4 digit lcd display arduino quotation

The problem with that is as more segments come on more current is drawn therefore more voltage is dropped across the resistor. That means that the digit"s brightness depends on the number of segments that are on. So you get a bright 1 and a dim 8. The resistors need to be in each segment so 8 it is. That is the attraction of having constant current drives.

4 digit lcd display arduino quotation

If i send to the display 910.8 it does display 910.7, if i send 10.8 it displays correctly 10.8 it"s pretty weird, 0.8 shows correctly, 1.8 shows 1.7, souds like a rounding problem but i can"t sort it out at all.

4 digit lcd display arduino quotation

In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.

The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.

The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.

Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:

Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:

All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.

In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include . When you include a library in a program, all of the code in the library gets uploaded to the Arduino along with the code for your program.

Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:

There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.

TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.

The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:

Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:

Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:

This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):

4 digit lcd display arduino quotation

Seven segment displays are used in common household appliances like microwave ovens, washing machines, and air conditioners. They’re a simple and effective way to display numerical information like sensor readings, time, or quantities. In this tutorial, we’ll see how to set up and program single digit and multi-digit seven segment displays on an Arduino.

Seven segment displays come in a wide variety of sizes and colors. Red, blue, and green are the easiest colors to find. Sizes range from small 0.56 inch displays up to large 4 inch and even 6.5 inch displays. Some displays have a single digit, and others have two or four.

With an LED’s cathode connected to a digital pin, the anode is connected to Vcc. To turn on the LED, the digital pin is switched LOW, which completes the circuit to ground:

Seven segment displays consist of 7 LEDs, called segments, arranged in the shape of an “8”. Most 7-segment displays actually have 8 segments, with a dot on the right side of the digit that serves as a decimal point. Each segment is named with a letter A to G, and DP for the decimal point:

In common cathode displays, all of the cathodes are connected to ground and individual segments are turned on and off by switching power to the anodes:

Single digit seven segment displays typically have 10 pins. Two pins connect to ground, and the other 8 connect to each of the segments. Here is a pin diagram of the popular 5161AS common cathode display:

Before you can connect your display to the Arduino, you need to know if it’s common anode or common cathode, and which pins connect to each segment. This information should be in the datasheet, but if you can’t find the datasheet or you don’t know your display’s part number, I’ll show you how to figure this out below…

Connect the ground (black) wire to any pin of the display. Then insert the positive (red) wire into each one of the other pins. If no segments light up, move the ground wire over to another pin and repeat the process. Do this until at least one segment lights up.

When the first segment lights up, leave the ground wire where it is, and connect the positive wire to each one of the other pins again. If a different segment lights up with each different pin, you have a common cathode display. The pin that’s connected to the ground wire is one of the common pins. There should be two of these.

If two different pins light up the same segment, you have a common anode display. The pin that’s connected to the positive wire is one of the common pins. Now if you connect the ground wire to each one of the other pins, you should see that a different segment lights up with each different pin.

Now draw a diagram showing the pins on your display. With the common pin connected to the ground wire (common cathode) or positive wire (common anode), probe each pin with the other wire. When a segment lights up, write down the segment name (A-G, or DP) next to the corresponding pin on your diagram.

Once you have the pin layout figured out, connecting the display to an Arduino is pretty easy. This diagram shows how to connect a single digit 5161AS display (notice the 1K ohm current limiting resistor connected in series with the common pins):

We’ll use a library called SevSeg to control the display. The SevSeg library works with single digit and multi-digit seven segment displays. You can download the library’s ZIP file from GitHub or download it here:

In this program, we create a sevseg object on line 2. To use additional displays, you can create another object and call the relevant functions for that object. The display is initialized with the sevseg.begin() function on line 11. The other functions are explained below:

hardwareConfig = COMMON_CATHODE – This sets the type of display. I’m using a common cathode, but if you’re using a common anode then use COMMON_ANODE instead.

byte numDigits = 1 –This sets the number of digits on your display. I’m using a single digit display, so I set it to 1. If you’re using a 4 digit display, set this to 4.

byte digitPins[] = {} –Creates an array that defines the ground pins when using a 4 digit or multi-digit display. Leave it empty if you have a single digit display. For example, if you have a 4 digit display and want to use Arduino pins 10, 11, 12, and 13 as the digit ground pins, you would use this: byte digitPins[] = {10, 11, 12, 13}. See the 4 digit display example below for more info.

byte segmentPins[] = {6, 5, 2, 3, 4, 7, 8, 9} –This declares an array that defines which Arduino pins are connected to each segment of the display. The order is alphabetical (A, B, C, D, E, F, G, DP where DP is the decimal point). So in this case, Arduino pin 6 connects to segment A, pin 5 connects to segment B, pin 2 connects to segment C, and so on.

resistorsOnSegments = true– This needs to be set to true if your current limiting resistors are in series with the segment pins. If the resistors are in series with the digit pins, set this to false. Set this to true when using multi-digit displays.

sevseg.setNumber() – This function prints the number to the display. For example, sevseg.setNumber(4) will print the number “4” to the display. You can also print numbers with decimal points. For example, to print the number “4.999”, you would use sevseg.setNumber(4999, 3). The second parameter (the 3) defines where the decimal point is located. In this case it’s 3 digits from the right most digit. On a single digit display, setting the second parameter to “0” turns on the decimal point, while setting it to “1” turns it off.

This example consists of a push button and a single 7 segment display. Every time the push button is pressed and held, the display loops through numbers 0-9 rapidly. Once the button is released, the display continues to loop for a period of time almost equal to the time the button was pressed, and then displays a number along with the decimal point to indicate the new number.

So far we have only worked with single digit 7-segment displays. To display information such as the time or temperature, you will want to use a 2 or 4 digit display, or connect multiple single digit displays side by side.

In multi-digit displays, one segment pin (A, B, C, D, E, F, G, and DP) controls the same segment on all of the digits. Multi-digit displays also have separate common pins for each digit – these are the digit pins. You can turn a digit on or off by switching the digit pin.

The digit pins D1, D2, D3 and D4 need to be connected to current limiting resistors, since they are the common terminals of the digits. The connections are shown below:

Since multi-digit displays use digit pins, we also need to define which Arduino pins will connect to the digit pins. Using byte digitPins[] = {10, 11, 12, 13} on line 6 sets Arduino pin 10 as the first digit pin, Arduino pin 11 to the second digit pin, and so on.

To print numbers with a decimal point, we set the second parameter in sevseg.setNumber(4999, 3) to three, which puts it three decimal places from the right most digit.

By itself, the display will update every time the temperature changes even slightly. This creates an annoying flickering. In order to deal with this, we introduce a timer mechanism, where we only read the value from the thermistor every 300 milliseconds (lines 30 to 34).

Hopefully this article should be enough to get you started using seven segment displays. If you want to display readings from other sensors, the example program above can easily be modified to do that. If you have any questions or trouble setting up these circuits, feel free to leave a comment below.

4 digit lcd display arduino quotation

This tutorial includes everything you need to know about controlling a character LCD with Arduino. I have included a wiring diagram and many example codes. These displays are great for displaying sensor data or text and they are also fairly cheap.

The first part of this article covers the basics of displaying text and numbers. In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal Arduino library.

As you will see, you need quite a lot of connections to control these displays. I therefore like to use them with an I2C interface module mounted on the back. With this I2C module, you only need two connections to control the LCD. Check out the tutorial below if you want to use an I2C module as well:

These LCDs are available in many different sizes (16×2 1602, 20×4 2004, 16×1 etc.), but they all use the same HD44780 parallel interface LCD controller chip from Hitachi. This means you can easily swap them. You will only need to change the size specifications in your Arduino code.

For more information, you can check out the datasheets below. The 16×2 and 20×4 datasheets include the dimensions of the LCD and in the HD44780 datasheet you can find more information about the Hitachi LCD driver.

Most LCDs have a built-in series resistor for the LED backlight. You should find it on the back of the LCD connected to pin 15 (Anode). If your display doesn’t include a resistor, you will need to add one between 5 V and pin 15. It should be safe to use a 220Ω resistor, but this value might make your display a bit dim. You can check the datasheet for the maximum current rating of the backlight and use this to select an appropriate resistor value.

After you have wired up the LCD, you will need to adjust the contrast of the display. This is done by turning the 10 kΩ potentiometer clockwise or counterclockwise.

Plug in the USB connector of the Arduino to power the LCD. You should see the backlight light up. Now rotate the potentiometer until one (16×2 LCD) or 2 rows (20×4 LCD) of rectangles appear.

In order to control the LCD and display characters, you will need to add a few extra connections. Check the wiring diagram below and the pinout table from the introduction of this article.

We will be using the LCD in 4-bit mode, this means you don’t need to connect anything to D0-D3. The R/W pin is connected to ground, this will pull the pin LOW and set the LCD to WRITE mode.

To control the LCD we will be using the LiquidCrystal library. This library should come pre-installed with the Arduino IDE. You can find it by going to Sketch > Include Library > LiquidCrystal.

The example code below shows you how to display a message on the LCD. Next, I will show you how the code works and how you can use the other functions of the LiquidCrystal library.

After including the library, the next step is to create a new instance of the LiquidCrystal class. The is done with the function LiquidCrystal(rs, enable, d4, d5, d6, d7). As parameters we use the Arduino pins to which we connected the display. Note that we have called the display ‘lcd’. You can give it a different name if you want like ‘menu_display’. You will need to change ‘lcd’ to the new name in the rest of the sketch.

In the loop() the cursor is set to the third column and first row of the LCD with lcd.setCursor(2,0). Note that counting starts at 0, and the first argument specifies the column. If you do not specify the cursor position, the text will be printed at the default home position (0,0) if the display is empty, or behind the last printed character.

Next, the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text. When you want to print numbers or variables, no quotation marks are necessary.

The LiquidCrystal Arduino library has many other built-in functions which you might find useful. You can find an overview of them below with explanation and some code snippets.

Clears the LCD screen and positions the cursor in the upper-left corner (first row and first column) of the display. You can use this function to display different words in a loop.

This function turns off any text or cursors printed to the LCD. The text/data is not cleared from the LCD memory. This means it will be shown again when the function display() is called.

Scrolls the contents of the display (text and cursor) one space to the left. You can use this function in the loop section of the code in combination with delay(500), to create a scrolling text animation.

This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space. If the current text direction is left-to-right (the default), the display scrolls to the left; if the current direction is right-to-left, the display scrolls to the right. This has the effect of outputting each new character to the same location on the LCD.

The following example sketch enables automatic scrolling and prints the character 0 to 9 at the position (16,0) of the LCD. Change this to (20,0) for a 20×4 LCD.

With the function createChar() it is possible to create and display custom characters on the LCD. This is especially useful if you want to display a character that is not part of the standard ASCII character set.

Technical info: LCDs that are based on the Hitachi HD44780 LCD controller have two types of memories: CGROM and CGRAM (Character Generator ROM and RAM). CGROM generates all the 5 x 8 dot character patterns from the standard 8-bit character codes. CGRAM can generate user-defined character patterns.

/* Example sketch to create and display custom characters on character LCD with Arduino and LiquidCrystal library. For more info see www.www.makerguides.com */

After including the library and creating the LCD object, the custom character arrays are defined. Each array consists of 8 bytes, 1 byte for each row. In this example 8 custom characters are created.

In this article I have shown you how to use an alphanumeric LCD with Arduino. I hope you found it useful and informative. If you did, please share it with a friend that also likes electronics and making things!

I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions, or if you think that things are missing in this tutorial, please leave a comment down below.

4 digit lcd display arduino quotation

This project will help you to easily develop an Arduino compatible project that requires 4 x -7Segment 0.5″ displays. The project consists of an Atmega328 microcontroller, 4 x BC847 NPN transistors to drive the common cathode displays. All displays are used in multiplexing configurations. The circuit operates with 5V DC and consumes a few milliamps. Arduino code is provided to test the board. The code is pretty simple, it will read 0 to 5V on analog pin A0 and display 0 to 1000 display, basically 0 to 5V mapping to 0-1000. Users may write their own code to read an analog voltage from a sensor or other source and display it on the 4 x 7segment displays.

4 digit lcd display arduino quotation

C:\Users\(myName)\Documents\Arduino\Seven_Segment_four_digit_displayer/Seven_Segment_four_digit_displayer.ino:9: undefined reference to `SevSeg::begin(unsigned char, unsigned char, unsigned char*, unsigned char*, bool, bool, bool)"

C:\Users\(myName)\Documents\Arduino\Seven_Segment_four_digit_displayer/Seven_Segment_four_digit_displayer.ino:10: undefined reference to `SevSeg::setBrightness(int)"

C:\Users\(myName)\Documents\Arduino\Seven_Segment_four_digit_displayer/Seven_Segment_four_digit_displayer.ino:14: undefined reference to `SevSeg::setNumber(int, char, bool)"

C:\Users\(myName)\Documents\Arduino\Seven_Segment_four_digit_displayer/Seven_Segment_four_digit_displayer.ino:15: undefined reference to `SevSeg::refreshDisplay()"

C:\Users\(myName)\Documents\Arduino\Seven_Segment_four_digit_displayer/Seven_Segment_four_digit_displayer.ino:3: undefined reference to `SevSeg::SevSeg()"

4 digit lcd display arduino quotation

A wide variety of 4 digit display arduino options are available to you, You can also choose from original manufacturer, odm and agency 4 digit display arduino,As well as from tft, tn, and tab.

4 digit lcd display arduino quotation

Granted, the Arduino doesn’t have much use for text when used on it’s own. It has no display. But a display can be attached, or text can be send/received through the serial port and other ways of communication.

In the case of a string, the array keeps going, until your Arduino finds a NULL character. The NULL character terminates the string – or indicates the end of the string.

It’s character zero. But we do not (yet) have to worry about that – but it is something to keep in mind. Since strings are quite often used, the language “C” which we use for Arduino Programming, comes with a standard library of string related functions, which handle quite a lot already automatically.

Note that if the number is bigger than the number of characters we need, then this will work just fine. However, your Arduino might allocate the extra characters as well and waste memory space as we’re not using it. On the other hand, if you expect the string to change in the program and all those characters might be needed, then you’d already be prepared.

The code highlighting of the Arduino IDE text editor, will show you if a string “breaks” or not, by changing character colors in the string you just typed.

Note that when you want the next character to be special as well, then you’d need to “escape” those as well. For example if we add multiple double quotes around the word “guest”: Serial.println("Hello \"\"guest\"\", welcome to Arduino");

What this does, is that the compiler will guess the required array space, one time only! This means that it will see the string “Hans” and will determine that these 4 characters will need an array of 5 characters (text plus NULL character).

When we added ” has two nephews, called Bram and Max!” to that string/array, we royally exceed the pre-defined space, and your Arduino will try to print that anyway. Not being able to find the NULL character (we have overwritten it with a non-NULL character, a space-character, in this example), it will keep spitting out whatever is in memory until it finds a NULL character. Which might be right away, or never …

With “Serial” we have already seen the methods (functions) “begin”, “print” and “println”. We call these methods to have the object do something , like start communication, or send a string to our Serial Monitor of our Arduino IDE.

As mentioned and shown before: the array of char variant of a string is a little cumbersome to work with. So the good people at Arduino created an object to make working with strings easier. Again a reminder: it’s the “String” with a capital “S”!!!

In line 14, we call the method “concat()” to concatenate ” has two nephews, called Bram and Max!” to the original string “Hans”. As you can see, this works right away. But … there is an easier way to glue an extra string to your “String” object by simply using the plus symbol (+), even the compound operator “+=” works. See lines 27 and 28, where we use “+=” and even the regular “+”.

The “String” object however is even more powerful and can right away convert a number (int in this example) to a string, and replace or attach it to an existing string – see line 34 – which is something we cannot do with the previous “string” array of characters.

4 digit lcd display arduino quotation

7 Segment LED displays are used in many applications as front panel number indicators. The most common applications are calculators, microwave ovens, electronic lab equipment li…

4 digit lcd display arduino quotation

Most of the time we use the serial plotter of the Arduino IDE to visualize our solutions or output of a sketch. This is great and a big time saver when you are doing prototyping. But there is a time when your system will go live. If you are for example only sending data from sensors to a database on a Raspberry Pi, than you are able to view the output remote from your PC by connecting to the database. But there are use cases like an indoor weather station, where you want to see the output like the current temperature directly and not when you are on you PC.

Than displays are the way to go. There are different kinds of displays like 7 Segment LED display, 4 Digit 7 Segment display, 8×8 Dot Matrix display, OLED display or the easiest and cheapest version the liquid crystal display (LCD).

Most LCD displays have either 2 rows with 16 characters per row or 4 rows with 20 characters per row. There are LCD screen with and without I2C module. I highly suggest the modules with I2C because the connection to the board is very easy and there are only 2 instead of 6 pins used. But we will cover the LCD screen with and without I2C module in this article.

The LCD display has an operating voltage between 4.7V and 5.3V with a current consumption of 1mA without backlight and 120mA with full backlight. There are version with a green and also with a blue backlight color. Each character of the display is build by a 5×8 pixel box and is therefore able to display custom generated characters. Because each character is build by (5×8=40) 40 pixels a 16×2 LCD display will have 16x2x40= 1280 pixels in total. The LCD module is able to operate in 8-bit and 4-bit mode. The difference between the 4-bit and 8-bit mode are the following:

If we use the LCD display version without I2C connection we have to add the potentiometer manually to control the contrast of the screen. The following picture shows the pinout of the LCD screen.

Also I added a table how to connect the LCD display with the Arduino Uno and the NodeMCU with a description of the LCD pin. To make it as easy as possible for you to connect your microcontroller to the display, you find the corresponding fritzing connection picture for the Arduino Uno and the NodeMCU in this chapter.

3VEEPotentiometerPotentiometerAdjusts the contrast of the display If this pin is grounded, you get the maximum contrast. We will connect the VEE pin to the potentiometer output to adjust the contrast by changing the resistance of the potentiometer.

4RSD12D2Select command register to low when we are sending commands to the LCD like set the cursor to a specific location, clear the display or turn off the display.

8Data Pin 1 (d1)Data pins 0 to 7 forms an 8-bit data line. The Data Pins are connection to the Digital I/O pins of the microcontroller to send 8-bit data. These LCD’s can also operate on 4-bit mode in such case Data pin 4,5,6 and 7 will be left free.

Of cause we want to try the connection between the microcontroller and the LCD display. Therefore you find an example sketch in the Arduino IDE. The following section shows the code for the sketch and a picture of the running example, more or less because it is hard to make a picture of the screen ;-). The example prints “hello, world!” in the first line of the display and counts every second in the second row. We use the connection we described before for this example.

Looks very complicated to print data onto the LCD screen. But don’t worry like in most cases if it starts to get complicated, there is a library to make the word for us. This is also the case for the LCD display without I2C connection.

Therefore the next step is to install the library “LiquidCrystal”. You find here an article how to install an external library via the Arduino IDE. After you installed the library successful you can include the library via: #include < LiquidCrystal.h>.

Like I told you, I would suggest the LCD modules with I2C because you only need 2 instead of 6 pins for the connection between display and microcontroller board. In the case you use the I2C communication between LCD and microcontroller, you need to know the I2C HEX address of the LCD. In this article I give you a step by step instruction how to find out the I2C HEX address of a device. There is also an article about the I2C communication protocol in detail.

The following picture shows how to connect an I2C LCD display with an Arduino Uno. We will use exact this connection for all of the examples in this article.

To use the I2C LCD display we have to install the required library “LiquidCrystal_I2C” by Frank de Brabander. You find here an article how to install an external library via the Arduino IDE. After you installed the library successful you can include the library via: #include < LiquidCrystal_I2C.h>.

The LiquidCrystal library has 20 build in functions which are very handy when you want to work with the LCD display. In the following part of this article we go over all functions with a description as well as an example sketch and a short video that you can see what the function is doing.

LiquidCrystal_I2C()This function creates a variable of the type LiquidCrystal. The parameters of the function define the connection between the LCD display and the Arduino. You can use any of the Arduino digital pins to control the display. The order of the parameters is the following: LiquidCrystal(RS, R/W, Enable, d0, d1, d2, d3, d4, d5, d6, d7)

If you are using an LCD display with the I2C connection you do not define the connected pins because you do not connected to single pins but you define the HEX address and the display size: LiquidCrystal_I2C lcd(0x27, 20, 4);

xlcd.begin()The lcd.begin(cols, rows) function has to be called to define the kind of LCD display with the number of columns and rows. The function has to be called in the void setup() part of your sketch. For the 16x2 display you write lcd.begin(16,2) and for the 20x4 lcd.begin(20,4).

xxlcd.clear()The clear function clears any data on the LCD screen and positions the cursor in the upper-left corner. You can place this function in the setup function of your sketch to make sure that nothing is displayed on the display when you start your program.

xxlcd.setCursor()If you want to write text to your LCD display, you have to define the starting position of the character you want to print onto the LCD with function lcd.setCursor(col, row). Although you have to define the row the character should be displayed.

xxlcd.print()This function displays different data types: char, byte, int, long, or string. A string has to be in between quotation marks („“). Numbers can be printed without the quotation marks. Numbers can also be printed in different number systems lcd.print(data, BASE) with BIN for binary (base 2), DEC for decimal (base 10), OCT for octal (base 8), HEX for hexadecimal (base 16).

xlcd.println()This function displays also different data types: char, byte, int, long, or string like the function lcd.print() but lcd.println() prints always a newline to output stream.

xxlcd.display() / lcd.noDisplay()This function turn on and off any text or cursor on the display but does not delete the information from the memory. Therefore it is possible to turn the display on and off with this function.

xxlcd.scrollDisplayLeft() / lcd.scrollDisplayRight()This function scrolls the contents of the display (text and cursor) a one position to the left or to the right. After 40 spaces the function will loops back to the first character. With this function in the loop part of your sketch you can build a scrolling text function.

Scrolling text if you want to print more than 16 or 20 characters in one line, than the scrolling text function is very handy. First the substring with the maximum of characters per line is printed, moving the start column from the right to the left on the LCD screen. Than the first character is dropped and the next character is printed to the substring. This process repeats until the full string is displayed onto the screen.

xxlcd.autoscroll() / lcd.noAutoscroll()The autoscroll function turn on or off the functionality that each character is shifted by one position. The function can be used like the scrollDisplayLeft / scrollDisplayRight function.

xxlcd. leftToRight() / lcd.rightToLeft()The leftToRight and rightToLeft functions changes the direction for text written to the LCD. The default mode is from left to right which you do not have to define at the start of the sketch.

xxlcd.createChar()There is the possibility to create custom characters with the createChar function. How to create the custom characters is described in the following chapter of this article as well as an example.

xlcd.backlight()The backlight function is useful if you do not want to turn off the whole display (see lcd.display()) and therefore only switch on and off the backlight. But before you can use this function you have to define the backlight pin with the function setBacklightPin(pin, polarity).

xlcd.moveCursorLeft() / lcd.moveCursorRight()This function let you move the curser to the left and to the right. To use this function useful you have to combine it with lcd.setCursor() because otherwise there is not cursor to move left or right. For our example we also use the function lcd.cursor() to make the cursor visible.

xlcd.on() / lcd.off()This function switches the LCD display on and off. It will switch on/off the LCD controller and the backlight. This method has the same effect of calling display/noDisplay and backlight/noBacklight.

Show or hide a cursor (“_”) that is useful when you create a menu as navigation bar from the left to the right or from the top to the bottom, depending on a horizontal of vertical menu bar. If you are interested how to create a basic menu with the ESP or Arduino microcontroller in combination with the display, you find here a tutorial.

The following code shows you the Arduino program to use all three LCD display functions of the library divided into three separate functions. Also the video after the program shows the functions in action.

The creation of custom characters is very easy if you use the previous mentioned libraries. The LiquidCrystal and also the LiquidCrystal_I2C library have the function “lcd.createChar()” to create a custom character out of the 5×8 pixels of one character. To design your own characters, you need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a wiggling man.

In the section of the LCD display pinout without I2C we saw that if we set the RS pin to how, that we are able to send commands to the LCD. These commands are send by the data pins and represented by the following table as HEX code.