arduino counter lcd display manufacturer

Liquid Crystal displays or LCDs have been used in electronics equipment since the late 1970s.   LCD displays have the advantage of consuming very little current And they are ideal for your Arduino projects.

In this article and in the accompanying video I’ll show you how easy it is to add an LCD display to your next Arduino design. I’ll also show you a very popular Arduino Shield that has a keypad which you can use in your projects as well.

Today LCD displays are used in a variety of items from test equipment to televisions. They’re inexpensive and versatile, this makes them ideal for all sorts of designs.

LCD displays do not emit light. Instead they block the passage of light, like little windows which open and shut the let light through. The liquid crystals used inside LCD displays are sandwiched between two layers of polarized material. By changing the orientation of the liquid crystals they allow light to pass or they block the light entirely.

Because transmissive LCD displays (the type we will be using) work by blocking light they require a backlight. Several methods have been used to create back lights including electroluminescent panels and fluorescent tubes.   these days the most common form of backlight is an LED, in fact so-called LED televisions are usually just LCD screens with an LED backlight system.

Another type of LCD display, the passive-matrix display, does not require a backlight, it works using reflected light. This type of display is often found in digital watches.

The principles of liquid crystals were discovered in the late 1880s but work on Modern LCD displays did not begin until the mid-1960s. a number of patents were filed in the early 1970s and in 1973 the Sharp Corporation introduced LCD displays for calculators.

The first color LCD displays were developed in the early 1980s but production units were not commonly available until the mid-1990s. By the late 1990s LCD displays were quite common.

A number of LCD displays are available for experimenters. These low-cost monochrome displays are ideal for use with microcontrollers like the Arduino and micro computers like the Raspberry Pi.

These displays are available in a number of different configurations. The part number for the display generally relates to the number of rows and columns in the display.

Common display configurations include 16 x 2, 16 x 4 and 20 x 4.  All of these displays are used in a virtually identical fashion the only difference being the number of columns and rows they have.

The LCD1602 display module is a very popular and inexpensive LCD display.  It is available in a number of different colors such as blue yellow and green and can easily be connected to an Arduino or Raspberry Pi.

In operation data is sent down the parallel data lines for the display. There are two types of data that can be sent to the display. The first type of data are the ASCII characters which are to be displayed on the display. The other type of data are the control characters that are used to activate the various display functions.

Brightness– This is the input for the brightness control voltage, which varies between 0 and 5 volts to control the display brightness. On some modules this pin is labeled V0.

Because the LCD module uses a parallel data input it requires 8 connections to the host microcontroller for the data alone. Add that to the other control pins and it consumes a lot of connections.  On an Arduino Uno half of the I/O pins would be taken up by the display, which can be problematic if you want to use the I/O pins for other input or output devices.

We will begin our experiments by hooking up the LCD1602 to an Arduino Uno and running a few of the example sketches included with the Arduino IDE.  This will allow you to get familiar with the display without needing to write any code.

We need to hookup our LCD display to our Arduino. The display can use any of the Arduino digital I/O pins as it has no special requirements, but if you hook it up as I’ve illustrated here you can run the example sketches without needing to make any modifications.

In addition to the LCD1602 display ands the Arduino Uno you will need a 10K trimpot ot potentiometer, this is used a s a brightness control for the display. You’ll also need a 220 ohm resistor to drop the voltage for the displays LED backlight.

The Arduino IDE includestheLiquidCrystallibraryand this library has a number of example sketches. I’ll go over three of them here but you can also try the other ones.

The sketch starts with a number of credits and a description of the required hardware hookup. You’ll note that this is the same hookup you just performed on your Arduino and LCD module.

We then initialize an object that we call “lcd” using the pinouts of the LCD display. If you decide to hook up your display to different pins then you’ll need to modify this section.

That ends the loop, so we start back at the top of the loop and repeat. The result will be a counter on the second line that counts seconds from the htime the Arduino was last reset.

Load the sketch up to your Arduino and observe your display. If you don’t see anything try adjusting the brightness control that you wired to the display.

The second example we will try isthe Scroll sketch. Scrolling is a useful technique when you can’t get your text to fit on one line of the LCD display.

In the loop the code demonstrates the use of thescrollDisplayLeftandscrollDisplayRightfunctions.  As their names imply they move the text in a left or right direction.

Finally the last counter moves the text 16 positions to the left again, which will restore it back to the center of the display. The loop then repeats itself.

Custom characters are useful when you want to display a character that is not part of the standard 127-character ASCII character set. Thi scan be useful for creating custom displays for your project.

A character on the display is formed in a 5 x 8 matrix of blocks so you need to define your custom character within that matrix. To define the character you’ll use thecreateCharfunctionof the LiquidCrystal library.  You are limited to defining a maximum of eight characters.

The Custom Character demonstration requires one additional component to be wired to the Arduino, a potentiometer (10K or greater) wired up to deliver a variable voltage to analog input pin A0.

As with the previous sketches we examined this one starts by loading theLiquidCrystallibrary and defining an object calledlcdwith the connection information for the display.  It then moves on to define the custom characters.

The last two arrays,amsUpandarmsDowndefine the shape of a little “stickman”, or “stickperson” if you want to be politically correct! This is done to show how we can animate a character on the display.

Finally the setup routine ends by printing a line to the first row of the LCD display. The line makes use of two of the custom characters, the “heart” and the “smiley”.

We begin by reading the value of the voltage on pin A0 using the ArduinoanalogReadfunction. As the Arduino has a 10-bit analog to digital converter this will result in a reading ranging from 0 to 1023.

We then use an Arduinomapfunction to convert this reading into a range from 200 to 1000. This value is then assigned to an integer calleddelayTime, which as its name implies represents a time delay period.

One thing you may have noticed about using the LCD display module with the Arduino is that it consumes a lot of connections. Even in 4-wire mode there are still a total of seven connections made to the Arduino digital I/O pins. As an Arduino Uno has only 14 digital I/O pins that’s half of them used up for the display.

In other cases you would need to resort to using some of the analog pins as digital pins or even moving up to an Arduino Mega which has many more I/O pins.

But there is another solution. Use the I2C bus adapter for the LCD display and connect using I2C.  This only consumes two I/O pins and they aren’t even part of the set of digital I/O pins.

The bus has evolved to be used as an ideal method of communicating between microcontrollers, integrated circuits, sensors and micro computers.  You can use it to allow multiple Arduinos to talk to each other, to interface numerous sensors and output devices or to facilitate communications between a Raspberry Pi and one or more Arduinos.

In I2C communications there is the concept of Master and Slave devices. There can be multiples of each but there can only be one Master at any given moment. In most Arduino applications one Arduino is designated Master permanently while the other Arduinos and peripherals are the Slaves.

The I2C Adapter for the LCD display is a tiny circuit board with 16 male header pins soldered to it. These pins are meant to be connected directly to the 16-pin connection on the LCD1602 display (or onto other displays that use the same connection scheme).

The device also has a 4-pin connector for connection to the I2C bus. In addition there is a small trimpot on the board, this is the LCD display brightness control.

Most Arduino Unos also have some dedicated pins for I2C, these are internally connected to A4 and A5 and are usually located above the 14 digital I/O pins.  Some models of the Uno have additional I2C connectors as well.

Note how much easier it is to use the I2C connection, which does not consume any of the Arduino Unos 14 digital I/O pins. Since A4 and A5 are being used for the I2C bus they can’t be used as analog inputs in this configuration.

Load this sketch into your Arduino then open your serial monitor. You’ll see the I2C address of your I2C LCD display adapter. You can then make note of this address and use it in the sketches we’ll be looking at now.

In order to run the subsequent sketches you’ll need to install another library. This is theNewLiquidCrystallibrarywhich, as its name implies, is an improved version of the LiquidCrystal library packaged with your Arduino IDE.

The sketch starts by loading the ArduinoWirelibrary. This is the Arduino library that facilitates communications over I2C and it’s part of your Arduino IDE installation.

On the next line we define the connections to the LCD display module from the I2C Adapter,. Note that these are NOT the connections from the Arduino, they are the connections used by the chip on the adapter itself.

In setup we set the size of the display and then print “Hello world!” on the first line in the first position.  After a short delay we print “How are you?” on the second line.

The next demo uses theautoscrollfunction to scroll some text.  We first print the text “Scroll demo – “ and then implement a counter to count from 0 to 9 while scrolling the text.

Load the sketch and run it on your Arduino. If you can’t get it to work check out the address and connection information to be sure you have it right.

As you can see the DHT22 is connected with its output tied to pin 7 of the Arduino. The other two connections are 5 volts and ground. Note that pin 3 of the DHT22 is not used.

This sketch also makes use of theDHTlibrary from Adafruit. We used this library in a previous article, “Using the HC-SR04 Ultrasonic Distance Sensor with Arduino” so you may want to take a look at that one in order to get it installed.

The key thing to note is that this library is dependant upon another Adafruit library, theirUnified Sensorlibrary. Both can be installed using the Library Manager in your Arduino IDE.

The sketch is similar to our demo sketch in that it creates an “lcd” object with the I2C and display connection information.  It also defines a couple of parameters for the DHT22 sensor, as well as some floating variables to hold the temperature and humidity values.

Note that this displays the temperature in Celsius. If you want to change this to Fahrenheit its a simple matter of using some math. The formula( temp * 1.8 ) + 32will convert the results to Fahrenheit.

So far we have used the LCD1602 display module for all of our experiments. For our final demonstration we’ll switch to a popular Arduino shield that contains a LCD1602 along with some push buttons.

The LCD Keypad Shield is available from several different manufacturers. The device fits onto an Arduino Uno or an Arduino Mega and simplifies adding an LCD display to your project.

The Reset button is simply connected to the Arduino Reset pin and works just like the Reset button on the Arduino itself. This is common on many shields as the shields physically cover the Reset button.

Instead the buttons are connected to a resistor array that acts as a voltage divider. The entire array is connected to the Arduino’s analog A0 pin.  One pin for five push buttons.

Note that the LCD is being used in 4-wire mode. The LCD itself is the same one used on the LCD1602 module, so all of the code for that module will work with the LCD Keypad Shield as well.

Now that you know how the LCD Keypad module works and which Arduino pins it uses all that remains is to install it onto your Arduino and load the demo sketch.

One thing – once the shield is installed on the Arduino you won’t have easy access to the unused I/O pins to connect any sensors or output devices you may want to use (although the demo sketch doesn’t need anything else connected).  There are a couple of ways to get around this:

Use a shield that exposes the pins for prototyping before you install the LCD Keypad shield. In the video associated with this article I use a “Screw Shield” that brings all of the Arduino I/O pins out to a series of screw connectors. There are other similar shields. Using one of these shields is the easiest way to work with the LCD Keypad shield, as well as other Arduino shields.

The sketch begins by including theLiquidCrystallibrary. You can use the original one or the one includes with theNewLiquidCrystallibrary.  We then set up an object with the LCD connections, note that these are just hard-coded as they won’t change.

Next we define a number of constants, one for each of the push buttons. Note that nothing is defined for the Reset button as it simply mimics the Arduino Reset button, however a constant is defined for the “none” condition.

After that we define a function calledread_LCD_buttons().  This function reads the value on analog port A0 and returns an integer corresponding to the button integers we defined earlier. Note that the function adds approximately 50 to each of the manufacturers specified values to account for intolerances in the resistors in the voltage divider.

We start the loop by placing the cursor 9 spaces over on the second line. We then use themillisfunction to display a counter that counts the time since the Arduino was reset. This is to test the Reset button.

We then call ourread_LCD_buttons()function and use it to display the value of the push button, right before the counter. Then we end the loop and do it again.

Load the code onto the Arduino and run it. You should see the value of each button as you press it, along with a counter that increments each second. If you press Reset the counter should reset itself back to zero.

As you can see LCD displays are pretty simple to use thanks to the availability of some excellent libraries for the Arduino.  As these displays are also very inexpensive they will make an ideal addition to many of your Arduino projects.

And finally the LCD Keypad Shield is a convenient method of adding both a display and a simple keypad to your project, no wiring or soldering required.

arduino counter lcd display manufacturer

In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.

The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.

In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.

Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.

arduino counter lcd display manufacturer

An LCD (Liquid Crystal Display) is a great way to display information in our Arduino Uno controller. We will be wiring and programming an alphanumeric, two rows with 16 characters on each row. The display has an LED (Light Emitting Diode) backlight with adjustable contrast.

This white and blue LCD will display “Hello World!” on the top line and temperature on the bottom line. The thermistor temperature circuit created last time will be displayed in both Celsius and Fahrenheit degrees. Let’s get started.

When you look at an LCD display, it is made up of a series of dots or pixels. Each of these pixels is a liquid crystal. If electricity flows through the liquid crystal it will change its structure and be more rigid. This rigidity will look darker than if no electricity is applied. If we use a light behind this LCD then the backlight will make the pixels more pronounced. So electricity on the pixel will block the light and no electricity will allow the light through. This contrast is what we see using an LCD display.

The LiquidCrystal.zip file came on the disk with the Arduino UNO R3 super starter kit. It can also be downloaded from the link below with the program. Select this library and then select open. This will add the library to the Arduino IDE (Integrated Development Environment).

This first part will set up the library and declare the variables for the LCD display unit. Using the Steinhart-Hart Equation we declare our variables and set the coefficients for the equation.

The LCD is set up with 16 characters and 2 lines. The cursor for the LCD display is set for the first character on the first line by default. We then print the message “ Hello, World!”.

The program will calculate the temperature in Celsius (T) and in Fahrenheit (TF). The LCD cursor is then set to the second row and column 0. We can then print our temperatures and units of measure.

You will see the ‘Hello World!’ and the current temperature in two units of measure displayed on the LCD. Hold the thermistor between your fingers to see how rapidly the temperature can be read.

arduino counter lcd display manufacturer

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arduino counter lcd display manufacturer

Arduino shields allow you to quickly upgrade your projects with a wide array of useful features and tools that you can plug directly into your board. To show you how easy it is, we’ll walk through how to add a programmable LCD display to your Arduino project so you can display text, and provide input with a series of buttons.

We’ve talked a bit about Arduino shields before, but if you’re not familiar, a shield is an add-on for an Arduino project that can plug directly into your board to give it new features. Some are stackable, so you can add multiple modules to a single project. They often come with their own library of software that you can import into your sketches to control them just as easily as you do with other components you connect.

For this guide, we’ll be using an LCD display shield. There are several variations of this kind of shield out there, but the one we’ll be using isthe 1602 keypad shield, which can display up to 16 characters across 2 rows (hence 1602) for up to 32 characters at a time. It also comes with six buttons: four directional buttons (left, right, up, and down) and a select and reset button.

This shield has 28 pins that align with the pins on the Arduino Uno. Shields are generally designed to snap directly onto their corresponding boards, so if you have a shield that doesn’t match the pins on your board, you might need a different shield. In this case, if you have an Arduino Uno and the correct shield, you can insert the shield directly onto the board itself (we’ll talk more about this in the wiring section below).

However, the LCD display doesn’t need to use every pin on the board. This is where some pass-through pins come in handy. You can connect wires to the LCD display board where there are open contacts, and this will connect to the Arduino. This is handy because it means you don’t lose any open pins just because you’re using a shield.

The final piece that makes this work is the LiquidCrystal library. This library provides simple commands to display text, scroll text, control a cursor position, and more. As long as your LCD display shield is compatible with this library (and most popular shields are), then you can include this library and control your display with very simple commands.

Since shields plug directly into Arduino boards, you won’t need a ton for this project. That’s what makes Arduino shields great; they can dramatically simplify your projects. However, you still need a couple of things before we get started:

The Arduino IDE comes with a few sketches in the example book underFile > Examples > Liquid Crystal. For our purposes, we’ll use the HelloWorld sketch. You can load this up in your IDE, but we’ll include the full code below:

Next, these two lines will initialize variables for the six pins that are needed to control the LCD display in 4-bit mode: rs, enable, d4, d5, d6, and d7. The Arduino documentation has more information on the pins required to control the LCD display in 8-bit mode, but we won’t need that here.

The second line will assign those pins (via the variables you just created) to a new type of variable called LiquidCrystal, in this case named lcd. This lets you address the LCD display as a whole entity, rather than having to control each individual pin. This lets you use the other commands in the LiquidCrystal library with simple lines of code.

In the setup() section, there are only two commands: the first, lcd.begin()—which calls thebegin() command on the lcd variable we created earlier—initializes the LCD display. The second prints the phrase “hello, world!”

This print() command is different from the one you’ve used in the past. While the other, Serial.print(), prints data to the serial port, this one is part of the LiquidCrystal library and will print text to an LCD display. It can be called on any LCD object you create using the above method.

In this section, two more lines of code will be used to change the position of the cursor and print the number of milliseconds it’s been since the device was reset. Once again, you can see how easy each task is, taking only a single line of code from the library. The setCursor() function puts the cursor where you designate. Since both rows and columns start counting at zero, the coordinates (0,1) refer to the first column on the second line. The display once again uses print() to display the number of milliseconds since the device reset.

If you’re only using the shield, you won’t need any special wiring at all for this project. Simply align the pins on the bottom of your LCD shield with the pins on your Arduino Uno board. It’s recommended to start with the pins that align with A0 and RX0 on the far end of the Arduino board.

On the LCD shield itself, you’ll see many pins have empty contacts next to the solder points where the pins connect to the shield. If you want to add additional wires or components, this is where you can do so.

arduino counter lcd display manufacturer

This article includes everything you need to know about using acharacter I2C LCD with Arduino. I have included a wiring diagram and many example codes to help you get started.

In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal_I2C library.

Once you know how to display text and numbers on the LCD, I suggest you take a look at the articles below. In these tutorials, you will learn how to measure and display sensor data on the LCD.

Each rectangle is made up of a grid of 5×8 pixels. Later in this tutorial, I will show you how you can control the individual pixels to display custom characters on the LCD.

They all use the same HD44780 Hitachi LCD controller, so you can easily swap them. You will only need to change the size specifications in your Arduino code.

The 16×2 and 20×4 datasheets include the dimensions of the LCD and you can find more information about the Hitachi LCD driver in the HD44780 datasheet.

Note that an Arduino Uno with the R3 layout (1.0 pinout) also has the SDA (data line) and SCL (clock line) pin headers close to the AREF pin. Check the table below for more details.

After you have wired up the LCD, you will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.

The LiquidCrystal_I2C library works in combination with the Wire.h library which allows you to communicate with I2C devices. This library comes pre-installed with the Arduino IDE.

To install this library, go to Tools > Manage Libraries (Ctrl + Shift + I on Windows) in the Arduino IDE. The Library Manager will open and update the list of installed libraries.

Note that counting starts at 0 and the first argument specifies the column. So lcd.setCursor(2,1) sets the cursor on the third column and the second row.

Next the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text since we are printing a text string.

The example sketch above shows you the basics of displaying text on the LCD. Now we will take a look at the other functions of the LiquidCrystal_I2C library.

This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space.

If the current text direction is left-to-right (the default), the display scrolls to the left, if the current direction is right-to-left, the display scrolls to the right.

I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions or if you think that things are missing in this tutorial, please leave a comment down below.

arduino counter lcd display manufacturer

Few weeks ago,I was asked by a friend of mine if I could help him build a product counter that will count finished products after a worker has processed them. The current situation was that a worker manning a processing station had to take each product and process it, then count them and sort them into batches. And eventually he also places them in a shipping box/crate where they would be sent off to another factory. All this was done by manually noting down the amount of processed products after each process and then note down the amount of finished batches using only pen and paper.

Considering that each day several thousands of these products need to be processed by a single worker ,a product counter will save a lot of time and eliminate any counting mistakes that will require a recount of an entire batch.We are dealing with irregular sized products which come in different sizes (but all circular) and travel on different sized guide rails. So he asked if I can produce a simple counter that can be configured on site according to the size of the products and also that it can be easily moved from one station to the other without too much hassle.

This allows the product counter to be used on various sized objects (assuming that they are all round and they all travel in line one after another). Since the accuracy of the counter greatly depends on the way that the sensor is mounted and positioned it is important to remember that the smaller the counted products are the more precision, calibration and testing that needs to be applied before using this counter in a production environment.

arduino counter lcd display manufacturer

LCDs are the easiest way to display data out of your electronics project and they are widely used in electronics. The most popular ones are alphanumeric ones, just like the one we used in this project.

What if you need to display more complex data or graphics? One of the cheapest solutions to this is to use is the well known Nokia 5110 LCD display. This LCD is as cheap as $4. It has a 84 x 84 pixels screen size. The Nokia 5110 LCD display communicates with Arduino over SPI which reduces the number of pins needed to connect the LCD.

Once you have all the components, use the schematic below to build the project. Note the VCC of the LCD must be connected to 3.3V. Connecting it to 5V might destroy it. Make sure you double check that before connecting your project to power.

One pin of the LCD is not connected. It is labeled as BL, the LED or LIGHT (this depends on the LCD manufacturer). This pin is for the backlight. If you intend to use the screen in the dark, feel free to connect it to 3.3V. In my case, the backlight LED is blue but might be different in yours.

Before uploading the code, we have to install two libraries. To download the first one, type “5110” in the libraries manager and select one from Adafruit. The second library is also made by Adafruit and it is called Adafruit_GFX. If you don’t know how to install those libraries, check out this tutorial. When those two libraries are installed, upload the code below to the Arduino.

arduino counter lcd display manufacturer

The display is driven by a ST7735R controller ( ST7735R-specifications.pdf (2.1 MB) ), can be used in a “slow” and a “fast” write mode, and is 3.3V/5V compatible.

Adafruit_ST7735 is the library we need to pair with the graphics library for hardware specific functions of the ST7735 TFT Display/SD-Card controller.

In the file dialog select the downloaded ZIP file and your library will be installed automatically. This will automatically install the library for you (requires Arduino 1.0.5 or newer). Restarting your Arduino software is recommended as it will make the examples visible in the examples menu.

The easiest way to remedy this is by extracting the GitHub ZIP file. Place the files in a directory with the proper library name (Adafruit_GFX, Adafruit_ST7735 or SD) and zip the folder (Adafruit_GFX, Adafruit_ST7735.zip, SD.zip). Now the Arduino software can read and install the library automatically for you.

Basically, besides the obvious backlight, we tell the controller first what we are talking to with the CS pins. CS(TFT) selects data to be for the Display, and CS(SD) to set data for the SD-Card. Data is written to the selected device through SDA (display) or MOSI (SD-Card). Data is read from the SD-Card through MISO.

So when using both display and SD-Card, and utilizing the Adafruit libraries with a SainSmart display, you will need to connect SDA to MOSI, and SCL to SCLK.

As mentioned before, the display has a SLOW and a FAST mode, each serving it’s own purpose. Do some experiments with both speeds to determine which one works for your application. Of course, the need of particular Arduino pins plays a role in this decision as well …

Note: Adafruit displays can have different colored tabs on the transparent label on your display. You might need to adapt your code if your display shows a little odd shift. I noticed that my SainSmart display (gree tab) behaves best with the code for the black tab – try them out to see which one works best for yours.

Low Speed display is about 1/5 of the speed of High Speed display, which makes it only suitable for particular purposes, but at least the SPI pins of the Arduino are available.

After connecting the display in Low Speed configuration, you can load the first example from the Arduino Software (“File” “Example” “Adafruit_ST7735” –  recommend starting with the “graphictest“).

Below the code parts for a LOW SPEED display (pay attention to the highlighted lines) – keep in mind that the names of the pins in the code are based on the Adafruit display:

#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)

#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)

To use this in your Arduino Sketch: The first 2 characters represent RED, the second set of two characters is for GREEN and the last 2 characters represent BLUE. Add ‘0x’ in front of each of these hex values when using them (‘0x’ designates a hexadecimal value).

This function is used to indicate what corner of your display is considered (0,0), which in essence rotates the coordinate system 0, 90, 180 or 270 degrees.

However, if your application needs your screen sideways, then you’d want to rotate the screen 90 degrees, effectively changing the display from a 128×160 pixel (WxH) screen to a 160×128 pixel display. Valid values are: 0 (0 degrees), 1 (90 degrees), 2 (180 degrees) and 3 (270 degrees).

Based on these functions, I did create a little demo to show what these functions do. Either download the file or just copy the code and paste it into an empty Arduino Sketch.