tft lcd color monitor not coming on free sample

TFT LCD image retention we also call it "Burn-in". In CRT displays, this caused the phosphorus to be worn and the patterns to be burnt in to the display. But the term "burn in" is a bit misleading in LCD screen. There is no actual burning or heat involved. When you meet TFT LCD burn in problem, how do you solve it?

Burn in is a noticeable discoloration of ghosting of a previous image on a display. It is caused by the continuons drive of certain pixels more than other pixels. Do you know how does burn in happen?

When driving the TFT LCD display pixels Continously, the slightly unbalanced AC will attract free ions to the pixels internal surface. Those ions act like an addition DC with the AC driving voltage.

Those burn-in fixers, screen fixer software may help. Once the Image Retention happened on a TFT, it may easy to appear again. So we need to take preventive actions to avoid burn in reappearing.

For normal white TFT LCD, white area presenting minimal drive, black area presenting maximum drive. Free ions inside the TFT may are attracted towards the black area (maximum drive area)

When the display content changed to full screen of 128(50%) gray color, all the area are driving at the same level. Those ions are free again after a short time;

tft lcd color monitor not coming on free sample

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here. At the end of this article, you can :Write texts and numbers with your desired font.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

The second adds a library that supports drivers of MCUFRIEND Arduino display shields.#include "TouchScreen.h" // only when you want to use touch screen#include "bitmap_mono.h" // when you want to display a bitmap image from library#include "bitmap_RGB.h" // when you want to display a bitmap image from library#include "Fonts/FreeSans9pt7b.h" // when you want other fonts#include "Fonts/FreeSans12pt7b.h" // when you want other fonts#include "Fonts/FreeSerif12pt7b.h" // when you want other fonts#include "FreeDefaultFonts.h" // when you want other fonts#include "SPI.h" // using sdcard for display bitmap image#include "SD.h"

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().

fillScreen function change the color of screen to t color. The t should be a 16bit variable containing UTFT color code.#define BLACK 0x0000#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEF#define BLUE 0x001F#define GREEN 0x07E0#define CYAN 0x07FF#define RED 0xF800#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define PINK 0xF81F

Drawing Linestft.drawFastVLine(x,y,h,t);//drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t t)tft.drawFastHLine(x,y,w,t);//drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t t)tft.drawLine(xi,yi,xj,yj,t);//drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t t)

drawLinefunction draws a line that starts in xi and yi locationends is in xj and yj and the color is t.for (uint16_t a=0; a<5; a++){ tft.drawFastVLine(x+a, y, h, t);}for (uint16_t a=0; a<5; a++){ tft.drawFastHLine(x, y+a, w, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi+a, yi, xj+a, yj, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi, yi+a, xj, yj+a, t);}

These three blocks of code draw lines like the previous code with 5-pixel thickness.tft.fillRect(x,y,w,h,t);//fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.drawRect(x,y,w,h,t);//drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.fillRoundRect(x,y,w,h,r,t);//fillRoundRect (int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)tft.drawRoundRect(x,y,w,h,r,t);//drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)

Drawing Circlestft.drawCircle(x,y,r,t); //drawCircle(int16_t x, int16_t y, int16_t r, uint16_t t)tft.fillCircle(x,y,r,t); //fillCircle(int16_t x, int16_t y, int16_t r, uint16_t t)

fillCirclefunction draws a filled circle in x and y location and r radius and t color.for (int p = 0; p < 4000; p++){ j = 120 * (sin(PI * p / 2000));i = 120 * (cos(PI * p / 2000));j2 = 60 * (sin(PI * p / 2000));i2 = 60 * (cos(PI * p / 2000));tft.drawLine(i2 + 160, j2 + 160, i + 160, j + 160, col[n]);}

Drawing Trianglestft.drawTriangle(x1,y1,x2,y2,x3,y3,t);//drawTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)tft.fillTriangle(x1,y1,x2,y2,x3,y3,t);//fillTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)

This code sets the cursor position to of x and ytft.setTextColor(t); //setTextColor(uint16_t t)tft.setTextColor(t,b); //setTextColor(uint16_t t, uint16_t b)

The second function just displays the string.showmsgXY(x,y,sz,&FreeSans9pt7b,"www.Electropeak.com");//void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg)void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){ uint16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}

This function changes the font of the text. You should add this function and font libraries.for (int j = 0; j < 20; j++) {tft.setCursor(145, 290);int color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);tft.print("www.Electropeak.com");delay(30);}

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point, You can use sin(); and cos(); functions. you should define the PI number. To change colors, you can use color565(); function and replace your RGB code.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"#define PI 3.1415926535897932384626433832795int col[8];void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.setRotation(1);tft.invertDisplay(true);tft.fillScreen(0xffff);showmsgXY(170, 250, 2, &FreeSans9pt7b, "Loading...");col[0] = tft.color565(155, 0, 50);col[1] = tft.color565(170, 30, 80);col[2] = tft.color565(195, 60, 110);col[3] = tft.color565(215, 90, 140);col[4] = tft.color565(230, 120, 170);col[5] = tft.color565(250, 150, 200);col[6] = tft.color565(255, 180, 220);col[7] = tft.color565(255, 210, 240);}void loop() {for (int i = 8; i > 0; i--) {tft.fillCircle(240 + 40 * (cos(-i * PI / 4)), 120 + 40 * (sin(-i * PI / 4)), 10, col[0]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 1)*PI / 4)), 120 + 40 * (sin(-(i + 1)*PI / 4)), 10, col[1]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 2)*PI / 4)), 120 + 40 * (sin(-(i + 2)*PI / 4)), 10, col[2]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 3)*PI / 4)), 120 + 40 * (sin(-(i + 3)*PI / 4)), 10, col[3]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 4)*PI / 4)), 120 + 40 * (sin(-(i + 4)*PI / 4)), 10, col[4]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 5)*PI / 4)), 120 + 40 * (sin(-(i + 5)*PI / 4)), 10, col[5]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 6)*PI / 4)), 120 + 40 * (sin(-(i + 6)*PI / 4)), 10, col[6]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 7)*PI / 4)), 120 + 40 * (sin(-(i + 7)*PI / 4)), 10, col[7]); delay(15);}}

In this template, We converted a.jpg image to.c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#include "Ard_Logo.h"#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextSize(sz);tft.println(msg);}uint8_t r = 255, g = 255, b = 255;uint16_t color;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(WHITE);tft.drawRGBBitmap(100, 50, Logo, 350, 200);delay(1000);tft.setTextSize(2);for (int j = 0; j < 20; j++) {color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);showmsgXY(95, 280, 1, &FreeSans12pt7b, "ELECTROPEAK PRESENTS");delay(20);}delay(1000);for (int i = 0; i < 480; i++) {tft.vertScroll(0, 480, i);tft.drawFastVLine(i, 0, 320, 0xffff); // vertical linedelay(5);}while (1);}

In this template, We used draw lines, filled circles, and string display functions.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;uint16_t ox=0,oy=0;int ave=0, avec=0, avet=0;////////////////////////////////////////////////////////////////void aveg(void){int z=0;Serial.println(ave);Serial.println(avec);avet=ave/avec;Serial.println(avet);avet=avet*32;for (int i=0; i<24; i++){for (uint16_t a=0; a<3; a++){tft.drawLine(avet+a, z, avet+a, z+10, 0xFB21);} // thickfor (uint16_t a=0; a<2; a++){ tft.drawLine(avet-a, z, avet-a, z+10, 0xFB21);} delay(100); z=z+20; } } ////////////////////////////////////////////////////////////////// void dchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; tft.drawCircle(nx, ny, 10, 0x0517); tft.drawCircle(nx, ny, 9, 0x0517); tft.fillCircle(nx, ny, 7, 0x0517); delay (100); ox=nx; oy=ny; } /////////////////////////////////////////////////////////////////////// void dotchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; int plus=0; float fplus=0; int sign=0; int y=0,x=0; y=oy; x=ox; float xmines, ymines; xmines=nx-ox; ymines=ny-oy; if (ox>nx){xmines=ox-nx;sign=1;}elsesign=0;for (int a=0; a<(ny-oy); a++){fplus+=xmines/ymines;plus=fplus;if (sign==1)tft.drawFastHLine(0, y, x-plus, 0xBFDF);elsetft.drawFastHLine(0, y, x+plus, 0xBFDF);y++;delay(5);}for (uint16_t a=0; a<2; a++){tft.drawLine(ox+a, oy, nx+a, ny, 0x01E8);} // thickfor (uint16_t a=0; a<2; a++){tft.drawLine(ox, oy+a, nx, ny+a, 0x01E8);}ox=nx;oy=ny;}////////////////////////////////////////////////////////////////////void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);}void loop() {tft.invertDisplay(true);tft.fillScreen(0xffff);dotchart_10x10(3, 0);dotchart_10x10(2, 1);dotchart_10x10(4, 2);dotchart_10x10(4, 3);dotchart_10x10(5, 4);dotchart_10x10(3, 5);dotchart_10x10(6, 6);dotchart_10x10(7, 7);dotchart_10x10(9, 8);dotchart_10x10(8, 9);dotchart_10x10(10, 10);dchart_10x10(3, 0);dchart_10x10(2, 1);dchart_10x10(4, 2);dchart_10x10(4, 3);dchart_10x10(5, 4);dchart_10x10(3, 5);dchart_10x10(6, 6);dchart_10x10(7, 7);dchart_10x10(9, 8);dchart_10x10(8, 9);dchart_10x10(10, 10);tft.setRotation(1);tft.setTextSize(2);tft.setTextColor(0x01E8);tft.setCursor(20, 20);tft.print("Average");int dl=20;for (int i=0;i<6;i++){for (uint16_t a=0; a<3; a++){tft.drawLine(dl, 40+a, dl+10, 40+a, 0xFB21);}dl+=16;}tft.setRotation(0);aveg();while(1);}

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Volume.h"#define BLACK 0x0000int a = 0,b = 4000,c = 1000,d = 3000;int s=2000;int j, j2;int i, i2;int White;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);White = tft.color565(255, 255, 255);while(1){if (a < s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a-300) / 2000));i = 14 * (cos(PI * (a-300) / 2000));j2 = 1 * (sin(PI * (a-300) / 2000));i2 = 1 * (cos(PI * (a-300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a++;}if (b < s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b-300) / 2000));i = 14 * (cos(PI * (b-300) / 2000));j2 = 1 * (sin(PI * (b-300) / 2000));i2 = 1 * (cos(PI * (b-300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b++;}if (c < s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c-300) / 2000));i = 14 * (cos(PI * (c-300) / 2000));j2 = 1 * (sin(PI * (c-300) / 2000));i2 = 1 * (cos(PI * (c-300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c++;}if (d < s) { j = 14 * (sin(PI * d / 2000)); i = 14 * (cos(PI * d / 2000)); j2 = 1 * (sin(PI * d / 2000)); i2 = 1 * (cos(PI * d / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White); j = 14 * (sin(PI * (d-300) / 2000)); i = 14 * (cos(PI * (d-300) / 2000)); j2 = 1 * (sin(PI * (d-300) / 2000)); i2 = 1 * (cos(PI * (d-300) / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000); tft.fillRect(402, 285, 30, 30, 0x0000); tft.setTextSize(2); tft.setTextColor(0xffff); tft.setCursor(402, 285); tft.print(d / 40); tft.print("%"); d++;} if (a > s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a+300) / 2000));i = 14 * (cos(PI * (a+300) / 2000));j2 = 1 * (sin(PI * (a+300) / 2000));i2 = 1 * (cos(PI * (a+300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a--;}if (b > s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b+300) / 2000));i = 14 * (cos(PI * (b+300) / 2000));j2 = 1 * (sin(PI * (b+300) / 2000));i2 = 1 * (cos(PI * (b+300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b--;}if (c > s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c+300) / 2000));i = 14 * (cos(PI * (c+300) / 2000));j2 = 1 * (sin(PI * (c+300) / 2000));i2 = 1 * (cos(PI * (c+300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c--;}if (d > s) {j = 14 * (sin(PI * d / 2000));i = 14 * (cos(PI * d / 2000));j2 = 1 * (sin(PI * d / 2000));i2 = 1 * (cos(PI * d / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White);j = 14 * (sin(PI * (d+300) / 2000));i = 14 * (cos(PI * (d+300) / 2000));j2 = 1 * (sin(PI * (d+300) / 2000));i2 = 1 * (cos(PI * (d+300) / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000);tft.fillRect(402, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(402, 285);tft.print(d / 40); tft.print("%");d--;}}}

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the.h file and add it to folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "images.h"#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"int a = 3000;int b = 4000;int j, j2;int i, i2;void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;// tft.drawFastHLine(0, y, tft.width(), 0xffff);tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(WHITE);tft.setTextSize(sz);tft.print(msg);delay(1000);}void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);tft.drawBitmap(20, 20, Line1, 45, 45, 0xffff);//batterytft.drawBitmap(65, 20, Line2, 45, 45, 0xffff);//wifitft.drawBitmap(125, 25, Line3, 45, 45, 0xffff);//mailtft.drawBitmap(185, 25, Line4, 45, 45, 0xffff);//instagramtft.drawBitmap(245, 25, Line6, 45, 45, 0xffff);//powertft.drawBitmap(20, 260, Line5, 45, 45, 0xffff);//twittertft.drawBitmap(410, 140, Line7, 45, 45, 0xffff);//raintft.setTextSize(6);tft.setTextColor(0xffff);tft.setCursor(280, 210);tft.print("20:45");tft.setTextSize(2);tft.setTextColor(0xffff);showmsgXY(330, 280, 1, &FreeSans12pt7b, "Saturday");showmsgXY(300, 305, 1, &FreeSans12pt7b, "6 October 2018");while (1);}

Final RemarksThe speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.

×SPECIAL OFFER (VALID UNTIL NOVEMBER 1ST 2018): If you order the 3.5″ LCD from ElectroPeak, our technical staff will design your desired template for free! Just send an email to info@electropeak.Com containing your order number and requirements ;)

tft lcd color monitor not coming on free sample

Troubleshooting CRTs versus LCDs begins with similar steps, but diverges due to the differing natures of the two display types. The first troubleshooting steps are similar for either display type: power down the system and display and then power them back up; make sure the power cable is connected and that the outlet has power; verify that the signal cable is connected firmly to both video adapter and display and that there are no bent pins; verify that the video adapter is configured properly for the display; try the problem display on a known-good system, or try a known-good display on the problem system; and so on. Once you"ve tried the "obvious" troubleshooting steps, if the problem persists, the next step you take depends on the type of display. The following sections cover basic troubleshooting for CRTs and LCDs.

CRTs seldom fail outright without obvious signs, such as a loud snap or a strong odor of burning electrical components. Most CRT problems are really problems with the power, video adapter, cable, or hardware/software settings. To eliminate the CRT as a possible cause, connect the suspect CRT to a known-good system, or connect a known-good display to the suspect system. It is worth noting, that older CRTs eventually wear out, and starts dimming. Common signs of a weak CRT are a dim picture, dysfunctional brightness and/or color controls, image smearing at high brightness, and in color CRTs, a tint towards a single color (Red Green Blue)

If the CRT is the problem, it is often not worth repairing. If the CRT is out of warranty, parts and labor may cost more than buying a new CRT, which also gives you better specs and a warranty. About the only CRTs we"d even consider repairing out-of-warranty are high-end 21" or larger models, and even there the economics are dubious.

Even if the CRT is in warranty, the shipping costs may exceed the value of the CRT. For example, shipping a CRT both ways can easily cost $75 or more. If that CRT is a year-old 17" model, you"re probably better off spending $100 to $200 for a new 17" or 19" CRT than paying $75 in shipping to have the old one repaired. CRTs have many components, all of which age together. Fixing one is no guarantee that another won"t fail shortly. In fact, that happens more often than not in our experience.

Never disassemble a CRT. At best, you may destroy the CRT. At worst, it may destroy you. Like televisions, CRTs use extremely high voltages internally, and have large capacitors that store that energy for days or even weeks after the CRT is unplugged. Robert once literally burned a screwdriver in half when working inside a color television that had been unplugged for several days. Also, the large, fragile tube may implode, scattering glass fragments like a hand grenade. People who repair CRTs and televisions for a living treat them with great respect, and so should you. If you must repair a CRT, take it to someone who knows what they are doing. You have been warned.

Check the obvious things first. Verify that the CRT is plugged in (and that the receptacle has power), the video cable is connected to the video card, the computer and CRT are turned on, and the brightness and contrast settings are set to the middle of their range. If none of these steps solves the problem, your CRT, video card, or video cable may be bad. Check the suspect CRT on a known-good system or a known-good CRT on the problem system.

CRTs contain multiple filaments, which can be broken, or gas may have leaked into the vacuum inside the CRT. CRTs damaged this way are unrepairable without specialist equipment. With the display open. check if all three filaments are glowing bright orange. Excessive redness or purple arcing signifies gas has leaked in. There may also be an internal short inside the CRT, which is also unfixable without specialist equipment.

If you have ACPI or APM power management enabled, it may be causing the problem. Some systems simply refuse to wake up once power management puts them to sleep. We have seen such systems survive a hardware reset without restoring power to the CRT. To verify this problem, turn off power to the system and CRT and then turn them back on. If the CRT then displays an image, check the power management settings in your BIOS and operating system and disable them if necessary.

The horizontal and/or vertical deflection system has failed. The CRT tube itself is fine, but the circuitry driving the tube has failed. Replace the display.

This is a hardware problem with one of the electron guns. Replace the CRT. This problem may also manifest as a strong color cast during normal operation that is not correctable using the normal color balance controls.

Catastrophic CRT failure is imminent. The noises are caused by high-voltage arcing, and the smell is caused by burning insulation. Unplug the CRT from the wall before it catches fire, literally.

There are two likely causes. First, you may be driving the CRT beyond its design limits. Some CRTs display a usable image at resolutions and/or refresh rates higher than they are designed to use, but under such abuse the expected life of the CRT is shortened dramatically, perhaps to minutes. To correct this problem, change video settings to values that are within the CRT"s design specifications. Second, the power receptacle may be supplying voltage lower than the CRT requires. To correct this problem, connect the CRT to a different circuit or to a UPS or power conditioner that supplies standard voltage regardless of input voltage.

This is usually a minor hardware problem. The most likely cause is that the signal cable is not connected tightly to the CRT and/or video card, causing some pins to make contact intermittently or not at all. Verify that no pins are loose, bent, or missing on the cable or the connectors on the CRT and video card, and then tighten the cable at both ends, If that doesn"t fix the problem, open the computer, remove the video card, and reseat it fully.

In elderly systems, another possible cause is that some hardware DVD decoder cards "steal" one color (usually magenta) and use it to map the DVD video signal onto the standard video signal. Remove the DVD decoder card. If your video adapter includes hardware DVD support, or if you are upgrading to such an adapter, you don"t need a DVD decoder card.

The most likely cause is that the CRT is receiving inadequate power. Connect it to a different circuit or to a backup power supply that provides correct voltage regardless of fluctuations in mains voltage.

The most likely cause is that the refresh rate is set too low. Change the refresh rate to at least 75 Hz. Flicker also results from interaction with fluorescent lights, which operate on 60 Hz AC and can heterodyne visually with the CRT. This can occur at 60 Hz (which is far too low a refresh rate anyway), but can also occur at 120 Hz. If you"re running at 120 Hz refresh and experience flicker, either use incandescent lighting or reset the refresh rate to something other than 120 Hz.

Most modern CRTs can display signals at many different scan frequencies, but this doesn"t mean that the CRT will necessarily automatically display different signals full-screen and properly aligned. Use the CRT controls to adjust the size and alignment of the image.

Depending on the CRT, video card, and video settings, this may be normal behavior, adjustable using the CRT controls. If the distortion is beyond the ability of the controls to correct, the problem may be with the video card, the CRT, or the driver. First try changing video settings. If the problem persists at several settings, move that CRT to a different system (or use a different video card) to determine whether the problem is caused by the CRT or video card. Repair or replace the faulty component.

This is usually caused by RF interference from another electrical or electronic device, particularly one that contains a motor. Make sure such devices are at least three feet from the CRT. Note that such interference can sometimes penetrate typical residential and office walls, so if the CRT is close to a wall, check the other side. Such image problems can also be caused by interference carried by the power line or by voltage variations in the AC power supply. To eliminate interference, plug the CRT into a surge protector. Better still, plug it into a UPS or power conditioner that supplies clean power at a constant voltage.

This problem may also be caused by using a video cable that is too long or of poor quality or by using a poor-quality KVM switch (keyboard/video/mouse switch). Manual KVM switches are particularly problematic.

The CRT may need to be degaussed. A CRT that sits in one position for months or years can be affected even by the earth"s very weak magnetic field, causing distortion and other display problems. Exposing a CRT to a strong magnetic field, such as unshielded speakers, can cause more extreme image problems. Many modern CRTs degauss themselves automatically each time you cycle the power, but some have a manual degauss button that you must remember to use. If your CRT has a manual degauss button, use it every month or two. The degaussing circuitry in some CRTs has limited power. We have seen CRTs that were accidentally exposed to strong magnetic fields, resulting in a badly distorted image. Built-in degaussing did little or nothing. In that case, you can sometimes fix the problem by using a separate degaussing coil, available at RadioShack and similar stores for a few dollars. We have, however, seen CRTs that were so badly "magnet burned" that even a standalone degaussing coil could not completely eliminate the problem. The moral is to keep magnets away from your CRT, including those in speakers that are not video-shielded.

An incorrect yoke may have been attached to the CRT. Unless you have a lot of spare time on your hands, this is usually not worth fixing. Replace the display.

If your LCD displays no image at all and you are certain that it is receiving power and video signal, first adjust the brightness and contrast settings to higher values. If that doesn"t work, turn off the system and LCD, disconnect the LCD signal cable from the computer, and turn on the LCD by itself. It should display some sort of initialization screen, if only perhaps a "No video signal" message. If nothing lights up and no message is displayed, contact technical support for your LCD manufacturer. If your LCD supports multiple inputs, you may need to press a button to cycle through the inputs and set it to the correct one.

Unlike CRTs, where increasing the refresh rate always reduces flicker, LCDs have an optimal refresh rate that may be lower than the highest refresh rate supported. For example, a 17" LCD operating in analog mode may support 60 Hz and 75 Hz refresh. Although it sounds counterintuitive to anyone whose experience has been with CRTs, reducing the refresh rate from 75 Hz to 60 Hz may improve image stability. Check the manual to determine the optimum refresh rate for your LCD, and set your video adapter to use that rate.

First, try setting the optimal refresh rate as described above. If that doesn"t solve the problem and you are using an analog interface, there are several possible causes, most of which are due to poor synchronization between the video adapter clock and the display clock, or to phase problems. If your LCD has an auto-adjust, auto-setup, or auto-synchronize option, try using that first. If not, try adjusting the phase and/or clock settings manually until you have a usable image. If you are using an extension or longer than standard video cable, try connecting the standard video cable that was supplied with the display. Long analog video cables exacerbate sync problems. Also, if you are using a KVM switch, particularly a manual model, try instead connecting the LCD directly to the video adapter. Many LCDs are difficult or impossible to synchronize if you use a KVM switch. If you are unable to achieve proper synchronization, try connecting the LCD to a different computer. If you are unable to achieve synchronization on the second computer, the LCD may be defective. Finally, note that some models of video adapter simply don"t function well with some models of LCD.

If the screen is displaying a full, stable image, but that image is of poor quality, first verify that the display is not connected through a KVM switch or using an extension cable. If so, connect the display directly to the video adapter using the standard cable. If that is already the case, adjust the brightness, contrast, and focus controls. If you are unable to get a proper image using these controls, the problem is most likely a clock or phase mismatch, which you can cure by taking the steps described in the preceding item.

The best way to adjust clock and phase is to use auto-adjust first. Check the utility and driver CD that came with the monitor. It may have a wizard or at least the appropriate background screens to use while adjusting phase and clock settings. If not, go to the Windows Start menu and select Shutdown. When the screen goes gray and the Windows Shutdown dialog appears, leave that dialog onscreen, but ignore it. Use the gray screen to adjust clock and phase manually. Any problems with clock and phase and any changes you make to the clock and phase settings are clearly evident on the gray screen.

Always adjust clock first. Clock is usually not a problem if you have used the auto-adjust feature of your monitor, but if you do have clock problems they will be evident as large vertical bars on your screen. Tweak the clock setting until those bars disappear. Then adjust phase. Phase problems are evident as thin black lines running horizontally across the screen. Adjust phase until the lines disappear or are minimized.

Not all analog video cards synchronize perfectly with flat panels. The gray Shutdown screen exaggerates the problem, so don"t worry if very tiny movements are visible after you"ve adjusted clock and phase as well as possible. After you"ve set the clock and phase controls for the best image possible on the gray screen, cancel Shutdown and the image should be optimized.

Your video card is supplying a video signal at a bandwidth that is above or below the ability of your LCD to display. Reset your video parameters to be within the range supported by the LCD. If necessary, temporarily connect a different display or start Windows in Safe Mode and choose standard VGA in order to change video settings.

This occurs when you run an LCD at other than its native resolution. For example, if you have a 19" LCD with native 1280x1024 resolution but have your display adapter set to 1024x768, your LCD attempts to display those 1024x768 pixels at full screen size, which physically corresponds to 1280x1024 pixels. The pixel extrapolation needed to fill the screen with the smaller image results in artifacts such as blocky or poorly rendered text, jaggy lines, and so on. Either set your video adapter to display the native resolution of the LCD, or set your LCD to display the lower-resolution image without stretching the display (a feature sometimes referred to as display expansion), so that pixels are displayed 1:1, which results in the lower resolution using less than the entire screen.

This is a characteristic of LCDs, particularly older and inexpensive models, caused by defective pixels. Manufacturers set a threshold number below which they consider a display acceptable. That number varies with the manufacturer, the model, and the size of the display, but is typically in the range of 5 to 10 pixels. (Better LCDs nowadays usually have zero dead pixels.) Nothing can be done to fix defective pixels. Manufacturers will not replace LCDs under warranty unless the number of defective pixels exceeds the threshold number.

Some people claim that leaving the unit powered off for a day or two will "erase" a persistent after-image. Others suggest leaving a neutral gray screen (like the one used for phase adjustment) up on the screen to "equalize" the display. I dunno. FWIW, I"ve seen this problem on older Samsung panels but never on the Sony or NEC/LaCie panels I use.

Again, this is a characteristic of LCDs, particularly older and inexpensive models. The after-image occurs when the display has had the same image in one place for a long time. The after-image may persist even after you turn the display off.

Transistor-based pixels in an LCD respond more slowly than the phosphors in a CRT. The least-expensive LCDs exhibit this problem even with slow image movement, as when you drag a window. Better LCDs handle moderately fast image movement without ghosting, but exhibit the problem on fast-motion video. The best LCDs handle even fast-motion video and 3D gaming very well. The only solution to this problem is to upgrade to an LCD with faster response time.

Use the brightness control to increase image brightness. If you have set brightness to maximum and the image is still too dim, contact the display manufacturer. The CCRTs used to backlight the screen have a finite lifetime and may begin to dim as they near the end of their life.

If one or more horizontal and/or vertical lines appear on the display, first power-reset the computer and display. If the lines persist, run the auto-setup function of your display. If that does not solve the problem, power the system and display down, remove the video cable, and verify that the video plugs and jacks on both computer and display ends do not have broken or bent pins. Even if all appears correct, try a different video cable. If the problem persists, contact the display manufacturer.

tft lcd color monitor not coming on free sample

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

tft lcd color monitor not coming on free sample

That annoying dead pixel on your TFT, OLED, or LCD screen might just be stuck and easy to fix. We"ll show you how to do it. You can still return your monitor if this doesn"t work; nothing we recommend here will void your warranty.

Yes, you should test any new monitor for bad pixels. You can simply run your screen through a palette of basic colors, as well as black and white in full-screen mode using a tool like EIZO Monitor Test.

EIZO Monitor Test is an online tool that lets you find and eventually fix stuck pixels. It packs many options into a single test window, but it"s easy to use once you have an overview.

To test your screen, check all the boxes you want to include in your test. We recommend the default setting of having all boxes checked. If you"re testing multiple monitors, you can open the test on an additional monitor. When you"re ready, click Start test to launch the full-screen test window.

Below you see the first test pattern. Each screen has an explainer in the bottom right detailing what you should look for. Next, you"ll see a menu that lets you go from one test to the next on the left. Move through the black and white screens and all the solid colors (green, blue, and red) and check our screen. To exit, press the ESC key or the exit symbol in the top right.

This is a very thorough test not only meant to identify bad pixels but also powerful enough to test the quality of your monitor. Unfortunately, with Flash no longer supported by most browsers, you"ll probably have to use the executable version to make it work.

Move the mouse to the top of the test window, and a menu will appear. There is an info window that you can turn off with a button in the top right corner of the menu. Then click on the Homogenuity test point and move through the three colors as well as black and white.

Fingers crossed, you won"t discover anything out of the ordinary. In the unfortunate case that you do, let"s see whether it"s a stuck or a dead pixel and what you can do about it.

A stuck pixel, sometimes wrongfully referred to as a hot pixel, is defective because it receives incomplete information. Hence, it appears in one of the colors that its three sub-pixels can form, i.e., red, green, or blue. Strictly speaking, hot pixels only appear in digital cameras when electrical charges leak into the camera"s sensor wells. Sometimes, stuck pixels fix themselves.

The tool will load a black browser window with a square of flashing pixels. Press the green button in the bottom right to go full-screen. Drag the flashing square to where you found the stuck pixel and leave it there for at least 10 minutes.

UDPixel, also known as UndeadPixel, is a Windows tool. It can help you identify and fix pixels using a single tool. The program requires the Microsoft .NET Framework. If you"re not on Windows or don"t want to install any software, scroll down for the online tools below.

Should you spot a suspicious pixel, switch to the Undead pixel side of things, create sufficient amounts of flash windows (one per stuck pixel), and hit Start. You can drag the tiny flashing windows to where you found odd pixels.

The PixelHealer lets you flash a combination of black, white, all basic colors, and a custom color in a draggable window with customizable size. You can even change the flashing interval and set a timer to close the app automatically.

Let it run through all colors in Auto mode to spot whether you have any weird pixels on your screen. If you do, start the fix, which will rapidly flash your entire screen with black, white, and basic color pixels.

Should none of these tools resolve your stuck or dead pixel issue, here is one last chance. You can combine any of the tools detailed above and the magic power of your own hands. There is a very good description of all available techniques on wikiHow. Another great step-by-step guide can be found on Instructables.

This works because, in a stuck pixel, the liquid in one or more of its sub-pixels has not spread equally. When your screen"s backlight turns on, different amounts of liquid pass through the pixel to create different colors. When you apply pressure, you"re forcing the liquid out, and when you release the pressure, chances are the liquid will push in, spreading around evenly as it should.

When all attempts to revive your bad pixel fail, the next best thing you can do is to make peace with it. One ugly pixel won"t break your screen, and eventually, you"ll forget about it. If the defect affects more than a single pixel, however, or just bothers you a lot, you can always replace your monitor.

First, check the warranty. The manufacturer or the marketplace where you purchased the monitor might cover dead pixels. Note that most manufacturers define a maximum number of allowable bad pixels for specific resolutions, and the warranty won"t apply until your monitor crosses that threshold.

Bright or dark sub-pixels can occur during the production of the LCD Monitor panel but does not affect the LCD Monitor functionality. The customer may notice the bright or dark spots if the film of the liquid crystal does not perform as expected while customers uses the LCD monitor. However, this is not considered a defect unless the number of bright and dark subpixels exceeds the maximum allowable threshold (...)

On a monitor with over 12 million pixels (Wide QXGA+, 2560x1600 pixels), for example, LG"s pixel policy says that 12 bright or dark sub-pixels is the maximum you have to tolerate.

Should all of these approaches fail to fix your dead pixel warrior, at least you"ll now know it"s not simple to fix, and, you might actually have to replace the screen.

tft lcd color monitor not coming on free sample

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point ,You can use sin();  and cos(); functions. you should define the PI number . To change colors, you can use color565(); function and replace your RGB code.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We created a function which accepts numbers as input and displays them as a pie chart. We just use draw arc and filled circle functions.

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes.  Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image and use the arc and print function to create this gauge.  Download the .h file and add it to folder of the Arduino sketch.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

The speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.

tft lcd color monitor not coming on free sample

Over time, the image quality on your computer monitor can start to look a little lackluster or even too bright. Before you consider upgrading your entire system or getting a new monitor, there might be a much simpler, quicker, and economical solution — calibrate your monitor.

You could take your monitor to a professional to have it done, but doing it yourself is relatively quick and hassle-free and will greatly improve image quality. Manufacturers keep pumping out displays with new technologies like 4K UHD resolution, high dynamic range (HDR), and curved monitors, providing a veritable feast for the eyes — but only if they are properly calibrated.

Step 3: Make sure you’re calibrating in a room with moderate ambient lighting. The room doesn’t need to be pitch black, but you don’t want the sharp glares and color casts resulting from direct light.

Step 4: Familiarize yourself with your monitor’s display controls. They may be located on the monitor itself,