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The RobotC Blog has an example of one way to write LCD code to do both of those things. I don’t like the way they did their menu system because it leaves redundant code all over the program and won’t let you choose a program to run during intialization, but it will almost work. Their battery code is almost exactly the way I would write it, though. If you’re using a Power Expander, it might be worth looking into the High Resolution Analog Input that will allow you to get that battery’s charge level, too.
I’ve got a version of RobotC running on a different computer now, and I’ll port the code I wrote last night over minus the battery levels if I can ever figure out their LCD Menu commands. I don’t want to do the math for that right now, but the other thing is really easy. Give me 10 minutes, and I’ll see what I can do.
EDIT: Okay, I don’t use RobotC. Ever. But I think that this code should work. If there are errors, it’s in how I tracked button presses from the LCD Screen and/or initialized it. Sorry. I’ve written exactly zero lines of code in RobotC before, and this was the best I could do from their (quite honestly unhelpful) documentation and help page. If someone else could take a look, that would be great.
We love the LCD screen. Really. It is one of our favorite tools. Here’s a more technical run-down of the uses that the girls mention in their STEM Educational Video that they entered this week in the REC Foundation’s 2017 Online Challenge.
First, you need to buy yourself an LCD screen, and a Serial Y Cable. NOTE: the cable does not come with the screen, even though it seems like it should. You must buy it separately. You can use up to 2 LCD screens on your robot at one time, though honestly I’ve never seen anyone use 2.
Plug the 4-prong end of the Y-cable into either UART1 or UART2 on the Cortex (remember which one you use; convenient to always use UART1, unless you have a specific reason not to). This plug is over on one corner of the Cortex, near where motor encoders get plugged in. You’ll plug the other wires into the LCD screen. We have a little mnemonic to remember which wires go into which plug: whiTe goes into TX (over-emphasize the “T” when you say “white”), and yell-ER goes into RX (pronouncing “yellow” with a southern drawl). If they are plugged in backward, it will not work.
Make sure your kids install the LCD on the robot (a) where it’s easily accessible to read the screen and press the buttons, and (b) also protected from being struck by game elements or other robots.
(Much of this programming information is in easyC, because that’s what we used at the time of this writing. The exact function names used in RobotC can be found on the RobotC help page, under Command Library – VEX Cortex / ROBOTC / LCD Display.
As a first test to make sure your screen is working, include in your program (autonomous, joystick, or competition) a line of code that just displays a message, and does nothing else. You’ll need to initialize the LCD screen at the start of the program, and somewhere before you have the message display, it’s helpful to make the back-light turn on.
In EasyC, you need to use one LCD display block for each line of the LCD screen that you want to use. Drag over a block and enter the text for your Line 1 message, and leave all of the other stuff blank (the stuff related to variables, etc.); do the same for Line 2 if you’re using it. NOTE: If you put a message on Line 2, and later in your program display a different message, but only use Line 1 at that time, the Line 2 text will remain on the screen unless you specifically drag over a block and tell Line 2 to display a blank line.
If your robot is tethered to your computer, you can use the print-to-screen function to display sensor (or variable) values, but that covers about 1% of the situations where you want to know what a sensor value is. Most of the time, you’re in a joystick/competition program, or your robot is moving around the field, and you cannot be tethered to the computer, or it’s just not realistic.
Enter the LCD screen! You can put somewhere in your Main() loop a get command to get the latest sensor value and then an LCD command to display it on the screen. If it’s a variable you’re after, just make sure that the LCD display command is somewhere after the variable is being calculated.
Beware! Each line of the LCD screen can only hold 16 characters. If you give it text that’s 14 characters, plus a 3-digit sensor value, the LCD will show you the first 2 digits of your sensor value, and will just cut off/not display the 3rd digit. So you may think that you’re getting sensor data just fine, but at some point it will look like the numbers wrap around and restart their numbering at 0 again. It will look like it has wrapped around to, say, “11”, when the sensor value is really 110.
Beware some more (RobotC users)! When displaying sensor values on the screen—especially in a while loop—be sure to clear the existing text before displaying the sensor’s value. We were trying to calibrate our gyro sensor recently, and when we turned the robot around 360º, the value in RobotC is supposed to reset to 0, but on our robot, once we passed 3599 (the gyro reports values in tenths-of-a-degree, so 360º = 3600), it would jump to 1599, and then if we kept turning it, the values got ridiculously huge—3299, 9099, etc. Whaaaaa??? After half of a meeting devoted to this problem, we realized that once we passed 0, it was in fact displaying the new degree values, starting in the left-most position on top of what was already there, so what we were reading as 1599 was really a sensor value of 15, written on top of the previous value of 3599. So we added a line of code inside the while loop to clear the first line of the LCD display and then write the sensor value. (This appears to be only a RobotC problem; easyC is fine with the blocks of code shown above, without an extra block for clearing the line.)
One other use where we find the LCD to be valuable is debugging our programs. There are many times when a program is not working, and you just can’t figure out what is actually executing in the code. You’ve got some code that seems like it should be doing the right thing, but nothing is happening.
You could put different messages in different sections of your code, but be aware that a joystick program is looping through rapidly, and if you have Message1 display when x happens, and then Message2 display when y happens, Message1 may display for a tiny fraction of a second, and then be over-written by Message2. It’s good to stick with at most 2 non-exclusive messages, each of which occupies one line of the LCD screen (so that they can both display at the same time if necessary).
Our FAVORITE use of the LCD is as a little menu-selector to choose an autonomous program during a competition. If you’ve got an autonomous program that involves moving left or right, you’ve undoubtedly got 2 of them, depending on what square your robot starts in. In one scenario it’ll need to move left, but if it starts in the other colored starting square for that alliance team, it’ll need to move right.
Without the LCD screen, your team needs to find their alliance partner, decide who’s going to start where (and communicate clearly what they mean by “start on the left square,” for example), and then go back to the pits and load the correct program onto the robot. Let me tell you how many times I have seen this result in the wrong program on the robot—20% of the time, maybe? Your team could lose a match without those autonomous points, and it’s incredibly frustrating for the kids to have their perfect code work backward when the clock starts. So why not remove 99% of human error and have a little menu selector on the robot itself! That way your team never has to load a program on the robot all day long at a competition. We even include our programming skills challenge code as one of the menu items, so we rarely have to open up the computer at a tournament.
You can download EasyC code (or pseudo-code) on our downloads page that will get you started creating your own menu (full credit goes Ephemeral_Being from the VEX forum for writing this code). Important notes, as the girls mention in their video:
Edit 7/2/18: Here’s a very clear and helpful YouTube tutorial on programming your own auton menu selector in easyC. There are many RobotC examples of this type of code on the VEX Forum; a simple search will find some for you. You can also read my detailed post that walks you through how Ephemeral Being’s code works.
Any display command will allow you to also display the value of variable on the LCD screen. By passing the name of the variable as a parameter to the display command, and using a special character in your string (known as a format specifier), you can display a variable"s value on the LCD screen.
"string" – The text you would like to display with a format specifier included inside of the quotation marks. The VEX IQ can typically display 20 characters per line.
Use the VEX LCD Display to receive real-time feedback from your robot to perform live debugging. View multiple stored program configurations and select between them or provide additional user-input to your robot.
Note: Requires VEX programming software and cables that are both sold separately.
In this example, you will learn how to use VEX Gyroscope and VEX LCD Display to create an application where the robot turns by an angle selected by the user. In this application, the LCD screen displays three angles 45, 90 and 120 corresponding to the left, center and right LCD buttons. The user can select either of the three angles by pressing the corresponding LCD button or can select a combination of two or more angles by pressing the corresponding buttons together. The 4-wheeled robot then takes a turn in the anti-clockwise direction until the turn angle specified by the user is completed. To make the robot turn, the left and right motors are provided with speed input such that the motors rotate in opposite direction. The figure below illustrates this application.
Below is a figure of a 4-wheel robot platform with gyroscope sensor and LCD display and two DC motors connected to the two wheels and attached to the VEX microcontroller.
1. The two DC motors drive the left and right set of wheels on the robot platform. The motors are installed on the robot with the motor shafts facing outwards to enable connecting the wheels to the shafts. Connect the left DC motor and right DC motor to motor pins 4 and 3 respectively on the VEX microcontroller. Use the Motor Controller 29 cables to establish the connection between the motor leads and the pins on the VEX microcontroller. Connect them as described on Page 4 of the VEX Microcontroller and VEXnet Joystick User Guide.
2. Mount the VEX Gyroscope sensor on the front towards the center of the 4-wheel robot platform. Connect a 3-wire cable to the gyroscope such that the black wire of the cable is plugged into the pin near the "B" printed on the sensor as shown in the figure below. Plug the other end of the 3-wire cable into analog port 1 of the VEX microcontroller.
3. Mount the VEX LCD Display on the 4-wheel robot platform. Plug the 3-pin ends of the serial Y-cable to the LCD Display, with the yellow wire connected to the RX port and the white wire connected to the TX port of the LCD Module. Plug the 4-pin end of the serial Y-cable into UART1 port on the VEX microcontroller.
The VEX gyroscope sensor output is affected by external factors such as temperature, mechanical vibration and motor magnetic field influence. This variation in gyroscope output is referred to as drift. The drift in gyroscope value can be corrected and the sensor can be calibrated to provide accurate readings using the Calibration multiplier parameter for the Gyroscope block. A default value of "196" for Calibration multiplier is used for the purpose of calibrating the gyroscope. This value may need to be increased or decreased for the gyroscope used so that the readings are accurate. In this task, you will learn how to calibrate the gyroscope sensor so that its angle output matches with the physical turn angle of the robot. The 4-wheeled robot is made to turn by an angle of 90 degrees in anti-clockwise direction with the help of the gyroscope reading. Based on how the robot rotates, i.e. beyond 90 degrees or less than 90 degrees, the Calibration multiplier parameter is increased or decreased until the gyroscope output angle matches with the physical turn angle made by the robot.
The value for the parameter Analog port for the Gyroscope block is chosen as per the hardware connection in Task 1. The parameter Calibration multiplier for the Gyroscope block has a default value of "196". The parameter Motor Channel for the Left Motor block is chosen as "4" and for the Right Motor block as "3" as per the hardware connections in Task 1. Similarly, the value for the parameter UART port for the LCD screen is chosen as "UART1".
In this model, the output of Gyroscope block is provided as input to the LCD Screen block. This will cause the Gyroscope block output to be displayed on the LCD Display. The output of Gyroscope block increases for anti-clockwise rotation and decreases for clockwise rotation.
9. Disconnect the USB cable from the VEX microcontroller and connect the VEXnet key to the VEX microcontroller. Place the robot on a sheet which has a right angle drawn on it similar to what is shown in the figure below.
10. Turn ON the VEX Microcontroller and the Gamepad to pair the VEXnet keys. Do not move the robot after turning ON the microcontroller for proper initialization of the gyroscope sensor. Once the VEXnet keys are paired, the robot begins to turn in the anti-clockwise direction. The LCD Display displays the output of Gyroscope block. When the robot stops turning, observe the value displayed on the LCD Display and measure the physical angle by which the robot has turned.
11. If the physical turn angle made by the robot is less than what is read by the gyroscope as observed from the LCD Display, decrease the value of the parameter Calibration multiplier for the Gyroscope block. If the physical turn angle made by the robot is more than what is read by the gyroscope, increase the value of the parameter Calibration multiplier.
In this task, you will learn how to use the LCD Display to display the robot turn angles and choose the desired angle of turn by pressing the appropriate LCD button. You will also learn how to use gyroscope to turn the robot by the specified number of degrees.
The value for the parameter Analog port for the Gyroscope block is chosen as per the hardware connection in Task 1. The three LCD Button blocks in the model have the values "Left", "Center" and "Right" respectively for the parameter Button. The LCD Button blocks and the LCD Screen blocks in the Enabled Subsystems have the value of "UART1" for the parameter UART port as per the hardware connections in Task 1. Similarly, the parameter Motor Channel for the Left Motor block is chosen as "4" and for the Right Motor block as "3".
The outputs of the three LCD Button blocks corresponding to the three buttons are provided as inputs to the Stateflow Chart. The Stateflow® chart implements the logic to output the angle of turn based on the button(s) pressed using various states. The default output "Angle" of the Stateflow chart is zero. It also includes the logic to reset the angle of turn to zero when the required degree of turn is completed. The implementation of the logic to output the angle of turn or reset the angle of turn is shown in the figure below.
The comparison output is also used to enable or disable the Enabled Subsystems named as Enabled Subsystem to display angle options and Enabled Subsystem to display selected angle & gyro value. Enabled Subsystem is a subsystem that executes at time steps for which the enable input has a positive value. Enabled Subsystem to display selected angle & gyro value is enabled when the comparison output is 1. The comparison output is inverted using the NOT logical operator and this inverted value enables the subsystem that displays the angle options when the comparison output is zero. Refer Create an Enabled Subsystem for more information on enabled subsystems.
The inverted comparison output is used as the external signal to reset the Gyroscope block output. This causes the gyroscope reading to be reset when no angle is selected via pressing the LCD buttons or the selected angle of turn is completed.
5. Disconnect the USB cable from the VEX microcontroller and connect the VEXnet key to the VEX microcontroller. Place the robot on the ground. Turn ON the VEX microcontroller and the Gamepad to pair the VEXnet keys. Do not move the robot while the VEXnet keys are in the process of pairing. Once the VEXnet keys are paired, the LCD screen displays the turn angle options. Select the desired angle by pressing the corresponding LCD button(s). You will then observe that the robot begins to turn and stop once the specified angle of turn is completed.
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S-AMOLED vs IPS LCD By Tim Fisher Tim Fisher Senior Vice President & Group General Manager, Tech & Sustainability Emporia State University Tim Fisher has more than 30 years" of professional technology experience. He"s been writing about tech for more than two decades and serves as the VP and General Manager of Lifewire. lifewire"s editorial guidelines Updated on January 26, 2022 Tweet Share Email Tweet Share Email TV & Displays Samsung Projectors Antennas HDMI & Connections Remote Controls Super AMOLED (S-AMOLED) and Super LCD (IPS-LCD) are two display types used in different kinds of electronics. The former is an improvement on OLED, while Super LCD is an advanced form of LCD. Smartphones, tablets, laptops, cameras, smartwatches, and desktop monitors are just a few types of devices that use AMOLED and/or LCD technology. All things considered, Super AMOLED is probably the better choice over Super LCD, assuming you have a choice, but it"s not quite as simple as that in every situation. Keep reading for more on how these display technologies differ and how to decide which is best for you. Shakir Mohamed / Getty Images
light-emitting diode. It"s a display type that uses organic materials to produce light for each pixel. One component of Super AMOLED displays is that the layer that detects touch is embedded directly into the screen instead of existing as an entirely separate layer. This is what makes S-AMOLED different from AMOLED.
What Is IPS LCD Super LCD is the same as IPS LCD, which stands for in-plane switching liquid crystal display. It"s the name given to an LCD screen that utilizes in-plane switching (IPS) panels. LCD screens use a backlight to produce light for all the pixels, and each pixel shutter can be turned off to affect its brightness. Super LCD was created to solve problems that come with TFT LCD (thin-film transistor) displays to support a wider viewing angle and better color.
Super AMOLED vs Super LCD A Comparison There isn"t an easy answer as to which display is better when comparing Super AMOLED and IPS LCD. The two are similar in some ways but different in others, and it often comes down to opinion as to how one performs over the other in real-world scenarios. However, there are some real differences between them that do determine how various aspects of the display works, which is an easy way to compare the hardware. For example, one quick consideration is that you should choose S-AMOLED if you prefer deeper blacks and brighter colors because those areas are what makes AMOLED screens stand out. However, you might instead opt for Super LCD if you want sharper images and like to use your
Image and Color S-AMOLED displays are much better at revealing dark black because each pixel that needs to be black can be true black since the light can be shut off for each pixel. This isn"t true with Super LCD screens since the backlight is still on even if some pixels need to be black, and this can affect the darkness of those areas of the screen. What"s more is that since blacks can be truly black on Super AMOLED screens, the other colors are much more vibrant. When the pixels can be turned off completely to create black, the contrast ratio goes through the roof with AMOLED displays, since that ratio is the brightest whites the screen can produce against its darkest blacks. However, since LCD screens have backlights, it sometimes appears as though the pixels are closer together, producing an overall sharper and more natural effect. AMOLED screens, when compared to LCD, might look over-saturated or unrealistic, and the whites might appear slightly yellow. When using the screen outdoors in bright light, Super LCD is sometimes said to be easier to use, but S-AMOLED screens have fewer layers of glass and so reflect less light, so there isn"t really a clear-cut answer to how they compare in direct light. Another consideration when comparing the color quality of a Super LCD screen with a Super AMOLED screen is that the AMOLED display slowly loses its vibrant color and saturation as the organic compounds break down, although this usually takes a very long
Size Without backlight hardware, and with the added bonus of only one screen carrying the touch and display components, the overall size of an S-AMOLED screen tends to be smaller than that of an IPS LCD screen. This is one advantage that S-AMOLED displays have when it comes to smartphones in particular, since this technology can make them thinner than those that use IPS LCD.
Power Consumption Since IPS-LCD displays have a backlight that requires more power than a traditional LCD screen, devices that utilize those screens need more power than those that use S-AMOLED, which doesn"t need a backlight. That said, since each pixel of a Super AMOLED display can be fine-tuned for each color requirement, power consumption can, in some situations, be higher than with Super LCD. For example, playing a video with lots of black areas on an S-AMOLED display will save power compared to an IPS LCD screen since the pixels can be effectively shut off and then no light needs to be produced. On the other hand, displaying lots of color all day would most likely affect the Super AMOLED battery more than it would the device using the Super LCD screen.
Price An IPS LCD screen includes a backlight while S-AMOLED screens don"t, but they also have an additional layer that supports touch, whereas Super AMOLED displays have that built right into the screen. For these reasons and others (like color quality and battery performance), it"s probably safe to say that
S-AMOLED screens are more expensive to build, and so devices that use them are also more expensive than their LCD counterparts. Was this page helpful? Thanks for letting us know! Get the Latest Tech News Delivered Every Day
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Lamps LEDs and Lasers In addition to LCD and DLP technology, you should consider whether the light source in the projector is a lamp, LED, or laser. All three options have their advantages and disadvantages: Video
projectors that use lamps need to be changed after about 3,000 to 4,000 hours of viewing. However, some projectors deliver upwards of 5,000 hours of viewing.Video projectors that use LEDs or lasers as a light source have a much longer life—often as much as 20,000 hours or more. Compare the light source life of video projectors LED/LCD or OLED TVs, which can last over 60,000 hours, albeit with smaller screen sizes. What You Need to Know About Laser Video Projectors Courtesy of Amazon
Light Output and Brightness Without sufficient light, a projector cannot display a bright image. If the light output is too low, an image will look muddy and soft, even in a dark room. The best way to determine if a projector outputs enough light to produce bright images, check the ANSI Lumens rating. It will tell you how much light a projector can put out. Projectors with 1,000 ANSI Lumens have sufficient brightness for home theater use. Room size, screen size/distance, and ambient room light connections will also affect the need for more or fewer lumens. Although video projectors" light output capabilities have improved, they still work best in a darkened room. LCD and DLP projectors output light differently. LCD projectors output the same amount of white and color light, whereas DLP projectors output more white light than color light. The Difference Between ANSI Lumens and Lumens
Pixel Density and Display Resolution Pixel Density (aka display resolution) is essential. LCD and DLP projectors both have a fixed number of pixels. If most of your viewing is HDTV, get a real pixel count as high as possible (preferably 1920x1080).
A natural pixel count of 1024x768 is sufficient for DVD. However, 720p HDTV signals require a 1280x720 pixel count for the display, while a 1080i HDTV input signal needs a pixel count of 1920x1080.
If you have a Blu-ray Disc player, consider a projector with 1920x1080 real pixel resolution and the ability to display the 1080p format. If you want to jump into 4K territory, aside from the higher price tag, not all 4K projectors project true 4K resolution. You must understand how 4K video projectors work and how they are labeled so that you can make the right choice for a home theater setup. The 8 Best 4K and 1080p Projectors of 2022 To get the most out of 4K projector, you need to provide 4K content from an Ultra HD Blu-ray playeror 4K streaming sources (such as Netflix or Vudu).
Don" t Forget the Screen Screens come in various fabrics, sizes, and prices. The best type of screen depends on the projector, the viewing angle, the amount of ambient light in the room, and the distance from the projector to the screen. If you have a small space, consider a Short Throw projector, which can display large images from a shorter distance. There are many great projector screens on the market; what"s best for you depends on your specific needs. The 9 Best Projector Screens of 2022
Types of Video Projectors Two types of video projectors are available: DLP (Digital Light Processing) and LCD (Liquid Crystal Display). DLP projectors employ a light source in combination with a color wheel and chip that contains microscopic tilting mirrors. The light passes through the color wheel, reflects off the mirrors, and is projected onto a screen.LCD projectors utilize a light source that passes light through 3 LCD Chips (assigned to primary colors red, green, and blue) to create and project images. Variants of LCD technology include LCOS (Liquid Crystal on Silicon), JVC"s D-ILA (Digital Imaging Light Amplification), and Sony"s SXRD (Silicon Crystal Reflective Display). With LCOS/D-ILA and SXRD projectors, the light source reflects off the 3 LCD chips instead of passing through them.
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