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Arduino development boards always help us to build a project easily and make it look more attractive. Programming an LCD with touch functionality may sound like a complicated task, but it can be made very easy by using Arduino libraries and extension modules. In this project, we will use a 3.5" Arduino TFT LCD to build an Arduino touchscreen calculator that can perform all basic calculations such as addition, subtraction, division, and multiplication.

Before we dive into the project, it is important to understand how this 3.5" TFT LCD module works and the model number used. Let"s take a look at the pinout of this 3.5" TFT LCD module.

As you can see, the module has 28 pins and fits perfectly into any Arduino Uno / Arduino Mega development board. The table below gives a description of these pins.

As you can see, the module pins can be divided into four main categories, namely LCD command pins, LCD data pins, SD card pins and power pins, we don"t need to know the details of how these pins work because they will be implemented by the Arduino library.

You can also find an SD card slot on the bottom of the module shown above. This slot can be used to load an SD card with bmp image files, which can be displayed on our TFT LCD screen using the Arduino program.

Another important thing to keep in mind is your interface IC. there are many types of TFT modules on the market from Adafruit TFT LCD modules to cheap Chinese clones. A program that fits an Adafruit expansion board may not be the same for a Chinese expansion board. Therefore, it is very important to know which type of LCD LCD you are holding. This detail must be obtained from the supplier. If you have a cheap clone like mine, then it most likely uses driver IC ili9341. You can follow the official Arduino tutorial to try some basic example programs to get familiar with this LCD.

If you intend to use the touch screen function of a TFT LCD module, it must be calibrated to work properly. An LCD screen that is not calibrated is unlikely to work properly; for example, you may touch in one place and the TFT may think it is touching somewhere else. These calibration results are not the same for all boards, so you will have to do this work yourself.

The best way to calibrate is to use a calibration sample program (with a library) or use a serial monitor to detect your errors. But for this project, calibration should not be a big issue due to the large size of the buttons, and I will also explain how to calibrate your LCD in the programming section below.

The 3.5" TFT LCD is a great Arduino expansion board. You can push the LCD directly onto the top of the Arduino Uno and have it match the pins perfectly and slide them in. However, for safety reasons, the programming terminals of the Arduino UNO must use small insulating tape in case the terminals come into contact with your TFT LCD screen. the LCD assembled to the UNO development board looks like the following.

We use the SPFD5408 library to ensure that the arduino calculator code works properly. This is a modified Adafruit library that works seamlessly with our LCD TFT module. You can view the full program at the end of this article.

Now, open the Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. a browser window will open to navigate to the ZIP file and click "OK". If successful, you should notice "Library added to your Libraries" in the bottom left corner of your Arduino.

Now you can use the following code in the Arduino IDE and upload it to Arduino UNO to get the touchscreen calculator working. Further down the page, I"ll explain the code in small segments.

As mentioned before, we need to calibrate the LCD to make it work properly, but don"t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX and TS_MAXY determine the calibration of the screen. If you feel that the calibration is not ideal, you can make a slight change.

As we know, TFT LCD screens can display many colors, all of which must be entered as hexadecimal values. To make it more readable, we assign these values to a variable as shown below.

Okay, now we can move on to the programming part. This program involves three parts. One is to create a user interface for the calculator using buttons and displays. Then, detect the buttons based on user touch and finally calculate the results and display them. Let"s go through them one by one.

Here you can get creative to design the user interface of the calculator. I simply made the basic layout of the calculator with 16 buttons and a display unit. You must build the design as if you were drawing something on an MS drawing board. The added libraries will allow you to draw lines, rectangles, circles, characters, strings and more in any of the preferred colors. You can learn about the available features from this article.

The final step is to calculate the results and display them on the TFT LCD screen. The arduino calculator can only perform two numeric operations. These two numbers are named as variables "Num1" and "Num2". The variable "Number" is given and taken from Num1 and Num2, and the result is obtained.

The process of working with this Arduino touch screen calculator is very simple. You need to upload the following code to the Arduino development board and then power it up. At this point, a calculator will be displayed on the LCD screen.

arduino tft lcd calculator supplier

After uploading the code you"ll able to see the calculator running in your display as mine and now you can perform basic mathematics calculations on this. So have fun making your own calculator with Arduino UNO.

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Arduino has always helped to build projects easily and make them look more attractive.  Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.

Before we actually dive into the project it is important to know, how this 2.4” TFT LCD Module works and what are the types present in it. Let us take a look at the pinouts of this 2.4” TFT LCD screen module.

As you can see there are 28 pins which will perfectly fit into any Arduino Uno / Arduino Mega Board. A small classification of these pins is given in the table below.

As you can see the pins can be classified in to four main classifications such as LCD Command Pins, LCD Data Pins, SD Card Pins and Power Pins, We need not know much about the detailed working of these pins since they will be take care by our Arduino Library.

You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with bmp image files, and these images can be displayed in our TFT LCD screen using the Arduino Program.

Another important thing to note is your Interface IC. There are many types of TFT modules available in the market starting from the original Adafruit TFT LCD module to cheap Chinese clones. A program which works perfectly for your Adafruit shield might not work the same for Chinese breakout boards. So, it is very important to know which types of LCD display your are holding in hand. This detail has to be obtained from the vendor. If you are having a cheap clone like mine then it is most probably using the ili9341 driver IC.You can follow this TFT LCD interfacing with Arduino tutorial to try out some basic example programs and get comfortable with the LCD screen. Also check out our other TFT LCD projects with Arduino here:

If you planning to use the touch screen function of your TFT LCD module, then you have to calibrate it to make it work properly.  A LCD screen without calibration might work unlikely, for instance you might touch at one place and the TFT might respond for a touch at some other place. These calibrations results will not be similar for all boards and hence you are left on your own to do this.

The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the Programming terminal of your Arduino UNO with a small insulation tape, just in case if the terminal comes in contact with your TFT LCD screen. The LCD assembled on UNO will look something like this below.

We are using the SPFD5408 Library to get this arduino calculator code working. This is a modified library of Adafruit and can work seamlessly with our LCD TFT Module. You can check the complete program at the end of this Article.

Now, open Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful. A detailed guide to do the same is given in the Interfacing Tutorial.

Now, you can use the code below in your Arduino IDE and upload it to your Arduino UNO for the Touch Screen Calculator to work. Further down, I have explained the code into small segments.

As said earlier we need to calibrate the LCD screen to make it work as expected, but don’t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX, and TS_MAXY decide the calibration of the Screen. You can toy around them if you feel the calibration is not satisfactory.

As we know the TFT LCD screen can display a lot of colours, all these colours have to be entered in hex value. To make it more human readable we assign these values to a variable as shown below.

Okay now, we can get into the programming part. There are three sections involved in this program. One is creating a UI of a calculator with buttons and display. Then, detecting the buttons based on the users touch and finally calculating the results and display them. Let us get through them one by one.

This is where you can use a lot of your creativity to design the User Interface of calculator. I have simply made a basic layout of a calculator with 16 Buttons and one display unit. You have to construct the design just like you will draw something on MS paint. The libraries added will allow you to draw Lines, Rectangle, Circles, Chars, Strings and lot more of any preferred colour. You can understand the available functions from this article.

I have used the line and box drawing abilities to design an UI which looks very similar to the 90’s calculator.  Each box has a width and height of 60 pixels.

The final step is to calculate the result and display them on TFT LCD Screen. This arduino calculator can perform operation with 2 numbers only. These two numbers are named as variables “Num1” and “Num2”. The variable “Number” gives and takes value from Num1 and Num2 and also bears the result.

The working of this Arduino Touch Screen Calculator is simple. You have to upload the below given code on your Arduino and fire it up. You get the calculator displayed on your LCD screen.

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In this tutorial we are going to learn how to make Arduino Calculator with TFT Display. Our calculator’s precision is up to two decimal points and you can add, subtract, multiply or divide up to 4 digit per number. Obviously you can add more number of digits if you want.

You have to just add number by touching on screen, maximum digits per number allowable is 4 and then select operator and add again second number, press on equal. Finally, you got the result on screen, Congratulation you have made your own Arduino Calculator with TFT Display.

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WF43WTYBEDSG0 is a 4.3-inch IPS TFT-LCD display with a Capacitive Touch screen, made of resolution 480x272 pixels. This module is built-in with BT815 controller IC, and it supports SPI and QSPI interfaces. The QSPI interface can achieve four times data rate compared with the current SPI interface and make a smoother display accordingly. The series of BT815/6 controller IC with EVE (Embedded Video Engine) technology simplifies the system architecture, Eve technology is a revolutionary concept that utilizes an object-oriented approach to creating high-quality human-machine interfaces (HMI). This new technology supports display, audio and touch, enabling engineers to quickly and efficiently design HMI and provide a powerful solution for high-resolution displays that reduce material costs.

We offer the TFT module WF43WTYBEDSG0#000 designed to support the Arduino board. The control signal for WF43WTYBEDSG0 is 3.3V; it has a built-in storage device (FLASH 32M). The control signal of WF43WTYBEDSG0#000 is 5V; without a built-in storage device (FLASH); but with a MicroSD Socket, pins CON1~CON4 are designed for SPI control (such as for Arduino Uno Rev3). WF43W model can be operating at temperatures from -20℃ to+ 70℃ and storage temperatures from -30℃ to +80℃.

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In our previously published article we talked about MCUFRIEND TFT Touch Screen. Arduino TFT Touch Screen Calculator is an Easy Example of Practical Deployment of Programmable Microcontroller From the Libraries. It is important to understand that this guide will only supply codes which may be buggy on different “models” of MCUFRIEND TFT Touch Screens. I named this article as “Part 1” for those bugs and no practical improvement of others codes. What code will work for me may not work for your same one (however you’ll not see a blank white screen) or you’ll see mirror image. Frankly, there is no question of circuit diagram for a shield with Arduino UNO. Simply snap on the shield on Arduino UNO.

If with the above code you see everything fine but digits mirrored, then possibly you have some slightly different hardware, you probably need to tweak the like tft.setRotation. You can perform Google search to fix it. It is not big matter.

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LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible

The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element.  These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “

The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors

Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.

But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.

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To interface TFT LCD Display with Arduino, for designing custom HMI TFT LCD Display provide rich colours, detailed images, and bright graphics with their full-colour RGB mode it comes in different pixels 128 x 160 pixels, 320×240 pixels and many more.

In this tutorial, we’ll interface the 1.8 TFT LCD display with Arduino Uno. You’ll learn how to interface the TFT LCD with Arduino to write text on this LCD. This tutorial presents the coding, wiring diagram and components list required for the LCD display.

Creating an interface between the user and the system is very important. This interface can be created by displaying useful data, and menus. There are several components to achieving this. LEDs, 7-segments, OLEDs, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, and the type of user interaction.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. In the case of Arduino, the processor frequency is low. So it is not possible to display complex and high-speed motions. Therefore, full-colour TFT LCDs can only be used to display simple data and commands. This TFT has 128 x 160 pixels. 1.8 TFT display can load images from an SD card. It has an SD card slot at the back. You can see the front and back views of the TFT LCD in the figures below.

TFT is an abbreviation of “Thin Film Transistor”. It has transistors made up of thin films of Amorphous silicon. It serves as a control valve to provide an appropriate voltage onto liquid crystals for individual sub-pixels. The working principle is very simple the TFT LCD composes of many pixels that can emit light of any colour. The desired image achieves by controlling each pixel to display the corresponding colour. In TFT LCD, the backlight technology is generally used. In order to accurately control the colour and brightness of each pixel, it is necessary to install a shutter-like switch after each pixel. When the “blinds” are opened, light can pass through them. When the shutters are closed, light cannot pass through them.

Connect your PC to Arduino and open Arduino IDE. For the very first steps, you can refer to Connecting Windows PC with Arduino tutorial. You can get the .ino code and libraries from my download area with the following link:

This is the section before setup which uses for globe variables defining and libraries additions. TFT.h is the library for TFT LCD Display and uses for writing and drawing on the display. The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library.

This is the setup section in which Serial.begin(9600) initialize. TFTscreen.begin() is use to initialize the library. TFTscreen.background(0, 0, 0) is use to customize the screen background color here TFTscreen.background(0, 0, 0) means the background colour is black. TFTscreen.setTextSize(2) is use to set the font size.

In the loop section first, we will print the “Hi_peppe8o!” in the centre of the LCD and this will be in three different colours (Red, Green, Blue) you can choose any colour using the different colour codes. After 300 milliseconds a straight line will be displayed, after 300 milliseconds a square will be displayed, after 300 milliseconds a circle will be displayed, and after 300 milliseconds screen will be black/ erase and these all shapes and the text will be repeated in the void loop.

The LCD displays the text of “Hi_peppe80” and after that displays the line, square, and circle and then erases everything after completing this sequence. The command used for clearing all the data is TFTscreen.background(0,0,0):

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Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two libraries from Adafruit to help us easily communicate with the LCD. The libraries include the Adafruit GFX library which can be downloaded here and the Adafruit ST7735 Library which can be downloaded here.

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

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STONE Technologies is a proud manufacturer of superior quality TFT LCD modules and LCD screens. The company also provides intelligent HMI solutions that perfectly fit in with its excellent hardware offerings.

STONE TFT LCD modules come with a microcontroller unit that has a 1GHz Cortex-A8 CPU. Such a module can easily be transformed into an HMI screen. Simple hexadecimal instructions can be used to control the module through the UART port. Furthermore, you can seamlessly develop STONE TFT LCD color user interface modules and add touch control, features to them.

Becoming a reputable TFT LCD manufacturer is no piece of cake. It requires a company to pay attention to detail, have excellent manufacturing processes, the right TFT display technology, and have a consumer mindset.

Now, we list down 10 of the best famous LCD manufacturers globally. We’ll also explore why they became among the top 10 LCD display Manufacturers in the world.

LG Display is a leading manufacturer of thin-film transistor liquid crystal displays (TFT-LCD) panels, OLED, and flexible displays.LG Display began developing TFT-LCD in 1987 and currently offers Display panels in a variety of sizes and specifications using different cutting-edge technologies (IPS, OLED, and flexible technology).

With innovative and differentiated technologies, QINNOOptoelectronics provides advanced display integration solutions, including 4K2K ultra-high resolution, 3D naked eye, IGZO, LTPS, AMOLED, OLED, and touch solutions. Qinnooptoelectronics sets specifications and leads the market. A wide range of product line is across all kinds of TFT LCD panel modules, touch modules, for example, TV panel, desktop and laptop computer monitor with panels, small and medium scale “panels, medical, automotive, etc., the supply of cutting-edge information and consumer electronics customers around the world, for the world TFT – LCD (thin-film transistor liquid crystal display) leading manufacturers.

AU Optronics Co., LTD., formerly AU Optronics Corporation, was founded in August 1996. It changed its name to AU Optronics after its merger with UNIOPtronics in 2001. Through two mergers, AU has been able to have a full range of generations of production lines for panels of all sizes.Au Optronics is a TFT-LCD design, manufacturing, and r&d company. Since 2008, au Optronics has entered the green energy industry, providing customers with high-efficiency solar energy solutions.

Sharp has been called the “father of LCD panels”.Since its founding in 1912, Sharp developed the world’s first calculator and LIQUID crystal display, represented by the living pencil, which was invented as the company name. At the same time, Sharp is actively expanding into new areas to improve people’s living standards and social progress. Made a contribution.

BYD IT products and businesses mainly include rechargeable batteries, plastic mechanism parts, metal parts, hardware electronic products, cell phone keys, microelectronics products, LCD modules, optoelectronics products, flexible circuit boards, chargers, connectors, uninterruptible power supplies, DC power supplies, solar products, cell phone decoration, cell phone ODM, cell phone testing, cell phone assembly business, notebook computer ODM, testing and manufacturing and assembly business, etc.

Tianma microelectronics co., LTD., founded in 1983, the company focus on smartphones, tablets, represented by high order laptop display market of consumer goods and automotive, medical, POS, HMI, etc., represented by professional display market, and actively layout smart home, intelligent wear, AR/VR, unmanned aerial vehicles (UAVs) and other emerging markets, to provide customers with the best product experience.IN terms of technology, the company has independently mastered leading technologies such as LTPS-TFT, AMOLED, flexible display, Oxide-TFT, 3D display, transparent display, and in-cell/on-cell integrated touch control. TFT-LCD key Materials and Technologies National Engineering Laboratory, national enterprise Technology Center, post-doctoral mobile workstation, and undertake national Development and Reform Commission, The Ministry of Science and Technology, the Ministry of Industry and Information Technology, and other major national thematic projects. The company’s long-term accumulation and continuous investment in advanced technology lay the foundation for innovation and development in the field of application.

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Wondering if anyone has experience interfacing one of the many higher resolution colour GLCD"s now available? I am looking at replacing the black and white 128x64 GLCD I"ve been using with a colour one. An electronics magazine I bought the other day had an article on interfacing this 3.5 inch GLCD to an Arduino.

It is a 480x320 colour GLCD with an SD card holder and uses SPI to communicate with the microcontroller. My main concern is that the relatively high resolution could result in a slow refresh rate, especially as it uses SPI. Here is a 4 inch 480x320 colour GLCD with an 8-bit parallel interface, which is faster but uses more microcontroller pins.

Regarding the original question: The higher resolution graphics capable LCDs that I have played with so far all came with an Arduino "shield" for the connections. Two monochrome ones are installed in my 3D printers and I got another 2 or three colour ones for future experimenting. The ones I have tried so far all come with 8 bit parallel buses and require 11 or 12 lines in total.

However recently I acquired two "smart" LCD displays (with the intention of eventually using them for an Apollo guidance computer DSKY replica) from Nextion (https://nextion.itead.cc/). These are pretty amazing devices which come with their own microcontollers and on-board "intelligence" and require only minimal amounts of data transfer from their host computer. I guess it should be even possible to program them as a standalone four-function calculator with touch interface. On the internet I have seen stuff like standalone Tic-tac-toe.

These displays require a PC application for configulation and programming. The program can then be transferred either by a serial connection or (very easy!) via SD card. Once it is programmed, 2 way serial communication from the Arduino requires only two lines. The main disadvatage may be their price: the smallest 2.4in Nextion display costs around 15 $/Euros including shipping compared to a similar sized "dumb" TFT shield that comes for less than 3 $/Euros). The other disadvantge is the display itself which is not as good as those we know from our modern smartphones. Especially the viewing angle is somewhat limited.

I took some photos for comparison of some displays I pulled out of one of my tinkering boxes. The first one is for size comparison shows an overview of 3 Arduino boards (Nano, Mega and Uno) and 3 grahic displays:

This is the backside of the dumb display shield . It shows how many lines are connected to the Arduino. It uses more connections than necessary for the display itself because it gives touch feedback as well and there is also an SD card interface and a temperature sensor. There are plenty of libraries online for these boards and lots of examples.

one of my projects is to see if I can duplicate the 48sx some day. I"ve been playing with the source for x48 and compiling on a couple mcu"s like the PIC and AVR (arduino) then plan to make a keyboard and lcd like these and eventually have a whole calculator.

The graphical (G) displays enable you to turn individual pixels on and off, whereas LCD"s can only display characters, e.g. four function calculators, fax machines etc.

(05-16-2019 10:35 AM)Maximilian Hohmann Wrote: [ -> ]This is the backside of the dumb display shield . It shows how many lines are connected to the Arduino. It uses more connections than necessary for the display itself because it gives touch feedback as well and there is also an SD card interface and a temperature sensor. There are plenty of libraries online for these boards and lots of examples.

However I"m not sure if this particular 2.8 inch display will work with my 3.3V logic microcontroller. A lot of these displays are designed for the Arduino/RPi and feature additional circuitry to convert 5V to 3.3V, perhaps the shield is expecting 5V from the pins?

Once I find a display, Dirk Heisswolf, creator of the AriCalculator hardware, has kindly agreed to start designing PCB"s to turn my TI LaunchPad prototype into a handheld unit, which is pretty exciting. The idea is to plug one PCB with the keys and display attached to it into the male header pins on top of the LaunchPad, and the other PCB for the power supply into the female pins underneath the LaunchPad.

EDIT: Even without TFT, parallel + SD card uses a lot of pins, judging from the underside of the 2.8 inch. The TI LaunchPad has 40 pins but 14 are used for the 8 row, 6 column matrix keypad. Perhaps SPI is better - it really depends on how long it will take to redraw the higher resolution display. I am about to upgrade to the TM4C1294XL, which is 120MHz, so hopefully that will give acceptable results.

(05-17-2019 03:11 AM)Dan Wrote: [ -> ]So if anyone knows of a quality 3.3V GLCD around 3.5 inches with parallel interface and SD card connection, please let me know!

(05-17-2019 02:26 AM)Dan Wrote: [ -> ]The graphical (G) displays enable you to turn individual pixels on and off, whereas LCD"s can only display characters, e.g. four function calculators, fax machines etc.

Interesting. I never knew that the definition of LCD (Liquid Crystal Display) precluded pixel-by-pixel addressability. The thousands of manufacturers who call them simply "LCD" must all be wrong.

(05-17-2019 10:07 AM)grsbanks Wrote: [ -> ](05-17-2019 02:26 AM)Dan Wrote: [ -> ]The graphical (G) displays enable you to turn individual pixels on and off, whereas LCD"s can only display characters, e.g. four function calculators, fax machines etc.

Interesting. I never knew that the definition of LCD (Liquid Crystal Display) precluded pixel-by-pixel addressability. The thousands of manufacturers who call them simply "LCD" must all be wrong.

It"s probably just nomenclature used in the embedded dev systems market to differentiate LCDs strapped to a character generator and controlled via a simple serial interface from the ones that are directly addressable.