tft display bedeutung quotation

A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.

In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.

The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.

The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.

Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.

The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.

Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.

In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.

A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.

TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.

Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:

External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.

The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.

New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.

The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).

With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.

Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.

Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.

K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.

Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.

tft display bedeutung quotation

A TFT is a type of transistor used in active-matrix LCD screens. TFT LCD screens use a separate transistor to control each pixel in the display. They allow the electrical current that controls each pixel to turn on and off quickly, which decreases response time and makes on-screen motion smoother. TFT LCDs are often used as computer monitors, televisions, mobile phone screens, and other flat-panel color displays.

The name "Thin Film Transistor" is derived from the manufacturing process. The manufacturer first applies thin films of a semiconductor (like amorphous silicon) and dielectric materials to a flat, non-conductive surface (like glass). Unneeded silicon is etched away, leaving only a grid of transistors and the transparent glass surface. These transistor panels are thin enough to fit between a polarized backlight and the layer of liquid crystals. These transistors apply an electrical current to the liquid crystals, altering their arrangement to block light in certain ways. The light then passes through other layers of the screen, including a color filter and polarized light filter, to display the final image.

Not all TFT LCD screens are made the same. There are several types of TFT panels, made by distinct methods, and with different performance characteristics. The two most common types are TN and IPS.

Twisted Nematic (TN) panels contain liquid crystals that twist as an electric current is applied. As the crystals twist, they allow varying amounts of polarized light to pass through. TN panels are the easiest type of TFT LCD to produce and offer the quickest response times. However, TN panels don"t display colors as accurately as other types of panels, particularly when viewed at an angle.

tft display bedeutung quotation

IPS (In-Plane Switching) lcd is still a type of TFT LCD, IPS TFT is also called SFT LCD (supper fine tft ),different to regular tft in TN (Twisted Nematic) mode, theIPS LCD liquid crystal elements inside the tft lcd cell, they are arrayed in plane inside the lcd cell when power off, so the light can not transmit it via theIPS lcdwhen power off, When power on, the liquid crystal elements inside the IPS tft would switch in a small angle, then the light would go through the IPS lcd display, then the display on since light go through the IPS display, the switching angle is related to the input power, the switch angle is related to the input power value of IPS LCD, the more switch angle, the more light would transmit the IPS LCD, we call it negative display mode.

The regular tft lcd, it is a-si TN (Twisted Nematic) tft lcd, its liquid crystal elements are arrayed in vertical type, the light could transmit the regularTFT LCDwhen power off. When power on, the liquid crystal twist in some angle, then it block the light transmit the tft lcd, then make the display elements display on by this way, the liquid crystal twist angle is also related to the input power, the more twist angle, the more light would be blocked by the tft lcd, it is tft lcd working mode.

A TFT lcd display is vivid and colorful than a common monochrome lcd display. TFT refreshes more quickly response than a monochrome LCD display and shows motion more smoothly. TFT displays use more electricity in driving than monochrome LCD screens, so they not only cost more in the first place, but they are also more expensive to drive tft lcd screen.The two most common types of TFT LCDs are IPS and TN displays.

tft display bedeutung quotation

TFT displays have become increasingly common in our daily lives. They are used in cars, laptops, tablets, and smartphones, as well as in industrial applications and many more. But what are TFT displays and why are they so important?

A TFT (Thin Film Transistor) display is a type of display technology that uses a thin layer of transparent material to produce an image on the screen. The display is made up of thin layers of organic material called organic transistors, which are stacked together on a glass substrate and covered with a thin layer of plastic or metal oxide.

TFT displays are also used in many other industrial applications, such as industrial control systems, medical devices, automotive infotainment systems, and more.

The basic concept behind a TFT display is simple: it uses light to create an image on a screen. Light passes through the glass substrate and the organic transistors until it reaches the top layer of the display.

The number of pixels that can be displayed depends on how many organic transistors are used in each pixel or subpixel (a single-pixel is made up of multiple subpixels). For example, a 4-inch (10 cm) display has a pixel pitch of 0.0625 inches (1.57 mm).

The basic design of a TFT display has remained unchanged for more than 20 years. In this design, the sub-pixels are arranged in a grid pattern, with each subpixel connected to its neighbor by wires that form rows and columns.

The first large format TFT display was introduced in 1987 by NEC Corporation, which used a 1024×768 pixel screen for its PC monitor line, called CRT Professional Display System or “Videotronic” system. The technology was licensed to NEC’s competitors such as Hitachi and Toshiba for use in their own monitors and televisions. The system was marketed as “Super Video” and replaced the aging “Videotron” CRT monitors that were still being used at the time. The first LCD TV was also produced in 1987 by Sony.

In 1989, Sharp’s first TFT-LCD TV set was introduced with a resolution of 576×320 pixels, while the world’s first large format high definition screen with a resolution of 1024×768 pixels was introduced by NEC in 1994.

Over the years, TFT display technology has developed by leaps and bounds. It has been used in tablets, smartphones, notebooks, game consoles, and computer monitors. The technology is also used in digital cameras, camcorders, MP3 players, and GPS devices.

What does the TFT display technology comprise? From far, you can easily assume TFT to be a single unit. But in reality, it comprises different components that work together.

The backlight of the TFT display is a very important component. It provides the light for the pixels and is also responsible for illuminating the display. The light emitted by a backlight can be controlled by varying the amount of current running through it.

When it comes to LCD displays, there are two types of backlights; Active matrix and Passive matrix. Active matrix backlight has several layers of electrodes, which are used to control the amount of current flowing through them.

The pixel is the smallest unit in a TFT display. It is the basic unit of information that is displayed on the screen. The pixel consists of three sub-elements, namely; Red, Green, and Blue (RGB).

The number of sub-pixels that are used in each pixel varies with different display technologies. In full-color LCDs, there are three types of sub-pixel: red, green, and blue (RGB). Full color TFT displays use a combination of Red, Green, and Blue (RGB) sub-pixels to represent full color.

The light that is transmitted through each TFT is controlled by applying voltages of different values to each pixel in turn. To do this, a control circuit called a driver circuit is required. The driver circuit controls the voltage applied to each pixel with reference to a set of parameters known as “pixel information”.

This information includes color, brightness, and other characteristics that define how an individual pixel should be operated for display purposes. The parameters also include how many red, green and blue sub-pixels are used to produce each pixel.

The control system can be further divided into 3 sub-systems: the interface, the timing, and the data transfer system (DTS). These systems work together to provide all of the necessary functions for controlling TFT displays from external sources such as computers, printers, or TVs.

This is another component of a TFT display system. It consists of a liquid crystal material sandwiched between two glass plates. This material is responsible for controlling the light by changing its refractive index.

-Wide viewing angle: The viewing angle of the TFT display is larger than that of the CRT set. It is generally considered to be the best choice for applications requiring an extended viewing angle.

-Transparency: TFT display has better transparency than CRT set, which makes it more suitable for applications requiring high transparency such as window displays and computer monitors.

-High resolution: TFT display can produce higher resolution than CRT display. For example, the pixel density of TFT is about 3 million pixels per square inch (PPI), which is about three times that of conventional liquid crystal displays (LCDs) whose pixel density is about 100 ppi.

-Reliability: Since it uses no moving parts, the TFT screen does not need any maintenance or repair, and therefore the reliability is higher than that of LCDs and plasma displays.

-Power saving: TFT display consumes much less power than CRT. The power consumption of a mainstream TFT display is about 1/10 that of a typical LCD. In some applications, the power consumption can be reduced to 1/100 or less of that of a CRT.

-High brightness: The picture displayed on the screen can be bright enough to be seen in bright sunlight without any need for glare reduction filters.

-Compatibility: Since it uses no moving parts, the TFT screen does not have any mechanical problems such as screen flicker and image sticking problems found in plasma displays and LCDs.

-High resolution: Although the pixel density of TFT is about 3 million pixels per square inch (ppi), the resolution is more than 100 ppi which makes it more suitable for many applications where high resolution is needed.

-Consistency: Since it uses no moving parts, the image displayed on the TFT display is not affected by temperature and humidity, which makes it more consistent than LCDs and plasma displays.

-Cost: The cost of a TFT display is lower than that of LCDs and plasma displays. For example, in some applications where image quality is not critical, the cost of a TFT display may be only a few tens to a few hundreds of dollars while the cost of LCDs or plasma displays may be several thousand to several tens of thousands.

-Excellent color display: We can’t deny the fact that TFTs have a superior color display. This simply means that the color of pixels can be accurately reproduced.

-Very thin: When compared with LCDs and plasma displays, which are very thick, TFTs are very thin and lightweight. In addition, the cost of mounting a large size TFT screen to a wall panel is relatively low.

-No ghosting: ‘Ghosting’ refers to the fact that the display shows a bright spot on the screen when the screen is turned off. TFT screens do not show ghosting. TFTs produce a sharp image even when they are turned off.

-No geometric distortion: Geometric distortion refers to the shape of the display on a flat surface. TFTs produce a sharp image even when they are turned off.

-No radiation: TFTs do not emit any harmful radiation, and there is no need for shielding or shielding materials to protect people from harmful radiation.

Considering that TFTs use less power, it is possible to reduce energy consumption by up to 50% compared with LCDs. In addition, if you use LED backlights in TFT displays, you can reduce power consumption by up to 75% compared with conventional backlights.

If a product uses a backlight, there is a high possibility that the color of the screen will be affected after some time due to dust or dirt that comes into contact with it. But it is possible to prevent this problem by using TFTs with LED backlights, which have no problems such as those caused by dust and dirt.

Workability refers to the ease with which you can operate a product. When working with a screen that has TFTs, it is possible to increase the amount of information that can be displayed at one time. It is also possible to reduce the number of times you must change settings on a product by increasing its usability.

Design refers to what you can create with the use of a product. Using TFTs, it is possible to create products that have a thin profile and are lightweight, which makes them more convenient for transportation and storage.

Human interface refers to what you touch when using a product or what you see on the screen when using a product (e.g., buttons and other controls). By integrating the TFTs into the display part of a product, it is possible to make the human interface easier.

Amoled refers to a technology that replaces the traditional liquid crystal display (LCD) with an organic light-emitting diode (OLED). Modern TFTs are similar to Amoled in terms of their structure, but they differ from Amoled in terms of their performance.

The TFTs of the present invention have superior characteristics compared to Amoled, such as high contrast ratio and response speed. The TFTs also have superior characteristics compared to conventional display devices such as CRT and plasma display panels, which cannot be achieved by these conventional display devices.

IPS refers to a technology that replaces the traditional liquid crystal display (LCD) with in-plane switching technology. The IPS display has superior features to TFT due to its high contrast ratio, wide viewing angle, and high response speed.

There are certain limitations to TFTs. For example, there is a limit to the size of the display and the resolution of the image that can be displayed on a display. Also, because TFTs are considered to be a kind of organic semiconductor displays, they have a short life span and therefore need frequent replacement.

Because of their high resolution, TFT displays are used in display monitors. The type of TFT used in display monitors can be categorized as either active matrix or passive matrix. Active matrix TFTs use a thin film transistor (TFT) as its active component, whereas passive matrix uses a liquid crystal display (LCD).

TFTs are also being used in portable electronic devices such as mobile phones, personal digital assistants (PDAs), and cameras. These devices require high-resolution screens because the user must be able to view accurate images and text on the screen. TFTs are also being used in laptops, which have a much larger screen size than many other portable electronic devices.

Because of their size and high resolution, laptop computers use passive matrix TFT displays instead of LCDs for larger displays than those found on smaller-sized portable electronics devices that use LCDs for their displays (e.g., mobile phones and PDAs).

TFT displays are used in front-projection TVs. The type of TFT used in front-projection TVs can be categorized as either active matrix or passive matrix. Active matrix TFTs use a thin film transistor (TFT) as its active component, whereas passive matrix uses a liquid crystal display (LCD).

Head-mounted displays (HMDs) use liquid crystal on silicon technology to create small, inexpensive, low-power VR headsets that can be worn on the head. Some HMDs use active matrix TFT technology while others use passive matrix TFT technology. Active matrix HMDs use shorting bars or glass electrodes to control each pixel; passive matrix HMDs use a liquid crystal material that allows for the creation of an image by controlling the voltage applied to each pixel.

TFTs are used in projectors to create the on-screen image from the input signal. TFTs are used in both active matrix and passive matrix projectors. Active matrix projectors use shorting bars or glass electrodes to control each pixel, while passive matrix projectors use a liquid crystal material that allows for the creation of an image by controlling the voltage applied to each pixel.

CCDs are used in digital cameras and DV camcorders to capture still images and video, respectively. CCDs use a single array of photosites that each receives an electrical charge during exposure to light, resulting in an electrical signal that is output as an image. TFTs are used in CCDs as display circuits for previewing pictures.

TFTs are used in the display of gaming systems such as consoles, personal computers, and hand-held devices. TFTs are also used in the display of mobile telephones and in digital signs.

There are many factors to consider when buying a TFT display. The most important factors are the size of the display, the resolution of the display, and whether or not it is touch-sensitive.

It is also vital to consider where you are buying your TFT display system. A good place to buy a TFT display is from an authorized dealer or an online store. You should also consider whether or not the TFT display system you are looking for has a warranty.

At ICRFQ, we can connect you to the best TFT display suppliers and manufacturers in China. Just contact us and we will do what a reliable sourcing agent should do!

tft display bedeutung quotation

Take your product to the next level with a capacitive touch screen LCD by Displaytech. Our PCAP (projected capacitive) touch screen technology is a premium alternative to a resistive touchscreen. We offer capacitive touchscreens for our 2.8-inch, 3.5-inch, 4.3-inch, 5-inch and 7-inch TFT LCD displays.

tft display bedeutung quotation

Display size, contrast, color, brightness, resolution, and power are key factors in choosing the right display technology for your application. However, making the right choice in how you feed the information to the display is just as vital, and there are many interface options available.

All displays work in a similar manner. In a very basic explanation, they all have many rows and columns of pixels driven by a controller that communicates with each pixel to emit the brightness and color needed to make up the transmitted image. In some devices, the pixels are diodes that light up when current flows (PMOLEDs and AMOLEDs), and in other electronics, the pixel acts as a shutter to let some of the light from a backlight visible. In all cases, a memory array stores the image information that travels to the display through an interface.

According to Wikipedia, "an interface is a shared boundary across which two separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices such as a touchscreen can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.” In other words, an interface is something that facilitates communication between two objects. Although display interfaces serve a similar purpose, how that communication occurs varies widely.

Serial Peripheral Interface (SPI) is a synchronous serial communication interface best-suited for short distances. It was developed by Motorola for components to share data such as flash memory, sensors, Real-Time Clocks, analog-to-digital converters, and more. Because there is no protocol overhead, the transmission runs at relatively high speeds. SPI runs on one master (the side that generates the clock) with one or more slaves, usually the devices outside the central processor. One drawback of SPI is the number of pins required between devices. Each slave added to the master/slave system needs an additional chip select I/O pin on the master. SPI is a great option for small, low-resolution displays including PMOLEDs and smaller LCDs.

Philips Semiconductors invented I2C (Inter-integrated Circuit) or I-squared-C in 1982. It utilizes a multi-master, multi-slave, single-ended, serial computer bus system. Engineers developed I2C for simple peripherals on PCs, like keyboards and mice to then later apply it to displays. Like SPI, it only works for short distances within a device and uses an asynchronous serial port. What sets I2C apart from SPI is that it can support up to 1008 slaves and only requires two wires, serial clock (SCL), and serial data (SDA). Like SPI, I2C also works well with PMOLEDs and smaller LCDs. Many display systems transfer the touch sensor data through I2C.

RGB is used to interface with large color displays. It sends 8 bits of data for each of the three colors, Red Green, and Blue every clock cycle. Since there are 24 bits of data transmitted every clock cycle, at clock rates up to 50 MHz, this interface can drive much larger displays at video frame rates of 60Hz and up.

Low-Voltage Differential Signaling (LVDS) was developed in 1994 and is a popular choice for large LCDs and peripherals in need of high bandwidth, like high-definition graphics and fast frame rates. It is a great solution because of its high speed of data transmission while using low voltage. Two wires carry the signal,  with one wire carrying the exact inverse of its companion. The electric field generated by one wire is neatly concealed by the other, creating much less interference to nearby wireless systems. At the receiver end, a circuit reads the difference (hence the "differential" in the name) in voltage between the wires. As a result, this scheme doesn’t generate noise or gets its signals scrambled by external noise. The interface consists of four, six, or eight pairs of wires, plus a pair carrying the clock and some ground wires. 24-bit color information at the transmitter end is converted to serial information, transmitted quickly over these pairs of cables, then converted back to 24-bit parallel in the receiver, resulting in an interface that is very fast to handle large displays and is very immune to interference.

Mobile Industry Processor Interface (MIPI) is a newer technology that is managed by the MIPI Alliance and has become a popular choice among wearable and mobile developers. MIPI uses similar differential signaling to LVDS by using a clock pair and one to eight pairs of data called lanes. MIPI supports a complex protocol that allows high speed and low power modes, as well as the ability to read data back from the display at lower rates. There are several versions of MIPI for different applications, MIPI DSI being the one for displays.

Display components stretch the limitations of bandwidth. For perspective, the most common internet bandwidth in a residential home runs on average at around 20 megabits per second or 20 billion 1s and 0s per second. Even small displays can require 4MB per second, which is a lot of data in what is often a tightly constrained physical space.

Take the same PMOLED display with the 128 x 128 resolution and 16,384 separate diodes; it requires information as to when and how brightly to illuminate each pixel. For a display with only 16 shades, it takes 4 bits of data. 128 x 128 x 4 = 65,536 bits for one frame. Now multiply it by the 60Hz, and you get a bandwidth of 4 megabits/second for a small monochrome display.

tft display bedeutung quotation

The TFT-LCD (Flat Panel) Antitrust Litigationclass-action lawsuit regarding the worldwide conspiracy to coordinate the prices of Thin-Film Transistor-Liquid Crystal Display (TFT-LCD) panels, which are used to make laptop computers, computer monitors and televisions, between 1999 and 2006. In March 2010, Judge Susan Illston certified two nationwide classes of persons and entities that directly and indirectly purchased TFT-LCDs – for panel purchasers and purchasers of TFT-LCD integrated products; the litigation was followed by multiple suits.

TFT-LCDs are used in flat-panel televisions, laptop and computer monitors, mobile phones, personal digital assistants, semiconductors and other devices;

The companies involved, which later became the Defendants, were Taiwanese companies AU Optronics (AUO), Chi Mei, Chunghwa Picture Tubes (Chunghwa), and HannStar; Korean companies LG Display and Samsung; and Japanese companies Hitachi, Sharp and Toshiba.cartel which took place between January 1, 1999, through December 31, 2006, and which was designed to illegally reduce competition and thus inflate prices for LCD panels. The companies exchanged information on future production planning, capacity use, pricing and other commercial conditions.European Commission concluded that the companies were aware they were violating competition rules, and took steps to conceal the venue and results of the meetings; a document by the conspirators requested everybody involved "to take care of security/confidentiality matters and to limit written communication".

In November 2008, LG, Chunghwa, Hitachi, Epson, and Chi Mei pleaded guilty to criminal charges of fixing prices of TFT-LCD panels sold in the U.S. and agreed to pay criminal fines (see chart).

Sharp Corp. pleaded guilty to three separate conspiracies to fix the prices of TFT-LCD panels sold to Dell Inc., Apple Computer Inc. and Motorola Inc., and was sentenced to pay a $120 million criminal fine,

In South Korea, regulators imposed the largest fine the country had ever imposed in an international cartel case, and fined Samsung Electronics and LG Display ₩92.29 billion and ₩65.52 billion, respectively. AU Optronics was fined ₩28.53 billion, Chimmei Innolux ₩1.55 billion, Chungwa ₩290 million and HannStar ₩870 million.

Seven executives from Japanese and South Korean LCD companies were indicted in the U.S. Four were charged with participating as co-conspirators in the conspiracy and sentenced to prison terms – including LG"s Vice President of Monitor Sales, Chunghwa"s chairman, its chief executive officer, and its Vice President of LCD Sales – for "participating in meetings, conversations and communications in Taiwan, South Korea and the United States to discuss the prices of TFT-LCD panels; agreeing during these meetings, conversations and communications to charge prices of TFT-LCD panels at certain predetermined levels; issuing price quotations in accordance with the agreements reached; exchanging information on sales of TFT-LCD panels for the purpose of monitoring and enforcing adherence to the agreed-upon prices; and authorizing, ordering and consenting to the participation of subordinate employees in the conspiracy."

On December 8, 2010, the European Commission announced it had fined six of the LCD companies involved in a total of €648 million (Samsung Electronics received full immunity under the commission"s 2002 Leniency Notice) – LG Display, AU Optronics, Chimei, Chunghwa Picture and HannStar Display Corporation.

On July 3, 2012, a U.S. federal jury ruled that the remaining defendant, Toshiba Corporation, which denied any wrongdoing, participated in the conspiracy to fix prices of TFT-LCDs and returned a verdict in favor of the plaintiff class. Following the trial, Toshiba agreed to resolve the case by paying the class $30 million.

TFT is a Thin Film Transistor, TFT refers to each LCD liquid crystal display pixels that are driven by integration in the behind of the Thin Film Transistor. Therefore, the TFT-type display has the advantages of high responsiveness, high brightness, and high contrast, and its display effect is close to that of CRT display, TFT-LCD is one of the most liquid crystal displays.TFT display is also a kind of active-matrix liquid crystal display equipment. TFT-LCD is one of the best LCD color displays, TFT-LCD has the advantages of fine and vivid image, lightweight, low power consumption, and good environmental protection performance, widely used in TV, laptop, mobile phone, monitor, medical beauty, and other equipment.

Unlike TN, TFT displays are “backlit” – the imaginary light path is not from top to bottom, as in TN, but from bottom to top. In this way, a special light tube is set on the back of the liquid crystal, and the light source shines upward through the lower polarizer. Since the upper and lower interlayer electrodes are changed into FET electrodes and common electrodes, the performance of liquid crystal molecules will also change when the FET electrode is switched on. The display purpose can be achieved through shading and light transmission, and the response time is greatly improved to about 80ms.TFT is commonly known as “true color” because it has higher contrast and richer colors than TN-LCD, and the screen updates faster.

The main feature of TFT-LCD, as opposed to TN, is one semiconductor switch per pixel. Because each pixel can be directly controlled by point pulses. Therefore, each node is relatively independent and can be controlled continuously. Such a design method not only improves the response speed of the display screen but also can accurately control the display grayscale, which is why TFT color is more realistic than DSTN.

The TFT panel is cut from a larger substrate. LCD products also have a large array of transistors to control the three primary colors, and current manufacturing technology is difficult to ensure that tens or even hundreds of millions of transistors on a large substrate are without a single problem. If there is a problem with one of the transistors, then the corresponding color of the corresponding point of the transistor will go wrong (only a certain fixed color can be displayed), and this point is commonly called “bad point”. The probability of bad spots is not fixed in position, so a substrate is likely to be wasted a lot. Generally, LCD requires that the bad point is less than 5, and some large manufacturers have narrowed the standard to 3, or even 0, which will reduce the yield rate. Some smaller manufacturers expand the bad points, which naturally reduces costs and quality, which is one reason why some manufacturers have been able to slash prices.

Although there are many manufacturers capable of producing LCDs, there are only a handful of manufacturers capable of producing TFT panels.ACER, as a well-known enterprise in the IT industry, is quite powerful. Although IT does not have the ability to produce TFT panels by itself,

The display sets the electron, the communication and the information processing technology in one body, is considered as the electron industry after the 20th-century microelectronics, the computer another important development opportunity.

With the rapid development of science and technology, a revolution is taking place in display technology. After more than 20 years of research, competition, and development, the flat-panel display has entered the role and become the mainstream of display products in the new century. There are four types of flat-panel displays with the most fierce competition:

The principle of field emission flat display is similar to that of CRT, which only has one to three electron guns and up to six. The field emission display adopts an electron gun array (electron emission micro tip array, such as diamond film tip cone), and the display with a resolution of VGA (640×480×3) needs 921,600 electron emission micro tips with uniform performance.

Glow plasma display are through small vacuum plasma discharge excitation discharge cavity light-emitting materials, luminous effect, and low power consumption is its shortcomings (only 1.2 lm/W, and lamp luminous efficiency more than 80 lm/W, 6 watts per square inch display area), but in 102 ~ 152 cm diagonal field of the large-screen display has a strong competitive advantage.

The semiconductor light-emitting diode (LED) display scheme, due to the successful development of GaN blue light-emitting diode, has won absolute control over the market of the video display with very large screens, but this kind of display is only suitable for large outdoor displays, and video display with a small and medium screen does not have its market.

Special TFT – LCD, LCD flat panel display, is the only one in the brightness, contrast, such as power, life, volume and weight of integrated performance to catch up with and surpass that of the CRT display device, it features good performance, large-scale production, a high degree of automation, low cost of raw materials, the vast development space, will quickly become the mainstream product of the new century, is one of the highlights of the 21st-century global economic growth.

TFT-LCD, which USES liquid crystal as the excellent characteristic of the light valve, divides the luminous display device into two parts, namely the light source and the control of the light source. As a light source, no matter from luminous efficiency, full color, or life, has achieved brilliant results, but also in continuous deepening. Since the invention of the LCD, the backlight has been continuously improved, from monochrome to color, from thick to thin,

tft display bedeutung quotation

At Display Technology we understand that each market sector has different requirements, therefore we pick our suppliers based on what our customers want. But, there is a common process and thought strategy used, when picking each supplier.

We aim to offer TFT LCD displays of the best quality for the price, and where we can secure a continuity of supply. The quality of products reflects on our business, and so we do not want to be linked to inferior quality stock. We also understand that there is a certain amount of development time, approvals and cost if a product changes.

With every development we look at the impact and consult with our clients the best route forward in order to meet requirements. When we choose a partner, unlike some TFT display suppliers, we do not just add on without understanding how the range fits within our business model. It is also important that we can add value to a suppliers range for an improved solution for the end customer.

We know all our TFT monitors will require support from other components within our range, including touch screens, interface cards or backlight controllers. Therefore we endeavour to fully test new panels for compatibility prior to releasing onto the market.

tft display bedeutung quotation

LCD stands for “Liquid Crystal Display” and TFT stands for “Thin Film Transistor”. These two terms are used commonly in the industry but refer to the same technology and are really interchangeable when talking about certain technology screens. The TFT terminology is often used more when describing desktop displays, whereas LCD is more commonly used when describing TV sets. Don’t be confused by the different names as ultimately they are one and the same. You may also see reference to “LED displays” but the term is used incorrectly in many cases. The LED name refers only to the backlight technology used, which ultimately still sits behind an liquid crystal panel (LCD/TFT).

As TFT screens are measured differently to older CRT monitors, the quoted screen size is actually the full viewable size of the screen. This is measured diagonally from corner to corner. TFT displays are available in a wide range of sizes and aspect ratios now. More information about the common sizes of TFT screens available can be seen in our section about resolution.

The aspect ratio of a TFT describes the ratio of the image in terms of its size. The aspect ratio can be determined by considering the ratio between horizontal and vertical resolution.

16:9 = wide screen formats such as 1920 x 1080 and 2560 x 1440. 16:9 is commonly used for multimedia displays and TV’s and is increasingly becoming the standard

The resolution of a TFT is an important thing to consider. All TFT’s have a certain number of pixels making up their liquid crystal matrix, and so each TFT has a “native resolution” which matches this number. It is always advisable to run the TFT at its native resolution as this is what it is designed to run at and the image does not need to be stretched or interpolated across the pixels. This helps keep the image at its most clear and at optimum sharpness. Some screens are better than others at running below the native resolution and interpolating the image which can sometimes be useful in games.

You generally cannot run a TFT at a resolution of above its native resolution although some screens have started to offer “Virtual” resolutions, for example “virtual 4k” where the screen will accept a 3840 x 2160 input from your graphics card but scale it back to match the native resolution of the panel which is often 2560 x 1440 in these examples. This whole process is rather pointless though as you lose a massive amount of image quality in doing so.

Ultra-high resolutions must be thought of in a slightly different way. Ultra HD (3840 x 2160) and 4K (4096 x 2160) resolutions are being provided nowadays on standard screen sizes like 24 – 27” for instance. Traditionally as you increased the resolution of panels it was about providing more desktop real estate to work with. However, with those resolutions being so high, and the screen size being relatively small still, the image and text becomes incredibly small if you run the screen at normal scaling at those native resolutions. For instance imagine a 3840 x 2160 resolution on a 24” screen compared with 1920 x 1080. The latter would probably be considered a comfortable font size for most users. These ultra-high resolutions nowadays are about improving image clarity and sharpness, and providing a higher pixel density (measured as pixels per inch = PPI). In doing so, you can improve the sharpness and clarity of an image much like Apple have famously done with their “Retina” displays on iPads and iPhones. To avoid complications with tiny images and fonts, you will then need to enable scaling in your operating system to make everything easier to see. For instance if you enabled scaling at 150% on a 3840 x 2160 resolution, you would end up with a screen real estate equivalent to a 2560 x 1440 panel (3840 / 1.5 = 2560 and 2160 / 1.5 = 1440). This makes text much easier to read and the whole image a more comfortable size, but you then get additional benefits from the higher pixel density instead, which results in a sharper and crisper image.

Generally you will need to take scaling in to consideration when purchasing any ultra-high resolution screen, unless it’s of a very large size. The scaling ability does vary however between different operating systems so be careful. Apple OS and modern Windows (8 and 10) are generally very good at handling scaling for ultra-high res displays. Older operating systems are less capable and may sometimes be complicated. You will also find varying support from different applications and games, and often end up with weird sized fonts or sections that are not scaled up and remain extremely small. A “standard” resolution where you don’t need to worry about scaling might be simpler for most users.

To display this content of this type, your screen needs to be able to 1) handle the full resolution naturally within its native resolution, and 2) be able to handle either the progressive scan or interlaced signal over whatever video interface you are using. If the screen cannot support the full resolution, the image can still be shown but it will be scaled down by the hardware and you won’t be take full advantage of the high resolution content. So for a monitor, if you want to watch 1080 HD content you will need a monitor which can support at least a vertical resolution of 1080 pixels, e.g. a 1920 x 1080 monitor.

Unlike on CRT’s where the dot pitch is related to the sharpness of the image, the pixel pitch of a TFT is related to the distance between pixels. This value is fixed and is determined by the size of the screen and the native resolution (number of pixels) offered by the panel. Pixel pitch is normally listed in the manufacturers specification. Generally you need to consider that the ‘tighter’ the pixel pitch, the smaller the text will be, and potentially the sharper the image will be. To be honest, monitors are normally produced with a sensible resolution for their size and so even the largest pixel pitches return a sharp images and a reasonable text size. Some people do still prefer the larger-resolution-crammed-into-smaller-screen option though, giving a smaller pixel pitch and smaller text. It’s down to choice and ultimately eye-sight.

For instance you might see a 35″ ultra-wide screen with only a 2560 x 1080 resolution which would have a 0.3200 mm pixel pitch. Compare this to a 25″ screen with 2560 x 1400 resolution and 0.2162 mm pixel pitch and you can see there will be a significant different in font size and image sharpness. There are further considerations when it comes to the pixel pitch of ultra-high resolution displays like Ultra HD and 4K. See the section on PPI for more information.

Instead manufacturers are now focusing on delivering higher resolutions in to existing panel sizes, not for the purpose of providing more desktop real-estate, but for the purpose of improving image sharpness and picture quality. Apple started this trend with their “Retina Displays” used in iPads and iPhones, improving image sharpness and clarity massively. It is common now to see smaller screens such as 24″ and 27″ for instance, but with high resolutions like 3840 x 2160 (Ultra HD) or even 5120 x 2880 (5K). By packing more pixels in to the same screen size which would typically offer a 2560 x 1440 resolution, panel manufacturers are able to provide much smaller pixel pitches and improve picture sharpness and clarity. To measure this new way of looking at resolution you will commonly see the spec of ‘Pixels Per Inch’ (PPI) being used.

Of course the problem with this is that if you run a screen as small as 27″ with a 5K resolution, the font size is absolutely tiny by default. You get a massive boost of desktop real-estate, just like when moving from 1920 x 1080 to 2560 x 1440, but that’s not the purpose of these higher resolutions now. To overcome this you need to use the scaling options in your Operating System software to scale the image and make it more usable. Windows provides for instance scaling options like 125% and 150% within the control panel. On a 3840 x 2160 Ultra HD resolution if you use a 150% scaling option for example you will in effect reduce the desktop area by a third, resulting in the same desktop area as a 2560 x 1440 display (i.e. 2560 x 150% = 3840). The OS scaling makes font sizes more comfortable and reasonable, but you maintain the sharp picture quality and small pixel pitch of the higher resolution panel. A 3840 x 2160 res panel scaled at 150% in Windows will look sharper and crisper than a 2560 x 1440 native panel without scaling, despite the fact both would have the same effective desktop area available.

While this aspect is not always discussed by display manufacturers it is a very important area to consider when selecting a TFT monitor. The LCD panels producing the image are manufactured by many different panel vendors and most importantly, the technology of those panels varies. Different panel technologies will offer different performance characteristics which you need to be aware of. Their implementation is dependent on the panel size mostly as they vary in production costs and in target markets. The four main types of panel technology used in the desktop monitor market are:

IPS was originally introduced to try and improve on some of the drawbacks of TN Film. While initially viewing angles were improved, the panel technology was traditionally fairly poor when it came to response times and contrast ratios. Production costs were eventually reduced and the main investor in this technology has been LG.Display (formerly LG.Philips). The original IPS panels were developed into the so-called Super IPS (S-IPS) generation and started to be more widely used in mainstream displays. These were characterized by their good colour reproduction qualities, 8-bit colour depth (without the need for Frame Rate Control) and very wide viewing angles. These panels were traditionally still quite slow when it came to pixel response times however and contrast ratios were mediocre. In more recent years a change was made to the pixel alignment in these IPS panels (see our detailed panel technology article for more information) which gave rise to the so-called Horizontal-IPS (H-IPS) classification. With the introduction of overdrive technologies, response times were improved significantly, finally making IPS a viable choice for gaming. This has resulted more recently in IPS panels being often regarded as the best all-round technology and a popular choice for display manufacturers in today’s market. Improvements in energy consumption and reduced production costs lead to the generation of so-called e-IPS panels. Unlike normal 8-bit S-IPS and H-IPS classification panels, the e-IPS generation worked with a 6-bit + FRC colour depth. Developments and improvements with colour depths also gave rise to a generation of “10-bit” panels with some manufacturers inventing new names for the panels they were using, including the co-called Performance-IPS (p-IPS). It is important to understand that these different variants are ultimately very similar and the names are often interchanged by different display vendors. For more information, see our detailed panel technologies guide.

Nowadays IPS panels are produced and developed by several leading panel manufacturers. LG.Display technically own the IPS name and continue to invest in this popular technology. Samsung began production of their very similar PLS (Plane to Line Switching) technology, as did AU Optronics with their AHVA (Advanced Hyper Viewing Angle). These are all so similar in performance and features that they can be simply referred to now as “IPS-type”. Indeed monitor manufacturers will normally stick to the common IPS name but the underlying panel may be produced by any number of different manufacturers investing in this type of panel tech. AU Optronics have done a good job with finally increasing the refresh rate of their IPS panels, and making them a more viable option for gamers. Native 144Hz IPS-type panels are now available and response times continue to be reduced as well. Modern IPS panels are characterized by decent response times, if not quite as fast as TN Film they are certainly more fluid than older panels. Contrast ratios are typically around 1000:1 and viewing angles continue to be the widest and most stable of any panel technology. You will find varying colour depths including 6-bit+FRC and 8-bit commonly being used, although this makes little difference in practice. One of the remaining limitations with IPS-type technologies are the so-called “IPS glow”, where darker content introduces a pale glow when viewed from an angle. It’s a characteristic of the panel technology and pretty hard to avoid without additional filters being added to the panels. On larger and wider screens some people find this glow distracting and problematic.

This technology was developed by Sharp for use in some of their TFT displays. It consists of several improvements that Sharp claim to have made, mainly to counter the drawbacks of the popular TN Film technology. They have introduced an Anti-Glare / Anti-Reflection (AGAR) screen coating which forms a quarter-wavelength filter. Incident light is reflected back from front and rear surfaces 180° out of phase, thus canceling reflection rather diffusing it as others do. As well as reducing glare and reflection from the screen, this is marketed as being able to offer deeper black levels. Sharp also claim to offer better contrast ratios than any competing technology (VA and IPS); but with more emphasis on improving these other technologies, this is probably not the case with more modern panels. There are very few ASV monitors around really, with the majority of the market being dominated by TN, VA and IPS panels.

This technology was developed by BOE Hydis, and is not really very widely used in the desktop TFT market, more in the mobile and tablet sectors. It is worth mentioning however in case you come across displays using this technology. It was developed by BOE Hydis to offer improved brightness and viewing angles to their display panels and claims to be able to offer a full 180/180 viewing angle field as well as improved colours. This is basically just an advancements from IPS and is still based on In Plane technology. They claim to “modify pixels” to improve response times and viewing angles thanks to improved alignment. They have also optimised the use of the electrode surface (fringe field effect), removed shadowed areas between pixels, horizontally aligned electric fields and replaced metal electrodes with transparent ones. More information about AFFS can be found here.

This panel technology was developed by NEC LCD, and is reported to offer wide viewing angles, fast response times, high luminance, wide colour gamut and high definition resolutions. Of course, there is a lot of marketing speak in there, and the technology is not widely employed in the mainstream monitor market. Wide viewing angles are possible thanks to the horizontal alignment of liquid crystals when electrically charged. This alignment also helps keep response times low, particularly in grey to grey transitions. Their SFT range also offers high definition resolutions and are commonly used in medical displays where extra fine detail is required.

One thing to note regarding pixel response time is that the overall performance of the TFT will also depend on the technology of the panel used. TN film panels offer response time graphs similar to that above, but screens based on traditional VA / IPSvariant panels can show response time graphs more like this (we are assuming for now non-overdriven panels):

Some reviews sites including TFTCentral have access to advanced photosensor (photodiodе + low-noise operational amplifier) and oscilloscope measurement equipment which allows them to measure response time as detailed above. See our article about response times for more information on that method. Graphs showing response time according to their equipment are produced. Other sites rely on observed responsiveness to compare how well a panel can perform in practice and what a user might see in normal use. We think it is important to study both methods if possible to give a fuller picture of a panels performance. For visual tests TFTCentral uses a program called PixPerAn (developed by Prad.de) which is good for comparing monitor responsiveness with its series of tests. The favourite seems to be the moving car test as shown here:

In addition to pixel response time measurements and visual tests described above, it is also possible to capture the levels of blurring and smearing the human eye will experience on a display. This is achieved using a pursuit camera setup. They are simply cameras which follow the on-screen motion and are extremely accurate at measuring motion blur, ghosting and overdrive artefacts of moving images. Since they simulate the eye tracking motion of moving eyes, they can be useful in giving an idea of how a moving image appears to the end user. It is the blurring caused by eye tracking on continuously-displayed refreshes (sample-and-hold) that we are keen to analyse with this new approach. This is not pixel persistence caused by response times; but a different cause of display motion blur which cannot be captured using static camera tests. Low response times do have a positive impact on motion blur, and higher refresh rates also help reduce blurring to a degree. It does not matter how low response times are, or how high refresh rates are, you will still see motion blur from LCD displays under normal operation to some extent and that is what this section is designed to measure. Further technologies specifically designed to reduce perceived motion blur are required to eliminate the blur seen on these type of sample-and-hold displays which we will also look at.

These tests capture the kind of blurring you would see with the naked eye when tracking moving objects across the screen (example from the Asus ROG Swift PG279Q). As you increase the refresh rate the perceived blurring is reduced, as refresh rate has a direct impact on motion blur. It is not eliminated entirely due to the nature of the sample-and-hold LCD display and the tracking of your eyes. No matter how fast the refresh rate and pixel response times are, you cannot eliminate the perceived motion blur without other methods.Tests like the above would give you an idea of the kind of perceived motion blur range when using the particular screen without any bur reduction mode active.

The Contrast Ratio of a TFT is the difference between the darkest black and the brightest white it is able to display. This is really defined by the pixel structure and how effectively it can let light through and block light out from the backlight unit. As a rule of thumb, the higher the contrast ratio, the better. The depth of blacks and the brightness of the whites are better with a higher contrast ratio. This is also referred to as the static contrast ratio.

When considering a TFT monitor, a contrast ratio of 1000:1 is pretty standard nowadays for TN Film and IPS-type panels. VA-type panels can offer static contrast ratios of 3000:1 and above which are significantly higher than other competing panel technologies.

Some technologies boast the ability to dynamically control contrast (Dynamic Contrast Ratio