3 5 tft lcd shield arduino library brands
I am messing around with TFT displays now and have been interested in my TFT displays bitmap function, however, it is very slow. when doing any other kind of colour printing/messages it is about as instantaneous as I"d expect, but when doing bitmaps it takes almost 30seconds to fully update the 320x480px screen.
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point ,You can use sin(); and cos(); functions. you should define the PI number . To change colors, you can use color565(); function and replace your RGB code.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image and use the arc and print function to create this gauge. Download the .h file and add it to folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
Now, I have bought 3.5" TFT LCD display for my Arduino Mega 2560 R3 to try whether I could run the screen or not, and it is not working now! I am so depressed and angry for these two"s misbehaviors. I have already checked website and a lot of Arduino IDE code examples and libraries such as UTFT.h, UTouch.h, UTFT_MEGA, UTFT_CTE, TFTLCD. I tried these and I can not run my 3.5" screen. Where am I faulty? There is something below the screen shield: www.mcufriend.com and 3.5" TFTLCD for Arduino 2560. Are there any basic code or have anyone tried to run Mcufriend"s displays correctly?
However changing the size of the table from const unsigned char font16_B[96][16] to const unsigned char font16_B[96][8] means that the characters displayed on the TFT screen will be smaller.
Using Preprocessor directives to select the font table to use and selecting a subsection of the file font8x8_basic.h from Hepper"s GitHub repository, I added the following to the KeDei TFT library.
I have forked the KeDei TFT library source code from Osoyoo"s GitHub and have begun modifications to the source. The fork is located at https://github.com/RichardChambers/driver/tree/master/KeDeiTFT
In order to support the number of buttons, I rewrote the Button class so that I could have buttons which share some data thus saving about 11 bytes per button. So this GUI with eight buttons that are using the data sharing feature saves some 77 bytes of memory, a significant saving for an Arduino.
I bought four MCU Friend 3.5″ TFT shields. And, unfortunately, they have spiraled me into a deep, dark place trying to figure out how to use them. The the documentation consists of a sticker on the antistatic bag, a picture of the shield with a list of 5 different possible LCD drivers, a pinout, and a block of code that supposedly represents the startup code. The unfortunate part is that none of these have been exactly right – they all have errors. This article is a description of the journey to figuring out how to use them.
Here is a picture of the bag. (the QR code is a number “181024202132” which I thought might be a phone number but isn’t. It also doesn’t match anything in google, so i’m not sure what it is.
It also has a picture which says the LCD has one of several different controllers (and after digging in I know for a fact that two of mine were made by Raydium and are not on the list)
And finally a table of pins. Which is interesting as it lists 37 pins when the shield has no where near that number. And it shows the shield as 16-bit interface which it isnt … and it shows some LEDs which aren’t there either.
I bought 4 different shields. One came broken. The other three are all different. When you look at the boards there are two visibly different configurations
The first thing I did was try to use the MCUFRIEND_kbv library to see if the screens worked. The first board identified as ID=0x9403 and did not work. Apparently, the tool just spits out the ID if it doesn’t know it, which it did not.
One of the boards identified as ID=0x6814 worked perfectly, and one had a blue cast to all of the screens. The crazy part is the two boards that identified as ID=0x6814 had different PCBs. According to the comments in the MCUFRIEND_kbv.cpp ID=0x6814 is an RM68140 and ID=9403 is unknown.
Next, I started down the path of trying to figure out what the controllers were by using register reads. David Prentice (the guy who wrote/maintains the MCU Friend_kbv Arduino library) has an absolute ton of responses on the Arduino forum trying to help people figure out what their shield is. He asks them to post the register report from his example program LCD_ID_readnew which is included as an example in the library.
When you look at these LCD controllers they all have some variant of “Read ID” which responds with 1-6 bytes. The basic idea of this program is to look at what bytes are returned to try to identify the controller. Here is an example of what I got when I ran the LCD_ID_readnew program on my shields:
The key thing to see in this output is the register 0x04 which says 54,80,66 which identifies this as a Raydium RM68140 LCD controller. Here is a snapshot from the data sheet.
Presumably the “68 14” corresponds to a Raydium 68140, but who knows? When I posted this on the Arduino forum, David Prentice responded (David does yeoman’s labor helping people and should be Thanked for all of his pro-bono work and putting up with a bunch of really bad questions)
After digging some more, I decided that it is super ugly out there, as you find that there are a significant number of LCD controllers that are clones, copies, pirated etc… and that they all present themselves differently. And, in hindsight I think that this is the reason that my ILI9341 from the previous article doesnt quite work correctly.
At this point I have spent a frightening amount of time figuring out how these screens work. Although it has been a good learning experience, I have generally decided that using unknown displays from China with LCD drivers of questionable origin is not worth the pain of trying to sort out the interface. Beyond that:
This is a 3.5-inch 320 * 480 resolution TFT color screen. It supports working boards such as Arduino uno and Arduino mega2560 and Arduino due. Also supports STM32, 51 and other conventional microcontrollers.
When using this screen, you do not need any wiring operations, just plug onto your arduino board, we will provide the corresponding Arduino library files, the development code is open source, you can use arduino and this screen to build some applications.The backlight always on, can not control the backlight, backlight is connect to 3.3V.