raspberry pi tft display spi made in china
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To interface any random piece of hardware with a raspberry pi you need to know a few things 1) voltage limits, 2) pinout (you can kill any device by swapping GND and Vcc, 3) the interface (SPI, I2C, 1-wire, USB, 8-bit) and 4) the bytes you need to send to the device to control it.
The makers of reliable, well documented devices publish all of that information in a document called a datasheet. It tells you what you need to know to a) wire it to your RPi and b) drive it from software.
For something random bought from some unknown Chinese vendor on eBay you may not get that info. For something bought from Adafruit or CPC/Farnell/Element14 you are 100% guaranteed to get the datasheet, you may even get pictorial wiring diagrams and software code samples to drive the devices they"re selling.
I needed a reasonable size LCD display for my Rpi 3B+ so that I could display the range data coming from my Slamtec RPLidar A1M8 in real time. I was going to use the recommended Adafruit LCD Display for the project, but decided on the Waveshare LCD Display because it had higher resolution, I could get it sooner, and I saved $14.
The LCD Display Module attached easily to my Rpi 3B+ GPIO bus and then I proceeded to follow the Waveshare Wiki guide for installing the software. After downloading the software onto my Rpi 3B+, using SSH, I don"t recommend installing it from the SSH CLI as the installation process will disconnect the SSH window from the Rpi. Therefore it is best to attach a monitor, keyboard, and mouse to your Rpi to complete the installation per the Waveshare Wiki guide using the Buster Desktop terminal.
After a reboot, the Waveshare LCD Display Module software functioned as expected. The Display was crisp and clean without any dot bleed over and the touch screen functioned as advertised.
If you are an experienced user of the Rpi, I would highly recommend this LCD Display Module if you need a LCD Display Module to go with an Rpi project. That being said, Rpi beginners may have some difficulty with the software installation.
The 1.8inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)
The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.
ST7735S is a 132*162 pixel LCD, and this product is a 128*160 pixel LCD, so some processing has been done on the display: the display starts from the second pixel in the horizontal direction, and the first pixel in the vertical direction. Start to display, so as to ensure that the position corresponding to the RAM in the LCD is consistent with the actual position when displayed.
The LCD supports 12-bit, 16-bit and 18-bit input color formats per pixel, namely RGB444, RGB565, RGB666 three color formats, this routine uses RGB565 color format, which is also a commonly used RGB format
Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has display requirement.
Framebuffer uses a video output device to drive a video display device from a memory buffer containing complete frame data. Simply put, a memory area is used to store the display content, and the display content can be changed by changing the data in the memory.
2.We use Dev libraries by default. If you need to change to BCM2835 or WiringPi libraries ,please open RaspberryPi\c\Makefile and modify lines 13-15 as follows:
If you need to draw pictures, or display Chinese and English characters, we provide some basic functions here about some graphics processing in the directory RaspberryPi\c\lib\GUI\GUI_Paint.c(.h).
Set points of the display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.
The fill color of a certain window in the image buffer: the image buffer part of the window filled with a certain color, usually used to fresh the screen into blank, often used for time display, fresh the last second of the screen.
Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.;
Python has an image library PIL official library link, it do not need to write code from the logical layer like C, can directly call to the image library for image processing. The following will take 1.54inch LCD as an example, we provide a brief description for the demo.
Note: Each character library contains different characters; If some characters cannot be displayed, it is recommended that you can refer to the encoding set ro used.
Open main.c, you can see all the test programs, remove the comments in front of the test programs on the corresponding screen, and recompile and download.
For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions here about some graphics processing in the directory STM32\STM32F103RB\User\GUI_DEV\GUI_Paint.c(.h)
Image buffer part of the window filling color: the image buffer part of the window filled with a certain color, generally as a window whitewashing function, often used for time display, whitewashing on a second
Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.
DEV_Config.cpp(.h): It is the hardware interface definition, which encapsulates the read and write pin levels, SPI transmission data, and pin initialization;
The hardware interface is defined in the two files DEV_Config.cpp(.h), and functions such as read and write pin level, delay, and SPI transmission are encapsulated.
For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions here about some graphics processing in the directory GUI_Paint.c(.h)
Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.
This screen is located on this site. Since overlays already exist for this display in the /boot/overlays directory, it will be supported with a simple configuration.
This screen uses the SPI bus to be driven. Its low resolution allows us to get a good frame rate in the emulation frequencies. Not really 60fps, but more than the minimum of 30 fps thanks to the modified fcbp program.
The SPI bus speed must be adjusted if you overclock your Raspberry Pi to get a good image. These settings have been tested on a Raspberry Pi1 at 1.1Ghz.
If you are using the GPIO controllers, you can instead change the GPIO pin configuration by using pin 4 or 5 to set the pin used, avoiding the pins used by your display. See here for details.
This 2.8" screen works well but may be too small and too expensive (35€) as far as Chinese clones are concerned. So let"s configure a 3.2" TFT screen from Waveshare that can be found on Banggood for less than 15€.
The screen is the following: a 3.2" TFT LCD touchscreen display module for the Raspberry Pi B+, B, A+. Its resolution is the same as the 2.8": 320x240. It is in fact a Waveshare screen.
Get the files waveshare35a-overlay.dtb and waveshare32b-overlay.dtb for the WaveShare 3.2" 320x240 display and the WaveShare 3.5" 320x480 display respectively. For the new version 4.4 kernels, we need to rename the dtb files to dtbo files to match the new overlay tree name. Rename waveshare35a-overlay.dtb to waveshare35a.dtbo and waveshare32b-overlay.dtb to waveshare32b.dtbo and copy them to the /boot/overlays directory.
If you are using the GPIO controllers, you can instead change the GPIO pin configuration by using pin 4 or 5 to set the pin used, avoiding the pins used by your display. See here for details.
This display cannot be used for arcade games with Recalbox. The SPI bus does not have enough bandwidth to handle this higher resolution of 480x320. If you increase the bus speed, the display becomes unstable (colors, flickering). During my tests, I could only get 20-25 FPS. This display is usable with an X server with a slow frame rate but not in arcade mode which requires a higher frame rate.
As described on this site, it is not recommended to use this screen for gaming. With twice as many pixels to push on the screen, the PiTFT 3.5" is significantly slower than its more compact brothers and we strongly advise against it for games. Now you know!
If you are using the GPIO controllers, you can instead change the GPIO pin configuration by using pin 4 or 5 to set the pin used, avoiding the pins used by your display. See here for details.
In my humble opinion, if you have the 3.5" (C) LCD for Raspberry Pi (480x320; 125Mhz), it should work, but with the 3.5" (B) LCD for Raspberry Pi (480x320; IPS), you won"t be able to get 60fps!
Reader [poipoi] recently wrote into our tip line to tell us about an “amazingly fast” Raspberry Pi display driver with a README file that “is an actual joy to read”. Of course, we had to see for ourselves. The fbcp-ili9341 repo, by [juj], seems to live up to the hype! The software itself appears impressive, and the README is detailed, well-structured, educational, and dare we say entertaining?
The driver’s main goal is to produce high frame rates — up to around 60 frames per second — over an SPI bus, and it runs on various Raspberry Pi devices including the 2, 3 and Zero W. Any video output that goes to the Pi’s HDMI port will be mirrored to a TFT display over the SPI bus. It works with many of the popular displays currently out there, including those that use the ILI9341, ILI9340, and HX8357D chipsets.
The techniques that let [juj] coax such frame rates out of a not-terribly-fast serial bus are explained in detail in the README’s How it Works section, but much of it boils down to the fact that it’s only sending changed pixels for each frame, instead of the full screen. This cuts out the transmission of about 50% of the pixels in each update when you’re playing a game like Quake, claims the author. There are other interesting performance tweaks as well, so be sure to check out the repo for all the details.
We’ve covered similarly performance-focused SPI display drivers for the esp8266, esp32, and teensy, if you’re looking to use a more lightweight computing platform.
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
The above illustration shows the connections to the display. The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).
Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
The error just seems to be with a couple of the Chinese characters used in the comments of the sketch. You can just ignore the error, the sketch will compile correctly in spite of it.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.
The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples. While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
In order to run this sketch, you’ll need to install another library. Install theTjpeg_DecoderLibrary from Library Manager. Once you do, the sketch will compile, and you can upload it to your ESP32.
One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.
The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
Long time enjoyer of this driver. Truly awesome. Generally I"m using it with an ILI9341 generic from Hiletgo Amazon, However I just got a new screen from China (an ST7789 according to specs) that"s an 8 pin SPI TFT OLED display. No matter my wiring or my command lines, it just does not want to work. I"ve got to the point where the Reset pin will light up the backlight but it wont" go any further.
Command: cmake -DST7789=ON -DGPIO_TFT_DATA_CONTROL=25 -DGPIO_TFT_RESET_PIN=24 -DGPIO_TFT_BACKLIGHT=23 -DSPI_BUS_CLOCK_DIVISOR=40 -DUSE_DMA_TRANSFERS=ON -DDISPLAY_BREAK_ASPECT_RATIO_WHEN_SCALING=ON ..
Everything compiles just fine and even turns on the backlight, but there still is a black screen. The only thing I"ve changed in config.h was to uncomment // #define UPDATE_FRAMES_WITHOUT_DIFFING and completely rebuild the build file.