pls tft display kya hai free sample
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.
Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.
K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.
Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.
Thanks for the display technology development, we have a lot of display choices for our smartphones, media players, TVs, laptops, tablets, digital cameras, and other such gadgets. The most display technologies we hear are LCD, TFT, OLED, LED, QLED, QNED, MicroLED, Mini LED etc. The following, we will focus on two of the most popular display technologies in the market: TFT Displays and Super AMOLED Displays.
TFT means Thin-Film Transistor. TFT is the variant of Liquid Crystal Displays (LCDs). There are several types of TFT displays: TN (Twisted Nematic) based TFT display, IPS (In-Plane Switching) displays. As the former can’t compete with Super AMOLED in display quality, we will mainly focus on using IPS TFT displays.
OLED means Organic Light-Emitting Diode. There are also several types of OLED, PMOLED (Passive Matrix Organic Light-Emitting Diode) and AMOLED (Active Matrix Organic Light-Emitting Diode). It is the same reason that PMOLED can’t compete with IPS TFT displays. We pick the best in OLED displays: Super AMOLED to compete with the LCD best: IPS TFT Display.
If you have any questions about Orient Display displays and touch panels. Please feel free to contact: Sales Inquiries, Customer Service or Technical Support.
Before purchasing any Smartphone, everyone goes through a list of specifications. This list includes display type, screen size, battery backup, supported operating system, total internal memory, and many others. Today, we have brought a comprehensive study of the significant display technologies available nowadays.
This article will introduce you to AMOLED vs OLED display technologies. Then, we will discuss the properties of both display technologies, followed by the difference between AMOLED vs OLED.
It stands for Natural Light-Emitting Diode, a type of LED technique that utilises LEDs wherein the light is of organic molecules that cause the LEDs to shine brighter. These organic LEDs are in use to make what are thought to be the best display panels in the world.
When you make an OLED display, you put organic films among two conductors to make them. As a result, a bright light comes out when electricity is used—a simple design with many advantages over other ways to show things.
OLEDs can be used to make emissive displays, which implies that each pixel can be controlled and emits its very own light. As a result, OLED displays have excellent picture quality. They have bright colours, fast motion, and most importantly, very high contrast. Most of all, “real” blacks are the most important. The simple design of OLEDs also makes it easy to create flexible displays that can bend and move.
PMOLED stands for Passive Matrix Organic Light Emitting Diode. The PMOLEDs are easy to find and much cheaper than other LEDs, but they cannot work for a long duration as their lifespan is very short. Therefore, this type of display is generally for small devices up to 3 inches.
AMOLED stands for Active Matrix Organic Light Emitting Diode. This type of display is generally for large platforms. It contains TFT, which further consists of a storage capacitor. It also works on the same principle as OLED displays.
AMOLED offers no restriction on the size of the display. The power consumption of AMOLED is much less than other display technologies. The AMOLED provides incredible performance. It is thinner, lighter, and more flexible than any other display technology like LED, or LCD technology.
The AMOLED display is widely used in mobiles, laptops, and televisions as it offers excellent performance. Therefore, SAMSUNG has introduced AMOLED displays in almost every product. For example, Full HD Super AMOLED in Samsung Galaxy S4 and Samsung Galaxy Note 3, Super AMOLED in Samsung Galaxy S3, HD Super AMOLED in Samsung Galaxy Note, and HD Super AMOLED Plus in Samsung Galaxy S3. Apart from this, it is also used in AMOLED vs OLED creating the following:
So far, we have discussed OLED and AMOLED display technologies. Now, we will look at some of the differences between OLED and AMOLED display technology:
OLED comprises thin layers of the organic component, which emits light when the current passes through it. In this technology, each pixel transmits its own light. On the other side, AMOLED consists of an additional layer of thin-film transistors (TFTs). In AMOLED, the storage capacitors are used to maintain the pixel states.
While the technology is different among various manufacturers, Samsung’s edge AMOLED displays use plastic substrates with poly-Si TFT technology similar to how LG uses it in their POLED technology. This technology is what makes the possibility to build curved displays using an active-matrix OLED panel.
OLED display much deeper blacks as compared to the AMOLED displays. You cannot see the screen in AMOLED display under direct sunlight. The AMOLED display quality is much better than the OLEDs as it contains an additional layer of TFTs and follows backplane technologies.
These organic compounds are present between the protective layers of glass or plastic. Comparatively, AMOLED comprises an active matrix of OLED pixels along with an additional layer of TFTs. This extra layer is responsible for controlling the current flow in each pixel.
The OLED display offers a high level of control over pixels. Hence, it can be turned off completely, resulting in an excellent contrast ratio compared to the AMOLED displays and less power consumption. On the other side, AMOLED has faster refresh rates than OLEDs. Also, they offer a tremendous artificial contrast ratio as each pixel transmits light but consumes more power than OLEDs.
OLED displays are comparatively much thinner compared to the LCDs. Hence, it provides more efficient and bright presentations. In addition, OLED offers support for large display sizes compared to the traditional LCDs. AMOLEDs remove the limitation of display sizes. one can fit it into any display size.
Putting all the points mentioned above in view, the key difference to understand appropriately is that POLED is an OLED display with a plastic substrate. On the other hand, AMOLED is Samsung’s word for its display technology which is mainly for marketing. Therefore, most phone manufacturers having AMOLED displays mean that they are using Samsung displays. It is as simple as that. To add to that, all the curved display technology is made possible because of the usage of plastic substrate.
So, based on the points mentioned above, the difference between OLED and AMOLED displays, you can choose any of the two display technology at your convenience. Both are good, offer excellent performance, and are customised according to your requirements.
The AMOLED display has a higher quality than OLEDs since it has an additional layer of TTs and uses backplane technologies. When compared to OLED screens, AMOLED displays are far more flexible. As a result, they are substantially more expensive than an OLED display.
Window to the digital world, the display is one of the first seen features when selecting a smartphone, so a show must be good, and an AMOLED display offers the same. Offering a great viewing experience, here are the top 3 AMOLED screen smartphones available in the market right now:
Realme 8 Pro features a 6.4-inch Super AMOLED display with 411 PPI and a 2.5D curved display. It runs on Snapdragon 720G, bundled with Adreno 618 and 6GB of RAM. On the rear, the Realme 8 Pro has a quad-camera setup with 108-megapixels primary sensor, 8-megapixel ultra-wide angle sensor, 2-megapixel macro sensor, and a 2-megapixel monochrome sensor.
Coming to the front, it has a 16-megapixel selfie camera housed in the punch-hole display. It comes with a 4,500 mAh battery that supports Super Dart fast charging, with 100 per cent coming in just 47 min. The Realme 8 Pro is one of the best segments with a Super AMOLED FHD+ display. Media lovers will enjoy this phone with its deep blacks and vibrant colours.
The Xiaomi Mi 11 Lite runs on Snapdragon 732G chipset bundled with Adreno 618 GPU and up to 8GB RAM. The display front comes with a 6.55-inch AMOLED display with HDR 10+ support and 402 PPI.
The cameras have a triple rear camera setup with a 64-megapixel primary sensor, 8-megapixel ultra-wide angle sensor, and a 5-megapixel macro sensor. In addition, it has a 16-megapixel selfie camera housed in the punch-hole display on the front. It has a 4,250 mAh battery with 33W fast charging with USB Type-C. With the support for HDR 10+, the AMOLED display on the Mi 11 Lite is a treat for all media enthusiasts.
OPPO has recently launched the Oppo Reno 6 Pro with MediaTek’s Density 1200 chipset coupled with Mali-G77 MC9 GPU and up to 12GB of RAM. In addition, it comes with a 6.55-inch curved AMOLED FHD+ display with support for HDR 10+ and an Oleophobic coating.
On the rear, it comes with a quad-camera setup with a 64-megapixel primary sensor, an 8MP ultra-wide angle sensor, a 2-megapixel macro sensor, and a 2-megapixel depth sensor. In addition, it has a 32-megapixel selfie camera integrated inside the punch-hole on display on the front. It comes with a 4,500 mAh battery that supports 65W Super VOOC fast charging and can charge the phone 100 per cent in just 31 minutes. Since it comes with an FHD+ curved AMOLED display on the display front, it is a treat for gamers and media consumption lovers.
Smartphone displays have advanced significantly in recent years, more so than most people realise in this technological age. Display screens are similar to windows in the mobile world, which has seen a tremendous transformation in innovative products in the last several years. People have gotten more selective when buying a phone in recent years, and although all of the functions are important, the display is always the most noticeable.
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here. At the end of this article, you can :Write texts and numbers with your desired font.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
The second adds a library that supports drivers of MCUFRIEND Arduino display shields.#include "TouchScreen.h" // only when you want to use touch screen#include "bitmap_mono.h" // when you want to display a bitmap image from library#include "bitmap_RGB.h" // when you want to display a bitmap image from library#include "Fonts/FreeSans9pt7b.h" // when you want other fonts#include "Fonts/FreeSans12pt7b.h" // when you want other fonts#include "Fonts/FreeSerif12pt7b.h" // when you want other fonts#include "FreeDefaultFonts.h" // when you want other fonts#include "SPI.h" // using sdcard for display bitmap image#include "SD.h"
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().
fillScreen function change the color of screen to t color. The t should be a 16bit variable containing UTFT color code.#define BLACK 0x0000#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEF#define BLUE 0x001F#define GREEN 0x07E0#define CYAN 0x07FF#define RED 0xF800#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define PINK 0xF81F
Drawing Linestft.drawFastVLine(x,y,h,t);//drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t t)tft.drawFastHLine(x,y,w,t);//drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t t)tft.drawLine(xi,yi,xj,yj,t);//drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t t)
drawLinefunction draws a line that starts in xi and yi locationends is in xj and yj and the color is t.for (uint16_t a=0; a<5; a++){ tft.drawFastVLine(x+a, y, h, t);}for (uint16_t a=0; a<5; a++){ tft.drawFastHLine(x, y+a, w, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi+a, yi, xj+a, yj, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi, yi+a, xj, yj+a, t);}
These three blocks of code draw lines like the previous code with 5-pixel thickness.tft.fillRect(x,y,w,h,t);//fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.drawRect(x,y,w,h,t);//drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.fillRoundRect(x,y,w,h,r,t);//fillRoundRect (int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)tft.drawRoundRect(x,y,w,h,r,t);//drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)
Drawing Circlestft.drawCircle(x,y,r,t); //drawCircle(int16_t x, int16_t y, int16_t r, uint16_t t)tft.fillCircle(x,y,r,t); //fillCircle(int16_t x, int16_t y, int16_t r, uint16_t t)
fillCirclefunction draws a filled circle in x and y location and r radius and t color.for (int p = 0; p < 4000; p++){ j = 120 * (sin(PI * p / 2000));i = 120 * (cos(PI * p / 2000));j2 = 60 * (sin(PI * p / 2000));i2 = 60 * (cos(PI * p / 2000));tft.drawLine(i2 + 160, j2 + 160, i + 160, j + 160, col[n]);}
Drawing Trianglestft.drawTriangle(x1,y1,x2,y2,x3,y3,t);//drawTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)tft.fillTriangle(x1,y1,x2,y2,x3,y3,t);//fillTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)
This code sets the cursor position to of x and ytft.setTextColor(t); //setTextColor(uint16_t t)tft.setTextColor(t,b); //setTextColor(uint16_t t, uint16_t b)
The second function just displays the string.showmsgXY(x,y,sz,&FreeSans9pt7b,"www.Electropeak.com");//void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg)void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){ uint16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}
This function changes the font of the text. You should add this function and font libraries.for (int j = 0; j < 20; j++) {tft.setCursor(145, 290);int color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);tft.print("www.Electropeak.com");delay(30);}
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point, You can use sin(); and cos(); functions. you should define the PI number. To change colors, you can use color565(); function and replace your RGB code.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"#define PI 3.1415926535897932384626433832795int col[8];void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.setRotation(1);tft.invertDisplay(true);tft.fillScreen(0xffff);showmsgXY(170, 250, 2, &FreeSans9pt7b, "Loading...");col[0] = tft.color565(155, 0, 50);col[1] = tft.color565(170, 30, 80);col[2] = tft.color565(195, 60, 110);col[3] = tft.color565(215, 90, 140);col[4] = tft.color565(230, 120, 170);col[5] = tft.color565(250, 150, 200);col[6] = tft.color565(255, 180, 220);col[7] = tft.color565(255, 210, 240);}void loop() {for (int i = 8; i > 0; i--) {tft.fillCircle(240 + 40 * (cos(-i * PI / 4)), 120 + 40 * (sin(-i * PI / 4)), 10, col[0]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 1)*PI / 4)), 120 + 40 * (sin(-(i + 1)*PI / 4)), 10, col[1]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 2)*PI / 4)), 120 + 40 * (sin(-(i + 2)*PI / 4)), 10, col[2]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 3)*PI / 4)), 120 + 40 * (sin(-(i + 3)*PI / 4)), 10, col[3]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 4)*PI / 4)), 120 + 40 * (sin(-(i + 4)*PI / 4)), 10, col[4]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 5)*PI / 4)), 120 + 40 * (sin(-(i + 5)*PI / 4)), 10, col[5]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 6)*PI / 4)), 120 + 40 * (sin(-(i + 6)*PI / 4)), 10, col[6]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 7)*PI / 4)), 120 + 40 * (sin(-(i + 7)*PI / 4)), 10, col[7]); delay(15);}}
In this template, We converted a.jpg image to.c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#include "Ard_Logo.h"#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextSize(sz);tft.println(msg);}uint8_t r = 255, g = 255, b = 255;uint16_t color;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(WHITE);tft.drawRGBBitmap(100, 50, Logo, 350, 200);delay(1000);tft.setTextSize(2);for (int j = 0; j < 20; j++) {color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);showmsgXY(95, 280, 1, &FreeSans12pt7b, "ELECTROPEAK PRESENTS");delay(20);}delay(1000);for (int i = 0; i < 480; i++) {tft.vertScroll(0, 480, i);tft.drawFastVLine(i, 0, 320, 0xffff); // vertical linedelay(5);}while (1);}
In this template, We used draw lines, filled circles, and string display functions.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;uint16_t ox=0,oy=0;int ave=0, avec=0, avet=0;////////////////////////////////////////////////////////////////void aveg(void){int z=0;Serial.println(ave);Serial.println(avec);avet=ave/avec;Serial.println(avet);avet=avet*32;for (int i=0; i<24; i++){for (uint16_t a=0; a<3; a++){tft.drawLine(avet+a, z, avet+a, z+10, 0xFB21);} // thickfor (uint16_t a=0; a<2; a++){ tft.drawLine(avet-a, z, avet-a, z+10, 0xFB21);} delay(100); z=z+20; } } ////////////////////////////////////////////////////////////////// void dchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; tft.drawCircle(nx, ny, 10, 0x0517); tft.drawCircle(nx, ny, 9, 0x0517); tft.fillCircle(nx, ny, 7, 0x0517); delay (100); ox=nx; oy=ny; } /////////////////////////////////////////////////////////////////////// void dotchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; int plus=0; float fplus=0; int sign=0; int y=0,x=0; y=oy; x=ox; float xmines, ymines; xmines=nx-ox; ymines=ny-oy; if (ox>nx){xmines=ox-nx;sign=1;}elsesign=0;for (int a=0; a<(ny-oy); a++){fplus+=xmines/ymines;plus=fplus;if (sign==1)tft.drawFastHLine(0, y, x-plus, 0xBFDF);elsetft.drawFastHLine(0, y, x+plus, 0xBFDF);y++;delay(5);}for (uint16_t a=0; a<2; a++){tft.drawLine(ox+a, oy, nx+a, ny, 0x01E8);} // thickfor (uint16_t a=0; a<2; a++){tft.drawLine(ox, oy+a, nx, ny+a, 0x01E8);}ox=nx;oy=ny;}////////////////////////////////////////////////////////////////////void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);}void loop() {tft.invertDisplay(true);tft.fillScreen(0xffff);dotchart_10x10(3, 0);dotchart_10x10(2, 1);dotchart_10x10(4, 2);dotchart_10x10(4, 3);dotchart_10x10(5, 4);dotchart_10x10(3, 5);dotchart_10x10(6, 6);dotchart_10x10(7, 7);dotchart_10x10(9, 8);dotchart_10x10(8, 9);dotchart_10x10(10, 10);dchart_10x10(3, 0);dchart_10x10(2, 1);dchart_10x10(4, 2);dchart_10x10(4, 3);dchart_10x10(5, 4);dchart_10x10(3, 5);dchart_10x10(6, 6);dchart_10x10(7, 7);dchart_10x10(9, 8);dchart_10x10(8, 9);dchart_10x10(10, 10);tft.setRotation(1);tft.setTextSize(2);tft.setTextColor(0x01E8);tft.setCursor(20, 20);tft.print("Average");int dl=20;for (int i=0;i<6;i++){for (uint16_t a=0; a<3; a++){tft.drawLine(dl, 40+a, dl+10, 40+a, 0xFB21);}dl+=16;}tft.setRotation(0);aveg();while(1);}
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Volume.h"#define BLACK 0x0000int a = 0,b = 4000,c = 1000,d = 3000;int s=2000;int j, j2;int i, i2;int White;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);White = tft.color565(255, 255, 255);while(1){if (a < s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a-300) / 2000));i = 14 * (cos(PI * (a-300) / 2000));j2 = 1 * (sin(PI * (a-300) / 2000));i2 = 1 * (cos(PI * (a-300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a++;}if (b < s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b-300) / 2000));i = 14 * (cos(PI * (b-300) / 2000));j2 = 1 * (sin(PI * (b-300) / 2000));i2 = 1 * (cos(PI * (b-300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b++;}if (c < s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c-300) / 2000));i = 14 * (cos(PI * (c-300) / 2000));j2 = 1 * (sin(PI * (c-300) / 2000));i2 = 1 * (cos(PI * (c-300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c++;}if (d < s) { j = 14 * (sin(PI * d / 2000)); i = 14 * (cos(PI * d / 2000)); j2 = 1 * (sin(PI * d / 2000)); i2 = 1 * (cos(PI * d / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White); j = 14 * (sin(PI * (d-300) / 2000)); i = 14 * (cos(PI * (d-300) / 2000)); j2 = 1 * (sin(PI * (d-300) / 2000)); i2 = 1 * (cos(PI * (d-300) / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000); tft.fillRect(402, 285, 30, 30, 0x0000); tft.setTextSize(2); tft.setTextColor(0xffff); tft.setCursor(402, 285); tft.print(d / 40); tft.print("%"); d++;} if (a > s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a+300) / 2000));i = 14 * (cos(PI * (a+300) / 2000));j2 = 1 * (sin(PI * (a+300) / 2000));i2 = 1 * (cos(PI * (a+300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a--;}if (b > s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b+300) / 2000));i = 14 * (cos(PI * (b+300) / 2000));j2 = 1 * (sin(PI * (b+300) / 2000));i2 = 1 * (cos(PI * (b+300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b--;}if (c > s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c+300) / 2000));i = 14 * (cos(PI * (c+300) / 2000));j2 = 1 * (sin(PI * (c+300) / 2000));i2 = 1 * (cos(PI * (c+300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c--;}if (d > s) {j = 14 * (sin(PI * d / 2000));i = 14 * (cos(PI * d / 2000));j2 = 1 * (sin(PI * d / 2000));i2 = 1 * (cos(PI * d / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White);j = 14 * (sin(PI * (d+300) / 2000));i = 14 * (cos(PI * (d+300) / 2000));j2 = 1 * (sin(PI * (d+300) / 2000));i2 = 1 * (cos(PI * (d+300) / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000);tft.fillRect(402, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(402, 285);tft.print(d / 40); tft.print("%");d--;}}}
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the.h file and add it to folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "images.h"#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"int a = 3000;int b = 4000;int j, j2;int i, i2;void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;// tft.drawFastHLine(0, y, tft.width(), 0xffff);tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(WHITE);tft.setTextSize(sz);tft.print(msg);delay(1000);}void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);tft.drawBitmap(20, 20, Line1, 45, 45, 0xffff);//batterytft.drawBitmap(65, 20, Line2, 45, 45, 0xffff);//wifitft.drawBitmap(125, 25, Line3, 45, 45, 0xffff);//mailtft.drawBitmap(185, 25, Line4, 45, 45, 0xffff);//instagramtft.drawBitmap(245, 25, Line6, 45, 45, 0xffff);//powertft.drawBitmap(20, 260, Line5, 45, 45, 0xffff);//twittertft.drawBitmap(410, 140, Line7, 45, 45, 0xffff);//raintft.setTextSize(6);tft.setTextColor(0xffff);tft.setCursor(280, 210);tft.print("20:45");tft.setTextSize(2);tft.setTextColor(0xffff);showmsgXY(330, 280, 1, &FreeSans12pt7b, "Saturday");showmsgXY(300, 305, 1, &FreeSans12pt7b, "6 October 2018");while (1);}
Bring home the efficient Samsung Galaxy F23 5G mobile phone that comes with a myriad of impeccable features, including fast operation, versatility, and flawless gaming experience. This phone comes with a 16.25 (6.4) Full HD+ Infinity-U Display with a refresh rate of up to 120 Hz so that you can enjoy smooth multitasking and vibrant visuals. Driven by a Snapdragon 750G processor, this mobile phone turns your gaming session intense and productive. Thanks to the Auto Data Switching feature of this phone, you can switch to a secondary SIM network when the primary SIM loses its network. Moreover, the integrated Power Cool technology of this phone allows your phone to stay cool well even when used for long hours.
This Samsung smartphone comes with a blazing-fast refresh rate of up to 120 Hz so that you can enjoy a smooth and flawless user experience. Also, the Gorilla Glass 5 display offers an extra layer of sturdiness, hence keeping your phone protected from minor drops and scratches. Furthermore, it features an immersive 16.72 cm (6.6) Full HD+ Infinity-U Display to render a panoramic viewing experience.
First up all it was samsung product, so dont worry about display. display having tft panel but color accuracy is more better than other chinease brand. Camera is decent type. Perfomance wise there was not any lag smoothly operates any thing. Thanks for snapdragon 750g. Software experience was amazing with oneui4.1. Afterall it was amazing product from samsung. Thanks for flipkart for such a wonderful deal. Some camera samples are added below.READ MORE
decent camera, Overall good display, Nice 10-12 hours backup battery, no doubt very good performance, it is Wonderful budget phone of samsung ,Highly recommended at this budget.READ MORE
Very good performance . Loved it . Nice camera and good battery life . But main problem is that it doesn"t come with charger and I had to purchase it separately which costed me 1.3k. Rest the display used is tft which I didn"t expect in such a price segment device specially in samsung which is known for it"s display ....READ MORE
One of the most important aspects of any display you can understand is the panel technology being used. Specifications alone won’t give you the full picture of a displays performance, and we all know that manufacturers can exaggerate specs on paper to suit their marketing. With an understanding of the panel technology being used you will get a feel for the overall performance characteristics of the display and how it should perform in real terms. Our extensive panel search database helps you identify the panel technology (and manufacturer and part number where known) of many screens in the market. This article which follows will help you understand what the different panel technologies can offer you. A lot of manufacturers now list the panel technology as well in their specs, something which wasn’t included a in the past.
TN Film panels are the mostly widely used in the desktop display market and have been for many years since LCD monitors became mainstream. Smaller sized screens (15″, 17″ and 19″) are almost exclusively limited to this technology in fact and it has also extended into larger screen sizes over the last 7 years or so, now being a popular choice in the 20 – 28″ bracket as well. The TN Film panels are made by many different manufacturers, with the big names all having a share in the market (Samsung, LG.Display, AU Optronics) and being backed up by the other companies including most notably Innolux and Chunghwa Picture Tubes (CPT). You may see different generations of TN Film being discussed, but over the years the performance characteristics have remained similar overall.
TN Film has always been so widely used because it is comparatively cheap to produce panels based on this technology. As such, manufacturers have been able to keep costs of their displays down by using these panels. This is also the primary reason for the technology to be introduced into the larger screen sizes, where the production costs allow manufacturers to drive down retail costs for their screens and compete for new end-users.
The other main reason for using TN Film is that it is fundamentally a responsive technology in terms of pixel latency, something which has always been a key consideration for LCD buyers. It has long been the choice for gaming screens and response times have long been, and still are today, the lowest out of all the technologies overall. Response times typically reach a limit of around 5ms at the ISO quoted black > white > black transition, and as low as 1ms across grey to grey transitions where Response Time Compensation (overdrive) is used. TN Film has also been incorporated into true 120Hz+ refresh rate desktop displays, pairing low response times with high refresh rates for even better moving picture and gaming experiences, improved frame rates and adding 3D stereoscopic content support. Modern 120Hz+ refresh rate screens normally also support NVIDIA 3D Vision 2 and their LightBoost system which brings about another advantage for gaming. You can use the LightBoost strobed backlight system in 2D gaming to greatly reduce the perceived motion blur which is a significant benefit. Some screens even include a native blur reduction mode instead of having to rely on LightBoost ‘hacks’, providing better support for strobing backlights and improving gaming experiences when it comes to perceived motion blur. As a result, TN Film is still the choice for gamer screens because of the low response times and 120Hz+ refresh rate support.
In MVA panels, the crystals in the domains are oriented differently, so if one domain lets light pass through, the neighboring domain will have the crystals at an angle and will shutter the light (of course, save for the display of white color, in which case all the crystals are placed almost in parallel to the matrix plane).
AMVA still has some limitations however in practice, still suffering from the off-centre contrast shift you see from VA matrices. Viewing angles are therefore not as wide as IPS technology and the technology is often dismissed for colour critical work as a result. As well as this off-centre contrast shift, the wide viewing angles often show more colour and contrast shift than competing IPS-type panels, although some recent AMVA panel generations have shown improvements here (see BenQ GW2760HS for instance with new “Color Shift-free” technology). Responsiveness is better than older MVA offerings certainly, but remains behind TN Film and IPS/PLS in practice. The Anti-Glare (AG) coating used on most panels is light, and sometimes even appears “semi glossy” and so does not produce a grainy image.
We have included this technology in this section as it is a modern technology still produced by Sharp as opposed to the older generations of MVA discussed above. Sharp are not a major panel manufacturer in the desktop space, but during 2013 began to invest in new and interesting panels using their MVA technology. Of note is their 23.5″ sized MVA panel which was used in the Eizo Foris FG2421 display. This is the first MVA panel to offer a native 120Hz refresh rate, making it an attractive option for gamers. Response times had been boosted significantly on the most part, bringing this MVA technology in line with modern IPS-type panels when it comes to pixel latency. The 120Hz support finally allowed for improved frame rates and motion smoothness from VA technology, helping to rival the wide range of 120Hz+ TN Film panels on the market.
The liquid crystals in a PVA matrix have the same structure as in a MVA matrix – domains with varying orientation of the crystals allow keeping the same color, almost irrespective of the user’s line of sight and viewing angle. Viewing angles are not perfect though, as like with MVA matrices when you are looking straight at the screen, the matrix “loses” some shades, which return after you deflect your line of sight from the perpendicular a little. This ‘off-centre’ contrast shift, or ‘black crush’ as it is sometimes called is the reason why some colour enthusiasts prefer IPS-type displays. The overall viewing angles are also not as wide as IPS-type panels, showing more obvious colour and contrast shifts as you change your line or sight.
There was the same problem with traditional PVA matrices as with MVA offerings – their response time grew considerably when there’s a smaller difference between the initial and final states of the pixel. Again, PVA panels were not nearly as responsive as TN Film panels. With the introduction of MagicSpeed (Samsung’s overdrive / RTC) with later generations (see below), response times have been greatly improved and are comparable to MVA panels in this regard on similarly spec-ed panels. They still remain behind TN Film panels in gaming use, but the overdrive really has helped improve in this area. There are no PVA panels supporting native 120Hz+ refresh rates and Samsung have no plans to produce any at this time. In fact Samsung’s investment in PVA seems to have been cut back significantly in favour of their IPS-like PLS technology.
There is very little official information about this technology but some Samsung monitors started to be labelled as having an A-PVA panel around 2012 onwards. We suspect that nothing has really changed from S-PVA / cPVA panels, but that the term “Advanced” has been added in to try and distinguish the new models, and perhaps compete with LG.Display’s successful IPS technology and AU Optronics AMVA technology where they have also added the word “Advanced” for their latest generations (see AMVA and AH-IPS).
In Plane Switching (IPS – also known as ‘Super TFT’) technology was developed by Hitachi in 1996 to try and solve the two main limitations of TN Film matrices at the time, those being small viewing angles and low-quality color reproduction. The name In-Plane Switching comes from the crystals in the cells of the IPS panel lying always in the same plane and being always parallel to the panel’s plane (if we don’t take into account the minor interference from the electrodes). When voltage is applied to a cell, the crystals of that cell all make a 90-degrees turn. By the way, an IPS panel lets the backlight pass through in its active state and shutters it in its passive state (when no voltage is applied), so if a thin-film transistor crashes, the corresponding pixel will always remain black, unlike with TN matrices.
IPS matrices differ from TN Film panels not only in the structure of the crystals, but also in the placement of the electrodes – both electrodes are on one wafer and take more space than electrodes of TN matrices. This leads to a lower contrast and brightness of the matrix. IPS was adopted for colour professional displays due to its wide viewing angles, good colour reproduction and stable image quality. However, response times were very slow originally, making IPS unsuitable for dynamic content.
In 1998 production started for Super-IPS panels, and were mostly produced by LG.Philips (now LG.Display). They have gone through several generations since their inception. Initially S-IPS built upon the strengths of IPS by employing an advanced “multi-domain” liquid crystal alignmentt. The term S-IPS is actually still widely used in modern screens, but technically there may be subtle differences making them S-IPS, e-IPS, H-IPS, or p-IPS (etc) generations for example. See the following sections for more information.
Since their initial production in 1998 S-IPS panels have gained the widest recognition, mostly due to the efforts of LG.Philips LCD (now known as LG.Display), who were outputting rather inexpensive and high-quality 19″ – 30″ matrices. The response time was among the serious drawbacks of the IPS technology – first panels were as slow as 60ms on the “official” black-to-white-to-back transitions (and even slower on grey-to-grey ones!) Fortunately, the engineers dragged the full response time down to 25 ms and then 16ms later, and this total is equally divided between pixel rise and pixel fall times. Moreover, the response time doesn’t greatly grow up on black-to-gray transitions compared to the specification, so some older S-IPS matrices at the time could challenge TN Film panels in this parameter.
The IPS technology has always been at the top end when it comes to colour reproduction and viewing angles. Colour accuracy has always been a strong point, and even in modern displays the IPS matrices can surpass the performance of TN Film and VA equivalents. The viewing angles are a key part in this, since IPS matrices are free of the off-centre contrast shift that you can see from VA type panels. This is the reason why IPS is generally considered the preferred choice for colour critical work and professional colour displays, combining the excellent colour accuracy with truly wide viewing angles (178/178). S-IPS panels can show a purple colour when viewing dark images from a wide angle.
Sometimes you will see these terms being used, but S-IPS is still widely used as an umbrella for modern IPS panels. In 2002 Advanced Super IPS (AS-IPS) boosted the amount of light transmitted from the backlighting by around 30% compared with the standard Super IPS technology developed in 1998. This did help boost contrast ratios somewhat, but they could still not compete with VA panel types. In 2005 with the introduction of RTC technologies (Overdrive Circuitry – ODC) and dynamic contrast ratios, LG.Display started to produce their so called “Enhanced IPS” (E-IPS, not to be confused with e-IPS) panels. Pixel response times were reduced across G2G transitions to as low as 5ms on paper.
Above: Evolution of IPS as detailed by Hitachi Displays: “IPS technology was unveiled by Hitachi, Ltd. in 1995, and put to practical use in 1996. Since then, it has evolved into Super-IPS, Advanced-Super IPS, and IPS-Pro.”
In 2006 – 2007 LG.Display IPS panels have altered the pixel layout giving rise to ‘Horizontal-IPS’ (H-IPS) panels. In simple terms, the manufacturer has reportedly reduced the electrode width to reduce light leakage, and this has in turn created a new pixel structure. This structure features vertically aligned sub-pixels in straight lines as opposed to the arrow shape of older S-IPS panels.
In practice, it can be quite hard to spot the difference, but close examination can reveal a less ‘sparkly’ appearance and a slightly improved contrast ratio. Some users find a difference in text appearance as well relating to this new pixel structure but text remains clear and sharp. H-IPS will also often show a white glow from a wide angle when viewing black images, as opposed to the purple tint from S-IPS matrices. This is actually more noticeable than the S-IPS purple tint and is referred to as “IPS glow”. Some IPS panels in high end displays are coupled with an Advanced True Wide (A-TW) polarizer which helps improve blacks from wide viewing angles, and reduces some of the pale glow you can normally see. However, this A-TW polarizer is not included in every model featuring H-IPS and this should not be confused. It is very rarely used nowadays unfortunately. H-IPS panels from around this time are sometimes criticized for their Anti-Glare (AG) coating, which can appear quite grainy and dirty looking, especially when viewing white backgrounds in office applications.
Close inspection of modern IPS panels can show this new H-IPS pixel structure, although not all manufacturers refer to their models as featuring an H-IPS panel. Indeed, LG.Display don’t really make reference to this H-IPS version, although from a technical point of view, most modern IPS panels are H-IPS in format. As an example of someone who has referred to this new generation, NEC have used the H-IPS name in their panel specs for models such as the LCD2690WXUi2 and LCD3090WUXi screens.
The following technical report has feedback from the LG.Philips LCD laboratory workers: “Wedesigned a new pixel layout to improve the aperture ratioof IPS mode TFT-LCD (H-IPS). This H-IPS pixel layout design has reducedthe width of side common electrode used to minimize thecross talk and light leakage which is induced by interferencebetween data bus line and side common electrode of conventionalIPS mode. The side common electrodes of a pixel canbe reduced by horizontal layout of inter-digital electrode pattern whereconventional IPS pixel designs have vertical layout of inter-digital electrodes.We realized 15 inch XGA TFT LCD of H-IPS structurewhich has aperture ratio as much as 1.2 times ofcorresponding conventional IPS pixel design.” ©2004 Society for Information Display.
During 2009 LG.Display began to develop a new generation of e-IPS (it is unclear what the “e” actually stands for) panels which is a sub-category of H-IPS. They simplified the sub-pixel structure in comparison with H-IPS (similar to cPVA vs. S-PVA) and increased the transparency of the matrix by producing a wider aperture for light transmission. In doing so, they have managed to reduce production costs significantly by integrating the panels with lower cost, lower power backlight units. This allowed LG.Display to compete with the low cost TN Film panels and Samsung’s new cPVA generation. Because transparency is increased, they are able to reduce backlight intensity as you need less light to achieve the same luminance now.
These are new names which some manufacturers seem to promote a little around 2009 – 2010. It has been stated that these ‘new’ panels offer improved energy efficiency, but it’s unclear what the new letters stand for. Perhaps the ‘UH-IPS’ stands for ‘Ultra Horizontal-IPS’? It certainly seems these are just slightly updated versions of H-IPS panels as was e-IPS. It’s possible as well that UH-IPS is just the same thing as e-IPS, with different manufacturers using different terminology to try and separate their displays. We suspect that UH-IPS is either the same thing as e-IPS, or a sub-category of that development, which in turn is a sub-category of H-IPS.
Some spec sheets from LG.Display give some clues as to the differences. The lines separating the sub-pixels are smaller than with H-IPS and therefore the UH-IPS technology has an 18% higher aperture ratio. The drive for increased LCD panel transmissivity is not for the purpose specifically of increasing on screen brightness, but rather to maintain brightness and reduce backlight lamps, inverters, and optical films in order to lower panel costs. LG have used this terminology with some of their LED backlight monitors.
It’s all very well saying a panel is capable of 10-bit colour depth (1.07 billion colour palette) as opposed to an 8-bit colour depth (16.7 million colours), but you need to take into account whether this is practically useable and whether you’re ever going to truly use that colour depth. Apart from the requirements of your application, operating system, graphics card and software, one more pertinent limitation is from a display point of view, where there must be an interface which can support 10-bit colour depth. At the moment DisplayPort and Dual-link DVI are the only options which can. A full 10-bit work flow is still extremely uncommon in the current market.
Regardless of whether you have a true10-bit colour depth being displayed, a screen with 10-bit capabilities still has its advantages. The monitor should still be capable of scaling the colours well, even from 24-bit sources. Most of these 10-bit panels will also be coupled with extended internal processing which will help improve accuracy and these are better translated onto a 10-bit panel than they would be onto an 8-bit panel, giving less deviation and less chance of banding issues.
This term was introduced by LG.Display in 2011 and primarily used when talking about their smaller panels, used in tablets and mobile devices. The term “Retina” (introduced by Apple) has also been used to describe these new panels, offering increased resolution and PPI. That seemed to be the main focus of AH-IPS panels when first introduced although they also offered an increased aperture size, allowing for greater light transmission and lower power consumption as a result. In the desktop monitor market the term “AH-IPS” has been used by several manufacturers in an effort to try and distinguish their new models, when in fact many could equally be described as H-IPS or e-IPS. With the high resolution aspect in mind, the modern 27″ 2560 x 1440 IPS panels could sensibly be referred to as AH-IPS and the term has been used for some of the very recent panels. In fact there have been a couple of other changes in IPS based screens at around the same time (2012) with the introduction of wide gamut GB-r-LED backlighting, and the change in the Anti-Glare (AG) coating being used. With older S-IPS / H-IPS panels often being criticised for their grainy AG coating, this new lighter coating offers improved picture quality and sharpness.
The term AH-IPS seems to be widely used now in 2014/2015 for modern IPS panels, and with the arrival of other ultra-high res panels we expect it to be used for some time. Performance characteristics remain very similar to older H-IPS and e-IPS panel generations overall. Response times are generally very good nowadays, with quoted specs as low as 5ms G2G common. They aren’t quite as fast as modern TN Film panels still in most cases. Only very recently (2015) have high refresh rate IPS-type panels been introduced, although not by LG.Display (see AHVA section). At the time of writing there is no native support for 120Hz+ refresh rates at this time from LG.Display manufactured IPS-variants. Some Korean manufactured displays featuring IPS panels are capable of being “over-clocked” to 100Hz+ but this is not officially supported by the panel, and can really vary from one screen to another. Furthermore, response times are not adequate to provide optimum gaming experience in most cases, despite the improved refresh rate.
LG.Display’s IPS panels are available in a wide variety of sizes and resolutions, including panels with Ultra HD (3840 x 2160), 4k (4096 x 2160) and even 5k (5120 x 2880) resolutions. A lot of their current focus seems to be on ultra-high DPI screens like this, and they are also investing in ultra-wide 21:9 aspect ratio and curved format displays in various sizes, up to 34″.
PLS was introduced by Samsung at the end of 2010 and designed to compete with LG.Display’s long-established and very popular IPS technology. It is an IPS-type technology and for all intents and purposes can be considered IPS, just being manufactured by another company. Samsung claimed they had reduced production costs compared with IPS by about 15% and so were making a play at the market of IPS panels when it was launched. At the time it was also being dubbed “S-PLS” (Super-PLS) but that name seemed to be dropped quite quickly in favour of just “PLS”. It wasn’t until mid 2011 that the first PLS displays started to appear, fittingly they were manufactured by Samsung themselves. The Samsung S27A850D was the first of its kind and its overall performance certainly reminded users of IPS panels.
Response times are very comparable to IPS matrices, with 5ms G2G being the current lowest spec on