adafruit 2.8 tft lcd with touch screen in stock
Is this not the cutest little display for the Raspberry Pi? It features a 2.8" display with 320x240 16-bit color pixels and a capacitive touch overlay. That"s right, instead of a resistive touchscreen, which requires a fingernail or stylus, you can now use a fingerpad. The screen looks much nicer, with a black bezel and glass overlay. If you don"t need a capacitive touchscreen, check out the resistive touch version.
This updated design fits perfectly onto the Pi Zero, Pi 3, Pi 2 or Model A+, B+! (Any Pi with a 2x20 connector) Not for use with an old Pi 1 with 2x13 connector If you"d like to use a 2.8" display with the original Pi A or Pi B, check out the Model B version. This version also has all 40 pins GPIO pins brought out so you can connect a 40-pin GPIO cable underneath. Now that it"s the same outline as a Pi 3/2/B+ it fits well on top of a Pi in our Raspberry Pi Enclosure base and can use our faceplate for a compact touchscreen Pi
The display and touchscreen uses the hardware I2C Pins (SDA & SCL), SPI pins (SCK, MOSI, MISO, CE0) as well as GPIO #25 and #24. All other GPIO are unused and you can still share the I2C pins with sensors, LED drivers, etc. Since we had a tiny bit of space, there"s 4 slim tactile switches wired to four GPIOs, that you can use if you want to make a basic user interface. For example, you can use one as a power on/off button.
Use it for console access or easily pop up X11 onto the PiTFT for a mini monitor, although its rather small at 320x240. Instead, we recommend using PyGame or other SDL-drawing programs to write onto the frame buffer.
With four bright white LED backlight and 240 x 320 pixels with individual RGB pixel control, this colour 2.8in. TFT display features a resistive touchscreen for fingertip detection across the entire screen surface. The workload is lifted from the microcontroller by a built-in controller equipped with RAM buffering, and the display board has two modes: 8-bit and SPI.
Add some jazz & pizazz to your project with a color touchscreen LCD. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful! 240x320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This display has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The display can be used in two modes: 8-bit and SPI. For 8-bit mode, you"ll need 8 digital data lines and 4 or 5 digital control lines to read and write to the display (12 lines total). SPI mode requires only 5 pins total (SPI data in, data out, clock, select, and d/c) but is slower than 8-bit mode. In addition, 4 pins are required for the touch screen (2 digital, 2 analog)
Adafruit wrapped up this display into an easy-to-use breakout board, with SPI connections on one end and 8-bit on the other. Both are 3-5V compliant with high-speed level shifters so you can use with any microcontroller. If you"re going with SPI mode, you can also take advantage of the onboard MicroSD card socket to display images. (microSD card not included, but any will work)
8 bit digital interface, plus 4 or 5 control lines (12 pins minimum) or SPI mode with 4 or 5 SPI data/control lines (4 pins minimum) - not including the touch screen.
Add some jazz & pizazz to your project with a color touchscreen LCD. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful! 240x320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen. We also have a version of this display breakout with a capacitive touchscreen.
This display has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The display can be used in two modes: 8-bit and SPI. For 8-bit mode, you"ll need 8 digital data lines and 4 or 5 digital control lines to read and write to the display (12 lines total). SPI mode requires only 5 pins total (SPI data in, data out, clock, select, and d/c) but is slower than 8-bit mode. In addition, 4 pins are required for the touch screen (2 digital, 2 analog) or you can purchase and use our resistive touchscreen controller (not included) to use I2C or SPI
We wrapped up this display into an easy-to-use breakout board, with SPI connections on one end and 8-bit on the other. Both are 3-5V compliant with high-speed level shifters so you can use with any microcontroller. If you"re going with SPI mode, you can also take advantage of the onboard MicroSD card socket to display images. (microSD card not included, but any will work)
Of course, we wouldn"t just leave you with a datasheet and a "good luck!". For 8-bit interface fans we"ve written a full open source graphics library that can draw pixels, lines, rectangles, circles, text, and more. For SPI users, we have a library as well, its separate from the 8-bit library since both versions are heavily optimized. Wealso have a touch screen library that detects x, y and z (pressure) and example code to demonstrate all of it.
If you are using an Arduino-shaped microcontroller, check out our TFT shield version of this same display, with SPI control and a touch screen controller as well
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