psone lcd screen review made in china
The LCD Screen (for PS one) is currently the only officially licensed monitor for the PS one that"s available on the retail market. There have been a few third-party manufactured PS one LCD screens that have seen their way onto retail store shelves thanks to companies such as Interact, Mad Catz and Electro Source, but until just recently we hadn"t seen one that came with the Sony seal of approval.
Does this really mean anything? Based on what we"ve seen of all the products, not really. The officially licensed moniker means a lot more when you"re dealing with things like memory cards and controllers because there"s a lot more reverse engineering going on because unlicensed third parties aren"t obliged to information about the console and how it works. But, in the case of an LCD screen for the PS one, it"s just a monitor that must work with the system"s output and be attachable to it. Not all that hard to do with or without Sony"s licensing.
At any rate, the Sony name generally stands for quality (let"s forget about the skipping PlayStations and the "Disk Read Errors" on the PS2 for a minute) and its official monitor, the LCD Screen (for PS one), is a top notch and well-built peripheral for the console.
When you pick up one of these units, you get yourself one of the LCD Screens, an AC Adaptor (the exact same kind that comes with the PS one unit), and an instruction manual. The screen is a 5" (diagonal width) Thin Film Transistor (TFT) liquid display and to the left and right of it you get 1 1/2 x 1 1/8 in 1.0 watt stereo speakers. Also on the front of the unit and below the screen you have button controls to adjust the brightness of the screen and the volume of the speakers.
The unit fits snuggly onto the PS one with the screws that are on its rear and looks completely stylish when mounted onto the console. It"s also extremely thin and lightweight, which really lends itself to being portable, which is what the screen and the PS one unit are intended to be.
The screen provides excellent video quality with very black blacks, very white whites and excellent color separation and overall picture quality. In fact, thanks to the reduced screen size and general clarity of the picture, most PlayStation games actually look better when being played on this PS one Screen than when played on a regular television set. It"s a lot harder to notice the low resolution of the textures and the general blockiness of polygonal models that are fairly common in most PlayStation games.
And despite the small size of the screen, you won"t experience any problems reading text in most text-heavy games like role-playing games. We were able to test Chrono Cross, Final Fantasy VII, VIII, and IX, Legend of Dragoon, and Vagrant Story and found that the text in each of those games were completely legible. With Vagrant Story, the font"s unique style made it a little less clear than the others, but still didn"t prove to be a problem. The only times that we noticed issues with reading text was during some end-game credits where the text size was much smaller than normal.
Sadly, its AV IN jack is one that requires an SCPH-180 U AV connection cable that"s used to connect video equipment such as camcorders to the LCD screen and not standard stereo AV connections like you"ll find in some of the third party products. What this means is that you won"t be able to easily use this as a portable monitor for other consoles like the PlayStation 2, Dreamcast, and Xbox, which is something that is possible with some of the third party units.
UPspec"s xScreen for the Xbox Series S transforms the monster console into a semi-portable device with the addition of an 11.6-inch display. But it"s how seamlessly it attaches to the console itself that"s attracting the most attention. (Not got an Xbox yet? Check out the best Xbox Series S deals.)
xScreen fits snugly on the top of the Xbox Series X, and the integrated HDMI mean no additional cables are required. Which all sounds incredibly innovative – until I remembered my favourite childhood PlayStation gadget did the same thing.
For starters, it comes with exactly the same caveats a whole 22 years later. "Portable" is a strong word for a device that needs to be connected to a power supply at all times – especially when that device is as beefy as the Xbox Series S. That said, it"s perfect for an ad-hoc gaming session around the house. Want to keep playing while boiling the kettle? There"s now a screen for that.
Indeed, while Microsoft is out there releasing Xbox fridges and triggering posters, we"re seeing some awesome products from third-party creators like UpSpec(opens in new tab). The xScreen is available now, and will set you back $249.99. Want to start gaming right now? Check out today"s best games console deals below.Today"s best games console deals
Back in the day, you used CRT tube TVs, but today you now have LCDs, LED, and OLED screens with insane resolutions, color saturation, and refresh rates. The best class of screens on the market for portable game consoles are OLED screens, but they can cost a pretty penny.
LCDs and LED screens are not bad on their part, and as you’ll see, some of the AliExpress gaming handhelds we recommend spot LCD and LED screens. As long as screen resolution and refresh rate are top-spec, they too will provide an awesome game viewing experience.
The screen is also not the OLED panel you’d find on the RG503, but its IPS display is good game to produce top-quality images. One place where the RGB10 does match the RG503 squarely is in the build quality department.
As the cream topping the cake of affordable perfection that this handheld is, it ships with support for WiFi, Bluetooth and an HDMI output port – everything you need to connect and play with other players on a large screen.
Even better, you get an excellent for the price HD plus (800 x $80) IPS screen. Again, not the best out there, certainly not comparable to the OLED HD screen on the RG501, but considering you’re only paying about $60 for this, it’s a great display.
For the NES games it can however play, this thing puts out surprisingly good pictures through its again surprisingly large 4.3-inch screen. Ergonomics is really more than you can ask for from a sub $40 retro console.
If you’ve ever owned a screen for the PSone or the GameCube, the xScreen will look instantly familiar. The xScreen is an 11.6-inch (1080p) display that attaches to the rear of an Xbox Series S, and it transforms Microsoft’s miniature console into more of an Xbox laptop for on-the-go gaming. It’s a modern take on the tiny 5-inch cramped LCD displays we’ve seen attached to consoles in the past, and it’s a great accessory if you never want to worry about attaching an Xbox to a TV when you’re traveling.
Unfortunately, that portability doesn’t cheap. The xScreen is $249.99, nearly the same price as an Xbox Series S, so you’re going to really want to have a portable Xbox to buy into this. I’ve been testing an xScreen over the past few weeks, and I think it’s one of the best executions of the concept of portable console gaming. But it’s far from perfect.
The xScreen is really all about its display. The 11.6-inch panel supports up to 1080p at 60Hz and has surprisingly good viewing angles. If you’re looking to play outside, the panel is rated at 350 nits, and it’s matte, which helps a lot in direct sunlight. The only real limitations to playing outside are simply that you’ll need a cord long enough to power the Xbox Series S.
I played multiple games for hours with the xScreen and never noticed any severe input latency or ghosting issues. It’s a solid panel, except for black levels. If you’re playing titles that have a lot of low-light scenes, the panel sometimes struggles to really nail the black levels, and games can lack some detail as a result.
The xScreen manages to attach to the Xbox Series S through a USB-A port and the HDMI port. You have to lineup the USB first before the unit slots into place and is secured by latches at either side. The attachment feels very secure, and I never experienced any connection issues or worried about it becoming detached.
UPspec Gaming, the makers of xScreen, has done a solid job of matching the size of the xScreen to the Xbox Series S, so it all folds into a neat little package once you’ve finished playing. The white of the xScreen doesn’t quite match the Xbox Series S, but it’s close enough that I only noticed under certain light when I was closely inspecting the xScreen.
Setting the xScreen up does involve some work, though. The Xbox Series S immediately defaults to 720p output for the xScreen, and I had to switch to 1080p in the Xbox settings menu to rectify that. I also enabled the HDMI CEC options so that when I close the display, it turns the Xbox Series S off. This is neat integration, but you will need to use the Xbox power button to boot up the console again.
To avoid any damage to the xScreen or Xbox, I also had to ensure the Xbox Series S had Energy Mode enabled, so it fully powers off instead of sitting in standby. This is important, as the xScreen covers the main vent on the Xbox Series S when it’s folded down, and the Xbox will still output some heat which could damage the display if it’s running in Standby mode. Thankfully, the Xbox Series S boots super fast, so not having standby mode is a minor inconvenience.
The xScreen gets its power from the Xbox Series S USB port, so you don’t have to worry about a separate power supply, and simply connecting the Xbox to a wall works like normal. You’ll need to use Wi-Fi for connectivity, though, as the xScreen blocks off the Ethernet port on the Series S and the additional USB port. That leaves only the USB port at the front open for additional accessories.
UPspec Gaming has also enabled an optional cross-hair overlay for use in FPS games, and there are a bunch of built-in controls for screen settings and the volume of the built-in speakers. The speakers get surprisingly loud — but not in a good way. There’s no mute shortcut, and the volume controls don’t seem to affect the volume after a certain level. The speakers are definitely a disappointing aspect of this $249.99 accessory.
If you want to prop the whole thing up, there are optional feet that move the entire unit into a stand-mode orientation. I rarely used the xScreen this way, but it could be useful if you’re limited for space or you want the screen to be higher up in certain environments.
I think the optional carry case is essential for the xScreen, though. When attached to the Xbox and folded down, I noticed that the xScreen will creak and wobble if you apply any pressure to it from above. I’m not sure I’d trust this being knocked around in a backpack without some protection. The hard carry case does a good job of protecting the xScreen, but it’s a $59.99 optional extra.
Speaking of the build quality, I’m also slightly nervous about the hinge on the xScreen. I haven’t pushed it all the way back to test, but it does feel a little flimsy, and I wouldn’t recommend this for small kids that might not handle it delicately enough not to damage it. It’s probably a non-issue for most, but if you plan to use the stand-mode orientation, then this is where the potential for damage seems high.
Despite some of the drawbacks of the xScreen, I’ve had hours of fun with this little display. UPspec Gaming has created something unique here for the Xbox Series S, and it’s in a neat little package that integrates really well. You’re really paying a high $249.99 price tag for that neat integration, particularly when there are so many good portable screens out there that will do just as good a job at half the price.
There’s nothing quite like the xScreen, though. It has made me wish I was a kid again, taking my Xbox everywhere with me and not having to worry about a TV to plug into or a good internet connection for Xbox Cloud Gaming. It’s an old-school idea, in a modern and well-executed package.
Hey temp. I just got a Psone mini with a screen at a yardsale for 8$ so i thought it was a steal. Came home and looked for my cables to plug it in and to my surprise it didn"t work. I tried booting it without the screen and it booted into the ps1 menu. Now im left with 2 problems. 1. The psone will spin discs when it feels like it. Usually spins when turned to the side, but occasionally will spin horizontally. Is this the motor or the laser? 2. The Screen did boot with a different cable, but stays at a white screen. It still indicates when the volume goes up or down so i know its not dead. can anyone give me some advice? Thank you.
Soul Reaver’s soundtrack often gets a lot of acclaim. Even though it could have been simple to include pre-recorded CD audio on a PlayStation game, Soul Reaver actually uses a high-quality sequenced audio (similar to the SNES) that could dynamically altered and shifted based on what is happening on the screen. The Crystal Dynamics team was able to create a soundtrack of phenomenal quality while taking up very little storage space on the disc. DF Retro’s 36 minute Soul Reaver video digs into some of these.
For Crash 2, the team at Naughty Dog rewrote approximately 80% of the game engine and tool code based on the lessons they learned and the bottlenecks they saw in the first game. In the end, Crash 2 aimed for twice as much on the screen while maintaining the 30 frames per second. It also added more effects such as Z-buffer-like water effects, weather, reflections, particles, talking hologram heads, etc.
Even though the game was an early success, the team often focused on the less enthusiastic reviews of the game. WipEout’s Co-Creator, Nick Burcombe admitted, ““We were reading the 7s more than the 9s and nodding about the things that could be improved. It really focused our attention on what we needed to achieve for a sequel.” WipEout 2097 was the team’s second attempt at fleshing out their vision and trying to address the weaknesses that surfaced in the criticism. From a gameplay perspective, the primary changes were the weapons (making it less about slowing down opponents, but bringing more of a grown-up Mario Kart combat strategy) and the way the ships reacted to walls. From a graphical standpoint, the new Quake Disruptor bomb sends an impressive track-altering ripple down the track. The game also improves some of the light sourcing and visual effects to increase the polish.
On top of the already impressive game, Driver also featured a Director Mode that let the player shoot and cut their own mini car chase movie with a simple, freeform camera system. Most modern games have a similar camera, but it’s mostly for internal purposes of taking media screenshots and trailers. However, touches like this showed that the team at Reflections had a real passion for creativity, maxing out the hardware, and making people take notice.
In a shmup, you ideally want to see as much detailed destruction on your screen as possible, without any slowdown. Einhander delivers on those dreams in full polygonal glory. (This shooter has polygons, but the environment is not fully 3D and the gameplay is still true to the 2D roots) Einhander, for the most part, flies by at a solid 60 frames per second, however there are some minor slowdown issues once things get hectic with 20+ enemies on the screen at once.
Alone in the Dark the New Nightmare – While having some dark and gloomy atmosphere, the game shows some innovation with its flashlight’s aesthetic effect. As the game’s environments are prerendered 2D paintings, their being lit in real-time seems rather confounding. Darkworks used a technique called “meshing” to render the environments. Meshing entails rendering two versions of each environment–one lit and one unlit. When a character shines the flashlight on any particular part of the environment, the lit version of that fraction is displayed. It’s very neat to behold, and the effect is quite impressive–you’d swear it was all done in real-time. The animation is spot on, with some lovely lighting effects and tremendous detail given the ailing PSOne hardware. The colour is surprisingly rich too, unlike other survival/horror games where an absence of life usually means an absence of detail.
Regarding Wipeout 3, at least the SE European version has another ace up its sleeve: it’s one of only about two PS1 games to feature simultaneous spilt-screen and link capability for four players. That was a lot of fun!
When video is interlaced every single frame consists of two fields to being displayed on analog CRT tv screen – odd and even. And every single field needs exactly 1Hz (one refresh of a tv screen). So If a game runs at 50 or 60 fps WITH intrlaced resolution it needs 100Hz or 120Hz tv for even being able to be displayed as 1 fps needs exactly 2Hz. And 99% of tv set back than (late 90’s, early 00) has only 50Hz (PAL) or 60Hz (NTSC).
You need review the basic concepts of the interlaced. Not are double of frames it is half. 1 first frame only render odd lines and immediately next render even lines. For a 30fps image, 15fps are even and other 15fps odd alternatively. For a 60fps 30fps for field.
That’s why the simplest way to imagine how interlaced signal works is that within single frame it only displays one field of lines (odd) and that’s all. Next, within second frame it displays a field of even lines. Since first set of lines, I mean first field, is still on the screen it “meets” the second set of lines from the next frame. That’s why every frame in interlaced video consist of two fields which always come from two different native frames generated by console.
There was many editions of the Polystation 2, some with a famicon cartridge, some with Xbox controllers and even some with a gun which we are currently waiting to unbox. But the most loved of them all was the Polystation 2 that didn’t need a TV, and came with a built in LCD screen that could barely work. But it replicated Playstation 2 so well, that it became a gag gift for the masses. Kids were buying it, parents were buying it and geeks were playing with it. Sales sky rocketed.
The Polystation 2 could only play a number of 8Bit games such as Snake, Tetris and some other funky racing games. The controller itself was build for babies, and was actually the same size as our team’s little finger. The disc tray, or should we say screen, slides in and out just like it should, it had fake USB ports, a terrible PS2 logo and even a storage compartment at the back to store the attached controller for extra portability.
The Polystation 3 came with a couple of editions, just like the previous one. You had a version that can be plugged into your TV to play a wide range of utterly shocking games, or the much loves “handheld” that came with another screen. This time with a touch of colour, and could play a handful of 8bit games, again, awful games but it was small, replicated the PS3’s design and had a build in game or two. SOLD!
The Miyoo Mini is a very small, budget friendly handheld with a 2.8″ LCD dominating the top half of the device. It is not micro in size, but it’s about as small as practically possible without sacrificing too much in the way of usability. It’s about 107g with the battery, and the battery itself weighs 32g. Obviously analog sticks have had to go, but there is a very nice L2/R2 implementation on the back of the unit.
Let’s not be too hard on it though. The reality is that we have a 2.8″ 640×480 bezel-less LCD in this device, and whilst it’s not mind blowing, it’s perfectly acceptable. It’s not OCA laminated, but the LCD sits extremely close to the lens. And crucially there is no noticeable ghosting or screen tearing. The colour temperature is good too, with no obvious weight towards either red, green or blue. The colours look very natural to my eyes, if lacking some vibrancy overall. I can’t figure out if the screen lens is plastic or glass but there is zero flex to it. I’m fairly sure it’s glass.
This is where things start to get a bit messy. The stock launcher is a grid based system that allows you to select one of 13 pre-configured emulators. All of the usual suspects are present. These emulators are a mixture of standalone emulators such as picodrive and gambatte, and RA cores such as mGBA and Beetle. All of these have what is called a “Native Menu” accessible by hitting the menu button just underneath the screen. For the RetroArch cores the menu is a subset of RetroArch options, and the standalone emulators use the usual familiar menu.
The RetroArch launcher comes with its own set of problems though. Only a few of the core options stick once saved. In some cases you’re stuck with the way they were preconfigured, and in most cases they could do with tweaking. For example, GBA is rendered at full screen in RetroArch rather than 3:2. Although that weird pixel grid effect is not present, you cannot correct the AR.
The mono speaker is loud but shrill, and the volume is controlled by an analog wheel on the left side. The speaker does emit an almost inaudible pink noise hiss when on full volume. If you use the Settings to dim the screen there is also a whining noise from the speaker. This doesn’t appear to be affected by volume level, it’s just there. With brightness on full and the volume at a reasonable level I cannot hear any hiss or whine unless I put my ear to the speaker.