animation on 1.44 tft display quotation

Displaying a custom image or graphic on a LCD display is a very useful task as displays are now a premium way of providing feedback to users on any project. With this functionality, we can build projects that display our own logo, or display images that help users better understand a particular task the project is performing, providing an all-round improved User Experience (UX) for your Arduino or ESP8266 based project. Today’s tutorial will focus on how you can display graphics on most Arduino compatible displays.

The procedure described in this tutorial works with all color displays supported by Adafruit’s GFX library and also works for displays supported by the TFTLCD library from Adafruit with little modification. Some of the displays on which this procedure works include:

While these are the displays we have, and on which this tutorial was tested, we are confident it will work perfectly fine with most of the other Arduino compatible displays.

For each of the displays mentioned above, we have covered in past how to program and connect them to Arduino. You should check those tutorials, as they will give you the necessary background knowledge on how each of these displays works.

For this tutorial, we will use the 2.8″ ILI9325 TFT Display which offers a resolution of 320 x 340 pixels and we will display a bitmap image of a car.

As usual, each of the components listed above can be bought from the links attached to them. While having all of the displays listed above may be useful, you can use just one of them for this tutorial.

To demonstrate how things work, we will use the 2.8″ TFT Display. The 2.8″ TFT display comes as a shield which plugs directly into the Arduino UNO as shown in the image below.

Not all Arduino displays are available as shields, so when working with any of them, connect the display as you would when displaying text (we recommend following the detailed tutorial for the display type you use of the above list). This means no special connection is required to display graphics.

Before an image is displayed on any of the Arduino screens, it needs to be converted to a C compatible hex file and that can only happen when the image is in bitmap form. Thus, our first task is to create a bitmap version of the graphics to be displayed or convert the existing image to a bitmap file. There are several tools that can be used for creation/conversion of bitmap images including, Corel Draw and Paint.net, but for this tutorial, we will use the Paint.net.

Our demo graphics today will be a car. We will create the car on a black background and use a white fill so it’s easy for us to change the color later on.

The resolution of the graphics created should be smaller than the resolution of your display to ensure the graphics fit properly on the display. For this example, the resolution of the display is 320 x 340, thus the resolution of the graphics was set to195 x 146 pixels.

With the graphics done, save both files as .bmp with 24bits color.It is important to keep in mind that large bitmaps use up a lot of memory and may prevent your code from running properly so always keep the bitmaps as small as possible.

Image2Code is an easy-to-use, small Java utility to convert images into a byte array that can be used as a bitmap on displays that are compatible with the Adafruit-GFX or Adafruit TFTLCD (with little modification) library.

All we have to do is to load the graphics into the software by clicking the “Choose file” button and it will automatically generate a byte array equivalent to the selected bitmap file.

Paste the bit array in the graphics.c file and save. Since we have two graphics (the car and the text), You can paste their data array in the same file. check the graphics.c file attached to the zip file, under the download section to understand how to do this. Don’t forget to declare the data type as “const unsigned char“, add PROGEM in front of it and include the avr/pgmspace.h header file as shown in the image below.  This instructs the code to store the graphics data in the program memory of the Arduino.

With this done, we are now ready to write the code. Do note that this procedure is the same for all kind of displays and all kind of graphics. Convert the graphics to a bitmap file and use the Img2code utility to convert it into a hex file which can then be used in your Arduino code.

To reduce the amount of code, and stress involved in displaying the graphics, we will use two wonderful libraries; The GFX library and the TFTLCD library from Adafruit.

The GFX library, among several other useful functions, has a function called drawBitmap(), which enables the display of a monochrome bitmap image on the display. This function allows the upload of monochrome only (single color) graphics, but this can be overcome by changing the color of the bitmap using some code.

The Adafruit libraries do not support all of the displays but there are several modifications of the libraries on the internet for more displays. If you are unable to find a modified version of the library suitable for your the display, all you need do is copy the code of the drawBitmap() function from the GFX library and paste it in the Arduino sketch for your project such that it becomes a user-defined function.

The first two are thex and y coordinates of a point on the screen where we want the image to be displayed. The next argument is the array in which the bitmap is loaded in our code, in this case, it will be the name of the car and the text array located in the graphics.c file. The next two arguments are the width and height of the bitmap in pixels, in other words, the resolution of the image. The last argument is the color of the bitmap, we can use any color we like. The bitmap data must be located in program memory since Arduino has a limited amount of RAM memory available.

As usual, we start writing the sketch by including the libraries required. For this procedure, we will use the TFTLCD library alone, since we are assuming you are using a display that is not supported by the GFX library.

Next, we specify the name of the graphics to be displayed; car and title. At this stage, you should have added the bit array for these two bitmaps in the graphics.c file and the file should be placed in the same folder as the Arduino sketch.

With that done, we proceed to the void loop function, under the loop function, we call the drawbitmap() function to display the car and the text bitmap using different colors.

The last section of the code is the drawBitmap function itself, as earlier mentioned, to use the drawbitmap() function with the Adafruit TFTLCD library, we need to copy the function’s code and paste into the Arduino sketch.

Plug in your screen as shown above. If you are using any other display, connect it as shown in the corresponding linked tutorial. With the schematics in place, connect the Arduino board to your PC and upload the code. Don’t forget the graphics file needs to be in the same folder as the Arduino sketch.

That’s it for this tutorial guys. The procedure is the same for all kinds of Arduino compatible displays. If you get stuck while trying to replicate this using any other display, feel free to reach out to me via the comment sections below.

animation on 1.44 tft display quotation

Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.

The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;

TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.

Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.

When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.

In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.

For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.

The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.

Next, we define some of the colors that will be used along with the corresponding hex values. If you’ve gone through any of our previous tutorials where we used the Adafruit GFX library, you would have noticed that this code contains a lot from the GFX library and it should be easier for you to follow.

Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.

With this done, we move to the void setup() function. Under this function, we issue the commands that initialize the display then create a time variable updated by millis, after which we issue a command to clear the screen and display some random text on it.

Some of the functions which perform actions ranging from displaying fastlines, drawing rectangles etc are then called with a delay after each function so the text or graphics stays long enough on the screen to be visible.

Up next is the void loop function. The void loop function also calls some of the same functions called under the void setup() function to display circles, rectangles etc including the testline function which is essentially used to test the screen.

With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions about the tutorial.

animation on 1.44 tft display quotation

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animation on 1.44 tft display quotation

In this tutorial, we are going to launch a kind of TFT LCD with St7789 driver, as a result of which we will be able to show an interesting animation that simulates the function of the human eye. Of course, I will teach you how to change the type of eye animation. In this project, we will use the Wemos board with ESP8266 chip to set up the TFT display, the used TFT display with dimensions of 240 x 240, which due to its full color, contributes a lot to the beauty of the project. We will use the TFT-eSPI library to set up and display graphic items, but we will also make changes to the library to make it suitable for ESP8266 use. VisitCiferTechfor more tutorials, and be sure to follow myInstagrampage to support me. ^-^

In the human eye project, we use TFT LCD, which stands for “Thin Film Transistor”. The color TFT LCD display has transistors made of amorphous silicon thin films deposited on the glass. It acts as a control valve to generate the proper voltage on the liquid crystals for separate sub-pixels. For this reason, the TFT LCD screen is also called the Active Matrix display. The 1.54-inch display has 240×240 pixels, 16-bit full color, and an IPS display, so the color looks great up to 80 degrees from the axis in any direction. This LCD uses the ST7789 driver.

In this project, we use the TFT-eSPI library to set up the monitor. However, in order to be able to connect the monitor to the ESP8266 board, we must make changes in the library by replacing one of the files in the main folder. In this step, follow the steps below for the initial installation of the library. First, we install the TFT-eSPI sensor reference library in Arduino IDE software. Follow these steps:Follow this path Sketch> Include Library> Manage LibrariesSearch for the word TFT-eSPI.Install the library.

Next, to configure the screen, we need to modify User_Setup.h inside the library.Navigate to the library installation path in Documents / Arduino / libraries.Download the User_Setup.h filefrom this linkand replace the existing file with the same name.

In this project, we used a TFT LCD or SPI communication protocol that will use pins D0, D1, D5, D7 on the Wemos board, we will also use a light-dependent resistor whose values are determined by analog to digital pins A0 is measured. Make the connections according to the table and schematic below.

Up to this point, we have been able to capture the animation of the eye on the screen. When the light is low, the pupil opens and the pupil becomes smaller when a lot of light is detected. In this added circuit we used two types of resistors, one is a normal resistor and the other is a light dependent resistor or LDR that will be connected to pin A0 on the Wemos board.

In this section, we came to the code of this project, which has several different sections, in fact, it is defined from several different tabs for different functions, which you can see only the first page in this section.Download the full code from my GitHub page at this link.

animation on 1.44 tft display quotation

There is a simple trick to create animation. It"s to draw in color, then draw the same thing in black. As long as the background is black, the effect to the user is that the text or drawing are flashing. The processing speed is fairly fast so quick animations are possible with slight delays.

animation on 1.44 tft display quotation

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point ,You can use sin();  and cos(); functions. you should define the PI number . To change colors, you can use color565(); function and replace your RGB code.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We created a function which accepts numbers as input and displays them as a pie chart. We just use draw arc and filled circle functions.

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes.  Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image and use the arc and print function to create this gauge.  Download the .h file and add it to folder of the Arduino sketch.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

The speed of playing all the GIF files are edited and we made them faster or slower for better understanding. The speed of motions depends on the speed of your processor or type of code or size and thickness of elements in the code.

animation on 1.44 tft display quotation

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dual-band Wi-Fi and Bluetooth Automatic document feeder for up to 35 pages Print from your smartphone, tablet, or computer Specifications Brand: HP Type: All-in-One Color Printing: Yes Scanner: Yes Document Feeder: Yes Pages Per Minute: 8.5 Pros Great color accuracy Flatbed and sheet-fed scanner Wireless Cons No external storage device support Buy This Product HP DeskJet Plus 4155 FAQ Q Are Cheap All-in-One Printers Any Good Most budget all-in-one printers are suitable for home or small office use. However, because they tend to be inexpensive to purchase, the ink is often expensive and doesn"t provide good value for money.Some companies such as HP are now offering an Instant Ink subscription service, making budget printers more affordable when printing low-volume documents or photos. Q Which Printer Brand Is Most Ink Efficient Canon printers are some of the most ink-efficient available, especially compared to other well-known brands. However, if you only use your printer occasionally, HP"s Instant Ink subscription is only a few dollars a month. Q Can All-in-One Printers Be Repaired It is, in theory, possible to repair most laser printers at home. At the very least, you can order replacement parts for standard components. However, not all components are available as replacements. Inkjet printers are mostly not economical to repair. The cost of fixing the printer, either in time or replacement parts, is often higher than purchasing a new one. .

animation on 1.44 tft display quotation

the most welcome guest here!Royal Farm is much more than just a farming game – it"s a fairy tale world filled with characters and stories familiar to each of us since childhood. And this world is endless, so the palette of fairy tales will never run out!Cinderella, Snow White and the Seven Dwarfs, Esmeralda, Gingerbread Man, Wolf and Little Red Riding Hood, Rapunzel and other beloved characters are waiting for you in the game!Interact with fairy tale characters completing their orders, develop your farm and build a magical city for them.Make friends to help each other and join guilds to compete in Dragon Races. Use friendship codes to add new friends and take your chance to win a Leprechaun’s prize!The world of Royal Farm is big. Beautiful and mysterious places are waiting for you in its deepest corners – try to explore them all!The atmosphere of a fairy tale and magic combines with a convenient farming process, entertaining tasks and regular events, making Royal Farm your favorite farming game of all time!Install Royal Farm and start your fabulous adventure right now!GAME FEATURESFARMINGAt Royal Farm farming is enjoyable and easy.You will find cows, hens, sheep and other charming domestic animals in the game. Feed and take care of them, so they will bring you the best produce to sell. Grow various plants, vegetables and berries in your beautiful orchards and gardens. Develop beautiful agricultural buildings and factories and improve your goods.FAIRYTALE CITYBuild a magical city for the fairy

tale citizens. Build houses for them, collect character cards and get valuable rewards after completing travelers" orders.USEFUL LOCATIONSThere are important and interesting places in this fairy tale land. They will help you to develop the gameplay and improve your farm.Find useful items at the Archibald’s shop, complete orders and get coins and game experience at the Tavern, send loaded ships and trade at the Market, spin the Wheel of Fortune to receive Leprechaun’s gift and get rare and valuable objects at the Dragon treasury.DESIGNFind a huge number of bright decorations to improve your fabulous town. Try a unique mechanic changing the appearance of the elements on the map and allowing you to create a custom look for your farm.ADVENTURES AND EVENTSWonderful adventures happen every day in the magical world of the Royal Farm. Immerse yourself in the world of amazing stories, interesting tasks and an atmosphere of friendship and romance!Participate in themed seasons, events and quests from a special Journal. Complete tasks or take part in events and receive useful and unique rewards, such as decorations, tools, cards and more.INTERACTION WITH OTHER PLAYERSIn Royal Farm, players can help each other with completing the orders and unite in guilds to achieve common goals and receive valuable rewards. Guilds take part in the Dragon Races and compete with other players from all over the world for valuable prizes and unforgettable experiences.APP USAGE DETAILSRoyal Farm is a completely free app. However,

some in-game items can be purchased with real money. You can switch off this option in your device settings.The game uses the social mechanics of the Facebook network.Royal Farm supports over 15 languages including English, Dutch, French, German, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Spanish, Turkish, Simplified and Traditional Chinese.Join our friendly communities:Facebook: https://www.facebook.com/RoyalFarmGameInstagram: https://www.instagram.com/RoyalFarm_mobile/VKontakte: https://vk.com/RoyalFarmSupport: [email protected]Privacy policy: https://ugo.company/mobile/pp.htmlRules and conditions: https://ugo.company/mobile/tos.html Show more

Featured Videos --:-- Royal Farm (by uGo Games) - farming simulation game for ... 2018-12-13 5.00 Royal Farm: opening a pack of Cards 2021-01-05 --:-- Royal Farm Android Gameplay Walkthrough Part 1 2020-07-01 × Category Simulation Get it on: Requirements:

Version Varies with device for Android Varies with device+ Update on 2022-10-17 Installs 5.000.000++ File size 141.436.261 bytes Permissions view permissions What"s new Tricks or treats? We definitely choose treats!Royal Farm’s Halloween update is here!Oh, no! Monsters are stealing sweets from your farm causing a scary commotion! Don"t let them ruin the party - chase them away now!Collect as many candies as possible to save the celebration and get spooky rewards!NEW

LEVELS 77,78:* Plant your first Cocoa Tree and make a fashionable Feather Hat in the new Hat Shop* New recipes: Marmalade cake, Potato salad and Yogurt cheese Download APK now

Versions history 1. LATEST. Royal Farm Varies with device APK (2022-10-17, 135 MB) 2. Royal Farm Varies with device APK (2022-09-21, 134 MB) 3. Royal Farm Varies with device APK (2022-09-11, 134 MB) 4. Royal Farm Varies with device APK (2022-09-02, 134 MB) 5. Royal Farm Varies with device APK (2022-08-09, 121 MB) 6. Royal Farm 1.67.7 APK (2022-07-21, 120 MB) 7. Royal Farm 1.67.5 APK (2022-07-16, 120 MB) 8. Royal Farm 1.66.0 APK (2022-06-29, 114 MB) 9. Royal Farm 1.65.0 APK (2022-06-15, 113 MB) 10. Royal Farm 1.64.0 APK (2022-05-30, 113 MB) 11. Royal Farm 1.63.0 APK (2022-05-13, 108 MB) 12. Royal Farm 1.62.0 APK (2022-04-29, 108 MB) 13. Royal Farm 1.61.0 APK (2022-04-14, 108 MB) 14. Royal Farm 1.60.0 APK (2022-03-31, 108 MB) 15. Royal Farm 1.59.0 APK (2022-03-13, 105 MB) 16. Royal Farm 1.58.0 APK (2022-02-23, 104 MB) 17. Royal Farm 1.57.1 APK (2022-02-16, 101 MB) 18. Royal Farm 1.57.0 APK (2022-02-09, 101 MB) 19. Royal Farm 1.56.0 APK (2022-01-26, 101 MB) 20. Royal Farm 1.55.2 APK (2021-12-31, 101 MB) 21. Royal Farm 1.55.1 APK (2021-12-30, 101 MB) 22. Royal Farm 1.55.0 APK (2021-12-29, 101 MB) 23. Royal Farm 1.54.0 APK (2021-12-14, 101 MB) 24. Royal Farm: Game with Stories 1.53.0 APK (2021-12-02, 101 MB) 25. Royal Farm: Game with Stories 1.52.1 APK (2021-11-24, 101 MB) 26. Royal Farm: Game with Stories 1.52.0 APK (2021-11-21, 101

MB) 27. Royal Farm: Game with Stories 1.51.0 APK (2021-11-02, 105 MB) 28. Royal Farm: Game with Stories 1.50.0 APK (2021-10-20, 105 MB) 29. Royal Farm: Game with Stories 1.49.0 APK (2021-10-03, 105 MB) 30. Royal Farm: Game with Stories 1.48.2 APK (2021-09-30, 105 MB) 31. Royal Farm: Game with Stories 1.47.3 APK (2021-09-16, 104 MB) 32. Royal Farm: Village Game with Quests & Fairy tales 1.47.0 APK (2021-09-09, 104 MB) 33. Royal Farm: Village Game with Quests & Fairy tales 1.46.0 APK (2021-08-26, 100 MB) 34. Royal Farm: Village Game with Quests & Fairy tales 1.45.2 APK (2021-08-05, 100 MB) 35. Royal Farm: Farming game with Adventures 1.44.0 APK (2021-08-01, 96 MB) 36. Royal Farm: Farming game with Adventures 1.44.0 APK (2021-07-15, 100 MB) 37. Royal Farm: Farming game with Adventures 1.43.1 APK (2021-06-27, 95 MB) 38. Royal Farm: Farming game with Adventures 1.42.0 APK (2021-06-10, 95 MB) 39. Royal Farm: Farming game with Adventures 1.41.2 APK (2021-05-13, 94 MB) 40. Royal Farm: Farming simulator with Adventures 1.41.0 APK (2021-04-29, 94 MB) 41. Royal Farm: Farming simulator with Adventures 1.40.6 APK (2021-04-24, 94 MB) 42. Royal Farm: Farming simulator with Adventures 1.40.0 APK (2021-04-16, 94 MB) 43. Royal Farm: Farming simulator with Adventures 1.39.0 APK (2021-04-04, 94 MB) 44. Royal Farm: Farming simulator with Adventures 1.38.0 APK (2021-03-28, 94 MB) 45. Royal Farm: Farming simulator with Adventures 1.37.0 APK (2021-03-02, 93 MB) 46. Royal Farm 1.36.0 APK (2021-02-12, 92 MB) 47. Royal

Farm 1.35.5 APK (2021-02-01, 91 MB) 48. Royal Farm 1.35.0 APK (2021-01-26, 91 MB) 49. Royal Farm 1.34.0 APK (2020-12-28, 91 MB) 50. Royal Farm 1.33.1 APK (2021-11-10, 91 MB) 51. Royal Farm 1.33.0 APK (2020-12-18, 91 MB) 52. Royal Farm 1.32.0 APK (2020-12-03, 90 MB) 53. Royal Farm 1.31.1 APK (2021-12-13, 86 MB) 54. Royal Farm 1.30.2 APK (2020-11-06, 86 MB) 55. Royal Farm 1.30.0 APK (2020-11-03, 71 MB) 56. Royal Farm 1.29.2 APK (2020-10-28, 86 MB) 57. Royal Farm 1.29.1 APK (2020-10-22, 86 MB) 58. Royal Farm 1.29.0 APK (2020-10-19, 86 MB) 59. Royal Farm 1.28.0 APK (2020-10-05, 102 MB) 60. Royal Farm – Farming adventure 1.27.1 APK (2020-09-17, 62 MB) 61. Royal Farm – Farming adventure 1.27.0 APK (2020-09-14, 101 MB) 62. Royal Farm – Farming adventure 1.26.3 APK (2020-08-28, 101 MB) 63. Royal Farm – Farming adventure 1.26.2 APK (2020-08-27, 100 MB) 64. Royal Farm – Farming adventure 1.25.2 APK (2020-08-13, 52 MB) 65. Royal Farm – Farming adventure 1.25.1 APK (2020-08-05, 106 MB) 66. Royal Farm – Farming adventure 1.24.1 APK (2020-07-21, 97 MB) 67. Royal Farm – Farming adventure 1.24.0 APK (2020-07-17, 97 MB) 68. Royal Farm – Farming adventure 1.23.2 APK (2020-07-06, 98 MB) 69. Royal Farm – Farming adventure 1.23.1 APK (2020-07-05, 98 MB) 70. Royal Farm – Farming adventure 1.22.3 APK (2020-06-01, 76 MB) 71. Royal Farm 1.22.0 APK (2020-05-29, 101 MB) 72. Royal Farm 1.21.2 APK (2020-05-19, 103 MB) 73. Royal Farm: Wonder Valley 1.21.1 APK (2020-05-19, 78 MB) 74. Royal Farm: Wonder Valley

1.21.0 APK (2020-04-30, 103 MB) 75. Royal Farm: Wonder Valley 1.20.2 APK (2020-04-21, 77 MB) 76. Royal Farm: Wonder Valley 1.20.1 APK (2020-04-10, 77 MB) 77. Royal Farm: Wonder Valley 1.19.16 APK (2020-03-26, 76 MB) 78. Wonder Valley: Farming and Fairy tales 1.19.5 APK (2022-09-26, 101 MB) 79. Royal Farm 1.19.4 APK (2020-03-11, 104 MB) 80. Wonder Valley: Farm Adventure 1.13.2 APK (2019-08-30, 79 MB) 81. Wonder Valley: Farm Adventure 1.13.0 APK (2019-08-24, 79 MB) 82. Wonder Valley: Farm Adventure 1.12.0 APK (2019-08-11, 79 MB) 83. Wonder Valley: Farm Adventure 1.11.4 APK (2019-07-28, 76 MB) 84. Wonder Valley: Farm Adventure 1.11.3 APK (2019-07-20, 93 MB) 85. Wonder Valley: Farm Adventure 1.11.2 APK (2019-07-17, 93 MB) 86. Wonder Valley: Farm Adventure 1.10.2 APK (2019-07-07, 90 MB) 87. Wonder Valley: Farm Adventure 1.10.1 APK (2019-06-30, 90 MB) 88. Wonder Valley: Farm Adventure 1.9.5 APK (2019-06-19, 90 MB) 89. Wonder Valley: Farm Adventure 1.9.4 APK (2019-06-16, 80 MB) 90. Wonder Valley: Farm Adventure 1.9.3 APK (2022-09-08, 80 MB) Show more gofly vpn apk

Varies with device 5.000.000++ Hit APK TFT: Teamfight Tactics Varies with device 10.000.000++ Sniper Strike FPS 3D Shooting Varies with device 10.000.000++ Hair Dye Varies with device 50.000.000++ Murder by Choice: Clue Mystery Varies with device 10.000++ Snow Race!! Varies with device 10.000.000++ KoronaPay Money Transfer Varies with device 10.000.000++ MyGOtv Varies with device 5.000.000++ Show more.

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Electric Car Charging Speeds Everything You Need to Know MUO Electric Car Charging Speeds Everything You Need to Know Electric cars are becoming more popular. But how long do they take to charge, and what do you need to know? Charging an electric vehicle (EV) is not as simple to understand as filling a tank with gas and stopping when it"s full. When you transition to an EV for the first time, there"s a lot to learn about how to keep your vehicle charged, how long that will take, and how far you will go. In this article, you"ll discover everything you need to know about EV charging speeds. Battery Size and Range When you purchase an electric vehicle, or first start to watch reviews, you will see an emphasis placed on range. This is a useful number, but it"s also amorphous and unreliable. A car"s estimated range is just that, an estimate. If you drive slowly in an urban environment, you will get much farther range than if you drive at highway speeds. On the highway, you will notice a difference whether you ride the fast or the slow lane. The estimated range the Environmental Protection Agency (EPA) in the United States gives a vehicle can also vary wildly from the Worldwide Light Vehicle Test Procedures (WLTP) estimated range used throughout much of the world. So it helps to know how to estimate the range yourself. To get an idea how far an EV can go, you need to know the size of the battery. More importantly, you need to know the amount that"s allocated for use. All EVs come with

a buffer. For example, your vehicle may have a 82kilowatt (kw) battery, but just 77 of these are usable. Once you know your vehicle"s size, then take a look at the estimated miles or kilometers per kilowatt hour. Unfortunately, this number isn"t always as easy to find as miles per gallon or kilometers per liter if you haven"t already purchased a vehicle. If you do own one, your EV likely displays this information somewhere in the infotainment system. So, let"s say you average 3.5 miles per kWh. Multiply that number by the usable size of your battery, and you have an estimated range. For an ID4 owner, this number comes out to a range of 269.5 miles. This number is still an estimate, but it gives you an idea how the range number is calculated. Just remember that your miles per kWh changes based on how quickly you"re driving and weather conditions. Charging Speeds Unlike gas, electricity doesn"t pour into your car"s battery at a single, predictable speed. How much of a charge you get, and how quickly, depends on what method of charging you"re doing. Charging falls into three categories. Level 1 Charging Your electric vehicle comes with with a charging cable that you can plug directly into any regular wall outlet. This is level 1 charging, and it"s the slowest way to charge your vehicle. Level 1 charging refers to charging at 120V, which is typically limited to 12A in the US. This charging speed generally provides 1.44kW. So if your car has a 40kWh battery, then you"re

looking at charging your vehicle from empty in just under 28 hours. Keep in mind that most of the time you probably won"t be charging your vehicle from empty. With a 40kWh battery, you could recharge roughly half of your battery by charging overnight. For some people, this is enough. If you have a short commute and live close to family, friends, and stores, then you could possibly get by with level 1 charging. But even if you can, you may still eventually grow tired of plugging the charging cable out of your car every time you get home. Level 2 Charging Level 2 charging bumps the voltage up to 240V. With the right charging cable, and the right home layout, this is the kind of power you would draw by plugging your car into the power outlet a dryer uses rather than a typical wall outlet. For most people, the more practical way to charge at this speed is to install a charging station. These mount outside your home or in the garage and provide a significantly faster way to pump power into your vehicle. Level 2 charging stations cover a wide range that can extend from 15A up to 80A, or a max of 19.2kW. Most often, you will probably encounter a station providing 7.2kW. At this speed, your vehicle with a 40kWh battery would now take five and a half hours to charge from empty to full. That means you can drive all over town in the morning, charge the vehicle up throughout the afternoon, and go for a road trip out of town in the evening. Level 2 charging stations are not limited to your home. You may also find

them at hotels, grocery stores, restaurants, libraries, parks, and other attractions. These chargers are ideal for locations you already plan on visiting, so you aren"t sitting around waiting for your car to charge. DC Fast Charging DC fast charging refers to high-powered charging stations that supply your vehicle"s battery with direct DC current, bypassing the on-board AC charging equipment. The output varies wildly depending both the capacity of your charging station and the limitations of your car. Some chargers can output up to 350kW, but your vehicle may only be able to take in 50kW. In contrast to level 1 and level 2 charging, DC fast charging isn"t linear. Your car may begin charging at 150kW, taper down to around 100kw when it"s around 60% full, and be down to 70kW when nearing 80%. To understand this, think about people filling a movie theater. When the theater is empty, it"s very easy for people to find a seat, with large groups able to take up an entire row at a time. When the theater is nearly full, people need to walk up and down the aisles looking to see where seats are still available. It"s advisable to fast charge your vehicle only to 80%, which is why most car makers advertise how quickly you can charge their vehicles back up to this number. Many can do this in under 30 minutes, recovering hundreds of miles. If the above seems slow compared to filling up a tank of gas, keep in mind that we have reached a point where you can now fast charge a massive vehicle in the

same amount of time it takes to charge a smartphone. And the times are still decreasing as new models arrive. Charging Networks With gas, you can pull up to any pump, swipe your card, and start pumping. Some level 2 public charging stations, such as the relatively common (in America) ClipperCreek chargers or Tesla destination chargers, are available free of charge. Many are part of a charging network. Some charging networks only supply DC fast charging, such Tesla"s Supercharger network and Electrify America. Others supply a mix of level 2 and DC fast chargers, such as ChargePoint and EVGo. In general, you must pay to use these networks. With many of these networks, you will or have a dedicated RFID card to begin charging. For the time being, the safest bet for an EV owner going on a road trip is to have accounts with several of these networks already set up in advance, and to be sure to know where they are in advance. Will EV Charging Points Ever Be as Common as Gas Stations Maybe; maybe not. Unlike with gas-powered vehicles, for people with off street parking, their home is likely their primary charging station. For people in this circumstance, they may charge their car at home over 90% of the time, only needing a public charger for the occasional road trip, with even that being less necessary as more friends and family members install charging stations at their homes as well. Charging infrastructure will be denser and more common in urban areas out of necessity, for these are locations where

charging at home will be less of an option for a higher number of residents. But if enough chargers appear in the locations where we work, eat, and shop, then there"s less need for places akin to gas stations dedicated solely to refueling. Electric vehicles are different, and it helps to think about fueling them in a different way. .