32 to 9 ratio lcd panel free sample

You might not be aware of this fact, but every frame, digital video, canvas, responsive design, and image often has a rectangular shape that is exceptionally precise in proportion (or ratio).

If you are working on a digital video, it is essential to initially compress the files of the digital video in order to get the accurate dimensions (or aspect ratios) of the video.

You have to understand what aspect ratios are in order to easily move designs, images and compress digital video files/content from one medium to another without making any error in your calculations.

Aspect ratios are largely defined by numbers, as in a mathematical ratio that clearly defines how many inches high and how many inches wide your video, image and design projects should be.

While aspect ratios are measurements of the height and width, they are often reduced to the smallest usable ratio in order to fit perfectly in every medium.

To achieve a perfect aspect ratio, you must employ the use of an aspect ratio calculator. It reduces any margin of error. Check the what is aspect ratio post.

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32 to 9 ratio lcd panel free sample

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32 to 9 ratio lcd panel free sample

Advanced LED video wall with MicroLED models in 0.6, 0.7 and 0.9mm pixel pitches, and 1.2mm pixel pitch standard LED; with powerful processing, proprietary alignment technology and off-board electronics.

Planar® CarbonLight™ VX Series is comprised of carbon fiber-framed indoor LED video wall and floor displays with exceptional on-camera visual properties and deployment versatility, available in 1.9 and 2.6mm pixel pitch (wall) and 2.6mm (floor).

From cinema content to motion-based digital art, Planar® Luxe MicroLED Displays offer a way to enrich distinctive spaces. HDR support and superior dynamic range create vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge MicroLED technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior décor.

From cinema content to motion-based digital art, Planar® Luxe Displays offer a way to enrich distinctive spaces. These professional-grade displays provide vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior decor.

LED video wall solution with advanced video wall processing, off-board electronics, front serviceable cabinets and outstanding image quality available in 0.9mm pixel pitch

Advanced LED video wall with MicroLED models in 0.6, 0.7 and 0.9mm pixel pitches, and 1.2mm pixel pitch standard LED; with powerful processing, proprietary alignment technology and off-board electronics.

From cinema content to motion-based digital art, Planar® Luxe MicroLED Displays offer a way to enrich distinctive spaces. HDR support and superior dynamic range create vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge MicroLED technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior décor.

Advanced LED video wall with MicroLED models in 0.6, 0.7 and 0.9mm pixel pitches, and 1.2mm pixel pitch standard LED; with powerful processing, proprietary alignment technology and off-board electronics.

LED video wall solution with advanced video wall processing, off-board electronics, front serviceable cabinets and outstanding image quality available in 0.9mm pixel pitch

Planar® CarbonLight™ VX Series is comprised of carbon fiber-framed indoor LED video wall and floor displays with exceptional on-camera visual properties and deployment versatility, available in 1.9 and 2.6mm pixel pitch (wall) and 2.6mm (floor).

a line of extreme and ultra-narrow bezel LCD displays that provides a video wall solution for demanding requirements of 24x7 mission-critical applications and high ambient light environments

Since 1983, Planar display solutions have benefitted countless organizations in every application. Planar displays are usually front and center, dutifully delivering the visual experiences and critical information customers need, with proven technology that is built to withstand the rigors of constant use.

32 to 9 ratio lcd panel free sample

Aspect ratio is the relationship of the width of a video image compared to its height. The two most common aspect ratios are4:3, also known as 1.33:1 or fullscreen, and 16:9, also known as 1.78:1 or widescreen. (Larger aspect ratio formats are used in the motion picture industry.)

All the older TV’s and computer monitors you grew up with had the squarish 4:3 shape– 33% wider than it was high. These are often referred to as square monitors.  4:3 LCD monitors can display analog video signals that conform to NTSC and PAL standards. They are not capable of displaying HD (high-definition) video.

The 4:3 aspect ratio dates back to 1917, when the Society of Motion Picture Engineers adopted it as the standard format for film. In the 1930’s, the television industry adopted the same 4:3 standard. But in the mid-1950’s, the motion picture industry began developing several widescreen formats to improve their decreasing audience numbers. Television broadcasting stayed with the 4:3 standard, until the recent move to HDTV and 16:9 widescreen.

16:9 is the native aspect ratio of most high-definition widescreen LCD monitors and TV’s (16:9 and 16:10 are very similar). It is 78% wider than it is tall, and fully one-third wider than a 4:3 screen. 16:9 widescreen monitors are ideally suited to display HD video signals. Some models can also display SD (standard definition) video signals, but this will require some compromises, as you will read below.

Nearly all experts agree that in order to display optimal video images, it is critical to match the aspect ratio of the monitor to the aspect ratio of the camera (or other incoming video source). Below is a example of a 16:9 image on a 16:9 widescreen lcd monitor:

However, many cameras in the industrial, commercial, security, and law enforcement industries still utilize 4:3 CCD or CMOS imagers. Therefore, to display clear, undistorted video images, it is important to utilize monitors with the same 4:3 aspect ratio to match the cameras. Failure to do so will result in distorted images, as shown below.

Unfortunately, despite the continued widespread use of 4:3 cameras, LCD monitors with a 4:3 aspect ratio are getting harder and harder to find. Many manufacturers have abandoned them in favor of the newer 16:9 widescreens. TRU-Vu Monitors still offers a complete line of industrial-grade 4:3 aspect ratio LCD monitors. These range in size from 5.5″ to 19″ screens. They are available with standard, waterproof, steel or open frame enclosures. They can be touch screen,  sunlight readable, medical-grade, or optically bonded.

16:9 widescreen LCD monitors are the ideal complement to 16:9 format HD cameras. These are increasingly used in video conferencing, broadcast and medical applications. They display superb, distortion-free, high-definition images. TRU-Vu Monitors offers these in 7″, 10.1″, 13.3″, 15.6″, 17.3″, 18.5″ and 21.5″ to 65” LCD screen sizes, in standard, touch screen, sunlight readable, medical-grade, optically bonded and open frame configurations.

You must avoid video images which are stretched, chopped, squeezed, shrunk or distorted. Be sure to choose a LCD monitor with the correct aspect ratio (4:3 aspect ratio or 16:9 aspect ratio) that matches your camera or other incoming video signal.

32 to 9 ratio lcd panel free sample

4:3 aspect ratio televisions were the standard for many years. However, 16:9 aspect ratio is now the dominant widescreen monitor format. Consequently, TRU-Vu offers an extensive selection of 1080p monitors and touch screens with a variety of aspect ratios. Similarly, we also offer our industrial-grade monitors and touch screens with 16:10 aspect ratio.  Browse our 16:9 wide-screen displays to find the perfect solution for your needs. You can even search exclusively for only 16:9 monitors with our search tool.

Our 16×9 monitors are an ideal match for 1920×1080 aspect ratio cameras and 16:9 resolutions from other devices. Widescreen monitors range from 800 x 480 to 1920×1080 aspect ratios, as well as 4K resolution.  We are pleased to offer our 16:9 and 16:10 resolution widescreen monitors in a wide range of sizes and configurations. This includes convenient panel-mount LCD monitors and Sunlight Readable monitors and waterproof outdoor monitor options. These are built for tough conditions.

We are often asked “What is my aspect ratio?” Or sometimes “Do you have a 1080p monitor?” “Can you tell me the aspect ratio of 1920×1080?”  A widescreen aspect ratio refers to a 16:9 aspect ratio screen. This is the rectangular shape similar to any modern television. Older TV’s and monitors had a 4:3 aspect ratio, which looked more like a square monitor. Check out our 4:3 vs 16:9 Aspect Ratio article in order to help you understand the differences between the two monitor formats. You can also use this handy aspect ratio calculator. Likewise, you can speak with one of our application specialists about all of the technical specifications on our displays. Feel free to request a recommendation. They will help determine the ideal 16:9 aspect ratio or 16:10 aspect ratio monitors for your environment.  If you are interested to learn more about aspect ratios, please also check our terminology guide.

We would be happy to modify any of our monitors for you. For instance, TRU-Vu  can customize nearly aspect of your display, from the inputs and electronics, to screen treatments and enclosures.Modified options are often available at low or no additional cost.  Additionally, we also offer custom monitors to meet your exact requirements. Lastly, Private label options are also available for your brand promotion.

32 to 9 ratio lcd panel free sample

Primeview’s new line of indoor turn-key LED includes the world’s first 32×9 aspect ratio standard, 3840×1080 pixel resolution and bezel-free panel display.

NEW YORK, NY, USA, January 6, 2021 — Primeview’s new line of indoor turn-key LED includes the world’s first 32×9 aspect ratio standard, 3840×1080 pixel resolution and bezel-free panel display.

Primeview’s new line of indoor turn-key LED includes the world’s first 32×9 aspect ratio standard, 3840×1080 pixel resolution, bezel-free panel display, and eliminates the concerns required with other custom video wall options. Available in a striking 1.2mm, 1.5mm, 1.9mm or 2.5mm LED pixel pitch, it excels as a solution for executive boardrooms, digital-signage, gaming, and control rooms. Its scalable building blocks of Fusion indoor LED means it can be installed in a variety of spaces for maximum impact Customer Innovation Centers, Sports Venues, Distance Learning and Esports.

“Amid the Covid-19 pandemic, our R&D team have been evaluating customer feedback and future-proof design requests for when employees head back to the workplace, including hybrid remote work arrangements. The new 32:9 versions of Fusion MAX have been redesigned to give users an entirely new and immersive single display experience for large meeting rooms. In the year ahead, we are focused on investing and expanding into new vertical markets with innovative solutions that solve market needs,” says, Chanan Averbuch, EVP of Americas for Primeview Global.

Building on its reputation as a leading innovator in the LED video wall category, the new Ultrawide solutions are built to boost productivity by combining superior picture quality with a 32:9 aspect ratio to deliver the immersive experience that business need.

These premium 32:9 aspect ratio solutions replace the need for a multi-screen setup, making Fusion MAX ideal for multitasking and a superior viewing experience. Additionally, the 3840 x 1080 resolution (double the pixel count of two 16:9 Fusion MAX Full High-Definition screens combined) helps ensure that documents are easier to read and digital files are easier to view simultaneously.

Although the new 32:9 solutions are certainly suitable for a variety of applications (i.e. digital art, control rooms, digital signage and esports), it will be a natural fit for professionals in finance, utility, oil/gas, architecture and design firms looking to upgrade their technology to improve output in a socially-distant, now larger executive boardroom.

The building blocks of the Fusion Max 32:9 Series of turn-key LED solutions is the Fusion Line of LED. Fusion LED comes standard with a 3-in-1 Integrated Board Design (power, receiving card & bridgeboard, 100k hours rating, 160/160 wide viewing angles, wall mountable framing accessories and a no-hassle 5-year onsite parts and labor warranty.

The vision of Primeview is to provide a consistent quality of experience, leading to higher customer engagement and ROI through increased user adoption of video. Our system integrator partners are an integral component in service delivery.

Primeview and its nationwide elite FusionMAX partner ecosystem, provide flexible solutions for any environment to deliver the best user experience. Our U.S. based partners currently include the following well recognized system integrators: Alpha Video, AVI systems, CCS Presentation Systems, Conference Technologies, IVCI, MCA Communications, Paragon360, SKC Communications and Verrex.

Founded in 1997, Primeview Global manufactures and delivers advanced display solutions, with a focus on premium LCD and LED displays for the world’s most demanding enterprise customers. Primeview Global maintains a complete supply chain, from ISO-certified production lines to installation and service, allowing it to ensure the highest quality-control standards in digital signage, video conferencing systems, high-brightness displays, touchscreens, kiosks, and weatherproof monitors. Primeview Global’s displays can be found in newsrooms, boardrooms, retail stores, hotels, casinos, museums, and public spaces around the world. Its marquee clients include ESPN, Fox, NBC, the Weather Channel, Microsoft, Citigroup, NASA, and Disney Theme Parks. Primeview Global is a privately held firm based in New York City. Learn more online at: https://www.primeviewglobal.com/

32 to 9 ratio lcd panel free sample

When programming or coding in dark rooms, it"s essential to have a high contrast ratio to display deep blacks if you use your PC"s dark mode. It"s important to get a monitor that"s the right size, with enough screen real estate to have multiple windows open and still work comfortably. A flicker-free monitor is also important, as backlight flicker can cause headaches and eye strain with prolonged periods of use. Lastly, if you want to rotate your screen to show your work to a coworker or client, it"s also beneficial to have good ergonomics.

We"ve bought and tested more than 250 monitors, and below are our recommendations for the best monitors to purchase for programmers. Also, make sure to check out our recommendations for the best ultrawide monitors, the best monitors for dual setup, and the best office monitors.

The best monitor for programming that we"ve tested is the Gigabyte M32UC. It"s a great overall monitor mainly designed for gaming but also has productivity features. What makes it one of the best monitors for developers and programmers is that it has a 4k resolution that results in fantastic text clarity. It means that it displays fine text easily, and with its 32-inch screen size, you can easily view more of your code at once. It has a subtle curve which helps bring the edges of the screen more within your field of vision, and its stand offers okay ergonomics if you need to adjust the screen, but there isn"t any swivel adjustment.

It"s a great monitor for programming in the dark because it displays deep blacks, and you won"t see much blooming around text thanks to its decent black uniformity. Its USB hub also makes it easy to connect to, as it has three USB-A ports and a USB-C port. It has a KVM switch that lets you control two devices with the same keyboard and mouse, which is great for multitasking.

If you find the Gigabyte M32UC too expensive, consider an upper mid-range monitor like the Dell S3422DWG. It"s a different type of monitor than the M32UC because it has an ultrawide screen, meaning it has more horizontal screen space, which is great for opening multiple windows next to each other. However, it also has a lower resolution, so text isn"t as sharp, but its overall text clarity is still good. Like the Gigabyte, the Dell looks great in dark rooms as it has a high native contrast ratio, and the black uniformity is excellent. It also has great gray uniformity, meaning large areas of uniform color, like on a webpage, look good.

While it doesn"t have a USB-C input like the Gigabyte, it still has four USB ports which are great for connecting your peripherals like a mouse, keyboard, and webcam. It also has Picture-in-Picture and Picture-by-Picture modes if you want to view images from two sources at once and take full advantage of the large size.

If you"re looking for something cheaper in the mid-range price category, then the Dell S3221QS is a great choice. It"s closer to the Gigabyte M32UC than the Dell S3422DWG in terms of features because it has a 4k, 32-inch screen like the Gigabyte, meaning it has remarkable text clarity, and you can easily open multiple windows at once. It has fewer features than the Gigabyte, like fewer USB ports and no KVM switch, but that"s normal if you want something cheaper. It also has a great contrast ratio, but there are some clouding issues with dark backgrounds. Luckily, there isn"t blooming around bright objects.

While its stand doesn"t offer the best ergonomics, as you can only tilt it and adjust the height, you can also easily remove the stand and mount the screen if you want to change the position to your liking. It even has good out-of-the-box accuracy, so you won"t have to get it calibrated if your text uses different colors.

If you"re just getting into programming and you"re looking for a monitor on a budget, there are a few good options you can choose from. However, the best budget monitor for programming that we"ve tested is the Dell S2722DGM. If you"re getting something on a budget, you"ll have to make some sacrifices. With this monitor, you get a lower resolution than the Dell S3221QS, but luckily the text clarity is still good. Its 27-inch screen is also smaller compared to the S3221QS, but it"s still big enough to open two windows next to each other. Its picture quality is very similar to the S3221QS, as it has a high contrast ratio and good out-of-the-box accuracy. The gray uniformity is also excellent if you often need to open a full-screen webpage.

As it"s an entry-level monitor, it"s limited in features as it lacks Picture-in-Picture and Picture-by-Picture modes like the higher-end monitors. It has a blue ambient light facing down underneath the bottom bezel, but you can"t change the color, and it doesn"t do anything fancy besides adding some light to your setup. It also doesn"t offer many ergonomic ergonomics, but you can still mount it on an adjustable arm if you prefer.

If you"re looking for a basic, cheap monitor for programming, then consider the Lenovo D27-30. It"s an okay overall monitor with limited features, but that"s what you have to expect for a basic option. It has the same 27-inch screen size as the Dell S2722DGM, the main difference being that it has a lower 1080p resolution. It means that the text clarity is just okay, so you might have to increase the scaling to see text properly. In doing so, you"ll likely be limited to only one window open at a time. If that isn"t an issue for you, this monitor is great for coding in the dark as it has a very high native contrast ratio for deep blacks, and the black uniformity is also incredible.

Even its connectivity is limited as it only has HDMI and VGA inputs, so you"ll need an adapter if your PC requires a DisplayPort connection. Its stand only offers a bit of tilt adjustment, but once again, you can easily mount it instead. If you prefer something with better ergonomics, the ASUS VG246H is another cheap option, but it has a worse native contrast ratio.

The Dell Alienware AW3423DW is a great ultrawide monitor that performs exceptionally in dark rooms due to its near-infinite contrast ratio. However, it has some text clarity issues, so it"s better to go for the Dell S3422DWG for programming on an ultrawide display.

The MSI Optix G27C4 is a cheap 1080p monitor with better text clarity than the Lenovo D27-30, but it costs a bit more, and if you truly want something cheap, it isn"t worth the increase.

The Dell S3222DGM is essentially a bigger variant of the Dell S2722DGM, so get this if you want the bigger screen, but if you"re on a tighter budget, it"s better to stick with the S2722DGM.

The Samsung Odyssey Neo G9 is a premium super ultrawide monitor that looks amazing in dark rooms thanks to its high native contrast ratio. It offers a ton of screen space thanks to its 32:9 aspect ratio, but it costs a lot more than the Gigabyte M32UC or the Dell S3422DWG.

Restructured article to reflect user needs for programming in the dark; Removed the Dell U2723QE, Dell S2722QC, Dell S2721QS, and the Dell C1422H because they all have a low contrast ratio; renamed the Gigabyte M32UC as the "Best Monitor For Programming"; replaced the Gigabyte M34WQ with the Dell S3422DWG and renamed to "Best Upper Mid-Range Monitor"; added the Dell S2722DGM and the Lenovo D27-30 to their respective categories; updated Notable Mentions based on changes.

Moved the Dell U2723QE to "Best Monitor" and moved the Dell S3221QS to "Best Mid-Range"; replaced the Samsung Odyssey G3 with the Dell S2721QS because it has a higher resolution; added the Dell S2722QC as "Best For Bright Rooms"; added the Apple Studio Display to Notable Mentions.

Complete restructuring to reflect user needs; replaced the Dell S2722QC with the Dell S3221QS, the ASUS ROG Strix XG17AHPE with the Dell C1422H, and the Gigabyte G27Q with the Samsung Odyssey G3 because they"re all better in dark rooms. Replaced the Gigabyte M32U with the Gigabyte M32UC and renamed to "Best For Gaming"; removed the MSI Optix MAG274QRF-QD; added the Dell U2723QE as the "Best For Mac".

Replaced the LG 34GP950-B with the Gigabyte M34WQ because it has more office features and moved it to its own "Best Ultrawide" category; updated Notable Mentions based on market availability.

Our recommendations are based on what we think are the best monitors for coding and programming that are currently available. They are adapted to be valid for most people, in each price range. Rating is based on our review, factoring in price, and feedback from our visitors.

If you would prefer to make your own decision, here is the list of all of our monitor reviews. Be careful not to get too caught up in the details. Most monitors are good enough to please most people, and the things we fault monitors on are often not noticeable unless you really look for them.

32 to 9 ratio lcd panel free sample

Ultra-wide monitors are quickly picking up steam in the video game community, and that"s largely due to a mixture of convenience, versatility, and wow factor. 21:9 aspect ratio monitors have already made quite a splash, but 32:9 monitors are now making waves.

There are many reasons to invest in an ultra-wide monitor, but there are a few caveats to consider. The following is a list of both for the sake of education. Gamers who want an entirely different experience may love what 32:9 monitors have to offer if they can stomach the side-effects.

Updated on December 12th, 2020 by Derek Draven:We"ve updated this list to include several more pros and cons of a 32:9 monitor for the purpose of helping gamers make the best purchasing decision, especially given new technologies that are popping up. It"s best to be fully informed before taking the plunge.

While gaming on a 32:9 monitor is a dream, it"s also loaded with a host of pitfalls that require some inventive workarounds. Newer titles fare best on an ultra-wide monitor, but older games may require the use of third-party tools or mods to overcome glaring problems.

User Interfaces are the first to take a hit with 32:9 gaming, as developers simply did not account for such an extreme resolution. Titles like Fallout 4 and Skyrim require the use of UI mods specifically created to properly align UI elements to such a wide resolution. Other titles may require the use of apps like Flawless Widescreen to function correctly. 32:9 gamers can seek support for particular games at the Widescreen Gaming Forum or the PC Gaming Wiki.

Not all 32:9 monitors support HDR, but it"s quickly becoming an important must-have in newer models such as the Philips Brilliance 499P9H and LG"s 49WL95C-W. Gamers demand HDR for the absolute best visual quality money can buy, and it"s a sin to omit the feature given the price tag.

This is good news for gamers who also want to watch HDR movies and TV shows on their computer, as well. Moving forward, it"s expected that HDR will become a standard feature in monitors of this caliber, especially now that ray-tracing is a thing.

For all their pomp and bravado, 32:9 monitors have a way to go before they can be taken seriously for the price. While particular models like the Dell UltraSharp 4919DW have scored high marks, others like the AOC Agon introduce issues such as input lag which can hamper gaming.

Add in the relative talking points such as max brightness levels, contrast ratios, and edge viewing, and it can be hard to pick the right one. Granted, this is not new to the world of monitors in general, but given their premium price tag, it"s disappointing to see a disparity in quality between models.

The first batch of 32:9 monitors was more concerned with delivering a great visual experience without sacrificing a lot of bells and whistles. Gamers have been demanding more and more from manufacturers as the form factor becomes more popular.

Companies like Samsung have answered the call with displays like the Odyssey G9, a monster display that boasts G-Sync and a 240hz refresh rate. Early adopters will drive the development of even greater technologies, which is good news all around.

While 4K desktop gaming is something of a controversial topic given the small display range, it"s no less important to consider. At the current time, 4K ultra-widescreen displays are not picking up much in the way of traction.

QHD seems to be the route many display manufacturers are taking, and truthfully that"s more than enough, especially with supersampling and DLSS now becoming mainstream. 4K Star Wars: Squadrons nuts will have to wait longer, however.

Dual monitors are wildly popular these days, though less so for gaming. With two monitors, one doubles their desktop space while enjoying the ability to place programs onto different displays. It"s not all rosy, however. Color-matching both monitors doesn"t always yield identical results, and that fat bevel in between both displays can be annoying.

A 32:9 monitor is literally two 27" displays contained in a single unit. Say bye-bye to dual monitor stands, VESA arm mounts and bevels. It"s one gloriously wide screen that serves as a double-desktop.

One of the biggest hindrances with a 32:9 monitor is program placement on the screen. Yes, Windows Snap functionality does help, but what about dealing with multiple open programs? Manually adjusting each window can be a tremendous pain.

Manufacturers like Dell have already thought of this, however. Dell"s Display Manager works with Windows Snap to offer a multitude of presets for almost any setup you can imagine. You can even create and save your own. This feature is now becoming commonplace in many ultra-widescreen displays.

As mentioned before, a dual monitor setup is no guarantee of display accuracy. Many users with two identical monitors simply cannot achieve perfect color uniformity, even with identical settings both hardware and software.

A 32:9 monitor is two displays in one, which means one never has to worry about color uniformity, brightness or contrast. It"s one less thing (and cable) to worry about, and that"s good news for video and photography professionals who want more desktop space with accurate color.

If one is going to invest in one of these behemoths, they should be prepared to take curve into consideration. For example, Dell"s UltraSharp 4919DW is a gorgeous pro-level monitor, but it doesn"t have as much of a curve as Samsung"s brand new Odyssey G9.

Depending on how close one sits to the monitor, this can be an issue. Monitors with less curve require a bit of head-canting from left to right to see what"s on screen. Though one can get used to this, they may wish to go for a monitor with a stronger curve, especially if desk space is an issue.

Nothing can quite prepare one for that first boot up of Titanfall 2 on a 32:9 monitor. It"s an experience that simply can"t be duplicated on a 16:9, or even 21:9 monitor. For the first time, gamers will feel as if they"re actually inside their Titan, with the sides of the monitor showing a far greater view of the interior cockpit.

New games are taking 32:9 displays into consideration as well. The PC port of Horizon: Zero Dawn is breathtaking on a 32:9 display, as are FPS titles like Far Cry 5 and the newly-minted Cyberpunk 2077.Ultra-wide gaming really draws one in without the need for a complex EyeFinity multi-monitor setup. No bevels means superior viewing experiences across every title.

Not all games handle 32:9 gaming equally, however. Most games produce a fisheye effect that strains the picture on the far left and right, making objects appear much closer than they actually are. This is noticeable on particular games versus others, such as Conan: Exiles, while other games like Star Wars:Battlefront II weren"t nearly as noticeable.

There"s currently no real workaround for this, though changing in-game FOV settings does help mitigate the effect. Gamers will need to do this for most titles, as the 5120x1440 resolution of QHD 32:9 monitors is quite a stretch (no pun intended). An FOV of 90-100 is a good range for 32:9 monitors, so be sure to play around to find the appropriate setting.

When one is not gaming, they may be browsing the web or watching a movie, but many might have chosen a 32:9 monitor for real work. In this instance, everything from spreadsheets to video editing becomes an absolute dream.

With so much desktop real estate at one"s disposal, programs can be stretched out to an exact fit. Alternatively, it"s nice to have Adobe Premiere Pro and After Effects running side by side, or the ability to customize the layout of Ableton Live to make music. For writers, it"s a whole new ballgame. 32:9 monitors offer limitless desktop potential.

32:9 monitors crank out far more pixels than a traditional 16:9 display. Consider the difference between a 2560x1440 resolution game suddenly getting the bump to 5120x1440, which is no small thing.

Make sure to invest in a good, hefty video card to run a 32:9 monitor, especially if it"s in the QHD range. A $1200 behemoth isn"t required, but budget-level PCs will struggle to fill out that many pixels simultaneously. Gamers should not surprised if their FPS takes a hit when going from 16:9 to 32:9. That"s a lot of data to process.

Though stretching out a Hollywood movie to 32:9 by force isn"t recommended, that doesn"t mean they"re not great cinematic displays. The flatness of a traditional 16:9 monitor seems to drop away, giving an almost theater-like viewing experience.

Most 32:9 monitors are a cut above in terms of resolution, too. This makes them far nicer on the eyes than a 1080p display. In fact, it"s best to stick to the QHD range when investing in one of these monsters.

Don"t be surprised to see 32:9 monitors go well above the $1000 mark, especially if they"re QHD. With so much display technology crammed into the unit (plus the unique form factor), expect to pay a premium.

Those willing to invest in a 32:9 monitor should not do so purely for gaming. Yes, it"s tempting to play games in such an ultra-wide aspect ratio, but it"s far better for multi-purpose applications. When the gaming session is over, one should be able to take advantage of all that extra desktop space and do something constructive with it. Otherwise, the buyer may find that they"ve invested in a huge slab of extra pixels that aren"t worth the increased cost.

32 to 9 ratio lcd panel free sample

Ultrawide gaming monitors can seem excessive compared to regular 16:9 gaming screens, especially when their demanding resolutions often require powerful and expensive graphics cards to make the most of them. Once you try one, though, there"s no going back. I"ve been a big fan of ultrawide gaming monitors for years now, as their extra screen space not only makes them great for juggling multiple desktop windows, but supported PC games also look uttery fantastic on them - and to prove it, I"ve put together this list of the best ultrawide games on PC.

Below you"ll find over 30 of my favourite ultrawide PC games, complete with GIFs and photos of them running in ultrawide so you can see exactly what they look like in the flesh. Not all PC games support ultrawide resolutions, I should point out, and those that don"t will leave you with unsightly black bars down either side of the screen. The good news is that more and more PC games are getting ultrawide support these days, and for a full list of games that support 21:9 and 32:9 aspect ratios, check out the list compiled by the good folks over at PC Gaming Wiki. Here, though, I"ve focused on games that absolutely demand to be played in ultrawide because they"re so gosh darn gorgeous.

In no particular order, here are the best ultrawide PC games that should be your first port of call for playing on a new ultrawide gaming monitor. They range from big blockbusters to stunning indie classics, and cover a huge range of genres, from action adventure games and first person shooters to real time strategy titles and intense simulation games. There"s truly something for everyone here. We also answer your burning questions about what the best ultrawide gaming monitor is and what kind of graphics card you need to play ultrawide games in our FAQ section right at the bottom of this article. For now, though, here are the 35 best PC games that demand to be played in ultrawide.

Red Dead Redemption 2 is one of the best-looking PC games of all time, and it looks even more sumptuous in ultrawide. I played a good chunk of Rockstar"s epic wild west rustle "em up on the 32:9 Samsung CRG9 when it came in for testing, and you can read more about my ultrawide cowboy experience here. Of course, Red Dead 2 is an impressive technical showcase regardless of whether you"re playing in ultrawide or 16:9, but stretching out that horizon feels like it was meant to be on PC. Plus, that increased draw distance really does lend itself to some really quite lovely panoramic views.

And oh, the horse riding! All right, forget the bit about staring into the distance for all time. I"m just going to ride and ride until I fall into the sea.

Between spells of hauling Norman Reedus up hills, you"ll spend a lot of time in Death Stranding admiring those hills from afar. Sure enough, they - and everything else - look absolutely stellar in ultrawide, and unlike in Death Stranding"s engine-mate Horizon Zero Dawn, cutscenes run in 21:9 just as the in-game action does.

At least, it all works in a very specific form of 21:9. The game actually runs at a maximum ultrawide resolution of 3360x1440, which display enthusiasts will know as a "true" cinematic 21:9 resolution but is slightly narrower than the 3440x1440 commonly used by desktop monitors. The result is a permanent pair of vertical black bars either side of the image, as you can see in these GIFs.

Kojima, you scamp. Still, though, those voids are slim enough to ignore in practice, since they"re on the extreme periphery, and the UI scales nicely to fit the ultrawide resolution even if it"s not the one you"d expect.

The sky is a big old place, especially when you"ve got Microsoft Flight Simulator running in ultrawide. To be upfront, you"ll need a beast of a graphics card to get anywhere near 60fps at 3440x1440, but then some views look great at any frame rate:

The cockpit view benefits too, especially if you"re piloting an open single-seater, and while the UI isn"t massive customisable it does dutifully move to the edges instead of squatting in the middle like it"s still in standard widescreen.

Ultrawide support was one of many, many additions made to this PC port of the erstwhile PS4 exclusive. In fact, Horizon Zero Dawn doesn"t just run in 21:9 or 32:9 - you can move, rescale and even completely remove elements of the HUD so that your ultrawide view is tailored just how you like it. The same goes for the FOV controls: whack it up to 100 degrees and the sheer amount of post-apocalyptica you can fit onscreen is seriously impressive.

The only catch is that cutscenes haven"t been given the same attention. They run at 16:9 but instead of black bars, you get blurry mirror images of the main scene filling the gaps, which can get pretty distracting.

The opening alone is enough to make your jaw drop, what with all those light rays spilling into the water, swishing and swaying with the waves. I just want to dive into its boundless depths and forget that land ever existed.

It feels like Abzu was made for ultrawide monitors. It"s the kind of game you want to gawp at for as long as possible, and what better way to do it than to literally drown your vision in its colourful shoals, majestic play of light and SO. MANY. FISHES.

You might think you"ve got the measure of what Abzu has to offer, but trust me. You ain"t seen nothing until you"re eye-level with an enormous blue whale spanning the entire width of your screen. That, my friends, is worth the price of an ultrawide screen alone.

I have never been very good at driving games. Braking is not a thing I comprehend when sitting behind the wheels of virtual cars (I blame too many years of pedal-to-the-metal Mario Kart racing), so I often spend a lot of time crashing instead of crossing the finishing line. I also have a bad habit of spending too much time gawping at the scenery, which is a very easy thing to do in Forza Horizon 4, especially when there"s so damn much of it.

I mean, there"s a frankly ludicrous amount of English countryside to take in here, even when you"re playing in regular 16:9. In ultrawide, it"s a miracle the Forza Horizon festival doesn"t descend into some kind of horrible oily bloodbath, with smashed up cars ploughed into hedgerows and crumpled stone walls up and down the country.

No one should have to race under these kind of conditions. It"s criminal. There should be a special mode that lets you get out of the car and go for a walk instead. I would play that for hours.

Back when I was a wee lass who spent most of her early PC gaming years playing endless amounts of Warcraft II on our family computer because it was precisely one of three PC games we actually owned, the one thing I would have given an arm or leg for was just more map space to see ever-growing settlement in all its glory. In ultrawide, Age of Empires II, that dream has finally become a reality.

Just look at ALL. THAT. SPACE. It is truly one of the most beautiful things I"ve ever seen in a strategy game. I love watching my little dudes scuttle across the screen like ants going about their daily business, and it"s immensely satisfying to gaze down on my little creation and see almost everything at a single glance.

Sure, the HUD becomes a bit unreadable due to it being relegated to the farthest corners of the screen, but for me, it"s a sacrifice worth making. Those pesky invaders will never be able to sneak up on me ever again! Unless they come from the north or south, of course, in which case they are just cheating.

So often in RPGs I find the world around me just feels a bit, well, dead inside. Like there"s no soul or depth to it beneath its shiny veneer. Instead, it"s just an empty void with a couple of people milling about in the corners, telling me to go and do this or that.

The screen does tend to warp a bit round the edges, all told - a thing I noticed all the way back when I wrote my How to set up multiple monitors guide to do ultrawide gaming on the cheap - but I"m sure you"ll agree it"s a small price to pay for this absolute corker of a landscape.

As I said earlier, space games are 100% more epic when played in ultrawide, and for me, No Man"s Sky is the ultimate kind of space game (sorry Elite Dangerous fans). I just love the feeling of touching down on a brand-new planet and hopping out of my space ship to go and explore. There"s no telling what"s out there, but in ultrawide, you know it"s going to be infinitely more epic than regular old 16:9.

It"s not just your adventures down on terra firma that look 100x more exciting, either. Lifting off and blasting into space is a real treat in ultrawide as well, as is soaring across the universe, picking a planet on the horizon, piercing its atmosphere and touching down to land again. With so much extra space at your disposal, your monitor finally feels like a proper cockpit, echoing a similar feeling to what I described for Subnautica. You"re no longer looking through a tiny window to gaze at this brand new galaxy - you"ve got a whole gosh darn viewing platform.

Bioshock Infinite probably isn"t the first game you think of as being worth a revisit on an ultrawide monitor, but trust me, Columbia is a real treat for the eyes when you can see so gosh darned much of it at any given moment.

Again, there"s a bit of warping around the edges going on when you pan the camera across the horizon, but it sure does help to reinforce the overall majesty and ambition of the place when so much of it occupies your peripheral vision. If anything, the resulting fish-eye effect makes its floating buildings feel all the more precarious as they bob up and down in the sky, like you"re stepping out into some kind of dream world that could crumble beneath your feet at a moment"s notice.

Plus, with Bioshock 4 being a thing that"s coming at some point in the future, what better way to reacquaint yourself with the game"s universe than by experiencing this classic in a new, ultrawide light?

Thumper isn"t so much a game as some kind of violent, visceral force that compels you to tap buttons and keys as part of a hypnotic trance. I"ve only ever played Thumper in VR, where you really do feel like you"ve been dumped in some kind of nightmare void where the only way out is to charge forever forward into the gaping maw of glittering beats and shapes. However, going back to it in ultrawide, the experience is uncannily similar.

With so much of the screen occupying your field of view, you quickly enter the same kind of trance when playing in ultrawide, where the void bleeds into your peripheral vision and all that matters is the glowing beetle in front of you. Everything else becomes irrelevant. You are the beetle now, and the glowing track your bid for freedom.

Sometimes I think it"s a shame that some of Thumper"s morphing nightmare-scapes don"t extend further out into the encroaching darkness, as it can sometimes feel like you"re just playing in regular old 16:9. But then I remember the way its boss beats and their resulting explosions ripple all the way across the screen like an earthquake, and ooff, it"s like a blow to my very soul.

This on-rails rhythm game is a feast for the senses at the best of times, but it really comes into its own in ultrawide - especially when the camera pans round and you get those lovely screen-spanning fly-bys. Be still my beating heart!

Indeed, Rez Infinite is a game designed to take over your ears and eyes like no other, and as you scan the horizon for incoming projectiles your entire world starts to become a flash of light and colour. Its dreamy music-scapes envelope your peripheral vision, its music pounding down your lugholes, and when you dive further down into the layers of reality, it"s like you"ve entered the goddamn Matrix.

If you thought Abzu was a marvel in ultrawide, just wait until you dive into the watery depths of Subnautica. If there was ever a game that deserved to be played in ultrawide, this would definitely be one if them. Instead of peeking through a tiny window into this underwater realm, this is like staring wide-eyed through a giant wall-to-ceiling aquarium window. Yes, the ceiling isn"t very high, but still! Just look at those views.

Yes, Yakuza 0 can sometimes feel like it"s just a bunch of mini-games masquerading as a walking-talking gangster suit, but as anyone who"s spent a day in Kiryu Kazuma"s shoes will know, it"s the bustling city of Kamurocho that really brings this game to life. So what better way to experience its crowded streets and neon-coloured nightlife than by opening up the edges of your screen and taking in the sights ultrawide-style?

Now, I"ll be upfront. This is the first game on this list where its "native" ultrawide support can feel a bit half-hearted at times. It"s ultrawide for the most part, but cutscenes and those sweet, sweet finishing moves Kiryu doles out in his many bust-ups all cut back to 16:9. It"s a shame, as I would really like to see Kiryu smash a bicycle over a delinquent"s head without the screen suddenly cutting inwards and diminishing the sheer silliness of it all.

In its defence, it"s not really all that different to what Rockstar has done with Red Dead Redemption 2"s plentiful supply of cutscenes, which also slide back into 16:9 mode on a regular basis. Besides, the rest of the game still looks mighty fine regardless - although I"ll fully admit that there"s some pretty funky depth of field effects going on with stuff in the background in Yakuza 0, which can sometimes make everything look a bit low res.

This is perhaps more pronounced playing in ultrawide, if only because it"s blown up so much bigger and spans so much more of your overall vision. Look past that, though, and there are still plenty of details to revel in here. Like the save point phone boxes. Gosh, I love a good phone box shot.

It is a truth universally acknowledged that all space games look better in ultrawide, and Warframe is no exception. Whether you"re just chilling out on your ship or dashing across its plentiful hub worlds, the game"s sense of scale increases dramatically when you"re able to soak in more of the sights.

Plus, it"s more practical, too, helping you scope out incoming enemies with ease and keeping track of other players on the map. No more getting lost while the rest of your team sprints off in the opposite direction. In ultrawide, no one is able to hide.

Yes, the map gets a bit lost up in the top right corner of the screen, but at least there"s not much warping going on at the edges. And hoo boy, if you thought regular Warframe looks pretty good in ultrawide, just imagine what it will look like when its new spaceship combat goes live in its upcoming Empyrean expansion. Yes. Please.

When 99.9% of any Total War game is spent watching hundreds of tiny men charging headlong across your screen to cut, slice and generally do some really quite unpleasant things to lots of other tiny men eager to return the favour, the logical next step is to make those battlefields feel even more epic in scale by exponentially increasing the size of your screen. And my word does Total War: Three Kingdoms look mighty fine in ultrawide.

Battles have such a sense of scale to them in ultrawide, and they just look and feel 100% better at all times. For starters, it makes for some truly grand cinematic camera pans,and following them into battle and zooming down into the action is so much more thrilling and exciting to watch. Just look at those guys go!

Another one for fans of infinitely wide horizons, The Long Dark looks absolutely gorgeous on an ultrawide monitor. Its wintry forests and mountains just keep on going on forever and ever in this kind of aspect ratio, and for me it really emphasises the fact that, yes, you really are alone out here and no one is coming to get you.

Still, as lonely and isolating as The Long Dark can become when played in ultrawide, I think it makes it feel more immersive as a result. After all, that"s kinda the whole point, isn"t it? You"re out here on your own, doing your best to get by, all the while gazing up in wonder at the world around you, hoping that help might be at hand if you just crest that hill or climb that mountain.

The Division 2 can also be a great (if largely accidental) nature-watching sim when you find some rare down time, but really, we"re all about the big action sequences here - and using that extra screen space to spot goons trying to flank you from the side is immensely satisfying.

To be completely honest, I think these GIFs speak for themselves. Yes, my Stardew Valley farm is a complete state, but just look at all that SPAAAAAAAAACE! Glorious.

If you weren"t already convinced that Sea of Thieves has the best water in all video games, playing it in ultrawide is all the proof you need. There"s simply no beating it, whether you"re gazing down at your ship from the top of a nearby island or you"ve just come ashore and you"re taking it all in from the beach. It truly does not get any better than this.

That GIF above was captured while I was standing right out on the bow of my ship, and cor, did I feel small and humble before those mighty, majestic waves. Perhaps not one for those with delicate stomachs, all told, but this is by far the best seat in the house for avid wave watchers.

Rime is a gorgeous-looking game no matter what type of screen you play it on, but its lonely, desolate landscapes really come alive when played in ultrawide. There"s just so much more to admire and take in here, and when its cell-shaded art looks this lovely, I"ll do whatever it takes to get as much of it in front of my eyes as possible.

It also helps to make some of its wider, more open spaces feel much grander as well, emphasising just how small you are by comparison. You feel the boy"s age so much more keenly when its huge stone structures stretch up and around you in ultrawide, making the task in front of you feel all the more daunting and impossible.

FAR: Lone Sails was one of my favourite games of 2018, and it is absolutely made to be played on an ultrawide monitor. After all, this is about a long, winding journey from west to east, so why not reflect that with an extra-long monitor?

Now, I"ll be upfront - you"ve probably noticed two big grey bars in the GIFs here. The mountains and horizon fit the length of the screen, but for some reason, the sky stops short. It"s a bit of a shame, but I reckon that"s because FAR: Lone Sails" maximum aspect ratio tops out at the standard 21:9 ultrawide size rather than the Samsung CRG9"s enormous 32:9 aspect ratio. I don"t currently have another 21:9 monitor to double-check this sadly, but I"d imagine it will probably be fine.

Either way, FAR looks truly majestic in ultrawide, even with the big grey bars. I particularly love how the world pulls back when you extend your boat-car-train"s titular sails, too. After fiddling about in the bowels of your ship for ages, it finally feels like you"re on your way when the camera zooms out like this - however short-lived it often is!

Metro Exodus is one of the most impressive looking games of 2019, and so naturally it looks even more glorious when played in ultrawide. I mean, when even the menu screen looks this good, you know you"re in for a real treat.

Like a lot of the games I"ve talked about so far, the best thing about playing Metro Exodus in ultrawide is how it emphasises the sheer vastness of the world around you. You really get the sense that this is a huge, barren wasteland you"re dealing with here, and that you could probably walk for miles and miles into the distance and still not get very far. Of course, a lot of Metro Exodus" environments aren"t nearly as large as they might first appear, but the important thing is that they look massive.

I also kinda like how small Artyon"s arms look in ultrawide. He looks so diddy! And yet, he"s still got enough oomph to show a horrible mutated lobster crab a thing or two.

Trust me, tower synchronisations have never looked so good as they do in ultrawide. Indeed, climbing up to the top of anything in Assassin"s Creed Odyssey looks pretty darn spectacular in ultrawide, especially when it"s surrounded by lots of lovely red and gold trees.

Down on the ground looks pretty darn great in ultrawide, too. Towns feel larger and grander - especially when you"re in the big cities like Athens or Sparta where giant marble statues tower over you left, right and centre - and even rural villages and vineyards take on a new sense of scale. Plus, it makes it much easier to spot places to hide when you accidentally back stab a guard in the middle of the town piazza.

Of all the games on this list, Everybody"s Gone To The Rapture definitely makes for the best GIFs. I just love gawping at Yaughton"s country lanes and village greens, especially when those playful beams of memory light zig and zag across the horizon. It"s a beautiful thing to watch, and it"s made all the more lovely by watching it in ultrawide. Truthfully, though, it was that very first scene that sold me on Everybody"s Gone To The Rapture"s ultrawide promise, as watching its 16:9 illustration window fade into its much larger game world sent proper shivers down my spine.

Then there"s Yaughton itself, which remains the best English video game village of all time. It"s so good, in fact, that I"m just going to let the GIFs do the talking, because why spoil such a gorgeous thing with boring old words, eh?

Heaven"s Vault almost didn"t make this list, if only because I had a bit of trouble getting its ultrawide support to play nicely with the CRG9"s mad aspect ratio. Menu text kept getting cut off the top and bottom, and I fear its "native" ultrawide support may still need a little work on regular 21:9 screen as well. Still, I kept it in simply because a) it still looks lovely in ultrawide, and b) ermagerd so much space for those very long translations!

Early translations are pretty manageable on a normal 16:9 screen, but when they start to get more complicated later on with several phrases and long words mixed in there, trying to go from one end of the sentence to another can be a bit of a nightmare. In ultrawide, however, the very nature of the screen means you"ve got so much more space to work with, making it easier to see which symbols go where in any given sentence.

Excited about Half-Life: Alyx? Well, why not prepare yourself for the long-awaited next entry in the Half-Life series by going back and playing the excellent Half-Life 2 in all its ultrawide glory? Yes, even a game as old as this has full ultrawide support, and lemme tell ya it"s a real treat, too.

Walking down the spooky streets of Ravenholm has never felt more unnerving, if only because you"ve now got more screen to scan for incoming headcrabs and all those horrible nasties waiting in the shadows. Still, when you"ve got your gravity gun and a trusty saw blade at your disposal, at least you"re well-equipped to deal with whatever"s round the next corner - especially when it"s actually a bunch of trigger-happy Combine instead of its screeching zombies.

You know the drill by now. Space games = great ultrawide fodder, and Destiny 2 is arguably the most epic one of the lot. Even its loading screens look incredible with its big planets hanging across the entire screen and your zippy little space ship going pew pew as it finally corrects course and heads down to the action.

There"s never a dull moment in Destiny 2. I"ve only played a very tiny bit of the campaign so far, but when you"ve got wave after wave of enemies raining down all manner of bullets and power slams on you from all directions, just being able to see more of what"s going on is heart-racing stuff. Whether you"re aiming down your rifle sights or charging headlong into the fray, you definitely feel a lot more heroic doing it in ultrawide.

Ah, the chocobros. Another game that instantly sells itself right from its very first title screen, Final Fantasy XV is another great showcase for ultrawide. It"s a showcase for pretty much everything, to be honest, whether it"s HDR or Dolby Atmos - you name it, Final Fantasy XV almost certainly supports it. That"s great for us, as it makes Noctis" boyband roadtrip all the more enjoyable - especially when there are rainbow-coloured chocobos involved.

I love stomping across the slopes and plains of Duscae, and its arching rock formations remind me a lot of my favourite RPG of all time, Xenoblade Chronicles (which is currently being remastered for the Switch and oh my days I actually cannot wait). For me, they seem even more epic and fantastical when played in ultrawide, and they"re quite the sight to behold when you"ve got all of Nvidia"s extra graphical effects going on around you, too, with the fancy, grassy TurfEffects and flowing, HairWorks-ified monster hides.

That does, of course, require an equally monstrous graphics card to pull off, especially at higher quality settings, but even on its regular Average setting it"s still quite a spectacle. When your boyband pals all draw up beside you on their giant fluorescent chickens, there"s no greater feeling in the world. Except maybe taking an ultrawide gondola ride in the futuristic Venetian city of Altissia. That"s also a bit of a jaw-dropper.

Hitman 3 is all about making the most of the opportunities in front you. Like walking up to a man in a flamingo costume, knocking him out cold and stealing his pink mascot attire so you can make it backstage to the off limits podium area in the game"s Miami level.

Or maybe you"re the kind of person who likes to use your newfound novelty clothes to sit in a billion dollar race car, much to the dismay of everyone around you. All is possible in ultrawide Hitman.

I mean, all this is possible in regular 16:9 Hitman as well. Only here it"s extra absurd and weird and frankly fantastic and the best because you"re making the most of your monitor"s ludicrous aspect ratio, which as I said earlier, is what this game"s all about.

There are practical elements to playing in ultrawide. You"re more aware of your surroundings for starters, making it easier to spot patrolling guards that you might have missed otherwise, or extra hidey-holes when you"re in a spot of bother and need to disappear for a bit. But it really comes into its own when you"re poking around Aramis Stilton"s decrepit old manor and scoping out good time travel spots with your nifty little timepiece. The timepiece itself isn"t any bigger, but you do get a better sense of how the manor fits together in the past and present.

Perhaps the ultimate game for playing on a ludicrous ultrawide monitor, I would be completely remiss if I didn"t have American Truck Simulator on here somewhere. Indeed, look up "freedom" in the dictionary and you"ll see something that looks a lot like this.

No wait, I tell a lie. I"ve never felt more alive than nearly crashing into this deviant who decided to get the jump on me and cut in front at a junction. The absolute nerve of these people. Honestly.

Grow Home is quite possibly the sweetest game of all time. It tells the tale of a tiny robot friend whose job it is to grow increasingly tall and winding plants so he can get back to his MOM, which also happens to be the name of his space ship, the little munchkin. But as everyone who"s played Grow Home probably knows, the best thing to do once you"ve finally made your way back into orbit is to throw your poor robot pal to his doom and watch him skydive back down to earth as you take in your magnificent, organic creation.

I am a cruel, heartless witch, yes, but it sure does make you appreciate all the hard work you"ve put in to finally get back to space - and it looks even more spectacular in ultrawide.

The skylines in Firewatch are just so gosh darn lovely that they absolutely deserve to be admired on as wide a screen as possible. Just look at that glorious morning vista! Swoon.

Yes, there"s a fair bit of warping going on at the edges, but cor, it"s still stupidly pretty regardless. It"s not just up in the watch towers where Firewatch shines in ultrawide, either, as there"s still plenty of lovely naturey goodness to be found down on the ground, too. Like these gorgeous god rays peeking through the trees.

Finally, we come to the last game on my list of best ultrawide games, Batman Arkham Knight. Technically, all three of the Arkham games have ultrawide support, but Knight is arguably the one that makes the biggest and boldest impression, if only because you"ve got the whole of Gotham City to coo over instead of just tiny sections of it. Just look at that moody night sky!

Yes, I know everyone hates Arkham Knight and that Asylum and City are probably the better games overall, but I have a real soft spot for this final entry in the Arkham series, and soaring from rooftop to rooftop is still one of the best feelings in all video games - especially when, you guessed it, you"re doing it in ultrawide.

Gotham just looks so vast and imposing when you can see right across its art deco skyline, and it remains one of my favourite gaming cities to pottle about in. Plus, I will never tire of watching grump old Bats staring grimly into the middle distance while I admire the city around him. That stuff never gets old.

Naturally, to recreate the scenes you"ll see in the coming pages, you"ll need an ultrawide gaming monitor. My current favourites in ou