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With phosphor-based electronic displays (for example CRT-type computer monitors, oscilloscope screens or plasma displays), non-uniform use of specific areas, such as prolonged display of non-moving images (text or graphics), repetitive contents in gaming graphics, or certain broadcasts with tickers and flags, can create a permanent ghost-like image of these objects or otherwise degrade image quality. This is because the phosphor compounds which emit light to produce images lose their luminance with use. This wear results in uneven light output over time, and in severe cases can create a ghost image of previous content. Even if ghost images are not recognizable, the effects of screen burn are an immediate and continual degradation of image quality.

The length of time required for noticeable screen burn to develop varies due to many factors, ranging from the quality of the phosphors employed, to the degree of non-uniformity of sub-pixel use. It can take as little as a few weeks for noticeable ghosting to set in, especially if the screen displays a certain image (example: a menu bar at the top or bottom of the screen) constantly and displays it continually over time. In the rare case when horizontal or vertical deflection circuits fail, all output energy is concentrated to a vertical or horizontal line on the display which causes almost instant screen burn.

Modern CRT displays are less susceptible than older CRTs prior to the 1960s because they have a layer of aluminum behind the phosphor which offers some protection. The aluminum layer was provided to reflect more light from the phosphor towards the viewer. As a bonus, the aluminum layer also prevented ion burn of the phosphor and the ion trap, common to older monochrome televisions, was no longer required.

A nearly two-year-old LCD television showing extreme burn-in of CNN"s circa 2008 digital on-screen graphic; this television is in a McDonald"s restaurant where CNN is permanently turned on and displayed throughout the business day.

In the case of LCDs, the physics of burn-in are different than plasma and OLED, which develop burn-in from luminance degradation of the light-emitting pixels. For LCDs, burn-in develops in some cases because pixels permanently lose their ability to return to their relaxed state after a continued static use profile. In most typical usage profiles, this image persistence in LCD is only transient.

Both plasma-type and LCD-type displays exhibit a similar phenomenon called transient image persistence, which is similar to screen burn but is not permanent. In the case of plasma-type displays, transient image persistence is caused by charge build-up in the pixel cells (not cumulative luminance degradation as with burn-in), which can be seen sometimes when a bright image that was set against a dark background is replaced by a dark background only; this image retention is usually released once a typical-brightness image is displayed and does not inhibit the display"s typical viewing image quality.

Screensavers derive their name from their original purpose, which was an active method of attempting to stave off screen burn. By ensuring that no pixel or group of pixels was left displaying a static image for extended periods of time, phosphor luminosity was preserved. Modern screensavers can turn off the screen when not in use.

In many cases, the use of a screensaver is impractical. Most plasma-type display manufacturers include methods for reducing the rate of burn-in by moving the image slightly,Android Wear watches with OLED displays can request that Android Wear enable "burn protection techniques" that periodically shift the contents of the screen by a few pixels.

Other examples: Apple"s iPhone X and Samsung"s Galaxy series both mitigate or delay the onset of burn-in by shifting the pixels every minute or so for the battery, Wi-Fi, location, and service bars. Also, parallax scrolling may be enabled for the home screen to give icons a 3D-like effect, a setting Apple refers to as "perspective zoom". AG Neovo patented Anti-burn-in technology is also using pixel shifting to activate the pixels to move by the designed time interval to prevent burn in effect on LCD monitors.

Depending on the type of screen, it is sometimes possible to remedy screen burn-in through the use of remedial software and remedial devices. In the case of OLED screens on Android phones, burn-in reduction apps can display an inverted image of the navigation and status bars (which are constantly displayed and therefore the most likely elements to be burned in) to burn in opposite pattern, resulting in a screen whose sub-pixels have more even luminosity and therefore less visible burn-in artifacts.

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TFT displays are full color LCDs providing bright, vivid colors with the ability to show quick animations, complex graphics, and custom fonts with different touchscreen options. Available in industry standard sizes and resolutions. These displays come as standard, premium MVA, sunlight readable, or IPS display types with a variety of interface options including HDMI, SPI and LVDS. Our line of TFT modules include a custom PCB that support HDMI interface, audio support or HMI solutions with on-board FTDI Embedded Video Engine (EVE2).

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This guide will give you full insight into how to use all the features of Automatic LCDs 2. You will find out what are the commands, what are the arguments of the commands and how to use them. It also contains full list of all commands with detailed description along with examples of use.

Script cannot update itself inside your programmable blocks. You need to load new version of script to your programmable block to overwrite the old one. You can do that in exactly the same way as when you first loaded the script into programmable block.

Open your programmable block, click Edit, click Browse Workshop, select Automatic LCDs 2, click OK, Check code, Click Ok. Done. Your script is now updated.

Note: If you are experiencing errors on translated version of script please write to the script page of author of that translation. I can"t update translations.

Your commands are too long to fit on single line?You can use a \ to tell the script to continue the command on the next line, just make sure there is nothing after the \ not even a space.

As you know almost every command has first argument used for name filtering which can be used to filter blocks by block name or block group name. This name filter now supports more than that. You can use it to tell the script to only look for blocks which are part of the same grid as the one where the programmable block is.

This is very useful if you connect ships to your station or ship and you don"t want to see blocks of the connected ships on station LCDs. You can also use this script on multiple ships that connect together without worries that they will conflict once connected.

Script now only updates LCDs which are part of the same grid as programmable block. If you would like to change this please take look at What is LCD_TAG? section to learn how to change LCD_TAG.

LCDs that are connected using rotors, pistons or connectors are not updating?By default the script only updates LCDs that are part of the same grid as programmable block.

LCD_TAG is used to tell the script which LCDs are managed by the script. As all of you know the script looks for LCDs that have [LCD] in their name by default.

You can however change this to whatever you like. You can tell the script to manage LCDs in certain group or even tell it to manage all LCDs regardless of name.

How to change the LCD_TAG?You can change the LCD_TAG by editing the Custom Data of programmable block that runs the script. Let"s explain it by example:

How to tell the script to manage all LCDs regardless of name?LCD_TAG follows the same name filtering rules as commands. So you can set the Custom Data to:

You also can"t change the LCD_TAG during run. You need to recompile the script every time you change the LCD_TAG otherwise the script will still look for old tag.

It is now possible to join multiple LCDs together so they will look and work like single panel. Because of the limitations of text alignment it is only possible to join LCDs up and down. Not left to right. So the widest LCD you can have is Wide LCD. But you can have many of them under each other to form single big one.

NUMBER is position of LCD in array of LCDs. It doesn"t matter what number you choose. They just need to go one after another. So the topmost LCD will have the lowest number. For example 1. LCD under it will have 2, etc.

You can use this script on cockpit screens as well as screens of other blocks. In order to do that you have to mark the cockpit (or other block) with the LCD_TAG as you did with LCDs. So by default you add [LCD] to the name of the cockpit in order for the cockpit to be recognized by the script.

As soon as you do that the first screen on the cockpit will be controlled by the Automatic LCDs 2 and should display the usual message that you should write commands to custom data of the panel. If you need only this screen, you can write commands to Custom Data of the cockpit just as you do with LCDs.

In order to use other screens you have to tell the script which screen you want to write to. Here is example of how the Custom Data of cockpit can look like:

Where is the index of the screen you want to write to. 0 is the first screen, 1 is the second screen, etc. The "AutoLCD" part just needs to be there.

Easy way to know the index of the screen is when you look at the control panel of the cockpit, find the list of the LCD panels and pick one. For example "Keyboard" screen is 4th in the list of the LCD panels which means its index is 3 (because first one is 0). So if you would want to write only to the Keyboard screen your custom data would look like this:

You can use this on any block that has LCD panel screens. Script will not touch screens that you haven"t specified so you can use this with other scripts too. Read "Compatibility with other scripts" if you want to know how Automatic LCDs can share Custom Data with other scripts.

If you want to dock or merge a ship that is using this script with another ship or station that is also using this script you can run into some problems which can be easily prevented if you know how.

Script now only updates LCDs which are part of the same gridThis means that LCDs which are connected using connectors, pistons or rotors will not be updated to prevent conflicts between docked ships. This does not apply when ships are connected using merge block because in that case they behave like single ship in game.

LCDs are updating much slower when more ships are docked using merge blockIf there are more ships using this script docked together using merge block then the programmable blocks will not split the work efficently automatically.

I recommend using different LCD_TAG for each ship and station. Look at Tips and Tricks section of this guide to learn how to do that. This will ensure that programmable blocks always update only LCDs on the ship/station they are intended for.

LCDs are showing items, power, cargo, etc of all docked shipsThis will happen if you use no arguments to commands or if you use * or if you use same names for groups / blocks on both ships. Make sure you read Same ship blocks filtering section to learn how to filter only blocks of the same ship.

Displays inventory summary for certain item types. It automatically adds 0 items lines for vanilla game items. Script will automatically display even modded items if they are in the inventories, but it will not report missing modded items.

This command has some default quotas set for vanilla items. It"s quota is considered maximum quota which means that this is the maximum number of items you ever expect to have. So you can easily see just by looking at the progress bar around how many items you have.

Advanced: If you know something about how items in SE internals work, you can translate or add modded items to be reported when 0 of them is in the inventory. Look into Modded Items discussion on the Steam Workshop page for more info.

construction, metalgrid, interiorplate, steelplate, girder, smalltube, largetube, motor, display, bpglass, computer, reactor, thruster, gravgen, medical, radio, detector, explosives, solarcell, powercell, superconductor, canvas

This quota is different from the Inventory command quota, because it is minimum quota. You can use this command to only show items which are very low in stock so just by looking at it you will see what needs your immediate attention. That is why default quota is set to 1 so only when you have 0 items they will show up there - which I think almost always needs your immediate attention.

Custom TitlesThis command by default writes "Reactors:", "Engines:", "Turbines:", "Batteries:" and "Solars:" in the output. Now you can override that by using second argument like this:

Displays estimated time after which power will be depleted. You can also filter blocks by using name filter to limit the estimation to only some blocks. For example you may be interested in seeing only batteries on your ship and this command will show you time after which those batteries will be depleted at current power draw rate or time after which the batteries will be fully charged.

You can set your own time quota and this command will even display progress bar with percentage showing how much remaining power time there is out of your total specified quota.

Displays damaged and partially built ship/station blocks. Script only has access to blocks which are visible in control panel so no armor blocks, conveyor tubes, etc are considered.

You can now also use word NoC (No Contruction) which will make Damage commands display only damaged blocks and not show blocks that were grinded / not fully constructed.

You can also make it show connectors to which the ships are connected if you use DockedCN which you can also combine with empty connectors variant as DockedCNE.

Eg: OnOff, Open, ShowOnHUD, Depressurize, slaveMode, UseConveyor, ControlThrusters, ControlWheels, DampenersOverride, HandBrake, HorizonIndicator, MainCockpit, DrainAll, AnyoneCanUse, Force weld, ShareInertiaTensor, Override, Autolock, EnableIdleMovement, Shoot, TargetCharacter, TargetLargeShips, TargetMeteors, TargetMissiles, TargetNeutrals, TargetSmallShips, TargetStations, isPerm, SetFaction, TakeOwnership, Auto-Refill, Stockpile, AutoDeploy, etc.

Due to game limitations some blocks do NOT automatically update the details text until you look at them in control panel. This is VERY important as you always need to look at the block in control panel if you want the LCD to show updated text. This does not apply to all blocks!

The command above will get the details text from block My Block and if it finds "Text to look for:" in the details text it will display it and any text after that until it displays 2 lines, it will not display any line after that (for that block).

Note: If you would like to display only leaking air vents you can use Working command and filter only LCDs that show LEAK using filtering described in Working command.

Type is from name of the tank type (whatever you see in G-menu). So if modded tank will be called "Soup Tank" then you can use "Soup" as type here to display only those tanks.

Note: This is not exactly true. It uses the name of the type of gas that is in the tank, but there is no easy way to find that out in the game (creator of the gas mod can tell you what it is).

This is very useful when using different mods / scripts that write something to Custom Data of block and you would like to append it to your Automatic LCDs displays.

This is very useful when using different mods / scripts that type something on LCD and you would like to append it to your Automatic LCDs displays. This way you can have one LCD hidden that will be used by your mod / script and use TextLCD command to read that text and write it to one of the Automatic LCDs. Example: TextLCD {Other LCD} will append contents of first LCD named Other LCD.

Displays single line of text followed by current date. Same as in time case you can offset it by hours so your date is switching at correct time. Like this:

You can offset the displayed time by number of hours by adding +1 or -1 or any number of hours you want to offset the displayed time and date in the same way as it works in Time command:

So how to get around it? You can use special character to mark what is not supposed to be replaced. So if we would like to fix our previous example we would do this:

Countdown command is used to show days, hours, minutes and seconds remaining to specified date and time. It displays EXPIRED after the countdown ended.

You can specify maximum mass by using arguments to the command. First argument specifies maximum mass value while second argument specifies metric unit prefix of the maximum mass such as k, M, G, T. Default prefix is k (as in kg). If you enter "1 M" it means 1Mg (1 ton).

You can specify maximum mass by using arguments to the command. Second argument specifies maximum mass value while third argument specifies metric unit prefix of the maximum mass such as k, M, G, T. Default prefix is k (as in kg). If you enter "1 M" it means 1Mg (1 ton).

You can also add this to button panel and setup action on button to Run the programmable block with argument. It needs to be the same programmable block that runs the script that shows the text on the screen on that particular LCD.

LCD clear functionWhen you Run the programmable block with argument "clear" (without quotes) it will clear all LCDs. You can use this to turn off your LCDs without having to actually turn them off where they would say "OFFLINE".

LCDs boot screensUnfortunately there is no easy way to find out that you turned off/on your ship so the script doesn"t automatically display boot screens after turn the power sources off and on. You can however use the LCD clear function to reset the LCDs when you turn on your ship/station. There is also special "boot" argument to start the boot sequence whenever you need it. Just Run the programmable block with "boot" (without quotes) as argument.

If you are a bit more advanced, you can customize the boot screens:To customize the boot texts (except for progress bar part) open the script in programmable block and scroll down a bit, where you will find this:

Automatic LCDs 2 is not a mod so you don"t need to do anything in dedicated server setup to use it except for having enabled in-game scripts in your world.

As you can see only second one contains changed display name, but you can add your own to any of them. Let me show you how to translate those 3 items:

On second line I just changed "Gravel" to "Strk" (which is gravel in slovak language), but you can see there is one more gravel mentioned there. I recommend you don"t change that one.

You can change the second string on the line to equivalent in your language, but do NOT change the first string. I also recommend you keep the text as short as possible.

How to keep your translation up-to-date with the main script?This is why I"ve separated the messages from the main code so you don"t need to walk through code to find what needs to be translated. When I update the main script you can just copy-paste the item lines and message lines from your old translated version to new script and just translate any new items/messages that were added in the update.

Note: If you are experiencing errors on translated version of script please write to the script page of author of that translation. I can"t update translations.

How to use LCDs that are connected using rotors, pistons or connectors?By default the script only updates LCDs that are part of the same grid as programmable block. First, I do recommend reading about "Same grid filtering" in separate section of this guide.

How to stop the script from changing Content Type of the panels?You can add line "SKIP_CONTENT_TYPE = true" (without quotes) to Custom Data of the programmable block to disable automatic panel content type change.

Do you want to change some text that the script says?You need script to not show "Total Output" but only "Total"? Or is there anything else that doesn"t fit your needs? You can change anything the script says at the bottom of the script. Look at "How to Translate?" section to learn how to make the script say what you need.

Keen has added MyIni format that scripters can use to parse Custom Data. This was added explicitly to make life easier for scripters when they need to use Custom Data and share it with other scripts. This was written by Malware (the creator of MDK framework for Space Engineers in-game scripting and father of Programmable Block) and I"ve been discussing with him how to make it compatible with Automatic LCDs without people having to learn new syntax so he came up with great solution.

If people also want to write Automatic LCDs commands to the same block where the Custom Data is already used by script that uses MyIni format then they can simply add 3 dashes on its own line and continue with Automatic LCDs commands like this:

Anything under the --- is ignored by the MyIni parser that other scripts use. Anything before the --- is completely ignored by the Automatic LCDs so this way Automatic LCDs can share Custom Data with other scripts and coexist peacefully :)

NOTE: Some scripts overwrite the Custom Data and if you already have some Automatic LCDs commands there they will remove them. If those scripts support the MyIni format then you can write your commands like this to make them not remove the commands (or set them up first and then use the format like explained above):

This script doesn"t work like other scripts on the workshop. Script updates dynamically as it needs and time between updates of most of the commands is several seconds depending on complexity of the command. There is not a single update time you can modify because the script doesn"t work that way. The script automatically limits itself and spreads the calculations over time to have minimal impact on the game performance. That"s why the more commands you use the longer it will take to update all of them. Unfortunately even if I figured out some way to let you configure update rates, I just can"t leave the update rates configurable for people, because the script would have very bad impact on game with high refresh rates and many people would not realize that - trust me, we"ve been there.

You can have 100 scripts running on your server with 1.0 sim speed. If you would like to see the performance test it starts at 1:56 of the showcase video which is the first one in the screenshots on the main script page or here:

I will always try to make sure that the script performs as well as possible while giving you good enough refresh rates. Unfortunately it can"t be completely real time, because the impact would be just too huge.

Programmable Block Edit button is greyed out. What should I do?You need to enable in-game scripts in Advanced World settings. You can find them on Load screen, when you select your save and click Edit Settings button, then Advanced button and scroll down you will find lots of check boxes, one of them says In-game scripts - make sure it is enabled.

*** Check your ownership ***Always make sure that the programmable block and LCDs have the same ownership as the blocks you want to show on the LCDs. I highly recommend you own all the blocks unless you know how ownership works. Just open the control panel, select one of the blocks on your ship, press CTRL+A and change the ownership on the right side to "Me".

I can"t stop it. Its techinically impossible because of how the script limiter works. The script is independent on number of screens or number of commands .. it always uses the same number of instructions and instead slows down the updates of the screens.

Technical details: Script limiter counts real time it took script to execute. Because of how computers and operating systems work the real time it takes to execute some code is dependent on other things running on the computer. So if one thing is using a lot of CPU then other things will take longer to complete. This is why even scripts that do almost nothing can take a lot of time to complete if the computer is overloaded by for example doing backups, scanning for viruses, calculating the answer to ultimate question, etc. Because the scripts get less CPU time it takes much longer to complete even simple tasks. This is why its almost impossible to make the script survive script limiter actions if the server is overloaded from doing other stuff many times even outside of the SE game itself.

1. If your LCDs are on separate grid (behind rotor, piston, connector) they will not be updated. Read LCDs that are connected using rotors, pistons or connectors are not updating? section of Troubleshooting section of the guide.

LCDs that are connected using rotors, pistons or connectors are not updating?By default the script only updates LCDs that are part of the same grid as programmable block. First, I do recommend reading about "Same grid filtering" in separate section of this guide.

If some of your LCDs are sometimes offline:it"s probably a game bug and it"s happening to more people. Someone said that loading game, returning to main menu and loading again helps.

If you can"t see more than one screen at time and if you turn off a screen, the other one starts workingIt"s a game bug. Restart game/server. Try answers for offline bug above.

Does your LCD just say ONLINE instead of showing things?Make sure that you named your LCD so it contains [LCD] . If you did, you are most probably using german client which has problems with [] characters that you type in game. You can use copy-paste to overcome it or simply use alternate built-in tag I made for you !LCD!

It"s just blank screen?Your command is wrong or there is simply nothing to show. Check your command syntax in full guide, try examples. Make sure that there is nothing in front of the command in LCD Public Title (game sometimes likes to hide the "Public title" text). Always press Home before entering command to make sure there is no text at the beginning of LCD Public Title that you don"t want to have there.

Programmable block reports "Index out of bounds".Make sure that you updated the script to latest version with all the fixes. Check that script has permissions to write to LCDs!

I need to see what assembler/refinery is producing like on your screenshotIt is not possible to find out what assembler or refinery is doing from the script. What you see on screenshot are names of assemblers and refineries. I use scripts Crafting Component Quotas and Selective Refining. Crafting Components Quotas can rename your assemblers like you see on screenshot.

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If you go to another service provider, they can set their own fees, so ask them for an estimate. For service covered by AppleCare+, your fee per incident will be the same regardless of which service provider you choose.

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All the older TV’s and computer monitors you grew up with had the squarish 4:3 shape– 33% wider than it was high. These are often referred to as square monitors.  4:3 LCD monitors can display analog video signals that conform to NTSC and PAL standards. They are not capable of displaying HD (high-definition) video.

16:9 is the native aspect ratio of most high-definition widescreen LCD monitors and TV’s (16:9 and 16:10 are very similar). It is 78% wider than it is tall, and fully one-third wider than a 4:3 screen. 16:9 widescreen monitors are ideally suited to display HD video signals. Some models can also display SD (standard definition) video signals, but this will require some compromises, as you will read below.

Nearly all experts agree that in order to display optimal video images, it is critical to match the aspect ratio of the monitor to the aspect ratio of the camera (or other incoming video source). Below is a example of a 16:9 image on a 16:9 widescreen lcd monitor:

Unfortunately, despite the continued widespread use of 4:3 cameras, LCD monitors with a 4:3 aspect ratio are getting harder and harder to find. Many manufacturers have abandoned them in favor of the newer 16:9 widescreens. TRU-Vu Monitors still offers a complete line of industrial-grade 4:3 aspect ratio LCD monitors. These range in size from 5.5″ to 19″ screens. They are available with standard, waterproof, steel or open frame enclosures. They can be touch screen,  sunlight readable, medical-grade, or optically bonded.

16:9 widescreen LCD monitors are the ideal complement to 16:9 format HD cameras. These are increasingly used in video conferencing, broadcast and medical applications. They display superb, distortion-free, high-definition images. TRU-Vu Monitors offers these in 7″, 10.1″, 13.3″, 15.6″, 17.3″, 18.5″ and 21.5″ to 65” LCD screen sizes, in standard, touch screen, sunlight readable, medical-grade, optically bonded and open frame configurations.

You must avoid video images which are stretched, chopped, squeezed, shrunk or distorted. Be sure to choose a LCD monitor with the correct aspect ratio (4:3 aspect ratio or 16:9 aspect ratio) that matches your camera or other incoming video signal.

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Bar Rescue,the show on Spike TV about horrible, failing bars getting fixed up into respectable businesses, would be nothing without its leader, Jon Taffer. This man is about the angriest television host since Gordon Ramsay on what a bar could be, even if it does mean a little tough love from time to time.

On Bar Rescue, one of the most common things Jon Taffer has to do is revamp or completely reimagine a bar"s menus. When you create a food menu, though, you have to keep your audience in mind. You wouldn"t serve the same meal at an Irish pub as you would at a bar for college students; the people coming to those bars expect different things.

Jon Taffer is most famously quoted as saying, "I don"t embrace excuses, I embrace solutions." When he whips out a saying like that on the opener for his TV show, you can bet that he hears a ton of excuses, most of them being ridiculously lame.

This appears to be a universal axiom among television foodservice personalities—just look at Gordon Ramsay. Anybody who watches Bar Rescue can tell you that, when Taffer knows he"s not getting through to someone, he"ll start yelling.

"Never eat anything out of a bowl in a bar. If it isn"t packaged, don"t eat it." Jon Taffer has seen more than his fair share of gross, greasy, buggy bars with unsanitary employees and disgusting conditions. You might think it"s nice to be at a bar that puts out a free bowl of peanuts or pretzels for customers, but you never know who"s been touching it or where their hands have been. Better safe than sorry.

The thing is, Taffer said this about how angry he gets on the show. He said that, when he does yell at a bar manager, he"s not actually doing it because he"s so angry that he can"t control himself. Instead, he does it because he"s been dealing with people like that long enough to know that, if you yell, you can make them react in a way that they normally wouldn"t, and then, later, they can see themselves on camera acting like a fool and feel ashamed. That"s actually a really good tactic—and it doesn"t hurt that yelling is good for ratings, either.

Still, Jon Taffer has said that, in his life, he"s been lucky enough to achieve a lot of success. Yet, the thing is, you can become even more successful if you see failure and understand what causes it. When you see all the different ways someone can fail up close, you learn to understand how to avoid making their mistakes, and you also get a better scope of all the things that can go wrong. In a way, Taffer is explaining that doing Bar Rescuehelped him become even more successful by teaching him about failure in a hundred different ways.

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Those interested in giving the new DND Quotes tweak a try can download it for free from ElioFegh’s personal repository via their favorite package manager app. The tweak supports jailbroken iOS 12, 13, and 14 devices.

If you aren’t already using ElioFegh’s personal repository, then you can add it to your package manager app of choice by using the URL provided below:

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You can tell where a stock trades by looking at the number of letters in the stock symbol. If the symbol has three letters, the stock likely trades on the NYSE or American Stock Exchange (AMEX). A four-letter symbol indicates the stock likely trades on the Nasdaq. Some Nasdaq stocks have five letters, which usually means the stock is foreign. This is designated by an "F" or "Y" at the end of the stock symbol.

There are literally millions of trades executed on more than 10,000 different stocks each and every day. As you can imagine, it"s impossible to report every single trade on the ticker tape. Quotes are selected according to several factors, including the stocks" volume, price change, how widely they are held and if there is significant news surrounding the companies.

For example, a stock that trades 10 million shares a day will appear more times on the ticker tape than a stock that trades 50,000 shares a day. Or if a smaller company not usually featured on the ticker has some ground-breaking news, it will likely be added to the ticker. The only times the quotes are shown in predetermined order are before the trading day starts and after it has finished. At those times, the ticker simply displays the last quote for all stocks in alphabetical order.

Constantly watching a ticker tape is not the best way to stay informed about the markets, but many believe it can provide some insight. Tick indicators are used to easily identify those stocks whose last trade was either an uptick or a downtick. This is used as an indicator of market sentiment for determining the market"s trend.

So next time you"re watching TV or surfing a website with a ticker, you"ll understand what all those numbers and symbols scrolling across your screen really mean. Just remember that it can be near impossible to see the exact price and volume at the precise moment it is being traded. Think of a ticker tape as providing you with a general picture of a stock"s "current" activity.

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The Advanced Search interface allows you to customize your workspaces and select databases, and also provides a query box for more complex searching. In addition to Boolean set operators (AND, OR, NOT), users can perform field-specific queries or full-text searching on documents using proximity operators. Search queries are listed as ‘L’ numbers in a Search History tab and can be used with additional queries to build more complex search strategies. Search results are listed in sortable columns which can be copied and saved. In Advanced Search, a user can view the full text and image of a document.

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When a reading list is published, the course"s students can a) view the reading list and its citations and also b) view the list"s course materials (electronic resources and uploaded files). The library can configure additional publishing options for instructors. Access to a published reading list, section, or citation is available by browsing the Leganto user interface or by navigating to the relevant shareable link. When trying to access a reading list, section, or citation that is not publicly available, and the user is not already logged in, Leganto tries to log the user in.

You can use the customer parameters in Configuration Menu > Leganto > List Management > Publishing to set the publishing options that appear in Leganto. An explanation of the parameters appears after the list.

All students at the institution - All students at the institution can view the reading list. Set student_visibility_default_materials_option to configure whether all students, or only course students, can view the course materials.

Anyone - Anyone with the course shareable link can view the reading list. Set public_visibility_default_materials_option to configure whether anyone, all students, or only course students can view the course materials. You can also configure how shareable links are created so that they conform to the login method you are using: CAS, SAML, LDAP, or local login (see below).

When auto_publish_default_mode is No and advanced_publishing_options is Yes, the same options are available to the instructors. However, when selecting either of the two less restrictive options (all students or everyone), the instructor can also select to whom to make the course materials available:

If the instructor selects list access for all students, the instructor can select whether to make the course materials available to all students or leave them available only to course students.

If the instructor selects list access for everyone, the instructor can select whether to make the course materials to everyone, to all students, or just course students.

You can configure the default selected options using publish_default_mode. If you set auto_publish_default_mode to Yes, the instructor is not given any publishing options; the list is immediately published according to its default selection as configured in publish_default_mode.

"Student" here means anyone who can log in to Leganto and who has the Patron role. "Course student" means a student who accessed Leganto from the course on the CMS.

All students at the institution - All students at the institution can view the reading list. Set student_visibility_default_materials_option to configure whether all students or only course students, can view the course materials.

Anyone - Anyone with the course shareable link can view the reading list. Set public_visibility_default_materials_option to configure whether anyone, all students, or only course students can view the course materials.

can lcd displays bars quotation

The cost of solar screens can vary widely depending on a number of factors. These factors include your location, the number of windows on your home, the size of those windows, the quality of materials used and much more. The time of year you are shopping for solar screens may also play a factor in the price. Let’s look at all these factors and more to figure out just how much *you* might pay for solar screens.

Looking for a quick answer? Solar screens can be purchased online at SolarScreenOutlet.com for as little as $29 per solar screen. The cost will vary, however, depending on the size of the solar screen that you need. An average sized 80% solar screen (36″ x 60″) costs about $55 which includes high quality Phifer Suntex or Twitchell Textilene solar screen fabric and a heavy duty 5/16″ x 1″ frame.

The state in which you live can play a big part in the price you’ll pay for solar screens on your home or building. If you live in a warm climate state like Texas, Arizona and Florida, these states have a lot of solar screen contractors and so you’ll probably find better pricing ($50-$100 per screen) due to the increased competition.

If, however you live in cooler climate states in the upper Midwest, Northeast and Pacific Northwest, you may find yourself paying more for solar screens from a local contractor. With the lack of competition, prices can be less competitive, which means you’ll likely pay more ($75-$125 per screen).

The number of windows you need solar screens for can certainly impact the price you pay per screen. If you want to cover only 1 or 2 windows, you’ll likely pay more per screen than if you were doing your entire home. A lot of solar screen companies will not even come to your home to give you an estimate if you only want 1 or 2 screens. They may have minimum order requirements of $400 or more.

An average size window of around 36″ x 60″ will cost about $55 if you buy solar screens online (here’s the link to buy them on our website), but if you purchase them through a local solar screen contractor, it could cost significantly more.

Here at Solar Screen Outlet, we believe that Phifer Suntex & Twitchell Textilene solar screen fabric is the best solar screen fabric you can buy. It is made in the USA and it is thick and tough to tear. In our opinion, you just can’t find a better solar screen fabric.

But if you can wait until late fall and winter, you may be able to score a deal with a local solar screen contractor or even an online solar screen retailer because they don’t have as many customers. Since demand is low in cooler months, the prices may also be lower.

Another factor that can influence the price of solar screens is gridwork. Most solar screens come without any additional bars or separators on the interior of the screen, although many solar screens have a single crossbar, which provides rigidity to larger frames and can also be a nice aesthetic.

While you can’t buy custom solar screens from Amazon (yet), you can buy solar screens online from us here at Solar Screen Outlet. This kind of goes without saying, but if you buy solar screens online, you’ll have to do a bit of the work yourself. From assembly to installing them on your home, putting in a little DIY effort can certainly save you hundreds of dollars or more.

Here at Solar Screen Outlet, you can purchase your solar screens directly through our website. Our product ordering pages contain a form where you can put in the exact size you need and the price will auto-update based on the sizes you put in and the options/upgrades you choose.

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Our hurricane screens can be deployed very quickly and easily. We offer Roll Up systems that have the option to add a remote control and control with a smartphone or tablet. Just one press of a button and the hurricane screens can go up or down – it’s as easy as clicking the picture above!