use smartphone lcd as tft display quotation

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use smartphone lcd as tft display quotation

This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.

use smartphone lcd as tft display quotation

This project uses the SPIFFS (ESP32 flash memory) to store images used as background. You"ll need to upload these to the ESP32 before you upload the sketch to the ESP32. For this you"ll need the ESP32 Sketch Data Upload tool.

You can download this from Github: "https://github.com/me-no-dev/arduino-esp32fs-plugin". Follow the instructions on the Github to install the tool:Download the tool archive from releases page.

Extract and rename the extracted folder to "Bluetooth-System-Monitor". This is so the Arduino IDE does not complain that the folder and the sketch do not have the same name. If this happens, you will get a popup asking you if it should move the sketch. The dangerous thing here is, that it will only move the sketch and not the Data folder. This will result in errors when uploading!

Firstly, depending on the board you are using (with resistive touch, capacitive touch, or no touch) you will have to uncomment the correct one. For example, if you are using the ESP32 TouchDown uncomment: "#define ENABLE_CAP_TOUCH". If you are using a DevKitC with separate TFT, uncomment "#define ENABLE_RES_TOUCH".

In the sketch you can set some warning levels. This will make the text under the icons red. Scroll down until you see "// Define warning levels, change this as you like".Here you can set some warning levels.

You can also set the scale of the y-axis of the graphs. This is done under "// The scale of the Y-axis per graph". If these are to big or to small, the data will not be displayed correctly on the graph. You might have to experiment with these.

Go ahead and upload the Bluetooth-System-Monitor.ino sketch to the ESP32. The settings under tools besides the Partition Scheme can be left to the default (see image). Go to "Sketch" and select "Upload". This may take a while because it is a large sketch.

use smartphone lcd as tft display quotation

On most touchscreens there are usually two layers that make up just the digitizer. The glass on top that you touch and the actual digitizer sheet which consists of the touch matrix circuitry. The digitizer sheet is adhered to the glass so it often appears to be one piece. So you where correct to assume glass cover, digitizer and then lcd. The digitizer sheet and glass have a small gap that has an adhesive in it. On both the glass(bottom) and digitizer(top) is a transparent metallic conductive coating which is usually indium tin oxide. The human touch is conductive which allows for the electical sensors in the digitizer and glass sheets to sense the touch at a specific location.

Some of the newest technology such as Super AMOLED is able to get away from the two conductive sheets and has the touch sensors built into only one sheet, so these touchscreens would be an exception. So most forms of touchscreens consist of three or more layers.

use smartphone lcd as tft display quotation

Some older monochrome phone displays are available as ready-made modules for Arduino and Raspberry Pi use. The Nokia 5110 is one example. I"ve used the Nokia 1202 display, which is 96x68 pixels, monochrome:

But the real problems are the tiny connectors and the lack of documentation. There are a couple of documented modules available with 0.1-inch headers (break-out boards). One is a 2.2-inch LCD with an ILI9341 controller chip, giving 320x240 pixels.

Really new smartphone displays will be higher resolution, but may have parallel interfaces that are even more difficult to connect to a microcontroller. They use these (undocumented) parallel interfaces for higher update speeds, which are required if the phone can display video.

use smartphone lcd as tft display quotation

IPS (In-Plane Switching) lcd is still a type of TFT LCD, IPS TFT is also called SFT LCD (supper fine tft ),different to regular tft in TN (Twisted Nematic) mode, theIPS LCD liquid crystal elements inside the tft lcd cell, they are arrayed in plane inside the lcd cell when power off, so the light can not transmit it via theIPS lcdwhen power off, When power on, the liquid crystal elements inside the IPS tft would switch in a small angle, then the light would go through the IPS lcd display, then the display on since light go through the IPS display, the switching angle is related to the input power, the switch angle is related to the input power value of IPS LCD, the more switch angle, the more light would transmit the IPS LCD, we call it negative display mode.

The regular tft lcd, it is a-si TN (Twisted Nematic) tft lcd, its liquid crystal elements are arrayed in vertical type, the light could transmit the regularTFT LCDwhen power off. When power on, the liquid crystal twist in some angle, then it block the light transmit the tft lcd, then make the display elements display on by this way, the liquid crystal twist angle is also related to the input power, the more twist angle, the more light would be blocked by the tft lcd, it is tft lcd working mode.

A TFT lcd display is vivid and colorful than a common monochrome lcd display. TFT refreshes more quickly response than a monochrome LCD display and shows motion more smoothly. TFT displays use more electricity in driving than monochrome LCD screens, so they not only cost more in the first place, but they are also more expensive to drive tft lcd screen.The two most common types of TFT LCDs are IPS and TN displays.

use smartphone lcd as tft display quotation

The TFT-LCD (Flat Panel) Antitrust Litigationclass-action lawsuit regarding the worldwide conspiracy to coordinate the prices of Thin-Film Transistor-Liquid Crystal Display (TFT-LCD) panels, which are used to make laptop computers, computer monitors and televisions, between 1999 and 2006. In March 2010, Judge Susan Illston certified two nationwide classes of persons and entities that directly and indirectly purchased TFT-LCDs – for panel purchasers and purchasers of TFT-LCD integrated products; the litigation was followed by multiple suits.

TFT-LCDs are used in flat-panel televisions, laptop and computer monitors, mobile phones, personal digital assistants, semiconductors and other devices;

In mid-2006, the U.S. Department of Justice (DOJ) Antitrust Division requested FBI assistance in investigating LCD price-fixing. In December 2006, authorities in Japan, Korea, the European Union and the United States revealed a probe into alleged anti-competitive activity among LCD panel manufacturers.

The companies involved, which later became the Defendants, were Taiwanese companies AU Optronics (AUO), Chi Mei, Chunghwa Picture Tubes (Chunghwa), and HannStar; Korean companies LG Display and Samsung; and Japanese companies Hitachi, Sharp and Toshiba.cartel which took place between January 1, 1999, through December 31, 2006, and which was designed to illegally reduce competition and thus inflate prices for LCD panels. The companies exchanged information on future production planning, capacity use, pricing and other commercial conditions.European Commission concluded that the companies were aware they were violating competition rules, and took steps to conceal the venue and results of the meetings; a document by the conspirators requested everybody involved "to take care of security/confidentiality matters and to limit written communication".

Companies directly affected by the LCD price-fixing conspiracy, as direct victims of the cartel, were some of the largest computer, television and cellular telephone manufacturers in the world. These direct action plaintiffs included AT&T Mobility, Best Buy,Costco Wholesale Corporation, Good Guys, Kmart Corp, Motorola Mobility, Newegg, Sears, and Target Corp.Clayton Act (15 U.S.C. § 26) to prevent Defendants from violating Section 1 of the Sherman Act (15 U.S.C. § 1), as well as (b) 23 separate state-wide classes based on each state"s antitrust/consumer protection class action law.

In November 2008, LG, Chunghwa, Hitachi, Epson, and Chi Mei pleaded guilty to criminal charges of fixing prices of TFT-LCD panels sold in the U.S. and agreed to pay criminal fines (see chart).

The South Korea Fair Trade Commission launched legal proceedings as well. It concluded that the companies involved met more than once a month and more than 200 times from September 2001 to December 2006, and imposed fines on the LCD manufacturers.

Sharp Corp. pleaded guilty to three separate conspiracies to fix the prices of TFT-LCD panels sold to Dell Inc., Apple Computer Inc. and Motorola Inc., and was sentenced to pay a $120 million criminal fine,

Chunghwa pleaded guilty and was sentenced to pay a $65 million criminal fine for participating with LG and other unnamed co-conspirators during the five-year cartel period.

In South Korea, regulators imposed the largest fine the country had ever imposed in an international cartel case, and fined Samsung Electronics and LG Display ₩92.29 billion and ₩65.52 billion, respectively. AU Optronics was fined ₩28.53 billion, Chimmei Innolux ₩1.55 billion, Chungwa ₩290 million and HannStar ₩870 million.

Seven executives from Japanese and South Korean LCD companies were indicted in the U.S. Four were charged with participating as co-conspirators in the conspiracy and sentenced to prison terms – including LG"s Vice President of Monitor Sales, Chunghwa"s chairman, its chief executive officer, and its Vice President of LCD Sales – for "participating in meetings, conversations and communications in Taiwan, South Korea and the United States to discuss the prices of TFT-LCD panels; agreeing during these meetings, conversations and communications to charge prices of TFT-LCD panels at certain predetermined levels; issuing price quotations in accordance with the agreements reached; exchanging information on sales of TFT-LCD panels for the purpose of monitoring and enforcing adherence to the agreed-upon prices; and authorizing, ordering and consenting to the participation of subordinate employees in the conspiracy."

On December 8, 2010, the European Commission announced it had fined six of the LCD companies involved in a total of €648 million (Samsung Electronics received full immunity under the commission"s 2002 Leniency Notice) – LG Display, AU Optronics, Chimei, Chunghwa Picture and HannStar Display Corporation.

On July 3, 2012, a U.S. federal jury ruled that the remaining defendant, Toshiba Corporation, which denied any wrongdoing, participated in the conspiracy to fix prices of TFT-LCDs and returned a verdict in favor of the plaintiff class. Following the trial, Toshiba agreed to resolve the case by paying the class $30 million.

On March 29, 2013, Judge Susan Illston issued final approval of the settlements agreements totaling $1.1 billion for the indirect purchaser’ class. The settling companies also agreed to establish antitrust compliance programs and to help prosecute other defendants, and cooperate with the Justice Department"s continuing investigation.

use smartphone lcd as tft display quotation

Display size, contrast, color, brightness, resolution, and power are key factors in choosing the right display technology for your application. However, making the right choice in how you feed the information to the display is just as vital, and there are many interface options available.

All displays work in a similar manner. In a very basic explanation, they all have many rows and columns of pixels driven by a controller that communicates with each pixel to emit the brightness and color needed to make up the transmitted image. In some devices, the pixels are diodes that light up when current flows (PMOLEDs and AMOLEDs), and in other electronics, the pixel acts as a shutter to let some of the light from a backlight visible. In all cases, a memory array stores the image information that travels to the display through an interface.

According to Wikipedia, "an interface is a shared boundary across which two separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices such as a touchscreen can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.” In other words, an interface is something that facilitates communication between two objects. Although display interfaces serve a similar purpose, how that communication occurs varies widely.

Serial Peripheral Interface (SPI) is a synchronous serial communication interface best-suited for short distances. It was developed by Motorola for components to share data such as flash memory, sensors, Real-Time Clocks, analog-to-digital converters, and more. Because there is no protocol overhead, the transmission runs at relatively high speeds. SPI runs on one master (the side that generates the clock) with one or more slaves, usually the devices outside the central processor. One drawback of SPI is the number of pins required between devices. Each slave added to the master/slave system needs an additional chip select I/O pin on the master. SPI is a great option for small, low-resolution displays including PMOLEDs and smaller LCDs.

Philips Semiconductors invented I2C (Inter-integrated Circuit) or I-squared-C in 1982. It utilizes a multi-master, multi-slave, single-ended, serial computer bus system. Engineers developed I2C for simple peripherals on PCs, like keyboards and mice to then later apply it to displays. Like SPI, it only works for short distances within a device and uses an asynchronous serial port. What sets I2C apart from SPI is that it can support up to 1008 slaves and only requires two wires, serial clock (SCL), and serial data (SDA). Like SPI, I2C also works well with PMOLEDs and smaller LCDs. Many display systems transfer the touch sensor data through I2C.

RGB is used to interface with large color displays. It sends 8 bits of data for each of the three colors, Red Green, and Blue every clock cycle. Since there are 24 bits of data transmitted every clock cycle, at clock rates up to 50 MHz, this interface can drive much larger displays at video frame rates of 60Hz and up.

Low-Voltage Differential Signaling (LVDS) was developed in 1994 and is a popular choice for large LCDs and peripherals in need of high bandwidth, like high-definition graphics and fast frame rates. It is a great solution because of its high speed of data transmission while using low voltage. Two wires carry the signal,  with one wire carrying the exact inverse of its companion. The electric field generated by one wire is neatly concealed by the other, creating much less interference to nearby wireless systems. At the receiver end, a circuit reads the difference (hence the "differential" in the name) in voltage between the wires. As a result, this scheme doesn’t generate noise or gets its signals scrambled by external noise. The interface consists of four, six, or eight pairs of wires, plus a pair carrying the clock and some ground wires. 24-bit color information at the transmitter end is converted to serial information, transmitted quickly over these pairs of cables, then converted back to 24-bit parallel in the receiver, resulting in an interface that is very fast to handle large displays and is very immune to interference.

Mobile Industry Processor Interface (MIPI) is a newer technology that is managed by the MIPI Alliance and has become a popular choice among wearable and mobile developers. MIPI uses similar differential signaling to LVDS by using a clock pair and one to eight pairs of data called lanes. MIPI supports a complex protocol that allows high speed and low power modes, as well as the ability to read data back from the display at lower rates. There are several versions of MIPI for different applications, MIPI DSI being the one for displays.

Display components stretch the limitations of bandwidth. For perspective, the most common internet bandwidth in a residential home runs on average at around 20 megabits per second or 20 billion 1s and 0s per second. Even small displays can require 4MB per second, which is a lot of data in what is often a tightly constrained physical space.

Take the same PMOLED display with the 128 x 128 resolution and 16,384 separate diodes; it requires information as to when and how brightly to illuminate each pixel. For a display with only 16 shades, it takes 4 bits of data. 128 x 128 x 4 = 65,536 bits for one frame. Now multiply it by the 60Hz, and you get a bandwidth of 4 megabits/second for a small monochrome display.

use smartphone lcd as tft display quotation

The TFT-LCD (Flat Panel) Antitrust Litigationclass-action lawsuit regarding the worldwide conspiracy to coordinate the prices of Thin-Film Transistor-Liquid Crystal Display (TFT-LCD) panels, which are used to make laptop computers, computer monitors and televisions, between 1999 and 2006. In March 2010, Judge Susan Illston certified two nationwide classes of persons and entities that directly and indirectly purchased TFT-LCDs – for panel purchasers and purchasers of TFT-LCD integrated products; the litigation was followed by multiple suits.

TFT-LCDs are used in flat-panel televisions, laptop and computer monitors, mobile phones, personal digital assistants, semiconductors and other devices;

In mid-2006, the U.S. Department of Justice (DOJ) Antitrust Division requested FBI assistance in investigating LCD price-fixing. In December 2006, authorities in Japan, Korea, the European Union and the United States revealed a probe into alleged anti-competitive activity among LCD panel manufacturers.

The companies involved, which later became the Defendants, were Taiwanese companies AU Optronics (AUO), Chi Mei, Chunghwa Picture Tubes (Chunghwa), and HannStar; Korean companies LG Display and Samsung; and Japanese companies Hitachi, Sharp and Toshiba.cartel which took place between January 1, 1999, through December 31, 2006, and which was designed to illegally reduce competition and thus inflate prices for LCD panels. The companies exchanged information on future production planning, capacity use, pricing and other commercial conditions.European Commission concluded that the companies were aware they were violating competition rules, and took steps to conceal the venue and results of the meetings; a document by the conspirators requested everybody involved "to take care of security/confidentiality matters and to limit written communication".

Companies directly affected by the LCD price-fixing conspiracy, as direct victims of the cartel, were some of the largest computer, television and cellular telephone manufacturers in the world. These direct action plaintiffs included AT&T Mobility, Best Buy,Costco Wholesale Corporation, Good Guys, Kmart Corp, Motorola Mobility, Newegg, Sears, and Target Corp.Clayton Act (15 U.S.C. § 26) to prevent Defendants from violating Section 1 of the Sherman Act (15 U.S.C. § 1), as well as (b) 23 separate state-wide classes based on each state"s antitrust/consumer protection class action law.

In November 2008, LG, Chunghwa, Hitachi, Epson, and Chi Mei pleaded guilty to criminal charges of fixing prices of TFT-LCD panels sold in the U.S. and agreed to pay criminal fines (see chart).

The South Korea Fair Trade Commission launched legal proceedings as well. It concluded that the companies involved met more than once a month and more than 200 times from September 2001 to December 2006, and imposed fines on the LCD manufacturers.

Sharp Corp. pleaded guilty to three separate conspiracies to fix the prices of TFT-LCD panels sold to Dell Inc., Apple Computer Inc. and Motorola Inc., and was sentenced to pay a $120 million criminal fine,

Chunghwa pleaded guilty and was sentenced to pay a $65 million criminal fine for participating with LG and other unnamed co-conspirators during the five-year cartel period.

In South Korea, regulators imposed the largest fine the country had ever imposed in an international cartel case, and fined Samsung Electronics and LG Display ₩92.29 billion and ₩65.52 billion, respectively. AU Optronics was fined ₩28.53 billion, Chimmei Innolux ₩1.55 billion, Chungwa ₩290 million and HannStar ₩870 million.

Seven executives from Japanese and South Korean LCD companies were indicted in the U.S. Four were charged with participating as co-conspirators in the conspiracy and sentenced to prison terms – including LG"s Vice President of Monitor Sales, Chunghwa"s chairman, its chief executive officer, and its Vice President of LCD Sales – for "participating in meetings, conversations and communications in Taiwan, South Korea and the United States to discuss the prices of TFT-LCD panels; agreeing during these meetings, conversations and communications to charge prices of TFT-LCD panels at certain predetermined levels; issuing price quotations in accordance with the agreements reached; exchanging information on sales of TFT-LCD panels for the purpose of monitoring and enforcing adherence to the agreed-upon prices; and authorizing, ordering and consenting to the participation of subordinate employees in the conspiracy."

On December 8, 2010, the European Commission announced it had fined six of the LCD companies involved in a total of €648 million (Samsung Electronics received full immunity under the commission"s 2002 Leniency Notice) – LG Display, AU Optronics, Chimei, Chunghwa Picture and HannStar Display Corporation.

On July 3, 2012, a U.S. federal jury ruled that the remaining defendant, Toshiba Corporation, which denied any wrongdoing, participated in the conspiracy to fix prices of TFT-LCDs and returned a verdict in favor of the plaintiff class. Following the trial, Toshiba agreed to resolve the case by paying the class $30 million.

On March 29, 2013, Judge Susan Illston issued final approval of the settlements agreements totaling $1.1 billion for the indirect purchaser’ class. The settling companies also agreed to establish antitrust compliance programs and to help prosecute other defendants, and cooperate with the Justice Department"s continuing investigation.

use smartphone lcd as tft display quotation

A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.

In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.

The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.

The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.

Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.

The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.

Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.

The transmittance of a pixel of an LCD panel typically does not change linearly with the applied voltage,sRGB standard for computer monitors requires a specific nonlinear dependence of the amount of emitted light as a function of the RGB value.

In-plane switching was developed by Hitachi Ltd. in 1996 to improve on the poor viewing angle and the poor color reproduction of TN panels at that time.

Initial iterations of IPS technology were characterised by slow response time and a low contrast ratio but later revisions have made marked improvements to these shortcomings. Because of its wide viewing angle and accurate color reproduction (with almost no off-angle color shift), IPS is widely employed in high-end monitors aimed at professional graphic artists, although with the recent fall in price it has been seen in the mainstream market as well. IPS technology was sold to Panasonic by Hitachi.

IPS has since been superseded by S-IPS (Super-IPS, Hitachi Ltd. in 1998), which has all the benefits of IPS technology with the addition of improved pixel refresh timing.

In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.

It achieved pixel response which was fast for its time, wide viewing angles, and high contrast at the cost of brightness and color reproduction.Response Time Compensation) technologies.

Less expensive PVA panels often use dithering and FRC, whereas super-PVA (S-PVA) panels all use at least 8 bits per color component and do not use color simulation methods.BRAVIA LCD TVs offer 10-bit and xvYCC color support, for example, the Bravia X4500 series. S-PVA also offers fast response times using modern RTC technologies.

When the field is on, the liquid crystal molecules start to tilt towards the center of the sub-pixels because of the electric field; as a result, a continuous pinwheel alignment (CPA) is formed; the azimuthal angle rotates 360 degrees continuously resulting in an excellent viewing angle. The ASV mode is also called CPA mode.

A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.

TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.

Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:

External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.

The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.

New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.

The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).

With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.

The statements are applicable to Merck KGaA as well as its competitors JNC Corporation (formerly Chisso Corporation) and DIC (formerly Dainippon Ink & Chemicals). All three manufacturers have agreed not to introduce any acutely toxic or mutagenic liquid crystals to the market. They cover more than 90 percent of the global liquid crystal market. The remaining market share of liquid crystals, produced primarily in China, consists of older, patent-free substances from the three leading world producers and have already been tested for toxicity by them. As a result, they can also be considered non-toxic.

Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.

Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.

K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.

Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.

use smartphone lcd as tft display quotation

Take your product to the next level with a capacitive touch screen LCD by Displaytech. Our PCAP (projected capacitive) touch screen technology is a premium alternative to a resistive touchscreen. We offer capacitive touchscreens for our 2.8-inch, 3.5-inch, 4.3-inch, 5-inch and 7-inch TFT LCD displays.

Capacitive touch technology allows for an enhanced product user interface since it supports gestures and proximity sensing. Unlike resistive touch screens which rely on pressure, capacitive touch responds to an electric current and can handle multi-finger touch points. This means that capacitive touchscreens can be used with your bare finger and it supports gestures such as pinch-to-zoom or swipe.

use smartphone lcd as tft display quotation

Displays are one of the best ways to provide feedback to users of a particular device or project and often the bigger the display, the better. For today’s tutorial, we will look on how to use the relatively big, low cost, ILI9481 based, 3.5″ Color TFT display with Arduino.

This 3.5″ color TFT display as mentioned above, is based on the ILI9481 TFT display driver. The module offers a resolution of 480×320 pixels and comes with an SD card slot through which an SD card loaded with graphics and UI can be attached to the display. The module is also pre-soldered with pins for easy mount (like a shield) on either of the Arduino Mega and Uno, which is nice since there are not many big TFT displays that work with the Arduino Uno.

The module is compatible with either of the Arduino Uno or the Arduino Mega, so feel free to choose between them or test with both. As usual, these components can be bought via the links attached to them.

One of the good things about this module is the ease with which it can be connected to either of the Arduino Mega or Uno. For this tutorial, we will use the Arduino Uno, since the module comes as a shield with pins soldered to match the Uno’s pinout. All we need to do is snap it onto the top of the Arduino Uno as shown in the image below, thus no wiring required.

This ease of using the module mentioned above is, however, one of the few downsides of the display. If we do not use the attached SD card slot, we will be left with 6 digital and one analog pin as the module use the majority of the Arduino pins. When we use the SD card part of the display, we will be left with just 2 digital and one analog pin which at times limits the kind of project in which we can use this display. This is one of the reasons while the compatibility of this display with the Arduino Mega is such a good news, as the “Mega” offers more digital and analog pins to work with, so when you need extra pins, and size is not an issue, use the Mega.

To easily write code to use this display, we will use the GFX and TFT LCD libraries from “Adafruit” which can be downloaded here. With the library installed we can easily navigate through the examples that come with it and upload them to our setup to see the display in action. By studying these examples, one could easily learn how to use this display. However, I have compiled some of the most important functions for the display of text and graphics into an Arduino sketch for the sake of this tutorial. The complete sketch is attached in a zip file under the download section of this tutorial.

As usual, we will do a quick run through of the code and we start by including the libraries which we will use for the project, in this case, the Adafruit GFX and TFT LCD libraries.

With this done, the Void Setup() function is next. We start the function by issuing atft.reset() command to reset the LCD to default configurations. Next, we specify the type of the LCD we are using via the LCD.begin function and set the rotation of the TFT as desired. We proceed to fill the screen with different colors and display different kind of text using diverse color (via the tft.SetTextColor() function) and font size (via the tft.setTextSize() function).

Next is the void loop() function. Here we basically create a UI to display the youtube subscribe button, using some of the same functions we used under the void setup() function.

The Adafruit library helps reduce the amount of work one needs to do while developing the code for this display, leaving the quality of the user interface to the limitations of the creativity and imagination of the person writing the code.

That’s it for this tutorial guys, thanks for reading. If you made some cool projects based on this or you just want to ask questions about this tutorial, feel free to reach out via the comment section below.

use smartphone lcd as tft display quotation

The new line of 3.5” TFT displays with IPS technology is now available! Three touchscreen options are available: capacitive, resistive, or without a touchscreen.

use smartphone lcd as tft display quotation

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use smartphone lcd as tft display quotation

LCD stands for “Liquid Crystal Display” and TFT stands for “Thin Film Transistor”. These two terms are used commonly in the industry but refer to the same technology and are really interchangeable when talking about certain technology screens. The TFT terminology is often used more when describing desktop displays, whereas LCD is more commonly used when describing TV sets. Don’t be confused by the different names as ultimately they are one and the same. You may also see reference to “LED displays” but the term is used incorrectly in many cases. The LED name refers only to the backlight technology used, which ultimately still sits behind an liquid crystal panel (LCD/TFT).

As TFT screens are measured differently to older CRT monitors, the quoted screen size is actually the full viewable size of the screen. This is measured diagonally from corner to corner. TFT displays are available in a wide range of sizes and aspect ratios now. More information about the common sizes of TFT screens available can be seen in our section about resolution.

The aspect ratio of a TFT describes the ratio of the image in terms of its size. The aspect ratio can be determined by considering the ratio between horizontal and vertical resolution.

16:9 = wide screen formats such as 1920 x 1080 and 2560 x 1440. 16:9 is commonly used for multimedia displays and TV’s and is increasingly becoming the standard

Ultra-high resolution panels will offer varying aspect ratios including Ultra HD (3840 x 2160 = 16:9), 4K (4096 x 2160 = an odd 1:9:1 aspect ratio) and 5K (5120 x 2880 = 16:9)

The resolution of a TFT is an important thing to consider. All TFT’s have a certain number of pixels making up their liquid crystal matrix, and so each TFT has a “native resolution” which matches this number. It is always advisable to run the TFT at its native resolution as this is what it is designed to run at and the image does not need to be stretched or interpolated across the pixels. This helps keep the image at its most clear and at optimum sharpness. Some screens are better than others at running below the native resolution and interpolating the image which can sometimes be useful in games.

You generally cannot run a TFT at a resolution of above its native resolution although some screens have started to offer “Virtual” resolutions, for example “virtual 4k” where the screen will accept a 3840 x 2160 input from your graphics card but scale it back to match the native resolution of the panel which is often 2560 x 1440 in these examples. This whole process is rather pointless though as you lose a massive amount of image quality in doing so.

Make sure your graphics card can support the desired resolution of the screen you are choosing, and based on your uses. If you are a gamer, you may want to consider whether your graphics card can support the resolution and refresh rate you will want to use to power your screen. Also keep in mind whether you are planning to connect external devices and the resolution they are designed to run at. For instance if you have a 16:10 format screen and plan to use an external device which runs at 16:9, you will need to ensure the screen is able to scale the image properly and add black borders, instead of distorting the aspect ratio of the image.

Ultra-high resolutions must be thought of in a slightly different way. Ultra HD (3840 x 2160) and 4K (4096 x 2160) resolutions are being provided nowadays on standard screen sizes like 24 – 27” for instance. Traditionally as you increased the resolution of panels it was about providing more desktop real estate to work with. However, with those resolutions being so high, and the screen size being relatively small still, the image and text becomes incredibly small if you run the screen at normal scaling at those native resolutions. For instance imagine a 3840 x 2160 resolution on a 24” screen compared with 1920 x 1080. The latter would probably be considered a comfortable font size for most users. These ultra-high resolutions nowadays are about improving image clarity and sharpness, and providing a higher pixel density (measured as pixels per inch = PPI). In doing so, you can improve the sharpness and clarity of an image much like Apple have famously done with their “Retina” displays on iPads and iPhones. To avoid complications with tiny images and fonts, you will then need to enable scaling in your operating system to make everything easier to see. For instance if you enabled scaling at 150% on a 3840 x 2160 resolution, you would end up with a screen real estate equivalent to a 2560 x 1440 panel (3840 / 1.5 = 2560 and 2160 / 1.5 = 1440). This makes text much easier to read and the whole image a more comfortable size, but you then get additional benefits from the higher pixel density instead, which results in a sharper and crisper image.

Generally you will need to take scaling in to consideration when purchasing any ultra-high resolution screen, unless it’s of a very large size. The scaling ability does vary however between different operating systems so be careful. Apple OS and modern Windows (8 and 10) are generally very good at handling scaling for ultra-high res displays. Older operating systems are less capable and may sometimes be complicated. You will also find varying support from different applications and games, and often end up with weird sized fonts or sections that are not scaled up and remain extremely small. A “standard” resolution where you don’t need to worry about scaling might be simpler for most users.

More and more you will see resolutions referred to by their common HD equivalents, particularly when it comes to TV’s. HD content is based purely on the resolution of the source and is commonly defined by the number of pixels vertically in the resolution. i.e. a 720 HD source has 720 vertical pixels in it’s resolution and a 1080 will have 1080. On top of this, there are two ways of showing this content, either using a progressive scan (e.g. 1080p) or an interlaced scan (1080i).

To display this content of this type, your screen needs to be able to 1) handle the full resolution naturally within its native resolution, and 2) be able to handle either the progressive scan or interlaced signal over whatever video interface you are using. If the screen cannot support the full resolution, the image can still be shown but it will be scaled down by the hardware and you won’t be take full advantage of the high resolution content. So for a monitor, if you want to watch 1080 HD content you will need a monitor which can support at least a vertical resolution of 1080 pixels, e.g. a 1920 x 1080 monitor.

This has given rise to modern Ultra HD standards and terms like 4K and 5K. Ultra HD is a term for monitors with a 3840 x 2160 resolution, that being four times the resolution of Full HD 1920 x 1080. Screens with this Ultra HD resolution are often referred to as “4K” as well, although strictly that should only be used for screens with 4092 x 2160 resolution (4K representing the vertical resolution here). There are also some 5K capable monitors produced which offer 5120 x 2880 resolution (5K here representing the vertical resolution). Please see the following sections which talk about Pixel Pitch and PPI and will help you understand these higher resolutions in more detail.

Unlike on CRT’s where the dot pitch is related to the sharpness of the image, the pixel pitch of a TFT is related to the distance between pixels. This value is fixed and is determined by the size of the screen and the native resolution (number of pixels) offered by the panel. Pixel pitch is normally listed in the manufacturers specification. Generally you need to consider that the ‘tighter’ the pixel pitch, the smaller the text will be, and potentially the sharper the image will be. To be honest, monitors are normally produced with a sensible resolution for their size and so even the largest pixel pitches return a sharp images and a reasonable text size. Some people do still prefer the larger-resolution-crammed-into-smaller-screen option though, giving a smaller pixel pitch and smaller text. It’s down to choice and ultimately eye-sight.

For instance you might see a 35″ ultra-wide screen with only a 2560 x 1080 resolution which would have a 0.3200 mm pixel pitch. Compare this to a 25″ screen with 2560 x 1400 resolution and 0.2162 mm pixel pitch and you can see there will be a significant different in font size and image sharpness. There are further considerations when it comes to the pixel pitch of ultra-high resolution displays like Ultra HD and 4K. See the section on PPI for more information.

Resolution is typically thought as a factor which determines the screen area or screen “real estate” you will have available. In years gone by as panel sizes increased, resolutions were increased as well and so bigger screens could offer you more desktop space to work with. Split-screen working and high resolution image work become more and more possible. This is fine up to a point, but pushing resolution for the purposes of delivering more desktop real-estate reaches a point where it becomes somewhat impractical for desktop monitors. For instance, a 40″ 3840 x 2160 resolution delivers a comfortable pixel pitch and font size natively (very similar to a 27″ at 2560 x 1440), so if you wanted a higher resolution than this you would have to increase the screen size again probably. You start to reach the point where sitting close to a screen so large becomes impractical.

Instead manufacturers are now focusing on delivering higher resolutions in to existing panel sizes, not for the purpose of providing more desktop real-estate, but for the purpose of improving image sharpness and picture quality. Apple started this trend with their “Retina Displays” used in iPads and iPhones, improving image sharpness and clarity massively. It is common now to see smaller screens such as 24″ and 27″ for instance, but with high resolutions like 3840 x 2160 (Ultra HD) or even 5120 x 2880 (5K). By packing more pixels in to the same screen size which would typically offer a 2560 x 1440 resolution, panel manufacturers are able to provide much smaller pixel pitches and improve picture sharpness and clarity. To measure this new way of looking at resolution you will commonly see the spec of ‘Pixels Per Inch’ (PPI) being used.

Of course the problem with this is that if you run a screen as small as 27″ with a 5K resolution, the font size is absolutely tiny by default. You get a massive boost of desktop real-estate, just like when moving from 1920 x 1080 to 2560 x 1440, but that’s not the purpose of these higher resolutions now. To overcome this you need to use the scaling options in your Operating System software to scale the image and make it more usable. Windows provides for instance scaling options like 125% and 150% within the control panel. On a 3840 x 2160 Ultra HD resolution if you use a 150% scaling option for example you will in effect reduce the desktop area by a third, resulting in the same desktop area as a 2560 x 1440 display (i.e. 2560 x 150% = 3840). The OS scaling makes font sizes more comfortable and reasonable, but you maintain the sharp picture quality and small pixel pitch of the higher resolution panel. A 3840 x 2160 res panel scaled at 150% in Windows will look sharper and crisper than a 2560 x 1440 native panel without scaling, despite the fact both would have the same effective desktop area available.

Scaling via your OS is not the same as scaling from your monitor. If you just simply ran the screen at a lower resolution like 2560 x 1440 within the resolution section of your graphics card, the image gets interpolated by the monitor scaler instead. You get the same end result of a 2560 x 1440 sized desktop area size, but the image clarity is lost and you lose a lot of sharpness. The monitor is doing the interpolation for you here. Instead you run the screen at the full 3840 x 2160 resolution in the graphics card settings and allow the OS scaling control to increase font size and make the image useable.

How well the scaling is done really depends on your Operating System and software you are using. Some modern OS like Mac OS and Windows 7 / 8 / 10 handle scaling very well as they are designed to accommodate super high resolutions well. Older OS might struggle and you may find some odd sizing issues in some cases. Some software packages, programs and games also handle scaling in different ways, so it’s something to watch out for. Super high resolutions which require OS scaling might not be for everyone at the moment, but expect to see them become more and more the norm in the future.

While this aspect is not always discussed by display manufacturers it is a very important area to consider when selecting a TFT monitor. The LCD panels producing the image are manufactured by many different panel vendors and most importantly, the technology of those panels varies. Different panel technologies will offer different performance characteristics which you need to be aware of. Their implementation is dependent on the panel size mostly as they vary in production costs and in target markets. The four main types of panel technology used in the desktop monitor market are:

TN Film was the first panel technology to be widely used in the desktop monitor market and is still regularly implemented in screens of all sizes thanks to its comparatively low production costs. TN Film is generally characterized by good pixel responsiveness making it a popular choice for gamer-orientated screens. Where overdrive technologies are also applied the responsiveness is improved further. TN Film panels are also available supporting 120Hz+ refresh rates making them a popular choice for stereoscopic 3D compatible screens. While older TN Film panels were criticized for their poor black depth and contrast ratios, modern panels are actually very good in this regard, often producing a static contrast ratio of up to 1000:1. Perhaps the main limitation with TN Film technology is its restrictive viewing angles, particularly in the vertical field. While specs on paper might look promising, in reality the viewing angles are restrictive and there are noticeable contrast and gamma shifts as you change your line of sight. TN Film panels are normally based around a 6-bit colour depth as well, with a Frame Rate Control (FRC) stage added to boost the colour palette. They are often excluded from higher end screens or by colour enthusiasts due to this lower colour depth and for their viewing angle limitations. TN Film panels are regularly used in general lower end and office screens due to cost, and are very popular in gaming screens thanks to their low response times and high refresh rate support. Pretty much all of the main panel manufacturers produce TN Film panels and all are widely used (and often interchanged) by the screen manufacturers.

IPS was originally introduced to try and improve on some of the drawbacks of TN Film. While initially viewing angles were improved, the panel technology was traditionally fairly poor when it came to response times and contrast ratios. Production costs were eventually reduced and the main investor in this technology has been LG.Display (formerly LG.Philips). The original IPS panels were developed into the so-called Super IPS (S-IPS) generation and started to be more widely used in mainstream displays. These were characterized by their good colour reproduction qualities, 8-bit colour depth (without the need for Frame Rate Control) and very wi