arduino 2.8 tft lcd tutorial in stock
The 2.8" Arduino TFT LCD Touchscreen Module (Colour Screen) is for Arduino UNO board and Mega 2560 board or boards compatible with UNO. This module can display words, colour painting, ghaphics and pictures. This module come with a large touch screen display and build in Micro SD Card socket make it user friendly and easy to use. As a bonus, this display comes with a resistive or capacitive touchscreen attached to it , so you can detect finger presses anywhere on the screen.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image and use the arc and print function to create this gauge. Download the .h file and add it to folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
Welcome to another Arduino video tutorial! In this video, we are going to take a first look at this 2.8” Color TFT Touch display! It is a big, low-cost touch display which is very easy to use. Without any further delay, let’s get started.
Hello guys, I am Nick and welcome to educ8s.tv a channel that is all about DIY electronics projects with Arduino, Raspberry Pi, ESP8266, ESP32 and other popular boards. If you are new here, welcome, be sure to subscribe and check the previous videos on the channel.
Today we are going to learn how to drive the 2.8” Touch display with the ILI9341 driver with an Arduino Uno and an ESP32 board. First of all, let’s take a close look at the display itself. The display is big, and it offers a resolution of 320×240 pixels. Compared to one of my favorites displays, the 1.8” Color TFT display you can see it a lot larger. The screen also offers touch functionality which is an added bonus and an SD card slot at the back. It uses the SPI interface, so the connection with the Arduino is very straightforward. The cost of the display is relatively low; it costs around 11$ which in my opinion is a fair price for what this display offers.
Another thing I like about this display is that it does not come as a shield like the touch display we were using so far. This way, we can connect the display to any board, the Arduino Pro mini, the STM32, the ESP8266 and the ESP32. This is very important because we now have a low-cost display that we can use with every board. Until now, the only touch display we could use with these boards were the Nextion displays which are more expensive, and to be honest even though I use them from time to time, I don’t really like them.
Now let’s see how to connect this display to an Arduino Uno. The first 9 pins of the display are the power pins and the SPI pins. So, if we connect only the first 9 pins of the display, we can use it as a regular display without touch functionality. The display uses 3.3-volt logic levels and unfortunately, it is not 5V tolerant. So, we need to use some 10K resistors if we want to drive it with a board that uses 5V logic levels like the Arduino Uno.
As you can see, we have connected Vcc to 5V of the Arduino Uno and the SPI pins of the display to the hardware SPI pins of the Arduino Uno. Let’s load a demo sketch now. As you can the 8bit Arduino Uno with only 2KBs of RAM can drive this big display! But as you can see it is very slow in updating the screen. It takes many seconds to update the whole screen which is a pity. It can display text with more speed though. It is obvious that the Arduino Uno is not enough to drive a display with such a high resolution. It is obvious that we need a more powerful board to drive this display effectively.
But can we build a useful project using this display? I wanted to find out, so I decided to build a simple real-time clock and temperature monitor. I added a DS3231 RTC module, and I modified the code of a previous project to use the new bigger display. You can find the code of the project in a link in the description below. The result is not that bad as the demo sketch. The project works fine, but of course, there is a small delay when the values on the screen are updated. In my opinion, this project demonstrates that we can use this display with an 8bit Arduino only on very simple projects that update the screen rarely.
Let’s now connect the display to an ESP32 board. If you are not familiar with it, the ESP32 is a very fast and inexpensive Arduino compatible board. I prepared a detailed review of this board a few months ago; you can watch it by clicking on the card here. Since the ESP32 board uses 3.3V logic levels, we don’t need any resistors to drive the display. So, if we don’t need the touch functionality, we connect the display according to this schematic diagram.
If we upload the same sketch that used before on the Arduino Uno, we can see the ESP32 is extremely fast. It can update the display, draw graphics and complete the demo sketch way faster than the Arduino Uno.
Let’s now see the software side of the project. In order to use this display with Arduino, we need to install the Adafruit ILI9341 driver and the familiar Adafruit GFX library if we don’t use the touch functionality. If we want to use the touch functionality, we have also to install the URtouch library. You can find links to all the libraries needed along with the code of the demo programs I showed you in the description below.
Looking for a bigger screen to interface with the Arduino Uno? Bigger than the 2.4″ TFT LCD screen, this shield is able to display a little more information than the 2.4″ screen. In this tutorial, we’ll be looking at how we would interface the 2.8″ TFT LCD Touchscreen Shield with an Arduino Uno.
As this is an Arduino Shield, just attach the shield to the Arduino Board. (Uno, Mega, etc.) But in this tutorial, we’ll be connecting the shield to an Arduino Uno.
We’ll be using Adafruit’s GFX and TFTLCD library to interface the LCD shield with Arduino Uno. Download the library, extract the rspective folders and place it in your Arduino libraries directory.
Before using the TFT LCD Shield, we should first calibrate the touch screen. As there weren’t any calibration sketch provided in the librarie’s example, I wrote a simple calibration sketch to calibrate the touch screen. With this sketch, adapted from Adafruit’s tftpaint example sketch, it will display the offset that will remap the values of the raw values of the TFT resistors to the coordinates of the screen.
The values displayed at the end of the calibration will be used to determine the TS_MINX,TS_MINY, TS_MAXX & TS_MAXY variables. These variables are actually the resistance value of the TFT screen, which will be “converted” into coordinates relative to the screen:p.x = map(p.x, TS_MINX, TS_MAXX, 0, tft.width());
Upload the following code below to obtain the offset values. Remember to note down the respective values (TS_MINX,TS_MINY, TS_MAXX & TS_MAXY), as it is needed for the next section of the tutorial.// Paint example specifically for the TFTLCD breakout board.
After the calibration is done and the (maximum & minimum) X/Y resistance values recorded, we’ll proceed on to running the tftpaint demo. Open up tftpaint sketch from Adafruit’s TFTLCD examples.
When you draw something on the touch screen with the original sketch, the X coordinates will be inverted. To fix it, we’ll have to flip the mapping function from :// scale from 0->1023 to tft.width
After the changes has been made, save the sketch and upload to the Arduino. And Viola! You should be able to draw on the screen without too much offset.
Open up your serial monitor & see whther the library is able to detect the driver. If the Serial Monitor returns something like this:Unknown LCD driver chip: 0x00
You can try hard-coding the driver of the LCD Shield specific to the shield you have. You can figure it through these following methods:Turn to the back of the shield & look for the chip ID
After you have figured out the driver ID, we’ll hard code the driver ID. Modify this line of code (at line 92) from this:uint16_t identifier = tft.readID();
This is a 2.8" Arduino Touch Screen Tutorial with the ILI9325 driver. Is this Arduino touch display a good option for your Arduino projects? Keep watching in...
page1_btn.initButton(&tft, tft.width() / 2. , tft.height() / 2. - (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "SENSOR", 2);
page3_btn.initButton(&tft, tft.width() / 2., tft.height() / 2. + (1.*btnHeight + margin), 2 * btnWidth, btnHeight, WHITE, GREEN, BLACK, "PARAMETER", 2);
tft.drawRoundRect(tft.width() / 2. - 1.5 * btnWidth, tft.height() / 2. - (1.5 * btnHeight + 2 * margin), 2 * btnWidth + btnWidth, 3 * btnHeight + 4 * margin, 10, GREEN);
plus_btn.initButton(&tft, tft.width() / 2. - btnWidth / 2. , 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "+", 5);
minus_btn.initButton(&tft, tft.width() / 2. + btnWidth / 2. + margin, 60 + 3 * 4 + 6 * 8 + (btnWidth - 30), btnWidth - 20, btnWidth - 30, WHITE, GREEN, BLACK, "-", 5);
if (bColor != 255) tft.fillRect(x - nbChar * 3 * tsize - marg, y - nbChar * 1 * tsize - marg, nbChar * 6 * tsize + 2 * marg, nbChar * 2 * tsize + 2 * marg, bColor);
SainSmart 2.8" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controllerILI9325, it"s a support 8/16bit data interface , easy to drive by many MCU like arduino families,STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC isXPT2046, and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
Voltage type: 5v or 3v voltage input voltage,input is selectable. Because TFT can only work under 3.3 V voltage, so when the input voltage VIN is 5V, need through the 3.3 V voltage regulator IC step down to 3.3V , when the input voltage of 3.3 V, you need to use the zero resistance make J2 short , is equivalent to not through the voltage regulator IC for module and power supply directly.(Click here)