including performance data on each container. This is particularly helpful if your CI/CD environments run in the same cluster, as you can use the Prometheus project integration to monitor them.
There are two ways to set up Prometheus integration, depending on where your apps are running:For deployments on Kubernetes, GitLab can be integrated with an in-cluster Prometheus
The Sharp PN-L751H AQUOS BOARD interactive display system is made for show and tell in the digital age. Equipped with a 75" Class (74 1/2" diagonal) screen, you get pristine 4K Ultra-HD resolution. With a pre-installed controller and built-in whiteboard and wireless functionality, it is always ready for a quick meeting. The touchscreen supports up to 20 touch points at a time. You can use either a finger or the bundled touch pen, which gives a Pen-on-Paper® writing experience. Your group collaborations just got more seamless and intuitive.
Supporting 4K Ultra HD (3,840 × 2,160) pixel resolution, the LCD panel renders texture and detail of images and small text. From architecture to engineering to graphic arts, these monitors excel in demanding professional settings. The panel boasts new optical technology that uses advanced optomechanics and signal processing. It differentiates finger and pen input, so you can write and draw on the screen with intuitive ease. An anti-glare film minimizes fingerprint soiling and reduces reflections. Even in a brightly lit room, onscreen content is easy to read.
Wireless LAN and Bluetooth compatibility allow wire-free connection to multiple devices - including smartphones, tablets and computers. No need for tangled wires or conversion adapters. Each device can project images wirelessly to the monitor. You can then capture the wirelessly projected screen and freely add annotations to it using a touch pen.
The PN-L751H interactive displays have a built-in controller with a new IWB Launcher that makes it easy to operate these all-in-one interactive whiteboards. You don’t even need to hook up a dedicated PC. When you start up the main unit, the IWB Launcher is displayed automatically. Simply touch the icons on the screen for instant access to the features you want to use.
Switch to Direct Drawing to use the LCD monitor as a regular whiteboard. Even for first-time users, this simple write-and-erase function is a breeze to operate. You can also save screen captures as PDF files, either on internal storage or on an external storage device.
The LCD panel recognizes up to 20 touchpoints, so when inspiration strikes, multiple people* can use their finger or touch pen to add input. Meetings, lessons and brainstorming sessions will come alive.
When the tip of the touch pen glides across the screen, it feels just like a pen on paper. No skips or delays. Instead, you get a smooth and responsive digital ink experience. Whether you choose a 0.07in (2 mm) or a 0.15in (4 mm) tip, the easy-grip bundled touch pen gives you a comfortable writing feel. And thanks to the pen’s angular profile, it won’t roll away when you put it on a table.
Scanned documents can be imported directly to SHARP Pen Software from a compatible Sharp MFP. Onscreen image data—including written notes—can be sent to a PC for storage or to an MFP for printing.
By connecting four PCs to the monitor, you can simultaneously display four screens at full-HD. You can easily switch between single-screen and quad-screen modes.
This touch-operated onscreen user interface lets you easily manipulate different types of files, including Microsoft Office applications, videos, and web pages. Files are displayed onscreen as “sheets,” which can be stored in onscreen virtual “drawers.” This convenient software adds a fresh touch to business meetings, in-store installations and more.
This software supports multifaceted wireless communication. Onscreen content, including handwritten notes, can be shared simultaneously with up to 50 devices. And devices connected to the monitor can exchange files between themselves.
With its 10-point multi-touch functionality and high-sensitivity capacitive touch technology for a precise and smooth pen operation, the PN-L401C interactive display shines in a variety of roles and locations. Whether installed face-up or in a landscape or portrait orientation, it excels as an interactive information interface.
With the PN-L401C interactive display, everyone can engage meaningfully in small-group meetings by sharing onscreen information. Intuitive touchscreen operation, whether with a finger or pen, facilitates active collaboration and a lively exchange of opinions. And with the optional wireless board, you can also have BYOD meetings. Speedy, productive collaborations become a reality.
Set up a PN-L401C interactive display in your company’s visitor meeting space to transform your interactions with clients and other visitors. Touchscreen functionality helps to bring greater focus and productivity to your interactions. And the PN-L401C interactive display never has to sit idly by.
The PN-L401C interactive display employs a full-flat design with 10-point multi-touch functionality. It provides a smooth, quick response for writing and touch gestures, while delivering full HD (1,920 x 1,080-pixel) resolution. Sized at 40", the PN-L401C interactive display is just right for small meeting spaces.
Thanks to Sharp"s original capacitive touch technology, the PN-L401C interactive display offers extremely precise and smooth operation. The bundled 2 mm-tip touch pen facilitates communication by supporting smooth and accurate onscreen writing of fine text and lines. An onscreen touch menu lets you easily switch inputs, change between touch and pen modes and access other frequently used functions. The screen surface uses anti-glare glass, which resists fingerprints, and also reduces glare and reflections.
Scanned documents can be directly imported to SHARP Pen Software from a compatible Sharp MFP. Onscreen image data, including handwriting, can be sent to a PC for storage or to an MFP for printing.
The easy-to-launch SHARP Pen Software user interface incorporates a menu comprising smartly arranged icons that provide easy access to pen settings and other useful functions. In overlay mode, you can write onscreen annotations or graphics directly onto photos, videos, PDFs and common Microsoft® files. Text and graphics written on the PN-L401C interactive display can be stored in USB memory* or sent directly via email to selected recipients. The software links smoothly with the PowerPoint® application, enabling you to perform various control operations during slideshow presentations. Support for a portrait set-up-newly introduced with this model-gives you more flexibility for use in conference rooms and classrooms.
This software supports multifaceted wireless communication. Content on the PN-L401C interactive display screen, including handwritten notes, can be shared simultaneously with up to 50 devices. Also, files can be exchanged between devices connected to the PN-L401C interactive display.
Original Sharp software lets you manipulate a variety of different files on the screen without actually opening the respective applications. The files* are displayed onscreen as "sheets", which can be stored in onscreen virtual "drawers". This software brings convenience and originality to business meetings, in-store installations, and more.
. Not only do you need to assess its specs and check its memory and hardware, but you also have to consider whether you need a regular non-touchscreen laptop, a fancy gaming model, or go for newer models with touchscreens. Today’s modern crop of touchscreen laptops has its pros and cons, just like any other laptop feature.
Having a laptop with a touchscreen can offer many benefits. As technology improves, these devices become more integrated within our lives. Here are some of the pros when buying a touchscreen laptop.
The main goal of having a touchscreen on laptops is to streamline navigation. Compared to trackpads and mouse devices, users can perform tasks more manageably, and it’s simpler to launch and shift between applications. Moreover, you can also use the touchscreen feature to get your work done if the trackpad or keyboard stops working.
often prefer a touchscreen feature. There are laptop models equipped with a touchscreen display and stylus so users can efficiently generate sketches of artworks on the go at their convenience. A touchscreen and stylus display combo can be a highly convenient feature package for students, as it eliminates the need to have to carry around several heavy notebooks for classes.
Touchscreen laptops tend to come with fantastic brightness and superior color vibrancy, accuracy, and reproduction compared to non-touchscreen displays. The majority of touchscreen models feature displays with higher resolution.
respond to touch better than matte ones. Many users who work with color often typically choose touchscreen models due to their fantastic color brightness and accuracy.
There can be many benefits to having a touchscreen laptop. However, it’s not always a positive experience. Technology advances quickly, but there are still some faults with the systems that we use. Here are some cons about having a touchscreen laptop that you should be aware of.
mean that the computer’s hardware has another set of processing tasks to take care of thanks to the touch panel. If you’re planning on frequently using the touchscreen feature, you will need to have a spare battery. Other battery-related questions to consider include the following:
Having a touchscreen feature will add to the price of the laptop. Some manufacturers offer higher-resolution touchscreen displays, which elevate the cost further.
Laptops featuring touchscreen displays are great for dim lighting areas but can be difficult to use under direct lighting. The glossy finishes on touchscreen models respond faster to touch, but this kind of finish also easily attracts fingerprints, smudges, and the like.
One of the best non-gaming laptops of the year. This ultraportable is one of the first touchscreen laptops that can compete with the MacBook Air. A top-of-the-line Core i7 processor and endless plugin features make this laptop all-around top-notch. USB Type-A, HDMI, and USB Type-C ports make this ultraportable an easy favorite.Size: 11.6 x 7.8x 0.6 inches
holds a high ranking in every list of best touchscreen laptops and remains one of the best laptops on the market years after its first release. This luxurious device comes with reliable performance, and all-day battery life, and a streamlined design. While the price tag is on the higher end, the Dell XPS 13 is worth every cent.Size: 11.6 x 7.8 x 0.6 inches
Touchscreen Laptop might be the best touchscreen laptop that you can get on a limited budget. Don’t expect it to do everything, but this little 15.6 inch HD laptop can do quite a bit.
This user-friendly touchscreen offers 4GB RAM and a processing speed of 2.16GHz. 500GB of storage on the hard drive alone provides plenty of space, but you can always expand with the use of its USB ports.
, offering 12 hours of battery life, 8GB of RAM, and a fast processor. If you prioritize battery life, non-touchscreen laptops are typically the best choice since touchscreen displays eat up battery rapidly.
Users of touchscreen laptops mention that the touchscreen feature assists with productivity since it helps them get tasks done faster. Touchscreen models are highly feasible for specific tasks, such as doing creative work from sketching to drawing and taking quick notes. The display is more easily navigated because you can directly use your fingers. Moreover, touchscreen models are aesthetically pleasing and offer exceptional color brightness and accuracy, which is excellent for those who work with color a lot.
As we discussed above, these models also offer certain disadvantages. They are heavier, more expensive, and use more batteries than regular laptops. When it comes to the touchscreen feature, you should consider your personal needs and think about how the advantages of touchscreen laptops meet those needs.
A laptop with a touchscreen is precisely that. This refers to a computer with a keyboard, mouse settings, and ports like a standard laptop, but it does feature a touch-sensitive screen.
Optical touchscreens use cameras that continuously scan the touchscreen. When an object comes into contact with the touchscreen, some of the light is blocked and the location of the contact is then calculated by using information from both sensors and mathematical triangulation.
• Optical touchscreens have high transmittance, and because they use optical sensors, can be operated by both conductive and non-conductive materials.
Fulfill specified touch device with Advantech configured Touch Panel Module! Eight different screen sizes and two different touch technologies (resistive or projected capacitive type) as various product selections. For specified requirements, wide range of configurable options such as customized cover glass design (glass series, thickness, AG/AR/AS treatment, printing, CNC hole), enhanced materials (glass, film, OCA) and IC solutions for all kinds of applications like industrial, medical, retail
Yes, Hope Industrial touch screens use resistive technology, which is pressure-sensitive and can be used with any type of stylus, as long as it is not sharp or rough (which could damage the touch screen surface). Please contact our sales department for more information.
After initial setup, the touch screen should not require periodic re-calibration. Installing new drivers could erase a previous calibration and at time re-calibration is done by preference since some users prefer a different calibration style (e.g.: pointer centered on the finger-tip vs. centered on the finger).
Yes. Our touch screen drivers allow multiple displays to be connected to a single PC whether in mirroring mode (multiple screens showing the same desktop) or extended desktop (a single desktop stretched across multiple displays).
Our Windows drivers allow each touch screen to be calibrated independently whether you are using USB or Serial for connection to the PC. Once configured, the cursor will follow your finger to any connected touch screen. For configuration help or more information, please contact our support group for assistance.
Support for Linux-based operating systems is available through both native drivers, and by using driver-less methods that rely on the HID device compatibility of our touch screens. A full review of the available methods is available on our blog.
Our industrial monitors deliver the latest in LCD flat panel technology for rugged industrial environments. Our Bulletin 6186M industrial monitors are better suited for special purpose environments such as Class 1 Division 2, and food & beverage areas. Our Bulletin 6176M industrial monitors are designed for environments that are less demanding but still must maintain endurance to temperature, shock and vibration.
Whether operation takes place intuitively via touch screen, function keys or a combination of the two, B&R control panels provide unbeatable ergonomic comfort. Brilliant displays with a wide viewing angle provide an outstanding overview of all machine and system states. Industry-specific solutions, e.g. for the foodstuffs industry, and even custom adaptations round off this extensive range of products. As with our industrial PCs, these devices are developed by B&R, ensuring the long-term availability that machines and systems require.
As Automation Panels, they are the perfect visualization devices for Box PCs or expanding Panel PCs. They are available in a wide variety of display sizes with a touch or Automation Panel multi-touch screen and/or input keys. Designs with IP65 protection are perfect for use in especially harsh environments.
Control, motion control and HMI combined in a single device. That is what distinguishes the Power Panel C-Series. With its scalable performance range, the C-Series is equally suitable for simple conveyor belt systems or the most complex robotics and CNC applications. A wide range of display sizes with analog resistive touch screens are available.
I would love more than anything for Nintendo to properly enter this space and just own it; their experiments so far are fantastic, and I really miss the extra dimension available in 3D. In fact, I’m playing again right now on 3DS. It just is so much more satisfying than playing on a flat 2D screen. He also champions VR with a fair amount of passion, stating: I think there are a lot of misconceptions about VR, people somehow think you need a dedicated room in your house, and I thought so too at first, but it turns out I do most of my VR sitting down on a stool or on my couch, fully engaged in the world but safely settled in the real world not knocking things off the shelves or banging around. With the perfect camera control (humans, it turns out, are very good at using their necks and eyes as cameras) you can focus 100% on playing the game, and being inside the game world as opposed to peering into it through a little 2D window, is just a different world. The experiences are just exponentially more than you can experience on a flat-screen TV. Could Nintendo really enter the world of VR and "own" it, as Kazdal says? It seems unlikely now, but look at consoles like the Wii, DS, Game Boy and Switch; these were not cutting-edge consoles at the time of their release, but they have risen to the top of their respective markets (well, in the case of Switch, it"s sort of created its own market). Could Nintendo leverage maturing VR tech to produce a game-changing headset which , just like the Wii championed motion
controls and the DS popularised touch interfaces? Who knows – but it will be interesting to see it at least try. Related Games Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Comments ) I"d love to see it too, I just don"t think where there just yet. Though the new half-life game may push things further. It"s a no brainer for them to enter the market eventually. I hope Nintendo are working on a true VR experience for next gen. Nintendo games would be perfectly suited for the VR space. The ultimate Nintendo Switch Pro hook would be that it would be VR capable with the extra power. Just a dream though, I don"t have insider info or anything. Virtual reality will never be popular. It"s a useless gimmick, just like the Virtual Boy and the 3D feature of the 3DS. There"s a reason Nintendo turned the 3DS into the 2DS: almost no one cares about 3D visuals. Even at the cinema, they rarely offer films in 3D anymore. Nobody cares about this stuff, and it gives most people a headache. Nintendo should have learned their lesson by now. If they are as smart as I think they are, they will abandon all these gimmicks and let Sony drown in the futile pursuit of virtual reality. In a way, they were the first to go there with Virtual Boy. That said, I wouldn’t be surprised if there’s a secret VR project
somewhere in their offices. ""and it gives most people a headache."" [citation needed] Like the Oculus Quest? I could see that. I don"t think the Switch is quite there yet, you need to have really good screens and a bit more processing power (PSVR on vanilla PS4 seems to be the baseline based on what I"ve experienced). But with their next console? I could see it happening. virtual reality become a bit stronger every dayIt will one day become huge rarely offer films in 3D anymore? I have no idea where you’re from but around here most big movies release in both 2D and 3D (with the 3D option being pricier and only lasting a few weeks so they can cycle more in). There’s constantly 3D movies in theaters. Constantly. As long as it’s not a cardboard headset. Nintendo doesn’t seem to jump onto trends until they can add their own twist or they’re already fairly established. I have a feeling they’re waiting for VR to become more mainstream, at which point they’ll try to innovate it with something more immersive. Which could be cool. I hope whatever they eventually come up with is truly immersive though. I look forward to the day we have tech like haptic gloves that simulate touch. VR is certainly improving but it’s still jarring in many ways due to it only utilizing sight and sound. It’s weird moving around in a 3D space and seeing things you can’t feel. I really enjoy digging out my PSVR from time to time, though I"ll admit that I still play way more regular games. I"ve played Astro Bot, Moss,
Farpoint, Arca"s Path, and the Last Labyrinth, and while they"re all solid games, Astro Bot is the only one I"d say stands alongside the best in it"s genre. I also picked up Tetris Effect recently, so that"ll be my next VR game when I dig it out next. I would enjoy seeing what Nintendo could come up with, if they had a proper set. Hopefully the Switch successor has a 1080 (or higher) screen capable of VR My unrealistic dream is that Nintendo will make a 3d hologram machine for your room that you can play games on without the need of a headset. Sorry but no thanks. Same! Right now, I"d settle for a hands-free head mount and a port of Galactic Pinball. I actually considered buying a Virtual Boy just for that game. those 3D experiences before VR didn"t sustain because they still had a border and the viewer didn"t have 1-1 body control with where they looked with their head and moved their limbs. Full presence didn"t exist and they were really best for 2D. VR is having a slow start because of cost, those who haven"t tried don"t really know what it is and the content hasn"t reached the real AAA levels in quality until very recently. But the growth is there. As they enhance the specs and make it as approachable as possible it won"t just be a fad. And it certainly doesn"t give most people a headache. Virtual reality gets more popular every year only because the videogame industry gets more popular every year. Virtual reality will always constitute less than 1% of the videogame market. When I go to the cinema
mind blowing -and sold me on it. Even if just a pair of games a year - the experience is worth it (Can"t wait for Half-Life: Alyx) Nintendo does not have the hardware for it. VR with Crappy performance is really rough on you. I played Captain Toad Treasure Tracker with Labo VR a few months back and found the experience to be delightful. The only thing that irritated me was the fact that I needed to hold the Switch onto my head. Labo itself fizzled away and took Labo VR with it, but Nintendo could make some serious in-roads into the VR market if they tried. A Switch successor using a 2020/2021 Nividia mobile processor and a 1080p screen would go a long way. , 1. "Would I wear a helmet that covers my eyes just to play a video game"?Just look at this very comment section, there are quite a few of us who admit to owning one. Plus, they can be used for videos as well. 2. "What if someone wants to talk to me or the phone rings"?I pause the game, lift off the headset, and put it back on when I can get back to the game. 3. "Do I take the headset with me to use the bathroom"?Do you take your TV with you when you use the bathroom and are playing a regular game? I sure don"t. I have a PSVR. Recently two of my friends got an Oculus Rift. It"s not dying. Even Nintendo experimented with VR in Labo. VR just sounds like an extra complication. The console, the controllers, now a helmet. Obviously here in this comment section there are people who have a VR set - it"s the comment section for an
those who prefer not to use (or otherwise cannot see 3D) the feature as it gives customers the option to not have to pay for a feature that they do not intend to use. The reason why 3D films have not been as successful as perhaps they could have been is because a lot of them are faked in post-production and are not in real 3D, hence why the masses have largely found their experiences to be underwhelming or less enjoyable than otherwise viewing such films in 2D. In order to create a 3D film, they must be shot with two cameras side-by-side or with a dual-lens camera in order to create that sense of depth. With 3D animated films, all they need to do is render a second image with the virtual camera tilted slightly (which is basically how the 3D versions of the first two Toy Story films were retroactively created as they already had the original digital assets to work with). There are websites that disclose which films are authentic and which are not. For those interested in 3D cinema, I would strongly, strongly recommend watching authentic 3D films and avoid most that are faked (most special effects-heavy films are likely to be faked, though there are exceptions to the rule, such as Life of Pi and Prometheus). As for 3D TVs, they were a cynical attempt by the industry to push more TVs (similar to how UHD TVs are being peddled now, even though there is not a lot of native UHD content available for viewing at present, and only very, very few broadcasting anything at that resolution), and I think the inclusion