tft lcd 1920x1080 resolution windows 10 manufacturer
Immerse yourself in the curve of this ultrawide monitor with WQHD resolution made to...Select HP M34d WQHD 3B1W4AA Curved Monitor for more information.
Introducing Acer"s 23.8-inch EG240Y Full HD monitor. Featuring a 1920 x 1080 IPS...Select Acer EG240Y 23.8 144Hz Full HD Monitor for more information.
Do it all with the streamlined 5ms response time and 60 Hz refresh rate of this 4K UHD...Select Samsung S70A LS32A700NWNXZA 4K UHD High Resolution 32 Monitor for more information.
External monitors with large display sizes have a clear advantage in their size alone because they can easily accommodate several application windows next to each other. With a little practice, programme windows can be quickly and clearly arranged next to each other using shortcuts. Working with these types of desktop monitors makes work more efficient and more comfortable. This saves valuable time and is also healthier and more ergonomic as texts and graphics are displayed in a larger, clearer size, which reduces eye strain. More information is available next to each other and you don’t have to constantly change between different programme windows.
We recommend screens with the highest possible resolution to ensure the sharpest image reproduction. Due to the fact screens of the same size have a higher detail sharpness at high resolutions, the following simple rule of thumb applies: the higher the detail resolution, the better. This drastically improves readability, which is particularly important when working at a screen all day.
Detail resolution is measured in ppi (pixel per inch). This value describes the distance between the individual pixels and is therefore also called pixel density. To come back to the rule of thumb: the higher the pixel density, the finer the details that can be displayed on the monitor and the sharper the image.
Some users shy away from high-resolution monitors because they are concerned that the higher detail resolution also means that the font or the menus and user interfaces will be smaller. While this phenomenon was indeed associated with high pixel density in the early days of 4K monitors, this problem is now a thing of the past. Software manufacturers of operating systems and programs now offer scaling functions that allow you to scale fonts and menus to your preferences, giving you the benefit of a sharp display without having to compromise on your usual font size.
23/24-inch screen in 16:9 format: resolution of 1920 x 1080 pixels (also known as Full-HD). 23/24-inch screens with a 16:10 aspect ratio are even better. This comes with a resolution of at least 1920 × 1200 pixels (WUXGA). The extra lines can make working more comfortable for you because you don’t have to scroll as much and you can easily view and edit two A4 pages that are almost in their original size side-by-side, for example.
27-inch screen: resolution of at least 2560 × 1440 pixels (WQHD), preferably 3840 x 2160 (also referred to as UHD 4K). This pleasant combination of screen size and resolution offers much more room to work compared to Full-HD, especially if you use several windows simultaneously.
32-inch screen: a resolution of 3840 × 2160 pixels (UHD 4K) and aspect ratio of 16:9 offers you the most space and an optimal display size for your contents and for dividing up your screen area.
Of course, there are always exceptions to the rule. For special applications such as graphic design software or CAD/CAM, for example, we generally recommend 4K or UHD resolutions.
To ensure that the display you’ve chosen works as it should with your computer, your PC or laptop must have a suitable graphics output for image output in the desired resolution and with the correct signal type. Old analogue connections (connected via VGA/DSub sockets) sometimes do not even allow Full-HD signals without interference. The following ports are recommended for resolutions above Full-HD: HDMI, DisplayPort, Mini DisplayPort or USB-C. This means it is essential to check the computer’s available video outputs when selecting the right monitor.
Computers with a DisplayPort (DP) or Mini DisplayPort (Mini DP) are ideal because these outputs easily support higher resolutions with high refresh rates. In addition, the sound is also transmitted directly when necessary for the intended use.
If your computer only has an HDMI port, you may be limited in your choice of monitor. In this case, the version of your HDMI port will be important because older versions do not readily support 4K UHD resolutions or can limit the refresh rate to 30 Hz, for example. Click here for information on the specifications of different HDMI versions
Today’s computers are often also equipped with a USB-C output. In these cases, it is important that this port also supports the so-called DisplayPort Alternate Mode (DP Alt Mode) and therefore the transmission of video signals. If this is the case, these ports also process higher resolutions without any problems.
The monitor’s image should always be easy to read. Unfortunately, many monitors and laptops have glossy display panels built in. Sometimes, there are even reflective protective glasses in front of the actual panel. This leads to unwanted reflections. In addition to the actual monitor image, the viewer often sees reflections of lamps or windows that are behind them, or even reflections of themselves. These unnecessary interferences make working with screens considerably more exhausting, distracting and, in the worst case scenario, can even affect your posture. To prevent these disruptive reflections, you should make sure that the monitor you use while working from home has a matt panel surface and is therefore effectively anti-reflective.
The EV2760 stands out with its high resolution, anti-reflection coating and flicker-free screen. The monitor offers a wide range of connection options thanks to one HDMI, one DVI-D and two DisplayPort signal inputs as well as four USB downstream ports. 68.5 cm (27 Inches)
The 22.5” EV2360 with a 16:10 aspect ratio delivers a pin-sharp resolution of 1920 x 1200 pixels. A true all-round monitor for the office. 57.2 cm (22.5 Inches)
The Dell S2318M flat panel display has an active matrix, Thin-Film Transistor (TFT), Liquid Crystal Display (LCD), In-plane Switching panel and LED backlight. The monitor features include:
During the LCD Monitor manufacturing process, it is not uncommon for one or more pixels to become fixed in an unchanging state which are hard to see and do not affect the display quality or usability. For more information, refer to the Dell knowledge-base article Dell LCD Monitor Pixel Guidelines. Back to Top
Screen resolution is a measurement based on the number of pixels on a display. The higher the number of pixels, the clearer the text and images on the screen. The resolution you can use on your computer depends on the capabilities of both your monitor and your video card. Operating systems automatically select the best possible resolution that both your monitor and video card can handle. When you find the resolution, you"ll see it displayed as Width x Height in pixels (e.g., 1920 x 1080), or using terms like 4K/UHD (which means 3840 x 2160) or Full HD/1080p (which means 1920 x 1080). This wikiHow teaches you how to find out the resolution on your Windows PC, Mac, or Chromebook.
The answer is fairly simple, but not always easy to explain. The highest resolution your TV supports is 720p (1360x768). Your video card (great card, card is not an issue) can support much higher resolutions, but has detected the highest resolution of your TV and therefore limited the settings to 1360x768, which is the best resolution your TV can display perfectly.
Anything higher would NOT make the picture better (since the number of pixels is limited by the TV hardware / screen) but it could (and would) make it worse since a resolution that is not an exact multiple of the hardware resolution would force a conversion that would sacrifice clarity for completeness.
As you increase the resolution, items on the screen get smaller, so the "T" would eventually get so small that there would only be 4 pixels trying to display it, resulting in an unreadable letter. Now imagine that with a face in a crowd, or the detail of a photo. Things start to look worse, not better, as the resolution increases beyond what the hardware can support.
My advice to you is to either stick with 1360x768, which is the absolute best your TV can do based on the laws of physics, or get a monitor or TV that can support a higher resolution.
The C6 Monitor is part of KEB’s industrial monitor product series, offering the user an industrial touch monitor with 16 million colors and resolution up to full HD.
VMD 3002 is a robust 10.4-inch TFT LCD monitor with enhanced brightness, projected capacitive touchscreen, and high performance loud speaker. It is designed with a single cable to consolidate ...
VMD 1001 is a 7-inch TFT LCD monitor with 4 wire resistant touch screen sensor. With the high brightness display and automatically brightness control, it is designed ...
VMD 2002 is an 8-inch TFT LCD monitor with 4 wire resistant touch screen sensor. With the high brightness display and automatically brightness control, it is designed ...
The Shenzhen TopWay Technology Co.,LTd manufactured the LMT104 SDH01 with an intense brightness LED back light. It consists of a high reliability design for industrial application. The product can generate with 10.4", 800 x RGB x 6000 ...
TOPWAY Color TFT Modules are designed to provide robust and easy to install display products for industrial applications. For many years in business, the broad design experience and the full range of iconic products made ...
Model Name:AMG-19OPDX01T7Screen Size:19"Active Display Area (mm):376.32(H)x301.06(V)Pixel Pitch (mm):0.294(H)x0.294(V)Display Mode:Normally whiteDisplay Resolution (pixel):1280x1024Contrast Ratio:1000:1Touch screen(optional):PCAP ...
The HANNspree HP248WJB is a 23.8-inch Full HD monitor featuring an integrated 5Mpixel webcam, microphone array and stereo speakers for video conferencing and live-streaming. The TFT panel delivers ultra-wide ...
... Industrial Monitor with a 19"LCD TFT display, manufactured by IPO Technologie. This screen is compatible with all PCs, and is made out of heavy-duty metal. It uses a fanless cooling system ...
Finding the best monitor for you can be a struggle, especially when you’re new to the technical specs. For example, what is monitor resolution? The answer is surprisingly simple once you look at it. At its most basic, monitor resolution is how clearly a monitor can display visual content. The higher the resolution, the clearer the display.
If you’ve ever been shopping for a computer screen or TV you’ve undoubtedly come across one or both of these terms. Today we’ll be diving right in to give you all the info you need to know about monitor resolutions and aspect ratios so you can make the best decision when selecting the right monitor for you.
In addition to a monitor’s panel type, screen size, refresh rate, etc., monitor resolution is usually one of the first specifications considered when shopping for a new monitor. Monitor resolution describes the visual dimensions of any given display. Expressed in terms of width and height, monitor resolution is comprised of a specific number of pixels.
In the case of a monitor with an industry-standard Full HD 1080p resolution, this display has a resolution of 1920 x 1080. This means that the screen will have a width of 1,920 pixels while the height of the screen will be 1,080 pixels. This results in a grand total of 2,073,600 pixels on-screen.
The higher a monitor’s resolution is, the more detailed an image can be because a higher resolution monitor will be made up of more pixels than a lower resolution monitor. This will, of course, depend on the resolution of the content you are viewing. Additionally, more viewable content can fit onto a higher resolution computer screen than on a lower resolution screen.
Pixels, or picture elements, are the smallest physical points on a display, as well as the base components. Pixels are therefore the building blocks of any image you see on your screen. Pixels and resolution are directly correlated and a higher resolution equals a higher number of pixels on a monitor screen.
Picture this – you have two monitors side by side, both with a Full HD 1080p Full HD resolution. This means that both have 1,920 horizontal pixels and 1,080 vertical pixels. Now imagine that one screen is a 32-inch screen, while the other is a 25-inch screen. Now you can see how pixel density comes into play because you will have the same number of pixels spread across a larger screen with the 32-inch monitor. Thus, the smaller monitor will have a more densely packed pixel density, resulting in smoother lines and sharper images.
The problem here is that the exact point where a higher PPI becomes undetectable is a matter of debate. Some say that the optimal pixel density is somewhere are around 400 ppi, while others say that the pixel density detectable by the eye is closer to 1000 ppi. Since this is a matter of personal preference, it’s always better to test a monitor out for yourself before deciding on which display to buy.
About 720p Resolution: 720p resolution, or 1280 x 720, is a progressive-style monitor resolution. Is it the lowest of the HD-capable resolutions, and is utilized by all widespread HDTV broadcasters.
About 1080p Resolution: 1080p, or 1920 x 1080, is a non-interlaced monitor resolution that is marketed as the first resolution to take full advantage of HD’s complete range of capabilities. 1080p is currently the standard resolution for television, internet streaming services, video games, and smartphones, to name a few.
About 1440p Resolution: 1440p is a progressive resolution containing 2560 x 1440 pixels. Known as ‘Quad HD’, 1440p is 4 times stronger than the base HD variant. 1440p is not fully widespread, but can be found largely within the realm of computing and smartphones, including from well-known companies such as HTC, Samsung, ViewSonic, and Apple.
About 4K Resolution: 4K resolution is so-named due to its horizontal pixel count, although for monitors, 4K resolution is equal to a pixel count of 3840 x 2160. 4K resolution also has 4 times more pixels than 1080p. Although the market share for 4K resolution has increased year-over-year since 2014, its adoption has thus far been limited to internet video streaming, video projection, and commercial televisions.
About 8K Resolution: 8K resolution measures at 7680 x 4320 pixels and is currently the highest monitor resolution currently available. The technology is so new that commercially available 8K UHD televisions and broadcasts are just now becoming available. On the market, 8K is currently being integrated into TVs, computer monitors, and broadcast cameras.
In total pixels, 1080p offers over twice that of 720p, therefore 1080p is sharper and clearer. Other factors aside, although both are considered to be a part of the HD standard, 1080p has been considered the industry standard for monitors for a while now. 720p resolution has already reached peak adoption and is declining in popularity.
With just over 3.6 million pixels, 1440p is just about 1.77 times smoother than 1080p. However, 1080p is the most popular monitor resolution currently on the market, while 1440p is just beginning to gain a foothold.
Although 1440p, or WQHD, has 4 times more pixels than 720p. 4K, or Ultra HD, offers 4 times that of 1080p. 4K is undergoing a much faster adoption rate than that of 1440p, with a 50%+ US market share expected by the end of the decade. Conversely, 1440p has remained within the smartphone industry for over a decade.
In today’s market, 8K is top of the line. Four times stronger than 4K and 16 times 1080p, 8K is truly the bleeding edge. However, with 8K’s technological strengths comes a lack of commercial availability, given its ‘new’ status. Conversely, 4K is making great strides towards becoming the standard in several markets.
Otherwise known as ‘fullscreen’, the four-by-three aspect ratio was once the standard for films, broadcasts, and computer monitors in the 20th century. With the advent of HD resolutions, 4:3 is no longer quite as common.
While having a monitor with a high resolution is a good start, it doesn’t mean that you can start enjoying all of your content in that resolution. This is because the resolution of an image you see on your screen also depends on the resolution the content you are viewing was recorded in.
Therefore, if a video was recorded in 1080p but you have a 4K monitor, the highest resolution you could watch that video in would be 1080p. Conversely, if you had a 1080p monitor and your video content was shot in 4K, you would still be able to watch the video but the resolution of the video would be limited to 1080p.
Luckily though, more and more content is being shot in higher resolution and video streaming services such as Netflix offer a plethora of 4K content to choose from.
You can find links to some 1080p, 1440p, 4K, and ultrawide professional, gaming, and general entertainment monitors below to give you a better idea of some of the different monitors out there.
Besides the resolution and aspect ratios, the curvature of the monitor also affects your viewing experience. Learn about the differences between a flat-screen or curved panel here. Or discover a variety of monitors for different needs from ViewSonic here.
The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA) and typically given a name and an initialism that is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display.
The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and is now changing to 18:9 for smartphones.cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the 1995–2010 period, and the 16:9 aspect ratio tends to reflect post-2010 mass-market computer monitor, laptop, and entertainment products displays. On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display).
The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio. When good quality alternate technologies (i.e., liquid crystal displays (LCDs) and plasma displays) became more available and less costly, around the year 2000, the common computer displays and entertainment products moved to a wider aspect ratio, first to the 16:10 ratio. The 16:10 ratio allowed some compromise between showing older 4:3 aspect ratio broadcast TV shows, but also allowing better viewing of widescreen movies. However, around the year 2005, home entertainment displays (i.e., TV sets) gradually moved from 16:10 to the 16:9 aspect ratio, for further improvement of viewing widescreen movies. By about 2007, virtually all mass-market entertainment displays were 16:9. In 2011, 1920 × 1080 (Full HD, the native resolution of Blu-ray) was the favored resolution in the most heavily marketed entertainment market displays. The next standard, 3840 × 2160 (4K UHD), was first sold in 2013.
Also in 2013, displays with 2560 × 1080 (aspect ratio 64:27 or 2.370, however commonly referred to as "21:9" for easy comparison with 16:9) appeared, which closely approximate the common CinemaScope movie standard aspect ratio of 2.35–2.40. In 2014, "21:9" screens with pixel dimensions of 3440 × 1440 (actual aspect ratio 43:18 or 2.38) became available as well.
The computer display industry maintained the 16:10 aspect ratio longer than the entertainment industry, but in the 2005–2010 period, computers were increasingly marketed as dual-use products, with uses in the traditional computer applications, but also as means of viewing entertainment content. In this time frame, with the notable exception of Apple, almost all desktop, laptop, and display manufacturers gradually moved to promoting only 16:9 aspect ratio displays. By 2011, the 16:10 aspect ratio had virtually disappeared from the Windows laptop display market (although Mac laptops are still mostly 16:10, including the 2880 × 1800 15" Retina MacBook Pro and the 2560 × 1600 13" Retina MacBook Pro). One consequence of this transition was that the highest available resolutions moved generally downward (i.e., the move from 1920 × 1200 laptop displays to 1920 × 1080 displays).
All standard HD resolutions share a 16∶9 aspect ratio, although some derived resolutions with smaller or larger ratios also exist. Most of the narrower resolutions are only used for storing, not for displaying videos.
nHD (ninth HD) is a display resolution of 640 × 360 pixels, which is exactly one-ninth of a Full HD (1080p) frame and one-quarter of a HD (720p) frame. Pixel doubling (vertically and horizontally) nHD frames will form one 720p frame and pixel tripling nHD frames will form one 1080p frame.
One drawback of this resolution regarding encoding is that the number of lines is not an even multiple of 16, which is a common macroblock size for video codecs. Video frames encoded with 16×16 pixel macroblocks would be padded to 640 × 368 and the added pixels would be cropped away at playback. H.264 codecs have this padding and cropping ability built-in as standard. The same is true for qHD and 1080p but the relative amount of padding is more for lower resolutions such as nHD.
To avoid storing the eight lines of padded pixels, some people prefer to encode video at 624 × 352, which only has one stored padded line. When such video streams are either encoded from HD frames or played back on HD displays in full-screen mode (either 720p or 1080p) they are scaled by non-integer scale factors. True nHD frames on the other hand has integer scale factors, for example Nokia 808 PureView with nHD display.
One of the few tabletop TVs to use this as its native resolution was the Sony XEL-1. Similar to DVGA, this resolution became popular for high-end smartphone displays in early 2011. Mobile phones including the Jolla, Sony Xperia C, HTC Sensation, Motorola Droid RAZR, LG Optimus L9, Microsoft Lumia 535 and Samsung Galaxy S4 Mini have displays with the qHD resolution, as does the PlayStation Vita portable game system.
The HD resolution of 1280 × 720 pixels stems from high-definition television (HDTV), where it originally used 50 or 60 frames per second. With its 16:9 aspect ratio, it is exactly 2 times the width and 11/2 times the height of 4:3 VGA, which shares its aspect ratio and 480 line count with NTSC. HD, therefore, has exactly 3 times as many pixels as VGA, i.e. almost 1 megapixel.
This resolution is often referred to as p (which stands for progressive scan and is important for transmission formats) is irrelevant for labeling digital display resolutions. When distinguishing 1280 × 720 from 1920 × 1080, the pair has sometimes been labeled HD1 or HD-1 and HD2 or HD-2, respectively.
In the mid-2000s, when the digital HD technology and standard debuted on the market, this type of resolution was often referred to by the branded name HDr for short, which had specified it as a minimum resolution for devices to qualify for the certification. However, few screens have been built that use this resolution natively. Most employ 16:9 panels with 768 lines instead (WXGA), which resulted in odd numbers of pixels per line, i.e. 13651/3 are rounded to 1360, 1364, 1366 or even 1376, the next multiple of 16.
1280 × 1080 is the resolution of Panasonic"s DVCPRO HD185:1), an approximate of Movietone cameras of the 1930s. In 2007, Hitachi released a few 42" and 50" television models at this resolution.
FHD (Full HD) is the resolution used by the 1080p and 1080i HDTV video formats. It has a 16:9 aspect ratio and 2,073,600 total pixels, i.e. very close to 2 megapixels, and is exactly 50% larger than 720p HD (1280 × 720) in each dimension for a total of 2.25 times as many pixels. When using interlacing, the uncompressed bandwidth requirements are similar to those of 720p at the same field rate (a 12.5% increase, as one field of 1080i video is 1,036,800 pixels, and one frame of 720p video is 921,600 pixels). Although the number of pixels is the same for 1080p and 1080i, the effective resolution is somewhat lower for the interlaced format, as it is necessary to use some vertical low-pass filtering to reduce temporal artifacts such as interline twitter.
DCI 2K is a standardized format established by the Digital Cinema Initiatives consortium in 2005 for 2K video projection. This format has a resolution of 2048 × 1080 (2.2 megapixels) with an aspect ratio of 256:135 (1.8962:1).
This resolution is equivalent to a Full HD (1920 × 1080) extended in width by 33%, with an aspect ratio of 64:27 (2.370, or 21.3:9). It is sometimes referred to as "1080p ultrawide" or "UW-FHD" (ultrawide FHD).divide the screen into two 1280 × 1080 screens.
QHD (Quad HD), WQHD (Wide Quad HD),1440p,2560 × 1440 pixels in a 16:9 aspect ratio. The name QHD reflects the fact that it has four times as many pixels as HD (720p). It is also commonly called WQHD, to emphasize it being a wide resolution, although that is technically unnecessary, since the HD resolutions are all wide. One advantage of using "WQHD" is avoiding confusion with qHD with a small q (960 × 540).
This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same number of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead.
The 27-inch version of the Apple Cinema Display monitor introduced in July 2010 has a native resolution of 2560 × 1440, as does its successor, the 27-inch Apple Thunderbolt Display.
The resolution is also used in portable devices. In September 2012, Samsung announced the Series 9 WQHD laptop with a 13-inch 2560 × 1440 display.LG announced a 5.5-inch QHD smartphone display, which was used in the LG G3.Vivo announced a smartphone with a 2560 × 1440 display.Galaxy Note 4,GoogleMotorolaNexus 6HTC 10, the Lumia 950, and the Galaxy S6
This resolution has a 16:9 aspect ratio, and is exactly four times as many pixels as the 1600 × 900 HD+ resolution. It has been referred to as WQXGA+,QHDQHD+
This resolution is equivalent to QHD (2560 × 1440) extended in width by 34%, giving it an aspect ratio of 43:18 (2.38:1, or 21.5:9; commonly marketed as simply "21:9"). The first monitor to support this resolution was the 34-inch LG 34UM95-P.UW-QHD to describe this resolution.
This resolution is equivalent to two Full HD (1920 × 1080) displays side by side or one vertical half of a 4K UHD (3840 × 2160) display. It has an aspect ratio of 32:9 (3.5:1), close to the 3.6:1 ratio of IMAX UltraWideScreen 3.6. Samsung monitors at this resolution contain built-in firmware to divide the screen into two 1920 × 1080 screens, or one 2560 × 1080 and one 1280 × 1080 screen.
This resolution has a 12:5 aspect ratio (2.4:1, or 21.6:9; commonly marketed as simply "21:9"). It is equivalent to WQXGA (2560 × 1600) extended in width by 50%, or 4K UHD (3840 × 2160) reduced in height by 26%. This resolution is commonly encountered in cinematic 4K content that has been cropped vertically to a widescreen 2.4:1 aspect ratio. The first monitor to support this resolution was the 37.5-inch LG 38UC99-W. Other vendors followed, with Dell U3818DW, HP Z38c, and Acer XR382CQK. This resolution is referred to as UW4K, WQHD+,UWQHD+, or QHD+,
This resolution, sometimes referred to as 4K UHD or 4K×2K, has a 16:9 aspect ratio and 8,294,400 pixels. It is double the size of Full HD (1920 × 1080) in both dimensions for a total of four times as many pixels, and triple the size of HD (1280 × 720) in both dimensions for a total of nine times as many pixels. It is the lowest common multiple of the HDTV resolutions.
3840 × 2160 was chosen as the resolution of the UHDTV1 format defined in SMPTE ST 2036-1,4K UHDTV system defined in ITU-R BT.2020UHD-1 broadcast standard from DVB.Ultra HD display.QFHD (Quad Full HD).
The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008,PPI 4K IPS monitor for medical purposes launched by Innolux in November 2010.Toshiba announced the REGZA 55x3,
4096 × 2160, referred to as DCI 4K, Cinema 4K4K×2K, is the resolution used by the 4K container format defined by the Digital Cinema Initiatives Digital Cinema System Specification, a prominent standard in the cinema industry. This resolution has an aspect ratio of 256:135 (1.8962:1), and 8,847,360 total pixels.
This resolution is equivalent to 4K UHD (3840 × 2160) extended in width by 33%, giving it a 64:27 aspect ratio (2.370 or 21.3:9, commonly marketed as simply "21:9") and 11,059,200 total pixels. It is exactly double the size of 2560 × 1080 in both dimensions, for a total of four times as many pixels. The first displays to support this resolution were 105-inch televisions, the LG 105UC9 and the Samsung UN105S9W.5120 × 2160 monitor, the 34WK95U,5K2K WUHD.
This resolution, commonly referred to as 5K or 5K × 3K, has a 16:9 aspect ratio and 14,745,600 pixels. Although it is not established by any of the UHDTV standards, some manufacturers such as Dell have referred to it as UHD+.QHD (2560 × 1440) in both dimensions for a total of four times as many pixels, and is 33% larger than 4K UHD (3840 × 2160) in both dimensions for a total of 1.77 times as many pixels. The line count of 2880 is also the least common multiple of 480 and 576, the scanline count of NTSC and PAL, respectively. Such a resolution can vertically scale SD content to fit by natural numbers (6 for NTSC and 5 for PAL). Horizontal scaling of SD is always fractional (non-anamorphic: 5.33...5.47, anamorphic: 7.11...7.29).
Other resolution with the same 5120-pixel width, which is the lowest common multiple of popular 1024 and 1280, but a different aspect ratio have also been called "5K" and some nominal 5K resolutions are just 4800 pixels wide, which is the lowest common multiple of 960 and 800.
This resolution, sometimes referred to as 8K UHD, has a 16:9 aspect ratio and 33,177,600 pixels. It is exactly double the size of 4K UHD (3840 × 2160) in each dimension for a total of four times as many pixels, and Quadruple the size of Full HD (1920 × 1080) in each dimension for a total of sixteen times as many pixels. 7680 × 4320 was chosen as the resolution of the UHDTV2 format defined in SMPTE ST 2036-1,8K UHDTV system defined in ITU-R BT.2020UHD-2 broadcast standard from DVB.
Quarter-QVGA (QQVGA or qqVGA) denotes a resolution of 160 × 120 or 120 × 160 pixels, usually used in displays of handheld devices. The term Quarter-QVGA signifies a resolution of one fourth the number of pixels in a QVGA display (half the number of vertical and half the number of horizontal pixels) which itself has one fourth the number of pixels in a VGA display.
Half-QVGA denotes a display screen resolution of 240 × 160 or 160 × 240 pixels, as seen on the Game Boy Advance. This resolution is half of QVGA, which is itself a quarter of VGA, which is 640 × 480 pixels.
Quarter VGA (QVGA or qVGA) is a popular term for a computer display with 320 × 240 display resolution. QVGA displays were most often used in mobile phones, personal digital assistants (PDA), and some handheld game consoles. Often the displays are in a "portrait" orientation (i.e., taller than they are wide, as opposed to "landscape") and are referred to as 240 × 320.
The name comes from having a quarter of the 640 × 480 maximum resolution of the original IBM Video Graphics Array display technology, which became a de facto industry standard in the late 1980s. QVGA is not a standard mode offered by the VGA BIOS, even though VGA and compatible chipsets support a QVGA-sized Mode X. The term refers only to the display"s resolution and thus the abbreviated term QVGA or Quarter VGA is more appropriate to use.
QVGA resolution is also used in digital video recording equipment as a low-resolution mode requiring less data storage capacity than higher resolutions, typically in still digital cameras with video recording capability, and some mobile phones. Each frame is an image of 320 × 240 pixels. QVGA video is typically recorded at 15 or 30 frames per second. QVGA mode describes the size of an image in pixels, commonly called the resolution; numerous video file formats support this resolution.
While QVGA is a lower resolution than VGA, at higher resolutions the "Q" prefix commonly means quad(ruple) or four times higher display resolution (e.g., QXGA is four times higher resolution than XGA). To distinguish quarter from quad, lowercase "q" is sometimes used for "quarter" and uppercase "Q" for "Quad", by analogy with SI prefixes like m/M and p/P, but this is not a consistent usage.
Wide QVGA or WQVGA is any display resolution having the same height in pixels as QVGA, but wider. This definition is consistent with other "wide" versions of computer displays.
Since QVGA is 320 pixels wide and 240 pixels high (aspect ratio of 4:3), the resolution of a WQVGA screen might be 360 × 240 (3:2 aspect ratio), 384 × 240 (16:10 aspect ratio), 400 × 240 (5:3 – such as the Nintendo 3DS screen or the maximum resolution in YouTube at 240p), 428 × 240 (≈16:9 ratio) or 432 × 240 (18:10 aspect ratio). As with WVGA, exact ratios of n:9 are difficult because of the way VGA controllers internally deal with pixels. For instance, when using graphical combinatorial operations on pixels, VGA controllers will use 1 bit per pixel. Since bits cannot be accessed individually but by chunks of 16 or an even higher power of 2, this limits the horizontal resolution to a 16-pixel granularity, i.e., the horizontal resolution must be divisible by 16. In the case of the 16:9 ratio, with 240 pixels high, the horizontal resolution should be 240 / 9 × 16 = 426.6, the closest multiple of 16 is 432.
WQVGA has also been used to describe displays that are not 240 pixels high, for example, Sixteenth HD1080 displays which are 480 pixels wide and 270 or 272 pixels high. This may be due to WQVGA having the nearest screen height.
WQVGA resolutions were commonly used in touchscreen mobile phones, such as 400 × 240, 432 × 240, and 480 × 240. For example, the Hyundai MB 490i, Sony Ericsson Aino and the Samsung Instinct have WQVGA screen resolutions – 240 × 432. Other devices such as the Apple iPod Nano also use a WQVGA screen, 240 × 376 pixels.
HVGA (Half-size VGA) screens have 480 × 320 pixels (3:2 aspect ratio), 480 × 360 pixels (4:3 aspect ratio), 480 × 272 (≈16:9 aspect ratio), or 640 × 240 pixels (8:3 aspect ratio). The former is used by a variety of PDA devices, starting with the Sony CLIÉ PEG-NR70 in 2002, and standalone PDAs by Palm. The latter was used by a variety of handheld PC devices. VGA resolution is 640 × 480.
HVGA was the only resolution supported in the first versions of Google Android, up to release 1.5.WVGA resolution on the Motorola Droid or the QVGA resolution on the HTC Tattoo.
Three-dimensional computer graphics common on television throughout the 1980s were mostly rendered at this resolution, causing objects to have jagged edges on the top and bottom when edges were not anti-aliased.
Video Graphics Array (VGA) refers specifically to the display hardware first introduced with the IBM PS/2 line of computers in 1987.D-subminiature VGA connector, or the 640 × 480 resolution itself. While the VGA resolution was superseded in the personal computer market in the 1990s, it became a popular resolution on mobile devices in the 2000s.
In the field of (NTSC) videos, the resolution of 640 × 480 is sometimes called Standard Definition (SD), in contrast to high-definition (HD) resolutions like 1280 × 720 and 1920 × 1080.
Wide VGA or WVGA, sometimes just WGA is any display resolution with the same 480-pixel height as VGA but wider, such as 720 × 480 (3:2 aspect ratio), 800 × 480 (5:3), 848 × 480, 852 × 480, 853 × 480, or 854 × 480 (≈16:9).
It is a common resolution among LCD projectors and later portable and hand-held internet-enabled devices (such as MID and Netbooks) as it is capable of rendering websites designed for an 800 wide window in full page-width. Examples of hand-held internet devices, without phone capability, with this resolution include: Spice stellar nhance mi-435, ASUS Eee PC 700 series, Dell XCD35, Nokia 770, N800, and N810.
FWVGA is an abbreviation for Full Wide Video Graphics Array which refers to a display resolution of 854 × 480 pixels. 854 × 480 is approximately the 16:9 aspect ratio of anamorphically "un-squeezed" NTSC DVD widescreen video and is considered a "safe" resolution that does not crop any of the image. It is called Full WVGA to distinguish it from other, narrower WVGA resolutions which require cropping 16:9 aspect ratio high-definition video (i.e. it is full width, albeit with a considerable reduction in size).
In 2010, mobile phones with FWVGA display resolution started to become more common. A list of mobile phones with FWVGA displays is available. In addition, the Wii U GamePad that comes with the Nintendo Wii U gaming console includes a 6.2-inch FWVGA display.
Originally, it was an extension to the VGA standard first released by IBM in 1987. Unlike VGA – a purely IBM-defined standard – Super VGA was defined by the Video Electronics Standards Association (VESA), an open consortium set up to promote interoperability and define standards. When used as a resolution specification, in contrast to VGA or XGA for example, the term SVGA normally refers to a resolution of 800 × 600 pixels.
The marginally higher resolution 832 × 624 is the highest 4:3 resolution not greater than 219 pixels, with its horizontal dimension a multiple of 32 pixels. This enables it to fit within a framebuffer of 512KB (512 × 210 bytes), and the common multiple of 32 pixels constraint is related to alignment. For these reasons, this resolution was available on the Macintosh LC III and other systems.
The wide version of SVGA is known as WSVGA (Wide Super VGA or Wide SVGA), featured on Ultra-Mobile PCs, netbooks, and tablet computers. The resolution is either 1024 × 576 (aspect ratio 16:9) or 1024 × 600 (128:75) with screen sizes normally ranging from 7 to 10 inches. It has full XGA width of 1024 pixels.
Although digital broadcast content in former PAL/SECAM regions has 576 active lines, several mobile TV sets with a DVB-T2 tuner use the 600-line variant with a diameter of 7, 9 or 10 inches (18 to 26 cm).
The Extended Graphics Array (XGA) is an IBM display standard introduced in 1990. Later it became the most common appellation of the 1024 × 768 pixels display resolution, but the official definition is broader than that.
XGA-2 added a 24-bit DAC, but this was used only to extend the available master palette in 256-color mode, e.g. to allow true 256-greyscale output. Other improvements included the provision of the previously missing 800 × 600 resolution in up to 65,536 colors, faster screen refresh rates in all modes (including non-interlace, flicker-free output for 1024 × 768), and improved accelerator performance and versatility.
All standard XGA modes have a 4:3 aspect ratio with square pixels, although this does not hold for certain standard VGA and third-party extended modes (640 × 400, 1280 × 1024).
Wide XGA (WXGA) is a set of non-standard resolutions derived from the XGA display standard by widening it to a widescreen aspect ratio. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentation. The exact resolution offered by a device described as "WXGA" can be somewhat variable owing to a proliferation of several closely related timings optimised for different uses and derived from different bases.
When referring to televisions and other monitors intended for consumer entertainment use, WXGA is generally understood to refer to a resolution of 1366 × 768,1024 × 768 pixels, 4:3 aspect) extended to give square pixels on the increasingly popular 16:9 widescreen display ratio without having to effect major signalling changes other than a faster pixel clock, or manufacturing changes other than extending panel width by one third. As 768 is not divisible by 9, the aspect ratio is not quite 16:9 – this would require a horizontal width of 13651⁄3 pixels. However, at only 0.05%, the resulting error is insignificant.
In 2006, 1366 × 768 was the most popular resolution for liquid crystal display televisions (versus XGA for Plasma TVs flat panel displays);1920 × 1080.
A common variant on this resolution is 1360 × 768, which confers several technical benefits, most significantly a reduction in memory requirements from just over to just under 1MB per 8-bit channel (1366 × 768 needs 1024.5KB per channel; 1360 × 768 needs 1020KB; 1MB is equal to 1024KB), which simplifies architecture and can significantly reduce the amount–and speed–of VRAM required with only a very minor change in available resolution, as memory chips are usually only available in fixed megabyte capacities. For example, at 32-bit color, a 1360 × 768 framebuffer would require only 4MB, whilst a 1366 × 768 one may need 5, 6 or even 8MB depending on the exact display circuitry architecture and available chip capacities. The 6-pixel reduction also means each line"s width is divisible by 8 pixels, simplifying numerous routines used in both computer and broadcast/theatrical video processing, which operate on 8-pixel blocks. Historically, many video cards also mandated screen widths divisible by 8 for their lower-color, planar modes to accelerate memory accesses and simplify pixel position calculations (e.g. fetching 4-bit pixels from 32-bit memory is much faster when performed 8 pixels at a time, and calculating exactly where a particular pixel is within a memory block is much easier when lines do not end partway through a memory word), and this convention persisted in low-end hardware even into the early days of widescreen, LCD HDTVs; thus, most 1366-width displays also quietly support display of 1360-width material, with a thin border of unused pixel columns at each side. This narrower mode is of course even further removed from the 16:9 ideal, but the error is still less than 0.5% (technically, the mode is either 15.94:9.00 or 16.00:9.04) and should be imperceptible.
When referring to laptop displays or independent displays and projectors intended primarily for use with computers, WXGA is also used to describe a resolution of 1280 × 800 pixels, with an aspect ratio of 16:10.both dimensions vs. the old standard (especially useful in portrait mode, or for displaying two standard pages of text side by side), a perceptibly "wider" appearance and the ability to display 720p HD video "native" with only very thin letterbox borders (usable for on-screen playback controls) and no stretching. Additionally, like 1360 × 768, it required only 1000KB (just under 1MB) of memory per 8-bit channel; thus, a typical double-buffered 32-bit colour screen could fit within 8MB, limiting everyday demands on the complexity (and cost, energy use) of integrated graphics chipsets and their shared use of typically sparse system memory (generally allocated to the video system in relatively large blocks), at least when only the internal display was in use (external monitors generally being supported in "extended desktop" mode to at least 1600 × 1200 resolution). 16:10 (or 8:5) is itself a rather "classic" computer aspect ratio, harking back to early 320 × 200 modes (and their derivatives) as seen in the Commodore 64, IBM CGA card and others. However, as of mid-2013, this standard is becoming increasingly rare, crowded out by the more standardised and thus more economical-to-produce 1366 × 768 panels, as its previously beneficial features become less important with improvements to hardware, gradual loss of general backwards software compatibility, and changes in interface layout. As of August 2013, the market availability of panels with 1280 × 800 native resolution had been generally relegated to data projectors or niche products such as convertible tablet PCs and LCD-based eBook readers.
First, the HDTV-standard 1280 × 720720p"), which offers an exact 16:9 aspect with square pixels; naturally, it displays standard 720p HD video material without stretching or letterboxing and 1080i/1080p with a simple 2:3 downscale. This resolution has found some use in tablets and modern, high-pixel-density mobile phones, as well as small-format "netbook" or "ultralight" laptop computers. However, its use is uncommon in larger, mainstream devices as it has an insufficient vertical resolution for the proper use of modern operating systems such as Windows 7 whose UI design assumes a minimum of 768 lines. For certain uses such as word processing, it can even be considered a slight downgrade (reducing the number of simultaneously visible lines of text without granting any significant benefit as even 640 pixels is sufficient horizontal resolution to legibly render a full page width, especially with the addition of subpixel anti-aliasing).
The second variant, 1280 × 768, can be seen as a compromise resolution that addressed this problem, as well as a halfway point between the older 1024 × 768 and 1280 × 1024 resolutions, and a stepping stone to 1366 × 768 (being one-quarter wider than 1024, not one-third) and 1280 × 800, that never quite caught on in the same way as either of its arguably derivative successors. Its square-pixel aspect ratio is 15:9, in contrast to HDTV"s 16:9 and 1280 × 800"s 16:10. It is also the lowest resolution that might be found in an "Ultrabook" standard laptop, as it satisfies the minimum horizontal and vertical pixel resolutions required to officially qualify for the designation.
Widespread availability of 1280 × 800 and 1366 × 768 pixel resolution LCDs for laptop monitors can be considered an OS-driven evolution from the formerly popular 1024 × 768 screen size, which has itself since seen UI design feedback in response to what could be considered disadvantages of the widescreen format when used with programs designed for "traditional" screens. In Microsoft Windows operating system specifically, the larger taskbar of Windows Vista and 7 occupies an additional 16-pixel lines by default, which may compromise the usability of programs that already demanded a full 1024 × 768 (instead of, e.g. 800 × 600) unless it is specifically set to use small icons; an "oddball" 784-line resolution would compensate for this, but 1280 × 800 has a simpler aspect and also gives the slight bonus of 16 more usable lines. Also, the Windows Sidebar in Windows Vista and 7 can use the additional 256 or 336 horizontal pixels to display informational "widgets" without compromising the display width of other programs, and Windows 8 is specifically designed around a "two-pane" concept where the full 16:9 or 16:10 screen is not required. Typically, this consists of a 4:3 main program area (typically 1024 × 768, 1000 × 800 or 1440 × 1080) plus a narrow sidebar running a second program, showing a toolbox for the main program or a pop-out OS shortcut panel taking up the remainder.
XGA+ stands for Extended Graphics Array Plus and is a computer display standard, usually understood to refer to the 1152 × 864 resolution with an aspect ratio of 4:3. Until the advent of widescreen LCDs, XGA+ was often used on 17-inch desktop CRT monitors. It is the highest 4:3 resolution not greater than 220 pixels (≈1.05 megapixels), with its horizontal dimension a multiple of 32 pixels. This enables it to fit closely into a video memory or framebuffer of 1MB (1 × 220 bytes), assuming the use of one byte per pixel. The common multiple of 32 pixels constraint is related to alignment.
Historically, the resolution also relates to the earlier standard of 1152 × 900 pixels, which was adopted by Sun Microsystems for the Sun-2 workstation in the early 1980s. A decade later, Apple Computer selected the resolution of 1152 × 870 for their 21-inch CRT monitors, intended for use as two-page displays on the Macintosh II computer. These resolutions are even closer to the limit of a 1MB framebuffer, but their aspect ratios differ slightly from the common 4:3.
XGA+ is the next step after XGA (1024 × 768), although it is not approved by any standard organizations. The next step with an aspect ratio of 4:3 is 1280 × 960 ("SXGA-") or SXGA+ (1400 × 1050).
WXGA+ and WSXGA are non-standard terms referring to a computer display resolution of 1440 × 900. Occasionally manufacturers use other terms to refer to this resolution.1440 × 900 resolution as WXGA(II).
WSXGA and WXGA+ can be considered enhanced versions of WXGA with more pixels or as widescreen variants of SXGA. The aspect ratios of each are 16:10 (widescreen).
WXGA+ (1440 × 900) resolution is common in 19-inch widescreen desktop monitors (a very small number of such monitors use WSXGA+), and is also optional, although less common, in laptop LCDs, in sizes ranging from 12.1 to 17 inches.
Super XGA (SXGA) is a standard monitor resolution of 1280 × 1024 pixels. This display resolution is the "next step" above the XGA resolution that IBM developed in 1990.
The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, but 5:4 (1.25:1 instead of 1.333:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.
There is a less common 1280 × 960 resolution that preserves the common 4:3 aspect ratio. It is sometimes unofficially called SXGA− to avoid confusion with the "standard" SXGA. Elsewhere this 4:3 resolution was also called UVGA (Ultra VGA), or SXVGA (Super eXtended VGA): Since both sides are doubled from VGA the term Quad VGA would be a systematic one, but it is hardly ever used because its initialism QVGA is strongly associated with the alternate meaning Quarter VGA (320 × 240).
SXGA is the most common native resolution of 17-inch and 19-inch LCD monitors. An LCD monitor with SXGA native resolution will typically have a physical 5:4 aspect ratio, preserving a 1:1 pixel aspect ratio.
SXGA is also a popular resolution for cell phone cameras, such as the Motorola Razr and most Samsung and LG phones. Although being taken over by newer UXGA (2.0-megapixel) cameras, the 1.3-megapixel was the most common around 2007.
Any CRT that can run 1280 × 1024 can also run 1280 × 960, which has the standard 4:3 ratio. A flat panel TFT screen, including one designed for 1280 × 1024, will show stretching distortion when set to display any resolution other than its native one, as the image needs to be interpolated to fit in the fixed grid display. Some TFT displays do not allow a user to disable this, and will prevent the upper and lower portions of the screen from being used forcing a "letterbox" format when set to a 4:3 ratio.
The 1280 × 1024 resolution became popular because at 24bit/px color depth it fit well into 4 megabytes of video RAM.1280 × 1024 at 24-bit color depth allowed using 3.75MB of video RAM, fitting nicely with VRAM chip sizes which were available at the time (4MB):
SXGA+ stands for Super Extended Graphics Array Plus and is a computer display standard. An SXGA+ display is commonly used on 14-inch or 15-inch laptop LCD screens with a resolution of 1400 × 1050 pixels. An SXGA+ display is used on a few 12-inch laptop screens such as the ThinkPad X60 and X61 (both only as tablet) as well as the Toshiba Portégé M200 and M400, but those are far less common. At 14.1 inches, Dell offered SXGA+ on many of the Latitude C-Series laptops, such as the C640, and IBM since the ThinkPad T21. Sony also used SXGA+ in their Z1 series, but no longer produce them as widescreen has become more predominant.
In desktop LCDs, SXGA+ is used on some low-end 20-inch monitors, whereas most of the 20-inch LCDs use UXGA (standard screen ratio), or WSXGA+ (widescreen ratio).
WSXGA+ stands for Widescreen Super Extended Graphics Array Plus. WSXGA+ displays were commonly used on Widescreen 20-, 21-, and 22-inch LCD monitors from numerous manufacturers (and a very small number of 19-inch widescreen monitors), as well as widescreen 15.4-inch and 17-inch laptop LCD screens like the Thinkpad T61p, the late 17" Apple PowerBook G4 and the unibody Apple 15" MacBook Pro. The resolution is 1680 × 1050 pixels (1,764,000 pixels) with a 16:10 aspect ratio.
WSXGA+ is the widescreen version of SXGA+, but it is not approved by any organization. The next highest resolution (for widescreen) after it is WUXGA, which is 1920 × 1200 pixels.
UXGA or UGA is an abbreviation for Ultra Extended Graphics Array referring to a standard monitor resolution of 1600 × 1200 pixels (totaling 1,920,000 pixels), which is exactly four times the default image resolution of #SVGA (800×600) (800 × 600) (totaling 480,000 pixels). Dell Inc. refers to the same resolution of 1,920,000 pixels as UGA. It is generally considered to be the next step above SXGA (1280 × 960 or 1280 × 1024), but some resolutions (such as the unnamed 1366 × 1024 and SXGA+ at 1400 × 1050) fit between the two.
UXGA has been the native resolution of many fullscreen monitors of 15 inches or more, including laptop LCDs such as the ones in the IBM ThinkPad A21p, A30p, A31p, T42p, T43p, T60p, Dell Inspiron 8000/8100/8200 and Latitude/Precision equivalents; some Panasonic Toughbook CF-51 models; and the original Alienware Area 51M gaming laptop. However, in more recent times, UXGA is not used in laptops at all but rather in desktop UXGA monitors that have been made in sizes of 20 inches and 21.3 inches. Some 14-inch laptop LCDs with UXGA have also existed (such as the Dell Inspiron 4100), but these are very rare.
WUXGA stands for Widescreen Ultra Extended Graphics Array and is a display resolution of 1920 × 1200 pixels (2,304,000 pixels) with a 16:10 screen aspect ratio. It is a wide version of UXGA, and can be used for viewing high-definition television (HDTV) content, which uses a 16:9 aspect ratio and a 1280 × 720 (720p) or 1920 × 1080 (1080i or 1080p) resolution.
The 16:10 aspect ratio (as opposed to the 16:9 used in widescreen televisions) was chosen because this aspect ratio is appropriate for displaying two full pages of text side by side.
WUXGA resolution has a total of 2,304,000 pixels. One frame of uncompressed 8BPC RGB WUXGA is 6.75MiB (6.912MB). Initially, it was available in widescreen CRTs such as the Sony GDM-FW900 and the Hewlett-Packard A7217A (introduced in 2003), and in 17-inch laptops. Most QXGA displays support 1920 × 1200. WUXGA is also available in some mobile phablet devices such as the Huawei Honor X2 Gem.
The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 pixels, or 77.78% more than WUXGA).
The QXGA, or Quad Extended Graphics Array, display standard is a resolution standard in display technology. Some examples of LCD monitors that have pixel counts at these levels are the Dell 3008WFP, the Apple Cinema Display, the Apple iMac (27-inch 2009–present), the iPad (3rd generation), the iPad Mini 2, and the MacBook Pro (3rd generation). Many standard 21–22-inch CRT monitors and some of the highest-end 19-inch CRTs also support this resolution.
QWXGA (Quad Wide Extended Graphics Array) is a display resolution of 2048 × 1152 pixels with a 16:9 aspect ratio. A few QWXGA LCD monitors were available in 2009 with 23- and 27-inch displays, such as the Acer B233HU (23-inch) and B273HU (27-inch), the Dell SP2309W, and the Samsung 2343BWX. As of 2011, most 2048 × 1152 monitors have been discontinued, and as of 2013, no major manufacturer produces monitors with this resolution.
QXGA (Quad Extended Graphics Array) is a display resolution of 2048 × 1536 pixels with a 4:3 aspect ratio. The name comes from it having four times as many pixels as an XGA display. Examples of LCDs with this resolution are the IBM T210 and the Eizo G33 and R31 screens, but in CRT monitors this resolution is much more common; some examples include the Sony F520, ViewSonic G225fB, NEC FP2141SB or Mitsubishi DP2070SB, Iiyama Vision Master Pro 514, and Dell and HP P1230. Of these monitors, none are still in production. A related display size is WQXGA, which is a widescreen version. CRTs offer a way to achieve QXGA cheaply. Models like the Mitsubishi Diamond Pro 2045U and IBM ThinkVision C220P retailed for around US$200, and even higher performance ones like the ViewSonic PerfectFlat P220fB remained under $500. At one time, many off-lease P1230s could be found on eBay for under $150. The LCDs with WQXGA or QXGA resolution typically cost four to five times more for the same resolution. IDTech manufactured a 15-inch QXGA IPS panel, used in the IBM ThinkPad R50p. NEC sold laptops with QXGA screens in 2002–05 for the Japanese market.iPad (starting from 3rd generation and Mini 2) also has a QXGA display.
WQXGA (Wide Quad Extended Graphics Array) is a display resolution of 2560 × 1600 pixels with a 16:10 aspect ratio. The name comes from it being a wide version of QXGA1280 × 800) display.
To obtain a vertical refresh rate higher than 40Hz with DVI, this resolution requires dual-link DVI cables and devices. To avoid cable problems monitors are sometimes shipped with an appropriate dual link cable already plugged in. Many video cards support this resolution. One feature that is currently unique to the 30-inch WQXGA monitors is the ability to function as the centerpiece and main display of a three-monitor array of complementary aspect ratios, with two UXGA (1600 × 1200) 20-inch monitors turned vertically on either side. The resolutions are equal, and the size of the 1600 resolution edges (if the manufacturer is honest) is within a tenth of an inch (16-inch vs. 15.89999"), presenting a "picture window view" without the extreme lateral dimensions, small central panel, asymmetry, resolution differences, or dimensional difference of other three-monitor combinations. The resulting 4960 × 1600 composite image has a 3.1:1 aspect ratio. This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. Some WQXGA medical displays (such as the Barco Coronis 4MP or the Eizo SX3031W) can also be configured as two virtual 1200 × 1600 or 1280 × 1600 seamless displays by using both DVI ports at the same time.
In 2010, WQXGA made its debut in a handful of home theater projectors targeted at the Constant Height Screen application market. Both Digital Projection Inc and projectiondesign released models based on a Texas Instruments DLP chip with a native WQXGA resolution, alleviating the need for an anamorphic lens to achieve 1:2.35 image projection. Many manufacturers have 27–30-inch models that are capable of WQXGA, albeit at a much higher price than lower resolution monitors of the same size. Several mainstream WQXGA monitors are or were available with 30-inch displays, such as the Dell 3007WFP-HC, 3008WFP, U3011, U3014, UP3017, the Hewlett-Packard LP3065, the Gateway XHD3000, LG W3000H, and the Samsung 305T. Specialist manufacturers like NEC, Eizo, Planar Systems, Barco (LC-3001), and possibly others offer similar models. As of 2016, LG Display make a 10-bit 30-inch AH-IPS panel, with wide color gamut, used in monitors from Dell, NEC, HP, Lenovo and Iiyama.
Released in November 2012, Google"s Nexus 10 is the first consumer tablet to feature WQXGA resolution. Before its release, the highest resolution available on a tablet was QXGA (2048 × 1536), available on the Apple iPad 3rd and 4th generations devices. Several Samsung Galaxy tablets, including the Note 10.1 (2014 Edition), Tab S 8.4, 10.5 and TabPRO 8.4, 10.1 and Note Pro 12.2, as well as the Gigaset QV1030, also feature a WQXGA resolution display.
QSXGA (Quad Super Extended Graphics Array) is a display resolution of 2560 × 2048 pixels with a 5:4 aspect ratio. Grayscale monitors with a 2560 × 2048 resolution, primarily for medical use, are available from Planar Systems (Dome E5), Eizo (Radiforce G51), Barco (Nio 5, MP), WIDE (IF2105MP), IDTech (IAQS80F), and possibly others.
Recent medical displays such as Barco Coronis Fusion 10MP or NDS Dome S10 have a native panel resolution of 4096 × 2560. These are driven by two dual-link DVI or DisplayPort outputs. They can be considered to be two seamless virtual QSXGA displays as they have to be driven simultaneously by both dual-link DVI or DisplayPort since one dual-link DVI or DisplayPort cannot single-handedly display 10 megapixels. A similar resolution of 2560 × 1920 (4:3) was supported by a small number of CRT displays via VGA such as the Viewsonic P225f when paired with the right graphics card.
WQSXGA (Wide Quad Super Extended Graphics Array) describes a display standard that can support a resolution up to 3200 × 2048 pixels, assuming a 1.5625:1 (25:16) aspect ratio. The Coronis Fusion 6MP DL by Barco supports 3280 × 2048 (approximately 16:10).
QUXGA (Quad Ultra Extended Graphics Array)