32 to 9 ratio lcd panel pricelist
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Ultra-wide screens are starting to become popular again. Back when 21:9 TVs were a thing, it was all about movies. Now that game developers are starting to favor ultra-wide resolutions, more and more PC monitors are adopting the 21:9 aspect ratio, and Samasung is also pushing the 32:9 one as of late. However, these models are not exactly portable even though they are not as big as previous TV models, plus they can cost quite a pretty penny. If you are looking for something more portable for the laptop maybe, you could try the new Lukos 14-inch display with 4K resolution and 32:9 aspect ratio. This model is currently up for pre-orders on Kickstarter for US$419.
Main specs for the new Lukos display include a 2 ms 60 Hz IPS LCD panel with a maximum resolution of 3840 x 1100, 32: 9 aspect ratio, 300 cd/m2 peak brightness and 100% sRGB color gamut. Since it is designed to be portable, this monitor is mainly recommended to be paired with laptops, handheld consoles, tablets and smartphones, but it supports mostly any type of computer. Connector selection is quite robust with 2x DP 1.4, 2x HDMI 2.0B, 1x HDMI 1.4, 1x DP 1.2, 1x USB-C plus headphone jack. All these connections allow the Lukos screen to display up to four sources at a time (x4 1920 x 550) or two sources side by side (x2 1920 x 1100). Apparently, there is also a 3849 x 2160 version of the panel coming at some point, according to the Kickstarter page.
The connectors are placed a bit impractical on the upper edge, and the screen incorporates stereo speakers, as well as a cooling fan that can be switched on and off. Additionally, it comes with its own stand and users can flip it vertically to display text or comics strips.
The Kickstarter pre-sale is ending in less than a day and prices per unit are expected to rise to $479 afterwards. Backers may even opt to buy a double pack for $758.
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*Expedited Delivery: * Expedited Delivery not available on certain TVs, monitors, batteries and adapters, and is available in Continental (except Alaska) U.S. only. Other exceptions apply. Not valid for resellers and/or online auctions. Offers subject to change, not combinable with all other offers. See Dell.com/rewardsfaq.
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Footnotes* Returns: The 30-day return period is calculated from invoice date. Exceptions to Dell"s standard return policy still apply, and certain products are not eligible for return at any time. See dell.com/returnpolicy.
* Offers subject to change, not combinable with all other offers. Dell may impose a purchase quantity limit (for example, 5 units per order). Taxes, shipping, and other fees apply. Free shipping offer valid only in Continental U.S. (excludes Alaska and P.O. Box addresses). Offer not valid for Resellers. Dell reserves the right to cancel orders arising from pricing or other errors.
* Rewards 3% back excludes taxes and shipping. Rewards are issued to your online Dell Rewards Account (available via your Dell.com My Account) typically within 30 business days after your order’s ship date. Rewards expire in 90 days (except where prohibited by law). “Current rewards balance” amount may not reflect the most recent transactions. Check Dell.com My Account for your most up-to-date reward balance. Total rewards earned may not exceed $2,000 within a 3-month period. Outlet purchases do not qualify for rewards. Expedited Delivery not available on certain TVs, monitors, batteries and adapters, and is available in Continental (except Alaska) U.S. only. Other exceptions apply. Not valid for resellers and/or online auctions. Offers and rewards subject to change without notice, not combinable with all other offers. See Dell.com/rewardsfaq. $50 in bonus rewards for Dell Rewards Members who open a new Dell Preferred Account (DPA), or Dell Business Credit (DBC) account on or after 8/10/2022. $50 bonus rewards typically issued within 30 business days after DPA or DBC open date.
^DELL PREFERRED ACCOUNT (DPA): Offered to U.S. residents by WebBank, who determines qualifications for and terms of credit. Taxes, shipping, and other charges are extra and vary. Payments equal 3% of the New Balance or $20, whichever is greater. Minimum Interest Charge is $2.00. Rates range from 19.24% - 29.99% variable APR, as of 11/04/2022, depending on creditworthiness. Dell and the Dell logo are trademarks of Dell Inc. Six and twelve months special financing offers have different minimum purchase requirements. See Dell.com/nointerestdisclosures for important financing details.
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Celeron, Intel, the Intel logo, Intel Atom, Intel Core, Intel Inside, the Intel Inside logo, Intel vPro, Intel Evo, Intel Optane, Intel Xeon Phi, Iris, Itanium, MAX, Pentium, and Xeon are trademarks of Intel Corporation or its subsidiaries.
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*Expedited Delivery: * Expedited Delivery not available on certain TVs, monitors, batteries and adapters, and is available in Continental (except Alaska) U.S. only. Other exceptions apply. Not valid for resellers and/or online auctions. Offers subject to change, not combinable with all other offers. See Dell.com/rewardsfaq.
* Accidental Damage Service excludes theft, loss, and damage due to fire, flood or other acts of nature, or intentional damage. Customer must return damaged unit. Limit of 1 qualified incident per contract year. See dell.com/servicecontracts.
FREE SHIPPING: qualified PC parts products will have free shipping via our choice of ground delivery methods to most addresses in the 48 continental United States. Oversized orders that require delivery by truck do not qualify. The transit time will vary by delivery address and our chosen ship method.
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I"d say the proportions of the screen are completely the same as the resolution people see while playing on 2 regular 1920x1080 FHD screens or 2 2560x1440 UHD screens. There is just no bezel in the middle. For developers it would probably be the same as a spanned 2 screen setup, just place a second screen and evaluate. 2 and 3 screen solutions and resolutions have been supported by the game since.... well 2012. Playing on 2 or 3 monitor setups has been a thing for well over a decade now, almost 2 even... I played on 2 1080p monitors since 2011 myself and had a second monitor available since 2007 and I was pretty late adopting a second monitor....
This said: The UI and the movies might well be adapted to be played unaltered but fitting to screen, not stretched but limited by the lowest cap, I do not mind seeing my characters scaled down in the selection screen so they fit, nor do I mind a bar or sideblocks in a 16:9 encoded film when I can watch it properly. Not seeing the top and bottom 25% is a bit annoying though.
Originally people had 4:3 (CRT and later TFT) monitors, the introduction of flat panels made more room for new resolutions but a lot of 4:3 TFT screens were made in the beginning.640x480,
For a small period of time a screen proportion with increased depth was also used 16:10, it extended the screen a bit downwards.However they were mostly used between 2005 and 2010 and were shoved aside by the upcoming 16:9 market.So in the end: replacing 4:3 was 16:9 the 1920x1080 (1080p or F(ull)HD) monitor,
multimonitor setups were possible already so Double and Triple 1080p FHD monitor setups arose, and later Double and Triple 1440p QHDSome of these dual combinations were actually taken in production as a single monitor with advances in electronics allowing 4k60hz and thus dual1080p and dual1440p over 1 cable (which are less pixels then 4K, dual 1080p is 50% of the pixels of a 4K screen, dual 1440p is 87% of the pixels of a 4K screen) :3840x1080 (dual 1080p or WFHD or D(ual)FHD, 32:9 proportion), either in 1 monitor or 2 monitors combined
7680x2160 (dual 2160p, or WUHD, D(ual)UHD or Dual 4k, 32:9 proportion) as far as I know in 2 monitors(, but if they can make 8k monitors these will appear as well)
With the release and the lowering of prices of bigger resolution monitors triple monitor solutions became also more common, they have the advantage over classic 2 screen dual setups that bezels are not in the center of the screen, however the proportions are even more extreme5760x1080 (triple 1080p, 48:9 proportion).
The GPU will calculate most resolutions without problems, and 1 thing should be observed. In nearly all these resolutions there is 1 common part in the proportions, with 16:10 being the 1 exception:12:9 (=4:3) (Legacy)16:9 (Standard)21:9 (Ultra wide)32:9 (Double or Dual)48:9 (Triple)
If we normalize the x:9 including the 16:10 exception we would get this complete list of proportions (excluding setups requiring vertically placed monitors):120:90 (4:3) (Legacy)144:90 (16:10) (early HD)160:90 (16:9) (Standard)210:90 (21:9) (Ultra wide)320:90 (32:9) (Double or Dual)480:90 (48:9) (Triple)
The maximum height of the character on the character select screen would also be in a 9:9 proportioned part placed in the center of the total screen size. This would cure all problems with non standard monitor setups once and for all.Suggestion for Movies and cut scenes:
Yes, universal movies for all horizontal screens would probably be 120:90 in proportion (so 12:9 or legacy 4:3) in size with a heigth of the height part of the proportion in the screen, so no loss of view would arise, stretching the sides to 160:90 (so 16:9 proportions) would allow for a 1080p/1440p/4K/8K picture but it should be noted the both sides would not be visible on legacy 4:3 or 16:10 monitors (horizontal cropping) or both 4:3 and 16:10 could have small black bars on top and bottom (vertical cropping), which is no huge problem at all. Double and triple setups would use the basic 16:9 videos and cut scenes, maybe with an added feature placing the video on the left or right screen or the center to have less interference from bezels, this would allow for complete visibility of the movie without loss , and I mostly use the huge screen area more for immersion during gameplay.
So sizes of the character on the character select screen, and video sizes would be deductible now:So on my 32:9 5120 x 1440pixel screen, the size of the character should be 1440x1440pixels (max, so Charr and Norn) and video 16:9 so 2560x1440So on the 21:9 2560 ×1080pixel screen, the size of the character should be 1080x1080pixels (max, so Charr and Norn) and video 16:9 so 1920x1080So on a normal 16:9 1920x1080pixel screen, the size of the character should be 1080x1080 pixels (max, so Charr and Norn) and video 16:9 so 1920x1080So on a huge 21:9 5k2k 5120x2160pixel screen, the size of the character should be 2160x2160 pixels (max, so Charr and Norn) and video should be 3840x2160So on a legacy 4:3 1600x1200pixel screen, the size of the charatcer should be 1200x1200pixels (max, so Charr and Norn) and video should be preferably: 1600x900 with bars or alternatively: 2133x1200 with clipping
Note: When considering vertically mounted screens as well:However if one would allow for rotated screens (9:16) as well, you"d end up with a 9:9 proportion being the viewable center for all possible screen resolutions. This consideration of vertically place monitors would add a lot of added options, but a 3 screen vertically mounted setup would lead to a 27:16 screen size and it"s not incompatible with my suggestions. The video image could be scaled up with little loss, using a 12:9 picture which would mean a minor loss in viewing area. .The character could be kept on a 9:9, so the character on the character select screen would not be displayed on 3 monitors at once, causing 2 bezels to be in the FoV...
In all cases emphasis should lie that the focus of movies are shown in the center of the video which is the 9:9 center, comparable to the character select screen. This center should be available for view in any case with all monitor setups, with only vertical multi screen setups requiring additional attention to the size of the videoframe, because this setup is the only one which c-/would require resizing if people would not mind the bezels interfering in their videos and character select screen. which is arguably better then not seeing up to 50% of movies or characters on 32:9 and not seeing up to 66% of movies and characters on 48:9 triple screensetups
TL:DR I suggest to have the char select and movies be made to fit the screen, unclipped, unstretched.Because I rather see a smaller character completely and the movie completely then just the mid 50% on full width.To make this so I suggest the characters on character select are made to fit a 9:9 square on the 12:9(=4:3), 16:9, 21:9, 32:9,48:9, 16:10, 9:16, 18:16, 27:16 or other proportioned screens. this would be centered in all cases, except maybe the dual setups (32:9) and (18:16) where a bezel might interfere, there a slider might be of use to select 1/4 (mid left screen),1/2 (centered) or 3/4(mid right screen) of the screen for both video and character op character select placement (comparable to the position horizontal slider in the menu as is available now, which is mostly used to move the character from the bezel).
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