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The Wii U is the first Nintendo console to support HD graphics. The system"s primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo"s Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.
Response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with Wii software and peripherals, and price; however, it was criticized for its user interface and functionality, and the GamePad"s short battery life.low sales, primarily credited to a weak lineup of launch games,tablet device for the Wii.Nintendo Switch, which retained and refined concepts introduced with the Wii U.
The system was first conceived in 2008Wii, such as the general public"s perception that the system catered primarily to a casual audience.core gamers.Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii also contributed to the system being regarded in a separate class to the PlayStation 3 and Xbox 360, the Wii"s competitors.VMU for Sega"s Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept that was suggested but not financially viable earlier in the project.
Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray drive.Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.adoption rates of 3D televisions should increase to at least 30% first.Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.
After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology".stereoscopic 3D, based on the 3D technology Nintendo had experimented with.
In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation.tablet-like device with an embedded touchscreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, and triggers.
On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, and that playable console units would be present at E3 2011.Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6-inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and camera.Reggie Fils-Aimé; he explained that the Wii U would be "a system we will all enjoy together, but also one that"s tailor-made for you".Electronic Arts" then-CEO John Riccitiello appeared on-stage to discuss the company"s prospective plans for products on the Wii U. Prototype hardware and a series of tech demos were available to attendees, showcasing gameplay concepts and the technological capabilities of the console—including a
In the two days following the unveiling of the Wii U, Nintendo"s stock fell nearly 10% to levels not seen since 2006. Some analysts expressed skepticism in regards to the addition of a touch-screen, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.3D televisions, Iwata stated that it was "not the area we are focusing on."Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content, as well as online distribution of applications and video games.NFC, which would allow the system to wirelessly interact with figurines and cards. It would also allow for microtransactions to take place wirelessly using credit cards with NFC support.
On September 13, 2012, Nintendo announced that the Wii U would launch in Japan on December 8, 2012.Nintendo Australia also announced that the Wii U would be released in both regions on November 30, 2012. In an interview with Bill Trinen admitted that Nintendo"s pre-launch marketing and presentations of the Wii U had focused too much on the GamePad, to the extent that some consumers mistook the device as an accessory for the existing Wii rather than a component of an entirely new platform. Trinen ensured that future promotional material for the console, including its packaging, would emphasize both the Wii U console and GamePad.
The Wii U was originally released in two bundles: the Basic bundle and the Deluxe (U.S.) / Premium (WW) bundle. The Basic bundle contains a white Wii U with 8 GB of storage, a white Wii U GamePad, stylus and an HDMI cable, while the Deluxe (U.S.) / Premium (WW) contains a black Wii U with 32 GB of storage, a black GamePad and stylus, an HDMI cable, and adds a Nintendo Network Premium subscription, the Sensor Bar (except Japan).US$299.99 for the Basic Set and US$349.99 for the Deluxe Set. The system launched in Europe, Australia and South Africa, with European pricing set by retailers.¥26,250 for the Basic Set and ¥31,500 for the Premium Set.
On July 13, 2013, Nintendo released a white version of the Premium Pack in Japan, as well as an official battery pack and charger dock for the Wii Remote. The battery pack is capable of about 3 hours of gameplay before needing to be recharged. On July 25, the company released an improved battery pack for the Wii U GamePad. In contrast to the standard 1500mAh battery bundled with the console, the new 2550mAh battery pack increases longevity to between five and eight hours before needing to be recharged.(U.S.) / Premium (WW) 32 GB model would drop in price from US$349.99 to US$299.99 in North America. The price drop took effect on September 20, 2013.Triforce and other thematic symbols, a download code for the game and, in North America, a digital copy of
On October 31, 2013, Nintendo introduced two new Wii U Premium Pack bundles in Japan, called the Family Set. The first included either a black or white Wii U console with 32 GB of storage, a black or white Wii U GamePad, Wii Remote, a Wii Sensor Bar, and a 30-day trial of the pedometer (with the Wii Balance Board available separately).Ubisoft"s Just Dance 2014 and Nintendo Land.Wii Party U and Nintendo Land.Activision"s Skylanders Swap Force game, a Portal of Power, three Skylanders figures, a collector poster, trading cards and sticker sheets, and a Nintendo Land game disc.
On November 26, 2013, the Wii U was released in Brazil. However, the system is only available in the black Deluxe Set in the region.high cost of doing business in the country.(U.S.) / Premium (WW) Set bundle in Europe and North America. It features a black Wii U console with 32 GB of storage, a black Wii U GamePad, a copy of Mario Kart 8, a Sensor Bar, and special edition red Wii Wheel (North America only). Additionally, registering the game on Club Nintendo before July 31, 2014 presents the buyer a free Wii U game from a selection of four in North America and ten in Europe.
Nintendo had planned to diminish production of the Wii U ahead of the release of the Nintendo Switch. Nintendo formally announced the end of its production on January 31, 2017.
The Wii U uses a custom multi-chip module (MCM) developed by AMD, IBM and Renesas in co-operation with Nintendo IRD and Nintendo Technology Development. The MCM combines an "Espresso" central processing unit (CPU) and a "Latte" graphics chip (GPU), as well as a SEEPROM memory chip.PowerPC 750-based tri-core processor with 3 MB of shared L2 cache memory and clocked at approximately 1.24 GHz.POWER7 architecture, such as the use of eDRAM cache and being manufactured at a 45 nm node.Wii games. The GX2, designed by AMD, is based on the Radeon R600/R700 architecture and is clocked at approximately 550 MHz.L3 cache for the CPU.ArtX, contains a 1 MB and a 2 MB bank of eSRAM cache memory.ARM9 processor with 96 KB of SRAM memory that handles system tasks in the background during gameplay or while the system is in sleep mode, and dedicated hardware audio DSP module.GB of DDR3 system memory consisting of four 512 MB DRAM chips with a maximum bandwidth of 12.8 GB/s. This is 20 times the amount found in the Wii.(NA) / Premium (WW)) internal eMMC flash memory, expandable via SD memory cards up to 32 GB and USB external hard disk drives up to 2 TB.
The Wii U features 802.11 b/g /n wireless network connectivity and support for Fast Ethernet with an accessory, Bluetooth 4.0, a total of four USB 2.0 ports, and an SD/SDHC memory card slot.Wii Sensor Bar, an auxiliary infrared emitter used by Wii Remote peripherals for motion tracking. Video output options include 1080p, 1080i, 720p, 576i, 480p and 480i, through HDMI 1.4 and component video anamorphic widescreen through composite video (S-Video, SCART and D-Terminal). Audio output options include six-channel 5.1 linear PCM surround sound and analog stereo. The console also supports stereoscopic (3D) images and video.
The Wii U GamePad is the console"s primary controller: its main feature is a built-in 6.2 inch (15.7 cm) resistive touchscreen, which can be used as a companion to games being played on a television, or as a means of playing games on the GamePad itself without a television. The GamePad is designed to enable a concept referred to by Nintendo as "asymmetric gaming": in multiplayer games, a player using the GamePad may have a different gameplay objective and experience than other players.
The GamePad"s display contents are rendered on the Wii U itself, and streamed wirelessly as video to the GamePad.near field communications;Amiibo line, can be used with the GamePad to interact with games. In Japan, it can also be used for contactless payments from eShop with Suica cards.
A new Wii U Pro Controller was released alongside the Wii U. The Wii U Pro Controller is an updated version of the Wii"s Classic Controller that is designed to appeal to "hardcore" players, with a more traditional gamepad design that resembles those used by the PlayStation and Xbox lines (and in particular, the Xbox 360"s controller), and a claimed 80-hour battery life.
The Wii U is compatible with existing Wii Remote and Wii Remote Plus controllers, along with their Nunchuk and Classic Controller attachments. A combination of up to four Wii Remotes or Pro Controllers can be used simultaneously, and the console can theoretically support up to two GamePads. Most software requires a Wii Sensor Bar in order to use Wii Remotes with the system, though some aspects, such as Off-TV Play and the Wii Mode, allow the Wii U GamePad to detect Wii Remotes.GameCube controllers – while a USB adapter accessory allows GameCube controllers to be used on the console in
The Wii U"s main menu has two main components: by default, the GamePad displays a home screen consisting of a grid with shortcuts to games and apps, while the television screen displays a lobby (WaraWara Plaza) populated by other users" Miis. The two displays can be switched between the television screen and GamePad.
Pressing the controller"s "Home" button suspends the current game or app and opens the Home Menu: it shows basic information (such as the current time, controller battery levels, and notifications), and allows access to several "multitasking" functions, including the Nintendo eShop, Miiverse, download manager, a web browser,Wii games, the user must enter "Wii Mode", a legacy mode that emulates the Wii"s system software and Wii Menu interface. Initially, Wii Mode could only be used on the television screen, but the October 2013 firmware update enables Wii Mode to be used off-TV. Either way, Wii controllers must be used.
The Wii U uses the Nintendo Network platform for online services (replacing the friend code system of the Wii), enabling online multiplayer, downloading and purchasing games or apps via Nintendo eShop, video chat using the GamePad"s camera and the Wii U Chat service, and other services.
A social networking service known as Miiverse is integrated into the Wii U"s system software; it allows players to interact and share content in game-specific communities using their Mii as an avatar. Miiverse allows users to share accomplishments, screenshots, drawings and hand-written notes. Select games are integrated with Miiverse, where social interactions can also occur within the game, or appear within their content (such as in graffiti on walls in its settings).human resource team in order to ensure that the content shared by users is appropriate and that no spoilers are shared. In order to facilitate this, it was initially stated that comments posted could take up to 30 minutes to appear on Miiverse.
The Wii U supports online video services through apps, such as Amazon Video, Crunchyroll, Hulu, Netflix, and YouTube.DVDs or Blu-rays; Iwata explained that the decision to exclude these formats was motivated primarily by patent licensing fees, and the fact that such functionality would be redundant to DVD and Blu-ray players that users may already own.
The Nintendo TVii service allowed program listings from a user"s television provider to be aggregated with online video on demand services into an electronic program guide with recommendations and search functionality, and the ability to use the GamePad"s infrared functionality to tune a set-top box to a particular program. The app also provided integration with IMDb, Rotten Tomatoes, and Wikipedia to provide additional information, and social connectivity through Facebook, Twitter, or Miiverse.
Wii U games can be downloaded digitally through Nintendo eShop, or at retail on physical media. Retail copies of Wii U games are distributed on Wii U Optical Disc, a proprietary high-density optical disc format co-developed with Panasonic. The format is similar in design and specifications to a Blu-ray, with a capacity of 25 GB per layer, but the discs themselves have a soft, rounded rim.region locked; software purchased in a region can be only played on that region"s hardware. New games in Nintendo"s flagship franchises (including Super Mario, Donkey Kong and The Legend of Zelda), as well as several Ubisoft, Sega, Warner Bros. Interactive Entertainment, Activision Blizzard and Capcom, and various independent developers such as Two Tribes. As of late July 2016, there have been 39 first-party and 118 third-party Wii U games physically released in the United States; both figures are the lowest for any Nintendo console.
The Wii U was launched with 23 games in North America,Nintendo eShop. An additional 30 games were announced for release during the system"s launch window, which included the three months after the system"s launch date.
In January 2013, Nintendo announced that NES and Super NES games would be made available for the Virtual Console service on the Wii U in April 2013 and would include the option to use Off-TV Play on the GamePad.Game Boy Advance games were confirmed and started to appear on the eShop the following month.Nintendo 64 and Nintendo DS games were added in April 2015.
The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U.
The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support.GameCube controller adapter with four ports was released exclusively for use with
The Nintendo Web Framework, unveiled in 2013, is a toolset that uses modern web technology (WebKit, HTML5, and JavaScript) to simplify the process of porting games to the Wii U"s GamePad and TV. It was designed to make web-based games easier to port to the system than it would to code specifically for the Wii U.Unity package to allow game developers to quickly make games on Unity for the Wii U.
John Teti of "s Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act[ing] in service of the technology".Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console" but notes that "there are also some major missteps and half-baked ideas: a befuddling Friends List/Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours", and stated that he could not give a complete assessment of the console with online components such as Nintendo TVii missing at launch.eighth-generation console,Wii first launched.PlayStation 4 and Xbox One, in November 2013, some critics suggested that the Wii U would continue to struggle as it lacked the third-party support of its rivals.Mario game in years". Despite the praise, he noted that "one great game won"t save a console", and although other games exist on the Wii U, he admitted that its original lineup "was still pretty thin".Time writer Matt Peckham said that the Wii U was the system of choice to pick up during that Christmas season, praising the console"s game lineup, affordable price, Off-TV Play, the absence of subscription fees for its online services, backward compatibility and media features. However, he noted that the system still needs a price cut and an improved first and third-party software lineup.CNET also noted that the Wii U had a better lineup of games and lower price in comparison to its competitors, mainly due to its one-year head start.
By December 2019, Nintendo reported life-time sales of 13.56 million Wii U console units and by September 2022 103.53 million software units worldwide.
During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 unitsNPD Group.Wii sold 435,000 in January 2007, also two months after launch.fiscal year 2013 by 17%, from 5.5 million to 4 million;
In May 2013, Electronic Arts announced that it was reducing support for the Wii U and had no games in development for it,E3 2013, Ubisoft revealed that it was not going to make any more exclusives for the Wii U until sales of the console improved,Bethesda Softworks announced that it had no games in development for the Wii U, with Bethesda VP of PR and marketing Pete Hines explaining: "It depends on the games that we are making and how we think it aligns with that console, and how the hardware aligns with the other stuff we are making".Activision has stated that it will "do everything they can" to support the system.Asda, the second-largest supermarket chain in the UK, confirmed that it had no plans to stock the Wii U, but would still stock games "on a title by title merit basis".Game CEO Martyn Gibbs saying "We fully support all Nintendo products, including Wii U."
Following the system"s $50 price cut and the release of The Legend of Zelda: The Wind Waker HD.Play.com announced that its Wii U sales saw a 75% sales increase. The company also predicted that the Wii U would be more popular than its competition, the PlayStation 4 and Xbox One, among children during the holiday season.NPD Group, Wii U sales in November increased by 340% over sales in October in North America, selling approximately 220,700 units sold in that month.
In January 2014, citing lower-than-expected sales during the 2013 holiday season, Nintendo announced that Wii U sales forecasts for fiscal year 2014 had been cut from 9 million units to 2.8 million.Xbox 360 in Japan.GameCube and 90% less than the Wii during equivalent time periods.PlayStation 4 surpassed those of the Wii U.(March 2015).Mario Kart 8 being Nintendo"s biggest game launch,Mario Kart 8 console bundle representing 82% of the region"s Wii U console sales for the week.
In July 2015, Nintendo announced that as of the end of fiscal third quarter 2015, and nearly three years following its launch, it had shipped over ten million Wii U units worldwide. However, sales of Wii U units during this quarter were down in comparison to the same quarter in 2014, with 470,000 units sold (in comparison to 510,000 in 2014). In comparison, PlayStation 4 and Xbox One had each yielded sales of ten million units after approximately one year from their respective launches.
The future of the Wii U was left unclear with Nintendo"s announcement of a new console platform codenamed NX, which was scheduled to be launched worldwide in March 2017. Nintendo stated that NX would have a "brand-new concept", and not be a direct successor to the Wii U or 3DS product lines; in an interview with the Tatsumi Kimishima reiterated this position and stated that while he thinks that the Wii U business would "slow" after the release of NX, he felt that the console would "have a larger impact than the Wii U".
The new platform, now known as the Nintendo Switch, was officially announced on October 20, 2016; it is a tablet-like hybrid video game console with detachable controllers, and the ability to be placed in a docking station with an output to allow games to be played on a television. Although it is a hybrid device capable of being used as both a portable and home console, Nintendo officially positioned the platform as "a home gaming system first and foremost". Following the unveiling, a Nintendo spokesperson confirmed that the company would slow production of Wii U hardware, stating that "as we prepare for the launch of Nintendo Switch in March of 2017, Nintendo will ship 800,000 Wii U hardware units to the global market for this fiscal year."
In an interview with Reggie Fils-Aimé commented that the system was "a necessary step, in order to get to Nintendo Switch." Fils-Aimé also compared the system to the GameCube, claiming that the Wii U will be remembered fondly despite its relatively poor sales.
In mid-January 2017, Fils-Aimé told Polygon that Breath of the Wild, which would ship at launch with the Switch in March 2017, would be Nintendo"s final first-party game for the Wii U.
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"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual.
"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer"s needs, so that"s also something I wanted to resolve. [...] The keyword for our presentation at this year"s E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea
"Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on September 29, 2011. Retrieved June 9, 2011. Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that, there are things like issues with the controller and the challenges that it brings, network functionalities, and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.
"Iwata Asks: E3 2011 Special Edition". p. 1. Archived from the original on April 21, 2013. Retrieved December 11, 2013. Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times.
"Iwata Asks: E3 2011 Special Edition". p. 2. Archived from the original on December 11, 2013. Retrieved December 11, 2013. Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console."
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"Iwata: Wii successor will surprise people". QuickJump. August 4, 2010. Archived from the original on August 21, 2010. Retrieved August 7, 2010. We are of course studying and developing the next console to Wii. However, there is a big difference between studying a product and announcing what it is and when we will release it. I am afraid to say that the history of entertainment is also the history of imitation. A great idea will promptly be copied unless protected through patents. At the same time, it is really important for our business to positively surprise people. Will you be surprised by our completed product if we told you how it is surprising three years in advance? Therefore, we basically disclose information on our products as late as possible. We believe this is the best approach for the entertainment products we are developing. Again, we are planning the next products for Nintendo"s continuous growth, but we cannot tell you what, when and how we will release it here. Thank you for your understanding.
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When Nintendo launched the Wii in 2006, it changed how we think about video games. Instead of passively sitting down and pressing buttons, you got up and moved around. Wii Sports was packaged free with the console, and became one of the most popular games of all time. That said, the Wii was already behind its competitors in one major respect: it didn’t have HD graphics. In fact, if you wanted to plug your Wii into an HDMI port, you needed an Wii to HDMI converter. By 2012, this weakness was glaring, and Nintendo released the Wii U as an HD upgrade.
In addition to HD graphics, the Wii U has another major difference from the Wii. Instead of a simple handheld controller, it utilizes the large Wii U GamePad. This controller sports a touchscreen display, along with the triggers, buttons, and thumbsticks. It’s not used for all games; many still use a traditional Wii Remote, the Nunchuk, or the Balance Board. However, the touchscreen adds functionality for a number of games. It can serve as a secondary display or inventory management screen. It can also be used to play some games without a TV. Finally, the display can be used to monitor system settings without bringing up the menu on your TV.
The problem here is straightforward. Game controllers take a lot of abuse, and LCD touchscreens can only be so durable. Eventually, they crack or get damaged in some other way. When that happens, the GamePad is expensive to replace. As an alternative, you can simply install a new screen. We’re about to go through the process of how this is done, from beginning to end. Then we’ll review three replacement screens: the TOMSIN Replacement LCD Display, the YTTL Replacement LCD Screen, and the Forno LCD Display. At the end, we’ll wrap up and make our recommendations. Let’s get started!
Before you run out and buy a replacement screen, it’s important to know what’s involved. Replacing the Wii U GamePad screen is a challenging process, not for the faint of heart. To access the display, you’ll essentially have to disassemble the entire GamePad. You have to be careful, and you’ll need about half an hour to perform the repair.
You’ll also need the correct tools. A #00 Philips driver and a Nintendo Tri-Wing driver are a must. Tweezers are technically optional, but highly recommended. Unless you have very dainty fingers, a lot of the connections can be difficult to remove by hand. That said, here’s how to replace your screen.
The first step is removing the GamePad battery and opening the case. Start by placing the GamePad face down on a table. Remove the two screws securing the battery compartment, and set them aside. It helps if you sort out your screws from the get-go. You’re dealing with different types and lengths, and reassembly is easier if you don’t get them mixed up. Also, take as many pictures as you need to during disassembly. It’s easier to put things back together when you have a picture of what they’re supposed to look like.
Next, open the battery compartment and remove the battery. You’ll have to unplug the connector to do this. Press down hard and pull at the same time; it can take a bit of elbow grease. Once the plug is disconnected, set the battery aside.
Now that the battery is removed, it’s time to open the case. There are 10 Tri-Wing screws around the perimeter of the case back. Remove these, and set them aside. Now, lift the case back gently. Be careful. The rumble motor will still be connected, so you’ll have to flip the case open like a book. You’ll see the rumble motor connection, a pair of red and black wires that run into a white connector. Pull this connector free of the motherboard, using tweezers if necessary. Now you can set the case back aside.
Now, you’ll be looking at the inside of your GamePad. Next to where the rumble motor connected, you’ll see the Bluetooth Board, elevated over the main motherboard. Gently pull this board up, keeping in mind that there are two wires attached to the back. Disconnect both of these wires, and set the Bluetooth board to the side.
The next phase of this process involves disconnecting all the wires and ribbon cables that run to the motherboard. There are several of them, so we’ll just make a list. Using tweezers is strongly advised, especially for the ribbon cable connectors. They’re easy to damage if you’re just using your fingers. Here are all the parts you need to disconnect:
Start by removing the left and right speaker cables. These tightly-coiled red and black wires are easy to find and trace directly from the speakers. They connect via white plastic clips that can take some wiggling to get free.
Next, remove the white ribbon cable that connects into the left side of the motherboard. It’s easiest to manage if you just remove both ends of the cable and set it aside.
Near the white ribbon cable, you’ll find an additional blue ribbon cable, and a second white cable further up. Disconnect both of those cables from the motherboard, but leave the other ends in place.
In the center of the motherboard, towards the front, you’ll see a wide brown ribbon cable in a black connector. This is the display ribbon. Lift the black clasp that holds it in place.
There’s an additional grey ribbon next to the brown ribbon. This is the ribbon for the touch digitizer. Undo the clasp just as you did for the display ribbon.
There are two additional red and black coiled wires with white connectors. Disconnect both of these wires from the motherboard, using the tweezers if necessary.
The NFC communicator will still remain attached to the motherboard. It looks a lot like the Bluetooth board, and you should be similarly careful while removing it. There’s a small wire plugged into a tiny connector on the back. Remove this wire carefully, so as not to damage the connector. Set the NFC communicator aside.
At this point, the only thing attaching the motherboard to the housing will be a set of three Philips screws. With them out of the way, you can carefully remove the motherboard and set it aside.
With the motherboard removed, you’ll be looking at the back of the display housing. It’s essentially a big grey bracket, and it needs to be removed to get at the screen. Begin by removing the four screws at the corners of the housing. You know what to do with them. Next, find the white and black cables that run through the display housing to the triggers. Pull these out gently so they’re not in your way.
At this point, the display housing can simply be lifted out of the GamePad. This will leave the display bare and disconnected, ready to remove. Even if it’s broken, be careful while you’re taking it out. You don’t want to damage anything else inside the housing. That said, it’s easy enough to remove. You can lift it out with your fingers, much like you removed the display housing.
Once the display has been removed, you can install the new one and reverse the process to reassemble. In most cases, the digitizer will self-adhere to the front of the display. When you attach it, make sure to line it up carefully! A misaligned digitizer will result in a twitchy, difficult-to-use display. Also, be careful with the connectors and ribbon cables. They’re just as easy to damage during reassembly as they were during disassembly.
TOMSIN is a manufacturer that specializes in replacement game console parts. In fact, w