1602 lcd module tutorial brands
Do you want your Arduino projects to display status messages or sensor readings? Then these LCD displays can be a perfect fit. They are extremely common and fast way to add a readable interface to your project.
This tutorial will help you get up and running with not only 16×2 Character LCD, but any Character LCD (16×4, 16×1, 20×4 etc.) that is based on Hitachi’s LCD Controller Chip – HD44780.
True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.
The good news is that all of these displays are ‘swappable’, which means if you build your project with one you can just unplug it and use another size/color LCD of your choice. Your code will have to change a bit but at least the wiring remains the same!
Vo (LCD Contrast) controls the contrast and brightness of the LCD. Using a simple voltage divider with a potentiometer, we can make fine adjustments to the contrast.
RS (Register Select) pin is set to LOW when sending commands to the LCD (such as setting the cursor to a specific location, clearing the display, etc.) and HIGH when sending data to the LCD. Basically this pin is used to separate the command from the data.
R/W (Read/Write) pin allows you to read data from the LCD or write data to the LCD. Since we are only using this LCD as an output device, we are going to set this pin LOW. This forces it into WRITE mode.
E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD does not care what is happening on the R/W, RS, and data bus lines. When this pin is set to HIGH, the LCD processes the incoming data.
Now we will power the LCD. The LCD has two separate power connections; One for the LCD (pin 1 and pin 2) and the other for the LCD backlight (pin 15 and pin 16). Connect pins 1 and 16 of the LCD to GND and 2 and 15 to 5V.
Most LCDs have a built-in series resistor for the LED backlight. You’ll find this near pin 15 on the back of the LCD. If your LCD does not include such a resistor or you are not sure if your LCD has one, you will need to add one between 5V and pin 15. It is safe to use a 220 ohm resistor, although a value this high may make the backlight a bit dim. For better results you can check the datasheet for maximum backlight current and select a suitable resistor value.
Next we will make the connection for pin 3 on the LCD which controls the contrast and brightness of the display. To adjust the contrast we will connect a 10K potentiometer between 5V and GND and connect the potentiometer’s center pin (wiper) to pin 3 on the LCD.
That’s it. Now turn on the Arduino. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.
Let’s finish connecting the LCD to the Arduino. We have already made the connections to power the LCD, now all we have to do is make the necessary connections for communication.
We know that there are 8 data pins that carry data to the display. However, HD44780 based LCDs are designed in such a way that we can communicate with the LCD using only 4 data pins (4-bit mode) instead of 8 (8-bit mode). This saves us 4 pins!
The sketch begins by including the LiquidCrystal library. The Arduino community has a library called LiquidCrystal which makes programming of LCD modules less difficult. You can find more information about the library on Arduino’s official website.
First we create a LiquidCrystal object. This object uses 6 parameters and specifies which Arduino pins are connected to the LCD’s RS, EN, and four data pins.
In the ‘setup’ we call two functions. The first function is begin(). It is used to specify the dimensions (number of columns and rows) of the display. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!
After that we set the cursor position to the second row by calling the function setCursor(). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.
There are some useful functions you can use with LiquidCrystal objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.
If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.
As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.
CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.
CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.
Previous examples connect the white LED backlight to power. The following example is specifically for those using an LCD with a RGB LED backlight. The only difference between the connection is the LED"s backlight on pins 15-18.
If you have the control board of other brands, it is also equipped with the RJ11 6P6C interface but has different internal line sequence, can’t be used compatibly with our sensor/module.
In this Arduino LCD I2C tutorial, we will learn how to connect an LCD I2C (Liquid Crystal Display) to the Arduino board. LCDs are very popular and widely used in electronics projects for displaying information. There are many types of LCD. This tutorial takes LCD 16x2 (16 columns and 2 rows) as an example. The other LCDs are similar.
In the previous tutorial, we had learned how to use the normal LCD. However, wiring between Arduino and the normal LCD is complicated. Therefore, LCD I2C has been created to simplify the wiring. Actually, LCD I2C is composed of a normal LCD, an I2C module and a potentiometer.
We are considering to make the video tutorials. If you think the video tutorials are essential, please subscribe to our YouTube channel to give us motivation for making the videos.
lcd.print() function supports only ASCII characters. If you want to display a special character or symbol (e.g. heart, angry bird), you need to use the below character generator.
Depending on manufacturers, the I2C address of LCD may be different. Usually, the default I2C address of LCD is 0x27 or 0x3F. Try these values one by one. If you still failed, run the below code to find the I2C address.
※ OUR MESSAGESYou can share the link of this tutorial anywhere. Howerver, please do not copy the content to share on other websites. We took a lot of time and effort to create the content of this tutorial, please respect our work!
In this digital age, we come across LCDs all around us from simple calculators to smartphones, computers and television sets, etc. The LCDs use liquid crystals to produce images or texts and are divided into different categories based on different criteria like type of manufacturing, monochrome or colour, and weather Graphical or character LCD. In this tutorial, we will be talking about the 16X2 character LCD Modules.
The 16x2 LCDs are very popular among the DIY community. Not only that, but you can also find them in many laboratory and industrial equipment. It can display up to 32 characters at a time. Each character segment is made up of 40 pixels that are arranged in a 5x8 matrix. We can create alphanumeric characters and custom characters by activating the corresponding pixels. Here is a vector representation of a 16x2 LCD, in which you can see those individual pixels.
As the name indicates, these character segments are arranged in 2 lines with 16 characters on each line. Even though there are LCDs with different controllers are available, The most widely used ones are based on the famous HD44780 parallel interface LCD controller from Hitachi.
The 16x2 has a 16-pin connector. The module can be used either in 4-bit mode or in 8-bit mode. In 4-bit mode, 4 of the data pins are not used and in 8-bit mode, all the pins are used. And the connections are as follows:
Vo / VEE Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backwards to adjust the LCD contrast.
The 16x2 LCD modules are popular among the DIY community since they are cheap, easy to use and most importantly enable us to provide information very efficiently. With just 6 pins, we can display a lot of data on the display.
The module has 16 pins. Out of these 16 pins, two pins are for power, two pins are for backlight, and the remaining twelve pins are for controlling the LCD.
If you look at the backside of the module you can simply see that there are not many components. The main components are the two controller chips that are under the encapsulation. There is an onboard current limiting resistor for the backlight. This may vary from different modules from different manufacturers. The only remaining components are a few complimentary resistors for the LCD controller.
In the module PCB, you may have noticed some unpopulated footprints. These footprints are meant for charge pump circuits based on switched capacitor voltage converters like ICL7660 or MAX660. You can modify your LCD to work with 3.3V by populating this IC and two 10uF capacitors to C1 and C2 footprint, removing Jumper J1 and adding jumper J3. This modification will generate a negative contrast voltage of around 2.5V. This will enable us to use the LCD even with a VCC voltage of 3.3V.
To test whether a 16x2 LCD works or not, connect the VDD, GND and backlight pins to 5v and GND. Connect the centre terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND. Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working
There are 16 pins on the display module. Two of them are for power (VCC, GND), one for adjusting the contrast (VEE), three are control lines (RS, EN, R/W), eight pins are data lines(D0-D7) and the last two pins are for the backlight (A, K).
The 16x2 LCD has 32 character areas, which are made up of a 5x8 matrix of pixels. By turning on or off these pixels we can create different characters. We can display up to 32 characters in two rows.
Controlling the LCD module is pretty simple. Let’s walk through those steps. To adjust the contrast of the LCD, the Vo/ VEE pin is connected to a variable resistor. By adjusting the variable resistor, we can change the LCD contrast.
The RS or registry select pin helps the LCD controller to know whether the incoming signal is a control signal or a data signal. When this pin is high, the controller will treat the signal as a command instruction and if it’s low, it will be treated as data. The R/W or Read/Write pin is used either to write data to the LCD or to read data from the LCD. When it’s low, the LCD module will be in write mode and when it’s high, the module will be in reading mode.
The Enable pin is used to control the LCD data execution. By default, this pin is pulled low. To execute a command or data which is provided to the LCD data line, we will just pull the Enable pin to high for a few milliseconds.
To test the LCD module, connect the VDD, GND, and backlight pins to 5v and GND. Connect the center terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND as per the below connection diagram-
Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working.
Let’s see how to connect the LCD module to Arduino. For that first, connect the VSS to the GND and VDD to the 5V. To use the LCD backlight, connect the backlight Anode to the 5V and connect the backlight cathode to the GND through a 220Ωresistor. Since we are not using the read function connect the LCD R/W pin to the GND too. To adjust the contrast, connect the centre pin of a 10KΩ trimmer resistor to the VEE pin and connect the side pins to the VCC and GND. Now connect the registry select pin to D12 and Enable pin to D11.
Now let’s connect the data pins. The LCD module can work in two modes, 8-bit and 4-bit. 8-bit mode is faster but it will need 8 pins for data transfer. In 4-bit mode, we only need four pins for data. But it is slower since the data is sent one nibble at a time. 4-bit mode is often used to save I/O pins, while the 8-bit mode is used when speed is necessary. For this tutorial, we will be using the 4-bit mode. For that connect the D4, D5, D6 and D7 pins from the LCD to the D5, D4, D3 and D2 pins of the Arduino.
The following Arduino 16x2 LCD code will print Hello, World! on the first line of the display and the time the Arduino was running in seconds on the second line.
Now let’s discuss the code. As usual, the sketch starts by including the necessary libraries. For this tutorial, we will be including the LiquidCrystal library from Arduino. This library is compatible with LCDs based on the Hitachi HD44780, or any compatible chipset. You can find more details about this library on the Arduino website.
Let’s create an object to use with the LiquidCrystal library. The following line of code will create an object called lcd. We will be using this object in the entire code to access the library functions. The object is initialized with the pin numbers.
Now let’s look at the setup()function. The lcd.begin function is used to initialize the LCD module. This function will send all the initialization commands. The parameters used while calling this function are the number of columns and the number of rows. And the next function is lcd.print. with this function, we have printed the word Circuit Digest! to the LCD. Since the LCD cursor is set to home position within the lcd.begin, we don’t need to set any cursor position. This text will stay there for two seconds. After that, the text will scroll from left to right until the entire text is out of the display. To scroll the display to the right, we have used the function lcd.scrollDisplayRight. After that, to clear display, we used lcd.clear, this will clear any characters on the display.
Now let’s look at theloop function. The for loop will count from 0 to 9, and when it reaches 9, it will reset the count and repeat the process all over again. lcd.setCursor is used to set the cursor position. lcd.setCursor(8, 1) will set the LCD cursor to the eighth position in the second row. In the LCD, the first row is addressed as 0 and the second row is addressed as 1. And the lcd.print(i) will print the count value stored in the variable i to the display.
Wrong characters are displayed: This problem occurs usually when the LCD is not getting the correct data. Make sure you are sending the correct ASCII value. If you are sending the correct ASCII characters, but still showing the wrong one on the LCD, check your connections for loose contact or short circuits.
Contrast and delay are ok, but still no display: Make sure you are powering the LCD from a 5V source. By default, these displays won’t work with a supply voltage below 5V. So if you are using the display with a 3.3V microcontroller make sure to power the display from 5V and use level shifters in between the display and the microcontroller.
In this project we will provide the input voice using Google Voice Keyboard via a Android App (BlueTerm) and print the text on 16x2 LCD using Raspberry Pi.
In this tutorial we are interfacing a Liquid Crystal Display (LCD) module with the Raspberry Pi Pico using Micropython to display strings, and characters on the LCD.
We used some Python scripts to find the local IP address of your Raspberry Pi on the network and display it on the 16x2 LCD Screen. We also added the script in the Crontab so that it can be run on every 10 minutes and we will have the updated IP address every time.
Liquid Crystal displays or LCDs have been used in electronics equipment since the late 1970s. LCD displays have the advantage of consuming very little current And they are ideal for your Arduino projects.
In this article and in the accompanying video I’ll show you how easy it is to add an LCD display to your next Arduino design. I’ll also show you a very popular Arduino Shield that has a keypad which you can use in your projects as well.
Today LCD displays are used in a variety of items from test equipment to televisions. They’re inexpensive and versatile, this makes them ideal for all sorts of designs.
LCD displays do not emit light. Instead they block the passage of light, like little windows which open and shut the let light through. The liquid crystals used inside LCD displays are sandwiched between two layers of polarized material. By changing the orientation of the liquid crystals they allow light to pass or they block the light entirely.
Because transmissive LCD displays (the type we will be using) work by blocking light they require a backlight. Several methods have been used to create back lights including electroluminescent panels and fluorescent tubes. these days the most common form of backlight is an LED, in fact so-called LED televisions are usually just LCD screens with an LED backlight system.
Another type of LCD display, the passive-matrix display, does not require a backlight, it works using reflected light. This type of display is often found in digital watches.
The principles of liquid crystals were discovered in the late 1880s but work on Modern LCD displays did not begin until the mid-1960s. a number of patents were filed in the early 1970s and in 1973 the Sharp Corporation introduced LCD displays for calculators.
The first color LCD displays were developed in the early 1980s but production units were not commonly available until the mid-1990s. By the late 1990s LCD displays were quite common.
A number of LCD displays are available for experimenters. These low-cost monochrome displays are ideal for use with microcontrollers like the Arduino and micro computers like the Raspberry Pi.
The LCD1602 display module is a very popular and inexpensive LCD display. It is available in a number of different colors such as blue yellow and green and can easily be connected to an Arduino or Raspberry Pi.
Brightness– This is the input for the brightness control voltage, which varies between 0 and 5 volts to control the display brightness. On some modules this pin is labeled V0.
Because the LCD module uses a parallel data input it requires 8 connections to the host microcontroller for the data alone. Add that to the other control pins and it consumes a lot of connections. On an Arduino Uno half of the I/O pins would be taken up by the display, which can be problematic if you want to use the I/O pins for other input or output devices.
We will begin our experiments by hooking up the LCD1602 to an Arduino Uno and running a few of the example sketches included with the Arduino IDE. This will allow you to get familiar with the display without needing to write any code.
We need to hookup our LCD display to our Arduino. The display can use any of the Arduino digital I/O pins as it has no special requirements, but if you hook it up as I’ve illustrated here you can run the example sketches without needing to make any modifications.
In addition to the LCD1602 display ands the Arduino Uno you will need a 10K trimpot ot potentiometer, this is used a s a brightness control for the display. You’ll also need a 220 ohm resistor to drop the voltage for the displays LED backlight.
The sketch starts with a number of credits and a description of the required hardware hookup. You’ll note that this is the same hookup you just performed on your Arduino and LCD module.
We then initialize an object that we call “lcd” using the pinouts of the LCD display. If you decide to hook up your display to different pins then you’ll need to modify this section.
The second example we will try isthe Scroll sketch. Scrolling is a useful technique when you can’t get your text to fit on one line of the LCD display.
As with the previous sketches we examined this one starts by loading theLiquidCrystallibrary and defining an object calledlcdwith the connection information for the display. It then moves on to define the custom characters.
Finally the setup routine ends by printing a line to the first row of the LCD display. The line makes use of two of the custom characters, the “heart” and the “smiley”.
One thing you may have noticed about using the LCD display module with the Arduino is that it consumes a lot of connections. Even in 4-wire mode there are still a total of seven connections made to the Arduino digital I/O pins. As an Arduino Uno has only 14 digital I/O pins that’s half of them used up for the display.
But there is another solution. Use the I2C bus adapter for the LCD display and connect using I2C. This only consumes two I/O pins and they aren’t even part of the set of digital I/O pins.
The I2C Adapter for the LCD display is a tiny circuit board with 16 male header pins soldered to it. These pins are meant to be connected directly to the 16-pin connection on the LCD1602 display (or onto other displays that use the same connection scheme).
The device also has a 4-pin connector for connection to the I2C bus. In addition there is a small trimpot on the board, this is the LCD display brightness control.
Load this sketch into your Arduino then open your serial monitor. You’ll see the I2C address of your I2C LCD display adapter. You can then make note of this address and use it in the sketches we’ll be looking at now.
On the next line we define the connections to the LCD display module from the I2C Adapter,. Note that these are NOT the connections from the Arduino, they are the connections used by the chip on the adapter itself.
The sketch is similar to our demo sketch in that it creates an “lcd” object with the I2C and display connection information. It also defines a couple of parameters for the DHT22 sensor, as well as some floating variables to hold the temperature and humidity values.
So far we have used the LCD1602 display module for all of our experiments. For our final demonstration we’ll switch to a popular Arduino shield that contains a LCD1602 along with some push buttons.
The LCD Keypad Shield is available from several different manufacturers. The device fits onto an Arduino Uno or an Arduino Mega and simplifies adding an LCD display to your project.
Note that the LCD is being used in 4-wire mode. The LCD itself is the same one used on the LCD1602 module, so all of the code for that module will work with the LCD Keypad Shield as well.
Now that you know how the LCD Keypad module works and which Arduino pins it uses all that remains is to install it onto your Arduino and load the demo sketch.
Use a shield that exposes the pins for prototyping before you install the LCD Keypad shield. In the video associated with this article I use a “Screw Shield” that brings all of the Arduino I/O pins out to a series of screw connectors. There are other similar shields. Using one of these shields is the easiest way to work with the LCD Keypad shield, as well as other Arduino shields.
The sketch begins by including theLiquidCrystallibrary. You can use the original one or the one includes with theNewLiquidCrystallibrary. We then set up an object with the LCD connections, note that these are just hard-coded as they won’t change.
After that we define a function calledread_LCD_buttons(). This function reads the value on analog port A0 and returns an integer corresponding to the button integers we defined earlier. Note that the function adds approximately 50 to each of the manufacturers specified values to account for intolerances in the resistors in the voltage divider.
We then call ourread_LCD_buttons()function and use it to display the value of the push button, right before the counter. Then we end the loop and do it again.
As you can see LCD displays are pretty simple to use thanks to the availability of some excellent libraries for the Arduino. As these displays are also very inexpensive they will make an ideal addition to many of your Arduino projects.
And finally the LCD Keypad Shield is a convenient method of adding both a display and a simple keypad to your project, no wiring or soldering required.
The LCD is a frequent guest in Arduino projects. But in complex circuits, we may have a lack of Arduino ports due to the need to connect a screen with many pins. The way out in this situation can be the I2C/IIC adapter, which connects the almost standard Arduino 1602 shield to the Uno, Nano, or Mega boards with only four pins. This article will see how you can connect the LCD screen with an I2C interface, what libraries can be used, write a short example sketch, and break down typical errors.
The LCD 1602 Liquid Crystal Display is a good choice for displaying character strings in various projects. It is inexpensive, there are different backlight colors, and you can easily download ready-made libraries for Arduino sketches. But the most important disadvantage of this screen is the fact that the display has 16 digital pins, of which at least six are mandatory. So using this LCD screen without i2c adds serious limitations for Arduino Uno or Nano boards. If the pins are not enough, you will have to buy an Arduino Mega board or save the pins by connecting the display via I2C, among other things.
The simplest I2C circuit can have one master device (most often an Arduino microcontroller) and several slaves (such as an LCD). Each device has an address in the range of 7 to 127. There must not be two devices with the same address in one circuit.
The fastest and most convenient way to use the I2C display in the Arduino is to buy a ready-made screen with built-in protocol support. But there are not many of them, and they are not cheap. But a variety of standard screens have already been released in huge numbers. Therefore, the most affordable and popular option today is to buy and use a separate I2C module – adapter, which looks like this:
On one side of the module, we see I2C pins – ground, power, and 2 for data transfer. On the other side of the adapter, we see external power connectors. Of course, there are many pins on the board, with which the module is soldered to the standard pins of the screen.
You can find LCD 1602 modules with already soldered adapters on the market, and they are as simple as possible to use. If you bought a separate adapter, you have to solder it to the module beforehand.
If you use a special separate I2C adapter, you need to first sell it to the screen module. It’s hard to make a mistake there, and this diagram can guide you.
LiquidCrystal_I2C lcd(0x27,16,2); //Indicate I2C address (the most common value), as well as screen parameters (in case of LCD 1602 - 2 lines of 16 characters each
This article covers the fundamental questions about using the LCD screen in complex Arduino projects when we need to save some of the available pins. A simple and inexpensive I2C adapter will allow you to connect a 1602 LCD screen taking up only two analog pins. In many situations, this can be very important. The price for convenience is the need to use an additional module – converter and library. In our opinion, it is not a high price for the convenience, and we highly recommend to use this feature in projects.
If you have ever tried to connect an LCD16x2 display with an Arduino board, you may have noticed that it is using a lot of Arduino board pins. Even in 4-bit mode, the Arduino still requires 7 connections – that is half of Arduino’s available digital I/O pins. The best solution is to use an LCD16x2 I2C Display. It consumes only two I/O pins that are not even part of a set of digital I/O pins and can also be shared with other I2C devices.
All LCD displays based on Hitachi HD44780 controller have two types of memories that store defined characters called CGROM and CGRAM (Character Generator ROM & RAM). CGROM memory is non-volatile and can’t be modified whereas; CGRAM memory is volatile and can be modified any time. CGROM is used for storing all permanent fonts that can be displayed by using their ASCII code. For example, if we write 0x41 then on the LCD we get character ‘A’. CGRAM is another memory that can be used for storing user defined characters. This RAM is limited to 64 bytes. Meaning, for 5×8 pixel based LCD; up to 8 user-defined characters can be stored in the CGRAM. And for 5×10 pixel based LCD, only 4 user-defined characters are can be stored.
The meaning of LCD1602 (LCD16x2) marking is Liquid Cristal Display 16 characters by 2 rows, it can display 32 ASCII characters in two rows with 16 characters on each row of either 5×7 or 5×8 dot matrix characters. The LCD is available in a 16 pin package. It consists of LED backlight and contrast adjustment function and each dot matrix has 5×8 dot resolution.
At the heart of the I2C LCD Adapter is an 8-Bit I/O Expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required by the LCD display. The board also comes with a small trimpot to make display’s contrast adjustments. There is a jumper on the board that supplies power to the backlight. To control the intensity of the backlight, you can remove the jumper and apply an external voltage to the header pin that is marked asLED.
If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the board, so that it does not conflict with another I2C device. To do so, the board has three solder jumpers (A0, A1 and A2) or solder pads. Each of these is used to hardcode the address. If a jumper is shorted with a blob of solder, it sets the address. An important point here is that many companies manufacture the same PCF8574 chip: Texas Instruments and NXP Semiconductors to name a few. And the I2C address of your LCD depends on the chip manufacturer.
It is much easier to connect an LCD16x2 I2C Display than to connect a LCD16x2. You only need to connect 4 pins instead of 12. Start by connecting VCC(VIN) pin to the 5V output on the Arduino board and connect GND to ground.
Do wiring. You will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.
It is recommended that you find out the actual I2C address of the LCD16x2 I2C Display before using. It depends on the manufacturer: if your LCD has a PCF8574 chip from Texas Instruments, its default I2C address is0x27. If your LCD has a PCF8574 chip from NXP semiconductors, its default I2C address is0x3F.
noDisplay() – turns off the LCD screen. Simply turning off the LCD screen does not clear data from the LCD memory. This means that it will be shown again when the display() function is called.
autoscroll() – turns on automatic scrolling of the LCD. If the current text direction is left-to-right (default), the display scrolls to the left, if the current direction is right-to-left, the display scrolls to the right.
We have learned about the LCD1602 I2C Display, how to use it with Arduino board and printed the message Hello World! LCD tutorial on LCD1602 I2C Display.
If you are finding characters on the display dull and unexciting, you can create your own custom characters (glyph) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set. To define a custom character the createChar()function is used. This function accepts an array of 8 bytes. Each byte (only 5 bits are considered) in the array defines one row of the character in the 5×8 matrix. Whereas, 0s and 1s in the byte indicate which pixels in the row should be off and which should be turned on. You can use this WEBSITE to help you create your custom characters. You can click on any of the 5×8 pixels to set/clear a particular pixel. As you click on pixels, the code for the character is generated next to the grid. This code can directly be used in your Arduino sketch.
/*After including the library and creating the LCD object, the custom character array is defined. This array consists of 8 bytes, 1 byte for each row of the 5×8 led matrix. In this sketch, 1 custom character is created. Let"s examine customChar[8] array as an example. You can see how bits are forming a heart shape that are actually 0s and 1s. A 0 sets the pixel off and a 1 sets the pixel on.*/
We come across Liquid Crystal Display (LCD) displays everywhere around us. Computers, calculators, television sets, mobile phones, and digital watches use some kind of display to display the time.
An LCD screen is an electronic display module that uses liquid crystal to produce a visible image. The 16×2 LCD display is a very basic module commonly used in DIYs and circuits. The 16×2 translates a display of 16 characters per line in 2 such lines. In this LCD, each character is displayed in a 5×7 pixel matrix.
Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backward to adjust the LCD contrast.
A 16X2 LCD has two registers, namely, command and data. The register select is used to switch from one register to other. RS=0 for the command register, whereas RS=1 for the data register.
Command Register: The command register stores the command instructions given to the LCD. A command is an instruction given to an LCD to do a predefined task. Examples like:
Data Register: The data register stores the data to be displayed on the LCD. The data is the ASCII value of the character to be displayed on the LCD. When we send data to LCD, it goes to the data register and is processed there. When RS=1, the data register is selected.
Generating custom characters on LCD is not very hard. It requires knowledge about the custom-generated random access memory (CG-RAM) of the LCD and the LCD chip controller. Most LCDs contain a Hitachi HD4478 controller.
CG-RAM address starts from 0x40 (Hexadecimal) or 64 in decimal. We can generate custom characters at these addresses. Once we generate our characters at these addresses, we can print them by just sending commands to the LCD. Character addresses and printing commands are below.
LCD modules are very important in many Arduino-based embedded system designs to improve the user interface of the system. Interfacing with Arduino gives the programmer more freedom to customize the code easily. Any cost-effective Arduino board, a 16X2 character LCD display, jumper wires, and a breadboard are sufficient enough to build the circuit. The interfacing of Arduino to LCD display is below.
The combination of an LCD and Arduino yields several projects, the most simple one being LCD to display the LED brightness. All we need for this circuit is an LCD, Arduino, breadboard, a resistor, potentiometer, LED, and some jumper cables. The circuit connections are below.
The LCD can be connected in the 4 bit as well as 8 bit mode. In the 4 bit mode we have to use only the 4 data pins while in the 8 bit mode we will have to use all the 8 data pins. You can do almost everything in the 4 bit mode, so in this example we are going to connect it in the 4 bit mode.
LCD screens are useful and found in many parts of our life. At the train station, parking meter, vending machines communicating brief messages on how we interact with the machine they are connected to. LCD screens are a fun way to communicate information in Raspberry Pi Pico projects and other Raspberry Pi Projects. They have a big bright screen which can display text, numbers and characters across a 16 x 2 screen. The 16 refers to 16 characters across the screen, and the 2 represents the number of rows we have. We can get LCD screens with 20x2, 20x4 and many other configurations, but 16x2 is the most common.
In this tutorial, we will learn how to connect an LCD screen, an HD44780, to a Raspberry Pi Pico via the I2C interface using the attached I2C backpack, then we will install a MicroPython library via the Thonny editor and learn how to use it to write text to the display, control the cursor and the backlight.
2. Import four librariesof pre-written code. The first two are from the Machine library and they enable us to use I2C and GPIO pins. Next we import the sleep function from Time enabling us to pause the code. Finally we import the I2C library to interact with the LCD screen.from machine import I2C, Pin
3. Create an objecti2c to communicate with the LCD screen over the I2C protocol. Here we are using I2C channel 0, which maps SDA to GP0 and SCL to GP1.i2c = I2C(0, sda=Pin(0), scl=Pin(1), freq=400000)
5. Create an objectlcdto set up the I2C connection for the library. It tells the library what I2C pins we are using, set via the i2c object, the address of our screen, set via I2C_ADDRand finally it sets that we have a screen with two rows and 16 columns.lcd = I2cLcd(i2c, I2C_ADDR, 2, 16)
8. Write two lines of textto the screen. The first will print “I2C Address:” followed by the address stored inside the I2C_ADDR object. Then insert a new line character “\n” and then write another line saying “Tom’s Hardware" (or whatever you want it to say). Pause for two seconds to allow time to read the text.lcd.putstr("I2C Address:"+str(I2C_ADDR)+"\n")
9. Clear the screenbefore repeating the previous section of code, but this time we display the I2C address of the LCD display using its hex value. The PCF8574T chip used in the I2C backpack has two address, 0x20 and 0x27 and it is useful to know which it is using, especially if we are using multiple I2C devices as they may cause a clash on the bus.lcd.clear()
12. Turn the backlight back onand then hide the cursor. Sometimes, a flashing cursor can detract from the information we are trying to communicate.lcd.backlight_on()
13. Create a for loopthat will print the number 0 to 19 on the LCD screen. Note that there is a 0.4 second delay before we delete the value and replace it with the next. We have to delete the text as overwriting the text will make it look garbled.for i in range(20):
Save and runyour code. As with any Python script in Thonny, Click on File >> Saveand save the file to your Raspberry Pi Pico. We recommend calling it i2c_lcd_test.py. When ready, click on the Green play buttonto start the code and watch as the test runs on the screen.