tft display burn in made in china
Image burn-in, also referenced as screen burn-in or ghost image, is a permanent discoloration of sections on an electronic display caused by increasing, non-uniform use of the screen.
The term burn-in dates back to when old monitors using phosphor compounds that emit light to produce images lost their luminance due to severe usage in specific display areas.
Chances are you"ve encountered image burn-in and image retention before, but you didn"t know which one you were seeing. They both have the same visual effects, so it"s easy to mistake them for each other, but there"s one key difference:
Most of the time, these guides explain how image retention works and how you can speed up its recovery process. We want to clear up any confusion you might have about image burn-in and image retention on LCD and OLED displays.
Image retention, also known as ghosting or image persistence, is the temporary effect of images remaining visible on LCDs or OLEDs for a short period, usually a few seconds.
If the images fade away after a short time, you are dealing with temporary image retention. If the images stay permanently, you are dealing with image burn-in.
Image retention doesn"t require any intervention from the user to make it go away – it"ll do that by itself. Retention will often occur before burn-in does on newer display technology like our
using a screen saver, cycling various graphics on the screen to exercise the pixels, and powering off the display whenever possible will help clear the image retention on your display.
These are the same tricks you"ll see advertised as a "cure" for image burn-in, but don"t be fooled. There"s no fix for burn-in, only ways to prolong it from happening.
Before you assume your screen has burn-in damage, try these tips and wait to see if it"s just image retention. Image retention is a harmless and common occurrence on many screens.
Image burn-in is caused by screen pixels that stay activated in a static position for long periods of time.Think of a TV in a lobby or waiting area that"s always playing the same news channel. The news channel footer and logo get burned into the screen permanently, even when you change the channel.
When LCD or OLED pixels stay activated in a static position, they"ll eventually become "stuck" in that position. When this happens, you"ll notice a faded, stubborn image that persists on the screen.
After showing a static image for long periods of time, the crystals in a liquid crystal display become weaker to move, and have more difficulty turning from the fully "ON" position to the fully "OFF" position
When pixels fail to activate or deactivate entirely, it results in faded images that won"t clear from the screen. This is common in applications using character LCDs where the alphanumeric characters are updated less frequently.
OLEDs are unique because they don"t need a backlight to light up. Each pixel on the display is a self-illuminating LED, so they generate their own light. However, the pixels inevitably lose their brightness over time. The longer an OLED pixel is illuminated, the dimmer it will appear next to lesser-used pixels.
If a static image stays on an OLED display long enough, the pixels will leave a shadow behind the previous image, even when the display shows something completely different.
Remember: There"s no way to remove or reduce burn-in after it occurs. If a stubborn image persists for extended periods or after restarting your display, you"re likely dealing with image burn-in.
Even the most advanced displays will experience burn-in at some point, but there are some simple actions you can take to extend your screen"s lifespan before burn-in occurs. With the proper practices, you can get years of outstanding performance from your display without any burn-in effects.
If a power cycle isn"t an option, you can use the display ON/OFF command to turn off the display. Alternatively, you can put the display into sleep mode while retaining the display data in RAM.
A screensaver is a good alternative if you can"t turn your display off. For displays that don"t need to be ON at all times, it"s helpful to let the screen rest when not in use.
Get those pixels moving! The longer a pixel stays activated in a static position, the closer it gets to being burned in. You can exercise your screen"s pixels with scrolling text, moving images, or changing colors.
For an OLED display, decreasing the contrast will lower the brightness and reduce the rate of image burn. More illumination (brightness) requires more current, which reduces OLED pixel lifespans.
For a LCD display, lowering the contrast will put less stress on the liquid crystals and will help to reduce the rate of pixels becoming weak, or sticking.
Remember that image burn-in is not reversible and can not be fixed once it happens. Whether it is a scrolling effect, rotating pixels, using a screensaver, or turning off the screen when not in use, it"s essential to establish image burn-in preventive measures to help extend the lifespan of your display.
Its very strange to me .. I tried to recognize the problem by checking all datasheets information and search for same situation in the net, but unfortunately I find nothing .. please help me.
the baseissueis when i render some thing in TFT lcd anddon"t change it for a while( minutes or hours ) and then change it to dark, alight shadowof last image can be seen on the place. it was very surprising to me because as I know this issue was for oldCRTdisplays and not for LCDs and I"d never seen any same problem with my other TFT based LCD projects. so is it true pixels of a LCD couldbecome spoiledbecause of no changing awhile, or there is other problem that I cant see!!.
TFT LCD is a mature technology. OLED is a relatively new display technology, being used in more and more applications. As for Micro LED, it is a new generation technology with very promising future. Followings are the pros and cons of each display technology.
TFT Liquid Crystal Display is widely used these days. Since LCD itself doesn"t emit light. TFT LCD relies on white LED backlight to show content. This is an explanation of how TFT LCD works.
Relatively lower contrast:Light needs to pass through LCD glasses, liquid crystal layer, polarizers and color filters. Over 90% is lost. Also, LCD can not display pure black.
Organic Light-Emitting Diode is built from an electro-luminescent layer that contains organic compounds, which emit light in response to an electric current. There are two types of OLED, Passive Matrix OLED (PMOLED) and Active Matrix OLED (AMOLED). These driving methods are similar to LCD"s. PMOLED is controlled sequentially using a matrix addressing scheme, m + n control signals are required to address a m x n display. AMOLED uses a TFT backplane that can switch individual pixels on and off.
Stroboscopic effect: most OLED screen uses PWM dimming technology. Some people who are easy perceive stroboscopic frequency may have sore eyes and tears.
Micro LED, sometimes called μLED is made up of tiny LED, measure less than 100μm. Another way of looking at this is that MicroLEDs are simply traditional LEDs shrunk down and placed into an array.
Replacing organic material with inorganic GaN material eliminates the need of polarizing and encapsulation layer, found in OLED. Micro LED is smaller and thinner, consumes less power.
Flat-panel displays are thin panels of glass or plastic used for electronically displaying text, images, or video. Liquid crystal displays (LCD), OLED (organic light emitting diode) and microLED displays are not quite the same; since LCD uses a liquid crystal that reacts to an electric current blocking light or allowing it to pass through the panel, whereas OLED/microLED displays consist of electroluminescent organic/inorganic materials that generate light when a current is passed through the material. LCD, OLED and microLED displays are driven using LTPS, IGZO, LTPO, and A-Si TFT transistor technologies as their backplane using ITO to supply current to the transistors and in turn to the liquid crystal or electroluminescent material. Segment and passive OLED and LCD displays do not use a backplane but use indium tin oxide (ITO), a transparent conductive material, to pass current to the electroluminescent material or liquid crystal. In LCDs, there is an even layer of liquid crystal throughout the panel whereas an OLED display has the electroluminescent material only where it is meant to light up. OLEDs, LCDs and microLEDs can be made flexible and transparent, but LCDs require a backlight because they cannot emit light on their own like OLEDs and microLEDs.
Liquid-crystal display (or LCD) is a thin, flat panel used for electronically displaying information such as text, images, and moving pictures. They are usually made of glass but they can also be made out of plastic. Some manufacturers make transparent LCD panels and special sequential color segment LCDs that have higher than usual refresh rates and an RGB backlight. The backlight is synchronized with the display so that the colors will show up as needed. The list of LCD manufacturers:
Organic light emitting diode (or OLED displays) is a thin, flat panel made of glass or plastic used for electronically displaying information such as text, images, and moving pictures. OLED panels can also take the shape of a light panel, where red, green and blue light emitting materials are stacked to create a white light panel. OLED displays can also be made transparent and/or flexible and these transparent panels are available on the market and are widely used in smartphones with under-display optical fingerprint sensors. LCD and OLED displays are available in different shapes, the most prominent of which is a circular display, which is used in smartwatches. The list of OLED display manufacturers:
MicroLED displays is an emerging flat-panel display technology consisting of arrays of microscopic LEDs forming the individual pixel elements. Like OLED, microLED offers infinite contrast ratio, but unlike OLED, microLED is immune to screen burn-in, and consumes less power while having higher light output, as it uses LEDs instead of organic electroluminescent materials, The list of MicroLED display manufacturers:
Sony produces and sells commercial MicroLED displays called CLEDIS (Crystal-LED Integrated Displays, also called Canvas-LED) in small quantities.video walls.
LCDs are made in a glass substrate. For OLED, the substrate can also be plastic. The size of the substrates are specified in generations, with each generation using a larger substrate. For example, a 4th generation substrate is larger in size than a 3rd generation substrate. A larger substrate allows for more panels to be cut from a single substrate, or for larger panels to be made, akin to increasing wafer sizes in the semiconductor industry.
2015, sold to giantplus and tce photomasks, gen 3 still operated by giantplus, gen 4 line sold to giantplus, equipment sold and line demolished, remainder operated by tce
Cantwell, John; Hayashi, Takabumi (January 4, 2019). Paradigm Shift in Technologies and Innovation Systems. Springer Nature. ISBN 9789813293502 – via Google Books.
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Whether you are in the transportation, wearable, consumer, medical, industrial, instrumentation, gaming, automotive, aerospace or defense markets, we can engineer the right display for your application.
We manufacture hardware, but in the end, it’s all about people. Serving our customers means manufacturing at the highest quality, providing timely delivery, great value, engineered solutions, and the best in customer service.
US Micro Products provides a superior solution, whether it is by engineering a custom display module, or by implementing a standard display from our wide selection of technologies.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
No! For about the price of a familiar 2x16 LCD, you get a high resolution TFT display. For as low as $4 (shipping included!), it"s possible to buy a small, sharp TFT screen that can be interfaced with an Arduino. Moreover, it can display not just text, but elaborate graphics. These have been manufactured in the tens of millions for cell phones and other gadgets and devices, and that is the reason they are so cheap now. This makes it feasible to reuse them to give our electronic projects colorful graphic displays.
There are quite a number of small cheap TFT displays available on eBay and elsewhere. But, how is it possible to determine which ones will work with an Arduino? And what then? Here is the procedure:ID the display. With luck, it will have identifying information printed on it. Otherwise, it may involve matching its appearance with a picture on Google images. Determine the display"s resolution and the driver chip.
Find out whether there is an Arduino driver available. Google is your friend here. Henning Karlsen"s UTFT library works with many displays. (http://www.rinkydinkelectronics.com/library.php?i...)
Download and install the driver library. On a Linux machine, as root, copy the library archive file to the /usr/share/arduino/libraries directory and untar or unzip it.
Load an example sketch into the Arduino IDE, and then upload it to the attached Arduino board with wired-up TFT display. With luck, you will see text and/or graphics.
For prototyping and testing:A solderless breadboard male-to-male jumpers male-to-female jumpers 22 gauge insulated hookup wire, solid Graph paper, for planning and sketching wiring diagrams and layouts
A couple of sets (4 each) of decent rechargeable NIMH AA batteries. Note: Beware of cheap ripoff batteries from Hong Kong. These typically take only a 200 mA charge, and even an "intelligent" charger will not refresh them. Purple, blue, and green ones are suspect -- see picture and ... Link #1Link #2
We"ll begin with a simple one. The ILI9163 display has a resolution of 128 x 128 pixels. With 8 pins in a single row, it works fine with a standard Arduino UNO or with a Mega. The hardware hookup is simple -- only 8 connections total! The library put together by a smart fella, by the name of sumotoy, makes it possible to display text in multiple colors and to draw lines.
Note that these come in two varieties, red and black. The red ones may need a bit of tweaking to format the display correctly -- see the comments in the README.md file. The TFT_ILI9163C.h file might need to be edited.
It is 5-volt friendly, since there is a 74HC450 IC on the circuit board that functions as a level shifter. These can be obtained for just a few bucks on eBay and elsewhere, for example -- $3.56 delivered from China. It uses Henning Karlsen"s UTFT library, and it does a fine job with text and graphics. Note that due to the memory requirement of UTFT, this display will work with a standard UNO only with extensive tweaking -- it would be necessary to delete pretty much all the graphics in the sketch, and just stay with text.
on the far side of the display. It has 220x176 resolution (hires!) and will accept either 3.3 or 5 volts. It will work hooked up to an Uno, and with a few pin changes, also with a Mega. The 11-pin row is for activating the display itself, and the 5-pin row for the SD socket on its back.
This one is a 2.2" (diagonal) display with 176x220 resolution and parallel interface. It has a standard ("Intel 8080") parallel interface, and works in both 8-bit and 16-bit modes. It uses the S6D0164 driver in Henning Karlsen"s UTFT library, and because of the memory requirements of same, works only with an Arduino Mega or Due. It has an SD card slot on its back
This one is a bit of an oddball. It"s a clone of the more common HY-TFT240, and it has two rows of pins, set at right angles to one another. To enable the display in 8-bit mode, only the row of pins along the narrow edge is used. The other row is for the SD card socket on the back, and for 16-bit mode. To interface with an Arduino ( Mega or Due), it uses Henning Karlsen"s UTFT library, and the driver is ILI9325C. Its resolution is 320x240 (hires!) and it incorporates both a touch screen and an SD card slot.
Having determined that a particular TFT display will work with the Arduino, it"s time to think about a more permanent solution -- constructing hard-wired and soldered plug-in boards. To make things easier, start with a blank protoshield as a base, and add sockets for the TFT displays to plug into. Each socket row will have a corresponding row next to it, with each individual hole "twinned" to the adjacent hole in the adjoining row by solder bridges, making them accessible to jumpers to connect to appropriate Arduino pins. An alternative is hard-wiring the socket pins to the Arduino pins, which is neater but limits the versatility of the board.
The key to an effective DIY shield is a neat and logical layout. Sketching the prospective shield on quadrille (graph) paper may be helpful. A multitester or continuity tester might be useful for detecting wiring and soldering errors.
In step 5, you mention that the TFT01 display can"t be used with the UTFT library on an Arduino Uno because of its memory requirements. It can - all you have to do is edit memorysaver.h and disable any display models you"re not using.
I think you should add a disclaimer that the code might make the Arduino Uno unprogrammable afterward (due to use up the two 0 and 1 pin) and link to how to fix it: https://stackoverflow.com/questions/5290428/how-to-reset-an-arduino-board/8453576?sfb=2#84535760
Not at all - it was your Instructable that got me going with the display to begin with! We all build off each other"s work, to the benefit of everyone.0
Tho I realize this is quickly becoming legacy hardware, these 8,16 bit parallel spi with 4 wire controller 3.2in Taft touch display 240x380. It has become very inexpensive with ally of back stock world wide so incorporating them into any project is easier then ever. Sorry to my question. I’m having difficulty finding wiring solution for this lcd. It is a sd1289 3.3 and 5v ,40 pin parallel 8,16 bit. I do not want to use a extra shield,hat or cape or adapter. But there’s a lot of conflicting info about required lvl shifters for this model any help or links to info would be great .. thank you. I hope I gave enough information to understand what I’m adoing
#1 you need a data sheet for the display and pinout and the i/o board attached to the cable.Than before you buy check for a driver for this chip Raydium/RM69071.if no driver lib are you able to write one and do you have the necessary tools to work on this scale to wire it up ..if you answer no than search for an arduino ready product.WCH0
hooking up and adding a lib is no piece of cake insure the screen you buy is arduino ready and sold by a reputable shop with step by step directions...WCH0
I"m sorry that I can"t help you with this. You"ll have to do your own research. See if you can identify the chipset and find out if there"s an Arduino driver for it.0
Thanks for the wealth of knowledge! It is amazing at what is possible with items the average person can easily acquire. I hope to put some of your tips to use this winter as I would like to build sensors and other items for home automation and monitoring. Being able to have small displays around the house in addition to gathering and controlling things remotely will help the family see room conditions without going to the computer. The idea of a touchscreen control for cheap is mind blowing.
In recent years, smartphone displays have developed far more acronyms than ever before with each different one featuring a different kind of technology. AMOLED, LCD, LED, IPS, TFT, PLS, LTPS, LTPO...the list continues to grow.
As if the different available technologies weren"t enough, component and smartphone manufacturers adopt more and more glorified names like "Super Retina XDR" and "Dynamic AMOLED", which end up increasing the potential for confusion among consumers. So let"s take a look at some of these terms used in smartphone specification sheets and decipher them.
There are many display types used in smartphones: LCD, OLED, AMOLED, Super AMOLED, TFT, IPS and a few others that are less frequently found on smartphones nowadays, like TFT-LCD. One of the most frequently found on mid-to-high range phones now is IPS-LCD. But what do these all mean?
LCD means Liquid Crystal Display, and its name refers to the array of liquid crystals illuminated by a backlight, and their ubiquity and relatively low cost make them a popular choice for smartphones and many other devices.
LCDs also tend to perform quite well in direct sunlight, as the entire display is illuminated from behind, but does suffer from potentially less accurate colour representation than displays that don"t require a backlight.
Within smartphones, you have both TFT and IPS displays. TFT stands for Thin Film Transistor, an advanced version of LCD that uses an active matrix (like the AM in AMOLED). Active matrix means that each pixel is attached to a transistor and capacitor individually.
The main advantage of TFT is its relatively low production cost and increased contrast when compared to traditional LCDs. The disadvantage of TFT LCDs is higher energy demands than some other LCDs, less impressive viewing angles and colour reproduction. It"s for these reasons, and falling costs of alternative options, that TFTs are not commonly used in smartphones anymore.Affiliate offer
IPS technology (In-Plane Switching) solves the problem that the first generation of LCD displays experience, which adopts the TN (Twisted Nematic) technique: where colour distortion occurs when you view the display from the side - an effect that continues to crop up on cheaper smartphones and tablets.
The PLS (Plane to Line Switching) standard uses an acronym that is very similar to that of IPS, and is it any wonder that its basic operation is also similar in nature? The technology, developed by Samsung Display, has the same characteristics as IPS displays - good colour reproduction and viewing angles, but a lower contrast level compared to OLED and LCD/VA displays.
According to Samsung Display, PLS panels have a lower production cost, higher brightness rates, and even superior viewing angles when compared to their rival, LG Display"s IPS panels. Ultimately, whether a PLS or IPS panel is used, it boils down to the choice of the component supplier.
This is a very common question after "LED" TVs were launched, with the short answer simply being LCD. The technology used in a LED display is liquid crystal, the difference being LEDs generating the backlight.
One of the highlights from TV makers at the CES 2021 tradeshow, mini-LED technology seemed far removed from mobile devices until Apple announced the 2021 iPad Pro. As the name implies, the technique is based on the miniaturization of the LEDs that form the backlight of the screen — which still uses an LCD panel.
Despite the improvement in terms of contrast (and potentially brightness) over traditional LCD/LED displays, LCD/mini-LEDs still divide the screen into brightness zones — over 2,500 in the case of the iPad and 2021 "QNED" TVs from LG — compared to dozens or hundreds of zones in previous-generation FALD (full-array local dimming) displays, on which the LEDs are behind the LCD panel instead of the edges.
However, for even greater contrast control, done individually at each point on the screen, it is necessary to go to panels equipped with microLED technologies – still cost-prohibitive in 2021 – or OLED, which until recently were manufactured on a large scale only in sizes for smartphones or televisions.Affiliate offer
AMOLED stands for Active Matrix Organic Light-Emitting Diode. While this may sound complicated it actually isn"t. We already encountered the active matrix in TFT LCD technology, and OLED is simply a term for another thin-film display technology.
OLED is an organic material that, as the name implies, emits light when a current is passed through it. As opposed to LCD panels, which are back-lit, OLED displays are "always off" unless the individual pixels are electrified.
This means that OLED displays have much purer blacks and consume less energy when black or darker colours are displayed on-screen. However, lighter-coloured themes on AMOLED screens use considerably more power than an LCD using the same theme. OLED screens are also more expensive to produce than LCDs.
Because the black pixels are "off" in an OLED display, the contrast ratios are also higher compared to LCD screens. AMOLED displays have a very fast refresh rate too, but on the downside are not quite as visible in direct sunlight as backlit LCDs. Screen burn-in and diode degradation (because they are organic) are other factors to consider.Affiliate offer
OLED stands for Organic Light Emitting Diode. An OLED display is comprised of thin sheets of electroluminescent material, the main benefit of which is they produce their own light, and so don"t require a backlight, cutting down on energy requirements. OLED displays are more commonly referred to as AMOLED displays when used on smartphones or TVs.
As we"ve already covered, the AM part of AMOLED stands for Active Matrix, which is different from a Passive Matrix OLED (P-OLED), though these are less common in smartphones.
Super AMOLED is the name given by Samsung to its displays that used to only be found in high-end models but have now trickled down to more modestly specced devices. Like IPS LCDs, Super AMOLED improves upon the basic AMOLED premise by integrating the touch response layer into the display itself, rather than as an extra layer on top.
As a result, Super AMOLED displays handle sunlight better than AMOLED displays and also require less power. As the name implies, Super AMOLED is simply a better version of AMOLED. It"s not all just marketing bluster either: Samsung"s displays are regularly reviewed as some of the best around.
The latest evolution of the technology has been christened "Dynamic AMOLED". Samsung didn"t go into detail about what the term means, but highlighted that panels with such identification include HDR10+ certification that supports a wider range of contrast and colours, as well as blue light reduction for improved visual comfort.
In the same vein, the term "Fluid AMOLED" used by OnePlus on its most advanced devices basically highlights the high refresh rates employed, which results in more fluid animations on the screen.Affiliate offer
The technology debuted with the obscure Royole FlexPai, equipped with an OLED panel supplied by China"s BOE, and was then used in the Huawei Mate X (pictured above) and the Motorola Razr (2019), where both also sport BOE"s panel - and the Galaxy Flip and Fold lines, using the component supplied by Samsung Display.Affiliate offer
Resolution describes the number of individual pixels (or points) displayed on the screen and is usually presented for phones by the number of horizontal pixels — vertical when referring to TVs and monitors. More pixels on the same display allow for more detailed images and clearer text.
To make it easier to compare different models, brands usually adopt the same naming scheme made popular by the TV market with terms like HD, FullHD and UltraHD. But with phones adopting a wide range of different screen proportions, just knowing that is not enough to know the total pixels displayed on the screen.Common phone resolutions
But resolution in itself is not a good measure for image clarity, for that we need to consider the display size, resulting in the pixel density by area measured by DPI/PPI (dots/points per inch).Affiliate offer
Speaking of pixel density, this was one of Apple"s highlights back in 2010 during the launch of the iPhone 4. The company christened the LCD screen (LED, TFT, and IPS) used in the smartphone as "Retina Display", thanks to the high resolution of the panel used (960 by 640 pixels back then) in its 3.5-inch display.
The name coined by Apple"s marketing department is applied to screens which, according to the company, the human eye is unable to discern the individual pixels from a normal viewing distance. In the case of iPhones, the term was applied to displays with a pixel density that is greater than 300 ppi (dots per inch).
Since then, other manufacturers have followed suit, adopting panels with increasingly higher resolutions. While the iPhone 12 mini offers 476 dpi, models like Sony Xperia 1 boast a whopping 643 dpi.
With the iPhone 11 Pro, another term was introduced to the equation: "Super Retina XDR". Still using an OLED panel (that is supplied by Samsung Display or LG Display), the smartphone brings even higher specs in terms of contrast - with a 2,000,000:1 ratio and brightness level of 1,200 nits, which have been specially optimized for displaying content in HDR format.
As a kind of consolation prize for iPhone XR and iPhone 11 buyers, who continued relying on LCD panels, Apple classified the display used in the smartphones with a new term, "Liquid Retina". This was later applied also to the iPad Pro and iPad Air models, with the name defining screens that boast a high range and colour accuracy, at least based on the company"s standards.
Nit, or candela per square meter in the international system (cd/m²), is a unit of measurement of luminance, i.e. the intensity of light emitted. In the case of smartphone screens and monitors in general, such a value defines just how bright the display is - the higher the value, the more intense the light emitted by the screen.
The result is smoother animations on the phone, both during regular use and in games, compared to screens that have a 60 Hz refresh rate which remains the standard rate in the market when it comes to displays.
Originally touted to be a "gimmick" in 2017, with the launch of the Razer Phone, the feature gained more and more momentum in due time, even with a corresponding decrease in battery life. In order to make the most of this feature, manufacturers began to adopt screens with variable refresh rates, which can be adjusted according to the content displayed - which is 24 fps in most movies, 30 or 60 fps in home video recordings, and so forth.
The same unit of measurement is used for the sampling rate. Although similar, the value here represents the number of times per second the screen is able to register touches. The higher the sample rate, the faster the smartphone registers such touches, which results in a faster response time.
To further muddy the alphabet soup that we"ve come across, you will also run into other less common terms that are often highlighted in promotional materials for smartphones.
TFT(Thin Film Transistor) - a type of LCD display that adopts a thin semiconductor layer deposited on the panel, which allows for active control of the colour intensity in each pixel, featuring a similar concept as that of active-matrix (AM) used in AMOLED displays. It is used in TN, IPS/PLS, VA/PVA/MVA panels, etc.
LTPS(Low Temperature PolySilicon) - a variation of the TFT that offers higher resolutions and lower power consumption compared to traditional TFT screens, based on a-Si (amorphous silicon) technology.
IGZO(Indium Gallium Zinc Oxide) - a semiconductor material used in TFT films, which also allows higher resolutions and lower power consumption, and sees action in different types of LCD screens (TN, IPS, VA) and OLED displays
LTPO(Low Temperature Polycrystaline Oxide) - a technology developed by Apple that can be used in both OLED and LCD displays, as it combines LTPS and IGZO techniques. The result? Lower power consumption. It has been used in the Apple Watch 4 and the Galaxy S21 Ultra.
LTPO allows the display to adjust its refresh rate, adapting dynamically to the content shown. Scrolling pages can trigger the fastest mode for a fluid viewing, while displaying a static image allows the phone to use a lower refresh rate, saving the battery.
In 2022, flagship phones started using the so-called LTPO 2.0 tech, whose main advantage is being able to go down to a 1 Hz refresh rate, instead of the 10 Hz available in first-generation LTPO panels. Found in phones like the OnePlus 10 Pro and the Galaxy S22 Ultra, LTPO 2.0 promises even further energy savings.
Among televisions, the long-standing featured technology has always been miniLED - which consists of increasing the number of lighting zones in the backlight while still using an LCD panel. There are whispers going around that smartphones and smartwatches will be looking at incorporating microLED technology in their devices soon, with it being radically different from LCD/LED displays as it sports similar image characteristics to that of OLEDs.
A microLED display has one light-emitting diode for each subpixel of the screen - usually a set of red, green, and blue diodes for each dot. Chances are it will use a kind of inorganic material such as gallium nitride (GaN).
By adopting a self-emitting light technology, microLED displays do not require the use of a backlight, with each pixel being "turned off" individually. The result is impressive: your eyes see the same level of contrast as OLED displays, without suffering from the risk of image retention or burn-in of organic diodes.
On the other hand, the use of multiple diodes for each pixel poses a challenge in terms of component miniaturization. For example, a Full HD resolution has just over two million pixels (1,920 x 1,080 dots), which requires 6 million microscopic LEDs using a traditional RGB (red, green, and blue) structure.
This is one of the reasons that explain the adoption of such technology to date remains rather limited in scope. You will see them mainly in large screens of 75 to 150 inches only, which enable 4K resolution (3,840 x 2,160 resolution, which is close to 8.3 million pixels or 24.8 million RGB subpixels). This is a huge number of pixels to look at!
Another thing to be wary of is the price - at 170 million Korean won (about US$150,330 after conversion), that is certainly a lot of money to cough up for a 110-inch display.
Each technology has its own advantages and disadvantages but in recent years, OLED screens have gained prominence, especially with the adoption of the component in high-end flagship smartphones. It gained an even greater degree of popularity after the launch of the iPhone X, which cemented the position of OLED panels in the premium segment.
As previously stated, OLED/AMOLED screens have the advantage of a varied contrast level, resulting from individual brightness control for the pixels. Another result of this is the more realistic reproduction of black, as well as low power consumption when the screen shows off dark images - which has also helped to popularize dark modes on smartphones.
In addition, the organic diodes that give OLED screens their name can lose their ability to change their properties over time, and this happens when the same image is displayed for a long period of time. This problem is known as "burn-in", tends to manifest itself when higher brightness settings are applied for long periods of time.
While that is a very real possibility, it is not something that affects most users, who often confuse burn-in with a similar problem - image retention, which is temporary and usually resolves itself after a few minutes.
In the case of LCD displays, the main advantage lies in the low manufacturing cost, with dozens of players in the market offering competitive pricing and a high production volume. Some brands have taken advantage of this feature to prioritize certain features - such as a higher refresh rate - instead of adopting an OLED panel, such as the Xiaomi Mi 10T.